Disclaimer: I do not in any way shape or form own anything in the Potter-verse, I also do not own anything in the in any of the game systems that I have drawn from (GURPS, HERO, Pathfinder, and random videogame RPGs) . Those are owned by wonderful human being and all around nice person (whom isn't at all means) J.K Rowling and various game publishers respectively.
A/N
Ok, I know there have been a lot of these type of fics but I just couldn't keep away. The idea is just so awesome. I actually think the idea is limited by itself, so I added a crossover to help out the later chapters. There isn't going to be any bashing, except for Dursley bashing; that's ok though, they are a bunch of assholes anyway.
I had to wait to write this fic because I had to basically make a complete video game system to use as the rules. I know other fics allowed Harry to do some insane amounts of system exploits, and that's fine really. This fic, the exploits are going to cut off when the tutorial ends. The prologue was at around 15k words when I decided to split it, because a 20k word prologue is insane; it was split it between character creation and the tutorial. I will be posting Chapter 1 after I let it sit a few days so I can re-read it with fresh eyes.
I hope you enjoy!
Thought
System Message.
Familiar Scene, Kings Cross Station
Two men sat on a bench in the otherwise empty train station. Every surface in the Station gleamed white. A sense of overwhelming peace permeated the area.
"Professor, I…I failed everyone, the Weasleys are all dead, Ron, Hermione, and Ginny... Oh Ginny." Breaking down into tears, the young man known as Harry Potter let out his pent up anguish.
"Oh, no my boy, you didn't fail them. I failed them." Looking into Harry's eyes Dumbledore a sorrow filled sigh, then the old wizard continued, "I should have prepared you better. I should not have tried to save your innocence and for that I will have to beg for forgiveness." Tears streaming down his face, Albus Percival Wulfric Brian Dumbledore, considered by many to be the wisest and most powerful wizard since Merlin, wept at his great shame and failure.
"What do I do now Professor?" The broken young wizard asked his mentor, still overwhelmed by the reality of his situation.
"There are two choices before you now Harry, you can go on to the next world or you can go back and face Voldemort again. If you face him again, I know that you will defeat him." With tears still in his eyes, the former Headmaster of Hogwarts smiled down at Harry, placing his hand on the young man's shoulder as a gesture of both support and comfort.
Shaking his head with a distant look in his eyes, Harry replied to the head master in a whisper, "But will it be worth it Professor? Everyone I have ever loved is gone. I have nothing left there. Should I suffer that life? Will it be worth it? Can it be it be worth it?"
"That is up to you to decide Harry", Dumbledore turned slightly to face Harry, placing both hands on his shoulders. "You need to ask yourself if it is worth it to suffer greatly so that countless others do not. If you think it is then you must fight. If however you believe the cost is too high, you must then go onto the next world. Know this Harry, no matter your decision, I am and always will be proud of you."
Sitting on the bench Harry considered his beloved mentor's words. He knew that he would suffer for the rest of his life in complete emotional agony, he knew that the wizarding world would cheer his name, oblivious to his pain. Harry got up off of the bench and began to pace the platform, deep in thought. Harry new that his pain would be unbearable and he would never know happiness again if he went back.
He also knew that it was the right thing to do, and that would be the factor that outweighed his incredible suffering. How could he turn his back and allow countless others to suffer as he did?
He couldn't, it was that simple.
His back towards Dumbledore Harry mentally prepared himself for his future path, "Thank you for all you have done for me Professor, but it is time for me to go back and face Voldemort. No one else will feel this deep pain that I do, I will die a thousand times to prevent it."
Dumbledore walked up behind Harry placed his cold, skeletal hand on Harry's shoulder, "You have chosen wisely, my master."
Harry quickly turned around eyes wide in shock. Where once stood his mentor and Headmaster, now stood a skeletal figure dressed in black tattered robes. Its face and head completely obscured by the hood of his black cloak.
"Are you Death? Is this real?" Confused Harry asked the first two questions to enter his mind.
"I am the embodiment of death, yes. You Harry Potter, are the master of the Deathly Hollows."
"You Harry Potter are the true master of Death."
Still confused Harry walked around the figure in front of him, trying to understand what was happening to him. "What does that mean exactly?"
"You have mastered all three of the Hallows, there will never be another master. You have chosen to go back and face pain so that others do not have to. You chose to go back, not because you feared death but because you couldn't allow other to experience tour pain."
