Now that I've finished one of my fanfics, GJA #1: Video Game Boss Insanity, all the while including the main cast of Sofia the First alongside the Disney Princesses, I thought about trying a little experiment based on a couple crossover fics I read on (both of which were written by Ghost Archer, by the way). Now I know for a fact that Sofia the First is meant for preschoolers, but I gotta hand it to the folks at Disney: they had the right idea on where to go. On top of that, I also had to watch a couple episodes of that show on DVD with my older cousin's three kids (they all love Sofia the First) to see its premise is about, and how the characters interact with one another. I did look up the Disney wiki site on the show too, though. Oh, and one final note: this story is separate from both of my fanfic series, Diamond City Chronicles and Game-Jumping Adventures, just so you know.
Other than that, enjoy my Contra/Sofia the First crossover fic, but first, a brief introduction on the characters and the power-ups our heroes will put to use as the story flows...
DISCLAIMER: Contra is owned by Konami, whereas Sofia the First is a property of Disney - as in, Disney Junior. The concept of one world merging with Enchancia is courtesy of writer Ghost Archer...at least I think so, judging from what I read thus far.
-Contra: Enchanted Corps-
-THE GOOD GUYS-
Bill Rizer - The man in blue who, along with his longtime buddy Lance Bean, shattered Red Falcon's evil plans three times and defeated him forever. But one night on a mission to save Neo City from a robot rampage, they end up sucked into an unknown portal to an unfamiliar world, separated from each other.
PROFICIENT: Any power-up he can equip into his Contra Rifle, such as the famed Spread Gun
VA: Arnold Schwarzenegger (though I usually have Bill "voiced" by Bob Buchholz like in Neo Contra, albeit uncredited, I'll have the ex-Governator listed as his VA for this story. After all, he was based off of Arnold, who played Dutch in Predator.)
Lance Bean - The man in red, typically the "second-player guy" in most Contra games to date. He along with his buddy, Bill Rizer, kicked Red Falcon's butt three times and had so far retained peace and justice throughout our planet Earth. Now he has gone missing during a mission to stop a violent robot rampage from tearing Neo City to pieces, for he and Bill are sucked in through a mysterious portal to an unknown world.
PROFICIENT: Any power-up he can equip into his Contra Rifle, just the same as Bill's
VA: Sylvester Stallone (the very same man who played Rocky Balboa and John Rambo in two respective franchises.)
Princess Sofia - An 8-year-old, young village girl who became a princess after her mother married King Roland II. She is friendly, kind and adventurous. Ever since she was brought into the royal family, she became the bearer of the mystical Amulet of Avalor which gave her the ability to speak to animals (though it cursed her once) and summons the Disney Princesses to help her. One day after school, she would cross paths with Bill Rizer, said to be stranded from a mission gone wrong, but no sooner than he arrived did the robot rampage extend itself into Enchancia. With the aid of a special artifact called the Enchancian Wand, crafted by the Three Good Fairies, Sofia joins Bill on a quest to not only rescue his best friend Lance Bean, but also find out who's pulling strings in those invasions.
PROFICIENT: Magic (though she is still in training to master all kinds of Enchancian magic)
VA: Ariel Winter
-THE BAD BUNCH-
Deadeye Joe - A cold-blooded mercenary-for-hire with an intent to fight his own battles his way, oftentimes in a variety of battle mechs. He appears to be almost 100% mechanical, save for his head.
PROFICIENT: Battle mech-piloting expertise
VA: Sam Riegel (voice like Starscream from the three Transformers games: War for Cybertron, Fall of Cybertron, and Rise of the Dark Spark.)
Colonel Bahamut - Formerly a hero who fought during the Alien Wars, nowadays a power-crazed madman who attempted a coup d'état to overthrow the government. It was stopped in time, but the colonel fled and had not been heard from since. Word on the street, however, is that he is conspiring with Red Falcon to ensure his complete resurrection from the dead...
PROFICIENT: His military know-how, not to mention dictatorship
VA: Clancy Brown (Lex Luthor's well-known VA from a number of DC Comics shows with Superman around, such as Justice League.)
Red Falcon - The king-sized alien warmonger, hellbent on domination, was responsible for his attempted invasion(s) on Earth. He may have been defeated by Bill Rizer and Lance Bean during the Alien Wars, but rumor has it that he is still alive somewhere - just not by physical means. Appearance-wise, his earthly body is mostly a cross between a skeletal dragon and a chimera, though his main ugly-looking head and two alien head-like snake arms were only shown in the Contra series to date. Whenever he is weakened (mostly in battle), he's usually seen as a giant one-eyed brain.
