Welcome weary traveler. My name is QuantumSpectrum and I will be your story teller for this evening. So sit back, and relax as I unfold a tale of magic, humor, and adventure. But before we begin a few tid-bits.
Firstly, if you are unfamiliar with the game or a novice, I will put a bold number in parenthesis next to any spell, magic item, or class ability that the characters do and put the description of said ability at the end of the chapter, unless it's explained in the story.
Secondly, do not be afraid to leave a comment. Any constructive criticism is always welcome as I'm fairly new to writing stories. So, if you see me mess up, tell me about it.
Lastly, I do not own either RWBY or DnD. They belong to Rooster Teeth and Wizards of the Coast respectively.
The message was simple.
On the website of the local gaming store, a dungeon master (DM) had posted that he's looking for four players to join him in a RWBY themed DnD campaign he's been working on. The summary simply read that a dark entity has entered the RWBY universe and the Gods have chosen four heroes to send to this new world to destroy the vile being. Anyone who wanted to sign up for a chance to play just needed to send him their name, age and what kind of character they wanted to play.
Having been looking for an interesting game for some time, and the fact that it blends both their favorite game and web series into one, the four soon to be adventurers sent in their replies as soon as they read the post. Being in a small town with only a few hundred people, there was little competition for a seat at the table, and these four enthusiastic people were chosen. There characters? A young aasimar acolyte who serves the god of light Pelor and wishes to protect the innocent at all cost. A noble high- elf who blends his magic with his swordplay who wishes to bring honor to his family. A heavy drinking tabaxi pirate who made a deal with a sentient sword for power and must destroy all undead she comes across. And a gentle outlander goliath who lashes out with the fury of a storm when enraged.
The DM messaged each of them to create their characters at 10th level, with the standard array, and give them one uncommon or lesser magic item of their choice and meet him at the store at exactly 7 pm.
The soft flipping of a book was the only sound in the deathly quiet store. Seated at one of the long wooden tables at the end of the store was a black haired teenager with a simple blue t-shirt and denim jeans. His blue eyes scan over the contents of the players handbook in his hands through his round glasses as he waits patiently for his fellow players and DM to arrive. With his eyes still in the book, he reaches into the gray messenger bag leaning on the foldable metal chair that he is currently sitting on. Moving past the other DnD books in his bag, his hand finally find and pulls out his smartphone. Prying his eyes from the book, he takes a glance and sees that his phones clock read 6:58 pm. Putting his phone back into his bag, he directs his gaze back to the book until the ringing of the bells on the front door draws his attention.
Stepping into the empty store with a black back pack thrown over his shoulders was a tall, buff, young man probably somewhere in his early twenties. His gray short sleeve shirt and black pants showing his muscular arms as he walks in further. Right behind the imposing man in a white shirt and blue jeans was a child who looked to be in his early teens. His blond hair and brown eyes matching the man he was closely following. The two walked up to the table the teen was sitting at when the older one asked, "Is this the RWBY crossover session?"
Putting his book back into his bag the teen replies, "Well, there's no one else here so I'd say yes."
The young man nods his head and pulls out the chair directly across from him and sets his bag on the table, the young teen takes the seat next to him. "Names Andrew by the way. That's Duncan." He says as he unzips the bag and takes out two-character sheets, a bag of dice and a couple of pencils and erasers.
"Names Ryan." Was the teens reply as he took his phone out of his bag again and turned it on.
Andrew put the bag on the ground next to his chair before looking around the store and asking, "Where's the owner?" to which Ryan simply replies with, "Out."
Duncan's eyes wander around until they come across Ryan's character sheet that he had neatly laid out in front of him, as well as all of his other necessary items. He reads the top part where the race, class, and background are written down and asks, "What's your subclass?"
Ryan takes his eyes off his phone once more and replies with a quick "Hm?"
