Constructive criticism is welcome. SpaceCowboy2013 made the original storyline for this, and I'm planning on finishing this fight.
Disney owns Star Wars, Microsoft owns Halo, that is all.
Enjoy
Timeline
2050 - As space travel becomes as common as air travel and the moon becomes covered in settlements, the four superpowers of the Earth, the United States, EU, People's Republic of China and the Russian Federation, along with the smaller space faring Nations of United Korea, Iran, Japan, India, Australia, Brazil, Argentina, and Egypt agree to form a single scientific body to explore and colonize the Solar system. These nations' space agencies are combined into one, headed under the United Nations and is coined the UNCA, the United Nations Colonial Administration.
2051 - With the Earth's population reaching 12 billion and still rising, the UNCA begins to terraform Mars, Saturn's Moons, and the Jovian moons, including Europa. The first orbital elevator begins construction and is finished in five years by the UNCA in Hawaii allowing massive amounts of raw materials to be moved into space. Another four elevators begin construction shortly after the completion of the Hawaiian tether, one in Cuba, one in Peru, Malaysia, and Mombasa, Kenya.
2069 - Mars is successfully terraformed into a lush green world with several large oceans and dozens of oceans, rivers, and lakes. The great colonization begins, with Millions of people settling the Martian surface and the first cities begin to appear. Extensive mining of the Asteroid belt begins.
2085 - With Earth's population rapidly still rising and the production of food and resources struggling to catch up, the four major superpowers ramp up cooperation through the UN. Artificial gravity is perfected and the technology soon revolutionizes space travel, allowing long trips to be undertaken without bone and muscle deterioration.
2095 - Hundreds of floating cities are built in Venus's upper atmosphere, allowing millions of colonists to settle there. The Population of Mars reaches 1 Billion and the total Human population throughout the Sol system reaches 20 billion. The UN and UNCA realize that the Human race must expand outside the Sol system, research into Faster Than Light travel begins.
2115 - Conflict sparks throughout the Sol system when a neo-Fascist movement, the Freiden, attack a UN Colonial Advisors on Io, one of Jupiter's many moons. The Freiden also retaliate against their Communist counterpart, the Koslovics, after years of being targeted. This marks the beginning of the Interplanetary War. Fierce fighting in the rainforests of South America erupts between UN, Koslovic, and Freiden forces.
2116 - The UN and UNCA establish the UNSC, the United Nations Space Command, the military arm of the UN, to combat the separatist Freiden movement. The UNSC mobilizes a massive armada to combat the secessionist space forces. The Earth's orbit becomes militarized as defenses are constructed. Luna (Earth's Moon) and Venus are also fortified. Terrorist attacks supported by the Freiden and Koslovics all over the globe lead the rest of the nations of the world to found the United Earth Government, uniting all of the nations of the Earth for the first time in history.
2117 - The first major Naval engagement between fleets in space takes place above Mars as the UNSC engages the Freiden and Koslovic Space Fleets in a heated three-way battle. Naval doctrine for the next several hundred years is defined as the UNSC defeats the Freiden and Koslovic forces in several battles that last for months with thousands of casualties on each side as the UNSC regains control over the atmosphere of Mars and its orbital facilities and space ports, as well as the planet's orbital elevators. However the Koslovic ground forces present on Mars had several ground to space laser batteries near Argyre Planitia, which were heavily defended, that kept the UNSC from landing a substantial amounts of troops. A UNSC Marine Lieutenant named Andrew White suggests that teams of elite Marines be dropped from warships waiting in orbit behind enemy lines via Human Entry Vehicles, or HEV pods for Short.
The ODSTs are born.
2118 - During a lull in the war, the ODSTs are applied successfully on the battlefield and the Koslovic line soon crumbled. The last remnants of resistance on Earth are crushed by the might of the UNSC, Mars is liberated soon after and the UNSC fleet, reinforced two fold, liberates the Jovian moons and the moons of Saturn. The Interplanetary War comes to a close after the Callisto Treaty, in which Freiden and Koslovic commanders surrender their arms to the UNSC.
2119 - The population of the Sol system booms after the Interplanetary War, which was much more devastating than the First and Second World War combined. This population boom, coupled with the famine caused by the Rainforest campaigns on Earth, caused the next decade to be very difficult to live in.
2132 - Two brilliant scientists named Tobias Fleming Shaw and Wallace Fujikawa lead a team of engineers and theoretical physicists developed the Slipspace translight drive. The drive is completed not long after. The Shaw-Fujikawa Drive works by creating a wormhole between normal space and slipsace, also known as Shaw-Fujikawa space and slipstream space. The wormhole acts as a shortcut realm, allowing long distances to be covered in a reasonable amount of time. The UEG soon tests the drive on a UNSC Destroyer, the Columbia.
The Columbia makes a short jump across the Solar system, proving the drive works and that FTL has been achieved, but also that inter-system jumps are dangerous as the Columbia is nearly trapped in the Ort Cloud.
2133 - The first probes equipped with a Shaw-Fujikawa drive reach one of the nearest star systems to Earth with a known terrestrial planet, Epsilon Eridani. The probes upon return bring back images that shock Humanity, an Earth like planet.
