Episode 1: Mario
Mario: Ya-hoo!
Mario (Japanese: マリオ Hepburn: Mario?) is a fictional character in the Mario video game franchise, created by Nintendo's Japanese video game designer, Shigeru Miyamoto. Serving as the company's mascot and the eponymous protagonist of the series, Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center upon rescuing Princess Peach from the Koopa villain Bowser. His younger brother is Luigi. The Mario franchise is the best-selling video game franchise of all time.[1] Over 210 million units of the overall Mario series of games have been sold.[2] Outside of the Super Mario platform series, other Mario genres include the Mario Kart racing series, sports games such as the Mario Tennis and Mario Golf series, role-playing games such as Super Mario RPG and Paper Mario, and educational games such as Mario Is Missing! and Mario's Time Machine. The franchise has branched into several mediums, including television shows, film, comics and a line of licensed merchandise. Since 1995, Mario has been voiced by Charles Martinet.[3] Shigeru Miyamoto created Mario while developing Donkey Kong in an attempt to produce a best-selling video game for Nintendo; previous titles like Sheriff had not achieved the same success as titles like Pac-Man. Originally, Miyamoto wanted to create a video game that used the characters Popeye, Bluto, and Olive Oyl.[4] At the time, however, Miyamoto was unable to acquire a license to use the characters (and would not until 1982), so he ended up making Jumpman (later known as Mario), Donkey Kong, and Pauline.[4] In the early stages of Donkey Kong, Mario was unable to jump, and the focus was to escape a maze. However, Miyamoto enabled Mario to jump, saying "If you had a barrel rolling towards you, what would you do?"[5][6] Miyamoto originally named the character "Mr. Video", and he was to be used in every video game Miyamoto developed.[7] According to a widely circulated story, during localization of Donkey Kong for North American audiences, Nintendo of America's warehouse landlord Mario Segale confronted his then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to name the character in the game Mario after him.[8][9] Miyamoto commented that if he had named Mario "Mr. Video", Mario likely would have "disappeared off the face of the Earth."[6] By Miyamoto's own account, Mario's profession was chosen to fit with the game design. Since Donkey Kong was set on a construction site, Mario was made into a carpenter. When he appeared again in Mario Bros., it was decided he should be a plumber, since a lot of the game is played in underground settings.[10] Mario's character design, particularly his large nose, draws on western influences; once he became a plumber, Miyamoto decided to "put him in New York" and make him Italian,[10] lightheartedly attributing Mario's nationality to his mustache.[11] Other sources have Mario's profession chosen to be carpenter in an effort to depict the character as an ordinary hard worker, and make it easier for players to identify with him.[12] After a colleague suggested that Mario more closely resembled a plumber, Miyamoto changed Mario's profession accordingly and developed Mario Bros.,[4] featuring the character in the sewers of New York City.[13] Due to the graphical limitations of arcade hardware at the time, Miyamoto clothed the character in red overalls and a blue shirt to contrast against each other and the background. A red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.[4][10] To make him appear human onscreen despite his small size, Mario was given distinct features, prominently a large nose and a mustache, which avoided the need to draw a mouth and facial expressions on the small onscreen character.[14] Miyamoto developed Mario with the idea of using him as a "go to" character that could be put into any title as needed, albeit in cameo appearances, as at the time Miyamoto was not expecting Mario to become popular.[7] To this end, he originally called the character "Mr. Video", comparing his intent to have Mario appear in later games to the cameos done by Alfred Hitchcock within Hitchcock's films.[15] Over time, Mario's appearance has become more defined; blue eyes, white gloves, brown shoes, a red "M" in a white circle on the front of his hat and gold buttons on his overalls have been added. The colors of his shirt and overalls were also reversed from a blue shirt with red overalls to a red shirt with blue overalls. Miyamoto attributed this process to the different development teams and artists for each game as well as advances in technology as time has gone on.[12] Nintendo has never revealed Mario's full name, stating only that it was not "Mario Mario" despite the implication of the Mario Bros. series' title, its use in the live-action film adaptation, and information given in the Prima official Guidebook to Mario and Luigi: Superstar Saga.[16] Mario was originally portrayed as a two-dimensional sprite, but in later games, he is shown as a three-dimensional, polygonal model. He is depicted as a portly plumber who lives in the fictional land of the Mushroom Kingdom with Luigi, his younger, taller brother.[4][50][51] In the television series and film, Mario and Luigi are originally from Brooklyn, New York.[50] Little is known of Mario's childhood, though the infant version of Mario, Baby Mario, first appeared in 1995 in Super Mario World 2: Yoshi's Island, and has often appeared in Nintendo sports games since that time. Baby Mario has a major role along with Baby Luigi in Mario & Luigi: Partners in Time and appears in Yoshi's Island DS. He (along with the adult Mario) is voiced by Charles Martinet.[52] Mario's occupation is plumbing, though in the original Donkey Kong games he is a carpenter.[53] Mario has had several other occupations: in the Dr. Mario series of puzzle games, which debuted in 1990,[40] Mario is portrayed as a medical physician named "Dr. Mario";[54] in the Game Boy game Mario's Picross, Mario is an archaeologist; and in Mario vs. Donkey Kong 2: March of the Minis, Mario is the president of a profitable toy-making company.[55] Mario is also an athlete in various Mario sports titles including Mario Sports Mix, Mario Strikers Charged, and Mario Golf: World Tour; as well as a kart racer in the Mario Kart series. Mario usually saves Princess Peach and the Mushroom Kingdom and purges antagonists, such as Bowser, from various areas. Mario has gained fame in the Mushroom Kingdom due to his heroic deeds, as shown in Mario & Luigi: Superstar Saga, where the brothers are referred to as "superstars".[56] Since his first game, Mario has usually had the role of saving the damsel in distress.[50] Originally, he had to rescue his girlfriend Pauline in Donkey Kong from Donkey Kong.