"Your subclass. Your playing a wizard, but what school is he into? It's not on there." He repeats as Andrew puts his character sheet in front of him and the pencils and dice in between them.
Ryan simply replies with, "Bladesong." (1) before going back to his phone.
"Oh… I'm playing an aasimar light cleric (2) of Pelor and he's playing a goliath storm herald barbarian (3)." The child said, awkwardly trying to keep up a conversation. "I figured that the channel divinity (4) ability would be able to destroy any grimm that get in our way."
Ryan takes his attention off of his phone again to think of Duncan's strategy. From what he knows, which is quite a lot, the creatures of grimm are creatures of darkness. So, there's no doubt that they would count as magical darkness. And radiance of the dawn instantly eliminates magical darkness. So, the ability should be able to one shot any grimm they come across. But it's up to the DM to decide if that's the case or not.
"Could work in theory. But it's up to the DM if it actually works in game of course." Ryan replies, turning back to his phone.
The clock strikes 7 and the doors chime again. The three players turn their attention and standing right at the entrance is a golden-blonde haired man in a black robe that goes all the way down to his feet. Clutched tightly within his hands is a thick, brown leathered book with stitching in elaborate patterns and realistic fake gemstones embedded into the edges of the cover. The door finishes closing behind the robed figure as he asks, sounding worried, "Where's the other one?" seeing that one of his players is missing.
"He's probably just running a bit late. I mean at least one person is bound to be at least a few minutes, late right?" Andrew replied, trying to reassure the somewhat panicked man.
"No, no. She has to be here right now. I need to start this now!" The panicking man said as he speed walked to the table.
Looking up from his phone once more, Ryan tries to calm his DM down, "Hey, if your strapped for time, we can always start this next week."
The DM snaps back with a bellowing, "NO!" making the teen jump back in his seat, "This needs to start as soon as possible." As he slams his heavy book at the end of the table.
Andrews older brother instincts kick in and tries to take control of the situation, "Hey buddy! You realize you're getting wound up over one late player for a stupid game, right? I don't know what else is going on in your life right now, but I'm pretty sure that this game is not as important. It's not going to be the end of the world if you don't finish the first session today."
The DM was going to give his reply when the fourth member opened the door. Walking in with a character sheet in hand is a teenage girl wearing a denim jacket over a black t-shirt with a picture of Ruby's weapon, crescent rose, on it, and tight, ripped blue jeans. Her short black hair done in a small mow hawk and black lipstick giving her a punk tomboy look.
The DM locks eyes with the woman as she walks towards the table and gives an angered, "You're late."
She replies with a sarcastic, "And a good evening to you too." As she gives a confused and irritated look. She goes around the table and places her sheet on the table and takes the seat next to Ryan. She gives out a cheerful, "Alright! Let's dungeon some dragons." as the robed man opens his book and flips through the pages. He thumbs through the book until he comes across a page with a circle with a hexagram in it.
The hooded man asks as he stretches out an open hand, "If you would all hand me your character sheets, we can get started."
The players exchange some confused glances with each other before Duncan popped the question with a dragged out "Why?"
"I need to make sure your characters will work in my campaign." Was the man's only reply, keeping his hand out for their characters.
Hesitantly, especially for the three male players already being weary of the strange man, one by one the robed man before them was given the papers that detailed the soon to be heroes of Remnant. Without even taking a moment to look at them, he places the pages into the centerfold and slams the book shut. Then he starts chanting something in a weird language neither of them has heard.
That's when Andrew threw his hands in the air, "Welp! This guy's nuts. Come on Duncan let's get out of here." He reaches for his bag but stops when he finds the floor beneath them had the same circle that was on the book, except it was glowing a pale blue. Then a mysterious wind started to pick up within the store, getting faster and faster as the DM's chanting becomes louder and louder. The players try to leave but found that some invisible force was keeping them in their seats. Soon, hurricane like winds started to blow inside of the store. Comics, games, and other merchandise start to fly around the room from the deafening winds, with only the man's chanting being heard over the winds. His eyes flash the same color as the sigil beneath them as the winds start funneling upwards into the ceiling. A blue rimmed portal opens up above them as the invisible force holding them down suddenly vanishes, causing the players and eventually the DM to go flying into the black void above them.
