Eddy S. Riger

Monster(s)

1. Elemental Hero Avian Lv 3 1000atk/1000def

2. Elemental Hero Burstiatrix Lv 3 1200atk/800def

3. Elemental Hero Clayman Lv 4 800atk/2000def

4. Elemental Hero Sparkman Lv 4 1800atk/1600def

5. Elemental Hero Bubbleman Lv 4 800atk/1200def

6. Elemental Hero Woodsman Lv 4 1000atk/2000def

7. Elemental Hero Ocean Lv 4 1500atk/1200def

8. Elemental Hero Wildheart Lv 4 1500atk/1600def

9. Elemental Hero Necroshade Lv 5 1600atk/1800def

10. Elemental Hero Bladedge Lv 7 2600atk/1800def

11. Elemental Hero Neos Lv 7 2500atk/2000def

12. Neo-spacian Dark-panther Lv 3 1000atk/500def

13. Neo-spacian Flare-scarb Lv 3 500atk/500def

14. Neo-spacian Aqua-dolphin Lv 3 600atk/800def

15. Neo-spacian Air-hummingbird Lv 3 800atk/600def

16. Neo-spacian Grand mole Lv 3 900atk/300def

Fusion Monster(s)

1. Elemental Hero Flame wingman Lv 6 2100atk/1200def

2. Elemental Hero Phoenix Enforcer Lv 6 2100atk/1200def

3. Elemental Hero Thunder Giant Lv 6 2400atk/1500def

4. Elemental Hero Mudball man Lv 6 1900atk/3000def

5. Elemental Hero Steam Healer Lv 5 1800atk/1000def

6. Elemental Hero Necroid Shaman Lv 6 1900atk/1800def

7. Elemental Hero Wildedge Lv 6 2600atk/2300def

8. Elemental Hero Darkbright Lv 6 2000atk/1000def

9. Elemental Hero Absolute zero Lv 8 2500atk/200def

10. Elemental Hero Terra Firma Lv 8 2500atk/2000def

11. Elemental HERO Wild Wingman Lv 8 1900atk/2300def

12. Elemental Hero Tempest Lv 8 2800atk/2800def

13. Elemental Hero Electrum Lv 10 2900atk/2600def

14. Elemental Hero Shining Flare Wingman Lv 8 2500atk/2100def

15. Elemental Hero Shining Flare Phoenix Enforcer Lv 8 2500atk/2100def

16. Elemental Hero Dark-Neos Lv 7 2500atk/2000def

17. Elemental Hero Aqua-Neos Lv 7 2500atk/2000def

18. Elemental Hero Flare-Neos Lv 7 2500atk/2000def

19. Elemental Hero Grand-Neos Lv 7 2500atk/2000def

20. Elemental Hero Air-Neos Lv 7 2500atk/2000def

Spell(s) & Trap(s)

1. Polymerization- Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.

2. Fusion Gate- While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are removed from play instead of being sent to the Graveyard.

3. Fusion Recovery- Pick 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard and add them to your hand

4. Fusion Weapon- Equip only to a Level 6 or lower Fusion Monster. The equipped monster gains 1500 ATK and DEF.

5. Hero Signal- When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.

6. NEX- Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck.

7. Pot of Greed x2- Draw 2 cards from your deck and add it to your hand

8. Feather Shot- Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn

9. Spark Blaster- Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.

10. Clay Charge- When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.

11. Bubble Blaster- You can only equip this card to "Elemental HERO Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.

12. Cyclone Boomerang-Equip only to "Elemental HERO Wildheart"; it gains 500 ATK. When the equipped monster is destroyed and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 500 points of damage to your opponent for each Spell or Trap Card destroyed

13. Neospace- "Elemental HERO Neos" and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.

14. Skyscraper- When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.

15. Skyscraper 2 hero city- Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.

Eddward a.k.a Double d "Marion" Knight

Monster(s)

1. Cycroid x2 lv 3 800atk/1000def

2. Drillroid x2 lv 4 1600atk/1600def

3. Gyroid x2 lv 3 1000atk/1000def

4. Jetroid x2 lv 4 1200atk/1800def

5. Steamroid x2 lv 4 1800atk/1800def

6. Submarineroid x2 lv 4 800atk/1800def

7. UFOroid x2 lv 6 1200atk/1200def

8. Patroid x2 lv 4 1200atk/1200def

9. Truckroid x2 lv 4 1000atk/2000def

10. Epressroid x2 lv 4 400atk/1600def

11. Stealthroid x2 lv 4 1200atk/0000def

12. Alpha the magnet warrior x3 lv 4 1400atk/1700def

13. Beta the magnet warrior x3 lv 4 1700atk/1600def

14. Gamma the magnet warrior x3 lv 4 1500atk/1800def

15. Valkyrion the magnet warrior lv 8 3500atk/3850def

16. X-head Cannon lv 4 1800atk/1500def

17. Y-dragon head lv 4 1500atk/1600def

18. Z-metal tank lv 4 1500atk/1300def

Fusion Monster(s)

