All the elements from Morrowind that you recognize are property of Bethesda Softworks. I only own the character Calynn.


Only a few more minutes, she silently told herself. I'll only play for a few more minutes. Then I'll go to bed.

She knew she would regret staying up late to play Morrowind tomorrow, but right now she was in the middle of a quest and just couldn't stop. She was so close to completing it. She never imagined for a minute that she would've become so addicted to this game when her brother first showed her how to play.

Her character on the computer screen skillfully dispatched two rogue wizards in the cavern and reached a trapped door. Out came the Journeyman's Probe, and within seconds (and after saving the game just in case) she opened the door, only to be met by a blinding flash of light.

Then, the dramatic death music played and the program asked if she wanted to load the previously saved game.

Calynn banged her fist on the keyboard in frustration. So close, she fumed, then froze as her computer froze in front of her. It began emitting beeping sounds.

She frantically pressed the escape key, hoping the noise wasn't waking her parents. Something on the corner of her eye caught her attention, and when she turned to look, her eyes widened in surprise.

There, on the wall next to her desk, a door was forming. As if that wasn't scary enough, the door looked familiar. Very familiar. It was exactly like the internal doors in Morrowind.

Great, Calynn thought as she rubbed her eyes. Now I'm dreaming. Wonder what'll happen next.

She didn't have long to wait before she got her answer. The door was flung wide open and a powerful wind sucked Calynn right out of her chair and into the world beyond the door.

This is not good this is not good this is not good, Calynn remembered thinking. Almost unconsciously, she reached for her cell phone on the table. She didn't know why she would want her cell phone, and what use it would have, if she was truly sucked into the world of Morrowind, as she believed was happening to her. Might come in handy, I guess.

The smell of fresh earth and grass was the first thing that came to Calynn's mind. She was lying facedown on a rough patch of grass.

The second thought made her jump up in apprehension.

She was in Morrowind, she had no doubt about it. If she had had any doubt, it would have left the moment she turned around, because when she turned around, she saw the bridge leading to the Foreign Quarter, and on her left, a very curious boat guide was staring at her.