Disclaimer: Neither of us own Pokegirls. Neither of us own Valkyria Chronicles. All we own are our OCs, a few Pokegirl Breeds and Bloodgifts/Curses that we created for this story, and the story's general plot.
Takeshi Yamato: Hello, everyone! Before we begin, let me just say that DragonKnightRyu has just moved to a new city and a new job. Not only does said job take up much more of his time than before, but last I heard from him, he does not have reliable internet access at his new residence, so any and all stories which involved him as one of the writers are now on hiatus.
117Jorn: Yeah, so that pretty much means stories that we have been working with him on, like Ripples of a Blade, some of our Gundam SEED fics and so on, are not going to be worked on for a while... so long story short, me and Takeshi started getting bored... so we came up with this!
Takeshi Yamato: Yeah, I'd started getting fascinated with the Pokegirls Universe ever since starting with Ripples of a Blade, and I wanted to keep working with it. This story takes elements of RoaB, only without Ryu, and blends in some Valkyria Chronicles. Jorn and I both hope that you will enjoy this, so without further ado...
Both: Let's get this party started!
"Talking"
'Thinking'
"Radio/Telephone/Telepathy"
Prologue: Interesting Times
Sudo City Outskirts,
Edo League, 397 AS
Sudo City was a small, yet bustling city with a few towering skyscrapers and many large buildings which surrounded them, as the city itself was divided by the large river in the middle, separating East Sudo with West Sudo. Despite not having any Gyms or Tournaments, Sudo City was a popular place for traveling tamers who wanted to take a break from their paths to fame and fortune.
A man and a woman walked through the streets of the city. The man was 27 years old, but he looked 19 thanks to his Longevity Bloodgift. He stood at 5'11", had an athletic build and asian skin, dark brown hair in a buzz cut, a fairly bushy dark brown moustache, and violet eyes. He wore a dark blue long-sleeved polo shirt, black pants, black socks, and black shoes, and also wore a set of dark blue armor over his clothes-nothing too elaborate, just a breastplate, bracers, legplates, and greaves. He also wore a Dawn Stone Ring on his right Ring Finger, and had a Katana Sword strapped to his back.
His companion was slightly shorter than he was at around 5'8" and had a slender build with DD-Cup Breasts, but had the same skin, hair, and eye color, although her hair fell down to her waist and was styled in a ponytail. She wore similar clothes and armor to the man, only she had a short-sleeved polo as opposed to his long-sleeved one. A Dawn Stone ring matching the man's adorned her left Ring Finger, and her weapons, a Katana and Wakizashi set, were strapped to her waist.
The two of them walked through the crowds of the street, easily blending in with the people who surrounded them, both humans and pokegirls, making sure not to make themselves too noticeable. And even though they got a few curious glances here and there, they were otherwise ignored and viewed as another Tamer and his girl, nothing more or less.
"Our target's here in this town somewhere, Sayane," the man whispered. "I can feel him with my Spatial Awareness, but so many presences and intents are making it hard to pinpoint him."
"We'll find him," the woman, Sayane, replied. "He's the newest leader of Team Crimson, after all, and I doubt he'll be able to hide all that easily."
Takeshi Yamato nodded as they continued walking through the streets, before he 'felt' a small flicker within his mind, causing him to look ahead, towards the direction of another person who seemed to be making his way through the crowds. However, Takeshi could sense a few of the thoughts the person had, and smirked just a bit.
"Sayane," he whispered. "Up ahead, guy with black hair... he's with Team Crimson, and seems to be heading back to their base."
Sayane nodded, smirking a bit herself. "Let's follow him, then," she whispered back, and the two started unobtrusively following the Team Crimson Member as he made his way through the city.
Meanwhile,
Elsewhere in Sudo City
Leaving the Sudo City Pokegirl center was a young man who seemed to be of the age of 25, standing at an impressive height of 6'2" with short dark brown hair, and hazel colored eyes wearing a pair of baggy camo pattern cargo pants, and a black T-shirt under a dark brown trench coat. However the most distinguishing feature he seemed to have were a pair of dark green leathery dragon wings sprouting from out of his back, and a long dragon-like tail coming out from his pants.
The man stretched as he looked up at the sun overhead. "Man, what a night that was," he said. "You girls were crazy, weren't ya?"
Following him out of the Pokegirl Center were two women, one was a woman who looked almost human, standing at 5'9" with long wavy shoulder length hair and light blue colored eyes, and ample large C-Cup breasts. However she could easily be told apart from humans, due to her skin appearing rather scale-like upon further inspection with a slight tinting of red, a pair of small bumps on her shoulder blades, slightly pointed ears, thick ivory colored claws for nails, and a foot long reptilian tail which sprout out from the base of her spine.
The second woman seemed roughly human in appearance, only she appeared covered in a layer of jade colored scales, slightly clawed feet, dark blue horns, and a long prehensile rigid tail. However standing at 6"0 with a large low D-Cup breast, dark green eyes and shoulder length black hair still made her a true sight to behold.
The Draco blushed a few shades of red, while the Gynadose just smirked a bit. "Yeah, It really has been a while since we had a taming like that, Anzu-chan," she said teasingly at the Draco. "You were screaming to the high heavens, huh?"
Anzu blushed deeper, as she glared at the Gunadose. "Y-You're one to talk!" she said with a slight stutter. "I haven't seen you beg like that since you first evolved, Jade-chan!"
The man chuckled a bit as it was Jade's turn to blush. "Girls, girls, behave," he said. "I think everyone can agree we all enjoyed last night. But for today, let's find something to do before we leave Sudo. Any ideas girls?"
"Well..." Anzu said as she thought about it, "I do remember us passing some sort of club on our way to the center... I think it was called 'Malos' or something, it seemed pretty cool..."
Jade looked at Anzu in surprise. "You wanna go to a club?" she asked. "Since when?"
Anzu just shrugged. "I dunno... just wanna try it out, see what it's like," she said, as their Tamer, Aren Zachary, sighed as he shrugged. "Eh, what the hell, why not?" he said. "Might as well get a few drink shots, relax a bit before we hit the road again."
Anzu gleamed as she reached for Aren's head and gave him a kiss. "Thank you, Aren-sama!" she said. "Come on, let's go!" Before she grabbed both Jade and Aren by the arm, before dragging the two away towards the Malos Club.
Meanwhile,
Back with Takeshi and Sayane
Takeshi and Sayane continued tailing the Team Crimson member they had spotted. There were times they had had to duck out of sight to prevent him from seeing them, but they still managed to stay on his tail. They continued following him, up until he arrived at a large building, and entering through the double doors. Takeshi and Sayane looked up at the building he entered, which had a large bright Neon red sign titled 'Malo's Club' and was complete with Neon blue lights shaped in lightning bolts. The building itself appearing about three stories high.
"Why do they always set up hideouts in casinos and clubs?" Takeshi asked with a sigh. "It makes no sense to me. Abandoned Warehouses would do better!"
"They probably do it as an additional form of income," Sayane replied. "I wouldn't be surprised if they've set it up so that part of the earnings from the surface facility make their way into their accounts."
"You might have a point," Takeshi replied. "Regardless, we might as well go in-I doubt our target will come to us."
Sayane grinned at Takeshi, who grinned back as the two walked through the double doors and into the club. Shortly after entering, they found themselves in a massive room, where there were multiple tables set out around, along with two bars, while in the center of the room was a massive dance floor where men and women alike were dancing to the booming music, courtesy of the DJ behind the wheels.
The two went through the room slowly, doing their best not to attract attention as they looked for any potentially suspicious doorways. If this was a Team Crimson Hideout, the entrance to the actual hideout would most likely be somewhere in this room, even if it was fairly well hidden.
Then, Takeshi's eye caught a set of stairs which seemed to rise towards a private room upstairs which seemed to overlook the first floor, guarded by two Bouncers, one a human male, and the other an Ogress. Normally he would have overlooked this, however he noticed that the uniforms appeared like unmarked versions of Team Crimson uniforms. And then he watched as the same man they followed inside walked towards the two, handing the human bouncer some sort of chip before he nodded and allowed him upstairs.
"That seems like where we need to go," Takeshi whispered to Sayane, "but we can't do our standard routine of forcing our way in without inciting some kind of panic."
"True..." Sayane replied, the Shoguness looking around the room as she thought. She smiled when she spotted a computer terminal next to the main bar. "How about we get Juno into that terminal over there, see if she can either get us clearance to go up or find an unobtrusive way to clear this room out, which would allow us to go for our normal routine."
"Sounds like a plan," Takeshi remarked as the two walked over to said terminal. He then pulled out a small blue device which slightly resembled a cellular phone(1.) and decorated with an image of a Katana Sword over a blue-colored tornado(2.) and asked, "You got that, Juno-chan?"
An image appeared on the device's screen, that of the head and shoulders of a blonde-haired woman. Her hair only reached down to the nape of her neck, she had what appeared to be a Caucasian Skin Tone, and she seemed to be wearing a blue shirt and wire-rimmed glasses. "If you can jack my terminal into that computer, I'll take care of the rest," the image replied.
Takeshi nodded as he pulled out a small plug and inserted it into the computer, before Juno's face appeared on the computer's screen. "Alright, I'm in," she said. "Definitely Team Crimson's base in the region... I just got in here and already I'm finding stuff that would piss the PLC off... alright let's see here... it looks like the only other way inside would be to get on the roof, and work our way down... or we get one of these," it showed the image of a red colored disk-like chip. "It's something they use to ID their members. We just need to get one, show it to the guards, and they would let us walk in."
Takeshi adopted a thoughtful expression for a moment. After a moment, he asked, "Juno-chan, can you access the Fire Suppression sprinklers for this room? Turning them on might cause the room to clear out, allowing us to do our usual routine."
However, before Juno could answer, they heard some sort of commotion behind them, as they turned around towards one of the bars. There was a man who appeared to have Draconic wings and a tail sitting at the bar along with two other girls, however there was another guy, a Team Crimson member who was obviously drunk, trying to hit on the Draco on the man's right flank.
"Buddy, if you know what's good for you, you'll leave now." The man sitting down said, glaring at the Team Crimson member, who just ignored him as he continued to hit on the Draco.
"Come on, dump this guy and I'll show you some people who really know how to use you," the member said with a sick grin which caused the Draco to roll her eyes before turning to her tamer with a small smile.
"Aren-Kun, could you please teach this bastard a lesson about trying to mess with us?" she asked politely with a flash of her eyelashes, causing Aren to grin a bit as he chuckled.
"Anything for you, Anzu-chan," he said, before he stood up from his seat, grabbing a bottle of beer before he faced the Crimson member. "I'm gonna give you this one warning, bub," he said with a more threatening voice. "Leave now before this gets ugly."
The Crimson member just smirked. "Try anything here, and my friends here will be all over you in seconds," he said. "We own this place."
"Good, then I can kick your ass with all your friends watching," Aren said with a smirk, before he took a drink out of the beer bottle "Humiliate you a bit."
The Crimson member glared at Aren, before he reached out his hand to try and grab Anzu by the wrist... keyword being 'try' as before his hand was even half-way there, Aren had grabbed his wrist, and using his tail, he grabbed a twelve inch combat knife from his belt before stabbing it in the man's hand, causing him to scream in pain before Aren slammed his beer bottle into his head, knocking him out.
Moments after that, several more Team Crimson members saw this, and ran towards Aren, who was now proceeding to beat the crap out of anyone who attacked him. The two Bouncers at the door saw this, and abandoned their position to help subdue the raging man.
Takeshi realized that they needed to give the man with the Draco a hand-he couldn't handle all those numbers on his own, even with the two 'girls who had been seated next to him. "Juno-chan, come on back," he said, and Juno nodded before her image disappeared from the computer screen, reappearing in her Terminal. Takeshi then unplugged the Terminal from the computer and said, "Thank you very much for getting that info. I'll reward you later." Juno blushed as Takeshi stored her Terminal on his belt once again, and then drew his Katana Sword even as Sayane drew her weapons. "Let's go," Takeshi remarked.
Sayane nodded, before the two leapt into the fray, swords flashing out and decapitating a couple Team Crimson grunts in the first strike.
