Here we go, first chapter of Book 2. This one is solely one universe, though it is a combined one. Hope you all enjoy it

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*Disclaimer: I own nothing*


? Universe

The portal opens and the group walks out into a field wearing their usual attire, Alice steps out last her tactician cloak billowing in the wind. Once the portal closes dozens of screens appear in front of each member of the group

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You have found yourself in the Fire Emblem Universe, skills from this universe have been reverted to original forms and class must be chosen

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[Create Undead] - Passive - MAX

- The power to raise the dead and make them your servants

[Create Low Tier Undead] (20/day) – Active – 250MP per use

3rd tier spell. Can create a Wraith, Skeleton, or Bone Vulture

[Create Middle Tier Undead] (12/day) – Active – 500MP

5th tier spell. Can create a Death Knight, Jack the Ripper, or Corpse Collector

[Create High Tier Undead] (4/day) – Active – 1000MP

10th tier spell. Can create an Eyeball Corpse, Pale Rider, or a Necrodragon, upper-tier undead which can be between levels 50-70.

However, if divided those up into two uses, can make undead of roughly level 90.

If experience points are used, can even create other level 90 monsters such as Overlord Wiseman, Grim Reaper Thanatos, or Undead Lieutenant.

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[Heart of the Fell Dragon] - Passive - MAX - Being the Vessel for the Fell Dragon Grima allows you to call on his power

[Wings of the Fell Dragon] - Passive - MAX

The six wings of the Fell Dragon Grima, Grants user ability of unrestricted flight

[Fell Fireball] – Active – 300MP

Fires a black fireball infused with a small amount of the Fell Dragon's energy

[Fell Lightning] - Active - MAX - 350MP

Shoots a bolt of black lightning imbued with a small amount of the Fell Dragon's energy. It is effective against targets wearing metal armor.

[Ignis] - Active - MAX - 350 MP per attack

An ability given to those of the Fell Dragons bloodline, when activated, purple flames surround the user

When active grants 50% increase to physical or magical attack

[Fell Dragon Lightning] - Active - MAX - 600MP

Shoots black lightning in the shape of a writhing dragon imbued with the Fell Dragon's energy. As with Fell Lightning, it's effective against targets wearing metal armor.

[Chain Fell Dragon Lightning] - Active - MAX - 1500MP

Shoots black dragon-shaped lightning imbued with the Fell Dragon's energy towards the target. Let alone its intended target, it can also strike other enemies nearby.

[Expiration] - Active - MAX

A spell using the power of the Fell Dragon Grima

Form 1 - Spikes created from the power of the Fell Dragon to peirce your enemies - 600 MP per minute until stopped or mana is depleted

Form 2 - Ball of energy made from the power of the Fell Dragon to fire at your enemies - 1000 MP

[Flames of the Fell Dragon] - Active - MAX - 500 MP per minute

Summons purple flames created from the power of the Fell Dragon to attack your opponents,

Flames will burn opponent until user decides to stop

[Fell Dragon Form] - Active - MAX - 2000 per minute until stopped or user is drained of Mana

The full power of the Fell Dragon is now yours, you are now granted the ability to transform into the Fell Dragons True form.

When in this form abilities within the [Heart of the Fell Dragon] skill will have no MP cost

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Skill [Life Drain] has returned to original form

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[Life Drain] - Active - 5/50 - 250 MP per minute

This technique manipulates life force. It absorbs the target's life force and adds it to the user's HP.

With training, it is possible to transfer the user's life force to allies.

Current Base Damage: 5 Damage dealt and 5 HP drained per second

Maximum distance is 5 meters

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Due to knowing skill [Life Drain] the skill [Mana Drain] has been learned

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[Mana Drain] - Active - 5/50 - 250 MP per minute

This technique manipulates magic energy. It absorbs the target's magic energy and adds it to the user's MP.

With training, it is possible to transfer the user's magic energy to allies.