The portal closes and the wind dies instantly. A scorched floor in the shape of the sigil and a ruined shop was all that remained. The chimes that somehow remained on the door ring again as the owner, a balding middle-aged man, come in. His eyes wide and mouth agape at the destruction of his property.
"What the fuck happened to my store!?"
The four players scream in terror as they tumble through the black vortex. The mysterious man staying calm and collective behind them as he glides through the void with ease.
"What the hell is happening?" Ryan cries out. Gripped in fear and confusion at the unforeseen event that has transpired.
Another scream, but one of pain, comes from the young Duncan as he covers his eyes with his hands. Once removed, it is revealed that his eyes have changed from their natural brown to a deep silver. Then, before everyone's eyes, his hair suddenly changes from blonde to a solid white that shines as thought he has diamond dust in his hair.
The sole female also had a similar experience with her eyes, becoming golden cat eyes instead of silver. Her hair shortened, and charcoal black fur sprouted all over her body that matched her hair. The long nails on her hands and feet became claws and her mouth and nose elongated into a short muzzle like a cat's. A sleek black tail sprouted from her lower back region and her normal human ears were replaced with cat ears that perched atop her head.
Ryan's transformation was not as extreme. His skin faded to a pale white and his hair rapidly grew to shoulder length and turned a silver hue. His form thinned slightly, height shrunk by a few inches, and his ears elongated to a point on the sides of his head.
Andrew on the other hand lost all of his hair and his clothes ripped as he grew in size to nearly 8 feet tall. His skin turned grey and his muscles rapidly grew in size enough to rival a professional bodybuilder. Then, black tattoos depicting various animals being killed in different ways were being etched into his skin all over his body.
A bright white light flashes into existence at the end of the dark tunnel. The intensity increases to the point of near blinding as they entered, covering their eyes with their arms to protect their sight from the brightness.
The four teens land sitting in separate metal chairs as they exited the portal above them which closes soon after they exit. They take a moment to look at their surroundings to deduce where the mad man in a cloak had taken them only for their jaws to drop when they see two familiar figures across the glass clockwork desk from them.
A baffled Ryan takes off his glass and inspects them as he comments, "I think I need a new pair of glasses."
The human turned cat shoots down that theory as she comments back, "Nope. That really is the wizard of fucking Oz and Glynda the Goodwitch right in front of us."
A slightly surprised Professor Ozpin, along side an even more stunned Glynda Goodwitch, turned his head to the mysterious DM that had landed feet first beside him says, "You never told me that some of them wouldn't be human."
To which the robed man replied matter of factly, "Actually, Duncan here is only half human. The other half being celestial."
Regaining his composure, Ryan calls out "Wait a minute." Grabbing everyone's attention. He looks at Duncan, "Part celestial, aasimar." Then Andrew, "Giant gray skinned man, goliath." Then the girl, "A humanoid cat, tabaxi." Feeling his new ears, "Long pointy ears, elf." He snaps his head back to the robed man before proclaiming, "You turned us into our characters!?"
The man nods his head before the tabaxi screams, "WHAT THE BLOODY HELL!? Why yah be turnin' us into our bloody characters for!?" She takes a moment to notice her new accent, "Why the devil do I sound like a pirate?"
"To fight a great evil." All eyes turn to the young aasimar, "We're the four chosen heroes to fight the dark entity that had entered this world. Right?"
The robed man gives another nod, "Very perceptive Duncan. You four have answered my call to action to save the beings of this world from a power that even they could not comprehend."
Ozpin murmurs, "I still have my doubts about that." Before taking a sip of his coffee from his mug.