[57] Pauline was soon replaced by a new damsel in distress, Princess Peach, in Super Mario Bros.,[4] but returned in the Game Boy remake of Donkey Kong in 1994, and in Mario vs. Donkey Kong 2: March of the Minis in 2006, although the character is now described as "Mario's friend".[58] Mario has rescued Princess Peach multiple times since Super Mario Bros.[50] In a role reversal, Peach rescues Mario in Super Princess Peach.[59] Mario rescued Princess Daisy of Sarasaraland in Super Mario Land,[60] but Luigi seems to be more linked to her. In Super Smash Bros. Melee, the text explaining Daisy's trophy states that "after her appearance in Mario Golf, gossips portrayed her as Luigi's answer to Mario's Peach".[61] Luigi is Mario's younger brother.[51] He is a companion in the Mario games,[51] and the character whom the second player controls in two-player sessions of many of the video games,[62] though he occasionally rescues Mario, as seen in Mario is Missing! and Luigi's Mansion.[63] Super Mario Land 2: 6 Golden Coins for the Game Boy saw the arrival of Wario, Mario's greedy counterpart, who is often Mario's antagonist or an antihero.[64] Yoshi is a dinosaur whose species is also named Yoshi.[65] They vary in color, but the original Yoshi is green.[65] Yoshi serves as Mario's mount in games such as Super Mario World,[65] and is depicted as a more sentient creature in games like Super Mario Kart and Yoshi's Island.[citation needed] During the development of Donkey Kong, Mario was known as Jumpman.[4] Jumping—both to access places and as an offensive move—is a common gameplay element in Mario games, especially the Super Mario series. By the time Super Mario RPG: Legend of the Seven Stars was released, jumping became such a signature act of Mario that the player was often tasked with jumping to prove to NPCs that he was Mario. Mario's most commonly portrayed form of attack is jumping to stomp on the heads of enemies, first used in Super Mario Bros. This jump-stomp move may entirely crush smaller enemies on the stage, and usually deals damage to larger ones, sometimes causing secondary effects.[4] This attack often enables Mario to knock the turtle-like Koopa Troopas into or out of their shells, which can be used as weapons.[4] Subsequent games have elaborated on Mario's jumping-related abilities. Super Mario World added the ability to spin-jump, which allows Mario to break blocks beneath him. The Game Boy version of Donkey Kong allowed Mario to jump higher with consecutive jumps, and perform a back-flip. In Super Mario 64, Mario gains new jumping abilities such as these: a sideways somersault; a ground pound, which is a high-impact downward thrusting motion; and the "Wall Jump", which propels him upwards by kicking off walls.[citation needed] Mario uses items, which give him various powers, and differ between the games he is in. The first power-up Mario ever used was the Hammer in Donkey Kong.[57] Super Mario Bros. introduced the basic three power-ups that have become staples for the series, especially the 2D games — the Super Mushroom, which causes Mario to grow larger; the Fire Flower, which allows Mario to throw fireballs; and the Starman, which gives Mario temporary invincibility. These powers have appeared regularly throughout the series.[4] Throughout the series' history, there have been several kinds of Mushroom power-ups, including the 1-Up Mushroom, which gives Mario an extra life; the Poison Mushroom, which causes Mario to either shrink or die;[66] the Mega Mushroom, which causes Mario to grow very large; and the Mini Mushroom, which causes Mario to shrink.[67] A reoccurring power-up throughout the series is an item that gives Mario the ability of flight. The first of this type was introduced in Super Mario Bros. 3: one power-up, which gives Mario a raccoon suit, is called the Super Leaf,[68] while another is called the Tanooki Suit (a transliteration of Tanuki) and grants Mario the ability to fly or turn into a statue.[69] In Super Mario World, an item called the Cape Feather was introduced that gave Mario a cape.[70] In Super Mario Land 2: 6 Golden Coins, a carrot was available that gave Mario rabbit ears that allowed him to fly,[69] and in Super Mario 64, Mario could acquire an item called the Wing Cap, which temporarily gave him the ability of flight.[71] Super Mario Sunshine introduces a pump-water spraying device named "F.L.U.D.D.", which abilities included spraying water and hovering.[72] Super Mario Galaxy introduced new power-ups, including the Bee Mushroom, which turned Mario into a bee and allowed him to fly temporarily; the Boo Mushroom, which turned Mario into a ghost, allowing him to float and pass through walls; the Spring Mushroom, which encased Mario in a spring, allowing him to jump higher; and the Ice Flower, which allowed the player to temporarily walk on water and lava without sinking or taking damage.[73] Super Mario Galaxy 2 introduced even more power ups alongside those introduced in Super Mario Galaxy, including the Cloud Flower which allows Mario to create platforms in midair and Rock Mario, which transforms Mario into a boulder that could be used to break through barriers.[74] New Super Mario Bros. Wii updated the Ice Flower, which then allowed Mario to shoot ice balls that temporally froze enemies; and also introduced the Propeller Mushroom, which allows him to fly; as well as the Penguin Suit, which allows Mario to easily traverse ice and swim through water in addition to shooting ice balls. Super Mario 3D Land introduced the Boomerang Flower, which allows Mario to throw boomerangs at nearby enemies; and the Statue Leaf, which allows Mario to turn to a statue. In New Super Mario Bros. U, a Super Acorn makes its debut. This transforms Mario to his new Flying Squirrel form where he can glide and stick on walls. Super Mario 3D World introduced the Super Bell, which transforms Mario into his Cat form as well as a Double Cherry to make multiple copies of himself.[citation needed]
Flareon: What a beautiful day!
Flareon is a quadruped Pokémon with three small toes and a yellow paw pad on each foot. It has long ears, dark eyes, and a small black nose. Its body is covered in reddish-orange fur. However, its bushy tail, fluffy collar, and a tuft of fur on its head are yellow. It will fluff out its collar to cool down its high body temperature. This high temperature is caused by its internal flame sac. Flareon stores and heats inhaled air in this sac, and then exhales it as fire. Flareon is mostly found in populated areas, and is rarely seen in the wilderness.
Pokedex: Flareon, the Flame Pokémon. Flareon is the evolved form of Eevee. The air it inhales is ignited by a flame in its body and expelled as fire.
Mario: Yeah! It's a perfect day for a picnic! C'mon, Luigi!
Luigi: Okay!