1. Steam Gyroid lv 6 2200atk/1600def

2. XYZ- Dragon Cannon lv 8 2800atk/2600def

3. Super Vehicroid- Stealth Union lv 9 3600atk/3000def

4. Super Vehicroid Jumbo Drill lv 8 3000atk/2000def

Spell(s) & Trap(s)

1. Limiter Removal- Double the ATK of all face-up Machine-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.

2. Power Bond- Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Fusion Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned). If the Summoned monster is returned to your Fusion Deck during the turn this card is activated, you take no damage from this card's effect.

3. Swords of Revealing Lights-Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.

4. Double Summon- You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn

5. Pot of Greed- Draw 2 cards

6. Mystical Space Typhoon-Target 1 Spell/Trap Card on the field; destroy that target.

7. Graceful Charity-Draw 3 cards, then discard 2 cards

8. Fusion Recovery-Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.

9. DNA Sugergy-When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.

10. Waboku-You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.

11. Threating roar-Your opponent cannot declare an attack this turn.

12. Call of the haunted-Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

13. Vehicroid Connection Zone- Send to the Graveyard, your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.

Ed Manes

Monster(s)

1. Des koala Lv3 1100atk/1800def

2. Des kangaroo Lv4 1500atk/1700def

3. Big koala Lv7 2700atk/2000def

4. Gene-Warped WarWolf Lv4 2000atk/100def

5. Celtic Guardian Lv4 1400atk/1200def

6. Gilford the lighting Lv8 2800atk/1400def

7. Thunder Dragon x3 Lv5 1600atk/1500def

10. Abare Ushioni Lv4 1200atk/1200def

11. Black Luster Solider Lv8 3000atk/2500def

12. Pitch-Black WarWolf Lv4 1600atk/0600def

13. Mother Grizzly Lv4 1400atk/1000def

14. 7 colored fish Lv4 1800atk/0800def

15. Vorse Raider Lv 4 1900atk/1200def

16. Marauding Captian x3 Lv 3 1200atk/400def

17. Beast King Barbarous Lv8 3800atk/1200def

18. Beaver Warrior x3 Lv4 1200atk/1500def

Fusions Monster(s)

1. Master of Oz Lv9 4200atk/3700def

2. Twin-Headed Thunder Dragon Lv7 2800atk/2100def

Spells & Traps

1. Polymerization- Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fusion Monster Card, then Special Summon that monster from your Extra Deck.

2. Axe of Despair- The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster and return this card to the top of the Deck.

3. Horn of the Unicorn- The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard you can Return it to the top of the Deck.

4. Cost Down- Discard 1 card. Reduce the Level of all Monster Cards in your hand by 2 until the End Phase of this turn.

5. Pot of Greed x2- Draw 2 cards.

6. Scapegoat x2- Special Summon 4 "Sheep Tokens" in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set).

7. Lighting Vortex-Discard 1 card. Destroy all face-up monsters your opponent controls.

8. Wild Natures Release-Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase.

9. Mountain- Increase the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.

10. The warrior returning alive- Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.

11. Malevolent Nuzzler- The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck.

12. Ego Boost- When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.

13. Beast fangs- Increase the ATK and DEF of a Beast-Type monster equipped with this card by 300 points.

14. Black Pendant- The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.

15. Divide sword-Phoenix blade- Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand.

16. Electro-whip x2- Increase the ATK and DEF of a Thunder-Type monster equipped with this card by 300 points.

17. Black luster ritual-This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

Traps

1. Waboku- You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.

2. Threating roar- Your opponent cannot declare an attack this turn.

3. Negate Attack- Activate only when a target opponent's monster declares an attack. Negate the attack and end the Battle Phase.