Current Base Damage: 5 Damage dealt and 5 MP drained per second

Maximum distance is 5 meters

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"Well that's just stupid; why the [Mana Drain] ability would take mana to activate is beyond me" Alice says as a screen pops up in front of her

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Well what are we supposed to do, you don't have any other magic energy except mana *Hint hint*

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The game has allowed you to choose a new form of energy to add next to your mana reserves

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Please choose one:

Bleach – Reiryoku – RP

Deadman Wonderland – Blood – BL

Devil is a part timer – Negativity – NEG

Familiar of Zero – Magic – MG

RWBY – Dust – DST

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Alice looks over the options and reviews her memories of the effectiveness of each from when she visited the universes

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"Negativity, Dust and Blood are finite resources while magic from Familiar of Zero causes magic exhaustion frequently but in exchange gives great power, on the other hand Reiryoku is versatile, not finite and skills don't seem to cost much along with the diversity of the them but they have base damage instead of modifiers but its ok, for now, Alright choice made" Alice says clicking Reiryoku

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Bleach – Reiryoku – RP has been selected

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Skill [Mana Drain] has been updated

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[Mana Drain] - Active - 5/50 - 250 RP per minute

This technique manipulates magic energy. It absorbs the target's magic energy and adds it to the user's MP.

With training, it is possible to transfer the user's magic energy to allies.

Current Base Damage: 5 Damage dealt and 5 MP drained per second

Maximum distance is 5 meters

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By learning two corresponding skills, a related skill has been created.

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'Reiryoku Drain' has been created.

By learning to absorb two different forms of energy, you have discovered a way to absorb a secret third type.

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[Reiryoku Drain] - Active - 5/50 - 250 MP per minute

This technique manipulates Reiryoku. It absorbs the target's Reiryoku and adds it to the user's RP.

With training, it is possible to transfer the user's Reiryoku to allies.

Current Base Damage: 5 Damage dealt and 5 RP drained per second

Current Maximum distance: 5 meters

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Gamer system has scanned your skills and traits and seen the possession of two classes

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Tactician and Manakete

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Stats shall be merged into new stats

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Because we are having fun with this your current stats shall be reverted to base stats for these two classes and your full power will be sealed in the crystal now in your pocket. To get your power back you must say an activation phrase which we will now give you

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Alice looks at it, shrugs and smiles upon reading the incantation

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The same shall apply for those in your group. Along with your stats your healing skills shall be locked and [Battle Healing LVL 2] shall be reverted to level one to let you have a healing skill. We shall also seal skills you cannot currently use to make your stat screen easier to use. We also have read your mind and sealed skills that you won't use in this universe

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Current stats

Name: Alicia Grima

Level: 1 EXP: 0%/100%

Race: [Vampiric Fell Dragon]

Title: [The Fell Dragon God]

Class: [Tactician]

HP: 36 HP Regen: 3.6 per minute (+ 2 per minute)

MP: 495 MP Regen: 12 per minute (+ 50 per minute)

RP: 715 RP Regen 30 per minute (+ 80 per minute)

Str: 6

Vit: 0.55

Mag: 11

Spd: 7

Skl: 6

Def: 8

Res: 6

Skills:

Tier Magic

[Earth Spike] - Active - MAX - 80MP per use

A Tier 2 spell, simply rips a chunk of earth from the ground, compresses it into a spike and fires it at the enemy

[Crystal Wall] - Active - MAX - 150MP to cast 25MP per minute to maintain

A 3rd tier spell that creates a wall made of earth-element crystals.

Durability: 300 + 25 per minute

[Bronze Absorption Field] - Active - MAX - 150MP to use 50MP per minute to maintain

A 3rd tier spell that creates a large bronze dome around the user that prevents any attack from entering the barrier

An attacks towards the barrier have their power reduced

Durability: 250 + 125 per minute

Current Radius: 50 meter

Damage Reduction: 75%

[Distant Vision] - Active - MAX - 300MP to activate, 30MP per minute to maintain

A 4th tier spell that would display what it saw on a flat, magical screen. The screen could also be expanded or shrunken at will.

