Ok, so this is my third attempt at this fanfic. When I first started this, it was a way to make up for the fact that not a lot of fanfics have what I'm looking for, and also I saw it as an opportunity to express my creativity and imagination. The first two attempts didn't get any comments, giving me little reason to continue, and then some time ago I found it in me to try again, with more ideas to add that I hope will earn me some comments, good or bad.

What to expect:

- AU about yu-gi-oh in a futuristic society of magic

-OC main character, mix of OC characters and Cannon Characters

-Mix of duel battles and magic battles

-Mix of original plotline with cannon plotline

-Original Cards

-Eventual Main OC X Alexis

In order to express my creativity quicker, I decided that I would start by having the first two chapters focused on describing the world of this fanfic. The first chapter will talk about the background story, how it all came to be, and the second will give out a detailed structure about the word and on magic. You can skip these two chapters if you want, but it will be easier to understand the story if you begin with this.

Enjoy!


Prologue: History of Magic

Magic.

The power over creation, allowing one to accomplish feats that defy the natural laws. More vaguely, it is the power to use supernatural forces to make anything happen without the restrictions of possibility.

On Earth, rarely have there been individuals who've possessed any abilities that were considered magic, even rarer they would exist in groups. Most of them were able to transform magic into a craft, as both knowledge and an art form, earning them a number of titles: Wizards, Sorcerers, Witches, Warlocks, Magicians, Mystics and Mages.

Over time, mankind would progress on a path ruled by ingenuity and logic, things that contradict the concept of magic to a point where the very idea was rendered to be fantasy.

This would soon change, when certain events would lead to the reawakening of an ancient magic that will not only prove to the world the existence of magic, but change the world into one of magic.

Once, there existed an organization of magicians founded in ancient Egypt. Their purpose was to use magic as a means to strengthen their kingdom. They accomplished this goal when they used their combined magic's to open a portal to another world, an alternate dimension, where they believed lied a great power they could obtain. What they did not know, however, was that this other world was one of pure darkness and that the power they sought came in the form of ferocious, supernatural monsters.

The mystics then created stone tablets imbued with the same mystical energy from the portal. Each tablet would be used as a magic tool to contain and control an individual monster, banishing it to the dark world it came from, otherwise known as the Shadow Realm, and then allow its user to summon and control it at will.

The users of these tablets, or Summoners, and the monsters they commanded would serve as Egypt's might. Besides this, Summoners would often partake in an event known as the Shadow Games, where they would use their monsters to battle amongst themselves. The Shadow Games were a way for Summoners to test themselves and improve their skills, but overtime shadow games were also used to either determine outcomes, resolve conflicts, or simply for sport.

The time of the Summoners would not last, however, when their magic was used to bring forth an evil entity powerful enough to threaten the entire world. This evil could only have been stopped by the Pharaoh Atem, who was believed to be the only one with the power to summon and command the three most powerful monsters of all, the Egyptian God Monsters.

Out of fear for such events repeating in the future and fear of the uncertainty of what the summoning magic might bring, the Egyptians choose to never use it again, thus sealing away all of the tablets within a number of tombs along with all knowledge of them.

Thousands of years have gone by, and the tablets would remain buried and forgotten, until they were rediscovered through an archeological expedition, led by the famed millionaire, Maximillion Pegasus.

As a tribute to his findings, Pegasus created the game known as Duel Monsters. Based of the ancient Shadow Games, it involves two players dueling each other through the use of various cards that represent monsters, relying on strategy and luck.

The game itself was popular on its own, until Industrial illusions, the sole company that produces all the cards, joined in a business endeavor with the tech. company Kaiba Corp.

This endeavor began when Kaiba Corp developed technology that, in a way, gave life to the monsters by taking the images from the cards and displaying them in 3d holographic projections. The game's popularity drastically increased as a result, even to a point where it became a national sport. This revolution however paled in comparison with what was yet to come.

When Pegasus first created Dual Monsters, he unwittingly revived the Summoning magic. The portal to the Shadow Realm lived on throughout the ages and has even grown in that time, branching into countless other dimensions and connecting the Earth with worlds where magic exists as a more natural element. Not only that, but the magic of the Portal has even altered the fundamentals of reality for Earth and all the other worlds, or the Summoning Worlds, in ways that intertwine them.