4. Mirror force- When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Kevin Stunner

Monster(s)

1. Armed dragon Lv3 1200atk/900def

2. Armed dragon Lv5 2400atk/1700def

3. Armed dragon Lv7 3000atk/2500def

4. Armed dragon Lv10 3000atk/2000def

5. Time wizard Lv2 200atk/300def

6. Baby dragon Lv3 1300atk/700def

7. Masked dragon Lv3 1000atk/1200def

8. V-tiger jet Lv4 1600atk/1800def

9. W-wing catapult Lv4 1300atk/1500def

10. X-head cannon Lv4 1800atk/1600def

11. Y-dragon head Lv4 1500atk/1600def

12. Z-metal tank Lv4 1500atk/1300def

13. Cyber dragon x3 Lv5 2100atk/1600def

14. Blue-eyes white dragon x3 Lv8 3000atk/2500def

15. Black luster soilder Lv8 3000atk/2500def

Fusion Monsters

1. YZ-dragon tank Lv6 2100atk/2200def

2. VW-tiger catapult Lv6 2000atk/2100def

3. XYZ dragon cannon Lv8 2800atk/2600def

4. VWXYZ dragon catapult cannon Lv8 3000atk/2800def

5. Cyber twin dragon Lv8 2800atk/2100def

6. Cyber end dragon Lv10 4000atk/2800def

7. Blue-eyes ultimate dragon Lv12 4500atk/3800def

8. 5-headed dragon Lv12 5000atk/5000def

9. Dragon Master Knight Lv 12 5000atk/5000def

Spell(s)

1. Monster Reborn- Target 1 monster in either player's Graveyard; Special Summon it.

2. Dragon Nails- Equip only to a Dragon-Type monster. It gains 600 ATK.

3. Double Summon - Making an additional summon this turn

4. Horn of the Unicorn- The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.

Trap(s)

1. Swords of Revealing Lights- Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.

2. Threatening roar- Your opponent cannot declare an attack this turn.

3. Bottomless Trap Hole- When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.

Rolf Krabars

Monsters

1. Alligator's Sword Lv4 1500atk/1200def

2. Enraged Battle Ox x2 Lv4 1700atk/1100def

3. Exraion Universe Lv4 1800atk/1900def

4. Mirage Dragon Lv4 1600atk/0600def

5. Summon skull Lv6 2500atk/1200def

6. Red-Eyes Black Chick x2 Lv1 0800atk/0500def

7. Red-Eyes Black Dragon x2 Lv7 2400atk/2000def

8. Red-Eyes Darkness Dragon x2 Lv 9 2400atk/2000def

9. Spear Dragon x3 Lv 4 1900atk/0000def

10. Red-Eyes Black Metal Dragon Lv8 2800atk/2400def

11. Red-Eyes Darkness Metal Lv10 2800atk/2400def

Fusions Monsters

1. B. Skull Dragon Lv9 3200atk/2500def

2. 5-headed dragon Lv12 5000atk/5000def

Spells

1. Big Bang Shot- The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.

2. Mystical space typhoon-Target 1 Spell/Trap Card on the field; destroy that target.

3. Stray Lambs- Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).

4. Super Rejunvection- During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.

5. Monster Reborn- Target 1 monster in either player's Graveyard; Special Summon it.

6. Heavy storm-Destroy all Spell and Trap Cards on the field.

Traps

1. Call of the haunted- Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

2. Negate Attack- When a opponent's monster declares an attack. Negate the attack and end the Battle Phase.

3. Statue of the Wicked x3- When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/Level 4 /ATK 1000/DEF 1000) on your side of the field.

4. Fiery Fervor- When the ATK of an opponent's monster increases, you can target 1 of your monsters and activate this card. It is treated as an Equip Card. The ATK of the equipped monster is doubled. When this card leaves the field, destroy the targeted monster.

5. Metalmorph x2- Target 1 face-up monster; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.

Nazz Van Bartonschmeer

1. Ruin, Queen of Oblivion Lv 8 2300atk/2000def

2. Blade skater x3 Lv4 1400atk/1500def

3. Cyber Gymnast Lv4 800atk/1800def

4. Cyber Prima Lv6 2300atk/1600def

5. Cyber Tutu Lv3 1000atk/800def

6. Etoile Cyber Lv4 1200atk/1600def

7. Harpie Lady Lv4 1300atk/1400def

8. Harpie Lady 1 Lv4 1300atk/1400def

9. Harpie Lady 2 Lv4 1300atk/1400def

10. Harpie Lady 3 Lv4 1300atk/1400def

11. Harpie Lady Sisters Lv6 1950atk/2100def

12. Harpie Pet Dragon Lv7 2000atk/2500def

13. Cyber Harpie Lady Lv4 1800atk/1300def

14. Harpie Queen Lv4 1900atk/1200def

Fusion Monsters

1. Cyber Blader Lv7 2100atk/800def

Spells

1. End of the World- This card can be used to Ritual Summon "Ruin, Queen of Oblivion", or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