[Crystal Lance] - Active - MAX - 350MP per use

A 4th tier spell used by Evileye, launching an spear-like crystal object sent flying in the enemies direction.

[Shard Buck Shots] - Active - MAX - 340MP per use

A 4th tier spell used by Evileye to create many crystals smaller than the size of a fist shot out in a scattered pattern. These are crystal fragments which sharp front ends.

[Crystal Bronze Absorption Barrier] – Active – MAX – 450MP to cast 100MP per minute to maintain

A 4th tier spell that creates a barrier wall made of crystal infused with bronze. Any attacks used on this barrier will have their damage reduced. More MP can be added to increase durability.

Durability: 500 + 300 per minute

Attack damage reduction: 75%

[Teleportation] - Active - MAX - 500MP per use

A 5th tier spell that allows the caster to teleport over a distance.

[Hell Flame] - Active - MAX - 575MP per use

This 5th tier spell shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.

[Negative Burst] - Active - MAX - 1000 MP per use

A 6th tier spell that sends out a sphere of negative energy in a burst from around the caster's body.

[Greater Teleportation] - Active - MAX - 1000MP per use

7th tier spell. Allows the caster and a few others to teleport over a large distance

[Cry of the Banshee] - Active - MAX - 1800MP per use

A 8th tier spell. Shout that has an instant death effect, and can also be used with special skill to widen AOE.

[Black Hole] - Active - MAX - 1900MP per use

A 9th tier spell that cast a void would absorb the enemy inside.

[Gate] - Active - MAX - 1500MP per use

This 9th tier spell summons a portal, allowing travel of a large number of people over great distances. It had no limits on distance and a 0% chance of teleport mishaps.

It is considered to be the highest tier of teleportation magic.

[Fallen Down] - Active - MAX - 0MP per use - takes 2 minutes to cast

Upon casting the super-tier spell, calls forth a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white.

After a few seconds, it will leave behind an area burned to cinder, devoid of life. This spell deals massive damage, especially to undead-type enemy.

[The Goal of All Life is Death] - Active - MAX - 0MP

This special skill is one of the most powerful abilities, allowing the user to become a true lord of death, a life consuming Eclipse.

It strengthens the instant death effect of magic and skills to the point of bypassing any immunity or resistance and killing their targets after a certain amount of time had passed.

It's not possible to resist death spells enhanced by this special skill unless one uses a resurrection effect on themselves within 12 seconds.

This skill has a 100 hour cooldown period before it can be used again

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Non-Tiered Magic

[Master of Light and Demonic Magic] - Passive - MAX - Holy and Demonic Energy, the power belonging to Angels and Devils now belongs to you to manipulate as you see fit

Abilities requiring Holy Energy may now be used

Abilities requiring Demonic Energy may now be used

Allows for 5 spells to be cast at once

[Bayonet Creation] – Active – MAX – 500MP per Bayonet

An ability of Father Alexander Anderson, stolen and now yours

Allows creation of Holy Bayonets

[Holy Bayonet] – Weapon – Holy

Durability: 100/100

Especially effective against undead and demonic beings

[Life Drain] - Active - 5/50 - 250 MP per minute

This technique manipulates life force. It absorbs the target's life force and adds it to the user's HP.

With training, it is possible to transfer the user's life force to allies.

Maximum distance is 5 meters

[Mana Drain] - Active - 5/50 - 250 RP per minute

This technique manipulates magic energy. It absorbs the target's magic energy and adds it to the user's MP.

With training, it is possible to transfer the user's magic energy to allies.

Maximum distance is 5 meters

[Reiryoku Drain] - Active - 5/50 - 250 MP per minute

This technique manipulates Reiryoku. It absorbs the target's Reiryoku and adds it to the user's RP.

With training, it is possible to transfer the user's Reiryoku to allies.

Base Damage and RP drained is Life Drain level + Mana Drain level multiplied by 10 per second.