Luigi (Japanese: ルイージ Hepburn: Ruīji?) is a fictional character featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the slightly younger but taller fraternal twin brother of Nintendo's mascot Mario, and appears in many games throughout the Mario franchise, frequently as a sidekick to his brother. Luigi first appeared in the 1983 arcade game Mario Bros. as the character controlled by the second player, and retained this role in Super Mario Bros., Super Mario Bros. 3, Super Mario World, and other titles. The first game where he was available as a primary character was Super Mario Bros. 2. In more recent appearances, Luigi's role became increasingly restricted to spinoffs such as the Mario Party and Mario Kart series, though he has been featured in a starring role on three occasions: first in the 1991 educational game Mario Is Missing!, in Luigi's Mansion for the Nintendo GameCube in 2001, and in Luigi's Mansion: Dark Moon for the 3DS. In all three of these games, he is called upon to act as the hero because Mario, the usual hero within the franchise, is in need of rescue. Luigi has also appeared in every episode of the three DiC TV series based on the Nintendo Entertainment System and Super Nintendo Entertainment System games. Originally developed as a palette swap of Mario with a green color scheme instead of red, Luigi has since developed a personality and style of his own. As his role in the Mario series progressed, Luigi evolved into a physically distinct character, taller and thinner than his brother. Nintendo has called 2013 "The Year of Luigi" to commemorate the thirtieth anniversary of the character's existence. Correspondingly, games being released in 2013 emphasise Luigi, such as Luigi's Mansion: Dark Moon, Mario & Luigi: Dream Team, Dr. Luigi, and the level pack New Super Luigi U for New Super Mario Bros U. An unlockable Luigi-themed version of Mario Bros. titled Luigi Bros. was also included with Super Mario 3D World. The events leading to Luigi's creation began in 1982, during the development of Donkey Kong, where the Nintendo designer Shigeru Miyamoto had created Mario (then known as "Jumpman") hoping that he would be able to recast the character in a variety of different roles in future games.[1] Miyamoto had been inspired by the game Joust to create a game with a simultaneous two-player mode, which led to his development of the game Mario Bros. in 1983, with Luigi filling the role of Mario's brother as the second playable character.[2] Luigi's name is said to have been inspired by a pizza parlor near Nintendo of America's headquarters in Redmond, Washington, called "Mario & Luigi's".[2] Miyamoto observed that the word ruiji means "similar" in the Japanese language, and that Luigi was designed to have the same size, shape and gameplay of Mario.[3] While Mario was originally portrayed as a carpenter in Donkey Kong, the duo of Mario and Luigi in Mario Bros. were styled as Italian plumbers by Miyamoto, on the suggestion of a colleague.[4] Software constraints of the time—similar to those that gave Mario his distinctive look in Donkey Kong—meant Luigi's first appearance was restricted to a simple palette swap of Mario designed to represent the second player. Graphically and in terms of gameplay, the characters were completely identical, except for their color schemes;[5] the green color scheme adopted for Luigi would remain one of his defining physical characteristics in subsequent releases. After the success of Mario Bros., Luigi was introduced to a wider audience in 1985 with the release of the console game Super Mario Bros. Once again his role was restricted to a palette swap of Mario, functioning as the second-player in a similar fashion to Mario Bros.. The subsequent Japan-only version of Super Mario Bros. 2 in 1986 (later released in the west as Super Mario Bros.: The Lost Levels) marked the beginning of Luigi's development toward becoming a more distinguished character. As with his previous appearances, Luigi remained a palette swap of Mario; however, his movement was no longer identical. Luigi could now jump higher and farther than his brother, at the expense of movement response and precision.[6] While this version of Super Mario Bros. 2 was released in Japan, it was deemed to be too difficult for American audiences at the time.[4] In 1988, consequently, an alternative release was developed to serve as Super Mario Bros. 2 for western players (and later released in Japan as Super Mario USA); this version would play a key role in shaping Luigi's current appearance.[4] The game was a conversion of Yume Kōjō: Doki Doki Panic, with the graphics altered to represent characters and scenes from the Mario franchise. In this release, the character of "Mama", who had the highest jump among the original cast, served as the template for Luigi, resulting in his taller, thinner look, combined with his Marioesque outfit and ubiquitous green color scheme. There were earlier appearances of Luigi being taller than Mario: in the 1988 Famicom Disk System game Famicom Grand Prix II: 3D Hot Rally and earlier, in a very rare 1986 anime Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! (though in the anime he wore a yellow shirt and the color of his hat and overalls were blue). Official artwork for Super Mario Bros. 3 and Super Mario World depicts Luigi with this new look; but Nintendo of Japan would not adapt his artwork differences to his look in-game until the 1992 game Super Mario Kart. Luigi's distinctive appearance from the Yume Kōjō: Doki Doki Panic-inspired version of Super Mario Bros. 2 has been used ever since, even for remakes of games in which he was originally a palette swap. Much like his appearance, Luigi's vocal portrayal has fluctuated over the years. In Mario Kart 64, which voiced many characters for the first time, some characters, including Luigi, had two different voices according to the region of the game: North American and European versions feature a low-pitched voice for Luigi, provided by Charles Martinet, who also voices Mario, Wario, Waluigi, and Toadsworth, whereas the Japanese version uses a high-pitched, falsetto voice, provided by (then French translator at Nintendo) Julien Bardakoff. All versions of Mario Party feature Bardakoff's high-pitched clips from Mario Kart 64. Luigi retained this higher voice in Mario Party 2. In Mario Golf, Mario Tennis, and Mario Party 3, his voice returned to a lower state. Since then, with the exceptions of Mario Kart: Super Circuit and Super Smash Bros. Melee, Luigi has consistently had a medium-pitched voice. In Mario Kart: Super Circuit, Luigi's voice was the same high voice from the Japanese Mario Kart 64. In Super Smash Bros. Luigi is portrayed as the taller, younger brother of Mario, and he is usually seen dressed in green with overalls.[7] Although Luigi is a plumber,[7] like his brother, other facets of his personality vary from game to game. Luigi always seems nervous and timid but is good-natured and not as quick to anger as his more famous brother. A baby version of the character named Baby Luigi debuted in Super Mario World 2: Yoshi's Island, who is held captive by Kamek. He also appeared in Mario & Luigi: Partners in Time as a playable character along with Baby Mario. He is voiced by Charles Martinet, just like his adult self. While it has not been made official, Daisy may be Luigi's romantic interest. They were a romantic couple in the Super Mario Bros. film[citation needed] and in Mario Kart Wii they are seen in statue dancing together.[citation needed] She was his caddy in NES Open Tournament Golf[8] as Peach was to Mario. Also on Daisy's trophy in Super Smash Bros. Melee, it says that she is possibly Luigi's answer to Mario's Peach.[9]
Helioptile: Wait up!
Helioptile is a small, lizard-like Pokémon. It has a tapering tail, short legs, and small feet with three pointed toes on each foot. Its body is pale yellow, while its feet and the tip of its tail are black. The top of its head is black as well with a small triangular yellow patch between the eyes. It has two long, black pointed frills with yellow tips hanging from the sides of its head, which can stiffen and unfold. These frills have cells which generate electricity when exposed to sunlight. It has large eyes with blue irises and white pupils. Helioptile can generate its own energy from sunlight, so it can thrive without food; it will still eat if needed. It lives in deserts.
Pokedex: Helioptile, the Generator Pokemon. They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.
Mario: We need to go to the castle to meet with Princess Peach and Roselia.
Luigi: Okay!
Flareon: So, let's hurry up! (starts running fast)
Helioptile: Please slow down!
Luigi: Yeah!
Mario: Alright... We'll slow down...
Luigi: Thank you...
Flareon: You're welcome.
(eyecatch begins and ends)
Peach: Where are they?