2. Polymerization-Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck.

3. Fusion Gate-While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.

4. Fusion Recovery-Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.

5. United We stand- The equipped monster gains 800 ATK and DEF for each face-up monster you control.

6. Pot Of Greed- Draw 2 cards.

7. Raregold Armor- As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.

8. Elegant egotist- Activate only while there is a face-up "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.

9. Cyber shield- Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.

10. Rising Air Current- All WIND monsters gain 500 ATK and lose 400 DEF.

11. Harpie's Feather Duster- Destroy all Spell and Trap Cards your opponent controls.

12. Harpies hunting ground- When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned, destroy 1 Spell or Trap Card on the field. All face-up Winged Beast-Type monsters gain 200 ATK and DEF.

13. Rose Whip- Equip only to "Harpie Lady". It gains 300 ATK and DEF.

Sarah Manes

Monster(s)

1. Rainbow Dragon Lv10 4000atk/0000def

2. Rainbow Dark Dragon Lv10 4000atk/0000def

3. Crystal Beast C. Eagle Lv4 1400atk/0800def

4. Crystal Beast E. Tortoise Lv3 0600atk/2000def

5. Crystal Beast R. Carbuncle Lv3 0300atk/0300def

6. Crystal Beast S. Pegasus Lv4 1800atk/1200def

7. Crystal Beast A. Cat Lv3 1200atk/0400def

8. Crystal Beast A. Mammoth Lv4 1700atk/1600def

9. Crystal Beast T. Tiger Lv4 1600atk/1000def

10. Advanced Crystal Beast C. Eagle Lv4 1400atk/0800def

11. Advanced Crystal Beast E. Tortoise Lv3 0600atk/2000def

12. Advanced Crystal Beast R. Carbuncle Lv3 0300atk/0300def

13. Advanced Crystal Beast S. Pegasus Lv4 1800atk/1200def

14. Advanced Crystal Beast A. Cat Lv3 1200atk/0400def

15. Advanced Crystal Beast A. Mammoth Lv4 1700atk/1600def

16. Advanced Crystal Beast T. Tiger Lv4 1600atk/1000def

17. Malefic Rainbow Dragon Lv10 4000atk/0000def

Spells

1. Forbidden Lance- Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/TrapCards.

2. Unicorn Beacon- Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position.

3. Mage Power- The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.

4. Terraforming- Add 1 Field Spell Card from your Deck to your hand.

5. Emergency Provisions- Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.

6. Rare Value- If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.

Release- Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.

8. Burden of the mighty- Each face-up monster your opponent controls loses 100 ATK × its own Level.

Trap

1. Rainbow Gravity- If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.

Jimmy Green

Monster(s)

1. Element dragon Lv 4 1500atk/1200def

2. Element Magician Lv 4 1500atk/1200def

3. Fire princess Lv 4 1300atk/1500def

4. Granadora Lv 4 1900atk/700def

5. Cyber Tech Alligator x2 Lv 5 2500atk/1600def

6. Curse of Dragon Lv 5 2000atk/1500def

7. Gaia the fierce knight Lv 7 2300atk/2100def

8. Flame Manipulator Lv 3 900atk/1000def

9. Masaki the Legendary Swordsman Lv 4 1100atk/1100def

10. Earth Armor Ninja Lv 5 1600atk/1200def

11. Air Armor Ninja Lv 4 1400atk/1400def

12. Flame Armor Ninja Lv 4 1700atk/1000def

13. Aqua Armor Ninja Lv 4 800atk/1600def

14. Blue Dragon Ninja Lv 5 2100atk/1200def

15. Red Dragon Ninja Lv 6 2400atk/1200def

16. White Dragon Ninja Lv 7 2700atk/1200def

Fusion Monster(s)

1. Flame swordsman Lv 5 1800atk/1600def

2. Gaia the Dragon Champion Lv 7 2600atk/2100def

Spell(s)

1. Pot of greed- Draw 2 cards.

2. Molten destruction- All FIRE monsters gain 500 ATK and lose 400 DEF.

3. Ax of despair- The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster and return this card to the top of the Deck.

4. Tremendous fire- Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.

5. De-spell- Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.

6. Red Medicine- Increase your Life Points by 500 points.

7. Heavy storm- Destroy all Spell and Trap Cards on the field.

8. Shield and Sword- Switch the original ATK and DEF of all face-up monsters on the field;Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.

