/STORY OF THE UNIVERSE/ /FIRST SEASON/

/BEGIN/TRMS/VLKR-RSPN-N7546/ HELLAS_BASIN/MARS/
/START/

And the harsh day will come,
For humanity the last,
And the eternal City will be closed.
The circle of Filth is permanent
Long being spun by Darkness.
There is no Fate without a care,
In which there is no war,
That will force to live in hunting.

/STOP STOP STOP/

/END/TRMS/VLKR-RSPN-N7546/HELLAS_BASIN/MARS/

Protocol Val'kor, dictum of Martian Chronicle chapter XV.

The beginning of the universe Chronicles is a burst Traveler by the artillery of Rasputin, the last survived military AI (Warmind), who himself does not direct, and did not shoot him.

Along with it - and the City, the last bastion of humanity: the explosion did not leave it as an exception. This event is called Incident. The consequences were colossal scale: humanity was thrown to the starting position. In other words, technology hadn't been restored, except that there were blueprints of devices.

20 years after the incident. The war, which was fought the whole time, was won by the enemies of humanity, such as: Taken, Fallen, Hive, Cabal and Vex. But all is not lost.
Mankind had spread across the globe, hoping to find refuge. Following to them, there were formed the states, based by gunsmiths (Founders).

Of these, four were known: Häkke Kingdom , Omolon Republic, Suros Federation and Veist Empire. There were other makers of war. This Daito, Cassoid, Tex Mechanica, Khvostov, IKELOS, Crux / L'omar and NADIR.

Great Four, Häkke, Omolon, Suros and Veist, was almost invincible, more precisely behind the main Equalizer, Rasputin. They took care of secondary Foundries, but it wasn't a monopoly. The Four spread through the solar system, dividing it between themselves.

Surviving peoples have to rebuild new goals for the future. Surviving units after the Incident Guardians, warriors of Light in the past, "reborn" into Wardens, warriors have a new magic and abilities.

/WARDEN_CLASSES

Phantom. The class' mechanic is stealth. Their task is to neutralize the enemy and explore in the rear.

Technic. Their task is to provide technical support unit of Microsoft, building protective infrastructures.

Drifter. Their main priority is creating a portal - the shortest paths through space. Also, they are good spies and assassins.

Colossus. Covering squad with fire, attacking the enemy, holding territory - all these tasks go to Colossus. Without them - no word for a squad.

Witcher. Who needs a doctor, if the Witcher can "trick" barrier against damage? Who needs help if Witcher will do it for you by sending a horde of energy-projections?

Vanguard. Multifunctional, tactful, this class is only for experienced Wardens. The system was developed under the mastery of a predator.

Each class has specializations that fit a certain situation. Warden can use one at the time of mission. They are divided into types of damage.

/DAMAGE_TYPES

Arc Energy. This is common electricity. Strong against electronics and deadly to cybernetics. Differs by blue lightning.

Solar energy. Thermal effect on the enemy gives very good results. Red and orange - the colors of fire.

Void Energy. In other words, it is the cosmic energy. It can erase any. Dark purple - the color of death to the enemy.

Venom Energy. This is poisonous energy. It is composed of poisons, deadly for the enemy. The owner is not poisoned himself. Light green - the color of the predator.

Cyber-Plague Energy. Its form consists of SIVA technology, invented back in the Golden Age. This is parasite. Black and red - the color of life.

Kinetic Energy. Simple impact on the enemy via physical damage. It doesn't have color.

/WARDEN_MAIN_RACES

Basically Warders are the humans, but there are other members of the races

Exo - humanoid robots (androids). They have their own controlled mind, but they can't (or, at least) kill a man (laws of robotics, hello!). How they got the energy of Light – it's not clear. In the past, people created them. Classes - all.

Fallen – "four-handed Ether-gnawers" They are Eliksni (their more scientific name). Aliens, pirates by profession. Previously, they were united in the Houses, even though this is. Some are enemies, some are serving to Empire. Classes - all.

Frames – Exo, but just primitive. As Exo, they are also created by humans. Some of them serve the Empire, some of them - the enemies. Classes - all.

Psions - roughly speaking, "humanoid cyclops". They are walking computers (well, they are clever, yes). Most of all they are stronger in abilities and technologies. They are Witcher, Technics, Phantoms, Drifters and Vanguards.

Intellekts - «cyber-souls", lives in electronics or organic matter, if able. Stronger in memory. They are Technics, Vanguard, Drifters and Witchers.

However there was also a new threat to them: the Darkness had returned, absorbing a lot of Guardians and turning them against humanity, old enemies have returned and, in addition to them, the fire broke out war between humans.

/WAR_BETWEEN_KINGDOM_AND_EMPIRE/

At the beginning of the war the Four has broken by pressure of König (German. King) Häkke into two blocks: Atlas Karstenis (Häkke and Suros) and Continent Venom (Veist and Omolon).

The reason for conducting combat operations for Kingdom is to conquer Empire (misappropriation of the Empire to their territories and the establishment of the imperial family as the Order) and the breakthrough of the Continent (in future - Union Trinity)

Federation in the war is committed to support partner, but they will have to go in the future to an alliance with Continent (further - Trinity Union).

In Empire they were having their own reasons for participation in the war - defending the independence in the Solar System and maintain relations with Eliksni, Frames, Exo and
Psions as true partners in the development of the state. The same main goal of Imperials is to beat Kingdom in development and win arms race.

Republic is intended to promote, as well as in the technology and in the import progress during the war, but by the number of raids by Kingdom the main priority of the state was the protection of territories and its borders.

The reason for the war was the assassination of the chief commander of Royal Marine Infantry Friedrich Krast during maneuvers near the southern border of Empire.
The killer wasn't found (it may have been a sniper), but Kingdom suspected that this was Empire.

Royal Expertise had found traces of snake venom, which was a major Empire's import product. That was the main evidence for the declaration of war and the closure of the case, but a year after the outbreak of the war they continued to investigate and found the bullet and pieces of glass (apparently, it was a vial of poison).

Analyzing the metal from which the shell has been made, Expertise came to the conclusion that the killer used a rifle manufacturing Kingdom (In other words, a Häkke rifle). Truly, the bullet was self-made: some details were missing in the bullet, shell was extended, and for this, it weighed a little more than necessary (for testing the bullet up chance to hit it was about 60%).

But it was not enough for the king to truce.

War is war, and technology do not stand still: there were used first hover-fortresses - flying ships, which served as both a home and headquarters, and "flying death"- that's how the witnesses said after the attack. They were multifunctional and solve most problems.

"They have a lot of names. Fear. Rescue. Ark. Bunker. House. Hangar. They are capable of anything" - says chief admiral of Hover-Festung Hans Grauss.