Princess Peach (Japanese: ピーチ姫 Hepburn: Pīchi-hime?) is a character in Nintendo's Mario franchise. Originally created by Shigeru Miyamoto, Peach is the princess of the fictional Mushroom Kingdom, which is constantly under attack by Bowser. She often plays the damsel in distress role within the series and is the lead female.[2] She is often portrayed as Mario's love interest and has appeared in nearly all the Mario games to date; with the most notable being in Super Princess Peach where she is the main playable character. Princess Peach's initial appearance was drawn by Shigeru Miyamoto. Miyamoto later asked Yōichi Kotabe to redraw Peach with his instructions. He had asked Kotabe to draw her eyes to be "a little cat-like" and that she should look "stubborn, but cute".[3] With Kotabe's influence, Princess Peach changed considerably throughout her gaming system.[3] Peach was not a playable character in New Super Mario Bros. Wii because a satisfying mechanic to use her dress was not found,[4] however, she is the main protagonist in Super Princess Peach and is a playable character in most Mario spin-offs such as Mario Party, Mario Kart and also sports games. Princess Peach has long, blonde hair; sky blue eyes; tall frame; an hourglass figure; and a rosy complexion. She generally wears a pink evening gown. It has frilly trimmings, short puffy sleeves, and a pannier-style overskirt. Her accessories are red high heels, white evening gloves, a sapphire brooch, sapphire earrings, and a gold crown adorned with sapphires and rubies. In sports games, she wears pink athletic clothing, ranging from shorts and a T-shirt to a set of armour to motorcycle leathers. She also wears a different version of her evening gown in Super Mario Sunshine. In Japan, the Princess's name has always been Peach (ピーチ姫 Pīchi-Hime?, Princess Peach). She was originally known as Princess Toadstool in the United States and other Western countries. The English translation of Yoshi's Safari (1993) marked the first usage of the name "Peach" outside of Japan;. In Super Mario RPG: Legend of the Seven Stars, she went back to being called Princess Toadstool. It was not until the release of Super Mario 64 in 1996 that the name Peach became widely known outside Japan, although both Peach and Toadstool have been used in subsequent games. Peach's personality is generally sweet and well mannered. In most games she is portrayed as selfless, perky and generous. Typically, she does not show an aggressive nature even when she is fighting (this is done by quick slaps, elegant high kicks, thrusts in the air, and other graceful fighting techniques, as seen in the Super Smash Bros. series) or confronting her enemies. This, however, varies slightly from game to game. One of Peach's most common traits during her playable appearances is her ability to temporarily float in the air with her large skirt, and later on, with her umbrella. This was first featured during Peach's first playable appearance in Super Mario Bros. 2. This ability has also appeared in Super Paper Mario and her playable appearances in the Super Smash Bros. series. However, in Super Princess Peach, she shows wild mood swings from Joy, Gloom, Calm, and Anger, each of which give her a special ability. These changes in emotion are most likely attributed to the "strange powers" of Vibe Island mentioned in the game's booklet. In Super Princess Peach, she shows Bowser that she is capable of taking care of herself. Although often kidnapped by him, Peach has been shown to not hold any grudges at Bowser, and she even embraces the thought having him by her and Mario's side when a bigger threat menaces the kingdom. The Paper Mario series reveals that she can sometimes surrender to a more bratty behavior, though this often dissipates as soon as everything gets explained to her. Apart from Mario, who is her main love interest, she has occasionally shown a very friendly behavior towards Luigi. In her first voiced appearance in the Japanese anime Super Mario Brothers: The Great Mission to Rescue Princess Peach!, Peach was voiced by pop singer, Mami Yamase. In Super Mario Amada she was voiced by Miyako Endo. On the cartoon segments on The Super Mario Bros. Super Show! from DIC Entertainment, Peach was voiced by Jeannie Elias. In The Adventures of Super Mario Bros. 3 and the Super Mario World cartoons, she was voiced by Tracey Moore. In the CD-i game Hotel Mario, she was voiced by Jocelyn Benford. In Super Mario 64, the English version of Mario Kart 64, and Super Mario 64 DS Peach was voiced by Leslie Swan, a localization manager for Nintendo of America. Starting with Mario Golf on the Nintendo 64, Peach has been voiced by Jen Taylor. After Mario Kart DS in 2005, Nintendo used a new voice for Princess Peach. Although Mario Hoops 3-on-3 in 2006 still used Taylor's voice, Super Mario Strikers, Mario & Luigi: Partners in Time, and New Super Mario Bros. have a new Peach voice, Nicole Mills. and the infant form of Princess Peach that appears in Mario and Luigi: Partners in Time, Yoshi's Island DS is also voiced by Mills, although starting with Mario Kart Wii Baby Peach was voiced by Samantha Kelly. However, in Super Paper Mario, Peach is once again voiced by Leslie Swan. Peach has been voiced by Samantha Kelly since Mario Strikers Charged. In Mario & Sonic at the Olympic Games, Peach is again voiced by Taylor, although much is from sound clips recycled from previous Mario games. Likewise, if a player selects Peach in Brawl using a Wii Remote or classic controller, Peach's taunt from Super Smash Bros. Melee (then voiced by Taylor) will sound over the Wii Remote's speaker if the volume is on. Peach is portrayed as the princess of the Mushroom Kingdom, where she was born and currently resides. Within the palace are Royal Guards known as mushroom retainers. In Super Mario RPG: Legend of the Seven Stars and Paper Mario, a cabinet minister or chancellor is part of the Mushroom Kingdom government. Her father, the Mushroom King, though mentioned in the instruction manual to Super Mario Bros.,[5] has never made an appearance in the mainstream games. She also has a grandmother who is a Toad and a grandmother who is a human, implying that she may be half-Toad. Peach first appeared in Super Mario Bros. where she has been kidnapped by the series' main antagonist, Bowser, many times since. (In at least one game, Toadsworth remarks that she is kidnapped, on average, every week.) In Super Mario Bros. 2, she was a playable character. She, along with Mario, Luigi and Toad were called by the inhabitants of Subcon to save their dream land from the evil Wart. Peach's main ability was that she could hover for a limited time after jumping left or right. This skill allows her to easily make jumps over areas larger than other characters could. In Super Mario Bros. 3, Bowser's children capture the seven Toadstool kings. Hearing of this, Princess Peach asked Mario and Luigi to rescue them, sending them items while they were on their quest and providing them with power-ups after completing each level. She is eventually captured herself and later saved by Mario. In Super Mario World, she, Mario and Luigi were having a vacation in Dinosaur Land when Bowser once again kidnapped her. In Super Mario RPG: Legend of the Seven Stars, Peach was one of Mario's party members, along with Mallow, Geno and Bowser. Peach possesses healing/resurrection powers similar to Mallow. In Super Mario 64, Peach invited Mario to her palace for a cake, but before Mario arrived at the palace, Bowser came and took control of the Power Stars. He kidnapped Peach in the fresco over the entrance of the palace. In Paper Mario, Peach invites Mario to her palace, but as soon as he meets with her, Bowser lifts her palace into the sky and throws Mario out a window. She is a playable character in the scenes after Mario has rescued each of the seven Star Spirits. In Super Mario Sunshine, Mario, Peach, Toadsworth and an entourage of Toads went to Isle Delfino on Peach's private plane. However, Bowser Jr., in the disguise of Shadow Mario, had filled the island with graffiti. He then kidnapped Peach, claiming her to be his mother. Princess Peach