Bioshock Infinite: The Wars

NOTE: I just came up with this after I saw the cut scenes of burial at sea. It gave me an idea of where the infinite series should be headed if Irrational Games were to continue it after episode 2.

PART 1: PERSPECTIVE

So as we've seen from the games, it's obvious that there are many universes in which Elizabeth is out to kill Booker/Comstock (or that is just how their stories end). So it would be safe to presume that there are just as many universes with the complete opposite end. Namely an end where Booker/Comstock doesn't die, or Elizabeth doesn't kill or doesn't want to kill him (I consider Elizabeth to be a more omnipotent being now). So all the (good) Elizabeth's start traversing the different universes along with the still-living Booker/Comstock's, saving the ones who are being hunted by the (bad) Elizabeth's. if this were a dlc, then you could've played as either Elizabeth (bad or good), Booker or Comstock. There would've been many different endings, each one being its own universe. Now there are all sorts of Booker/Comstock's, and they have unique powers.

PART 2: NATURAL DEVELOPMENT

Now the two opposing sides have gathered their allies while crossing through the tears. They have been advancing their weaponry as well, placing weapons all throughout the universes and opening them up in different one via tears. This has become a quantum war, and there is no ending where the war has ended (not saying it's impossible, but the dlc would only focus on the endings where the war's conclusion isn't reached) and the transpiring events created more clusters of possibilities, more universes within one another. Giant clusters of probabilities, all becoming a reality. From an omnipotent being's perspective, is this an endless loop? Or is it normal for universes to be created rapidly when one individual is given the power to travel space and time? There'll be good endings (although with the nature of bioshock games, it'll probably be a bit more tragic, but still considered good), bad endings, really bad endings, and one true ending (by true, I mean this ending would be the default end, regardless of whether good or bad, as long as the other endings aren't triggered).