9. Nightmare Steelcage- This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.

10. Super Polymerzation- Discard 1 card; send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and card effects cannot be activated in response to this card's activation.

11. Shield Crush- Target 1 Defense Position monster on the field; destroy that target.

12. Wild Nature Release- Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF

13. Ring of Defense- Activate only when an effect of a Trap Card that inflicts damage is activated. Make the effect damage of that Trap Card 0.

Trap(s)

1. Ninjitsu Art of Super-Transformation- Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster.

2. Armor Ninjitsu Art of Freezing- When an opponent's monster declares an attack, if you control a face-up "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. Once this card is face-up on the field, monsters your opponent controls cannot change their Battle Positions while you control a face-up "Ninja" monster(s).

3. Ninjitsu Art of Transformation- Tribute 1 face-up "Ninja" monster you control; Special Summon 1 Beast, Winged Beast, or Insect-Type monster with a Level less than or equal to the Level of the Tributed card + 3 from your hand or Deck. When this card leaves the field, destroy that monster.

4. Armor Ninjitsu Art of Rust Mist- When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK of that Special Summoned monster(s).

5. Ring of Destruction- Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK.

6. Magic Cylinder- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

7. Waboku-You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.

8. Threating roar-Your opponent cannot declare an attack this turn.

Jonny T. Vera

Monster(s)

1. Jirai Gumo Lv4 2200atk/0100def

2. Metal armored bug Lv8 2800atk/1500def

3. Perfectly Ultimate Great moth Lv8 3500atk/3000def

4. Petit Moth Lv1 0300atk/0200def

5. Cocoon Of Evolution Lv3 0000atk/2000def

6. Pinch Hopper Lv4 1000atk/1200def

7. Man-Eater Bug Lv3 0300atk/0250def

8. Insect Queen Lv7 2200atk/2400def

9. Javelin Beetle Lv 8 2450atk/2550def

10. Larvae moth Lv2 0500atk/0400def

11. Spyder Spider Lv4 1500atk/1000def

12. Doom Dozer Lv8 2800atk/2600def

13. Mother Spider Lv6 2300atk/1200def

14. Shield Worm Lv 4 0800atk/2000def

Spell(s)

1. Multiplication of Ants- Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.

2. LV2 Power Boost- Equip only to an Insect-Type monster. It gains 1200 ATK and 200 DEF.

3. Laser Cannon Armor- Increase the ATK and DEF of an Insect-Type monster equipped with this card by 300 points.

4. Insect Armor with Laser Cannon- An Insect-Type monster equipped with this card gains 700 ATK.

5. Pot of Greed- Draw 2 cards

6. Javelin Beetle Pact- This card is used to Ritual Summon "Javelin Beetle". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.

Trap(s)

1. Eradicating Aerosol- Destroy all face-up Insect-Type monsters on the field.

2. Infestation- All face-up monsters lose 100 ATK. Then, each player takes 100 damage for each monster they control.

3. Parasite Worm- Activate only when your opponent Summons a monster, Destroy it and inflict damage to your opponent equal to it's ATK.

4. Infinite Dismissal -Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.

Lee Kanker

Monster(s)

1. Infernal Flame emperor Lv 9 2000atk/1600def

2. UFO Turtle x3 Lv 4 1400atk/1200def

3. Little Chimera x3 Lv2 600atk/550def

4. Inferno Lv 4 1100atk/1900def

5. Spirit of Flames Lv4 1700atk/1000def

6. Solar Flare Dragon x2 Lv4 1500atk/1000def

7. Raging Flame Sprite Lv3 500atk/1000def

8. Ultimate Baseball kid Lv3 500atk/1000def

9. Fox Fire Lv2 300atk/200def

10. Twin-Headed Fire Dragon Lv6 2200atk/1700def

11. Charcoal Inpachi Lv1 100atk/2100def

12. Blazing Inpachi Lv4 1850atk/0def

13. Flame Cerberus Lv6 2100atk/1800def

14. Darkfire Soldier #1x2 Lv4 1700atk/1150def

15. Darkfire Soldier #2x2 Lv4 1700atk/1100def

16. Blackland Fire Dragon Lv4 1500atk/800def

Spell(s) & Trap(s)

1. Salamandra-A Fire monster equipped with this card increases its Atk by 700 points.

2. Burning Spear-A Fire monster equipped with this card increases its Atk by 400 points and decreases its Def by 200 points.