was taken once again in New Super Mario Bros. In Mario & Luigi: Partners in Time and Yoshi's Island DS, "Baby Peach" (her infant form) makes appearances. Super Princess Peach marked the second time that Princess Peach was cast as the main heroine in a video game. In a role-reversal, Princess Peach had to save Mario and Luigi from King Bowser. She has a talking parasol named Perry who transformed from a real boy and can be used as her weapon. In Super Paper Mario, Peach is forced by Count Bleck to marry Bowser against her will, in order to unleash the destructive Chaos Heart. She is later rescued by Mario and manages to convince Bowser to join their cause in stopping Bleck. In Super Mario Galaxy, Peach's castle was lifted into space by Bowser, who wanted Peach to rule the universe by his side. She was brought into Outer Space, along with Toads, and Mario had to go through different galaxies to save her. In New Super Mario Bros. Wii, Peach is kidnapped on the day of her birthday by Bowser Jr. and the Koopalings. She is later rescued by Mario, Luigi, Blue Toad, and Yellow Toad. She is also in Super Mario Galaxy 2 when Bowser kidnaps her and puts her in the center of the universe. Mario and Peach then get the Grand Star, before the Comet Observatory from the first Super Mario Galaxy shows up, and Rosalina is heard thanking Mario for watching over the Luma that he had found. The Luma returns to the Comet Observatory, taking Mario's cap with him, before the Comet Observatory transforms into a comet and leaves. Eventually, Mario and his companions return to the Mushroom Kingdom, where a large cake stands in front of Peach's Castle and Starship Mario sits in the sky above. Princess Peach also has appearances in New Super Mario Bros. 2 as well as New Super Mario Bros. U. She appears in Super Mario 3D World as a playable character who can float temporarily in midair; however she is the second-slowest of the five playable characters, with only Rosalina having a slower running speed. Princess Peach has appeared in nearly all of the Mario spin-off titles. Since the first Mario Party, Peach has appeared in every single installment. In the Mario Kart series (except Super Mario Kart, Mario Kart 64 and Mario Kart: Super Circuit because she is in the light category), she is in the medium category of characters with the fastest acceleration, the lowest top speed, and the best off-road ability to take the shortcuts on each course. Her special item in Mario Kart: Double Dash! involves two hearts temporarily rotating around her kart, giving her whatever item they collide into. She shares her special with Princess Daisy, her best friend. Mario Kart 8 introduces Pink Gold Peach, a metallic version of Peach similar to Metal Mario. In the Mario Tennis and Mario Golf series, she is labeled as a "Technique" character and has one of the lightest hits. She is a captain in the games Mario Superstar Baseball, and Mario Super Sluggers and specializes in pitching. She is a playable character in Super Mario Strikers and its sequel, Mario Strikers Charged. Peach is fast, agile, and has good passing skills. Finally, she appears in the first Mario basketball game, Mario Hoops 3-on-3, for the Nintendo DS, and is a technical type (good at taking shots). She appears in the crossover sports game, Mario & Sonic at the Olympic Games, where she is a skill type character. She also appeared in Mario Sports Mix in 2011, where she is a playable character. In the Super Smash Bros. series, Peach first appears in Super Smash Bros. Melee, the second game of the series. She has the unique ability to float for seconds, much as she can in Super Mario Bros. 2, an advantage which is balanced by the fact that she is one of the lighter fighters and in Super Smash Bros. Brawl her killing ability has been decreased since Super Smash Bros. Melee and making kills in Brawl can prove to be quite difficult. However, Peach's Float is one of the main elements of her game, as it allows her to combo players from above and dodge horizontal attacks. It serves as an amazing horizontal recovery. Her attacks include the Peach Bomber (where she leaps forward, twirls and rams her hip into her opponent which causes an explosion); her forward throw (a massive slap that kills players at higher percentages); her parasol; using Toad as a human shield; using golf clubs, tennis rackets, and frying pans as melee weapons; and pulling turnips from the ground. Her Final Smash in Brawl is unique in that it does not kill opponents outright. Instead, it puts them to sleep and spawns peaches across the battlefield that restore Peach's health. Additionally, in the Subspace Emissary story mode, Princess Peach is a very prominent character, being present throughout most of the storyline. Peach has returned in the fourth Super Smash Bros. game.[6] In the cartoon series by DiC, she is always referred to as Princess Toadstool, since the name Peach had not been used in the western world until Yoshi's Safari in 1993, and she had red hair instead of blonde. (This may have been due to the original NES games from her early appearances depicting her with red hair, due to technical limitations). Unlike in the video games, she is occasionally seen using power-ups such as the Raccoon Leaf. She is voiced by Jeannie Elias in The Super Mario Bros. Super Show! and Tracey Moore in the two follow up series, The Adventures of Super Mario Bros. 3 and Super Mario World. Peach has made cameo appearances in non-Mario games as well. She is a playable guest character in the GameCube ports of the Electronic Arts games NBA Street V3 and SSX On Tour.[7][8] Peach made a minor appearance in The Legend of Zelda: Ocarina of Time, in a painting in Hyrule Castle. A Princess Peach kart toy appears and can be driven in the Labrador and Friends version of Nintendogs. Peach made a cameo in The Legend of Zelda: Link's Awakening, appearing in a picture sent to Mr. Write from the goat in the animal village. The photo is of Peach with the name "Christine" written underneath the picture. She appeared at the King Dedede battle arena in Kirby Super Star, as well as in the minigame Megaton Punch. In Kirby Super Star Ultra, she is once again seen at the Dedede arena. Her crown appears in Pikmin 2 as an item to be collected, although it is labeled "Unspeakable Wonder". She does not appear personally in Donkey Kong Country 2: Diddy's Kong Quest, but Cranky Kong does make references to her in some of his Monkey Museum ramblings. She will make a cameo in an episode of The High Fructose Adventures of Annoying Orange, where she will be voiced by Jessica DiCicco.
Roselia: No idea. But, I'm sure they'll come.
Roselia is a small, light green bipedal Pokémon. It has three thorns on top of its head, and it has black eyes with long eyelashes. Visible from the back is a small stretch of yellow coloration around its neck much like a collar. There are leaves extending from its shoulders like epaulettes. It has a leaf skirt with a yellow stripe running down the front. A male will have a shorter skirt than a female. It holds a rose in each of its hands, a red one in its right and a blue one in its left. However, it is said that it will occasionally have unusually colored flowers. Roselia's aroma brings serenity, but the thorns on its head contain a vicious poison. The more healthy it is, the more pleasant its flowers' aroma. It can lull opponents to sleep using its former signature move, Grass Whistle. It shoots sharp thorns at anything that tries to steal its flowers, and uses different poisons in each hand when it attacks. It lives in grassy areas where it drinks nutrient-rich spring water.
Pokedex: Roselia, the Thorn Pokémon. Roselia's aroma can bring serenity, but the thorns on its head contain a vicious poison.
Peach: I hope so.
Mario: Princess Peach!
Flareon: Roselia!
Together: Huh?!
Peach: Oh, there you are.
Luigi: Sorry we're late!
Helioptile: We were just taking breaks.
Roselia: Okay.
Peach: Are you ready for the picnic?
Mario: Yes! We have the food and the blanket.
Flareon: Yeah! Let's get going!
Everyone: Right!
(eyecatch begins and ends)
Bowser: (growls) That Mario! I'm sick of him!
Skarmory: Yeah!