[Sanctum] - Active - 1/50 - 1000MP per hour

One of the ancient techniques forged by Man to shield themselves from the darkness that sought to return them to the void,

A skill for surrounding a volume of space with a barrier, preventing both entry and exit.

The power of the barrier increases with skill level and INT; stronger barriers may be created at higher levels.

Range: 1000 cubic meters.

[Safe Haven] - Active - 1/50 - 1000MP per hour

One of the ancient techniques forged by Man to shield themselves from the darkness that sought to return them to the void,

A skill to establish a degree of control over a volume of space to ward away evil.

Criteria may be set with the activation of the skill which then affects those within accordingly.

Degree of change increases with skill level and INT; additional status effects may be created at higher levels.

Increase or decrease the status of all within range by up to 10% according to pre-established criteria.

Range: 1000 cubic meters.

[Temple] - Active - 1/50 - 1500MP per hour

One of the ancient techniques forged by Man to shield themselves from the darkness that sought to return them to the void,

a skill to cast a benediction over a volume of space, blessing all within. Strength of effect increases with skill level and INT, Additional beneficial effects may be created at higher levels.

Increase HP Regeneration by 50% within area.

Increase MP Regeneration by 50% within area.

Range: 1000 cubic meters.

[Sanctum Sanctorum] - Active - 1/50 - 5000MP per hour

A new technique created by weaving together many ancient methods of protection, establishing control over a volume of space.

Power increases with skill level and INT, additional effects may be created at higher levels. Effects based on the nature and level composite skills.

Only possible for those with an affinity for manipulating mana.

Current:

Limit entry and exit.

Increase or decrease the status of all within range by 15% according to pre-established criteria.

Increase HP Regeneration by 75% within area.

Increase MP Regeneration by 75% within area.

Range: 1000 cubic meters.

[Trespasser] - Active - 1/50 - MP cost is dependent on the power of the barrier in question.

The ability to forcibly enter or exit a standing barrier.

By carefully applying one's magic power, the user can slide through barriers that would normally keep him out or, at higher levels, destroy the barrier completely.

Currently, only low level barriers can be bypassed this way.

[Battle Healing LVL 2] - Passive – 1/?

Recover HP over time: HP regen 2 HP per minute

Recover MP over time: MP regen 50 MP per minute

Recover RP over time: RP regen 80 RP per minute

[Blood Magic] – Passive – MAX

Blood is the currency of the soul, as you take from others; you increase your own power.

Number of souls: 350

[Extra Life] – Passive – MAX

Destroying one soul grants a full HP restoration

[Extra Magic] – Passive – MAX

Destroying one soul grants a full MP restoration

[Summon Household] – Active – MAX – 10,000MP per use

Each soul you possess lets you summon familiars to use in battle, either in the form of animals or in the human form they once possessed while alive.

[Shadow Control] – Passive – MAX

The ability to control shadows, to create new skills as you see fit using the magic within shadows

[Blood Control] – Passive – MAX

The ability to manipulate blood, to create new skills as you see fit using the magic within blood

[Gamers Soul] - Passive - MAX - Grants the user the [Gamer Ability] and the ability to live life like a video game

[Gamers Mind] - Passive - MAX

Allows the user to calmly and logically think things through. Immunity to psychological mass effect.

[Gamers Body] - Passive - MAX

Grants a body that allows for the user to live the real world like a game.

Sleeping in a bed restores HP, MP and all mass effects.

[I.D. Create] -Active – MAX - 350 MP

Used to create instant world dungeons and stronger instant dungeons may be created according to level.

Maxing out skill has allowed you to assimilate new I.D.'s from actual events that may happen

-Puppet I.D.'s available

Shadow I.D. LVL MAX

Light I.D. LVL MAX

Shadow and Light I.D. LVL MAX

Risen I.D. LVL 1/10

[I.D. Escape] -Active - MAX - 300 MP

Used to escape instant dungeons.

[Observe] - Active - MAX - 150 MP

Allows the user to quickly gather information

Tells the target's HP and MP, remaining HP, and weaknesses.