2134 - The first interstellar colonization ships leave Sol, lead by a titanic colony ship, the Santa Maria, which is escorted by dozens of slipspace capable UNSC warships, and head for the Epsilon Eridani system with several hundred thousand colonists in tow. The trip takes three days but the fleet arrives and soon colonizes the planet, which is named
Reach.
2140 - Colonization of the Alpha Centauri system takes place where the binary systems several rocky moons of a gas giant are terraformed allowing Colonists to settle , the system is named the Atlas moons with the largest of which is a planet called Pandora.
2150 - All of the systems with planetary bodies within forty light-years of Earth are colonized, creating what would later be known as the Inner Colonies. Many systems like Epsilon Eridani have several colonies within them. The UNSC begins to have more control over the colonization efforts as more and more alien fossils are discovered on several planets, allowing many to agree that a large military is needed just in case the possible first contact goes wrong. Humanity soon controls over 100 planets and Reach becomes a military hub second only to Earth as the population of the planet exceeds a Billion. The total Human population reaches 40 Billion.
2200 - Reach becomes the official headquarters of the UNSC, (though Earth still can act as headquarters). The first MAC (Mass Accelerator Cannon) gun is created, which accelerates a large slug using a linear system of magnetic fields coils down a long shaft, bringing the projectile to incredible speeds. Energy based weapons such as lasers become common and firearms begin to use either Metal Storm tech or Gauss tech to revolutionize weaponry. The UNCA is reorganized into the Colonial Administration Authority, or CAA, with a new military arm, the Colonial Military Administration, or CMA. The Office of Naval Intelligence, or ONI, is also founded.
2400 - The UNSC and UEG have expanded to over 900 worlds. The total population exceeds 120 billion. ONI claims to have discovered the remains of an advanced alien spacecraft, which little do they know is in fact a Covenant explorer ship. Expansion halts as the UNSC and UEG realize that protecting the Outer Colonies is difficult. Defenses on all of the worlds are expanded and increased.
2450 - The Insurrection begins due to unrest caused by the CAA's oversight of the Outer Colonies, leading to a gigantic build up in the UNSC as it finds itself surrounded by worlds in revolt.
2452 - Project Orion is initiated. ORION's goal is to create genetically and cybernetically enhanced supersoldiers to combat the growing threat of the rebels. 10 test subjects are chosen and 8 survive the augmentation. These soldiers come to be known as SPARTANS.
2492 - With the Insurrection still in full swing on the Outer Colonies, the next step of the ORION program goes forward, 100 children are "chosen" to receive extreme genetic augmentations. Due to improved augmentation procedures, all 100 survive, although some are left physically, but not mentally, inept.
The legendary Spartan IIs are born.
2525 - The Outer Colony world of Harvest is where first contact is made with an advanced space faring civilization known as the Covenant. They prove to be hostile, and war begins as a UNSC battlegroup is engaged by a Covenant Super-Dreadnaught, leaving seven UNSC warships vaporized and the Covenant ship destroyed. The Human Covenant War begins as Covenant ships begin to invade and glass parts of the world. The Battle of Harvest leads to a ceasefire between the UNSC and Insurrectionists. The UNSC receives emergency powers from the UEG until the war is over.
2526 - A large Armada of over 120 UNSC ships and thousands of Marines led by famed Admiral Preston Cole retake Harvest. The fleet engages a Covenant fleet of 65 ships and wins but at the price of 52 ships. The UNSC face Sangheili (Elites), Jiralhanae (Brutes), Mgalekgolo (Hunters), Yanme'e (Drones), Kig-Yar (Jackals), and Unggoy (Grunts) in combat as the UNSC ground forces, led by several Spartans, retake the planet. It is found that the Covenant's superior technology allow their ships to have a 1 to 2 ratio advantage over UNSC ships thanks to their energy shields and ship-borne plasma weapons. Three more battles will later take place elsewhere as both sides wrestle for control of the planet, the UNSC eventually abandoning the colony in 2528 to the Covenant, whom glass the entire surface.
2528 - After the loss of Harvest four more star systems and 20 more colonies fall to the Covenant. The UNSC initiates the newly written Cole Protocol, which entails destroying all data that could fall into enemy hands and lead the Covenant to Human controlled planets. Humanity massively fortifies all its worlds and throws all of its resources into total war.
2530 - At the battle of Sargasso, a young Admiral named Gregory White, a direct descendant of Andrew White, through use of what comes to be known as space guerilla tactics, defeats a larger Covenant force of 23 ships with a fleet of 12 ships by using a series of intricate traps, including nuclear mines, and using asteroids as cover to lure in parts of the Covenant fleet and defeat it in detail. The victory boosts sagging moral as Admiral White becomes a hero for humanity alongside of Admiral Cole, who two months later goes on an offensive with his fleet and retakes three star systems besieged by the Covenant. ONI manages to, thanks to a raid by Spartan II supersoldiers, capture a lightly damaged Covenant frigate and transport it to a remote outpost to be researched.