Bowser (known as Koopa (クッパ Kuppa?),[1] in Japan), is a video game character and the main antagonist of Nintendo's Mario franchise. In Japan, the character bears the title of Daimaō (大魔王?, lit. "Great Demon King").[2] In the United States, the character was first referred to as "Bowser, King of the Koopa" and "The sorcerer king" in the Super Mario Bros. instruction manual.[3] Bowser is the leader and most powerful of the turtle-like Koopa race, and has been the greedy nemesis of Mario ever since his first appearance, in the game Super Mario Bros. His ultimate goals are to marry Princess Peach, defeat Mario, and conquer the Mushroom Kingdom. Since his debut, he has appeared in almost every Mario franchise game, usually serving as the main antagonist. Bowser has been called "the most successful video game character".[4] Currently, Bowser is voiced by Kenny James. Bowser was the creation of Nintendo designer and producer Shigeru Miyamoto. Miyamoto had first envisioned Bowser as an ox, basing him on the Ox King from the Toei Animation film Alakazam the Great.[5] However, Nintendo designer Takashi Tezuka pointed out that the character looked a lot more like a turtle than an ox. Miyamoto and Tezuka then began to work together to define Bowser's appearance. Since the character was the leader of the turtle-like Koopa Troopas the two began to base his new appearance on them, creating a new illustration. In his final design, Miyamoto commented that he could make Bowser "look cool now".[6] Miyamoto named him 大魔王 クッパ Daimaō Kuppa. Kuppa came from the Japanese name for 국밥, gukbap, a Korean dish. Miyamoto had also considered the names ユッケ Yukke and ビビンバ Bibinba, also Japanese names of Korean dishes (육회 yukhoe and 비빔밥 bibimbap respectively).[7] The Korean name for the character Bowser/Kuppa is not Gukbap, but 쿠파 Kupa, which is essentially a phonetic round-trip translation.[8] The name was anglicized Kuppa rather than Koopa in the Japanese versions up until the release of Super Mario World.[9][10] In the Super Mario Bros. film, Bowser was known as President Koopa also briefly referred to as King Koopa in that adaption, was portrayed by the late Dennis Hopper. In the film, he is almost entirely human in appearance, with blonde hair he gels in the shape of a crown, and he frequently wears a black business suit and tie. However, after being briefly exposed to his own Devo machine by the Mario Bros., he started occasionally possessing some reptilian traits. doing The final climax of the film sees Koopa devolve into an enormous Green Tyrannosaurus Rex to battle the Mario Bros, but is de-evolved into primordial ooze.[11] Bowser is portrayed as the "King of the Koopas", anthropomorphic turtles that inhabit the world of the Mushroom Kingdom. Bowser differs greatly from the rest of the Koopa clan, which consists mainly of bipedal tortoises. His iconic features include a large, spiked turtle shell, horns, razor-sharp fangs, talons on his fingers, three clawed toes, and a shock of red hair. He is physically powerful, nearly indestructible, can breathe fire, and has skills in black magic. He can also jump surprisingly high for his large size, although his speed and agility are most of the time lacking. Bowser's physical size tends to vary from game to game. In most games, he towers over the majority of characters, but there are exceptions. In Super Mario RPG: Legend of the Seven Stars, he stands only slightly taller than Mario. Bowser aspires to take over the Mushroom Kingdom and merge it with his own realm. He is infatuated with Princess Peach,[12][13][14] and routinely kidnaps her as part of his plans for domination.[15] Sometimes, he kidnaps Peach simply to lure Mario into a trap, but occasionally he hopes to marry her. The character's role in the franchise varies. He is typically the main antagonist in the main series, but in the RPG series, he sometimes works with the heroes to defeat a greater evil.[16] The RPGs also portray Bowser in a more humorous light as a blustering, buffoonish bully with a hidden softer side. He also cares for his minions. Bowser also has a son, Bowser Jr., who helps his father kidnap Peach. Bowser Jr.'s mother is unknown, as Bowser isn't officially confirmed as having a previous marriage yet. Originally in Super Mario Bros. 3, Bowser was stated to be the father of the Koopalings, but after the Koopalings made their reappearances in New Super Mario Bros. Wii, in a recent interview Shigeru Miyamoto admitted that they are not Bowser's children in official canon.[17] Bowser has his own castle in a volcanic world known internationally as Bowser's Castle. In his castle, Bowser can summon his minions in order to take over the kingdom and capture Peach. In addition, the battles against Mario and his friends take place here. In the spin-offs, the castle can also serve as a go-kart course, a tennis court, a baseball stadium and many more. Up until the release of Super Mario Sunshine, Bowser's voice consisted of mostly roars, snarls, and laughs provided mainly by stock sound effects. Then, in Super Mario Sunshine, radio personality and voice actor Scott Burns gave Bowser his first spoken dialogue and continued portraying him for several more years. In Super Mario Galaxy, Kenneth W. James formally succeeded Burns. Between Burns and James, however, Bowser was briefly voiced by Eric Newsome in Super Paper Mario. Bowser's first appearance was in Super Mario Bros. as the main antagonist who kidnaps Princess Peach and as the final boss with several false versions of him appearing as lesser bosses. He reappears in Super Mario Bros.: The Lost Levels, in which he uses the same battle tactics as in the previous game. He appears in Super Mario Bros. 3, and along with the Koopalings,[18] he transforms the kings of seven worlds into various different creatures and eventually capturing Princess Peach yet again. Bowser and his seven underlings reappear in Super Mario World, where they conquer Dinosaur Land and kidnap Peach while she and Mario are on vacation on Yoshi's Island. He makes his first 3D appearance in Super Mario 64, where he takes over Peach's castle and steals 120 Power Stars[19] (150 in Super Mario 64 DS), scattering them through various worlds linked using the castle. He returns in Super Mario Sunshine, in which his youngest, but favorite son, Bowser Jr., who is disguised as an evil version of Mario, kidnaps Peach. Bowser himself eventually appears in the final boss battle of the game. In New Super Mario Bros., Bowser is the boss of the first world, which features a battle similar to that of Super Mario Bros. After being defeated, he falls into lava and is reduced to a skeleton called Dry Bowser. He is eventually restored by Bowser Jr. and acts as the final world's boss along with his son. In Super Mario Galaxy, Bowser steals the Power Stars from Rosalina's Comet Observatory and kidnaps Peach, taking her to the center of the universe to recreate it, with the intention of taking over the universe. He also appears in New Super Mario Bros. Wii as the final boss and primary antagonist of the game. After being defeated at the end, he grows to a much greater size, chasing Mario through the castle by breathing fireballs before Mario defeats him again. Bowser appears in the sequel Super Mario Galaxy 2, once again as the main antagonist. Here, however, Bowser has grown to giant size, requiring the player to dodge more powerful attacks such as meteors and bolts of lightning. Bowser also appears in Super Mario 3D Land as the main antagonist once again where he steals Peach and uses the Super Leaf to create tailed minions. Dry Bowser also returns in this game as well. Bowser also appeared in New Super Mario Bros. 2 along with his Koopalings in order to capture Peach once more. Dry Bowser also makes an appearance in this game. Bowser returns as the main antagonist of New Super Mario Bros. U and New Super Luigi U along with the Koopalings and his son, but this time, they invade Castle Toadstool. Bowser returns once again in Super Mario 3D World as the main antagonist who is fought thrice, including as the final boss in a form known as Meowser, and this time, he will take over the Sprixie Kingdom by kidnapping the seven Sprixies so that he may steal the kingdom's treasures. Bowser appears as a child in various games. Known as Baby Bowser, he antagonizes the Baby Mario brothers and various members of the Yoshi species. He first appears in Super Mario World 2: Yoshi's Island where Kamek predicts the brothers will become problems in the future, so he attempts to kidnap them. He appears yet again in the sequel Yoshi's Story, stealing the "Super Happy Tree" from a group of Yoshis. He appeared yet again in Yoshi's Island DS as a playable character to recover his castle. Baby Bowser also appeared in Yoshi's New Island as the final boss.