The black cat slams one hand on the desk and points at the DM with the other, shouting, "Hold it yah wanker. We agreed to a roleplaying game where we play as our characters, not become our bloody characters… And seriously! Why am I talkin' like this!?"
"Calm down Carla, if you would all quickly give me a moment of your time, I will explain why you were chosen. I need to go back to the forgotten realms soon. And my name is Iaoth, not 'wanker'." The DM says to calm the furious humanoid.
Carla would have continued if she hadn't notice that the room was getting hot, really hot, scorching even. And everyone in the room was sweating like crazy.
She tugs on the collar of her shirt while asking, "Blimey, is it hot in here or is it just me?"
"I think it's him." Ryan points to the goliath that had so far been silent throughout the whole conversation. His teeth and fists were clenched, and his eyes were full of rage and pointed directly at Iaoth.
The giant man shoots up from his chair and with eyes locked onto the one that sent them into this world he peaks in a threatening voice, "You. Sent my brother. Into a dangerous world. To fight a monster?" His black tattoos now turn a burning red as he continued, "Do you even know how old he is?"
Not being set off or scared at all by Andrews threat, he calmly takes a moment to recall Duncan's age. "I believe Duncan is 15 years of age. Why?"
"You knew that you were including a child?" Now it was Glynda's turn to break her silence with an angry surprise, "I thought the only reason you would bring a child here was because you realized too late."
Iaoth was about to reply to the witch of beacon if Andrew hadn't interrupted with, "YOU'RE DEAD!"
The barbarian gave a bellowing war cry before the tattoos erupted into flames (5). The three other teens real back in surprise as the mountain of a man lunges over the desk to tackle Iaoth. The man narrowly dodges out of the way before ducking from a follow up left hook.
Glynda, instinctively, uses her telekinesis semblance to pull the goliath away and stop the fight. But something new happens. Usually, when she uses her semblance to hold someone, it would grab hold of that person and she would only feel resistance after the person is flying in the air. But when she used it on Andrew, she felt her powers grab ahold a bit before breaking completely. He didn't even look fazed by the sudden force on him, but that's probably because of the blind rage he's currently in as he continues his attempt to punch his opponents lights out. Emphasis on, 'attempt', because the robed man keeps dodging and weaving through his blows like a professional martial artist in a kung Fu movie.
Iaoth held up his left hand in front of Andrew and a swirling portal, similar to the one that had sucked him up earlier, formed in between them. It opened so suddenly that Andrew wasn't able to stop himself in time and fell in. The portal closes and the DM brushes the dust off of his robe before returning to Ozpins side.
"What did you do to him?" Duncan asks in concern of his brother.
"I sent him into a rift that will return him here within one minute. His rage should end by then." He reaches into a pocket and pulls out a golden pocket watch, "Which is how long I have to explain myself before I must return to the forgotten realms. So, I'll have to speed threw this." He clears his throat before continuing, "I am a Deva sent by the gods to collect you four because of your knowledge of both this world and the DnD world. Duncan was included because of his class as the entity that came here is an undead creature. We don't know exactly which undead creature it is, but it has a powerful necrotic energy surrounding it, so it's in a range between a vampire to a weakened Lich. You would assume that this would be no problem for the hunters of this world if it wasn't for their aura's being vulnerable to necrotic energy and that they have no magical weapons to speak of, except for dust."
"So how are we supposed ta fight it?" Carla yells, "I don't know about you two, but I've never swung a sword in me life."
"The spell I used treated your character sheets as a template and gave you allof the proficiencies your characters would have. Spellcasting, weapons, tools, the spell engrained all the knowledge required into your minds. Unfortunately, there was some complications."
Ryan asks wearily, "What kind of complications?"
"Well, for one, you gained both your characters physical and mental stats. Including the negatives as well as the positives."
"So, my brother has an 8 for intelligence?" Duncan asks. Iaoth nods in confirmation.