3. Molten Destruction-All Fire monsters gain 500 Atk and lose 400 Def

4. Axe of Despair-Raises selected monster ATK by 1000, when this card is destroyed send one card from your hand to the graveyard to return it to the top of your deck

5. Horn of the Unicorn-The equipped monster gains 700. When this card is sent from the field to the Graveyard returns this card to the top of the Deck.

6. Pot of Greed-Draw 2 cards

7. Premature Burial-Pay 800 Life Points to bring 1 monster in your Graveyard,Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster

8. Mystical Space Typhoon-Pick 1 Spell/Trap Card on the field and destroy that target

9. Backfire-When a Fire monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.

10. Call of the Haunted-Pick 1 monster in your Graveyard Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card

11. Jar of Greed-Draw 1 card

12. Dust Tornado-Target 1 Spell or Trap Card your opponent controls and destroy that target. Then you can Set 1 Spell or Trap Card from your hand

13. Trap Jammer-Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it

Marie Kanker

Monster(s)

1. Red-Eyes Zombie Dragon Lv 7 2400atk/2000def

2. Vampire Genesis Lv 8 3000atk/2100def

3. Vampire Lord Lv 5 2000atk/1500def

4. Pyramid Turtle x3 Lv 4 1200atk/1400def

5. Ryu Kokki Lv 6 2400atk/2000def

6. Pumpkin king of the ghost Lv 6 1800atk/2000def

7. Vampire Lady Lv 4 1550atk/1550def

8. Zombie Master Lv 4 1800atk/0000def

9. Mezuki Lv 4 1700atk/800def

10. Master Kyonshee Lv 4 1750atk/1000def

11. Spirit Reaper Lv 3 300atk/200def

12. Gernia Lv 4 1300atk/1200def

13. Reggenerating Mummy Lv 4 1800atk/1500def

14. Patrician of Darkness Lv 5 2000atk/1400def

15. Marionette Mite Lv 3 1000atk/1000def

16. Castle of Dark Illusions Lv4 920atk/1930def

Spell(s) & Trap(s)

1. Book of Life x3- Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.

2. Call of the Mummy- Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.

3. Call of the haunted- Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

4. Zombie World- All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.

5. Card of Safe Return- When a monster is Special Summoned from your Graveyard, you can draw 1 card

6. Monster Reborn- Special Summon 1 monster from either player's Graveyard to your side of the field.

7. Monster Reincarnation- Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand

8. Pot of Greed-Draw 2 cards

9. Tutan Mask- Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.

10. Giant Trunade-Return all Spells and Traps to the owners

11. Pot of Avarice x2- Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards

12. Return from the different dimsion- Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.

13. Cold Wave- Negate the activaction of trap or spell cards from your opponet

May Kanker (Rock Deck)

Monster(s)

1. Alpha the magnet warrior x3 Lv 4 1400atk/1700def

2. Beta the magnet warrior x3 Lv 4 1700atk/1600def

3. Gamma the magnet warrior x3 Lv 4 1500atk/1800def

4. Valkyrion the magnet warrior Lv 8 3500atk/3850def

5. Magnet Warrior Sigma Plus x2 Lv 4 1800atk1500def

6. Magnet Warrior Omega Minus x2 Lv 4 1900atk/600def

7. Conduction Warrior Linear Magnum Plus Minus Lv 7 2700atk/1300def

8. Megarock Dragon Lv 7 ?atk/?def

9. Summon Skull Lv 6 2500atk/1200def

10. Giant Soilder of Stone Lv 3 1300atk/200def

11. Guardian Sphinx Lv 5 1700atk/2400def

12. Rockstone Warrior Lv 4 1800atk/1600def

13. Sangan Lv 3 1000atk/600def

Spell(s)

1. Delta Attacker- You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn that this card is activated.

2. United We Stand- The equipped monster gains 800 ATK and DEF for each face-up monster you control.

3. Chthonian Alliance- Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.

5. Pot of Avarice- Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards.

6. Swords of revealing light- Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.

7. Magical Mallet- Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

8. Silent Doom- Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.

9. Monster Reborn- Target 1 monster in either player's Graveyard; Special Summon it.

10. Makiu, the magical mist- Target 1 face-up "Summoned Skull" or face-up Thunder-Type monster you control; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.

Trap(s)

`1. Release from Stone- Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.