Skarmory is a silver-gray, avian Pokémon with a long, metallic blue neck, legs, and tail. It has yellow eyes, a pointed beak with several pointed teeth, and a triangular crest on its head. There are red feathers under the sheaths that cover its sharp wings, and each feather can be moved independently. Its wings are actually hollow, allowing it to travel up to 180 mph. Its feet have three toes on them, two in front and one in back, and its tail has hooked ends. Its steel wings become tattered and bashed in from repeated battles, but once a year the battered wings grow back completely. This process restores the cutting edges. Its feathers are sharp enough to be used as blades. Its skin and feathers are solid because it lives and is raised in very harsh conditions. Its nests are usually found in thorn bushes, where continual scratching of its skin will eventually harden it into an iron-like state.
Pokedex: Skarmory, the Armor Bird Pokémon. Because Skarmory nests in briers and is constantly scratched by thorns, its wings become razor sharp.
Magikoopa: Please calm down, your highness.
Magikoopas (referred to as Kameks in Japan and more recent PAL version translations and also referred to as Koopa Wizards in the Super Mario World television series) are bespectacled Koopas that can cast spells. Magikoopas made their debut in Super Mario World. They wear blue robes and hats resembling the garb of a wizard. They are generally considered to be high ranking members of the Koopa Troop, and some act as personal advisors for Bowser. Kamek, the leader of the Magikoopas, appears in several installments of the Yoshi series. He is usually the main villain or assistant to the main villain. Kamek is the only Magikoopa that appears in the Yoshi games. Lone Magikoopas appearing in other games are often said to be Kamek. Occasionally, Kamek is actually intended to be the character in question, but is called plain "Magikoopa" due to the fact that "Kamek" is also the generic name for the species in Japanese. An example of this is Mario Party 9, where Kamek is called by name in the PAL region but is called "Magikoopa" in the North American version. However, this also works in reverse, meaning that Kamek in said PAL versions is a generic Magikoopa, as seen in Super Mario 3D World. Magikoopas have curved, beak-like mouths like average Koopa Troopas, but with more pronounced noses and fangs; in addition, they also have claws. They all wear glasses and wizard robes that cover all their body, leaving sometimes only their feet uncovered. Underneath these robes they wear a black undershirt. Most wear wizard hats (though Kammy Koopa wears a witch's hat). Their clothes can be found in many different colors, such as yellow, white, gray, and green, though the most common is blue. Prior to Super Mario Galaxy, the only parts of a Magikoopa's robe that were colored white were the sleeve rims, with only a few exceptions in the Mario & Luigi series. As of Super Mario Galaxy, all the Magikoopas' hats have been given white rims. Magikoopas can summon broomsticks to fly on, and they all have scepters to cast their spells. Their scepters originally had white shafts with a blue ring and a red ring forming the base of the small green jewel at the end. The current scepter design is of a yellow (supposedly golden) shaft with a larger red jewel set in the end. In Super Mario Galaxy, they can turn into small white energy orbs to travel faster. They will do this periodically during battle, making them harder to hit close-up. Magikoopas may have shells, although since they have never been seen without their robes this is unknown. Kamek, a Magikoopa, in Mario & Luigi: Partners in Time, says the Mario Bros. are starting to "chap [his] shell" after taking Baby Bowser's treasures (as an expression), so it is assumed Magikoopas have them. Unlike most other Koopas, Magikoopas fight by casting spells, not by walking into the player.
Bowser: We need to stop him and Flareon!
Skarmory: So, we can take over the Mushroom Kingdom!
Bowser: But, how?!
Ganondorf: By joining me...
Bowser: That's a... Hey, wait a minute!
Skarmory: Who says that?!
Ganondorf: Me... You idiots...
Ganondorf (ガノンドロフ Ganondorofu?, ), known as the Great King of Evil or the Dark Lord, is the primary antagonist of the majority of games in the Legend of Zelda series. Ganondorf was born a member of the Gerudo; as the only male member to be born in a hundred years, Ganondorf is made either the King of the Gerudo or the Guardian of the Desert, depending on the game. Gifted with powerful magic, Ganondorf often seeks the omniscient Triforce to grant his wish of conquering the entire world. He frequently wields the Triforce of Power, and stages coups against the Royal Family of Hyrule to take the Hyrulean Throne by force. In the English-localized game manual of The Legend of Zelda: A Link to the Past, his full name is stated to be Ganondorf Dragmire, and his alias before his incursion into the Sacred Realm is stated to have been Mandrag Ganon, meaning "Ganon of the Enchanted Thieves." The Triforce of Power that Ganondorf often holds grants him near-immortality; the only weapons that can truly defeat him are the Master Sword, Silver Arrows, and Light Arrows. In addition to granting him power, the Triforce of Power allows Ganondorf to transform into his more powerful beast form, Ganon, reminiscent of a pig or hog. During events of the ending of The Legend of Zelda: Ocarina of Time, the timeline of The Legend of Zelda series is severed into three separate timelines. Thus the Ganondorf from Ocarina of Time has three different future incarnations, each eventually meeting their end at the hands of different Links, leaving uncertain futures for each Ganondorf. In addition to the character from Ocarina of Time and his three parallel future selves, Ganondorf or his monstrous Ganon form appear several more times throughout the series. It is not confirmed which if any of these incarnations are connected to the previous being, and the Ganondorf in The Legend of Zelda: Four Swords Adventures is given a different backstory, leading to the idea that there may be multiple Ganondorfs, much like many other characters in the Legend of Zelda series who have multiple incarnations. Ganondorf is commonly portrayed as the incarnation of pure evil, greed, and power. He is ruthless, cold, and calculating. He is also shown to have an ego, believing that only he is worthy to rule the kingdom and showing an arrogant sense of entitlement. One of Ganondorf's most defining traits is his unquenchable lust for power. Many of his actions are driven by his unending hunger to increase his dominion over the world. In Ocarina of Time, even after having taken control of Hyrule and possessing the Triforce of Power, Ganondorf is still unsatisfied and continues to seek the other pieces of the Triforce. Ganondorf is also a skilled strategist, as he is implied to have manipulated Link and Zelda into opening the Door of Time for him, and he also deliberately allows Link to purify the temples he has captured knowing that this will draw Zelda out into the open. Despite his negative qualities, it has been hinted that the Ganondorf originally seen in Ocarina of Time sought to conquer Hyrule to make life better for his people, the Gerudo, as they lived a life full of suffering due to living in