Time Crisis: Crisis Cross

Introduction

The Bolder Construction Company recently produced the Raiser, a large construction device capable of removing and replacing enormous pieces of planets. Its primary purpose is to mine pieces of matter from planets without causing permanent damage to the area's ecosystem. Given the circumstances and the proper area, however, it could also be used to create new planets.

Several groups, including the Krimzon Guard, Curien Labs, and the Venom Army, have become allied under Hubert Kaines, the leader of the Kainemen Underground Cell and the former leader of the Kainemen Empire. Together, they've stolen the Raiser and used it to take pieces of various planets and create one large planet, which Kaines intends to use to resurrect his former government and spread it to other parts of the universe.

The Intergalactic Diplomacy Council have agreed not only to send troops to the planet, but also to employ various spies to the core units in the planet, where the groups have decided to base. To help coordinate and mastermind the spies' attacks on the bases, the IDC has also chosen to send an agent to correspond with each spy.

This is the story of that agent.

This is the story of Glen Davids.

This is Time Crisis: Crisis Cross!

Now, odd introduction aside, I want to take the time to point out how I visualized this. When I was going over this whole plot and outline, I always visualized it as some light-gun game, very much like the Time Crisis series, hence the title. (Wow, who would've guessed that one?)

Also, in a style slightly similar to Crisis Zone, I'm working to write it so you can read the first three blocks of chapters (consisting of three chapters each) in any order you'd like. So, you could read chapters 4, 5, and 6 first, or 7, 8, and 9 first, or…you get the idea. That probably won't be for a while, though. In the meantime, I've got the first chapter (possibly the second) added here. So...have fun, don't hurt yourself, or any of that. Or do, what do I care?