Chapter 1-
Speed Spell-Speed Storm
Is there a boundary that prevents you from reaching what you want?
Most of humanity uses only a fraction of their true power. Do you wish to unleash your limiters? I offer you an opportunity to do so with teachings of an ancient wisdom. No payment for the first meeting.
If you are interested, send Mister Fate a description of your problems, and a private meeting will be arranged.
Kyo copied the address bar. Only spam, he thought, pasting it to his blacklist. After checking all the remaining messages, he found the message he had been looking for. One of his friends had planned to watch the the Duel Runner finals together. Normally, he would pass the opportunity, but this was one of Amane's duels. Closing his computer, he rose to his feet, not noticing the clicking sound from his leg. He was already used to the weird sound of his mechanical leg.
In the accident, something had fallen atop his leg, burning and breaking it beyond all repair. Amane will visit tomorrow, so better check everything. His little sister had been the hardest to convince of his well-being.
?
Your meeting with Mister Fate has been arranged.
The woman read the rest of the message. In addition to all the typical details, such as time and location, it had an interesting part in the end.
Your problem may seem impossible to cure, but Fate can change it. Take the mentioned object with you to the meeting, and prepare to use it.
Well, that is interesting. It's worth a try!
Duel Runner.
Welcome to the Duel Runner, the first but hopefully not last, Official Riding Duel tournament. Today, our to finalists will be competing for a great reward and etrnal glory. Unless they crash and burn! Fingers crossed that will not happen again, the first incident was bad enough.
But on with the show! We have the Master of the Arcanight, Tanaka Amane facing the Warlord, Oshiro Kenji. The D-Wheel Kenji is using might look a little fragile, but it is Scrap Phoenix quality, so no need to worry about that.
Amane looked at the opponent, agreeing with the description. The wheel was was constructed of different colored parts, which were fused together with haphazard connections. The builder was likely insane, but also a genius. All the parts were securely fixed together, and singular parts were painted in split colors to create an illusion of random parts.
Both of our duelists are ready to start. The race begins with a count of three, and the first to complete a turn gets the right to go first! 3…2..1..Start!
Amane activated her D-Wheel autopilot, pressing the pedals at the same moment the starting light lit up. Kenji did the same, overtaking her. That thing is fast! The man leaned forward , drawing a
[K: 4000 LP, SPC 0] [A: 4000 LP, SPC 0]
I set a card face-down, and Summon my Marauding Captain (1200 ATK). And with his effect, I Special summon Warrior Lady of the Wasteland. (1100 ATK) Turn end. The announcer continued his explanation: And with every turn change, both players will gain a Speed Counter These counters allow players to play spells, but beware. For each 1000 points you lose, you lose a counter!
Drawing a card, Amane set two cards. I summon Arcanight Empress (1300 ATK) in attack mode, and attack Marauding Captain. A faceless ghost with long hair appeared, floating towards the Warrior. It ignored the weapon, putting hands on the neck of the opponent and squeezing. [K: 4000-100=3900]
And with that attack, Amane takes the life lead. However, that might not be what she wants. Kenji looked at his cards, before picking one. I set one more card and activate Speped Spell-Angel Baton.
After drawing and discarding, he held up another card. Next, I Tribute Summon Masked Knight LVL 5. (2300 ATK) The ghost in front of Amane lashed out, destroying one of her face-downs. Empress destroys one of my cards whenever you summon a monster. But the destroyed card was Dark Coffin, so either you lose your Knight or a random card. A magical hand appeared above Kenji, pointing at a card in his hand. He slid it to his discard slot, looking at the girl moving steadily next to her. Time for you to lose speed! I use the effect of my monster to deal 1000 damage to you.
The knight lifted its blade, but a bolt of Divine Wrath hit the lifted sword, destroying the monster. His monster gone, Kenji set the last card in his hand.
