Child of Spellcasters
Introduction
Since the beginning of history in the mortal realm, humans have believed in magic, in supernatural forces that defy all logic and imagination. They imagined a few of their own to be able to communicate with these forces, use them, control them, and they have failed. It isn't because such forces do not exist. It is simply because these forces are at the mercy of other beings, beings that do not exist in this world.
The first Pharaoh of the Old Age managed, however, to summon some of the forces and create a new world where these forces are at his mercy. Because of the dark nature of this world, it was named the Shadow Realm, and at first only the royal family was capable of manipulating it. Gradually, as time went on, distant cousins married distant nobles, and this ability spread, giving birth to priests and servants of the Egyptian gods, some where even called Sorcerers.
But Sorcerers are not what mortals thought they were. They are actually a race of spellcasters from another realm, far different from what mortals believe. This realm has no name, but some refer to it as the Realm of the Feys.
There are many different types of races in the realm. Almost all creatures who live in this realm have some sort of power or ability, but there are three main spellcasters, classified thus for the simple reason that they are the only ones who cast spells. The three Spellcasters are the Elves, the Mages, and the Clerics.
Elves are unified—they have no further subdivisions beyond the general term when spells are involved, even though they can be identified from the different regions they dwell in. Elves were thought to be merely magical creatures because their abilities are mostly nature based, and it is unclear what they actually do. But what is certain, is that Elves use spells to create everything they have, such as weapons, dwellings, and even clothes.
The Mages, on the other hand, are classified to five different groups: Sorcerers, Enchanters, Deities, who became extinct a short time after they first appeared; Amazons, women warriors who disappeared (no one knows what happened to them or what they do), and Wizards. Sorcerers are the most powerful of nearly all Spellcasters except the Necromancers of the Clerics. They are both feared and envied not only because of their wondrous ability to manipulate magic, but also to create it. Sorcerers are responsible for all the magic in the realm and all creatures are directly or indirectly dependent upon them. Because of their powers, Sorcerers are few in number and for the most part infertile. They also die rather young.
Enchanters are the most dependent on Sorcerers than any other spellcaster, because they do not have any magic of their own. What they can do, however, is manipulate any magic or magical residue in their environment, making them as strong as the world around them. Often Enchanters carry items such as talismans and amulets, which store magical residue often left by Sorcerers, so if by chance the Enchanter requires magic but cannot draw it from their surroundings, the amulet and talisman serve as a source to draw magic from.
Wizards are the weakest of the Mages. Like Enchanters, they carry items to wield magic, but unlike Enchanters, they do have a magical core in their bodies. The difference is, Wizards must have a key to channel their magic in order to cast spells, therefore they must have an item to cast spells. Often, Wizards carry staffs, and Witches, their female counterparts, carry wands. Witches are often called Fairies if mortals should ever lay eyes on them, but Fairies are actually completely different beings and are not considered Spellcasters at all. Wizards often serve as counselors to others because of their lack of ability to do anything else, but they have keen vision and are very perceptive; it is rare for a Wizard to be wrong. Wizards are also quite rare, though not as rare as Sorcerers, but they live much longer, in fact some are thought to be immortal, though this was never proven.
Clerics are spellcasters who associate with other realms, mainly the dead realm. They are divided into three groups—the Druids, the Oracles, and the Necromancers. Druids are capable of changing the lines of Fate by manipulating the Cosmos; they can change the nature of any being they wish, turn them from evil to good, but because Druids cannot see what consequences would result, they normally refrain from using their powers.
Oracles are the weakest of the Clerics. They can do nothing but see into the future and into the past. But because they see more than anyone else, they are very well-informed, and often work with all other spellcasters, though mostly Druids and Wizards. Often Oracles associate with magical creatures such as pixies and unicorns, though this is very rare.
Necromancers are the most powerful of the Clerics. They control all the forces of the dead, and it is believed they are the dead themselves, for their number is exactly equal to that of Sorcerers and their nature mirrors their Mage-counterparts. Some believed Necromancers are Sorcerers resurrected, though this has never been proven and seems highly unlikely since Necromancers and Sorcerers have always had tense relationships. Necromancers have the power to heal and extremely powerful ones were thought to have the power to bring the dead back to life, though there was only one recording of this event and it is doubtful if the circumstances were factual.