the desert. In Ocarina of Time, when he manages to conquer the kingdom of Hyrule, he never attempts to aid them, suggesting his desire for Hyrule was born out of jealousy rather than a desire to help the Gerudo-but Princess Zelda suggests that the reason he was defeated was due to his inability to properly control the Triforce of Power, implying that he may have been corrupted by its influence. Interestingly, he seems to follow a code of honor; in Ocarina of Time, Ganondorf is amused and almost impressed when a young, helpless Link drew his weapons at him. Effortlessly knocking Link away, Ganondorf let the boy live despite his defiance, acknowledging some respect for his courage. When he knocks Link down, he will wait for Link to get up before continuing a fight. In addition, when he realizes that Zelda keeps attacking him with the Light Arrows while he fights Link in The Wind Waker, he swiftly approaches Zelda, and when he could easily cut her down, he instead puts away his sword and backhands her. He also claims at one point that he will not kill Link, and merely seeks to claim the Triforce of Courage from him. Like that of Link, Ganondorf's personality undergoes subtle changes throughout the games. In Ocarina of Time he is wise-cracking and sarcastic, calling Link "kid" even when he reaches adulthood, calling Link's weapons "toys", saying to him "I like you, kid" before blasting him with magic, but is ultimately serious when need be. In The Wind Waker, he seems to have matured a lot more with age. He is portrayed as a tragic villain, being altogether more solemn and less prone to wisecracks. In Twilight Princess he is similar to his persona and his portrayal in The Wind Waker but appears to be more emotionally stable, although his hatred does drive him towards almost insane extremes, and he appears to have some of his usual cockiness from Ocarina of Time. It is also implied that Ganondorf is emotionally unstable near the end of The Wind Waker, as he laughs maniacally when Hyrule is about to be flooded, and knowing that his plans that have taken centuries of trial and error have finally come to a dramatic end, he shows a more tragic side that seems to contrast his attitude in Ocarina of Time and Twilight Princess, making Wind Waker the first game to truly delve deeper in to Ganondorf's personality, which has changed significantly in his old age. Ganondorf is one of the most powerful characters in the series, mostly due to his frequent possession of the Triforce of Power. Even without it, his magical powers are still extremely potent. In Ocarina of Time he possessed some magical abilities before obtaining the Triforce, shown when he blasts Link with dark magic and plagues the Great Deku Tree, Dodongo's Cavern, and Lord Jabu-Jabu with monsters, as well as sealing the Dodongo's Cavern with a boulder. After acquiring the Triforce of Power, he was also able to create countless monsters, break the seal on Kakariko Well releasing Bongo Bongo, resurrect the feared dragon Volvagia, freeze several Zoras in Red Ice, fly, imprison and warp away Princess Zelda, open up a portal to another dimension, and conquer Hyrule. He also has the power to transform into a boar demon known as Ganon as well as create a copy of himself called Phantom Ganon. In addition, he has enough strength to cause an entire portion of his throne room's floor to collapse with a single punch, should it not be connected to the room below. He was also implied to have gained immortality from his possession of the Triforce of Power. He was also skilled in playing the pipe organ, as evidenced by his playing a song on it to lure Link up to the top of his castle. In The Wind Waker, Ganondorf was shown to be powerful enough to take a blast from Valoo and survive after his full power had returned to him. In addition, even without his full power backing him when it was sealed within the Master Sword, he was still shown as being capable of generating an Endless Night and a barrier around Hyrule Castle. In Twilight Princess, Ganondorf's power is enhanced when he draws strength from the hatred of the banished Twili people. He is also implied to wield the Triforce of Power, and may gain some abilities from his connection to Zant. The powers he displays are never definitively attributed to any one of these sources, though he gains many abilities which have the same visual effect seen when other beings use Twilight-based powers. These include the use of Twilight Portals, turning into Twilight in order to possess another person, and existing as a fiery entity in the shape of his own face. He is also able to survive an attack from Midna while she is using the Fused Shadow, and even destroys part of the powerful artifact afterwards. He is also capable of generating a barrier powerful enough to require the Fused Shadows to fully dissipate (especially evident after Link left Hyrule Castle and a pyramidal barrier was erected), and was also capable of transfiguring various entities, such being especially evident with his turning Midna into an imp-like creature via Zant. In addition, he can also bestow entities with immortality as well as guaranteed revival from death so long as he himself doesn't perish beforehand, as evidenced with Zant. He can create Phantom Riders as well, as evidenced by his fight with Link. He was also capable of destroying one of the Ancient Sages, who were implied to be disembodied spirits, with his bare hands, shortly after surviving his execution and shattering the chains binding him to a pillar. Ganondorf can survive attacks that would kill another being, such as his 'execution' at the hands of the Sages before the events of Twilight Princess, and his defeat at the end of some games in which he is not actually slain. The exact limits of his powers are unknown. He is also very skilled with swords, as shown in The Wind Waker and Twilight Princess. Both Ocarina of Time and Twilight Princess strongly imply that his surviving lethal attacks was attributed to the Triforce of Power.
Bowser: Oh... Who are you?!
Ganondorf: I'm Ganondorf, the holder of the Triforce of Power.
Bowser: Okay...?
Skarmory: And do you know us?!
Ganondorf: Yes... You're Bowser, King of the Koopas, and Skarmory, his assistant.
Bowser: Hm... Anyway, why are you in my castle?!
Ganondorf: To help you...
Skarmory: What do mean?!
Ganondorf: You want to defeat Mario, right?
Bowser: Yeah, so?!
Ganondorf: So, if all the villains work together, we'll defeat our arch-enemies once and for all. Got it?
Bowser: Yeah!
Skarmory: We'll help you!
Ganondorf: That's good... Let's start now.
Everyone: Right!
(eyecatch begins and ends)
Flareon: Huh?!
Mario: Something wrong?!
Flareon: Look at the sky!
Mario: Uh-oh!
Luigi: It's Bowser and Skarmory!
Bowser: (laughs loudly)
Peach: What are you doing here, Bowser and Skarmory?!
Roselia: You shouldn't be here!
Bowser: I'm here to destroy you once and for all!
Skarmory: Cue the portaler!
Everyone: The portaler?!
Bowser: Our new invention!
Skarmory: Watch and see! (portal opens)
Bowser: Bye-bye!
Mario: (screams)
Peach: Mario! Luigi!
Roselia: Luigi! Helioptile!
Peach: That wasn't nice!
Bowser: Now, they won't get in the way! (kidnaps Peach and Roselia)
Peach: (screams)
Roselia: Let us go!
Bowser: Not a chance! (laughs loudly)
Peach: Mario! Luigi!
Roselia: Flareon! Helioptile!
Together: Help!
