====Alex Mercer====
NAME: Alex Mercer
AGE: 29
WEIGHT: 190 lbs (changes when transformed)
HEIGHT: 5'10 (Changes when transformed)
GRADE: 5.6 Immortal
CLASS: Genetically engineered monstrosity
BIO:
When it comes to Scientific horrors, Alex Mercer stands above most others. Though this being takes the form of Alex Mercer, it is actually the virus known as Zeus that consumed his creator named Alex Mercer first, assuming his personality, before carving a path through New York. He took on the United States Marine Corps, the highly trained Blackwatch, and the hordes of Infected all at once- and won. His adaptability in combat allows him to maximize the use of the environment, and he constantly switches forms in combat. Due to the nature of his consumption and Devastators it is almost impossible to overwhelm him, and even if such a thing ere possible his adaptive parkour would see him through.
===Weapons===
LONG RANGE: Environmental Adaption/M249 Machine Gun
Environmental adaption:
Tactical aid
Adaption in regards to Alex Mercer is a rather loose term to refer to his habit of utilizing whatever is in the environment against his foes. For Example if there is a dumpster Alex can pick it up and throw it at a foe, or else rip a telephone poll from its base and hurl that too. It also refers to the habit of Alex picking up his enemies guns and using them with maximum effectiveness, due to his own strength, accuracy, and the experience of the people he absorbed.
M249 Machine Gun:
Type: Solid Slug Range: Assault Rifle Effect: ROF: 1000 Rounds per minute Ammo Cap: 600 rounds
Though Controversial, I have decided to give Alex a gun as he did make frequent use of them in the game. The gun provides military squads in Manhattan Island with the heavy volume of fire of a machine gun, combined with accuracy and portability approaching that of a rifle. It is very effective in dealing with the average soldier/infected in Manhattan. Alex can utilize this while maintaining the agility that he is famous for.
MID RANGE: Whip Fist:
Natural Weapon Material: Organic Biomass Effect : Flexible Range: 40 feet.
Alex Mercer's greatest ranged power is the Whipfist. Useful when he wants want to jack helicopters or pull a fleeing enemy closer, this power morphs Alex's hand into a long tentacle with a blade on the end, which can extend up to forty feet! This can be used to grab and hurl enemies great distances, and can be charged to inflict even great damage. The most devastating attack the Whipfist can do is the so called "street sweeper". This is when Alex charges his tentacle and then swings in a wide circle, cutting whatever is in the path of the strike in blade cuts through people, cars, light posts, telephone poles ect.
CLOSE RANGE: Biomass Forms
Natural Weapons (All) Material: Organic Biomass Effect: Morphed Weapons
*Sub Section: Hammerfist: Dual One Handed. Effect: Blunt. Range: 5 feet (plus shockwaves)
This category refers to all of Alex Mercer's weapon powers with the exception of the WhipFist, which I felt deserved, its own category. Hammerfist: When Alex activates this power large amounts of biomass shift to his fists, which create massive hammer-like hands. The fists work excellently as anti-vehicle, being able to smash them open in a few swings. With upgrades he can grapple people and pound them into the ground, hurl himself many yards unto the enemy, or even do an elbow dive/body slam from a 1000 feet up sending any nearby enemies flying. The downside of this power is that it is rather slow to pull off, giving any agile enemies some time to run away.
*Sub-sections Blade Form: One handed. Effect: Blade. Range: 5 feet.
The Second power, blade, is the most used of Alex's forms, and it's not hard to see why. Perhaps Alex's most powerful weapon, the blade is great against both armor and flesh. While not as fast as the claws, it makes up for it in pure amount of damage it can cause, and it is able to take out some of the toughest enemies in the game in a couple hits.
*Sub-Section: Claws: Either dual or one handed. Effect: Blade. Range: 1-2 feet (Groundspike: Up to 20)
The Third power, Claws, is the first power that Alex unlocks. When activated Alex shifts his biomass into three-fingered, one-thumbed talon-like appendages that he can use to shred through human enemies with ease. In the game, the Claws are Mercer's fastest power, and are used primarily to shred through low-level infected and non-super-mutant soldiers. Admittedly is bad against armor. An important sub power here is called groundspike, in which Alex stabs his claws into the Earth, sending tendrils through it towards the enemy. When they reach the enemy's position they pop up, impaling them multiple times.
*Sub section: Musclemass: Enhancement. Effect: Blunt. Range: fist-length.
The Fourth power, Musclemass, is more than an enhancement then a power. When activated, it diverts biomass to Alex's fists and lower arms, giving him immense strength and increased attack speed. At its base level, a charged attack will turn any human enemy it strikes into bloody chunks; once upgraded, even a normal blow will cause this. Objects thrown with Musclemass will hit harder, fly further, and move faster than objects thrown at Alex's normal strength. Uppercuts will send men flying in the air, often several stories.
A final point is that in some trailers Alex has shown himself capable of Duel Wielding weapons.