2531 - After the First Battle of Arcadia, the UNSC Spirit of Fire pursued the retreating Covenant forces to rescue the captured Dr. Ellen Anders. They reach Shield 0459, a Forerunner shield world containing unstoppable warships to be used to exterminate humanity. The crew of the Spirit of Fire uses the ship's FTL drive to destroy the planet. During the battle, Arbiter Ripa 'Moramee is killed by Sergeant John Forge. After reaching a safe distance, the Slipspace drive is overloading remotely, destroying the Flood infection and the fleet of Forerunner ships. The Spirit of Fire is set adrift through the vacuum of space.
2534 - The Covenant begins an offensive cutting deep into the Outer Colonies, the UNSC, outgunned, loses nearly 60 star systems and 100 worlds are turned to glass.
2537 - Seeing that the Covenant will likely reach the Inner Colonies within ten years and the fact that the UNSC is stretched too thin, Lord Hood, the UEG and UNSC HIGHCOM issue what comes to be known as the White Doctrine. The battle plan, drawn up by Admiral White (with help from Admiral Cole, Admiral Whitcomb and Lord Hood himself), calls for the evacuation of the remaining Outer Colonies and for the populations of the planets to be moved to the well-defended Inner Colonies. The plan calls for 75% of the remaining fleets in the Outer Colonies to be combined into two massive fleets under command of Admiral Cole and Admiral White while the remaining 25% of the fleet, under Admiral Whitcomb, assists in the evacuation effort and escorting the civilians to the safer Inner Colonies.
The two fleets would then engage in what could only be known as Interstellar Guerilla warfare as the two would lay intricate traps, using the abandoned worlds as what could only be called bait to lure the Covenant into traps and then pouncing with overwhelming numbers. The plan also calls for several more planets to act as Fortress Worlds which the fleets could use as midrange bases without traveling to the Inner Colonies and leading the Covenant there. The worlds that are chosen are the most populous of the Outer Colonies with the infrastructure necessary to do so, Arcadia and a world known as Midguard.
2540 - With the evacuation of the Outer Colonies complete, save for Midguard and Arcadia, the two fleets move to begin their work, destroying as many of the Covenant as possible while delaying the enemy's march towards the Inner Colonies and allowing the defenses to be further prepared and fleets upgraded and rebuilt. The two fleets begin to lay their traps and successfully begin to bleed the Covenant's forces by attacking supply worlds and luring battlefleets to abandoned worlds only to be destroyed by hidden mines and combined fleets in the hundreds of human ships. ONI research into slipspace jammer technology proves successful, allowing jammers to be placed around planets as to not allow anyone to perform intersystem jumps and forcing the Covenant to face defenses head on.
2543 - The Overlord defense system above Earth is completed, consisting of over 300 Orbital Defense Platforms and a fleet of nearly 2000 of the UNSC's most advanced ships just to defend Earth alone. The defenses of the rest of the Sol system consist of another 500 ships and another 30 Super MAC ODPs over Mars and 10 over Venus, with Each Colony of the Jovian and Saturn moons defended by 20 warships and various defense stations. The defenses of Reach are expanded as well to include 90 SMACs and a fleet of 650 Warships. All of the Inner Colonies begin to have around 10 SMACs to defend them and at all times at least a fleet of 50 ships.
2546 - Research into advanced technology captured by the Covenant proves to be fruitful as energy shields, the one thing that hampered the UNSC in space, are developed and installed on UNSC ships as fast as possible alongside many other advanced technologies. The Spartans become revealed to the public at large and are immediately seen as legendary heroes.
2547 - Arcadia falls to the Covenant, Admiral Cole and the remnants of his fleet escape to Midguard, the last line of defense until the Inner Colonies.
2550 - The fleets under Admiral White and Cole, having spent ten years successfully harassing the Covenant are pulled back to Midguard where they await the looming attack. The attack comes and the UNSC fleets, each once over 800 ships apiece, now have a combined strength of only 342 ships, only half of which have been refitted with shields , are forced to stand down over three times their number. Supported by Midguard's 23 Super MACs the fleets grind each other to scrap as half of Midguard is invaded by the Covenant ground forces while the UNSC fleet is reduced to 135 ships within three hours, the Covenant fleet reduced to around 300 ships and half of the ODPs taken out to enemy fire.
The battle turns into a stalemate as the valiant defenders hold their ground. Five battles take place over the next year as the UNSC is unable to send reinforcements due to the Covenant launching the awaited invasion of the Inner Colonies.
2551 - The UNSC manages to hold the Covenant at bay, losing only two star systems and ten worlds as the reinforced defenses and improved ships manage to drive the menace off in a series of hundreds of skirmishes. Any incursions on colonial soil are defeated by the combined UNSC ground forces.
2552 - A large Covenant Armada of over 800 ships, half of them being CCS battlecruisers, is detected heading towards Reach. The defenses are prepared as the colonists decide to all fight rather than flee. The UNSC fleet manages to hold their ground as the meat grinder rages for weeks as both sides send reinforcements almost continually.
The defenses manage to hold together and Reach is saved. Curiously, a Covenant assault carrier that was acting as the fleet's flagship goes on a random jump towards the middle of uncharted space away from the Inner Colonies after receiving strange signals from beneath the surface of Reach. A UNSC ship, The Pillar of Autumn chases after the ship with one of the now 32 surviving Spartan II supersoldiers, John - 117.