It shows additional information like attributes, status, and background.

[Heart of the Fell Dragon] - Passive - MAX - Being the Vessel for the Fell Dragon Grima allows you to call on his power

[Wings of the Fell Dragon] - Passive - MAX

The six wings of the Fell Dragon Grima, Grants user ability of unrestricted flight

[Fell Fireball] – Active – 300MP

Fires a black fireball infused with a small amount of the Fell Dragon's energy

[Fell Lightning] - Active - MAX - 350MP

Shoots a bolt of black lightning imbued with a small amount of the Fell Dragon's energy. It is effective against targets wearing metal armor.

[Ignis] - Active - MAX - 350 MP per attack

An ability given to those of the Fell Dragons bloodline, when activated, purple flames surround the user

When active grants 50% increase to physical or magical attack

[Fell Dragon Lightning] - Active - MAX - 600MP

Shoots black lightning in the shape of a writhing dragon imbued with the Fell Dragon's energy. As with Fell Lightning, it's effective against targets wearing metal armor.

[Chain Fell Dragon Lightning] - Active - MAX - 1500MP

Shoots black dragon-shaped lightning imbued with the Fell Dragon's energy towards the target. Let alone its intended target, it can also strike other enemies nearby.

[Expiration] - Active - MAX

A spell using the power of the Fell Dragon Grima

Form 1 - Spikes created from the power of the Fell Dragon to peirce your enemies - 600 MP per minute until stopped or mana is depleted

Form 2 - Ball of energy made from the power of the Fell Dragon to fire at your enemies - 1000 MP

[Flames of the Fell Dragon] - Active - MAX - 500 MP per minute

Summons purple flames created from the power of the Fell Dragon to attack your opponents,

Flames will burn opponent until user decides to stop

[Fell Dragon Form] - Active - MAX - 2000 per minute until stopped or user is drained of Mana

The full power of the Fell Dragon is now yours, you are now granted the ability to transform into the Fell Dragons True form.

When in this form abilities within the [Heart of the Fell Dragon] skill will have no MP cost

[Martial Arts] - Passive - MAX - Grants ability to use the skills of warriors of the new world

[Swordsmanship] - Passive - MAX - A sword is not a tool but an extension of one's self

Passively increases SPD by 75%

Increase damage when wielding a sword by 90%

Current Martial Arts:

Level 2:

[Void Cutter] - Active - MAX - 150MP per use

User fires an air slash. Does less damage the farther the target is.

Level 3:

[Fourfold Slash of Light] – Active – MAX – 150MP per use

An art that allows the user to slash nearby enemies four times with one swing of their sword.

[Sixfold Slash of Light] – Active – MAX – 200MP per use

An art that allows the user to slash nearby enemies six times with one swing of their sword.

This art releases six strikes of light that are although powerful, they can't be directed as its predecessor can. That is why it is more useful when fighting against groups.

Unique Arts:

[Field] - Active - MAX - 125MP per use

A unique martial art allows user to perceive everything within a three meter radius. In simpler words, it raises the user's accuracy and evasion to the utmost limit.

[Instantaneous Flash] - Active - MAX - 200MP per use

Unique art that allows user to attack at an extreme speed.

[God Flash] - Active - MAX - 250MP per use

Unique art that comes from practicing Instantaneous Flash millions of times, this attack is so fast that even when cutting through someone, blood will not stick to the blade.

[Wind of the Great Forest] - Active - MAX - 300MP per use

A unique art combining Field and God Flash. It was named after the sound of blood spurting shortly after severing the neck.

[Eclipse Tempest] – Active – MAX – 350MP per use

-This unique art is the result of the unison of three martial arts: Fourfold Slash of Light, Field, and God Flash. Causes four simultaneous strikes to quickly and precisely target one specific area.

[Fourfold Void Cutter] – Active – MAX – 350 MP per use

A unique skill that is the combination of Fourfold Slash of Light and Void Cutter. Fires four large crescent shaped slashes. Can be used on one opponent or multiple.

