Me: Here is another Deadliest Warrior for you guys. Remember, don't flame me if I forgot something, because I'm not perfect. I DON'T OWN GEARS OF WAR OR WARHAMMER 40k!
The Gears
(Shows a Skull surrounded by a gear)
The legendary soldiers who take the fight to the Locust Horde.
The Kasrkin Commandos
(Shows a man dressed in Carapace armor)
The defenders of his majesty, the Emperor, protecting his worlds from attack.
WHO IS DEADLIEST?
To find out, the history of war and modern science collide, as former Navy SEAL Richard "Mack" Machowicz dives deep into the tactics of the warriors behind the weapons. Biomedical engineer, Geoff Desmoulins, applies twenty-first century technology to unlock new data on arsenals of the past. And ER physician, Armand Dorian, dissects the trauma, and reveals the physical and psychological traits that shaped these legends of war. This groundbreaking data, will be paired with historical research, and entered into an all-new digital combat engine.
Two legendary combatants will be resurrected, history will be rewritten, but only one will be crowned. . .
Deadliest Warrior
Welcome to the high-tech battle zone. Our experts prepare to unlock new truth to determine which soldier is deadliest. The Gears, or the Kasrkin Commandos
Dorian: For me, every match has to start with the tale of the tape.
Gears
Age: 35
Height: 5' 10"
Weight: 170 lbs
Armor: Magnetized steel plates
Kasrkin Commandos
Age: 25
Height: 5' 11'
Weight: 140 lbs
Armor: Carapace Armor
Armand: Both of these guys are elite soldiers, and their record has shown that. As far as health goes, both of these guys are at their peak of their abilities.
Mack: For me though, it's the warrior. What is the strategy and tactics they like best.
Geoff: For me this is going to come down to the weapons. We are, once again, testing ballistics weapons for the Gears against the firepower of the Kasrkin's laser weapons.
The new digital combat engine was designed by Robert Daly, a former Green Beret and designer of over 30 military based video games, including the Deadliest Warrior game. The combat engine will evaluate weapons data and over 100 X-factors, that are assigned values based on extensive historical research of each warriors life, tactics, and psychological profile.
Wielding the weapons for The Kasrkin Commandos is Aryk von Straln, a fellow author here on . He has commanded squads of these elite soldiers during countless campaigns.
Aryk: The technological superiority of the commandos will carry them to the top in this fight. We've got LASERS, and they've got bullets. I think I would want to be the one holding the laser.
The Commandos kick off the showdown with-
The Heavy Bolter
The Hellgun
The Hellpistol
The Power Sword
But our Gears expert is just as confident. Taking up arms for the Gears is Marcus Fenix, a former soldier of the COG army.
Marcus: So what? All those commanders are just a bunch of idiots with flashlights. We've got the right gear for the job.
The Gears fire back with-
The Mulcher Machine Gun
The Lancer
The Boltok Pistol
The Chainsaw Bayonet
The battle begins at long range as both teams unleash their rapid fire killing machine guns. The commando's will begin with a hybrid of a rocket launcher and machine gun. The Heavy Bolter.
Geoff: So what do you have for us Aryk?
Aryk: The Heavy Bolter is used extensively by both the Imperial Guard and Space Marines as an anti-personnel or, in the case of fortified defenses, an anti-infantry weapon. Commonly carried by a two man team of Guardsmen, one to carry the Bolter and the other the ammunition, and is deployed to deal with enemy infantry in the same manner as the WWII-era Browning .30 caliber machine guns. They fire larger caliber rounds than standard Bolters, possibly 1 inch caliber, but the same basic self-propelled (almost rocket-like) explosive ammunition.
Geoff: Well, since this is a two man gun, we are going to have one of Deadliest Warrior's experts help you operate the machine. Now, set up for you is a fortified position which is attacked by enemy infantry. Your job is to destroy as many targets as you can. You will be on the clock.
Aryk and his assistant are poise for the go signal.
Geoff: On THREE, TWO, ONE, SHOOT EM' UP!
Aryk dives into position as he and his assistant ready the Bolter. The targets begin to creep up the tracks toward the position. Aryk pulls the bolt back and pulls the trigger. Almost immediately, two of the foam targets exploded into nothing. Aryk swung the gun on its tripod, mowing down targets, when all of a sudden; three targets appeared to the right of the experts. Aryk and his assistant fumble with the bolter, trying to jockey it around to get a better firing position. It took them 45 seconds to get the gun to fire again, but when it did, the targets burst apart like they were nothing. TIME: 1 minute 56 seconds.
Dr. Dorian examines the results.
Armand: Well, I think you just proved how devastating those explosive rounds were. Each time you hit a target, boom, he's either dead or mortally wounded. Out of the twenty targets here you've got 15 instant kills, and five mortal wounds. This will also cause panic and disorder among enemy troops, which brings psychological warfare into account, which is an x-factor that we load into the simulator.
Marcus: Hold on though. When those targets popped up, it took you almost a minute to readjust your position. I've got a weapon that is not only more maneuverable, but it can also clear out targets much more rapidly than the bolter.
Geoff: Well, let's see if the Gears can even the score.
Marcus will fire back with the Mulcher, a descendent of the venerable Gatling gun.
Marcus: It uses a slightly smaller-caliber round, has 3 barrels instead of the 6 featured on the chain gun and, most notably, is mobile. It also makes use of a crank system to cycle the action and fire rounds. Designed for squad-level fire-support, the Mulcher possesses phenomenal firepower and a fire rate fast enough to keep an entire platoon pinned down. Concentrated fire from the Mulcher can prove dangerous to even larger Locust creatures, including Boomers and Reavers. Also, it shreds enemies to bits at close range, with it's rate of fire at about 25 rounds per second.
Geoff: Well the first thing I can see is that this is a much lighter gun, seeing as you can hold it on your shoulder like a bazooka. So let's head up to the range.
Marcus stands at the ready, with the Mulcher on his shoulder.
Geoff: On THREE, TWO, ONE, CUT EM' DOWN!
Marcus cranks the leaver on the machine gun, unleashing a hail of bullets on the targets. Bullet holes pepper the target torsos at an alarming rate. Two of the torso's exploded as the rounds tore through them. When the targets popped up on the right, Marcus didn't skip a beat. He faced the targets and made short work of them with his Mulcher.
Armand: Some people think that machine guns aren't accurate, but as you've shown us here, those people are dead wrong.
Geoff: What I like about this weapon is that you are more maneuverable with it, so I'm giving the edge to the Mulcher.
In Machine guns, the edge goes to the gears for the Mulcher.
Coming up, the blood will continue to spill as both teams unleash their rapid fire assault weapons. Kasrkin Commandos. The Gears. WHO IS THE DEADLIEST WARRIOR?
OK guys I'm doing this one a little differently. each chapter will feature a different weapon test leading up to the final battle. feel free to vote and tell everyone who you want to win and face the republic commandos at Back for Blood.