2552 (Mid) - The Events of Alpha Halo transpire.
Operation First Strike is carried out by 10 Spartan IIs led by the Master Chief. The strike force attacks and destroys a Covenant battle station and a fleet of 500 ships, set to be apart of the invasion force of Earth, with a NOVA bomb. The Spartans uncover the coordinates of four heavily populated Covenant worlds. This leads to what is known now as the Great Counter Offensive. An ONI force of prowlers delivers a deadly package to each of the planets, a NOVA bomb, killing billions of Sangheilli and other Covenant species and turning four worlds into asteroid fields. This was followed up by the first UNSC invasion of a Covenant World, though it was a small colony, the Covenant was about to get a taste of their own medicine in genocide.
2552 (Late) - A small fleet of Covenant ships led by the High Prophet of Regret jumps into the Sol system. The First Battle of Earth takes place as the Covenant force is slaughtered by the Home Fleet and the Overlord SMACs with minimal losses. However one Assault carrier manages to slip through the defenses by using its fellow ships as a shield and lands forces in the tether city of New Mombasa. The Battle of New Mombasa takes place as Regret flees via an atmospheric jump, causing widespread damage to the city and nearly destroying the Orbital Elevator. the Master Chief on board the UNSC Frigate In Amber Clad commanded by Miranda Keyes manages to give chase.
The events of Delta Halo transpire, as the Covenant civil war, otherwise known as the Great Schism, breaks out.
Early 2553- The Second Battle of Earth takes place when Covenant Loyalist forces launch an all out attack on the human homeworld. The battle rages as the UNSC holds the Covenant at bay. The defenses of the Sol System and Earth prove to be nearly unbreakable, though casualties are high on both sides. During this time the Covenant Separatists, led by the Sangheilli, form an Alliance with Humanity as battles rage across Covenant and former Covenant space. The Prophet of Truth, having evacuated the Covenant capitol city ship of High Charity via the Forerunner Dreadnaught, and armed with the code obtained from Delta Halo and Regret, heads to the Battle of Earth.
2553 - The Third Battle of Earth transpires as Truth and a fleet of thirty Covenant Capitol ships penetrate the defensive lines over Earth by using the Dreadnaught as a Shield to reach the surface of Africa. There the small fleet, constantly under attack from UNSC ground forces, vaporize Lake Victoria and excavate a gargantuan Forerunner facility that acts as a portal to the Ark, the control station to fire all of the Halos at once. Truth and his fleet slips through the portal as the Sangheilli and Humans soon give chase. Truth is defeated, as is the Gravemind and the Flood. When the Master Chief, Miranda Keyes, Sergeant Johnson, and Arbiter Thel Vadamee, activate the re built Alpha Halo and escape using the UNSC Frigate Foreword Unto Dawn through the Portal. .
The Human Covenant War came to an end, leaving the UNSC as well as the Sangheilli and other Separatists victorious, though pockets of Loyalist resistance and fleets remain and Several Prophets did survive the destruction of High Charity. The Brute homeworld of Diasic and the Kig-Yar homeworld of Eayn however remain firmly in Covenant Loyalist control. The 28 year long war costs humanity 23 Billion civilian casualties, millions UNSCDF personnel , and all of the Outer Colonies not burned by the Covenant or ruined by Admiral White's Guerilla campaign save for Midguard, around 451 worlds in total.
2554 - The UEG signs a defensive pact with the Sangheilli and begin to rebuild the ruined Outer Colonies and resettle the unscathed colonies, with most of the Inner Colonies remaining intact, where 80 percent of the human population was either concentrated of fled to during the war allowing the re-colonization efforts to proceed swiftly. A cure for AI-rampancy is also found.
2556 - The Great Schism continues on as Sangheilli fleets engage the Loyalists in short border skirmishes. The Sangheilli, believed to have lost the technical expertise to create new ships and technology thanks to the Prophets, proves that the opposite is correct, and begin to design and manufacture their own weapons and equipment. Though the peace and alliance between the Sangheilli and the Humans is still set in stone, many Humans begin to keep an eye on their decade old enemy turned friend as a result of their military expansion.
2557 – The UNSC stumble upon the Forerunner shield world of "Requiem." It is here that they awaken The Ur-Didact and his army of Prometheans, Forerunner warriors converted into digital intelligences. The UNSC Infinity and its Spartan 4s get their first real field test. UNSC forces battle against the Prometheans on Requiem for months, eventually forcing the Didact to withdraw far away from known space, and crushing Jul 'Mdama's Covenant Remnant forces.
A giant shockwave comes to the Humans and their allies. A Forerunner, The Librarian, revealed that the Humans are the rightful "Reclaimers" of the old Forerunner Empire and the Mantle of Responsibility. This revelation is accompanied by the location of key Forerunner planets, including their advanced shipyards via the Janus key. The advanced shipyards would greatly enhance the UNSC's ability to rearm themselves. However, trying to gain access to Forerunner designs have resulted in failure, time and time again, but that doesn't stop the UNSC from attempting to reverse engineer Forerunner technology.