Every Dual Monster card made on Earth would depict an already existing being from one of the Summoning Worlds, either as an individual who has obtained magic or a creature that possesses it naturally. Upon full development, a card would be mystical linked to its respective being, serving as a tool to summon it and potentially control it. Essentially, the summoning magic believed that these cards were a replacement for the ancient tablets and they became exactly that. There are also cases where some beings exist as a result of a card's development, indicating that the cards have power over creation as well.

No one on Earth could suspect or imagine the power that lay within all of the cards, but one individual certainly recognized it, a powerful, tyrannical ruler from one of the Summoning Worlds, only ever referred to as the Supreme King.

Wanting this power for himself, the Supreme King had a gateway opened, allowing him and his armies to enter Earth with the intention to conquer it. His arrival on Earth was the first known supernatural phenomenon throughout the world and when it became clear that he was a threat, mankind fought back. Unfortunately, any form of resistance was hopelessly outmatched against a force of magic, something that mankind didn't even believe existed, and therefore were not prepared to fight against.

The coming of the Supreme King was only the beginning of what would be known as the Chaotic Age. Earth's dimensional barrier was damaged upon The Supreme King's arrival, causing several tears to spontaneously open throughout the planet as a newly natural occurrence. These tears allow monsters from the Summoning Worlds to enter Earth, leading to a world-wide infestation. The instability of every tear would cause all of the monsters that pass through to become ferocious, if they weren't already, making them a danger to the world and like the Supreme King, they all had a power that no one was prepared for, so there was no way to defend against them.

It was an apocalyptic time. Countless lives were lost, civilization has long been destroyed, and mankind lived endangered lives while struggling to survive as prey for the monsters. The Supreme King in that time paid no mind to the chaos and destruction he brought to Earth, except for when he took advantage of the situation, collecting Dual Monster cards for their magic, and using Earth as a base of travel to the other worlds and conquer them.

There was yet hope for mankind which would come in the form of the Medjay. Once the Medjay served as the military force of Ancient Egypt. When the ancient tablets were sealed away, a branch group was formed with the task of guarding one of the tombs, which they have even to this day. This tomb held all the more important mystical items related to summoning, including the legendary millennium items, and it was the only one that wasn't discovered by Pegasus.

When the other tombs were uncovered, the Medjay believed that nothing consequential could happen so long as no one had any of the items they guarded. The events that followed however proved otherwise. To make up for their failure, the Medjay made it their mission to help mankind rise up from the Chaotic Age.

They used the mystical items within the tomb to learn everything they could about magic and how to wield it as their own power. They eventually became a society of mages, and they sought to spread their knowledge to all the survivors they could find throughout the world, creating more mages that would build up a force that gave mankind a chance fight back.

The mages' main weapon were the monsters that they were able to summon and control with the Duel monster cards they were able to find, using them against all the ones that came through the tears, and as they fought, life was starting to get better overtime. The threat of the monsters was dropping to a minimal, ensuring mankind's safety and allowing them to rebuild civilization, even advancing it a lot further then what it was before through the use of magic.

Mankind's greatest victory was when an army of mages was able to rid the Earth of the Supreme King and his forces, nearly destroying him before forcing him to retreat from the Earth. The mage that truly deserved praise for this was Yugi Moto, who was believed to be a reincarnation of Pharaoh Atem, and therefore had the ability to summon the three Egyptian God Monsters that fought at his side. He will forever be remembered as the hero who brought an end to the chaotic age.

Magic has integrated into the newly formed, technologically advanced society it helped create. Civilization served as a safe haven from the monsters that continued to enter through the tears, now the equivalent of wildlife, with the mages of today playing a vital role as protectors of mankind, while at the same time using their magic to benefit society in various ways of service.

With this new world came the resurrection of the game Dual Monsters, as it is the primary source of magic that became part of the world and continues to heavily influence. That is why almost every mage relies on Duel Monsters to defy their magic, becoming players of the game.

These individuals are what are referred to as Duelist Mage.