Meanwhile, Aren reached for his hips, before he pulled out what appeared to be the hilts of two katana swords, only missing their blades. However he clicked on a button on the hilts, and suddenly two sword blades emerged from the hilts, as Aren smirked as he charged forward. With his first few strikes, he sliced open several Team Crimson grunts, before stabbing two in the stomachs as he kneeled down.
He waited for a moment as he reached for his belt once more, and pulled out two Pokeballs as he tossed them in the air. "Kushina! Mikoto! Its show time!" he shouted, as the two balls unleashed streams of light towards the ground.
Emerging out of each light, were two woman. One stood at 5'5" with long straight flowing crimson colored hair with strands that framed both sides of her face, and purple colored eyes with large D-Cup breasts, wearing a yellow kimono with a short-sleeved mesh shirt with a green obi dark blue shorts and brown sandals, with a Katana sword strapped on her back.
The second woman stood at 5'3" with long, black hair with bangs hanging on either side of her face to roughly frame her cheeks and black eyes. Wearing a short, purple, sleeveless blouse, an open-front purple apron-skirt over a shorter, black skirt, with short, fishnet shorts underneath. Finally she had two swords strapped to her back in an X.
The two women looked around, before the red-haired one sighed. "Aren, did you start this?" she asked.
"No, they started it when some jerk tried to flirt with Anzu, Kushina!" Aren shouted back, as he side-kicked a Crimson guard before spinning around and decapitating another one who attacked with a knife. "But worry about it later!"
The Kunoichi Kushina sighed as the Slicer Mikoto rolled her eyes before drawing her blades, deflecting the attack of a Blade Bunny. "We leave you three alone for one night, and this happens..." she muttered.
Takeshi smiled at their comments as he decapitated another Crimson Grunt. He then reached down to his belt and drew a Pokeball of his own. "Come on out, Kimiko-chan!" he called out as he threw the ball.
Emerging from the ball was a woman who stood at 5'4", with flame red hair which fell to the level of her chest and was done in a similar ponytail to Sayane's. She also had orange-colored eyes, a slender build, C-Cup Breasts that were almost large enough to be D-Cups, and asian skin, and was clad in bright red robes that had been modified for easy mobility.
She looked around, and pouted. "Takeshi-kun, you started the party without me!" she whined. "You know I always want to be involved when you get in a fight!"
"Sorry, Kimiko-chan," Takeshi replied as he bisected another Crimson Grunt. "A bunch of Team Crimson goons were picking a fight with another Tamer, and I didn't think he could fight them on his own. On the plus side, though, this is Team Crimson's base, so if we can take down their leader, the paycheck from the bounty is going to be immense!"
The Fire Elementalist Kimiko considered this, even as she started throwing Fireball Spells at the Crimson Grunts, before she smiled. "I'll let it pass this time, Takeshi-kun..." she began, "...but only if you and Sayane can make it up to me tonight."
Takeshi and Sayane both blushed as they continued slicing and dicing Crimson Grunts, but they smiled as well. "We'll do our best," Takeshi replied.
Aren overheard their conversation as he used his tail to grab a Crimson member by the neck "So, you guys are Team Crimson, huh?" he asked with a smirk. "All of the more reason why we shouldn't hold back!" With that he snapped the Crimson member's neck with his tail, before flinging his lifeless body up towards the window which overlooked the dance floor, destroying the window in the process.
He then turned to Takeshi. "Your Bounty is probably up there!" he said, gesturing to the shattered window above "We can keep these guys at bay, don't worry! This isn't the first time we've tangled with Crimson!"
Takeshi nodded with a smile. "Thank you very much!" he replied before turning to Sayane and Kimiko. "Let's go, you two!"
The two 'girls nodded, and then the three of them took off for the stairs, heading up as the massive fracas continued behind them.
Aren smirked before he signalled the four girls in his Harem to form up around him, around this time most of the civilians had already cleared out of the building, and all that were left were the Team Crimson members and their girls. "Alright girls, you know the drill," he said. "It's Team Crimson, so don't hold back, and let's kick their arses all the way back to hell!"
"YES TAICHO!" The four girls shouted, before they charged forward, with Jade transforming into her battle form and the others drawing their weapons.
Meanwhile,
With Takeshi, Sayane, and Kimiko
Takeshi, Sayane, and Kimiko were on the second floor now, and even though most of the Team Crimson Grunts were fighting Aren, there were still a few that they had to go through.
Takeshi bisected another Crimson Grunt while Sayane decapitated another, while Kimiko burned yet another with a Fireball. All the while, Takeshi was reaching out with his Spatial Awareness, seeking out the presence of Team Crimson's leader. Thankfully it didn't take much longer, as he quickly could sense the presence of someone heading for the top floor of the club. He could also sense the coming presences of someone piloting a vehicle, a Helicopter most likely, to the top of the building to meet him.
"We've gotta hurry!" Takeshi called to his 'girls. "Our target's headed to the top floor, and I think he's called for an evac!"
"We'd better act fast, then," Sayane replied as Kimiko nodded, and the three doubled their pace, intent on catching their target before he could get away. They moved up the stairs quickly, before they reached the last door which lead to the roof of the club.
Takeshi wasted no time as he raised his leg and kicked the door open as they charged outside. They could see a man wearing a red and white business suit with a balding head standing in the middle of the roof at the helicopter landing site, while the said helicopter was making its final approach to land.
As Takeshi and Sayane took battle positions, Kimiko let loose a Pyroblast Spell, producing a large ball of fire which slammed into the side of the helicopter, or so she thought as she blinked as the Helicopter appeared undamaged, and standing inside the helicopter with hands raised projecting a light red aura was a woman wearing elegant black and red robes, with long flowing waist length blond hair, and scarlet colored eyes, her face remained expressionless.
Kimiko narrowed her eyes at the figure. "She's a Fire Elementalist like me..." she muttered. "As long as she shields it, I can't blast that chopper out of the skies."
Takeshi's eyes narrowed, too. "Never really heard about a Fire Elementalist in Team Crimson's Ranks... And yet, I'm not surprised for some reason..."
The man in the suit chuckled a bit. "The PLC think they know everything about my operations," he gloated as he turned to face Takeshi and his harem. "Team Crimson has more surprises in our sleeves than the PLC gives us credit for... Azure Tempest."
Takeshi smirked a bit. "I'm not surprised that you heard of me," he said even as he surreptitiously picked another Pokeball from his belt and let it roll behind him back into the stairwell. "However, I am surprised that you're not afraid of the prospect of fighting me-most Grunts would rather drop their weapons than face me, and even those that don't surrender outright are still rather hesitant."
As he was talking the Pokeball rolled into the stairwell, bounced down the stairs, and around the corner before it opened, concealing the flash from the man in the suit. The girl that emerged had a slight vulpine appearance, with light blonde fur over her body, clad in dark blue cloth garments, and a pair of Ninjato strapped to her back in an X-Pattern. She looked around a moment, before heading back up the stairs, seeming to turn invisible as she did so.
The man just chuckled. "You are just another Bounty Hunter, like countless others who tried to take me out," he said, as he reached for a Pokeball on his own belt. "A very well known bounty hunter, but you are no different than the others... and you will fail like the others." He then flicked the Pokeball forward, and in a flash of light emerged a woman who stood at 5'5", with a light patch of dark fur which covered most of her body, with long black hair stretching to her waist, and dark blue eyes. The distinguishing feature of the woman were the two fox-like ears on her head.
Takeshi frowned. "A Nogitsune..." he muttered, before using the other function of his Spatial Awareness Bloodgift... a telepathic link with his 'girls.
"I'll take him on directly," he thought to his 'girls. "Sayane, you hold off the Nogitsune, while Kimiko-chan takes on the other Fire Elementalist. Don't kill them-from what I can tell, they're not loyal to Team Crimson."
"Roger that," Sayane and Kimiko both reply in the same fashion.
Takeshi then continued, "Aya-chan, you and I will take him on directly-I'll do my best to keep him busy long enough for you to land a vital hit."
"Thank you, Master," came a third female voice over their telepathic conversation.
At Takeshi's mental command of "GO!" they leapt into action, Sayane racing up to the Nogitsune and attempting a strike on her legs while Kimiko launched another Fireball at the other Fire Elementalist, all while Takeshi drew his blade and leapt directly at the man in the suit, a slash attempting to bisect the man vertically.
The Nogitsune jumped from Sayane's attack, as she raised her hands and unleashed a series of mana bolts towards Sayane, while the Fire Elementalist blocked Kimiko's fireball once again before jumping out of the Helicopter, and firing two balls of fire at Kimiko in return, and the Crimson leader showed a surprising level of agility as he jumped back avoiding Takeshi's first strike.
"If you think I rely simply on these two to defend myself..." The man said as he reached for his belt, and pulled out what at first looked like an extendable police baton, before it extended and the stick was surrounded by streams of electricity.
Sayane ducked, weaved, and spun through the Nogitsune's attacks, occasionally using her swords to deflect a bolt or two as she closed again, sending a feint on the right from her Katana as she tried to smash the hilt of her Wakizashi into the Nogitsune's head. Meanwhile, Kimiko reached out with her hands, caught the two Fireballs the other Elementalist had sent her way, and used the magic within to help fuel a Pyroblast Spell, aiming it at the ground just in front of her enemy.
Takeshi tried locking blades with his foe, only for the electricity in the Crimson Leader's staff to give him a shock before he broke away. "That's a pretty fancy toy you have there," he said. "Too bad it won't help you win this."
"Aya-chan, you ready yet?" he then asked over the telepathic link with his Harem.
"Just keep him busy for another moment, Master," Aya replied, just as the Fire Elementalist backflipped from Kimiko's attack, before launching a series of fireballs right back at her. While the Nogitsune tilted her head enough to avoid being bashed, before delivering a strong kick to Sayane's stomach, forcing her back a bit.
Sayane grunted from the impact before attacking again, leaping over the Nogitsune's head and aiming a slash at the back of the Nogitsune's legs as she landed. Kimiko, meanwhile, cast a shield around herself, absorbing the energy of the fireballs and focusing it into her own storm of Fireballs, aiming around the Fire Elementalist to keep her in place even as Kimiko sent another Pyroblast at her, once again aiming for the ground just in front of her.
"Now you see you can't win," the man said, smirking at Takeshi as he held his electro-staff walking around Takeshi. "In just a few minutes, I have a Gunship that will be here, it will kill you, and I'll be sure to take your girls... and I will enjoy breaking them like I have all of the others."
"You wish," Takeshi growled. "AYA-CHAN! NOW!"
All of a sudden, the man gasped in pain as he felt something tear through his chest. Looking down, he saw the tip of a Ninjato sticking out of his chest, and then slowly turned his head around to see a smirking Kunimitsu behind him. She yanked her Ninjato out of his chest, and he dropped to his knees, blood gushing out of the wound as Takeshi advanced on him.
"I have experience taking out scumbags like you," Takeshi remarked. "And having a Pokegirl that's a master of stealth can be quite handy. This is the end for you." A quick swing of Takeshi's Katana, and the Crimson Leader's head was severed from his body. He then picked up the man's head, turned to Aya, and said, "Let's help Sayane and Kimiko take down their opponents and then get going!"
Aya nodded, then moved to assist Kimiko as Takeshi moved to assist Sayane. But suddenly...
BOOM!
Everything came to a halt when a beam of yellow light blasted through the room, and moments later a Gynadose in battle form blasted out of the roof, and was soon followed by Kushina, Mikoto, Anzu, and Aren. "YEEHAW!" Aren shouted as he flapped his wings through the roof, before he and his girls landed. "Just took care of the guys down stairs! How's it going up-" he then looked and saw the decapitated man on the helipad "Ah man, you took care of him already!"
Takeshi grinned sheepishly. "Having a Pokegirl that's a master of stealth can be quite handy sometimes," he said as Aya bowed. "Especially when taking a target by surprise. If nothing else, you could help us subdue the two 'girls he had fighting for him-I don't think they're particularly loyal to Team Crimson, so don't kill them if you can help it."
Aren looked around at the said two girls, who were still in the middle of fighting Sayane and Kimiko, although they had stopped upon his arrival. "Hey, you girls do know your boss is dead now, right?" Aren pointed to the decapitated corpse. "Come on, do you really think that bastard was worth fighting for?"
As the two paused to consider that, Takeshi added, "I could tell you weren't really loyal to Team Crimson-if you surrender to us, I'll do my best to help you find Tamers who would care for you."