2558 - The construction of the GUARDIAN Early Warning Sensor Net, first begun in 2555, is completed. This wall of sensors placed on the edge of UNSC space allow humanity to have early warning of any activity or ship heading or near the "border" of Human space.
2560 - The UNSC is quickly recovering from the war, when GUARDIAN sensor 231 detects an anomaly on the very edge of its range. Upon closer review it is discovered that the signature is that of a ship, albeit of an unknown design. An ONI prowler is sent to investigate. When the Prowler Night Owl arrives at the location, it is found to be a ruined hulk of a derelict warship. Upon further investigation it is found to be a ship that is run mostly by robots, most of them armed. However, the few beings that appear to be the controllers of the ship are of a species unknown to the UNSC or Covenant Separatists. As the AI's of ONI decrypt the computer banks of the ship, the UNSC learns that the galaxy is much larger than they believed. The ship belongs to a faction named the Confederacy of Independent Systems involved in a war with a large interstellar power, calling itself the Republic. What is even more shocking is the fact that the rest of the galaxy seems to be heavily populated with other humans as well.
The UNSC sends out teams to explore the galaxy and gather information. They discover the history of the Galaxy, the Jedi, the Republic, and the war, called the Clone War, which appears to have broken out only months ago. The UNSC inexplicably learns that though it is small, its comparatively highly developed colonies, along with a large, well trained, equipped and experienced military, only coupled with the large defenses as a result of the Covenant War, would be a major power in the Galaxy. However, as the information begins to spread to the public, it is decided that the UEG would stay out of galactic affairs until the current war is over. The existence of the UNSC and UEG is revealed when a Republic cruiser with a Jedi Knight, named Anakin Skywalker, on board jumps into one of the systems where a Guardian station is, apparently in search of the very ship the UNSC found.
The UEG is forced to initiate contact. UEG ambassadors make formal contact with the Republic, though exact locations of UEG planets are withheld and the UEG agrees to limited trade.
The Republic (after seeing that the UEG is a well-organized power and witnessing the UNSC fleet that made contact) immediately try to coerce the UNSC into joining them in their war against the CIS, which to the surprise of the Chancellor and the Jedi, they adamantly refuse to get involved. The presence of a galactic power in the Unknown Regions, (the spiral arms of the Milky Way) stirs up great interest in the galaxy. Trinkets of Terran technology begin to appear on worlds, and as they are analyzed by both the Republic and CIS. Their discoveries lead the intelligence communities of both factions to presume that the UNSC would be a major military power, though the exact power and size is completely unknown, this leads to nothing more than both sides trying even harder to jockey the UNSC into joining their cause.
ONI Operatives, under orders to discover the truth behind the Clone Wars, which many Terrans found despicable, because the Republic's use of Clones is seen as nothing more than slavery, learn that the entire Clone wars were nothing more than a very complex conspiracy supported by ex-Jedi and what is believed to be high ranking members of the Republic government, though their identities are unknown. The UEG immediately isolates itself from the Republic. As the Clone War rages on, the CIS begins to slowly deteriorate as many elements of the CIS call to the UEG for aid. The UNSC begins to provide medical aid to the CIS. This leads to create great tension with the Republic as the UN begins to secretly provide intelligence to the beleaguered CIS remnants and prepares for war, though it has been for the past year.
2560 (Late) - The UEG/Republic War begins when a Venator class star destroyer fires on a UNSC Frigate and a UNSC Aid Ship it claims to be providing support to CIS forces on Kashyyyk, destroying the Aid ship and damaging the UNSC Frigate, though the UNSC ship manages to destroy the bridge of the Venator.
2561 (Early) - Present
UNSC Equipment
MA6D Assault Rifle - First adapted in 2431 this rifle shares many looks with the older and conventional rifle the MA5 series as well as being around the same size. However the overall appearance is where the similarities end. The weapon has a unique three barrel layout where the barrels are arranged in a triangle inside the barrel shroud as the weapon uses a firing system known as Metal storm technology to use an electrical charge to ignite the propellant of a 7.62mm tungsten round which, along with each bullet's propellant, is stacked end to end with about 12 rounds in each barrel (36 rounds total). The initial problems with MS tech were overcome as the first round has a 10 inch barrel and due to a radical advance in gunpowder which allows for much higher velocities with smaller quantities .The accuracy and muzzle velocity is dramatic, with an accurate range of 700 yards and a muzzle velocity of 1840 m/s (more than double the MA5 series, at hypersonic velocity), and accuracy only improves the more rounds are spent as the barrel length each new round in each barrel has to travel increases. Though the Metal Storm firing system allowed for incredible rates of fire, the firing rate is toned down to that of 750 rounds a minute. All rifles come standard with an under slung 40mm grenade launcher and the D model has, as well as iron sights a holographic red dot sight atop the ammo counter and the miniaturized targeting computer for users lacking a targeting interface. This weapon is known to be able to drain or penetrate standard Sangheilli Energy shields in 4 to 6 hits.
