Disclaimer: I do not own ATLA or Pai Sho or this computer I'm writing this on or…..
Authoress Notes:
you can so skip this intro. It is mostly to satisfy my overwhelming OCDness
Pai Sho is a game from the Avatar-Verse. While no official details have been released Foolster41of the Pai Sho Project has pieced together his own guideline, theory and history. Below you will find a slightly altered and condensed set of rules. For the complete set of his rules please go to paisho. dedicate the following pieces to him and the combined spirits of Chess, Wéiqí (Go), Halma( Chinese Checkers) and Ikebana (Japanese flower arranging).
Thanks for reading!!!!
Pai Sho
Rules
The Board
The game is played on a circular board with a 18x18 square grid with the corners cut off. In the center is a diamond shape divided in to four quarters with white and red at opposite corners. A Pai Sho board has 256 spaces on it
Sitting
Two players sit across from one another. The drawn tip closest to you is called "the home tip". The tip closest to your opponent is called "the foreign tip". The other two tips are call "east" and "west" tips. The "Sides" are divided by the line in the center
Set Up
Players decide how many pieces they begin with. The minimum is 4, the maximum is 12. All staring pieces must be flowers only. Each player gets 54 tiles.
3 each of the Special Tiles: White Dragon, White Lotus, Knotweed, Wheel, Rock, Boat
6 each of the Red Flower Tiles: Jasmine, White Lilly, White Jade
6 each of the White Flower Tile: Rose, Chrysanthemum, Rhododendron
Each Pai Sho Pieces has a unique function. They all have different strengths and weaknesses. Using each of the tiles correctly is the key to winning.
Play/Rules
-Each player on their turn may make one of 4 moves:
-Move a tile
-Add a new tile to the board.
-Use a Special Tile
-Pass his turn.
Objective
To arrange your tiles in a way that gains the most points either by generating "harmonies" (alignment of two or more similar flower tiles), or capturing your opponents tile.
Ending the Game
The game ends under the following 3 conditions: one of the players (or both) run out of tiles, players pass in a row or both players declare they have no moves left.
Determining the Winner
At the end of the game additional points are awarded based on the following
1 point for each white tile in the white and yellow zone, 1 point for each red tile in the white and red zone.
2 points for each remaining harmony
Player who removed the most tiles takes 1 point for every tile removed from the board (including tiles captured from him)
Player with the most points wins