The Nogitsune was the first to react, as she glanced at the Fire Elementalist. "Akarui...w-what should we...?" She asked.
The Fire Elementalist, now known as Akarui, looked back at the Nogitsune, before looking back at Takeshi. "How can we trust you?" she asked. "And how do you know we did not want to serve... him?"
"How I know you didn't want to serve him is simple-I could sense it with my Spatial Awareness," he admitted. "And I swear on my honor as a member of the Yamato Clan that I will not force you into my harem, and that I won't harm you or your friend if you surrender."
Akarui looked at Takeshi once again, before glancing back at the dead body of their former tamer, before she sighed as the fire around her hands disappeared. "Stand down, Kelly," she said. "Besides, they're right... no point in fighting anymore."
The Nogitsune, Kelly, looked at Akarui in surprise before she nodded as well, and stood down. "Alright..." she said.
Takeshi smiled. "Thank you," he said. "If we can't find anyone for you in this town, I'd be willing to let you travel with me to another town to see if we can find someone for you. Now, what do you say we all get out of here and over to the Pokegirl Center?"
"Sounds good to me," Aren said as he looked up, frowning as he saw the sun beginning to set over the horizon "I can't believe how late it is though... were we really in this place for that long?" He then glanced at Takeshi "By the way, I don't think I got your name...?"
"Takeshi Yamato," Takeshi replied. "I'm a Mercenary/Bounty Hunter who goes after scum like Team Crimson, as well as Murderers, Rapists, people who force 'girls into their Harems against their will, Psychopaths, and people who manipulate and sacrifice others for their own gain. You might have heard of the nickname people gave me... the 'Azure Tempest'."
"Hmm... I may have heard of ya," Aren said in a thinking pose. "I've had a few encounters with a few Rocket Clone teams like Crimson, Viper and Viridian. I've heard they've been being plagued by the trouble caused by some Bounty Hunter, I'm guessing that was you?"
"Yeah, that was me," Takeshi replied. "I only started my career some six years ago, but I've claimed a few bounties for higher-ranking Rocket Clone Team Members. I don't go after the Dangerous Pokegirl Bounties that often-I'm a combat-fueled adrenaline junkie, but that doesn't make me stupid or insane-but I have claimed a few of those bounties. And who might you be?"
Aren grinned. "Name's Aren Zachary," he said. "I'm just another Tamer trying to make a living in this world of ours... though I used to work for Team Raptor, they're an Anti-Team Rocket clone faction, whose mission is to remove other Clone Factions like Crimson, Viper, and Viridian from power, and eventually take out Team Rocket and Trauma Team themselves."
Takeshi nodded. "Good to meet you, Aren-san," he said. "I've heard a little about Team Raptor-it's always nice to hear about others who go up against Team Rocket and their Clone Factions."
Aren just chuckled a bit. "Aye, and it's good to hear there are people like you, cutting down the wicked one head at a time." He glanced at the decapitated head of the Crimson leader. "And quite literally, too."
Takeshi chuckled as well. "Yeah, sometimes the best way of claiming a bounty is to deposit the target's head on the desk of the Bounty Office." After another laugh, he asked, "By the way, where were you planning on heading next?"
Aren shrugged. "Eh, I dunno," he said. "Once me and my girls leave town, we were gonna stop by Crystal Lake, I've got a friend of mine from Raptor Team there, said he needed my help with something, didn't say what it was, but he sounded pretty serious... worried now that I think about it."
"Hmm..." Takeshi replied as he thought for a bit. "My 'girls and I will go with you," he said after a moment. "Crystal Lake sounds familiar to me for some reason, even though I've never been there myself. It might be something Clan-related, since the Yamato Clan Compound is relatively close-by." He then turned to Akarui and Kelly and asked, "What about you two? Would you be willing to go there with us if we can't find Tamers for you here?"
The two looked at one another before they nodded. "Sure," Akarui said. "To be honest... we want to get out of this city as soon as possible..." she bowed her head a bit. "We... don't have many fond memories here in Sudo..."
"All right," Takeshi replied. "And let me say this-I won't force you to do anything you don't want to. If you find yourself in need of a Taming and want me to Tame you, all you'll need to do is ask. If you'd be more comfortable Taming each other, that will be fine, as well. Just do whatever feels most comfortable for you."
The two girls nodded. "Thank you," Akarui said. "Though we can probably go about a week before we need another taming. But thank you anyways."
"It's a three day hike from Sudo to Crystal Lake," Aren said. "So you should be good until then."
Takeshi nodded. "Well, let's head to the Pokegirl Center," he said after a moment's silence. "We should probably get a nice long rest before heading out to Crystal Lake... though we might as well swing by the Bounty Office first, so I can collect the bounty for killing the Crimson Leader."
"You go on ahead, I'll get these two ladies a room for themselves at the Center," Aren said, grinning at the girls of his own harem. "I doubt it would be a good idea for them to share rooms with us tonight." He said, as Mikoto and Kushina blushed, while Anzu and Jade giggled.
Both Akarui and Kelly blushed a bit themselves, but nodded. "T-Thank you, Aren-san, Takeshi-san," Akarui said. "We... we owe you everything."
Takeshi smiled. "You have a good point, Aren-san," Takeshi replied. "Especially since I was planning on rewarding my girls for a job well done." Sayane, Kimiko, and Aya all blushed at that, but Sayane and Kimiko were also grinning widely. Takeshi winked at his 'girls, causing them to blush even harder, before turning to Akarui and Kelly and saying, "As to owing me anything, don't worry about it-the best form of repayment I can think of is living your lives to the fullest with Tamers that care about you from this point forward. And I'll do everything in my power to help you find those Tamers."
Kelly and Akarui both looked at Takeshi in surprise, but they nodded. "Well, come on girls, let's get you those rooms," Aren said, as he returned his girls into their balls before gesturing for the two others to follow him. "See ya later, Takeshi."
"We'll meet up again tomorrow morning in the lobby of the Pokegirl Center!" Takeshi called out as Aren left with Akarui and Kelly. He then turned to his own 'girls, returned Kimiko and Aya to their balls, and said to Sayane, "Well, shall we get going, then?"
"Sure thing, Takeshi," she replied, and the two held hands as they started back down the stairs.
That Night
Sudo City Pokegirl Center, Takeshi's Room
The trip to the Bounty Office had gone off without a hitch, and Takeshi had received the full Bounty of 25,000,000 SLC for the Crimson Leader, along with an additional 10,000 SLC for the information Juno had retrieved from Team Crimson's computers. Now, after a hearty dinner, he was in his room in the Pokegirl Center, and had let Kimiko and Aya out of their balls. He'd even taken out Juno's Terminal and opened it, allowing her to assume a physical form, showing that she stood at 5'3" and had a slender build with D-Cup Breasts, just like Aya's.
"Great work today, all of you," he said to them. "Without their leader, Team Crimson will be in chaos for a long time, and might even fall apart. And the information Juno-chan obtained will certainly help with that."
Juno smiled a bit. "I'm glad I was able to help so much..." her smile then turned sultry as she strode towards him. "...Master~"
Takeshi grinned as Juno came towards him. "You all did well," he said again. "I feel it's only fair that we... reward each other for our good work today." He then turned to Sayane and said, "I hope you don't mind going last with me, Sayane."
"Of course not, my love," Sayane replied. "We can all have fun with each other, while taking turns with you." She then looked at Kimiko before she continued, "Although I think Kimiko would like it if she and I were with you simultaneously."
At Kimiko's nod, Takeshi chuckled a bit. Kimiko was actually Takeshi's second 'girl, obtained soon after he and Sayane had started their journey. He'd grown to love her about as much as he loved Sayane, and had recently let her become his second Fiance, having married Sayane three years earlier.
"Of course," he said. "I'd love to be with both of you at the same time, as long as you are patient."
LEMON ALERT!
He then grinned a bit, before he pulled Juno in close, causing her to yelp in surprise before their lips met, and Juno only waited for a second before she returned the kiss.
As they continued kissing, Sayane and Kimiko kissed as well, the Shoguness dismissing her armor even as she began undoing the Fire Elementalist's robes.
Without a partner for the moment, Aya started removing her own clothes, and moaned slightly as she began rubbing a finger along her slit.
Meanwhile, Takeshi had brought Juno to the bed, gently removing her clothes, which disappeared as they left her body, returning to the storage of her terminal. He kissed her again, and then moved his left hand down to her womanhood, rubbing a finger along her slit as his right hand began fondling her breasts. Juno moaned in pleasure, even as she shivered in anticipation.
Meanwhile, with Sayane and Kimiko now fully unclothed, the Fire Elementalist had pushed Sayane down into the bed, before kneeling down, wrapping her arms around Sayane's legs and putting her head right in front of her already soaking wet pussy, and proceeded to lick her slit slowly, as Sayane moaned in approval. Sayane gripped Kimiko's head, shoving her face even further into her own pussy, and gasped in pleasure as Kimiko's tongue began exploring her depths.
Takeshi started pumping a finger in and out of Juno's pussy, flicking and teasing her clit with his thumb even as he suckled on one of her breasts and massaged the other one with his free hand. The Video Girl Upgrade's moans of pleasure continued to grow louder and louder after each of his actions. "T-Ta-Takeshi..." she moaned out, "I... I can't... I... I'm gonna cum!"
Takeshi doubled his ministrations at this, adding a second finger into Juno's pussy as he started swirling his tongue around one of her nipples, even as the thumb of his free hand flicked and teased the other nipple. It was too much to take for her, and she screamed out as her walls tightened around his fingers as she came down hard.
Takeshi waited for a moment, allowing her to come down from her Orgasmic high, before she smiled. "Thank you... Takeshi-sama..." she said, before she grinned a bit as she pushed Takeshi back on the bed. "But now, it's time for me to make you feel good."
Takeshi smiled as Juno kissed him again, even as she began to help him out of his armor.
Meanwhile, Sayane was moaning and gasping in pleasure as Kimiko continued eating her out, the Fire Elementalist's tongue plunging deep into the Shoguness' pussy and swirling around, hitting all her sensitive spots. "K-Kimiko!" she gasped. "I-I... I'm gonna-AAAAAAAAAAAAHHH!"
Her juices erupted out of her spasming pussy as she came hard, Kimiko eagerly lapping up her sweet juices. Once she finished she looked up and smiled, before she suddenly gasped in pleasure when she felt someone's lips brushing against her own pussy, as she looked down and saw Aya had snuck behind and under her, and was proceeding to lick her pussy out.
Sayane took a few moments to recover from her Orgasm, before moving over to Aya, who was lying on her back as she continued to lick Kimiko's pussy. The Shoguness then proceeded to bend down and begin licking Aya's pussy, enjoying the slightly tangy juices that were already beginning to flow from the Kunimitsu.
Meanwhile, Takeshi was groaning and grunting in pleasure, completely naked as Juno had her mouth around his cock, bobbing up and down on it as her tongue swirled around the tip. "J-Juno-chan..." he groaned, "that... that feels so good..."
Juno only glanced up and smiled a bit as she continued. She then began using her hands to massage his balls, to quicken his own Orgasm.
This was all it took to send Takeshi over the edge. "J-Juno-chan, I'm cumming!" he called out just before shooting his seed into her mouth. The amount surprised Juno for a second, before she eagerly drank up every last drop, before licking his cock clean as she moved her head back to gasp in some air.
Takeshi panted a bit as he rested slightly. "Thank you, Juno-chan," he said after a moment. "You want to keep going, or do you want to rest for the night?" To answer his question, Juno pushed Takeshi back down onto the bed, as she positioned her lower entrance over his member.
"No point in stopping now when we're this far in," Juno said with a smile as she lowered herself onto Takeshi. Takeshi grunted as her pussy fit itself around his cock, until eventually he was completely inside her. She then began moving her hips, moving up and down slowly as his cock was pulled out and pushed back in by the movements. Takeshi soon began moving, as well, thrusting his cock in and out in rhythm with her movements.
Juno began moaning in pleasure as she rose and fell onto Takeshi's cock, which began to quicken as Takeshi began to move faster and faster, as they tried to keep the rhythm of their movements going.
Takeshi was grunting and groaning in pleasure as well, the two were moving fast enough now that there were audible slaps when their hips met. "J-Juno-chan!" he called out. "I-I'm gonna cum!"
"I-I'm cumming too!" Juno shouted in-between her cries. "Takeshi-kun, I can-I can't hold it!"
"Juno-chan... I... I-AAAAAAAAAAAAAAAAAAHHHHH!"
Takeshi and Juno cried out as they came, her pussy walls clamping around his cock and milking it for all it was worth as his seed flooded her womb. They panted in exhaustion as they rested afterwards, Juno having collapsed on top of him. "Thank you, Juno-chan..." Takeshi said after a moment. "You've gotten... pretty good at this..."
Juno both smiled and blushed at that. "T-Thank you... Takeshi-kun..." she said between her breaths. "I guess I... have a lot of experience now with you and... the others."
"That you do," Takeshi replied with a smile before he kissed her again. "Get some rest for now, Juno-chan. We've probably got a long day ahead of us."
Juno nodded, smiling as her body digitized and returned to her Terminal, which closed up once again after she had entered it.
Takeshi then turned to the rest of his 'girls, and the sight before him caused his member to stand fully erect once again. Aya, Sayane, and Kimiko were in a three-way, with Sayane licking out Aya's pussy, Aya digging into Kimiko's pussy, and Kimiko was nose-deep in Sayane's pussy. All of them eagerly trying to bring the other to Orgasm first.
Aya was the first to Orgasm, screaming into Kimiko's pussy as her juices cascaded out of her own pussy. Aya's screams sent pleasurable vibrations through Kimiko's pussy, causing her to scream out her Orgasm as well, with Sayane completing the chain reaction of Orgasms.
Once that had happened, the three girls looked up at Takeshi, as they all smiled with the same sexy smile. "Takeshi-kuuun..." Kimiko said, as she got up, and spread her legs before Takeshi. "We need your cock so badly."
Takeshi smiled as he walked over to them. "Well, who am I to deny you three?" he asked semi-sarcastically, as he moved in on Aya first, kissing her deeply as she moaned into the kiss.
As they kissed, Aya's hands guided Takeshi's member to her sopping wet pussy, and as they parted from the kiss, she gasped in pleasure as he pushed into her.
Kimiko pouted slightly at how Aya was going first, but then she remembered the saying about good things coming to those who wait, as well as the saying about saving the best for last. Sayane and Kimiko were the 'girls closest to Takeshi at the moment-Sayane was his wife, and Kimiko was engaged to become his second wife. It would make sense that he'd want to save being with them for the last.
Still, Kimiko needed something to pass the time, so she kissed Sayane once more, her left hand reaching out to fondle Sayane's breasts while her right hand began probing Sayane's pussy. The Shoguness moaned in pleasure as she returned the favor, with her own hands beginning to tease Kimiko's erect nipples.
Takeshi and Aya were really getting into it now, with Takeshi fondling Aya's breasts even as his hips kept slamming against hers, his cock pistoning in and out of her pussy. "Aya-chan, I'm gonna cum!" he warned.
"Me-me too!" Aya cried out. "I... I-AAAAAAAAAAAAAAHHHHHH!"
Aya screamed to the heavens as she came, her pussy clamping around Takeshi's cock and milking it for all it was worth, bringing him into his own Orgasm as his seed flooded her womb. For a minute, Aya basked in her Orgasm before she finally came down, as she fell limp with a smile on her face. "Kunimitsu..." was all she muttered as Taming shock set in, and she fell asleep.
Takeshi smiled as he set Aya down on the bed, before turning to Sayane and Kimiko and saying, "I hope I didn't keep you two waiting too long."
The two girls could only smile. "Not at all," Sayane said, and her own smile turned devious as she got behind Kimiko, and began to fondle her breasts from behind. "...But at least now we have you all to ourselves."
Kimiko gasped in pleasure from the unexpected ministrations from Sayane, even as she spread her legs open once again. "Y-yes..." she moaned. "After all... it's better to save... the best for last... right?"
Takeshi chuckled as he nodded. "Too true," he said, lining his cock up with Kimiko's pussy. "And being with you two at the same time is always the best part of any Taming Session..."
He gently eased his way into Kimiko's pussy, her lubricated pussy walls providing no resistance for his cock, even as he leaned his head around Kimiko's to give Sayane a passionate kiss. As they kissed, Takeshi immediately began to pound into Kimiko's pussy, causing her to moan and wail in pleasure as her Tamer moved in and out of her soaking pussy and Sayane continued her assault on her breasts, as her legs and arms wrapped around Takeshi.
Takeshi continued pounding into Kimiko, slowly building up the pace as he started getting close to yet another Orgasm. "Kimiko-chan!" he called out as their hips started slamming together. "I-I'm gonna cum!"
"M-me, too..." Kimiko moaned. "C-cum with me, Takeshi-kun... cum i-inside me..."
"Kimiko-chan... Kimiko-chan... KIMIKO-CHAN!"
The two cried out as they came once again, Takeshi's semen flooding Kimiko's womb as her pussy milked his cock.
The two were rather tired once they recovered from their Orgasm, but they knew they couldn't fall asleep just yet. There was still a little more to do...
"I think... it's... only fair... if Sayane went next..." Kimiko said, still panting heavily after her third Orgasm of the night.
"That works for me," Sayane replied, as she pushed Takeshi onto the bed and then straddled him, preparing to lower herself onto his cock. "You ready, my love?"
Takeshi nodded, and Sayane began lowering herself, moaning in pleasure as she felt his cock within her. Soon, Takeshi was completely inside her, and she began moving up and down on his cock.
Kimiko, meanwhile, wanting to participate even to the end, moved to kiss Sayane and began fondling her breasts, the Fire Elementalist positioning her pussy directly above Takeshi's face. Takeshi, who had begun moving his hips to match Sayane's rhythm, also started licking Kimiko's pussy, as the Fire Elementalist once again moaned as she kissed Sayane, who was going up and down Takeshi's length.
This continued on for a few more minutes, until simultaneously they felt a familiar pressure building inside themselves. Takeshi quickened his pace to bring both his girls to orgasm, using his fingers to pinch Kimiko's pussy. With that done, it was all Kimiko needed to scream out in her fourth Orgasm, and almost immediately after, Takeshi and Sayane came as well, with Takeshi flooding Sayane's womb.
Kimiko just barely managed to get off of Takeshi before she collapsed, ending up beside him on the bed as Sayane collapsed on top of him. "That was... amazing... you two..." Takeshi panted, thoroughly exhausted from all the exertions.
Sayane smiled at that as she nuzzled next to Takeshi. "We aim to please, Takeshi," she said, before she yawned a bit. "But... I am beat, and we've got a long road ahead of us tomorrow."
Takeshi nodded. "Yeah," he admitted. "We should probably get some rest. Good night, you two."
Sayane and Kimiko both nodded, before all three of them fell asleep.
None of them knowing that Sayane, an 'Early Bloomer' who had gone through her Second Puberty one month earlier, was now carrying a new life within her...
END LEMON!
The Next Morning
Pokecenter Lobby
Aren yawned as he and his girls, along with Akarui and Kelly, stood in the lobby of the Pokegirl center, waiting for Takeshi to check out with his harem. "Man... what a night..." Aren muttered. "I'm amazed we got any actual sleep last night..."
Anzu giggled a bit. "Taming is so much better after a battle, no?" she said with another giggle, causing Aren to chuckle a bit, while some of the other girls blushed.
Takeshi, Sayane, and Kimiko walked up to them at that moment. "Good morning," Takeshi said in greeting as Sayane bowed and Kimiko simply waved. "Get a good rest last night?"
"Yup!" Aren said with a grin. "Ready to head off to Crystal Lake, usually it would take us three days to get there, but if we hoof it we might be able to get there by tomorrow evening."
"That will take a serious amount of hoofing it, but I think we can manage," Takeshi replied, before reaching into a pouch on his belt. "First things first, though-I have a little something for you. Here."
He extended his hand to Aren, and held in that hand was a small bag, filled with 1,000,000 SLC in coins and bills. "I figured you deserved a share of the Bounty, given how you helped me in that fight," Takeshi explained. "It's a rather small fraction of the Bounty, but it should be enough to fund you for a while if we end up parting ways after Crystal Lake."
Aren and his girls blinked in surprise as they looked at the bag, as Aren accepted it. "Uhh... thanks..." he said, stunned. "Wow... just... thanks."
"Don't mention it," Takeshi replied. "Now, let's get moving. If we're going to reach Crystal Lake in only two days, we're really going to need to hoof it."
With that, the group set off for Crystal Lake, unaware that the Wheels of Fate had already begun to turn...
End Chapter
Notes
1. Think the PET Design from MegaMan: NT Warrior Axess and MegaMan Battle Network 4.
2. Takeshi's personal insignia, adopted after people started calling him the Azure Tempest.
Pokedex Entries
SHOGUNESS, the Warrior Commander Pokegirl
Type: Very Near Human
Element: Fighting (Celestial)
Frequency: Very Rare
Diet: Human Diet
Role: Commanders, Warriors, Alphas
Libido: Average, High ONLY manifests if the Shoguness is alone with her Tamer
Strong Vs: Bug, Dark, Ice, Rock, Normal, Steel, Infernal
Weak Vs: Flying, Psychic
Attacks: Basic sword fighting, Swordwave, Spincut, Slasher, Focus Energy, Fireworks, Mirror of Equity, Weapon Repel, Weapon Guard, Toxic Sword, Dragon Slash, Metal Slash, Demi Blade, Divine Blade, Dragon Dance, Falcon Sword, Miracle Slash, Keen Blade, Cry of the Fallen, Armor Break, Power Break, Mental Break, Magic Break, Zanmato
Enhancements: Enhanced Speed (x8), Enhanced Stamina (x8), Enhanced Strength (x10), Enhanced Durability (x9), Slow aging, Can summon weapons and armour.
Evolves: None
Evolves From: Samurai (Strong emotional connection to Tamer + Dawnstone)
The first recording of a Shoguness occurred when a Samurai from the Yamato Clan married her Tamer, whom she loved very much, in the year 300 AS. The ring that the Tamer gave his Samurai was built from a Dawn Stone, and when the marriage ceremony was completed, immediately after the two kissed she evolved into the Shoguness. More have appeared since then, but they are still relatively rare.
A Shoguness looks much like the Samurai she evolved from, with a couple minor differences. First, her hair color can change to just about any color, and her Chest tends to gain another size or two, often becoming either a DD-Cup or even an E-Cup.
Just like Samurai, a Shoguness can summon weapons and armor. The types of weapons a Shoguness can summon are the same as she could summon while a Samurai. However, a Shoguness' Armor can be slightly more elaborate than a Samurai's. If she wishes to, she can also create Armor like an Armsmistress can, which then becomes her summonable Armor. If this is the case, the Shoguness can design her armor to be more ornate, or she can design it to be lightweight and streamlined, allowing for much greater speed than would normally be considered for a 'girl in Armor.
The Shoguness is among the most powerful Pokegirls in existence, well within the ranks of Celestial-type Pokegirls. Their swordsmanship is only matched by their skills on a battlefield. Shoguness are brilliant tacticians and leaders, and make excellent Alphas for Harems. Since the evolution of the first Shoguness, reports of new Shogunesses Evolving have occurred, but are still rather rare.
As with Samurai, Shogunesses restrain their libidos in public, always calm and collected. In private with just their Tamer, the Shoguness' libido reveals itself to be considerably higher than that of Samurai, and any habits she had as a Samurai are much more pronounced. Shogunesses also have stamina to burn, and a Taming Session with one can last for HOURS. An ideal time to start Taming a Shoguness would be in the late afternoon or early evening, because they can go for quite a few rounds, and the Tamer will probably need plenty of rest afterwards.
So far, there have been no known cases of direct Thresholding to a Shoguness. Given how difficult it is for a Samurai to evolve into a Shoguness, it is highly unlikely for such a Thresholding to ever occur.
Divine Blade (EFT) - Divine Blade infuses the Shoguness' Swords with Holy Energy, Greatly increasing their striking power against Infernal-Type Pokegirls. Weapons affected by Divine Blade tend to glow pure white, an indication of the nature of the power infusing the blades.
GYNADOSE, the Sea Serpent Pokégirl
Type: Not Very Near Human Metamorph - Inhumanoid Animorph (Sea Serpent)
Element: Dragon/Water
Frequency: Very Rare
Diet: Fish, Water Pokégirls
Role: Battleships, feral terrors.
Libido: High
Strong Vs: Water, Fire, Steel
Weak Vs: Dragon
Attacks: Hydro Pump, Hyper Beam, Dragon Rage, Tidal Wave, Whirlpool, Twister, Dragonbreath
Enhancements:
Normal Form: Enhanced Strength (x4), Enhanced Speed (x3)
Battle Form: Enhanced Strength (x12), Enhanced Durability (x6), Enhanced Speed (x4)
Evolves: None
Evolves From: Magicunt (Battle Stress + Severe Injury)
Bounty (for confirmed kill): 600,000 SLC (applies to ferals only)
Bounty (for successful capture & taming): 650,000 SLC & free medical care until you can tame your Gynadose without injury (applies to ferals only)
Bounty (for reporting sighting & getting out alive): 90,000 SLC (applies to ferals only)
Recommendation if you see one: Run, and keep out of the water!
Gynadose were, during the Revenge War, designed to spearhead Sukebe's aquatic campaigns. As such, much like Demon-Goddesses and Neo Iczels, they are powerful battle platforms, capable of doing enormous damage on their own, particularly against aquatic targets; although not aquakinetics, their prowess in the water is terrifying. As such, after the war, not a great deal of the breed were captured or tamed, a fact that has led to a fairly large population of ferals, particularly in temperate regions of the sea. This is, as one might expect, very unfortunate for humanity; few things are more detrimental to sea traffic than a feral Gynadose. They do, however, help to keep the populations of other Water-types at reasonable levels.
Physically, Gynadose, like the Sphinx, are metamorphs. Their normal form is roughly human in appearance, but covered in a protective layer of fine scales that feel only slightly rougher than normal skin to the touch, although some feralborns' have been known to be more coarse. The color of these scales varies greatly between specimens; although blue and blue-green are the most common, flashier colors aren't uncommon; crimson and violet are both seen relatively oft, and some collectors have been known to seek out the rarer colorations, such as black or silver. Beyond these scales, Gynadose are set apart from humans by slightly clawed feet, horns of various types (which are often a different color than the rest of the body), a more toned physique, and, in some cases, a long, almost prehensile ridged tail. Although no reason has yet been found for this last, it is almost unheard of for a non-feralborn Gynadose to possess it, whilst feralborns themselves almost invariably do. On average, specimens' height ranged between six and eight feet, with a C-cup.
The breed's battle form, on the other hand, is a rare example of a Pokégirl who becomes almost completely inhuman. When metamorphosing into this form, a Gynadose's body seems to fuse together, her arms melding into her sides as her legs fuse, then begin to extend. Her horns generally grow out further as her face becomes draconic in nature, losing almost all vestiges of humanity. When the transformation is complete, the Pokégirl resembles nothing so much as a true sea-serpent; a sinuous, well-scaled body stretches between fifteen and thirty feet long, its color carrying over from her first form. The thickness of this serpentine body is generally between two and four feet, and perhaps the only human feature it retains is, toward the tail-end, the vaginal opening, which is considered a blessing, considering that ferals have difficulty form-shifting. Said opening can be found on the underside of a metamorphed Gynadose, which is easiest to identify as opposite the side with ridged protrusions running along it. All in all, a Gynadose's battle form is quite impressive.
Considering their rarity and ability, one might expect the breed to be a "hot item," then. But, although they certainly have their fans, Gynadose are generally disliked for multiple reasons. The primary reason is that, like many types, Gynadose are... unpleasant, temperamental, and very much not a field day to manage; in the words of one tamer, "She got pissed at the drop of a hat. Any hat. ANYWHERE ON THE PLANET!" Whilst this is obviously hyperbole, it does get the point across quite well; barring extenuating circumstances, it takes very little effort to anger a Gynadose and much of it to calm her, and considering the breed's powers, they are quite dangerous when angry. They also tend to have a problem respecting anyone weaker than themselves, which has led to some comparisons to the Nidogg breed and to complications within harems, wherein a Gynadose will almost always attempt to take the alpha spot, regardless of her skills at leadership. However, the existence of a powerful alpha exist within the harem prior to her entry can somewhat help with this problem, as Gynadose usually respect a stronger power.
Other reasons for their unpopularity include that they're prone to destroying property in anger, and, more recently, the suspicion that the breed might be the pre-evolutionary form of Leviathaness; the discovery of said breed marked a huge drop in Gynadose popularity. However, more recent studies have shown that this is unlikely, primarily because Leviathanesses seem to be the only natural predators of Gynadose (barring Sharptits, whose relationship in the wild can be described as more of a rivalry, as both breeds are dangerous and powerful). Ironically enough, even during the height of these allegations, the staunchest supporters of the breed remained the shipping industry; although ferals terrorized said industry, many of those who ply it have come to depend on Gynadose to protect them from Gynadose. This reasoning has also been employed by some coastal towns, especially after an incident early in the history of the Amethyst League, where a tamed Gynadose successfully defended the city of Sardinia from a rampaging monster believed to have been a Giantess.
With that said, as one might imagine, Gynadose fight very well in the water, but are not particularly great outside of it, primarily because their battle forms are not suited to non-aquatic conditions, and many of their more powerful water attacks depend on the battle form's ability to move water physically. As such, in their more human forms, Gynadose are limited to their draconic abilities for the most part, as well as to far less strength and durability. However, there are some advantages to this form, primarily that it allows for clearer thinking (although Gynadose in either form aren't know for their strategic minds) than the more animalistic combat body, it can move on land, and it requires vastly less energy expenditure. The latter, in fact, is the greatest limitation of the combat form; because of its sheer size, it burns a great deal more energy when used and can quickly expire unless a significant source of food, usually other water Pokégirls, is available. As far as actual tactics go, Gynadose generally prefer to strike quickly and pound an enemy with brute force, be it that of her tail or that of a Hyper Beam. This approach is naturally not the best for sex-battles, though.
As for taming in general, Gynadose usually prefer to dominate, especially if her lover is someone she doesn't respect, a fact that has led more than one frustrated tamer to throw up his metaphorical hands and Level 5 his Gynadose. However, beyond that, few strong preferences have emerged save for an unfortunate few who would rather tame in their battle forms. As stated above, such taming is certainly possible... but very difficult; considering the strength inherent to said form, heavy restraints are generally required, as is much open space. Thus, it is well for tamers who capture a feral Gynadose in this form that such expenses are covered as part of the capture bounty. Also, it is important to note that the libidos of feralborn Gynadose spike to extreme for around a week in the fall, usually during the month of October, but domestics' and thresholders' normally do not.
Feral Gynadose, as previously stated, are terrifying creatures to happen upon, particularly on the open sea; they tend to be as temperamental as their tame sisters, if not more so, and prone to destroying things. Thankfully, though, they still tire easily, particularly those who go feral in their metamorphic state, and their minds aren't particularly sharp. Still, one should take care; it does not require a particularly high intelligence to sink a ship, not to destroy an ill-defended seaside village. Praise be to the Thousand Gods, however; Gynadose thresholds are extraordinarily rare.
DRACO, The Dragon Knight Pokégirl
Type: Very Near Human
Element: Dragon
Frequency: Rare
Diet: Human Foods
Role: close Quarter Ground Fighter
Libido: Average, can become High once Tamer earns respect
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: Ice
Attacks: Slash, Cut, Scratch
Enhancements: Tough skin, Enhanced endurance (x4) and Enhanced Strength (x3)
Evolves: Dracona (triggered by multiple orgasms or battle high only if the Draco respects Tamer), Medra (must be going feral + wearing a Steel Jacket when traded), Azhi Dahaka (Diamond Stone)
Evolves From: Mynx (Dragon Scale)
Dracos are hand-to-hand fighters. With their enhanced strength, endurance and toughness they are considered some of the best for their power level. During the war they were usually assigned to units lead by Alaka-whams and used to protect them and other ranged attack girls from counter attacks by enemy ground troops, the also played a role in city combat, efficiently clearing buildings of any opposition.
Due to their well deserved reputations , these proud and noble Pokégirls tend to quite picky about their tamers, expecting them to be either physically powerful themselves, or posses a powerful Harem. If they feel neither is present, they will shun the Tamer, preferring to go Feral than to submit to him. This being said, they tend to be considered a troublesome breed and unsatisfied Dracos are either traded or released once its obvious that she won't respect the Tamer. On the other hand a Tamer who has suitably impressed a Draco will quickly find that she an extremely loyal dedicated (not to mention affectionate) member of his Harem. Due to this rather difficult personality, many Tamer prefer to evolve their Dracos up from Mynxs should they ever get a hold of a Dragon Scale.
Appearing very human like, Dracos can usually be identified by the presence of scale-like skin (which is detectable only by close inspection) which contains a slight tinting of color, a pair of small bumps at the shoulder blades (which tends to have colorations similar to their hair and claws), a head of courser-than-human hair, slightly pointed ears, thick scratching claws for nails which appear black or ivory in color and a foot long reptilian tail that sprouts from the base of their spine. One point of interest is the color ranges their hair, eyes, and skin takes. Usually covering a metallic scale of color, a darker set of colors or even some gem like colors, their skin, hair and eyes can all be different (if generally from the same range, but a mixture is not uncommon). They range in height from about 5ft to 5'10" and their eyes run in the same range of color as their hair, though they are often different then the hair. When tame, Dracos are highly intelligent Pokégirls and are sometimes drawn to hobbies or pastimes that allow them to work that intelligence. What surprising is that intelligence remains for the most part when feral as well. They may not retain the ability of speech, but the amount of planning and forethought that has been seen in feral Dracos goes to show that they are more than just cunning and instinctive creatures. Many have been seen using more than rudimentary tools for the purpose of making shelters, catching prey for food, and even employing traps to capture speedier prey. Thresholding in a Draco is very rare occurrence, but, should one get hold of a newly thresholded Draco, many Tamers find that they usually can forgo the challenge of impressing the girl, and adopt them quickly into their harems. Though there is the warning of waiting for a couple of weeks to allow her scales to harden properly before placing her into combat.
OGRESS, the Inner-Monster Pokégirl
Type: Very Near Human; Metamorph
Element: Ground
Frequency: Rare
Diet: human foods (in large quantities)
Role: shock troops, construction
Libido: Low (High with a favored Tamer)
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Attacks: Bearhug, Headbutt, Pummel, Yell, Glare, Mega Punch, Taunt, Rage
Enhancements: Enhanced Durability (x5), Enhanced Strength (x5), Monster Out (Enhanced Strength (x20) Enhanced Durability (x10), Ignore Poison)
Evolves: None
Evolves From: Tomboy (normal)
When a Tomboy gains enough experience over time, she may evolve. This evolution comes without any fanfare, and unlike many other Pokégirls that shine with inner light upon evolving, she shows no sign of discomfort, shock, or anything that has typically been associated with Pokégirl evolution. It's when she's under stress of some sort that she gains the ability to Monster Out, showing off her newly evolved form for the first time. Unlike many Pokégirls, the Tomboy truly barely changes at all when she evolves. At best, she might gain a 1/5 of a cup size, and perhaps grow an inch or two in height- that is the most obvious physical change after evolving. The Tomboy's hair grows a little faster than before, allowing her to have long hair, which many Ogress choose to keep braided. The physical changes take place over a period of two or three weeks, making it that much more difficult to spot. Though they are short-tempered before, they are more so now, quick to brood and faster to anger. The other easy way to tell when a Tomboy evolves is when she begins to need to consume greater and greater amounts of food and drink. More than one stupid tamer has attempted to evolve an Ogress (that they thought was still a Tomboy at the time) into a Snorlass as a result of the amount of food she eats.
When Monstered Out, the Ogress' physical body in a flash of light that is reminiscent of the evolution of other Pokégirls, becomes between two to three times bigger, matching or exceeding the height of a Giant Trollop and gaining an equivalent amount of strength as well. Her skin becomes as rough as stone and her curves are gone, replaced with angular muscles that are about as dense as armor plating. Unlike a Giantess, the Ogress does not have a weak spot in her forehead, and somehow cannot be poisoned. The reason for this is unknown, but suspected that her body's metabolic processes speed up exponentially with the amount of physical power exuded during her Monster Out that the poison takes effect and dies out within half a second on average. The Monster Out ability can last up to half an hour at a time, but only as long as the Ogress has had enough to eat beforehand. Tamers say that when an Ogress is Monstered Out, they are three times uglier than a Trollop or a Harpy but still retain the same mind as they had before Monstering Out.
In battle, Monster Out is typically the first thing that an Ogress does to get the power she may need to overcome most obstacles that might be set in her path. Using Mega Punch to try and finish an opponent, a Monstered Out Ogress typically prefers to wrestle her opponent into a Bearhug technique, and as she squeezes the target, to try and batter her into submission using a Headbutt. Tamers should be aware that unlike many Pokégirls, an Ogress is extremely difficult to get out of her Rage attack until she either somehow calms down or is defeated, and so using Rage is something that should not be done unless they know what they're doing. The Pokégirl also has another weakness- no long range techniques, or even midrange techniques other than Yell or Glare make it easy for smarter, faster, and more maneuverable Pokégirls to strike from afar and capitalize on the Ogress' lack of abilities.
In a harem, an Ogress usually manages to get along with many other Pokégirls. As one of the most human-looking of Pokégirls, they can sometimes fool casual onlookers without a Pokédex into thinking that they aren't Pokégirls. However, no Ogress bows down to orders from other Pokégirls that haven't proven themselves to her in battle: would-be Alphas and Betas should be made aware of this fact. An Ogress does not make a good Pokégirl for any position of leadership within a harem, as their anger blinds them to obvious non-violent solutions, and they often pick on weaker members of a harem. However, this is not always the case, as just as many are amiable with Pokégirls that are weaker than they are. Taming an Ogress should be done with restraints and sedatives, as otherwise a particularly enjoyable taming may trigger the Ogress into Monstering Out. Thresholds are very rare, almost never happening, though some speculate it's more common than one might think, if one considers just how little a Tomboy changes upon evolving. Ferals are about as rare, unable to Monster Out as a result of losing their minds. Ogress are, therefore, most commonly found near civilization rather than in the wilds.
VIDEO GIRL UPGRADE, the Netmistress Pokégirl
Type: Not Very Near Human - Very Near Human
Element: Electric/Varies
Frequency: Extremely Rare
Diet: Electricity (Manifested form)/N/A (Virtual Form)
Role: Data flow management and control
Libido: Customizable
Strong Vs: Electric, Flying, Steel, Water, Varies
Weak Vs: Dragon, Ground, Plant, Rock, Varies
Attacks: Disk Toss, Data Transfer (teleport), Data Stream, Upload, Download, Mag Bomb, Luminare, Magnet Flux, Thunder, All Others Vary
Enhancements: Virtual Form, Wireless Connectivity, Virtual Agelessness, All Others Vary
Evolves: None
Evolves From: Video Girl (Repeated Upgrades)
When a Video Girl undergoes repeated upgrades, to the point that less than twenty-five percent of her original programming remains unaltered, she can be said to have evolved into a Video Girl Upgrade. Much more varied than their unevolved forms, Upgrades are also much rarer due to the lack of programmers with enough skill to successfully upgrade a Video Girl to such an extent without damaging her functionality. For this reason, those that exist tend to be extremely loyal to their "creators," and they're often sought after by those who do not realize the reason for said loyalty. In any case, they usually share the basic abilities of their unevolved form, often taken to a much higher level, and a slew of others that depend on the nature of their customization.
Physically, or rather, virtually, Upgrades differ vastly from Video Girls, in most cases; the avatar data contained within them is one of the easier things to customize, and thus their appearances tend to be in the direction of whatever their programmer likes. Similarly, when physically manifesting (which is another area they tend to be more advanced in than normal Video Girls, creating extremely complex and lifelike physical avatars, though some will look less so than Video Girls, if their programmer is not interested in said avatar), their appearances are hard to assign an average value to, as they depend heavily on what their customization is geared towards, and again, what preferences their programmer has, with forms ranging from quite obvious Not Very Near Human to nearly perfect Very Near Human, sans the projector containing the Lifedisk. The secondary element which some Upgrades gain is also generally reflected by their appearance; an Upgrade who tends toward water might have a blue color scheme, et cetera.
Mentally, the changes are somewhat more consistent, although not a rule by any means. Considering that it normally requires a human programmer of great skill to create an Upgrade, since it's extraordinarily hard for a Video Girl to upgrade herself too drastically without help, most of the breed has, out of necessity, a love for the technologically skilled. Since upgrades to the logical faculties and processing speeds are perhaps the most common changes made to Video Girls, it is rare to see an Upgrade that does not greatly surpass the average Video Girl in both these areas, which makes them seem more intelligent, even if it's actually just working out the answer faster, though many are equipped with vastly more sophisticated computation algorithms. They can also, in cases where their programmers desire such, understand emotions more easily, and even approximate their own emotional responses to situations with far greater accuracy. Again, however, these statements only apply to the average case, and a hugely diverse range of mentalities can be observed in individuals due to varying customization.
In terms of combat, there is a definite difference between real and virtual as far as the breed's prowess goes. On a physical battlefield, they're not particularly great, though hardly inept either; with the achievement of a secondary element, they gain both advantages and disadvantages in this area. Some have been known to shine, and others to dismally fail, which has led to the average being...well, average. Again, what direction her customization is geared is an important factor in determining the aptitude for physical combat that a particular Upgrade will have. They do have the universal advantage of being virtually immortal, though, unless something happens to their Lifedisk, which is extremely rare. It should also be noted that, due to the recompiling process, no changes can be made whilst an Upgrade is physically manifested,
Virtually, on the other hand, most Upgrades are almost invincible. The title "The Netmistress Pokégirl" is not simply for effect; with the faster processing speeds, better logical faculties, more advanced computational abilities, and other technological superiority that sets most individuals well above their preevolutionary form, there is little that can even approach their level. Adding to this, customization leads most to have some further specialty skill(s), resulting in a breed that many League Governments both covet and fear. Needless to say, most Upgrades find themselves in some form of government service, as it's rather difficult for an individual possessing such a potentially powerful breed not to be influenced by either a government or a criminal faction, and those who fall in with the latter thankfully tend to be dealt with quite swiftly because of the extreme security risk they pose. In a similar vein, the possibility of an Upgrade going Viral is feared greatly by many, as such an occurrence could theoretically be as devastating as a Widow attack. However, others maintain that any and all Viral Video Girls would already be considered Upgrades by virtue of their nature.
Sexually, Upgrades are almost as variable as can be, at least when manifested. Naturally, they don't require taming when not manifested, although some have been programmed to tend towards a feral state in that form anyway, for added control. In any case, customization of sexual preferences and the learning of sexual skills is one of the simpler facets of Video Girl programming, and so changes that reflect the owners preferences are almost always made to Upgrades in early stages of programming. This is often done simply to tone down the extreme libido that much of the breed has when manifested under normal circumstances. It should also be noted that said libido can only be adjusted between the thresholds of "Average" and "Extreme" without severely damaging the core of a Video Girl's coding, which is presumably a failsafe put into place by Sukebe. In any case, the breed's feral state can also be adjusted, although not made to be too light or eliminated, which is presumably another failsafe. Since Upgrades cannot physically give birth, Thresholding into one has been deemed impossible.
SLICER, the Swordswoman Pokégirl
Type: Very Near Human
Element: Normal/Fighting
Frequency: Uncommon (Crimson League)
Diet: human diet
Role: fencers, frontline fighters
Libido: Average
Strong Vs: Normal, Magic
Weak Vs: Ghost, Psychic
Attacks: Slash, Swordwave, Deflect, Counter
Enhancements: Proficiency with any bladed weapon or anything longer than one foot.
Evolves: Gladiatrix (Round Stone), Valkyrie (battle stress), Ronin (normal), Piratit (Water Stone)
Evolves From: None
Slicers appear to be like normal women with some small deviations. Their average height is between 4'8" and 6'1". Their hair colors are generally a random color, but generally within the primary, secondary or tertiary colors. More common human hair colors like silver, grey, brown and black are actually quite rare among Slicers. Their irises are generally a solid color with the pupils being a slightly darker variant of the iris color. This may throw people off at first, as most people are used to seeking black pupils in eyes.
The main oddity amongst 30% of all Slicers is that their arms and fingers may appear thin and delicate, but remain as strong as normal arms. This can sometimes be quite the surprise to opponents, who believe the thinner arms means they are weak.
Slicers are adept at using any weapon that can be wielded with one or two hands, but most prefer using light-weight swords, such as rapiers, short swords or even daggers. When it comes to sword mastery, they are second to few, save their evolutionary sisters, Herowu and Armsmistresses. Unlike Amazonwus or Herowus, though, they do not lose their fighting skill while feral. Instead, they lose confidence. A Feral Slicer is more likely to run if disarmed or caught off guard.
The difference between the Feralborn and domesticate born is that the Feralborn usually have to find a weapon. Most wind up with a branch, but some have been known to steal weapons from towns. Tamers can sometimes get a feralborn Slicer to join them by offering a sword as a gift. Domesticates generally save up money and buy their own sword, but getting the weapon enchanted can be quite the turn-on for any Slicer.
If a Slicer's weapon of choice breaks, she usually mourns it as most people mourn friends. Most ferals and quite a few domesticates will insist on a proper burial for the weapon. The only times when she does not request a burial is if she believed the weapon to be inferior (i.e. a branch she grabbed simply because it was close, but it only blocked a single attack before breaking).
While their attacks can affect Ghost or Psychic Pokégirls, they take double damage from psychic or ghost attacks.
Once a Slicer (or any swordsman) achieves a certain level of mastery or skill, they can use a Swordwave. This technique is similar to a vacuum cut. In layman's terms, it's a force that can cut or tear without the need of contact between solid matter. Swordwaves can also be used to knock people out. Swordwaves can be used with any weapon the user can swing, even if it is not a sword or even a traditional weapon.
KUNOICHI, the Ninja Pokégirl
Type: Very Near Human
Element: Normal/Dark
Frequency: Common (in Edo League), Uncommon to Rare (all other Leagues)
Diet: omnivore, prefers human style food
Role: spy
Libido: Average
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting
Attacks: Smoke Screen, Vanish, Throwing Star, Quick Attack, Shadow Dash, Hazy Vision
Enhancements: Enhanced Speed and Agility (x4), Enhanced Senses (x2), Enhanced Strength (x2), Enhanced Endurance and Durability (x2), Stealthy, Night Vision
Evolves: Cheshire (Cat E-Medal), Kunimitsu (Fox E-Medal), Karima (Diamond Stone)
Evolves From: Ninjette (Level 15)
Towards the middle of the war, while the human armies were being decimated left and right, Sukebe created this breed. First given the mission of searching out and destroying small encampments and given anti-ambush roles, the Kunoichi graduated as the Ninjanezumi suffered- their Very Near Human state made them much more capable of passing as human women and getting past human guards with ease. Once given their mission to assassinate certain people- human generals, admirals, and even certain actors that Sukebe hated, the Kunoichi were practically the best at their field that the world had ever seen. Or never seen, perhaps, until after the war was over. Information about them was, however, gained during that latter part of the war from disaffected Ninjanezumi that were tamed by the first Tamers, but it wasn't until about 12 AS that the first recorded Kunoichi were captured.
This breed was originally created to fill a niche. Whereas the Ninjanezumi had proven squeamish in comparison to the other Pokégirl types and some had even been captured by the humans before fulfilling their missions, and the Cheshire had been created from Catgirls, the mad scientist himself took it upon himself to create a breed that could blend in with humans, act and talk and physically look like a human woman, but was in all other ways superior. The end result was the Kunoichi. Their actual capabilities, although somewhat less than the Ninjanezumi, ironically made it easier for the Pokégirl to imitate human women. Although not designed specifically for battle, the Kunoichi are also well equipped to fight in one. Their natural stealth capabilities, as well as her enhanced senses, speed, and agility often allow the Kunoichi to evade long enough for an opening to appear, and then to quickly capitalize upon it. Kunoichi prefer to attack from the shadows, and rarely battle straight out in the open in keeping with their style.
Most Kunoichi average in height somewhere between 5' and 5'7." They usually can be found in the same size as equivalent human woman of these heights, but their breasts are most often somewhere between a B-to-C cup in size. However, several have been documented both with smaller and larger breasts regularly, which makes this a rather diverse breed. Although most Kunoichi do prefer to wear tight fitting and not-so-revealing clothes, it has been documented that they do prefer to wear clothes that allow them to blend in with the location that they are in. In modern times, Kunoichi have been well known to get along with Seamstress Pokégirls, and generally prefer to get their clothes from one whenever possible, rather than from a department store. However, even if attempting to pass herself as some other Pokégirl by disguising herself, a Pokédex can pick out a Kunoichi in hiding easily.
Kunoichi have rivalries with two different Pokégirl breeds. One is with the Cheshire. Their areas of expertise are identical, and this rivalry is more often a common friendly rivalry, rather than one where each Pokégirl would want to destroy the other in battle. Researchers suggest that Cheshire and Kunoichi should not ever be in the same Harem at the same time, however, as each one will attempt to out-do the other in all ways, including taming. Taming both at once has only yielded one Tamer who managed it... and he wound up trading both away within a week afterwards, swearing to stick to Low libido Pokégirls from that moment forward. According to research done, Kunoichi can even evolve into a Cheshire through the use of a Cat E-Medal, although very few Kunoichi will allow this.
In the Edo league, Kunoichi also have some rivalry with Ronins. This is likely because of the difference between the two Pokégirl battle ideologies. Whereas a Kunoichi is subtle and more of a supportive Pokégirl, the Ronin are in your face and full out attackers. Ronin actively pursue the rivalry, while the Kunoichi try not to encourage it. This leads to Ronin being annoyed by the lack of participation, and encouraged to try and provoke a Kunoichi at any given opportunity. As a result, Researchers also suggest that Tamers not have both in their harem at the same time, unless the two Pokégirls are used to one another and some semblance of respect between them is obtained.
ELEMENTALIST, the Magical Specialist Pokégirl
Type: Very Near Human
Element: Magic/Varies
Frequency: Very Rare
Diet: usually human style diet, just lots of it
Role: Spellcasting, exact role depends on spells known
Libido: Average
Strong Vs: varies (see below)
Weak Vs: varies (see below)
Attacks: Mystic Bolt, Shield, elemental attacks of the appropriate types
Enhancements: Affinity for magic, affinity for their element
Evolves: None
Evolves From: Witch (Angel Stone, Dark Stone, Diamond Stone, Fire Stone, Heavy Metal, Ice Crystal, Leaf Stone, Mana Crystal, Psi Crystal, Thunder Stone, Venom Stone, or Water Stone)
Elementalists are restricted in the spells that they can learn, 50% of their spells must be in their specialty, and they can never learn spells from their barred elements, even if tutored in such magic it is simply too alien to their natures for them to grasp. If they knew such magic when they were a Witch then it will be immediately forgotten upon their evolution. However, when casting a spell from their specialty it is half-again as powerful as the same spell when cast by a Sorceress of the same level.
Elementalists are also more capable of using their magical knowledge, since they can now create new spells although only spells in their particular specialty. They are however much quicker than a Sorceress would be when creating such a spell. They are also capable of enchanting magical items although again only with magic related to their element, and unlike an Enchantress they must obtain a suitable item since they lack the skill to make one themselves. However because the Elementalist is so in tune with her element there is no chance of the enchantment process failing.
One weakness that all Elementalists share is carried over from their previous form, they are very ticklish. This makes taming one easy but makes them unsuitable for sex battles. Elementalists of the same element always have the same hair color and tend to be similar in personality. Their breast size can vary considerably although C-cup seems to be the average. Like Sorceresses runes appear on an Elementalist's body when they use their magic, and these runes are always the same color as the Elementalist's hair.
Feral Elementalists live near their element, and are peaceful unless attacked or their home is threatened. Threshold girls rarely become Elementalists, and those that do either live near, or have a strong connection to their element. Often once the initial shock and the resentment at the loss of their humanity has worn off these girls revel in the power of the magic that is now at their command.
Air Elementalist, evolved with an Angel Stone, Magic/Flying element.
Strong Vs: Bug, Fighting, Ground, Plant
Weak Vs: Electric, Ice, Rock
Barred from learning: Earth, Plant Magic.
Air Elementalists have sky blue hair and are often easily distracted from the task at hand by anything which catches their attention unless their Tamer watches them at all times. Air Elementalists are often found on ships where their ability to provide a steady wind is most prized. They do not get along with Earth Elementalists who they consider to be boring and to have no desire for fun. Air Elementalists enjoy being Tamed outdoors on their backs where they can look up and see the sky. Feral Air Elementalists usually live in mountains where they can hear the wind whistling through canyons.
Druidess, evolved with a Leaf Stone, Magic/Plant element.
Strong Vs: Electric, Ground, Plant, Rock, Water
Weak Vs: Bug, Fire, Flying, Ice, Poison
Barred from learning: Fire, Ice, Poison magic.
Druidesses have green hair and usually braid flowers into it. They are very aware of the changing of the seasons and have a limited ability to predict the weather for the next few days. They are very fun loving and go barefoot whenever possible so they can feel the grass beneath their feet, also any Druidess with a permanent home will seek to cultivate as many plants in the area as they can. They do not get on with Poison Elementalists finding their bitter attitude and love of destruction disgusting. Obviously Druidesses prefer to be tamed outdoors preferably on a bed of grass. Feral Druidesses live deep in the woods often with elves and other plant Pokégirls.
Earth Elementalist, evolved with a Diamond Stone, Magic/Ground element.
Strong Vs: Electric, Fire, Poison, Rock, Steel
Weak Vs: Flying, Ice, Plant, Water
Barred from learning: Air, Thunder magic.
Earth Elementalists have brown hair and are very focused on whatever task they are performing often to the exclusion of all else. Earth Elementalists are often found in construction and landscaping where their ability to move vast quantities of earth and rock makes them an excellent worker. They do not get along with Air Elementalists seeing them as flighty and frivolous. Earth Elementalists enjoy being outdoors and on the bottom where they can feel the earth during their Taming. Feral Earth Elementalists live in caves.
Fighting Mystic, evolved with a Mana Crystal, Magic/Fighting element.
Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel
Weak Vs: Flying, Psychic
Additional enhancements: Enhanced Strength, Enhanced Toughness
Barred from learning: Any spell which affects the mind.
A Fighting Mystic's hair is black at the roots paling to white at the tips, strangely this remains true even if she has just had a haircut. They were the last of the Elementalists to be discovered partly because during the war they were usually mistaken for other fighting Pokégirls and partly because no one considered evolving a magic Pokégirl with a Mana Crystal until a Witch was asked to hand one to her tamer and evolved. Fighting Mystics have learnt to channel their magic internally enhancing their strength and toughness (the level of enhancement increases as the Fighting Mystic increases in level). Magical researchers theorise that the Mana Crystal opens pathways in their bodies so that as well as channeling their magic externally into spells it can be channelled internally. In combat Fighting Mystics prefer to rely on their martial arts rather than use magic. Only if they are clearly losing a fight will they use their magic and then they prefer to use their specialty, magic that affects a person's body rather than any direct damage spells that they may know. The fighting style of individual Fighting Mystics varies greatly, some use weapons while others fight unarmed, some specialise in one weapon or martial arts discipline seeking to become true masters of it, while others seek to learn multiple disciplines. When they are not engaged in combat Fighting Mystics are constantly training either to improve their bodies natural strength, endurance and agility or practicing their martial arts. Fighting Mystics can also use their mana to increase their bodies ability to heal by concentrating it in injured areas, this does however require concentration. Fighting Mystics can cast spells from their speciality, spells that affect the body such as strength or healing magic, at 150% of normal power but due to their focus on training in martial arts rather than magic, they cast all other magic at only 50% effectiveness and they can never cast spells which affect their opponents minds. Fighting Mystics do not get along with Mind Mages seeing them as weaklings who win through trickery rather than relying on their own strength. Feral Fighting Mystics are constantly traveling either to find new opponents to spar with or new masters to learn from.
Fire Elementalist, evolved with a Fire Stone, Magic/Fire element.
Strong Vs: Bug, Fire, Ice, Plant, Steel
Weak Vs: Ground, Rock, Water
Barred from learning: Ice, Plant, Water magic.
Fire Elementalists have red hair, and are very passionate, especially about Taming, also they often argue with their Tamer about the right course of action to take in a given situation. Fire Elementalists are rarely found outside of a Tamer's Harem since other Fire-types are easier to obtain and usually just as effective in performing other roles. They do not get along with Water Elementalists seeing them as being too submissive and they consider Earth Elementalists to be boring although they don't actively dislike them. Fire Elementalists often act as though their libido is high rather than average, seeking as much Taming as possible and they enjoy new experiences, a Fire Elementalist will be willing to try just about anything once. They prefer their food hot and Feral Fire Elementalists live near active volcanoes and hot springs.
Ice Elementalist, evolved with an Ice Crystal, Magic/Ice element.
Strong Vs: Dragon, Flying, Ground, Ice, Plant
Weak Vs: Fighting, Fire, Rock, Steel
Barred from learning: Fire, Plant magic.
Ice Elementalists have white hair, and never act without thinking through their actions. They dislike Thunder Elementalists seeing them as acting rashly by not thinking through their actions. Ice Elementalists are popular among tamers since they give all the benefits of having an Ice type in their harem without drawbacks such as low body temperature or inability to handle high temperatures. Ice Elementalists prefer their Tamings slow and enjoy it when their tamer take the time to "seduce" them. Ice Elementalists prefer cold food and feral Ice Elementalists live in arctic areas.
Mind Mage, evolved with a Psi Crystal, Magic/Psychic element.
Strong Vs: Fighting, Poison, Psychic
Weak Vs: Bug, Dark, Ghost
Barred from learning: Any spell which affects the body.
Mind Mages have hair which is white at the roots darkening to black at the tips, this will remain the case even if she has just had a haircut. Mind Mages specialise in magic that affects the mind, and prefer to win battles using their intelligence and trickery to outsmart their opponent rather than outright violence. Because they focus on the mind, Mind Mages are some of the most intelligent Pokégirls around and as such are popular as assistants to researchers. However this focus on the mind means that Mind Mages have neglected the body and can't cast any spells which affect it, except healing spells which function at only 50% of their normal effectiveness. Mind Mages are hungry for knowledge and when not fighting will be studying, some focus on one particular area of study while others are generalists. Mind Mages do not get on with Fighting Mystics seeing them as barbarians who think with their fists. Feral Mind Mages are constantly travelling in search of new knowledge.
Poison Elementalist, evolved with a Venom Stone, Magic/Poison element.
Strong Vs: Bug, Fighting, Plant, Poison
Weak Vs: Ground, Psychic
Barred from learning: Earth, Plant magic.
Poison Elementalists have purple hair and a bitter attitude, and enjoy viewing things that others would consider ugly such as dying plants or destroyed buildings, especially if they're responsible for it. Obviously they enjoy destroying things from buildings to plants and those in legitimate occupation usually wind up in the demolition industry. Poison Elementalists are popular among thieves because their acidic spells are an ideal way of quietly dissolving locks, safes and other such obstacles without damaging the contents. Poison Elementalists do not get on with Druidesses due to their habit of growing beautiful plants. Feral Poison Elementalists live in areas of high pollution.
Shadow Elementalist, evolved with a Dark Stone, Magic/Dark element.
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting
Special Weakness: Vulnerable to attacks which create bright flashes
Barred from learning: Any spell which creates light.
Shadow Elementalists have black hair and are sometimes mistaken for Goths. Shadow Elementalists enjoy poetry and can usually be found reading a book of it or even writing some whenever they have a free moment, they also enjoy philosophy. Shadow Elementalists usually act as though any other activities, and that any but the most urgent conversations, are a needless waste of their time. The only people that they are willing to make time for are poet sub-type Goths who they like exchanging poetry with and other Shadow Elementalists who they enjoy having philosophical discussions with, when they are not reading each other their poetry. Shadow Elementalists don't get on with Steel Alchemists Seeing them as too focused on physical matters and not enough on matters of the spirit. Shadow Elementalists are sometimes found working for criminals who use their spells to black out large areas and so cover their escape. Unlike other Elementalists, Shadow Elementalists are nocturnal and don't like to be active during the day, feral Shadow Elementalists usually have a cave or other dark place that they can use to hide from the sunlight. They are not harmed by sunlight, but their eyes are sensitive and any Shadow Elementalist will need to wear dark glasses should she be active during the day. This is a clue to their greatest weakness, any attack which creates a bright light will blind and disorientate a Shadow Elementalist for a few moments. This also means that a Shadow Elementalist can't cast any spells which create light, even if that light is a secondary effect such as the flash that accompanies a fireball or lightning bolt.
