Minecraft… It is a game we all have cherished since the day of its formal release. Many interpret it only as that of a sandbox game, where you go around and build on the land you have claimed as yours to start gathering your materials… but for what? Is it so you can fight more challenging monsters? Is it so you can "complete" the game by defeating the gigantically-winged creature in the dark and gloomy world they call The End? Or is there something else, something more meaningful to not only the game but to you as well?
An unexpected form of excitement came across me during my experience in that game, one I knew would last me as long as I still played. It wasn't the gameplay alone that kept me interested for years upon years. It was the mix of turmoil and the feeling of importance within it. After around a year of owning the game, Minecraft was no longer just a game in my eyes. I saw it as an adventure with a story and characters waiting to be created by participating in the more dramatic aspect within it. There it was: an opportunity to make a story and to be a part of it, to lead it. And I did just that.
