Mass Effect and Sword Art Online does not belong to me but the ideas that resulted in this fanfiction came from me.
AUTHOR'S NOTE: [Mass Effect Online] is a cross-over between Mass Effect and Sword Art Online, this is currently my third fanfiction with the first fanfiction abandoned and the second fanfiction currently in hibernation. This current fiction was an idea I had after reading another Mass Effect / Sword Art Online fanfiction that was less than desirable for me to read and thought to myself, I'll give it a try. For simplicity's sake, the cast of Sword Art Online will have an impact on the story but the lovable cast of Mass Effect will be in the minority, explanations as to why will be in the future chapters. Also Mass Effect Andromeda will not play a role in this fiction unless there are aspects of the game that I would like to be seen outside the obvious combat and what not.
On an unrelated note, anyone want to suggest any additional races that are available, the beginning races that are available are Human, Turian, Asari, Salarian, Krogan, and Quarian.
With that, I hope you enjoy this chapter despite its lack of content.
The advent of Virtual Reality gaming had an auspicious start with the subsequent commercial release of Full Dive device, Nerve Gear and it's first ever VRMMORPG, Sword Art Online. Despite the tragedy that Sword Art Online became as well as the subsequent scandal of ALfheim Online, the future of Virtual Reality slowly improved over time. With the release of the World Seed by Kirigaya Kazuto and Andrew Gilbert Mills over to the general populace, this provided individuals and businesses alike the tools they would need to create an entirely new world of their choosing albeit with strict safety regulations to avoid a third tragedy from ever occurring. The action undertaken by both Kirigaya and Mills enabled the Virtual Reality industry to recoup from its initial losses and move forward into the future.
In the intervening years, Japan pioneered the advancement of Virtual Reality technology that was slowly being integrated into all aspects of society as a whole. With the versatility of Virtual Reality in regards to what it can provide for society itself, Japan soon became inundated with requests by the other countries of the world for their VR technology. Contrary to what economic forecasters and media outlets are reporting, the American and European firms and government were content to let Japan monopolize the technological development of Virtual Reality. Despite the availability of vast resources and a veritable army of intellectuals to call upon, the American and European governments concluded (despite saying to the contrary to the media) that it was more cost effective if Japan itself were to develop and manufacture the technology needed for Virtual Reality instead of creating their own versions. Instead they decided to focus on their own respective projects in regards to Virtual Reality as well as reverse-engineering what they needed from the devices that they received from Japan in order for them realize their own agenda. As a result, the world in general benefitted in general by the current status quo.
An unexpected side benefit of Virtual Technology was the subsequent rise of individuals that were interested in reliving the glory of past games before Full Dive technology was fully realized. The most prevalent gaming series that were in great demand by the populace for integration into a Virtual Reality world were Final Fantasy, Mass Effect, Witcher, GTA, Dragon Age, The Elder Scrolls and Pokemon. The first game however that was able to be integrated into a Virtual Reality World was Pokemon. Over the intervening weeks, the commercial release of a VRMMORPG in the Pokemon universe was a resounding success, that ultimately resulted in billions of dollars in revenue. As a result, the companies that pioneered the series that were in great demand for VR began to make negotiations with the Japanese firms that could assist them in creating the world they wanted for their fans.
One of the companies in negotiation with the Japanese firms was BioWare. Once negotiations were completed, BioWare and their Japanese counterpart began their work in earnest. For the next five years, BioWare kept quiet about their first ever VRMMORPG currently in development. The abundance of rumors and conjectures on what BioWare would release were circulated all over the world but BioWare kept quiet about their product, only stating on their website that the product that was in development would be released as soon as possible. As time passed and with the release of other VRMMORPG to the general populace, majority of the people excited about the team up of BioWare and the Japanese firms moved on but kept an ear out for news regarding the VRMMORPG in development. Finally, after almost six years in development, BioWare sent out invitations to preselected individuals for a chance to test out their newest VRMMORPG before the initial Beta testing. Despite the hundreds of invitations sent out all over the world, there was one individual that was invited by the Japanese firms was Kirigaya Kazuto, whose experience as a veteran VRMMORPG player as well as his subsequent work in the development of VR technology would be invaluable in determining the viable success of their newest VRMMORPG.
However, the future will always remain an uncertainty and forces outside of their control will do its best in influencing the events that would soon take place in realm of Virtual Reality.