BRM-99 Stanchion II Gauss Rifle - The original M99 Stanchion Gauss rifle was a sniper rifle that served throughout the 2400's and into the Covenant War. However the UNSC realized that it needed a weapon halfway between the range of a sniper rifle and the MA6 with power also halfway between the two. Gauss technology was in use long before 2538 when this weapon was introduced, but the Stanchion II revolutionized weaponry. Helped along with technology reverse engineered from captured Covenant weapons the BRM is a fully contained Coil Rifle in the size of a Battle Rifle, albeit a bit bulkier. Though it sacrifices fire rate for power, the weapon's 8mm tungsten slugs can take out almost anything on the battlefield in as little as one hit with its muzzle velocity of 3,600 m/s and the magazine can hold up to 70 slugs. The weapon looks similar to the long retired BR-55 battle rifle, but with the smooth features of a MA6 and DMR thrown in. The battery of the weapon is contained in a small magazine like pack attached to the weapon in front of the trigger guard which gives enough power for 1000 fully charged shots, after which the battery is simply ejected like a mag and replaced with a new battery. The weapon comes with a 2x and a 4x magnification scope with full thermal and night vision capabilities.
AA-22 Automatic Shotgun - As the name suggests, this weapon is the distant offspring of the vaunted AA-12 Automatic Shotgun. This weapon fires 10 12 Gauge rounds from a standard magazine or 30 from a drum magazine at a rate of 300 rounds a minute.
MGS-953 Squad Light Machine Gun (SAW) - A typical Squad of 5-10 men carries two, and the firepower this gives them makes Hunters second guess charging into battle. This weapon is a far more streamlined and futuristic weapon than the original SAW hundreds of years ago, but it serves the same purpose. With an ammo drum full of 100 7.62 mm rounds, this weapon spits them out at a rate of 1000 rounds a minute at an accurate range of 350 yards and at 1,000 meters a second. This weapon's purpose is to lay suppressive fire very fast.
M-51 Armor - The latest in personal UNSC armor technology introduced in 2430, the M-51 can trace its roots to the Future Force Warrior systems and Mechanical exoskeletons employed by the United States in the 21st century.
Using reactive carbon nano tubes built into the arms, back and leg pieces of the BDU the M-51 suit allows for the wearer to carry far more weight into combat, run at burst of up to 20 mph in full Battle Gear, and lift three times their weight. The armored plates, made up of carbon ceramics and composite titanium A plates, are highly resistant to small arms fire up to 12.7mm and can withstand up to five direct hits from Covenant Plasma rifle blasts. Troops also carry an attachable re breather and mask for limited EVA operations or in case of emergency decompression on a ship.
The M-51 exo-suit carries an onboard shield generator which is capable of taking dozens of hits from energy weapons. ODSTs use an M-51 variant, the M-62, which is more durable, and allows the user to fall from high orbit and survive, but with the likely chance of ending up with severe injuries.
Miscellaneous – The UNSC has many old weapon systems still in service, such as the M6 Magnum series, the M7 SMG, and the M90 shotgun among others.
UNSC Vehicles
M20 Combat Vehicle 'Warthog' - Introduced in 2500, the upgrade of the older M12 Warthog, the M20 has a more powerful engine, stronger armor, and a rear-mounted 20mm auto cannon, as well as . It has multiple variants, such as a troop transport, a command center, and an ambulance, but mainly functions as a fast reconnaissance vehicle. It is equipped with a small shield generator that can protect from threats long enough for the M20 to withdraw.
M38 APC 'Panda' - Rolled off the assembly line in 2530, The 8-wheeled M38 armor personnel carrier ferries troops to and from the battlefield. It can protect against all small arms fire and can take multiple hits from directed energy weapons. It has a M46 Vulcan LAAG mounted its roof. It has proved to be a versatile weapons platform, being used for multiple roles, such as anti-air, logistics, and a mortar carrier. It is equipped with composite armor plating and a shield generator that enhances its capacity in dealing with mines, shrapnel, etc. An active defense system also defeats mortar rounds, rockets, and even tank shells.
M43 IFV 'Boar' - Introduced alongside the Grizzly II, the tracked M43 IFV keeps troops protected and carries them to the frontline, and supports the infantry in combat. It was designed to keep up with the M1000 Grizzly II MBT, which it is easily capable of. It is armed with a 30mm auto cannon, a 40mm grenade launcher, and an ATGM launcher. It is equipped with a shield generator that aids in protecting against all battlefield threats alongside its composite plating. It is fitted with the same ADS as the M38.
M1000 MBT 'Grizzly' - Based off the venerable Scorpion, the original Grizzly Variant had two 90mm high velocity cannons and a flamethrower with a more powerful engine and thicker armor. The Grizzly II was introduced in 2531 and became the most powerful tank ever created by modern Humanity. The Grizzly is armed with a 125 mm Gauss cannon, two 50 cal machine guns, a flame thrower and two 25mm light anti-air guns, or LAAGs, mounted on the side of the turret, which like its predecessors is towards the rear of the tank more and is slightly flatter as well and is lower towards the main hull. The armor is far thicker, and further increased by its angled plating, and the titanium-ferrite armor and composite Chobham plates can withstand numerous hits from Hunter assault cannons and several direct hits from a Wraith, as well as dozens of hits from conventional cannon shells. Another feature is that the armor is smoother, with curves in certain areas. It is additionally fitted with the same ADS as the M38. The far sleeker tank uses a fusion reactor to power the beast to speeds up to 60 mph.