"Makes sense." All eyes turn to Ryan. "Goliaths are idiotic brutes, so its only in good reason that he'd have the intelligence to match." He quickly covers his mouth as realizes what he just said.
Everyone but the angel cocks an eye brow at what the wizard just said, "I swear, I have no idea where that came from." He says putting his hands up in front of him in defense.
"I do." All eyes return to Iaoth, "While I tried my best to stop it, somehow some of your character personalities entwined with your own. Mainly, your characters flaws." The teens give an annoyed groan to his response.
A confused Glynda asks, "What does that mean?"
"It means I'm a racist asshole." Ryan says while rubbing his temples.
Next was Duncan, "I physically can't tell a lie. And my brother has a very short temper now."
Finally, Carla, "And I now have sticky fingers and a drinking problem. Also, Glynda, here's your crop back." The tabaxi holds out the huntresses weapon much to her surprise. Glynda takes her weapon back as a portal opens up above them and a non-burning Andrew lands back in his seat.
"Aaaand that's my que to leave." Yet another vortex appears behind the deva as he turns to Ozpin, "I leave them in your care now. Train them well, and they'll become the most powerful hunters you have met." With that he steps in to the portal and disappears from this plane of existence.
"What I miss?" The goliath asks, a bit dazed from his journey.
"Oh, nothing much. Just the fact that we have to KILL SOME UNDEAD OBOMINATION BEFORE WE CAN GO HOME!" Carla rages.
Andrew asks in a shocked state, "But why can't they do it?" while pointing at the two hunters.
Ryan explains "Because their greatest strength will become their greatest weakness when any hunter fights it. Their auras are vulnerable to necrotic damage, and without that…"
"We're nothing more than regular humans." Ozpin finishes for him. "I know it's a lot to ask of you four, but you must help us defeat this creature. You may not be that strong know, but I see within you four an untapped potential to become something greater than what you already are."
"Potential?" Carla interrupts, "You just met us. What makes you think we be havin' any bloody potential?"
"I am the headmaster at the most pristine hunter academy in all of Remnant. And if what Iaoth told me is true, you four know very well how long I've been around for. So, I've learned how to spot a potentially great hunter or huntress."
"He told you about show?" Andrew asks.
The headmaster nods, "It was very surprising to learn that our world is nothing more than a piece of fiction meant for your peoples entertainment. Speaking of, would any of you mind sharing anything we should know about."
"What do you mean?" Ryan asks, even though he's pretty sure of what he wants.
"From the show's standpoint, we are currently before the beginning of volume 2, while your world has access to volume 6. Any information you can give us that will help defeat Salem and her army would be very well appreciated."
The four adventurers share looks with each other. "Should we tell them about." Duncan holds up three fingers. Carla rubs the back of her head, unsure of if they should or not. His brother shrugs, unsure as well. He looks at Ryan who is silent in thought.
With a heavy sigh, Duncan turns his head back to the two hunters, "You might want to brace yourselves."
He then begins to explain the disaster that happens at the Vytal tournament.
Here's the stats for the players characters if you want to read it. The description for the effects is directly below it. Also, I've never written a character with any kind of accent before, so any tips on that would be appreciated.
(Side note, a 10 in any of the six stats (STRength, DEXterity, CONstitution, INTelligence, WISdom, and CHArisma) is considered average level. The max for the players is 20 unless a magic item or ability allows them to go above that.)