"And that is why you are the true master of Death." Deaths lifted one hand and made a gesture towards the end of the station. I gleaming obsidian train entered the station and stopped in front of the two figure.
"What if you could go back to the beginning, Harry? What if you could go back and control yourself like no other wizard before you? I have the power to send you back master, but there is a price."
Shaking his head in awe and wonder, Harry turned from the train to scrutinize the manifestation of Death. "What is this price I must pay? What is the price I must pay to save those I love?" Harry looked in to the faceless abyss that was the face of Death.
"My nature forces me to play games, a test if you will, in this case I will manipulate your perception of reality to the point that you perceive yourself to be in a game. You will be able to make choices and adjustments that no other person can dream of. Together Master, you and I shall derail fate and prevent the universe from ending. We will finally defeat the true enemy."
"Who is this enemy?"
"I cannot tell you that, but I can help you discover the answer in the next life if that is what you choose to do." Turning to the train the aspect of endings made a sharp gesture, causing the trains doors to open.
"Now you must make a true choice. Which of the three paths before you will you walk? Do you take the easy road and pass on? Do you take the middle road and return to your current life and face Voldemort? Or do you take the path that will lead to hardships you cannot comprehend, to battles of unimaginable terror?" Death stood motionless awaiting his master's reply.
Smirking, with his sense of humor starting to return, "Well, since put it that way...", harry shook his head slightly. Lets go back and change things. Let's go back and derail fate."
"Then my Master, board the train and live your life again. Remember, you will always be the true Master of Death, nothing will ever change that."
Harry turned from the figure, looking into the inky blackness beyond the doors of the train. Thinking of all of those he had lost, Harry steeled his will and stepped inside. The train then moved and left the station.
As the train disappeared, the embodiment of death began to change into a being of pure light. Soon a second being of light appeared next to it.
"What have you done Moros? The Others will punish you severely for the laws you have just broken!" Oma Desala, the entity many cultures worshiped as Mother Nature Faced her fellow ascended Ancient, a look of pure incredulity on her face.
"What had to be done Oma, when I activated the gene in the magical populations of earth ten thousand years ago, I set this event in motion. By gathering the Deathly Hallows and proving himself to be worthy of them, Harry has unknowingly began his transformation." Looking into the distance at some event only he could see, "The true enemy is moving as we speak, in a few decades this galaxy will fall, just like the others. What I have done is the only way to stop it", the being known as Moros, Myrddin, and Merlin, replied to his friend and colleague.
"But changing time? You went too far Moros! They will punish you!" Fearful for her dearest friend Oma Desala couldn't help but shake her head in disbelief.
"They can try." With that the former wizard once known as Merlin disappeared.
Left by herself in the pocket reality created by Moros to test Harry Potter, Oma Desala looked to where the train had departed. "Good luck, Harry Potter. You will need it."
With those final words, Oma Desala departed, causing the pocket reality to collapse.
Elswhere, Elsewhen
Harry was surrounded in complete black, lightless void, the sound of the train moving along the rails echoed in the darkness. Harry started to believe that everything was a hallucination, that everything that had just happened to him was some sort of death dream. Harry continued along that train of thought. That is until a large blue holographic window appeared in front of him.
Welcome to character creation master. Are you ready to begin? Yes/No
YES. This is completely insane. This has to be a hallucination. Death said it would be like a video game but this mad.
Welcome to the character creation screen, would you like to utilize the premade character option?
NO. Well, if this is real I can't go back the same as I was.
Based on the number of mandatory disadvantages you have, you have a total of 120 points to spend on Attributes, Advantages, or Skills.
Attributes. May as well see what I am working with.
Attribute screen selected. The following attributes are the basis for all characters in the game called reality. In reality, you will be able to adjust your attributes as you level up and those attributes will then alter your derived characteristics. You may return to this screen anytime during character creation to make changes. Changes cannot be made after character creation has ended, all further changes have to be made as you gain levels.
Str- Strength. Indicates how physically strong a character is. Strength grants increases Speed, Physical Damage, Physical Critical Damage, & Endurance; it also increases max lift weight by 10 lbs. per point.
I'm a wizard not a fighter, so I think this will be secondary.
Vit- Vitality. Indicates how Physically Tough a character is and their overall health. Increases Base HP by 10 per point. Increases HP per level by 1 for every 5 points. Increased Speed, Endurance, and Physical/Magical Damage Reductions. Increases HP regen by 1HP/Hour per 2 Vit. Increases Endurance regen by 1/min for each point.