2. Birthright- Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.

3. Call of the haunted- Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

Brad Shrewood

Monster(s)

1. Ancient Gear Gadjiltron Dragon Lv 8 3000atk/2000def

2. Ancient Gear Golem x 3 Lv 8 3000atk/3000def

3. Ancient Gear Beast x 2 Lv 6 2000atk/2000def

4. Ancient Gear Knight Lv 4 1800atk/500def

5. Ancient Gear Engineer Lv 5 1500atk/1500def

6. Ancient Gear Lv 2 100atk/800def

7. Catapult Turtle x 2 Lv 5 1000atk/2000def

8. Red Gadget Lv 4 1300atk/1500def

9. Yellow Gadget Lv 4 1200atk/1200def

10. Green Gadget Lv 4 1400atk/600def

11. Jinzo Lv 6 2400atk/1500def

12. Cyber Ogre x 2 Lv 5 1900atk/1200def

13. Metal Fish Lv 5 1600atk/1900def

Fusion Monster(s)

1. Ultimate Ancient Gear Golem Lv 10 4400atk/3400def

2. Cyber Ogre 2 Lv 7 2600atk/1900def

Spell(s)

1. Geartown- Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

2. Ancient Gear Tank- Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.

3. Ancient Gear Fist- Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step.

4. Ancient Gear Drill- Activate only while you control a face-up "Ancient Gear" monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck and Set it. You cannot use that Spell Card this turn.

5. Ancient Gear Castle- Face-up "Ancient Gear" monsters gain 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).

6. Ancient Gear Workshop- Add 1 "Ancient Gear" monster from your Graveyard to your hand.

7. Limiter Removal- Double the ATK of all face-up Machine-Type monsters you currently control, until the End Phase. During the End Phase, destroy those monsters.

8. Power Bond- Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).

9. Double Summon- You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.

10. Gravity Blaster- Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or if the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only.

Trap(s)

1. Negate Attack- Activate only when a target opponent's monster declares an attack. Negate the attack and end the Battle Phase.

2. Mirror Force- When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

3. Ultimate Offering- During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; Normal Summon or Set 1 extra monster.

4. Stronghold the Moving Fortress- Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control a face-up "Green Gadget", "Red Gadget", and "Yellow Gadget", this card's ATK becomes 3000.

5. Enchanted Javelin- Increase your Life Points by the ATK of 1 attacking monster.

Terry Van Bartonschmeer

1. Cure Mermaid Lv 4 1500atk/800def

2. 7 colored fish Lv 4 1800atk/800def

3. 30,000-Year White Turtle Lv 5 1250atk/2100def

4. Gogiga Gagagigo Lv 8 2950atk/2800def

5. Fiend Kraken Lv 4 1200atk/1400def

6. Great White Terror Lv 5 1500atk/1200def

7. Jellyfish Lv 4 1200atk/1500def

8. Kairyu-Shin Lv 5 1800atk/1500def

9. Flying Fish Lv 4 800atk/500def

10. Amphibian Beast Lv 6 2400atk/2000def

11. The Legendary Fisherman Lv 5 1850atk/1600def

12. Fortress Whale Lv 7 2350atk/2150def

13. Crab Turtle Lv 8 2550atk/2500def

14. Levia-Dragon - Daedalus Lv 7 2600atk/1500def

15. Ocean Dragon Lord - Neo-Daedalus Lv 8 2900atk/1600def

Spell(s)

1. A Legendary Ocean x5- This card's name is treated as "Umi". Reduce the Level of all WATER monsters in both player's hands and on the field by 1. All WATER monsters gain 200 ATK and DEF.

2. Fortress Whale's Oath- This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.

3. Turtle Oath- This card is used to Ritual Summon "Crab Turtle". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.

4. Steel Shell- A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

5. Salvage- Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.

6. Water of Life- Select 1 monster in your Graveyard, and Special Summon it in face-up Attack Position.

7. Surging-Wave Erosion- Destroy 1 face-up Field Spell Card on the field, and if you do, all face-up WATER monsters gain 500 ATK.