Miscellaneous – Miscellaneous UNSC vehicles include the Mongoose, and the dozen or so types of trucks used for transportation and logistics.
UNSC Aircraft
FS-837 Starfighter 'Falken' - Replacing the venerable Sabre fighter, which was adapted in 2531, the Falken is a giant leap forward in fighter technology. Under half the size of the Longsword, the Falken is faster and far more maneuverable. Designed with a long dagger nose and a fully enclosed cockpit that uses view screens, called a COFFIN system, to give the single pilot a 360 degree view, the fighter had a deadly swept forward wing design with two large omni directional thrust capable engines that allow the Falken to flip over and spin on its axis for better angles of attack during dogfights, a deadly advantage. Also having two inward swept tailfins and two canards in front of the wing, the Falken is just as deadly and capable in a dogfight in atmosphere as in space. It is armed with two 50 mm cannons, as well as a pulse laser and up to 20 missiles for dogfights as well as hardpoints for anti-ship missiles and bombs.
Miscellaneous – The UNSC operates multiple miscellaneous aircraft, such as the old AV-14 Hornet, to the newer AV-49 Wasp.
UNSC Starships
Andraste Class Frigate - The Andraste Class is the result of the gradual evolution of UNSC warships through the Covenant War. Fazed into service alongside older frigate classes as early as 2348 and gradually replacing them, the Andraste incorporates all of the lessons learned from engaging the Covenant and all the technology the UNSC could pack into it. Though having the overall classic look and profile of UNSC Frigates, the Andraste class looks less skeletal, looking a little more bulky due to an extra foot of armor and more weapons.
Length- 489 meters
Hull- 3 feet of Titanium A battleplate
Defenses - Mk III Shield Generator, ECM and ECCM
Armament
- 1 MAC Gun (600 ton shell at 30,000 km a second)
- 2 Single Particle Cannon mounts on the rear of both of fighter bay sponsons
- 40 Archer Missile Pods (30 missiles per pod)
- 4 Shiva Nuclear Missiles
- 20 Fury Nuclear Missiles for Plasma Interception
- 12 50mm Helical Railgun CIWS
- 4 Kilowatt level anti-ship pulse lasers
- 5 twin 100 mm Defensive railguns
- 10 Missile Defense Lasers
Complement
- 8 Falken Space Superiority Fighters
- 1 Company of Marines
Heart of Midlothian Class Heavy Destroyer - Developed from experiences during the Covenant war, this class of destroyer came to represent the new standard for UNSC destroyers. These ships prove a match for larger ships with their heavy armament and thick armor.
Length - 535 Meters
Hull - 2 meters of Titanium A battleplate
Defenses - Mk III Shield Generator, ECM and ECCM
Armament
-2 Mac Guns
- Three Particle Cannons
- 38 Oversized Archer Missile Pods
- Six Anti-Ship Kilowatt level lasers
- 6 Shiva Nuclear Missiles
- 18 50mm Helical Railgun CIWS
- 6 Defensive 100 mm Railgun Mounts
- 10 Fury Tactical Nuclear Missiles for Plasma Torpedo Interception
Complement
- 8 Falken Space Superiority Fighters
- 1 Company of Marines
Marathon Class Cruiser (Refit) - These Cruisers held the line against the Covenants superior firepower successfully in the early years of the Covenant War. A force to be reckoned with before their refits with new technology like shields, they only became even more powerful.
Length - 1195 Meters
Hull - 2.1 meters of Titanium A/ Vandanium Battleplate
Defenses - Mk III Shield Generator, ECM, ECCM
Armament
- 2 Heavy MAC guns (900 ton slugs at 1/10th the speed of light, 30,000km/sec)
- 8 Dual Partical Cannons
- 70 Archer Missile Pods (30 per pod)
- 17 Anti-ship kilowatt lasers
- 10 Shiva Nuclear Missiles
- 60 50mm CIWS
- Missile Defense Lasers
- 20 Dual Defensive 310mm Railguns
Complement
- 4 Longsword Heavy Fighters
- 30 Falken Space Superiority Fighters
- 10 Pelicans
- 1 Battalion of Marines
Warlock Class Battle Cruiser - By 2535 it had become apparent that although the Marathon class cruisers that preceded it were no doubt very powerful, they just were not powerful enough. Though the UNSC could build them at the various shipyards at Reach, Earth, Mars and about a dozen other Inner colony shipyards at a pace of about 80 a year, they needed a ship that was more powerful and could easily be adapted to take on the new technologies the UNSC was developing.
As such the Warlock was born.
At a length of 1502 meters and armed with the most advanced weapons the UNSC has at its disposal, these ships are a force to be reckoned with.