Vitality looks important. The damage reduction for both magic and physical damage, extra hit points never hurt either; this will be high on my secondary stat list.
Dex- Dexterity. Indicated the overall physical agility of a character as well as their hand/eye coordination and Physical accuracy. Increases Speed, Initiative, Physical Accuracy, Magical Accuracy, Physical Defence, & Magical Defense.
Bloody hell, I take that back Dexterity will be my high physical stat, defensive stats and Offensive stats both? It isn't even a contest.
Int- Intelligence. Indicates how smart or mentally strong a character is. Increases Magical Damage, Initiative, & Magical Critical Damage. Increases Skill points per level by 1 for every 10 int. Also effects character's ability to consider multiple options while in game.
Looks like a solid wizarding stat, especially if I want to make sure I want to out power Voldemort when we next meet.
Wis-Wisdom. Indicates a character's willpower or mental toughness. Increases Mana per Level by 1 for every 2 Wisdom. Increases Spirit, Magical Defense, &Magical Damage reduction Increases Mana regen by 1 for every 2 points of Wisdom.
Bloody hell, another no contest stat, I will need to keep this as high as I can if I want to save everyone this time. And what is Spirit?
Spirit. Indicates a character's power of spirit or chi. Equal to (2+Wis*0.25 + Cha*0.25). Important uses in certain incredibly rare forms of magic and mystical martial arts styles.
Oh… well alright then. I can figure out how the secondary stats are determined by asking about them. What are the derived attributes?
Derived or Secondary Attributes. The secondary or Derived Attributes are those attributes that are derived from the secondary stats. Secondary attributes are broken up into two groups. The first group is made up of what are known as the Attribute only group. The attribute only group is derived solely from the primary attributes. The second group is known as the Combat group, the combat group is made up of combat based secondary attributes that are derived from the primary attribute, skills, and/or gear bonuses.
Got it thanks, show me the Attribute only Group.
Attribute Only Group. The attribute only group is derived solely from the primary attributes.
Spd- Speed. Indicates a character's movement speed. Equal to (3+STR*0.1 + Vit*0.1 + Dex*0.1). Speed is measured in meters every 6 seconds, jogging will increase speed rate by a multiple of 3 while running will increase the rate of movement by a multiple of 4. Flat out sprinting will increase the rate by a multiple of 5 but can be increase to 6 if the running skill is high enough.
Spr- Spirit. Indicates a character's power of spirit or chi. Equal to (2+Wis*0.25 + Cha*0.25). Important uses in certain incredible rare forms of magic and mystical martial arts styles.
Init- Initiative. Indicates a characters reflexes and reaction times. Equal to (0+Dex*0.5 + Int*0.5 + Per*0.5). Initiative determines who will go first in a combat round, it will also help a character recover from surprise quickly.
Ok, seems to be more utility then combat, at least I think that how they will work. Show me the Combat Group.
Combat Group. The combat group is made up of combat based secondary attributes that are derived from the primary attribute, skills, and/or gear bonuses; This group is called the combat group because the skills within are the primary attributes that determine combat.
Physical Accuracy. Indicates a character's skill in hitting targets with physical melee or ranged combat. Opposed test against targets Rating. Equal to (5+Dex*0.25+Per*0.5 Skill Mod + Weapon Physical Accuracy + misc.)
Magic Accuracy. Indicates a character's skill in hitting targets with Magical melee or ranged combat. Opposed test against targets . Equal to (10+Cha*0.25+Per*0.25+Dex*0.25+Skill Mod + Weapon Magic Accuracy + misc.)
Physical Damage. Indicates a character's Ability to deal damage in Physical Combat. It is a raw score rating that is opposed to Targets after all modifications. Raw Score equal to (0+STR*0.2+ Skill Mod + Weapon Physical Damage + misc.)
Magical Damage. Indicates a character's Ability to deal damage in Magical Combat. It is a raw score rating that is opposed to Targets after all modifications. Raw Score equal to (5+Int*0.5+ Spell Mod + Weapon Magical Damage + misc.)
