There was once a land, known as Clementia there lived six kingdoms

Meranthe, home to the merpeople. A region off of in the middle of the western coast, with a singular island where they conduct their surface affairs. The merpeople are generally dark skinned and have thick bodies for survival under the surface. Their voices are world renound and they have the ability to temporarily walk on land, but it's rare for them to be able to stand to be out for more than eight hours.

Agrios, home to the huntsman tribes. These people are adapted to a jungle environment, primarily living in large, communal groups and living in the thick forests in the south eastern part of Clementia. The people are generally considered bulkier with muscle and they have very thick and dark hair. Skin pigments vary but tend to be medium or dark tones. They tend to be much taller and the groups are matriarchal, meaning that women are primarily in charge. They are known for their strength and loyalty to those close to them.

Fuga, home to the avians. In the mountains in the North west, the closest neighbor to Meranthe, A race of birdlike people with wings that connect to their arms. The avian race tends to be smaller and lighter due to their bone density and their skin tends to be in more fair or medium tones due to higher altitudes. They are known primarily for housing some of the oldest records of Clementia. Many scholars venture to study among them.

Hada, home to the Fae. In the North eastern woods, the Fae are the oldest residents in Clementia, known for their long lifespans, but particularly their magics. They are at one with nature and are known for clashes with Agrios in particular. The people are cunning and skilled in their magical abilities, but they cannot lie. The people are often androgynous and ethereal in appearance, their skin tones vary, but their hair is rarely not worn long.

Locum, home to the humans. A Kingdom that sits in Central Clementia, known for the variety of culture and their domineering strategies in war that have led to them consolidating a majority of Clementia's land. However, their people are also very open and the least resistant to change among the Kingdoms. The people have the highest diversity in appearance and Skill, but they are particularly known for their battle tactics and agriculture.

Vagus, the lost Kingdom. These people were nomadic in nature and the smallest Kingdom consisting of only a few tribes normally seen traveling among the deserts to the west of Locum and to the east of Fuga. Due to the Great War, the Vagusians have been whispered to have disappeared but it's possible that they still remain. These people were known for their spiritual powers, the greatest among them being well regarded mystics. They were healers by nature and did not pick a side in the war, and the aftermath led them to not have been heard from in over 100 years.


The Great War

In X684, Hada and Agrios had officially gone to war. They were known for spats due to the huntsman often finding themselves taken had they found themselves too close to the border, which caused a thirst for vengeance from their home country. Due to their close proximity, Locum was recruited to assist Agrios And Meranthe assisted the Fae. When Fuga was asked by both sides they refused and retreated further into the mountains, serving as a neutral force unreachable by the other Kingdoms. But Vagus, recognized by their powers were not so lucky. Unwilling to choose a side they found themselves destroyed by the Locum, threatened by their powers if they had so chosen to side with the Fae.

Among the rubble though, six individuals joined together with a goal; to unite the Kingdoms. One from each kingdom, a spell was cast binding the six together in mind, body, and spirit. Their lifelines intertwined. But before they could bring their solutions to their kingdoms, the one from Vagus was killed and so they all died, leaving for the war to be settled by other means.

By X692, the Kingdoms had settled after five children across each kingdom were born with a circular symbol on their foreheads. They were the reincarnations of the people who attempted to bring the Kingdoms together. This revelation led to the Kingdoms settling and the children would be raised as formal diplomats.

But, they found if one person of these individuals died, so did the others. Generation after generation these people were often targeted and protected by their kingdoms. But they keep returning, so their business is not done, whatever they were supposed to do.


AN: Alright! An original story! I was going to do this on fictionpress, but I've noticed how little activity syocs get there. So it'll go here! I hoped this intro described things well enough. Basically these people are the only things keeping these countries working together since there is obviously some spiritual plan for their souls to finish the spell that they had started.

I'll be accepting 5 main characters. My character will be the Vagus character. These people from every kingdom rarely make it to adulthood, due to the fact when one dies, they all do, but in the story they will be brought together by an International Protection agency called Haven to finish the spell that they had started during the war. But, they need the Vagus character for that, and the Vagus kingdom has been missing for a long time.

In their respective kingdoms, their Title as a "Holder" makes them well known and considerably famous. They are usually protected in their kingdoms until they can be brought together.

The current year is X1800, so it's been over 1000 years since the original war. Most of the past Holders are killed before adulthood, but this time they have managed to survive.

If you have any questions, feel free to ask! The form is up on my Profile!