[Calamity Bombardment] – Active – MAX – 1000MP per use

The first combination of a martial art and magic. Created through the fusion of Teleportation, Field, and Eclipse Tempest

Launches 16 Black Crescent shaped slashes from all directions at the enemy with 100% accuracy

Range: 15 meter

[Fell Dragon's Armaments] – Active – MAX

The Red Dragon Emperors Gauntlets and the White Dragon Emperors Wings infused with the Fell Dragons essence.

The gauntlets grant the power of the Welsh Dragon Ddraig, the wings grant the power of the Vanishing Dragon Albion along the power of the Fell Dragon Grima. This skill levels up as its abilities are used.

[Boost] - When active, every ten seconds this ability doubles STR, VIT, SPD, and MP

[Divide] - When active, every ten seconds this ability halves STR, VIT, SPD, and MP of opponent

[Explosion] – Releases all accumulated power into a single physical and magical attack

[Dragon Shot] – Fires a ball of energy at the opponent, Attack is equal to STR + MAG *2.5

[Transfer] - Allows user to transfer the power accumulated to another person

[Fell Dragon's Armaments Scale-Mail] – The balance breaker of the [Fell Dragon's Armaments], produces a suit of Black armor for the user to wear.

The ability [Boost] occurs every second while this ability is active.

The ability [Divide] occurs every second while this ability is active.

This ability drains 1000 MP every minute until user stops or Mana is depleted

[Juggernaut Drive] - Active - MAX - 2000 MP per minute until stopped or user is drained of Mana

Releases the seals on the power of the [Fell Dragon's Armaments], granting full access to its power

The ability [Boost] occurs every second while this ability is active.

once 50 Boosts have been achieved may use ability [Longinus Smasher]

[Longinus Smasher] - Active – MAX

The greatest ability of the [Fell Dragon's Armaments], Releases all power accumulated at a rate of STR + MAG * 10

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Now we've sealed the skills you won't be able to use without releasing power, and the few remaining that you can't use you might be able to later or we just didn't want to break up too many skills. Also with your tactician class able to use tomes we've decided to give you a tome. NOTE: you still have your [Arsenal of the Fell Dragon] but it is sealed and the unsealed form is available in this tome, like a duplicate

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[Tome of the Traveler] - Weapon - Holy-Demonic - Class: Tome - Attack Power: 50% MAG of user

Abilities:

[Master of Light and Demonic Magic] - Passive - MAX - Holy and Demonic Energy, the power belonging to Angels and Devils now belongs to you to manipulate as you see fit

Abilities requiring Holy Energy may now be used

Abilities requiring Demonic Energy may now be used

Allows for 5 spells to be cast at once

[Mana Arrow] - Active – No Element

[Single Mana Arrow] – Active – MAX – 250MP per arrow

An attack skill that hardened mana into an elongated shape

[Endless Mana Arrow]- Active – MAX – MP cost per arrow is equal to MP cost of [Mana Arrow]

As soon as you activate this magic, you'll keep summoning magic arrow to pierce your enemies.

This skill will last until the caster decides to stop or when all of your mana has been depleted

The number of arrows will change based on how much mana you have

[Demonic Magic] – Passive – MAX

[Demonic Fire] – Active – MAX – 1000MP per use

Fire imbued with the power of the Demonic

Especially effective against Angelic and Holy beings

[Demonic Chains] – Active – MAX – 1000MP per use

Chains imbued with the power of the Demonic

Especially effective against Angelic and Holy beings

[Demonic Bullet] – Active – MAX – Demonic

[Single Demonic Bullet] – Active – MAX – 250MP per bullet

Ranged attack made using a Devil's Demonic Energy

[Endless Demonic Bullet] – Active – MAX – MP cost per bullet is equal to MP cost of [Demonic Bullet]

As soon as you activate this magic, you'll keep summoning Demonic Bullets to pierce your enemies

This skill will last until the caster decides to stop or when all of your mana has been depleted

