Author's Note: All the chapters will have a short summary at the start. Because there is NO planned, over-arcing plot to these, the summaries will help you decide if you want to read that chapter or not. The chapter summary will also tell you when the events of that episode takes place. As a general rule, the events of the knight guard au happen in this order:

Devil's Spine: Very late summer into early fall. August into September.
London Bridge:
Fall, October, about a week or so before Halloween.
Ghost Strings:
Fall to early winter. Late October to the end of November.
Finding Freddy:
Summer, Ten years after the events of Ghost Strings.

Something I don't usually do (because its fanfiction, and you obviously know the characters you want to read about. Otherwise you wouldn't be here in the first place, right?) but since the knight guard au managed to snow-ball into a solid sized storyline, I've cobbled together some character descriptions. In a pinch, they should help you if you want to read these stories first without getting through the nonsense that is the rest of the knight guard works. And, if you already know of Mike's misadventures, these are just cute little tidbits to refresh your brain!

Mike Schmidt: The scruffy, scrawny night guard of Freddy Fazbear's Restaurant. He's also the manager, a technician, and is haunted by the ghost of Golden Freddy, (Fredbear.) Chosen by the Marionette to protect the pizzeria, Mike isn't the most conventional knight in shining armor. Still, he's got a heart of Gold, and is always ready to help someone in need. He's usually found working on the arcade games, or in Parts and Services tinkering on his many odd jobs around the restaurant.

Freddy Fazbear: The titular character and programmed leader of the Fazgang. Freddy is firm, imposing, and almost the exact opposite of Mike Schmidt. Which makes for an interesting friendship, since the two share a close bond after Mike frees the gang the control of Afton's nephew in Devil's Spine. Freddy is programmed to watch out for any human that works 'on the floor' with him and his friends. This includes any wait staff and security.

Bonnie the Bunny: Freddy's second in command and avid arcade player; Bonnie is programmed to relate to teenagers. This makes him a bit of a brat, but he's affectionate, playful and loyal to the last screw. He's programmed to be Freddy's best friend, and he is! But he and Foxy often team up to cause mayhem and mischief when the mood strikes.

Chica the Chicken: Inwardly more chef than cheerleader when she's off the stage, Chica is sensible, loving and will break off an arm if someone disrespects her kitchen. She mothers a lot of the staff, and even her fellow bots. Bonnie refers to her as 'sis' sometimes. She's programmed to aid the cook staff and loves icing cakes and serving the children.

Foxy the Pirate: Recently pulled from Out of Order and back into Active, Foxy walks, talks and acts just like a pirate should. A salty scallywag as they come, Foxy is undeterred by his rusted appearance and instead uses it to convince children of his marvelous adventures that he tells table side. Foxy's years behind his curtain in Termination have given him a much more mature outlook than even Fazbear, as Foxy understands sometimes life isn't fair…and that every child must grow up.

Golden Freddy/Fredbear: Golden Freddy—or Fredbear—is a hallucination in the first game. In the knight guard au, he's a spirit without a Suit and can only manifest briefly in the office. The Marionette bonds both Fredbear and Mike Schmidt into one body, anchoring Gold's spirit and giving Mike one powerful ally on his side in his job to protect the restaurant. Gold generally speaks JUST LIKE THIS, and is the brawn to Mike's brainier, physically weaker side of their shared coin. When Gold is 'Active' Mike is gone. But he's always watching through the black eyes of the haunted Suit that patrols the halls.

The Marionette: A withdrawn, mysterious entity that is as old as Golden Freddy and Springtrap. It used to run the Prize Counter in Fredbear's Diner, before it watched a crying child die during on ill-fated birthday party. In an attempt to give the crying child one final Gift, it gave the Gift of Life. Arthur's ghostly soul remains tied to the Puppet's body, making them near immortal. The Puppet channels the Crying Child's immense, terrible powers from being a ghost and protects the little spirit. When the murders happened in later years the Puppet to tied other souls down to the four main mascots at the time. In Devil's Spine, the Puppet selects Mike Schmidt as the new guard for the ghostly Golden Freddy suit. It is hinted at that the Puppet tried anchoring Golden Freddy to several night guards that have come before Mike, including that 'guy on the phone.' This may or may not have resulted in their deaths. Come the events of Ghost Strings, the Puppet's body and Arthur's soul become too old to stay on Earth, and the breakdown of Arthur's powers unleash the monstrous Nightmare Animatronics into the pizzeria.

Springtrap/Spring Bonnie: Not much is known about Springtrap. In London Bridge, he is still the Suit of William Afton, the murderer. He is not seen again until the end of Ghost Strings, where he is placed in the basement. At some point in time, Mike hooks him up to the main power supply in an attempt to begin fixing him. He appears again in Finding Freddy. Despite being broken down and still physically jilted by the remains of Afton's skeleton, seems to be mentally stable. He calls Golden 'Goldie' and was the original Bonnie model, but has lost most of his joy and emotion after the traumatic events stuck with Afton.

I promise, the rest of the author's notes will never be this long again. Happy reading!


X. Introduction: On Dark and Stormy Nights

It was a dark and stormy night…

"Come on now, daddy, lots of stories start like that."

"Well, it was. I distinctly remember it was dark—because it was late. And it was raining—because rain was hitting the roof, you see."

"I thought you said you'd tell me a good story, though." The young voice said briskly.

"Do I look like Foxy to you?" The man peered over the rims of his glasses. One of his eyes was amber-colored, but the other was still sky blue.

There was a sheepish silence from the little girl's bed.

"…noo." She finally said. She rolled over, adjusted the worn Fredbear plush to her chest and watched her father with expectant, wide eyes. By now, Fredbear had lost an ear, and one of his eyes had been sewn back on at least twice. The man's smile twitched a little wider on his face at the sight of the two of them.

"Well then, Mary," Mike started in his best no nonsense tone, "If I say it was a dark and stormy night, then it was. And anything else that happens after this actually happened. No matter how impossible or magical it may seem. Okay?"

"Okay, daddy."

"Good. Now, where were we? Ah, yes…."

It was a dark and stormy night…