Physical Defense. Indicates a character's Ability to avoid getting hit in Physical Combat. It is opposed against attacker's . Equal to (10+Dex*0.5+Skill Mod+ Armor Physical Defense)
Magical Defense. Indicates a character's Ability to avoid getting hit in Magical Combat. It is opposed against attacker's . Equal to (5+Dex*0.25+Wis*0.25+Cha*0.25Skill Mod+ Armor Magical Defense).
Physical Damage Reduction. Indicates a character's ability to resist physical damage. It is a raw score that is subtracted from attacker's final after all active skills have been taken into account. Equal to (5+Vit*0.5+Skill Mod+ Armor Physical Damage Reduction
Magical Damage Reduction. Indicates a character's ability to resist Magical damage. It is a raw score that is subtracted from attacker's final after all active skills have been taken into account. Equal to 0+Vit*0.25+Will*0.5 +Skill Mod+ Armor Magical Damage Reduction)
Physical Critical Rate. Indicates a character's ability to land critical hits in Physical Combat. This is a flat percentage chance. Equal to (5+Luc*.1+ Skill MOD + Misc.).
Physical Critical Damage. Indicates the amount of damage Physical critical hits deal. This is a flat multiplier. Equal to (10+STR*0.5+misc).
Magical Critical Rate. Indicates a character's ability to land critical hits in Magical Combat. This is a flat percentage chance. Equal to (0+Luc*0.1+ Skill MOD + Misc.).
Magical Critical Damage. Indicates the amount of damage Magical critical hits deal. This is a flat multiplier. Equal to (30+Int*0.5+misc).
HP Regen. The amount of Hit Points that the character regenerates per hour. Equal to (LV + Vit/2)
END Regen. The amount of END that the character regenerates per min. Equal to (LV + Vit)
Mana Regen. The amount of Mana that the character regenerates per min. Equal to (LV/2 + Wis/2)
Yeah, it definitely looks like Dexterity is the best by far, I think Wisdom and dexterity will be primary then Intelligence and Vitality, followed by Strength and Charisma. Perception will be next along with Luck.
Take me back to Primary Attributes.
Primary Attributes.
Harry glanced at the last few attributes to see if there was anything that would change his mind about his current plan.
Cha- Charisma. Indicates a character's force of personality and leadership ability. Mental Accuracy. Increases Spirit, Magical Accuracy, & Magical Defense. Increases Reputation gains by 1% for every 5 Cha. Reduces Reputation Loss by 2% for every 10 Cha.
I honestly have no idea whether or not the reputation aspects are good or not. I suppose I can add to it as I level if it turns out to be important.
Per- Perception. Indicates how perceptive a character is. Improves both magical and physical accuracy, improves Initiative. Increases Mini-Map Radar radius by 1 meter for each point of perception.
I will have to see the Mini-Map Radar to determine if it is that important or not, because right now I have no bloody idea.
Luc- Luck. Indicates how lucky a character is. Increases Both % & %. Grants base crafting critical success chance of 1% for every 5 points in Luck. Grants Bonus Critical Loot chance of 1 for every 5 points of luck.
This is going to be another wait and see. Show me Advantages.
Advantages. Advantages are special abilities that have a major effect on a character abilities in game. Mental advantages are also a major factor in a character's personality. Advantages can only be selected during character creation and once selected they are permanent. Advantages are bought with available character points.
OK, I am going to have to be care full here. Let's see what we have here.
Taking his time Harry looked through dozens of advantages. Though many seemed relatively useless, and the rest seemed underwhelming, that is until…
HAIRY BALLS OF THE GODS! Bloody, bloody hell, Compartmentalized Mind can't be real, I have to reread the description.
Compartmentalized Mind: The Character has an additional mind per rating, this mind is a distinct copy of the original mind and is capable of making independent decisions and thoughts. A Character can perform 1 mental action per round for each additional mind. The character can also make one physical action for the cost of one mental. A character may only make one physical action per round regardless of the number of minds he has. Additionally, a character with compartmentalized mind can ignore the effects of compulsion effects simply by changing which mind is controlling the body at the time. There is a 20% chance that a dominated mind will retain control of the body. Being able to make multiple mental actions would allow a player to cast multiple spells, as long as a second wand was available in the offhand slot. There may be other benefits to Compartmentalized Mind. 50pts per level
That is the single most insane thing I have ever even heard of. I have to get two levels of that, I don't care what I have to do to get it, it is just too good to ignore. With three minds I will be able to cast two spells AND be able to move and act physically.