The number of bullets will change based on how much mana you have

[Holy Magic] – Passive – MAX

[Holy Fire] – Active – MAX – 1000MP per use

Fire imbued with the power of the Divine

Especially effective against Undead and Demonic beings

[Holy Vines] – Active – MAX – 1000MP per use

Vines imbued with the power of the Divine

Especially effective against Undead and Demonic beings

[Light Spear] – Active – MAX – Holy

[Single Light Spear] – Active – MAX – 250MP per Light Spear

Ranged or Close range attack using an Angel's Holy Energy

[Endless Light Spear] – Active – MAX – MP cost per spear is equal to MP cost of [Light Spear]

As soon as you activate this magic, you'll keep summoning Light Spears to pierce your enemies.

This skill will last until the caster decides to stop or when all of your mana has been depleted

The number of bullets will change based on how much mana you have

[Gate of Babylon] – Active – 2000 per minute until mana runs out or user stops use of ability

Fires every weapon in the [Tome of the Traveler] repeatedly

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Now that that is taken care of we need to update our sword within the rules of this universe

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[Excalibur] – Weapon – Holy-Demonic - Class: Shape-Shifting weapon - Current Form: Sword - Attack Power: 50% STR of user

The original Excalibur, fused with a demonic scythe to create this Holy-Demonic weapon

Special Traits:

[Holy] – Adds holy element to weapon. Deals double damage to Demonic and Undead beings

[Demonic] – Adds demonic element to weapon. Deals double damage to Holy and Angelic beings

[Vampiric] – Steals HP to restore users HP. Restores user HP by 20% of damage dealt

[Blessing] – Grants increased magic power. Increase MP by 25% as long as weapon is in use

Abilities:

[Nightmare] – Creates illusions - 1800 MP per minute in use

[Transparency] – Turns the wielder and the weapon invisible - 1200 MP per minute

[Rapidly] – Grants speed fast enough to create after images - 1500 MP per minute

[Ruler] – Grants the ability to control anything stabbed with the weapon - 2000 MP per use

[Destruction] – Shatters anything weaker when it comes into contact with it - 1000 MP per minute

[Mimic] – Morphs weapon into any shape or size - 800 MP per change in weapon

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Okay now that we have your new stats, weapons and class, since were fair we'll give you some skills from Bleach to go with your new Reiryoku

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A light appears and in Alice's hand is a skill book

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[Hado] – Skill book

Teaches Hado # 1-6

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"Cool" Alice says absorbing the book

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[Hado # 1: Sho(Thrust)] - Active - 1/50 - 15 RP.

Pushes the target away from the caster.

Base Damage: 8.

[Hado # 2: Seiu (Blue Rain)] - Active - 1/50 - 20 RP per bullet

The caster shoots a blast of Reiryoku from their hands like bullets of water, with size depending on the amount of Reiryoku poured into the spell flying at their enemies.

Base Water Damage: 10 per bullet.

[Hado # 3: Midori No Kaze (Green Wind)] - Active - 1/50 - 20 RP

Launches a gust of slicing wind from the caster's hand.

Base Wind Damage: 12

[Hado # 4: Byakurai (Pale Lightning)] - Active - 1/50 - 20 RP

Fires a bolt of white lightning from the caster's fingertips.

Base Electric Damage: 12

[Hado # 5: Shuryudan (Grenade)] - Active - 1/50 - 20 RP

Gathers a small ball of spiritual energy into the casters palm, allowing to be thrown as a grenade that explodes on contact or to be stuck onto a surface to detonate on command.

Base Fire Damage: 12

[Hado # 6: Kazaguruma (Windmill)] - Active - 1/50 - 25 RP

A windmill shaped Reiryoku projectile launches from the caster's hand carving at the target.

Base Damage: 15

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Keeno Fasris Inberun

Level 1

Class: Dark Mage

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Carnage Grima

Level 1

Class: Tactician

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Toxin Grima

Level 1

Class: Tactician

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Yuno Gasai

Level 1

Class: Myrmidon

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"Okay now that everyone has their new stats, activation phrases for full power and new class, what skills have you gotten other than Hado?"

