~*~Foreword: A timeline to this point and reference guide~*~

Disclaimer: The Final Fantasy series is copyright Square, and I make no claim to it. I do claim the original ideas and characters in this story, so if you want to use them, ask nicely first, please. If you want this on your website, please wait until it's finished or I quit writing it (which hasn't happened yet.) Then I'll gladly let you, but until then I'm having enough trouble keeping the current version on my own website since I edit "completed" chapters so often; I don't want to worry about everyone else's versions.

But if you want an one-part, I'll let you and link you!

For this 'fic, Pawns of Power, I assume that the games in the (numbered) Final Fantasy series are in chronological order. This story makes references to Final Fantasies I and II, the second of which has not been officially released in the US (yet! The PS remake offers a glimmer of hope.) It has one of the best storylines offered in a NES game (even though the battle system can be annoying at times,) so if you don't mind emulating, there's a decent fan translation out there somewhere

Anyway, here's a timeline to this point... FFIII is mentioned only briefly because so far I've not referred to it in the story. And remember, FFII is the NES one with Frionel the Fighter Clone as party leader, and FFIV is the SNES one starring Cecil. Keep in mind that this is in NO WAY official, it's only for reference, and that it may change at any time.

TIMELINE

Long Ago-- Lunaria is destroyed; the Lune Moon is "parked" over Earth. The Lunarians go to Earth but find that the Humans are not "evolved" enough to relate to them. Zemus gathers followers to take over Earth, but they are stopped and Zemus is forced to go back into Cyrosleep. Another small group of Lunarians, led by LeFin, decide to make a colony on an uninhabited continent and not bother the Humans. The rest of the Lunarians decide to go back to sleep until the Humans develop to the point that they can relate to the Lunarians

-2000-- Final battle against Chaos

0-- Beginning of FFI. Because of the time loop, the events of this game are only a legend and never had an effect on reality. They're still signifigant, though, so a summary lies below

3152-- Paramekia Empire rises.

3157-- Rebel Army rises

3158-3160-- Events of FFII

4125-- Events of FFIII

4925-- One of the Lunar Guardians, KluYa, decides that the Humans may be ready to be joined by the Lunarians. After the Lunar Council disagrees, KluYa sneaks off the Moon and goes to Earth anyway. He teaches the Humans many things, including how to unlock their magic and how to build the Serpent Road. Eventually, he marries and has kids.

5012-5013-- Events of FFIV

Spring 5014-- Pawns of Power begins

FINAL FANTASY I-- A SUMMARY

"The world is veiled in darkness. The wind stops, the sea is wild, and the earth begins to rot...." The story begins when four young adventurers find themselves united before the gates of a great city, each of them holding a darkened Orb. They soon find that Princess Sara has been kidnapped by the Dark Knight Garland, and they go and defeat him. Some time later, they find that the cause of the darkness is that the four elemental Fiends have stolen the power of the Orbs the warriors carry. The find and defeat the four Fiends; Lich of Earth, Kary of Fire, Kraken of Water, and Tiamat of Wind. Then they discover that the Fiends are from the past and someone has used a Dark Orb from the Temple of Fiends to travel 2000 years to the past. Once they reach the future, they force their future self back to the past. They follow the person to the past, and find that the person is Garland from the beginning of their quest. However, he had been possessed by a demon called Chaos, who is Lord over the Fiends and a powerful foe. The Light Warriors defeat Chaos and prevent the loop from being created, which prevents the adventure from ever happening. Oh, well....

FINAL FANTASY II-- WHAT YOU NEED TO KNOW

There is a very good summary of FFII floating around-- I think there's a copy at http://www.rpgamer.com/ . But the thing I refer to in Pawns is that at one point the heroes come upon Dist, the city of the Dragon Knights. At the time, the Dragon Knights were famous for riding the great dragons called Hiryuu, but they had not yet developed the Jump attack. The problem was, most of the Dragon Knights and all but one Hiryuu had died in a recent attack, and the only remaining fully trained Dragon Knight, Richard Highwind, had gone on a quest for a legendary magic to defeat those who had killed the Dragons. The Hiryuu leaves an egg that hatches into the last of the Hiryuu, who helps the heroes complete their quest. But what happened to the last Hiryuu?