(Duncan) Diamond Lightheart- Aasimar Cleric (Light)
STR: 14
DEX: 12
CON: 13
INT: 10
WIS: 20
CHA: 10
Main Weapon: Mace
Equipment:
Adamantine breast plate (6), white cape, dagger, backpack, blanket, 10 candles, tinderbox, alms box, 2 blocks of incense, censer, vestments, 2 days of rations, waterskin, shield, holy symbol, prayer book, common clothes, and 1500 Lien
Proficiencies:
Insight, Religion, Medicine, Persuasion
(Ryan) Regal Firahel- High Elf Wizard (Blade Song)
STR: 8
DEX: 17
CON: 12
INT: 18
WIS: 13
CHA: 10
Main Weapon: Rapier
Equipment:
Ruby of the war mage (7), dagger, magic wand, backpack, book about simple constructs, DnD books, bottle of ink, ink pen, 10 sheets of parchment, small bag of sand, small knife, rubix cube, spell book, set of fine clothes, signet ring, scroll of pedigree, 2500 Lien
Proficiencies:
History, Persuasion, Performance, Perception, Arcana, Investigation, Three-Dragon Ante (Game Set)
Feats:
Fey Teleportation- +1 to INT/ Can now read, speak, and write sylvan/ Learn to cast misty step (8) without using a spell slot once per day
(Andrew) Granite- Goliath Barbarian (Storm Herald)
STR: 18
DEX: 13
CON: 16
INT: 8
WIS: 10
CHA: 12
Main Weapon: +1 Great axe
Equipment:
2 hand axes, backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope, hunting trap, travelers' clothes, 1000 Lien
Proficiencies:
Athletics, Survival, Intimidation, Perception
Feats:
Great Weapon Master- When you score a critical hit or kill an enemy, you can make one weapon attack as a bonus action/ Before rolling for a melee attack with a heavy weapon, you can subtract 5 from the roll to add 10 to the damage if it hits.
(Carla) Nix Millicent- Tabaxi Rouge/ Warlock (Swashbuckler/ Hex Blade)
STR: 12
DEX: 17
CON: 13
INT: 10
WIS: 8
CHA: 19
Main weapon: Rapier
Gloves of missile snaring (9), short sword, backpack, 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days of rations, a tinderbox, a waterskin, 50 feet of hempen rope, leather armor, 2 daggers, thieves tools, belaying pin, 50 feet of silk rope, ships whistle, bottle of rum, common clothes, 1000 Lien
Proficiencies: Athletics, Perception, Navigators' Tools, Water Vehicles, Stealth, Deception, Persuasion, Sleight of Hand, Acrobatics
(1)- School of the Bladesong, Wizard Subclass- Allows the wizard to combine magic and swordsman ship to allow him or her to fight on the front lines when needed.
(2)- Light Domain, Cleric Subclass- A cleric of this domain focuses on dealing fire and radiant damage to enemies, as well as providing some support by making it harder for creatures to attack him/ her and any nearby allies.
(3)- Path of the Storm Herald, Barbarian Subclass- Grants the barbarian themed abilities depending on the type of environment he has chosen (Desert, Sea, Tundra).
(4)- Radiance of the Dawn, Light Domain ability- The cleric presents his or her holy symbol and releases a burst of sunlight that damages enemies and removes any magical darkness within 30 feet of the cleric. The damage increases as the cleric gains levels.
(5)- Storm Aura, Storm Herald ability- When the barbarian enters his or her rage, an effect depending on the chosen landscape (desert, sea or tundra) activates. Choosing the desert option, he deals a certain amount of fire damage to all other creatures within 10 feet of him based on his level.
(6)- Adamantine Armor, Uncommon Magic Item- Any creature wearing this can't take any bonus damage or effects caused by a critical hit. Can come in any metal armor.
(7)- Ruby of the War Mage, Common Magic Item- Attaching this ruby onto any weapon turns it into a spell casting focus (i.e. a wand).
(8)- Misty Step, 2nd Lv. Conjuration Spell- Use a bonus action to teleport yourself to an unoccupied space that you can see within 30 feet from you.
(9)- Gloves of Missile Snaring, Uncommon Magic Item- When you are hit with a ranged attack, you can use your reaction to reduce the damage by 1d10+DEX modifier. If the damage is reduced to 0, you then catch the missile if it's small enough to hold in one hand.