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"I got a skill called [Armsthrift] which prevents attacks from lowering weapon durability completely if luck is above 50, since our luck is 75/25 no weapon durability loss" Yuno says looking over her new form, Frontal armor and sword on her hip, the color of her armor is a dark blue color

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"My skill is called [Hex] it makes enemies lose 15 points to evasion" Keeno says. Her dark mage attire consists of her red cloak turned black, her dress remaining the same and on her cloak purple eye like shapes reminiscent of Alice's tactician cloak

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Alice looks over to the children who shrug because their class never changed so they received no new skills or new look

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"Okay then, Yuno, make sure to get the skill [Vantage], then when you can change class, change to a [Sword master], receive the skill [Astra], then change to the [Assassin] and get [Lethality] and you'll have a highly lethal combination" Alice says as Yuno nods

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"Keeno, you really don't have to worry, if you want to be a [Dark Mage] then there's only one class further, your class is mostly focused on dealing damage and reduce likelihood to dodge along with spells to reduce their health and restore yours" Alice says as Keeno nods

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"Carnage, Toxin and I are focused on versatility with sword and tome and increasing power using [Ignis]" Alice says

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"Now then let's see where we are" Alice says observing her surroundings

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Forest outside Southtown

20 minutes before Canon

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"Okay then, were really close to where we need to be" Alice says walking out of the field as the others follow behind her.

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After walking for several minutes of walking they come across three people. Once wearing heavy blue armor and riding on an armored horse, another wearing a yellow dress and a staff, the third, carries a sword on his hip that exudes a slight holy aura, one armored shoulder, and a brand on his shoulder, a crane like shape with a water droplet inside it

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"Stop travelers, identify yourselves" the armored rider says

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Frederick

The Wary

Level 1

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Chrom

Oblivious Prince

Level 1

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Lissa

"I'm not" Delicate Princess

Level 1

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"Easy, big guy, we are passing through, trying to find prince Chrom and his Shepherds, we seek to join their group; do you know where we may find them?" Alice asks

"Well friend, you happen to stand in front of those you seek now" Chrom says with a smile holding out his hand

"Greetings Prince Chrom, my name is Alice and these are my merry band of travelers" Alice says shaking his hand

"My name is Yuno Gasai"

"I am Keeno Fasris Inberun"

"Carnage"

"Toxin"

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"Carnage and Toxin, what unusual names" Frederick says looking at the two suspiciously

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"Mama gave us these names and we're proud of them" Toxin says as she and Carnage stand next to Alice

"You don't look nearly old enough to have children of this age" Frederick says shifting his suspicions to Alice

"I raised them but I did not give birth to them" Alice says as the children each hold one of her sleeves

"Frederick, calm, you cannot ask such personal questions to our new friends" Chrom says

"To answer his question I named them for what they are good at" Alice says as Carnage pulls out his sword while Carnage pulls out her tome

"That is an unusual tome, where did you get it" Chrom asks

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Alice holds up her version of the tome, Identical to Toxins and Carnage pulls out his as well. The tome is a vortex coloring of dark purple and dark blue with the Mark of the Exalt and the Mark of the Fell Dragon

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"I made this tome myself; it contains both light and dark magic"

"Fascinating" he says looking at it

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As the group converses Chrom looks over the forest to see a village on fire.

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"Frederick, Lissa, that village is on fire we must get there immediately"

"What about our new Friends" Frederick asks

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Chrom looks back surprised and realizes that Alice and her group are still there. He seems to weigh his options for a moment before settling on an action

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"You want to join the Shepherds right then this is your test, help us defend the village" he says as Alice nods and her group follows them

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Yes this chapter had a lot of info drops, but they were necessary to get a grasp on the current stats and powers of our group of travelers in this current universe

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How did you all enjoy the first chapter, what do you think will happen next? how will Reiryoku affect the fire emblem universe? All this and more, next time, on 'The Hollows and a Fell Dragon'

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