Trap(s)

1. Torrential Tribute- When a monster(s) is Summoned: Destroy all monsters on the field.

2. Tornado Wall- Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card.

3. Magic Cylinder- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

4. Dust Tornado- Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.

5. Bottomless Trap Hole- When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.

6. Mirror Force- When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Izzy Underwood

Monster(s)

1. Dark Sage Lv 9 2800atk/3200def

2. Dark Eradicator Warlock Lv 7 2500atk/2100def

3. Magician's Valkyria Lv 1600atk/1800def

4. Buster Blader Lv 7 2600atk/2300def

5. Breaker the Magical Warrior Lv 4 1600atk/1000def

6. Defender, the Magical Knight Lv 1600atk/2000def

7. Mystical Elf Lv 4 800atk/2000def

8. Dark Magician Lv 7 2500atk/2100def

9. Dark Magician Girl Lv 6 2000atk/1700def

10. Dark Magician of Chaos Lv 8 2800atk/2600def

11. Magician of Black Chaos Lv 8 2800atk/2600def

12. Skilled Dark Magician Lv 4 1900atk/1700def

13. Time Wizard

Fusion Monster(s)

1. Dark Paladin Lv 8 2900atk/2400def

Spell(s)

1. Black Magic Ritual- This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

2. Graceful Dice- Roll 1 six-sided die. The face-up monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase.

3. Second Coin Toss- As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.

Trap(s)

1. Skull Dice- Roll 1 six-sided die. The face-up monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.

2. Gife of Mystical Elf- Increase your Life Points by 300 points for each monster on the field.

3. Skill Drain- Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated).

Isacus Brown

Monster(s)

1. Gilasaurus x3 Lv 3 1400atk/400def

2. Kaitoptera Lv 4 1400atk/700def

3. Two-headed King Rex Lv 4 1600atk/1200def

4. Crawling Dragon 2 Lv 4 1600atk/1200def

5. Giant Rex Lv 4 2000atk/1200def

6. Uraby Lv 4 1500atk/800def

7. Trakodon Lv 3 1300atk/800def

8. Element Saurus Lv 4 1500atk/1200def

9. Megazowler Lv 6 1800atk/2000def

10. Balloon Lizard Lv 4 500/1900def

11. Black Tyranno Lv 7 2600atk/1800def

Fusion Monster(s)

1. Horned Saurus Lv 6 2000atk/1000def

2. Bracchio-raidus Lv 6 2200atk/2000def

Spell(s)

1. Fissure- Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)

2. Jurassic World- All face-up Dinosaur-Type monsters gain 300 ATK and DEF.

3. Big Evolution Pill- Tribute 1 Dinosaur-Type monster; this card remains on the field for 3 of your opponent's turns, and while it remains on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing.

4. Ring of Defense- Activate only when an effect of a Trap Card that inflicts damage is activated. Make the effect damage of that Trap Card 0.

5. Excavation Work- Send 1 card from your hand to the Graveyard. Draw 1 card.

6. Polymerization- Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fusion Monster Card, then Special Summon that monster from your Extra Deck.

Trap(s)

1. Ring of Destruction- Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK.

2. Magic Cylinder- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

3. Jurassic Heart- Negate the activation and the effect of a Trap Card that targets 1 face-up Dinosaur-Type monster you control and destroy it.

4. Jurassic Impact- Activate only when you have less Life Points than your opponent. Destroy all monsters on the field. Inflict 300 damage to each player for each monster they controlled that was destroyed by this effect. Both players cannot Normal or Special Summon until the end of your next turn.

5. Survival Instinct- Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed.

6. Hunting Instinct- Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand.

7. Fossil Excavation- Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.

Derek Thompson

Monster(s)

1. The Six Samurai - Zanji Lv 4 1800atk/1300def

2. The Six Samurai - Kamon Lv 3 1500atk/1000def

3. The Six Samurai - Irou Lv 4 1700atk/1200def

4. The Six Samurai - Yariza Lv 3 1000atk/500def

5. The Six Samurai - Nisashi Lv 4 1400atk/700def

6. The Six Samurai - Yaichi Lv 3 1300atk/800def

7. Enishi, Shien's Chancellor Lv 6 2200atk/1200def

8. Chamberlain of the Six Samurai Lv 3 200atk/2000def

9. Hand of the Six Samurai Lv 3 1600atk/1000def

10. Grandmaster of the Six Samurai Lv 5 2100atk/800def

11. Great Shogun Shien Lv 7 2500atk/2400def

Spell(s)

1. Mist Body- The equipped monster cannot be destroyed by battle. (Damage calculation is applied normally.)

2. Salamandra- A FIRE monster equipped with this card increases its ATK by 700 points.

3. Axe of Despair x2- The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; return this card to the top of the Deck.

4. Shien's Smoke Signal- Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

5. The A. Forces- All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control.

6. The Warrior Returning Alive- Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.

7. Emergency Provisions- Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.

8. Primary Seed (Made up card)- Reuse spell cards that you already used

9. Pot of Greed- draw 2 cards

Trap(s)

1. Waboku- You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.

2. Return of the Six Samurai- Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn