This tale is told with the sole intent of giving life to what was deemed a fantastic adventure with magnificent characters. And to hopefully elicit some chuckling. The campaign itself is almost a decade old, while the characters are freshly born about two years ago. However, I didn't want the story and all its hilarity to wither and die, so I thought I'd adapt it. Whether or not it'll be enjoyable to read in this format I've yet to decide, but I'm hoping the good blend of plot and personalities will hold up.
Constellion is the region in which this portion of the campaign takes place. The world itself is known as Thrae. Naturally this is just a jumbled Earth, because one can hope and dream, right? This is a homebrew world, complete with maps and everything. However, because there's no way to include these on here, I'll do my best to provide as much detail about the land as possible.
The region of Constellion has moderately normal terrain, ranging from simple forest to high mountain peaks. Its borders are a bit more extreme; they'll be listed for your reading pleasure below.
-The Western Ocean: As the name would imply, this is the vast expanse of water to the west, making much of the western coast ideal for ports, dangerous cliff faces, and gargantuan beasts to drift in wait for unsuspecting ships.
-Pavilore: To the North and North West, these lands are still filled with magic and mingling of many races. The majority of Pavilore is lush and full of curious sights. Gravity pockets, enchanted forests, and an almost absurd amount of circus-like stop-ins.
-Halbi: To the East. With a high population of elves, Halbi is also known to be an excellent source of trade and materials of all sorts. The region itself is more sturdy geographically, with plains primarily in evidence, but with elven architecture adding its own magnificence to the land, it's incredibly difficult to look at Halbi as just plain.
-Ordia: To the South East, a region of new beginnings. Stopping in at any city or town in Ordia reveals construction, diligence, hard-headedness, and an atmosphere fueled by the desire to create. Since they're neighbors to Halbi, many places within Ordia take advantage of the open trade routes, allowing them to further their goals towards an updated future.
As for the characters, they'll introduce themselves as the story goes on. So pardon me for not introducing them here. It's a hardy bunch that makes up the Second Journey with five total main characters, with a smattering of support characters and a plethora of NPC's. And yes, this means there was a First Journey, but quite honestly it was a flop and would not have made for a grand tale of daring-do.
Let's just say, once upon a time the First Journey took place, the adventurers lacked the oomph to discover the Source of Living Magic, and they all perished. The end.
On to bigger and better things! Or at least bigger. Better is always subjective.