SPECIAL 1: Passive Powers/Adaptive Parkour:
Tactical Aid:
Alex comes with two vision powers. One, thermal vision, picks up heat signatures, while infected vision allows him to see the infected signatures. He also can turn himself into the last form that he absorbed, in a move known as the disguise power.
Alex Mercer has shown himself hugely adept at Parkour running. Alex is able to run and maneuver through areas with superhuman speed and agility, instantly adapting to things such as jumping over incoming cars, running on the walls of skyscrapers, he is able to change direction mid-air and even glide through it due to unexplained means and is basically able to adapt and maneuver through most situations gracefully.
SPECIAL 2: Devastators/Absorption:
Range: ~40 feet| Type: Prepared| Effect: Direct Attack (?)
The Devastators refer to three powers that Alex utilizes in times of most dire need. Tendril Barrage Devastator: Massive amounts of tendrils made of biomass erupts from within Alex's body that impales everything around him, then brings back some material. This is Mercer's anti-infantry devastator, and it instant kills every infantry (soldiers or infected) save a very select few bosses and super-soldiers. Has about a 30-40 foot effect radius.
Groundspike Devastator: The Groundspike Graveyard is similar to the Groundspike power granted by the Claws. When used, it causes massive spikes of biomass to erupt from the ground, creating a deadly circle of spikes in close proximity to Alex. It is highly effective against hardened targets like Armor and buildings, but less effective than the Tendril Barrage against living enemies due to its shorter range and smaller amount of spikes. This Devastator can usually destroy a military base or Hive in two hits, three in later stages of the game.
Critical Pain Devastator: Critical Pain fires a hard mass of tissue from Alex's hands to crush a single target. It is the single most damaging move in the game, but can only be used to hit a specific target. Anything that happens to be between Alex and the target will also be affected. Its power is such that, short of bosses and buildings, there is nothing (Except the top three bosses in the game) that will survive more than two hits.
A commonality is that all are able to be used both on the ground and in the air, however each also drains Alex a bit when he uses them.
Absorption: Absorption, also known as consumption, refers to Alex's unique ability to forcibly engulf and absorb a target into his biomass (generally after weakening them first, ensuring that this move is a K.O). This gives him a great deal of benefits, as that person's knowledge, memories, skills, powers all go to him, boosting his own power. Absorption also allows him to recover health and garner information about a key target, helping him along in ultimately achieving a should also be noted that whatever he kills with his devastators, he automatically absorbs.
DEFENSE:Armor and Shield forms
(Neither form may be used at the same time….without some pre-battle modifications…..)
Shield Form:
Type: biological. Maximum Capacity: May be destroyed by a powerful blow(However can be reformed immediately after)
When this power is activated a thick layer of biomass covers his left arm in a shield formation, giving him an increased resistance to, but not immunity from, damage. The thick layer of biomass also greatly reduces agility, though it compensates for this by increasing his weight, and allowing him to smash through objects while running, thus making this defensive power an offensive one as well. Doesn't offset speed at all.
Armor Form:
The Armor provides an alternative to the Shield. Unlike the Shield, which completely negates damage at the cost of having a finite ability to absorb punishment, the Armor significantly reduces the damage taken by Alex without losing effectiveness. It also reduces damages from all attacks, whereas the Shield will only negate damage from attacks that impact the Shield itself. It is ideal for close combat, allowing Alex to go toe to toe with the strongest foes without taking large amounts of damage. Conversely, running from a fight is somewhat more difficult, and Alex's ability to dodge attacks is hampered.
X-FACTORS:
Accuracy: 75/100:
Absorbed many soldiers, from the basic grunt to spec ops, inheriting their combined accuracy. Most of the weapons Alex uses don't require accuracy though.
Combat: 72/100:
Has fought a variety of foes, both infected and competent humans, slaying them all and inheriting their prowess. Limited more so by the variety of enemies and the lack of superhuman foes.
Physicality: 52/100 (56/100 Musclemass)
Able to pick up tanks and throw them a hundred yards, or carry them up a building.
Damage Intake: 69/100:
Can survive a nuclear bomb provided there is organic material for him to regenerate with. Also regenerated after getting blown out a ten story window, riddled with bullets multiple times, had half his skull blown off body no longer possesses weak bones or vital organs, rendering him immune to otherwise debilitating injury. This biological change allows him to survive falls from any height completely unharmed. Bullets of any caliber will pass through his body, causing very little damage that heals instantly.
Damage Resistance: 54/100:
Capable of utilizing both armor and shield form, though both have their flaws and neither can be used at the same time.
Stealth: 67/100:
Though not used often enough to get higher Alex does scores highly here, given that he can turn into someone else. In the setting that this tournament uses, I don't believe the disguise power would be truly effective. Nevertheless he has snuck up on foes many times before.
Sensory: 68/100:
Superhuman senses due to the virus, such as infected vision and thermal vision, however they sometimes aren't enough to prevent a successful ambush, or for Alex to sense a trap.
Initiative: 56/100:
Is shown to be manhandled more than a few times, however generally he is able to attack or block first.
Stamina: 100/100:
Is not shown to tire, ever. The virus's unique properties allow him to be physically active at all times without tiring.