PROFICIENT: *UNKNOWN*
VA: Rick May (he voiced Andross in Star Fox 64)
[More characters will be revealed throughout the story as Bill's quest in time progresses...]
-POWER-UPS-
Like in Contra: Hard Corps, the power-up slots are represented by the letters A, B, C and D. Each character has his or her own set of weapons/magic spells; one for each slot. Bill and Lance share the same weapon array, while Sofia has her own set. Bill and Lance's Contra Rifles will display a digital letter (A-D) atop to represent whatever weapon is currently equipped; Sofia's Enchancian Wand will change colors instead. Basically, picking up an "A" upgrades the user's default machine gun/rapid-fire spell, whereas B, C and D are different for everyone from separate worlds in this story.
Bill Rizer and Lance Bean's Contra Rifles: Thanks to advanced technology, they are both immune to their own shots just the same, regardless of whichever power-up they use. Additionally, their guns had been modified from the Alien Wars incident; now they have four different weapons to carry at once rather than just two at a time.
A - Vulcan Laser: Functions exactly like Ray Poward's - a quick, repeating laser that not only replaces the default machine gun, but is slightly more powerful as well. It can pass through barriers, too.
B - Crash Missiles: The strongest of all the power-ups available for use with the Contra Rifle in terms of firepower, and splash damage to boot. The only downsides, on the other hand, are the slow rate of fire, limited range prior to detonation, and only three blue missiles can be launched at a time.
C - Spread Gun: Fires five bullets in a wide arc, good for clearing a group of lesser enemies. It can also inflict great damage up close like a typical shotgun.
D - Homing Missiles: The weakest power-up available for the Contra Rifle in terms of firepower, but the Homing Missiles do just that - seek out enemies like bees chasing a honey-dipped bear.
Princess Sofia's Enchancian Wand: Given by Flora, Fauna and Merryweather in order to assist Bill Rizer in his quest to rescue Lance Bean, and free both worlds as well. The Enchancian Wand's arsenal of magic spells, powered by Sofia's Amulet of Avalor, thankfully tell the good guys from the bad. If Sofia has two or more magic spells equipped, she must shout "Swapper Switchercato!", followed by the appropriate letter in order to use a different spell. For example, whenever she wants to use Star Chaser she should utter "Swapper Switchercato, D!" but only if it's in her wand's arsenal. Otherwise, it doesn't do anything.
A (Purple) - Ripple Laser: Oval-shaped blue lasers come out of Sofia's wand and expand until they are twice as wide as herself while moving forward quickly. But just like in the Gradius games as well as Neo Contra, while the Ripple Laser lacks exceptional firepower, its speed and width both make up for it.
B (Pink) - Cannonball: Giving "Boom goes the cannon!" a whole new meaning on Sofia's part, this magic power-up shoots a black cannonball, big as a ten-pin bowling ball, with a puff of smoke from the tip of the wand. It doesn't explode upon impact like Bill and Lance's Crash Missiles do; rather it goes poof after hitting something, or bouncing and rolling on the ground for three seconds. While only one cast-iron ball is launched in a downward arc at a time, Sofia can charge up her wand to determine the ball's distance and damage. Of course, she'll have to hold the wand with both hands due to the knockback from each projectile - and hope she's not standing near a bottomless pit. Because her cannonballs are enchanted with magic, they'll harmlessly bounce off of innocent people like a soft bouncy ball, but strike the bad guys real hard with the force of a 16-pound bowling ball; that way the princess has no need to worry about friendly fire. When the wand is fully charged up, Sofia must shout the words "Powerhouse Cannonball!" in order to launch the titular shot which will then burst in a purple, flower-shaped explosion upon impact, twice as big as the Crash Missiles'. If she doesn't say those words correctly or if she forgets to do so, her wand will just fire a normal ball for non-explosive damage.
C (Blue) - Laser Beam: A single long range, thin beam with good firepower that can pass through barriers. It functions just the same as as the Laser gun from plenty of Contra installments to date, let alone Contra III: The Alien Wars, or Sheena Etranzi's Break Laser in Contra: Hard Corps. Careful aim should be taken into consideration so it doesn't wind up being clumsy for Sofia's own good.
D (Green) - Star Chaser: A rather appropriate name for a magic spell that Sofia can use. In other words, it's exactly like Bill and Lance's Homing Missiles, only star-shaped energy bursts are fired out instead. Equally weak, but seeks out enemies.
THE STORY OF TIME TRAVEL BETWEEN THE TWO ERAS BEGINS NEXT TIME!