[K: 3900 LP, 3 SPC] [A: 4000 LP, 3 SPC]
At the start of your turn, I activate my Call of the Haunted to resurrect Warrior Lady of the Wasteland (1100 ATK) With the arrival of a new monster and no other cards in play, Empress vanished from sight. I set one card and summon Arcanight Magician (1100 ATK). Next, I attack with it. The robed creature cast a spell of light, healing Kenji [3900+500=4400] And since you have more life than I do, Magician doubles his attack points (1100+1100=2200 ATK) The robes vanished, revealing blackened skin and a masked face. A black drill of energy pierced the defending warrior. [K 4400-1100=3300 LP, 3-1=2 SPC]
Healing and hurting at the same time! But with the destruction of that monster, he is now allowed to search his deck for a low-power Warrior. A Silent Swordsman LVL 3 hopped out of the vortex as Amane sped past Kenji. I have no cards against the things, so I have to end my turn. The monster begun to grow up as the turn switched. And now the weak warrior evolves to LVL 5 (2300ATK) But the final form will stay locked unless it attacks directly! Kenji set the drawn card alongside his other card, calling an attack. Healing rain descended on him as the Magician was cleaved in half.
[K: 3300+500=3800, 3 SPC] [A: 4000-1200=2800, 4-1=3 SPC]
The Speed Counters were evened out by that assault! But remember, the Arcanight specialize at reversing bad situations. Passing a corner again, Amane managed to maneuver before Kenji. That wheel is is faster than mine, but unable to make sharp turns. Now, she had an advantage. Her attacks would move in opposition to the track direction, which meant that he would be driving at her attacks while she could drive away from them. This gave her more time to react to incoming plays.
I activate Call of the Haunted to summon my Arcanight Tower (2600 ATK). A hideous tower of black slime rose from the ground, a mask forming on top of it's head. Two hands popped out of the sides, wielding gigantic swords. When Tower shows up, it is never a good thing. That's what tarot readers say, but I beg to differ! Attack Silent Swordsman! The hands slashed down, intending to cut the Swordsman from both sides. But when the blades hit the monster was no longer there. Instead, the blow hit the opponent directly. Where did it go? Just then, she looked away from the rear view to see the monster in front of her. Leaping towards her, the hologram clipped through her, making her lose control for a second. Which was enough for Kenji to move next to her. That was a Doble Passe! An old-school card for mutual destruction.
[K: 3800-2600=1200, 4-2=2 SPC] [A: 2800-2300=500, 4-2=2 SPC]
And since my monster made a direct attack, it will evolve on my next turn. And before you plan anything funny, I activate my reversed card! Royal Decree shot face-up, causing lightning marks to appear on Call of the Haunted. Amane looked at her two remaining cards, thinking: Traps do nothing with that card in play, and Silent Swordsman will negate all Spells!
Next time on the Journey:
Silent Lockdown faces the conclusion!
A meeting with a mysterious spirit.
Chapter 2- Cat's Ear Tribe
Cards in this chapter:
Arcanight Empress
Level 4
Dark/Fairy
ATK 1300/DEF 1300
If you have less life points than your opponent:
-When a monster is summoned to the opponent's side of the field: Draw a card.
If you have more life points than your opponent:
-When a monster is summoned to the opponent's side of the field: Destroy a card you control
Arcanight Magician
Level 4
Dark/Fairy
ATK 1100/DEF 1100
If you have less life points than your opponent:
-Double the original ATK of this card when it battles with an opposing monster.
If you have more life points than your opponent:
-Your opponent gains 500 life points whenever this card battles with an opposing monster.
Arcanight Empress
Level 8
Dark/Fairy
ATK 2600/DEF 2600
If you have less life points than your opponent:
-At the start of your end phase: Shuffle 3 cards from the top of the opponent's graveyard to his deck.
If you have more life points than your opponent:
-At the start of your end phase: Shuffle 3 cards from the top of your graveyard to your deck, then return this card to your hand.