Show me disadvantages
Disadvantages. Disadvantages are quirks that have a detrimental effect on a character. By buying Disadvantages a character can gain further creation points to help create his character. Due to predetermined disadvantages you are only able to select three additional disadvantages. The following disadvantages are automatically chosen for the character:
Distinguishing Features (15 Points) - The lightning scar on Harry Potter's head is always noticeable. Effort must be made to conceal this scar if Harry does not wish to be recognized.
Near Sighted (25 points) - Harry requires glasses to see. To gain the effects of glasses, Harry must equip them to his head slot. Gives a -20% reduction to Accuracy when making any ranged attack and also prevents the use of the Mini-Map Radar.
Enemies (40 points) – Voldemort and his Death Eaters are considered a major threat to Harry Potter, due to their numbers in addition to their political, financial, and economic power. Harry is severely crippled by this disadvantage.
Crippled am I? We will see about that won't we? Now to choose 3 more disadvantages let's see what we have here.
Harry looked through the list of several dozen disadvantages carefully, two disadvantages in particular caught his eye.
Hmm take a serious massive penalty now, to reap major rewards. I like what I am seeing here. They also give a major boost to my character points.
Shredded Magical Core (40points) - Harry's encounter with Voldemort as an infant went far worse for him than in his last life. The Dark Lord had completely shredded the poor boy's core to the point that he is almost a squib. Through hard work and meditations, Harry should be able to repair the damage, and in so doing make his core more powerful than ever before. -6 to Wis, Int, Cha, -50% to Magical Damage, -25% to spell success rate, -75% Mana regen rate. Upon reaching a Wis of 50, remove negative effects. +10 to Wis, Int, Cha, +15% to Magical Critical Rate +50% to Magical Critical Damage +25% to Magical Damage, Increase spell success chance by 15%. Increase mana regeneration rate by 100%.
Ugly Duckling (50 points) – Harry is an Ugly Duckling. His physical attributes are heavily reduced as is his charisma. After puberty the negative effects are lost and He will gain a substantial bonus to those same attributes and his physical combat capabilities. -6 to all physical stats and Cha, Reduce END regen by 50%, Increase endurance loss by 50%, Reduce Physical Damage by 25%, Reduce Physical Critical Damage by 10% Reduce HP and HP Regen by 50%. After puberty (Age =15) remove all negative effects +10 bonus to physical stats and Cha. Double END regen rate and halve END loss, increase Physical Damage by 50%, increase Physical Critical Rate by 15%, Increase Physical Critical Damage by 25%.
I thing Guilt will be the last Disadvantage, I will take it at the 10 point level because losing everything and everyone to Voldemort is the reason I am here in the first place. 10 points will be enough to drive me but not break me.
Guilt (10 point) - Anything that happens to harm your friends, causes you have a deep guild that feels almost like a physical pain. This guild takes a great deal of time to overcome and causes you to brood for at least 3 hours each day. This level of guilt will not have an effect on combat rolls unless you are in combat with an ally or friend. When you are in combat with an ally or friend halve all offensive combat statistics.
Ok, I have 220 Character Points to spend now. Let's see, grab the two levels of Compartmentalized Mind, and boost my attributes to offset the negatives from Ugly Duckling and Shredded Core. So 13 strength, 13 Vitality, 15 Dexterity, 12 Intelligence, 15 Wisdom. Let's go ahead and boost charisma a bit to see how it works, so set that to a 13 and add 4 to perception and 6 to luck. I have used 191 points so far, Lets add two more Advantages. I really liked Photographic Memory and Combat Reflexes.
Combat Reflexes (15 points) - This advantage doubles the effect dexterity has on Initiative (1.0) and defensive skills ((1.0) and (0.5)). Combat Reflexes grants a +25% bonus to party members if Harry is leading the group.
Photographic Memory (10 Points)- This ability grants a bonus to learning skills that you have either read about or have had instruction. The Experience gained while training such skills increase at double the rate due to your perfect recall of instructions.
That is 216 points. Just 4 more to go now. Show me Skills.
Skills. Skills are broken up into branching trees. Each skill has a corresponding base stat that it both affects and is affected by. Each skill has a difficulty Modifier that helps determine the base chance of success; this in turn is affected by the total level of the skill. Basic modifiers are below.
