ODE TO SILENT HILL
DOORS

(A/N: As much as I wish I could say I owned the rights to the original Silent Hill, I can't. KCET owns it...at least that's what the game says. I do, however, own the first five games, the movie, and plan on preordering Shattered Memories as soon as I can on Wii and PS2.)

There are many doors in this world. More then the average person would care to count. It would take to long to count all the doors that were put into this world. More-so then an accurate count on how many HANDGUN BULLETS you get with the Bullet Modifier set on x9 while on Easy (more then you're allowed to carry, we'll just say that).

The doors are more or less all the same. Either locked from the other side or they won't open at all ("The lock is broken. I can't get the door to open."). Some require a key found in an obvious place (There is a HOUSE KEY taped to the inside of the doghouse. Take it? Yes No) while others require a key in a less obvious place (Search back of Police Car? Yes No. You found KEY OF LION.). Some keys for these doors have normal names while others have strange names (coming to mind is the KEY OF PHELEG). They all open the corresponding doors that can't be unlocked from the other side. Some require even stranger. A little MOONSTONE, maybe an ANKU for good measure. My personal favorite. The DOGBONE KEY to unlock conservatory door.

Some doors require a puzzle to open up. These are the truly hard ones to get. Sometimes they can be as simple as punching in a simple number while at other times they can be extremely hard, unless you follow Shakespeare. Some puzzles to open up a door can be totally random and change each time you play a new game. These are the ones that get old extremely fast, especially the lighted number keypad in the Labyrinth. The cockroaches don't help either.

The doors are more or less all the same. They all appear rusted and bloodied. When you transverse to the Otherworld, they can appear even more bloodied, and maybe even on fire. Sometimes they can simply appear where there never was a door, and sometimes they can disappear.

There was a HOLE here.
It's gone now.

Sometimes they can have multiple locks. Need more then thing to open them. Maybe even chained (though the jury is still out on rather or not that should count).

But it's what lies behind the doors that should worry you. Behind the door you are about to check could lie something worse than the bloodstained hallway you currently stand in. There may be an empty room. There could be an item of some kind waiting for you. There may be more of the monsters that seem to be everywhere. Or even worse, there could be an item you need guarded by those monsters. You go in, kill them, snuff out their lives as you stomp on them, grab the item and leave the room, only to find an ambush waiting for you in that once relativity save hallway.

You slowly reach out and grasp the handle, keeping a tight hold on the HANDGUN on your hands. Slowly, you turn the doorknob...

"The lock is jammed.
I can't get the door to open."