Length – 1502 meters
Defenses - 2.3 Meters of Titanium A / Vanadium Composite Battleplate, Mk III Shield Generator, ECM, ECCM
Armament
- 2 Heavy MAC Guns
- 1 standard MAC
- 12 Dual Partical Cannon mounts
- 30 anti-ship pulse lasers,
- 100 Archer Missile Pods (30 apiece)
- 10 Shiva Nuclear Missiles
- Various other Nuclear armaments, usually tactical mines or Smaller Plasma intercepting missiles
- 40 100 mm Railguns for close combat
- 100 strategically placed anti-missile pulse lasers
- 80 50mm CIWS
Complement
- 60 Falken starfighters
- 10 Longsword bombers
- 40 Pelicans.
- 2 Battalions of Marines
Concordia Class Heavy Carrier -
Designed as a replacement for both the Firefly class carriers and the remaining Trafalgar class Supercarriers, the Concordia's heavy anti-ship armament and armor (for a carrier) allows the ship to take on Covenant capitol ships on its own right, allowing its fighters and bombers to focus on their mission rather than having to defend the carrier.
Length - 3124 meters
Defenses - 1.2 Meters of Titanium A/ Vanadium Composite Battle Plate, Mk III Shield Generator, ECM, ECCM
Armament
- 1 Mark II Energy Projector
- 1 Heavy MAC gun
- 6 Particle Cannons, (2 per turret)
- 300 Archer Pods (30 missiles per pod)
- 10 Shiva Nuclear Missiles
- 40 100 mm Railguns for close combat
- 30 Flak Cannons
- Anti-Missile Pulse Lasers
- 210 50mm CIWS
Complement
250 Falken starfighters
120 Longsword Bombers
Up to a Division of Marines and their equipment
Able to hold two Corvettes internally or 10 extra Landing Craft for Marine Forces
Medusa Class Battleship -
The design for these powerful ships were originally produced a year before the start of the Covenant war. These ships until the UNSC managed to replicate Covenant shield tech were the only ships that were able to take on the largest Covenant warships. Numbering only around 50, the powerful ships are the pride of the UNSC fleet, a fact that they earned through battle during the war.
Defenses - Up to 3 Meters of Titanium A / Vanadium Composite Battle plate, Mk IV Shield Generator with Smaller Back Up, ECM, ECCM
Length - 2,900 Meters
Armament
- 2 Mk II Energy Projectors In turrets on lateral surface
- 4 Heavy MAC guns
- 34 Dual Particle cannons
- 600 Archer Missile Pods (30 Missiles per pod)
- 30 Shiva Nuclear Missiles
- 50 Flak Cannons
- 115 100 mm Railguns for Close Combat
- Anti-Missile Pulse Laser Defense Net
- 180 50mm CIWS
Complement
- 100 Falken starfighters
- 20 Longsword Bombers
- 1 Brigade of Marines
UNSC FACTS
UNSC Population- 120 Billion, rising due to a baby boom
UNSC Controlled Worlds - 950
Inner Colonies - 180 colonies (but contains 70 percent of population). Reach has a population of 7 billion and Earth has a population of 25 Billion.
UNSC Military Manpower - 5 Billion Active Duty Personnel
UNSC Reserve Forces in Various Colonial Defense Forces - 1.2 Billion
Conscription Ready - 16 Billion
UNSC Fleet Strength
~50,885 Combat Vessels (not including ONI Prowlers or Rumored Stealth Ships)
- 3,000 Support Ships (not including fleet tenders)
- 1,500 Cradle Class Mobile Repair and Refit Platforms
- 500 Mobile Construction Yards
- 500 Planetary Assault Platforms (Modified Repair and Refit Platforms)
- 1,000 Various Hospital Ships
- 300 Phoenix Class Colony Ship Refitted for Planetary Assault roles
- 7,000 Gladius Class Corvettes
- 6,000 Mako Class Corvettes (Being superseded by the Gladius class and future designs)
- 5,000 Andraste Class Frigates
- 5,000 Halberd Class Destroyers
- 5,000 Heart of Midlothian Class Heavy Destroyers (700 more under construction) - New fleet doctrine calls for a step away from the lighter Frigates to purpose built Destroyers
- 4,000 Paris Class Heavy Frigates
- 4,000 Autumn Class Heavy Cruisers (All older Halycon Class Cruisers have been refit and upgraded to the specifications of this Class)
- 3,000 Stalwart Class Light Frigates
- 3,000 Anlace Class Frigates (Able to be held inside Infinity Class Supercarriers)
- 3,000 Strident Class Frigates (Able to be held inside Infinity Class Supercarriers)
- 2,640 Marathon Class Cruisers
- 2,000 Charon Class Light Frigates
- 1,100 Warlock Class Battlecruisers
- 1,000 Valiant Class Super Heavy Cruisers
- 1,000 Hillsborough Class Destroyers
- 500 Vindication Class Light Battleships
- 300 Gorgon Class Heavy Destroyers
- 200 Concordia Class Heavy Carriers
- 75 Medusa Class Battleships
- 40 Infinity Class Supercarriers
- 30 Poseidon Class Light carriers
- 20 Epoch Class Heavy Carriers
- 20 Orion Class Assault Carriers
- 10 Punic Class Supercarriers (8 built, three lost in Covenant War, One replacement under construction with another planned)