Skill Ratings are based on the difficulty of the task at hand, not the difficulty of the skill itself. Ratings range from and Impossible Rating of 0 and an easy Rating of 100
Basic: Skill adds a base 50% modifier to success chance of the skill up to a maximum of 100% at 100.
Novice: Skill adds a base 30% modifier to success to the skill up to a maximum of 100% at 100.
Adept: Skill adds a base 15% modifier to success to the skill up to a maximum of 100% at 100.
Expert: Skill adds a base 0% modifier to the skill up to a maximum of 100% at 100.
Master: Skill adds a base -15% modifier to success to the skill up to a maximum of 85% at 100.
Example1: Harry has The Basic cooking skill at level 12. The Basic Cooking skill is a basic wisdom skill. The skill success chance would be the Skill Rating of 50+Wis or 7. Total skill rating would be at 57, Skill rating is then multiplied by the skill modifier which in this case is 50+12/2 or 56%. The final chance for Harry to cook a basic item would be 57*0.56 or 31.92 which is rounded down to 31% chance of success.
Example 2: Dumbledore has an advanced Legitamency skill of 100. Advanced Legitamency is a mastery level skill. Dumbledore has 100 levels in his skill. This works out to the following. Rating 0+Int/2. Or in Dumbledore's case 0+211/2=105. The rating is then multiplied by the modifier of 90% which makes the base chance of success 94.5% or 94% rounded down.
Skills are leveled up with use or by skill points gained during level up. Skills progress must reach 100% xp for each skill level. Skill XP is based on the difficulty of the task at the current skill level. Critical successes increase skill XP by 10x.
As Skills are increased they will increase the stats that they fall under. Increases in attributes are at a rate of 1 point for every 20 levels in a skill this continues until attributes reach a score of 50, after 50 Skills give 1 point to an attribute for every 50 points.
Due to the value of Character points, they are worth a total of 5 skill points each. Would you like to buy skill points? Yes/No
Yes buy 20 skill points. Let's see what we have to work with.
Harry carefully considered the available skills that were available to him untrained. There weren't many to work with.
Hmm, if I put all of my points in Dodge it will give me 1 point of Dex as a bonus. It will also get me close to unlocking one of the skills that fall under the Dodge tree.
Dodge (Basic Dexterity Skill) - Dodge Increases Physical Defense and Magical Defense at a fixed rate. Every 2 points in Dodge will increase defenses by 1.
Ok, that looks good, I think I am done now.
Are you sure you are completed with Character Creation? Yes/No
YES.
WARNING: Be sure that you have you have spent all character points prior to ending Character Creation. Failure to do so will result in permanent loss of any unspent Character points! Are you certain that you are finished with Character Creation? Yes/No
I said YES
Character Creation Completed. Disadvantage: Malnourished added due to predetermined character class.
WAIT WHAT?!
Malnourished Class Disadvantage- Reduce all physical attributes by 6. Removing this requires to remain well fed for 30 consecutive days. After 30 days, character will undergo a Class Change.
Entering the Game Called reality. Enjoy!
Beginning Character is as follows:
Name: Harry Potter
Race: Human Male
Title: The Freak: This title reduces any reputation gains with the Dursley's to 0 and doubles all reputation lost with them.
Class: Underfed Urchin: Physically weak, magically Average. Grants the Malnourished Disadvantage.
Level: 1
XP: 0
Next LV- 500
HP-. 8/8
MANA- 142/142
END-.20/20
Str- 1 (-12)
Vit- 1 (-12)
Dex- 4 (-12)
Int- 7 (-6)
Wis- 9(-6)
Cha- 1(-12)
Per- 4
Luc- 6
Spd- 3.5
Spr- 4
Init- 6
Physical Attack- 7
Magical Attack- 12
Physical Damage- 0
Magical Damage - 4
Physical Defense- 23
Magical Defense- 18
Physical DR- 5
Magical DR- 3
Physical Crit Rate- 5.
Physical Crit Damage- 0
Magical Crit Rate- 0
Magical Crit Damage - 33
HP Regen- 1
Mana Regen- 1
END regen- 1
Skills:
Dexterity:
Dodge (Basic Dexterity Skill) – 20(Beginner).
Advantages:
Level 2 Compartmentalized Mind, Photographic Memory, Combat Reflexes.
Disadvantages:
Malnourished Class Disadvantage, Ugly Duckling, Enemies, Distinguishing Feature, Shredded Magical Core, Nearsighted, Guilt.
