Hey all! So this is something I've been preparing for a while when not writing War of the Playstation.

So here I have ideas for a potential Microsoft crossover game. Yes, Microsoft. I initially tried to go for just Xbox, but that became quickly impossible to do without having half of the characters being from Killer Instinct (They only make up 9.61% of the roster here.). So I expanded to PC, and came up with 52 characters for the game. There are many characters I considered for the game I ended up scrapping for one reason or another, most notably The Gunstringer, 'Splosion Man and Chell from Portal, but I like the number 52. The roster is at the end of the chapter, if you're interested.

GAMEPLAY

I imagine gameplay being closer to a traditional fighting game than to a party brawler such as SSB or PSASBR, but still with 4 player options. Stats would play a bigger part, especially in balancing out the characters, eg. One character might be devastating up close, but have no ranged attacks.

There would be a meter at the bottom of the screen you would fill up to use special attacks, much like PSAS, but unlike supers, there are 4 attacks, it's much easier to fill up the meter, and they are not one hit KO.

All players would have health bars, and lives. Think of KI when thinking of the pacing of the battles and style of attacks.

That's not all though, as there are two more things I would add to this game to make it more chaotic.

First is what I call the Elite Factor. This would work similarly to a Final Smash, with an item spawning on stage, and all other fighters having to compete for it. Once obtained by one fighter, they must avoid taking too much damage over a set amount of time in order to use it.

These moves would range from one hit KO's, to temporary power boosts, to permanent enhancements, all helping turn the tide in your favour.

The second thing I would add is yet another item which I would call The Substitute. This item would allow you to call in a character commonly seen with your fighter to fight in place of said fighter. (It's tough to explain, but hopefully you'll see later.)

As for other items, they would vary from stage to stage.

Characters would also be balanced out with stats. Right now, I'll give you the rundown on what each of the seven stats means for gameplay.

Speed

The maximum running speed of a character (running achieved by two light taps with the left analogue stick). This is important for getting away from attacks, or getting in close before your opponents can use ranged attacks.

Strength

Strength is attack power. The higher the strength, the more damage dealt with each attack.

Defence

An evaluation of a characters ability to protect themselves from damage (blocks, shields, etc.).

Durability

How much punishment a character can take without defending themselves. This can be useful, extremely for melee heavy characters.

Versatility

Variety in attacks. Having a healthy mix of close and ranged attacks, and having variety in both categories as well. Versatility is important in order to constantly keep foes on their toes.

Aggression

Attack speed- Aggression is important in performing combos, basically attack speed. Aggressive fighters can easily trap their opponents in deadly combos.

Assistance

A brief evaluation of how good someone's assistance is.

But you weren't here to read all that, right? No. Of course you weren't, I don't blame you. What you want to see is which characters I picked, yeah? Well, here they are. This list has a few personal favourites of mine that probably wouldn't even be considered for a game like this, and as I said before, there were plenty of characters that I considered for this that didn't make it.

Without further ado, here's my 52 man roster.

Agent 47 Hitman

Alan Wake Alan Wake

Alex Mercer Prototype

Balrog Street Fighter

Banjo and Kazooie Banjo-Kazooie

Booker Dewitt and Elizabeth Bioshock

Brutus Brute Force

Cole Phelps L.A. Noire

Commander Shepard Mass Effect

Conker Conker

Cooper Chance Grabbed by the Ghoulies

Death's Hand Jade Empire

Doomguy Doom

Dr. Edward Richtofen Call of Duty

Dragonborn The Elders Scrolls

Ezio Auditore Assassin's Creed

Glacius Killer Instinct

Gordon Freeman Half-Life

Hisako Killer Instinct

Isaac Clarke Dead Space

Jack Cooper Titanfall

Jack of Blades Fable

Jack Walters Call of the Cthulhu: Dark Corners of the Earth

Jago Killer Instinct

Jason Fleming Shadow Complex

Joanna Dark Perfect Dark

Kaim Lost Odyssey

Kameo Kameo: Elements of Power

Kasumi Dead or Alive

Madotsuki Yume Nikki

Marcus Fenix Gears of War

Marius Titus Ryse: Son of Rome

Master Chief Halo

Nemesis Resident Evil

Nick Ramos Deadrising

Niko Bellic Grand Theft Auto

Orchid Killer Instinct

Reimu Touhou Project

Rick Taylor Splatterhouse

Ryu Hayabusa Ninja Gaiden

Sam Fisher Splinter's Cell

Shovel Knight Shovel Knight

Shu Blue Dragon

Spelunker Spelunky

Steve Minecraft

Stranger Oddworld

Team Fortress Team Fortress

Team Overwatch Overwatch

Terrarian Terraria

TJ Combo Killer Instinct

Voodoo Vince Voodoo Vince

So with all that said and done, I'll be updating this when I'm finished with War of the Playstation. I didn't even intend to upload this chapter right now, but I just really want to put it out there now.

Even though I said I have considered your characters even if they weren't listed, feel free to leave any suggestions in a review. Maybe your gameplay ideas are different? Let me know!