Note: For originalities sake, I do not wish to use the main characters from any of the crossover sources. Instead I will be using concepts and plot ideas from each of the sources. Not the typical fan fiction, I agree, but I wanted to do something a little different.

Disclaimer: Some parts of the story, as you will find out, will intersect with some of the plot from the original shows. Note that I do not take credit for any intersections. My only creations are my characters. THAT IS ALL. I REPEAT, I do not take ANY credit for any parts of my story that have a direct intersection or coincidences with the actual stories that are being used in this story.


List of Super Humans

Watchers

Watchers have the ability to foresee the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are subject to frequent shifting.

Movers

Movers are powerful telekinetics who are trained to identify the specific atomic frequency of a given material and alter the gravitational field around it, usually causing the nearby air to appear warped. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating protective force fields in the air around them or to reinforce punches and other strikes to make them stronger.

Pushers

Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time, basically creating a personal army. A Pusher is able to make a person do anything the Pusher desires, even commit suicide. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is (for example, Henry Carver's eyes are rendered completely black, signifying that he is an extremely able and effective Pusher).

Bleeders

Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. While using this ability, their pupils turn into vertical slits, like a snake's, because of synthetic materials implanted in them to protect the blood vessels from the effects of their own ability. They are also sometimes known as Screechers or Screamers.

Sniffs

Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness.

Shifters

Shifters are psychics who can temporarily alter the appearance of an object by manipulating the patterns of light interacting with it. Once the illusion is established, it remains with the object for a short period of time. For example, a Shifter could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience and ability.

Wipers

Wipers are psychics who are skilled at either temporarily or permanently erasing memory, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory.

Shadows

Shadows are psychics who are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability, so it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.

Stitches

Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor for their ability.

Phasers

Phasers are psychics who can pass through solid objects by slowing down the molecules of the object in question. They can pass others with them as long as they are holding the person.

Porters

Porters are psychics who can teleport.

Changers

Changers are psychics that have the ability to shapeshift by altering their bone structure and DNA. Depending on the Changers level, they can change into different people, or be someone else from scratch. Very rare occasions, a changer can change into an animal, or an element (like water, steam, or change their skin into any type of material they can touch).