Real Life Name: Akimoto, Jinto
In-Game Name: Alcred
Gender: Male
Age: 13
Appearance: He has light colored skin with shoulder length blonde hair dyed brown at the tips and piercing blue eyes. He's about 5'10 and is slim but has a somewhat muscular and sturdily build. His attire usually consists of shades of blue, black and white. He prefers jeans over shorts and almost always wears a button up shirt. In-game, the color scheme remains the same however he wears a long black scarf wrapped around his neck at almost all times. Due to the lack of button up shirts in SAO he opts for a black undershirt with a white cross on it with a black trench coat with dark blue outlines. His boot were just plain black with a silver buckle.
Personality: Jinto is an intelligent, insightful and intuitive individual. He's a natural leader whoever he's also willing to be a follower to those he deems worthy. While also being innovative and resourceful he's also analytical. While he is very intelligent, he does have a habit of neglecting the big picture of a situation. He also rushes to make decisions without thinks of most possible outcomes and is normally viewed as impatient. When first getting to know Jinto he's somewhat quiet and keeps to himself but he opens up to most people easily after awhile. He's a loyal, compassionate friend who would risk his life for those he holds extremely close. In combat, he prefers to move quick and strike hard. (A Better description would be INTJ Personality type)
Bio: (Honestly I'm not in the mood to do a backstory atm so I'll put a backstory sometime later in the future)
Character Class: Rogue/Warrior Hybrid
Occupation: Partners with Joshiro, but will sometimes go solo or party with other players
Weapons: One-Handed Straight Sword, Throwing Knives
Skill Slots:
Cooking - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods.
Picking - The ability to open locked chests and doors.
Searching - The ability to find players in Hiding or another stealth based skill. Higher level of skill allows you to find players/monsters as well.
Tracking - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from about 15-30 minutes prior. Greater mastery of the skill will allow the user to see the recent footprints of nearby Hiding players.
Listening - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms
Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in Hiding status and primitive booby traps, such as snares and pitfalls. Not as strong against players as Searching.
Hiding - Allows for a person to disappear into cover. Only works on targets that use visual tracking. Without cover, the skill is very much limited.
Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.
Sprint - This skill is both a burst of speed that can be activated, a passive increase in the player's effectiveness at running and a slight boost in dodging strikes.
Battle Healing - Allows a player to recover low amounts of HP over time during battle. The higher the level, the more HP that is restored. It can be leveled up by constantly getting one's HP into the red zone.
Leather Equipment - Increases the effectiveness with which a player can use Leather equipment. Gives additional increases of defense on top of the defense given by the armor.
Silence - Allows the user to move silently and with muffled steps. It does not help with visual skills that sense players. This skill is purely for sound and is affected by Detection as well. However, the effectiveness of Detection is cut in half.
Sword Skills (Includes Melee, and Support; should correspond under the specific weapon):
One-Handed Sword
Slant - (1-hit strike) A simple sword skill slashing diagonally
Vertical - (1-hit strike) A simple sword skill slashing vertically
Horizontal - (1-hit strike) A simple sword skill slashing horizontally
Uppercut - (1-hit strike) A simple sword skill delivering an uppercut
Sonic Leap - (1-hit strike) A charge-type sword skill that dashes toward the enemy to deal a downward strike
Lightning Fall - (1-hit strike) A heavy ranged attack that involves kicking off the ground with full force and then stabbing the sword into the ground, shooting out blue sparks in all directions
Vorpal Strike - (1-hit strike) A heavy nearly maxed one-handed sword skill with a reach that is double the length of the blade and has high attack power. It has a long cool-down
Parallel Sting - (2-hit combo) Double jabs at the enemy's chest, parallel to each other and able to induce a stun
Savage Fulcrum - (3-hit combo) A sword skill that trace number "4" in the air
Blade Throwing
Single Shot - Throws a single charged knife
Double Shot - Throws two charged knives
Triple Shot - Throws three charged knives
Quadruple Shot - Throws four charged knives
Quintuple Shot - Throws five knives at once
Other: This is his bio as of now, meaning this is him when he has just begun the game. I will post an update of his skills and anything else that changes as the story progresses.
