nightelf37: The reason I didn't just post this in Crossover Huntresses (and Huntsmen) is because I believe the Team Fortress 2 profiles deserve its own 'story'. That's right. I'm doing all of the mercenaries, in "Meet The Team" order.
(The following colors I'll be using for the Team Fortress 2 cast in order of their "Meet The Team" videos: Red, Blue, Yellow, Black, Cyan, Green, Purple, White, Orange).
But before that, I have to build up on a 'foundation' first for the team, as they will be gathered together and not have backstories leading them to Beacon or Haven like many of the profiles in Crossover Huntresses (and Huntsmen) have.
Fictional Work: Team Fortress 2
Character: Saxton Hale
Name: Duncan Hale
(While I considered not changing his name as he may be too memetic and manly to have that, I remembered why I do name changes; to differentiate them from the canon characters. Duncan is an anglicized form of the Gaelic name Donnchadh meaning "brown warrior", derived from Gaelic donn "brown" and cath "warrior". And his last name, Hale, probably comes from the Saxon term haelaeh, which refers to qualities of heroism such as courage or strength.)
Gender: Male
Backstory: Duncan hails (heheh) from Vacuo, and is the ringleader of an all-rounder freelance squad call Team Fortress, which is different from usual Hunter teams in that they're not just hired for Grimm-killing but for all kinds of jobs, including morally-questionable ones (but nothing that widens the gap between humans and Faunus as the team consists of both). Not much is known about Duncan other than that he hails (heheh) from a family line of Hunters with zeal for Grimm-killing, their old-method use of Dust even to this day, and the insistence of using their bare hands to fight (eschewing even gauntlets).
According to interviews, (Saxton's) reason for forming this squad is the desire to build a group that is well-rounded for every single situation they get sent to; infiltration (both covert and siege-style), assassination, distractions, town defense, raids, demolition, things Hunters would be left to do in the inevitable future where Grimm population is finally low enough for worldwide expansion of the Kingdoms. That's the public reason, anyway. His private reason is known to no one.
Appearance: Duncan is an overly masculine human with rippling muscles, a bushy mustache, a crocodile-tooth lined hat, and a patch of rotating chest hair that he always shaves to look like Vacuo's insignia. He wears nothing else but short denim shorts, a black leather belt, and brown hiking boots (without socks). He wears no shirt "for obvious reasons" and because he worried about getting rabies from clothing items that were bit by animals like racoons.
During an expedition, the Hales had found a mine that had a very unique type of Dust. Seeing the potential of this Dust over all others, they have successfully kept it a family secret, even keeping it from 'rivals' like the Schnee Dust Company. Always sticking to the old-fashioned method of Dust use, it has been tradition for a Dust Crystal mined by the Hales to be embedded in their chests at a young age, and that's what happened to Duncan.
Personality: Duncan is the definition of manly, always desiring a fight, drinking, and battle with the mightiest of Grimm. He lives for the thrill of combat, and even looks for great Hunters to duel with, though he seems to have a strange preference for Faunus (he loves tussling with animals, and "ordinary Humans" don't often appeal to him). He's not willing to hurt children however, though he's not above having his subordinates do it for him.
He's extremely protective of his Dust Crystal that he threatens to kill (with his bare hands) any who attempt to take it, as many SDC spies can attest to. While all this may peg him as a Chaotic Neutral asshole, his boisterous personality despite the harsh reality of Remnant serves as a beacon of optimism.
Weapon: Duncan prefers to use nothing but his bare hands in battle. However, the Dust infused into his body makes weapons unnecessary. His strength is so great he can crush a Death Stalker's claw with one hand. His legs have such jumping power he can propel himself higher than most Hunters can even with their weapons' recoil. And his speed is such that if he put his mind to it (he often doesn't) he can match those of Hunters with Speed-related Semblances.
Semblance: Stupefying Shout. With a bellow of his name, or an overly assertive command to stop, he can stun all living things (human, Faunus, Grimm, animal) (and machines) within a large range. Although that means allies will be caught in the line of fire, his awesomeness in battle means he'll be through with a lot of the enemies he has stunned by the time they recover.
His Aura is astoundingly strong, likely helped by his Dust Crystal. How strong is it? He can dare face off a Goliath with confidence that he can kill it without much harm to himself.
Fighting Style: Duncan is a bare-handed combatant first and foremost. He uses nothing but his bare hands and wrestling moves and wields no other weapons. He doesn't even throw nearby objects (or even a downed enemy) if a foe is too far, instead closing the distance on foot.
Hobbies/Interests: fighting (especially Grimm and Faunus), unsafe products
Dislikes: hippies, hurting children (personally), Schnee Dust Company
nightelf37: I'd put in his "weighdown" and other "powers", but that'd be making him more powerful than he already is. I chose "brown" for Duncan/Saxton in reference to the bleak brown wide wilderness of Australia's deserts, which is also why I put him in Vacuo. Up next is the Heavy Weapons Guy, as per "Meet the Team" order.
See ya on Third!