Finesse : 86/100:
Can super jump, is capable of running from buildings with ease, glide, and almost effortlessly navigate through the terrain of Apocalypse New York.
Energy Potential :48/100
The only power that is directly linked to energy, his devastators, is tied into health, and thus Alex scores rather lowly here. The cost of using his devastator is enough to dissuade him from using it at all but the most desperate times. However its worth noting that this category is easily replenished through consumption, should Alex find something to consume.
Adaptive Creativity: 80/100:
Able to use almost any object around him as a weapon, as well as has utilized dueling hostile force's equipment against each other or to further his own goals. Also shifts his body into different forms to best deal with enemies.
Raw Speed: 35/100:
Clocked to be able to run at 280 miles per hour.
Reflexes: 52/100:
Able to respond and dodge fast paced blows fairly quickly, as well as change his forms while comics have shown him dodging machie gun fire.
Experience: 68/100: It was really hard to balance this. On one hand he absorbed countless individuals all with combat experience, both infected &human. On the other hand, the entire Prototype time period only covered 24 days, and he hasn't really fought technological advanced foes/magic forces/superpowers, all of which are plentiful in this tournament.
Discipline :60/100:
Rarely loses his cool in battle, instead is more silent then talkative. However he does make mistakes as a result of him underestimating his enemy, and has outright freaked out in chasing down one man (Colonel Taggart).
Intelligence: 72/100:
Even before transformation Alex Mercer could be considered hyper intelligent, being able to radically rewrite a virus in the span of only a few years, making it ten times more lethal than before. All of the knowledge he gained from those that he absorbed just added on to this already formidable base.
Training: 50/100
No formal experience however has absorbed plenty of those that have, including spec ops.
Audacity: 68/100:
Has shown himself brave enough to get on a plane with a nuclear missile about to blow off, as well as assist the hostile Blackwatch in killing Elizabeth Greene, however he will retreat if the situation is too the recent revelation that he wants to dominate all of mankind and transform it to a less corrupt version( in his way of thinknig)
Intimidation:36/100:
In his normal appearance he just looks like a normal resident of New York, however his changing forms could easily put someone off.
Tactics: 68/100:
Actually have some pretty crafty feats behind his name, like infiltrating the U.S.S. Reagen, infiltrating McCullen's office by playing dead, alliances of convenience,ect. Also absorbed a general and hive leader.
Intuition: 42/100:
Almost nonexistent. Been betrayed multiple times, ambushed, put himself in bad situations that intuition would be able detect- though he has shown himself quite capable of taking the damage.
Psychological Warfare: 42/100:
While he does engage in taunts and threats, Alex Mercer is more of a man of action then one who sits back and mocks his foe.
Strength of Mind: 68/100:
He seems now to possess a hivemind following the absorption of Greene, boosting this score a bit.
Killer Instinct: 71/100:
Only rated down here because Mercer would care to absorb them rather than kill them outright.
Psychology: 52/100:
To quote a marine psychologist on Mercer :
"The target exhibits a classic low-affect personality. Psychopathic disregard for others, narcissistic world-view punctuated by self-obsessive disorders."
While ironically the Zeus virus is actually LESS of a monster then the previous version was, this psychology rating isn't boosted up much he is capable of love, he is so thoroughly dissillusioned by human society that he seeks to remake society in his own image.
Inner Torment: 45/100:
He holds a deep resentment for what humanity has become, and regerts some of his actions such as caring about people who betrayed him
Corruption: 55/100:
Isn't evil for evil's sake. He does try to save the world, though his methods are far, far less than perfect. Recently he has revealed his desire to remake humanity as it is too corrupt and evil.
STRENGTHS AND WEAKNESSES:
Master Geneticist (Pre-battle): Even before the Virus consumed him Alex Was well known for his mastery in the field of genetics. He could manipulate viruses years faster than everyone else…and over the course of events in Prototype he pretty much absorbed every other geneticist in the organization that he worked with. In addition he has proven himself capable of independently manipulating his biomass outside the lab into new forms; this lab will allow him to create new forms much faster. He'll also have another genius geneticist named Bradley Ragland to help him in this endeavor, this being the same man who has made Alex immune to a virus before designed specifically to take him down in less than two could use the lab to create chemicals too.
With that said, Alex also possesses a number of personal benefits. He is a highly adaptable character, frequently mixing up his style and adding new traits, and using the environment to optimum advantage. His powerful absorption would allow him to gain the memories, knowledge, abilities and even powers of the ones he beat, in a sense doubling his power at least every round. Alex is also one of the best in his entire tournament for crowd control, as everything he consumes makes him stronger, either increasing his health, powers, knowledge ect. He is also extremely difficult to kill, able to shrug off explosions, bullets, blows even in normal form. Finally it is a subject to much debate on whether he has a soul, and there seems to be a theory that states that he would be at least resistance to attempts to take his soul.
For weaknesses there are undeniably two; the fact that almost all of his powers require close range, and his personality defects. Alex is a vengeful man, consumed with such thoughts and at times arrogant. He has underestimated foes before, at one point this nearly killed him.