Steel Alchemist, evolved with a Heavy Metal, Magic/Steel element.
Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel
Weak Vs: Electric, Fighting, Fire, Ground
Barred from learning: Thunder, Water magic.
Steel Alchemists have grey hair with a metallic sheen. Steel Alchemists are capable of constructing devices that they call mechanicals, these mechanicals then fight for them in battle. In order to create a mechanical a Steel Alchemist must first forge all the parts and then assemble them inside a magic circle, they must then go through a day long ritual to activate it and bond it to their control. Once a mechanical has been activated it appears to be constructed of living metal since it can heal from damage although only at the same rate as the Steel Alchemist would, but it can benefit from healing magic and techniques just as the Steel Alchemist would. Initially a Steel Alchemist can only control one mechanical but as she levels up the number increases to a maximum of three. These mechanicals are roughly human in size but can be whatever shape the Steel Alchemist desires, some are humanoid while others might be shaped like a giant crab or a giant cat, although because of their weight no mechanical can fly or swim so ones shaped like fish or birds are unlikely. In combat mechanicals have strength x8 and toughness x6 and they can be fitted with weapons, initially a mechanical might have only a simple blade or a grasping claw but as the Steel Alchemists level increases she can add more weapons. Examples of weapons found on mechanicals include flamethrowers, net launchers, shuriken throwers, poison gas dispensers and shields. A Steel Alchemists can imbue her mechanical with spells which it can then cast so long as she has enough mana to power the spell, initially a mechanical can have only one spell imbued but as a Steel Alchemist levels up she can imbue more spells into a mechanical. The spells that a Steel Alchemist has imbued in a mechanical can be changed, but it takes one hour per spell that she wishes to change to do so. When she is not using them a Steel Alchemist stores her mechanicals in a pocket dimension, and this is also where she stores the toolkit which all Steel Alchemists seem to have from birth. Mechanicals are not without their weaknesses, first they share the same elemental strengths and weaknesses as the Steel Alchemist. Second the Steel Alchemist must concentrate to control them which means that she is virtually defenseless herself. Third any damage to her mechanicals is also inflicted on the Steel Alchemists spirit and it is a rare Steel Alchemist that can remain conscious if all her mechanicals are rendered non-functional. Finally, Steel Alchemists cast spells at 100% effectiveness only if they have imbued them in a mechanical, they can cast spells normally without using a mechanical but then the spell is at only 50% of its normal effectiveness. Some Steel Alchemists replace one or more of their limbs with mechanical prostheses, this is done either to replace a lost limb or deliberately to increase their combat power since these prostheses do not count against the number of mechanicals that a Steel Alchemist can control. However due to their small size they can only have one weapon and one spell stored in them. As might be expected Steel Alchemists are among the best metal workers and engineers in the world and many find themselves working in these fields. Steel Alchemists are very practical and they don't get on with Shadow Elementalists seeing them as being too interested in matters that have no practical bearing on life. Feral Steel Alchemists live near junkyards or other areas where they can find metal to construct their mechanicals.
Thunder Elementalist, evolved with a Thunder Stone, Magic/Electric element.
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Barred from learning: Earth, Water magic.
Thunder Elementalists have blonde hair and tend to act on instinct rather than think things through. They dislike Ice Elementalists seeing them as wasting their time thinking about problems rather than doing something to solve it. They are sometimes employed by people who may need an emergency source of electricity. Thunder Elementalists like their tamers to get on with it during taming rather than having them attempt a slow seduction. Feral Thunder Elementalists are the ones that people are most likely to encounter since they often live near power stations and lines, those in wilder areas live in places that have frequent thunderstorms.
Water Elementalist, evolved with a Water Stone, Magic/Water element.
Strong Vs: Fire, Rock, Water
Weak Vs: Electric, Ice, Plant
Barred from learning: Fire, Thunder magic.
Water Elementalists have sea green hair and are calm and usually content to go with the flow. They despise Fire Elementalists for their tendency to argue with their Tamer and it would take extreme circumstances for a Water Elementalist to argue with or disobey her Tamer. They tend to frown on how flighty and undependable Air Elementalists are, though they don't actively dislike them. They are often found working on farms, particularly in arid areas where their ability to conjure large quantities of water is much prized. Like most Water-types they enjoy being in the water during Taming, they are also slightly submissive and are particularly excited by a Pokégirl who can use the Vine Bondage attack. Feral Water Elementalists live near large bodies of water.
NOGITSUNE, the Can't Get Any Tail Pokégirl
Type: Animorph (vulpine)
Element: Dark/Magic
Frequency: Rare
Diet: omnivore, preference for fish and meat
Role: illusionist, avenger
Libido: Average (can become High depending on the Tamer's Harem)
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting, dog Pokégirls
Attacks: Scratch, Bite, Pummel, Leap, Tackle, Hypnotize, Dream Eater, Illusion, Smile, Mana Bolt, Mystic Bolt, Shadow Shot, Teleport
Enhancements: Quickness, Enhanced Hearing (x5) and Enhanced Olfactory Sense (x5), Undetectable Aura
Evolves: Dark Kitsune (redemption, love or Shiny Stone)
Evolves From: Kitsune (personal dishonor; loss of tail), Vixxen (Dark Stone+Dusk Stone)
It seems that whenever a Kitsune does something that goes against her personal code, a form of honor unknown to any other being, a Kitsune loses her tail and becomes Nogitsune.
With the loss of her tail, the Kitsune's body seems to unleash a high amount of dark energy, changing the Kitsune into a new Pokégirl. Though it is unknown how it happens, perhaps it is the work of a natural mechanism in a Kitsune, perhaps it is not.
By becoming a Nogitsune, there are many changes to the Kitsune being besides the loss of her tail. The Kitsune's fur changes to a pattern of black and white, almost similar to a Skunkette or Mephitits. Also, with the loss of tail, more magical properties of the Kitsune are unleashed, making her a somewhat powerful Magic-type.
It should be known however, that a Nogitsune is quite a difficult Pokégirl to maintain in a Tamer's Harem. The Nogitsune becomes very conceited, as she sees herself as having nothing to lose, so that train of thought makes two traits about the Nogitsune stand out. The first, and hardest for the Tamer is that since the Nogitsune sees herself as having nothing, she wants all she can get from her Tamer, wanting more time with him during Taming sessions or as the second trait shows, wanting to be used in battle.
The need to fight within a Nogitsune however can be a mixed blessing as with the want to be in battle, a Nogitsune is ruthless, using Hypnotize to put her opponent first, then draining her with Dream Eater. Should a Nogitsune's opponent be able to shake off her Hypnotize, the Nogitsune will tend to use Mana Bolt or Mystic Bolt, depending on the level of mana, then follow up with Shadow Shot while the opponent is stunned. It should also be stated that it is NEVER a good idea to have a Nogitsune and a Shaguar in the same Harem. The two Pokégirls seem to have a rivalry that is up to the ferocity of the Kunoichis and Cheshires or the Demon Goddesses and the Neo-Iczels.
It is thought to be possible for Nogitsune to evolve, however, what she can evolve into is unknown at this time.
KUNIMITSU, the Vulpine Ninja Pokégirl
Type: Near Human, cases of Animorph (Vulpine)
Element: Normal/Dark
Frequency: Very Rare
Diet: omnivore, prefers human style food
Role: spy, sex-pot
Libido: High
Strong Vs: Dark, Ghost, Psychic
Weak Vs: Bug, Fighting, sex attacks
Attacks: Scratch, Bite, Pummel, Leap, Tackle, Slash, Dark Blade Mark II, Smoke Screen, Vanish, Dart Toss (shuriken), Fox Fire
Enhancements: Enhanced Stealth, Enhanced Hearing (x3) and Enhnaced Olfactory Sense (x3)
Evolves: None
Evolves From: Kunoichi (Fox E-Medal), Ninjette (Fox E-Medal)
Kunimitsu is a special animorphic variation of the Kunoichi. When a Kunoichi is given a Fox E-Medal, a transformation comes over her. She becomes similar to a Kitsune, but with greater variation. A Kunimitsu's fur will be a creamy white, or a light blonde. They also have a tendency to wear clothing of their pre-evolved form, with tight cloth, and shawls around their muzzle. They find the tight clothing excellent for gaining high-speeds while running, AND they get a kick out of the feeling of tight clothing pressing against their bodies. It should be noted that while a Kunimitsu does not have the levels of stamina or endurance that Kitsunes and Vixxens are known for, (which some Tamers are thankful for, as some have trouble with over-affectionate Vixxens) a Kunimitsu is far more dexterous, and can slip into tight places that Kitsune usually can't. Some are known to even have slightly collapsible bone-structures, like a Titmouse, letting them get into places that are a tight squeeze.
There is also a special historical event behind the Kunimitsu that makes them slightly more revered than their pre-evolved form of Kunoichi. In 249 AS, a year after Mao's Rebellion had begun, the Edo League was endangered when a shadow group of a Kunoichi had threatened to overthrow the League in the name of Mao Shin Mao. One Kunoichi, however, stood in their way. While the shadow group was raiding a rich man's estate, the noble's Pokégirl, a Kunoichi, tried to pull her injured master to safety, hiding him in the basement, where she accidentally came into contact with a case of her master's E-Medal collection, specifically, a Fox E-medal. The change that overcame her seemed to have changed her perception on the situation, filling the Pokégirl with more bravado and courage. Using her skills and new techniques to actually over-take most of the rebellious Kunoichis, the one major Pokégirl anarchist group was taken down before they reached the main part of the Edo League on it's Eastern-most island. The Edo League flourished a lot more easily than other Leagues were able to during the timeframe because of that. As such, that one Kunimitsu was highly revered, and other Kunimitsu are given more respect when in the Edo League than the pre-evolved form of Kunoichi.
Fighting wise, a Kunimitsu tries to be sneaky, and hit hard from a distance, like other Kunoichi. However, when the situation calls for it, a Kunimitsu can change her tactics to more traditional hand-to-hand combat. Her technique of "Fox Fire" (a flame technique that vulpine Pokégirls in the Edo League can learn) seems to be her favorite move in its assortment of techniques to use for close-up combat.
During Taming, a Kunimitsu is quite different from what one would expect from a vulpine Pokégirl. Shy, quiet, and demure are all good ways to describe how the Pokégirl acts. The Kunimitsu will not beg her master for Taming if he does not want it. And during Taming sessions, a Kunimitsu is more passive, allowing her master to do with her as he would please. This leaves a Kunimitsu open to take in all sorts of pleasure. Unfortunately this can be used against her, as her threshold of pleasure seems diminished. In a sex battle, a Kunimitsu almost becomes almost as poor a choice as a Titmouse, because of a need to submit to pleasure.
(insert name here) HUNTER, the Lethal Pokégirl
Type: as per base type
Element: Base Type/Dark/Magic
Frequency: Extremely Rare (1 in 100,000 of a particular Pokégirl species is a Hunter)
Diet: as per Base type plus all show carnivorous tendencies
Role: Assassin
Libido: as per base type
Strong Vs: ?
Weak Vs: ?
Attacks: Dark Goggles, Dark Blade MKII, Dark Shield, Dark Bomb, Dark Mist, Imitate, Absorb, Energy Blade, Power bolt, Teleport, Cure, Night (except for self), Drain, Ingest*, plus as per base type
Enhancements: Longevity, Enhanced Strength (x6), Enhanced Dexterity (x4), Endurance, Recovery, Enhanced vision (x4), Enhanced Olfactory ability (x4) plus any enhancements to the base type. Enhancements are in addition to base type enhancements, so an Amachop Hunter would have Enhanced Strength (x14)
Evolves: As Base Type (All evolutions keep the Hunter template)
Evolves From: As Base Type (All evolutions keep the Hunter template)
It is well documented that Sukebe was a genius and possibly a madman. Few consider the fact that he wasn't perfect. Sukebe, however, knew this fact quite well. He realized that sometimes his creations wouldn't be quite what he wanted and that this fact might not become obvious until after some time had passed. Therefore he created the Hunters to eliminate any unsatisfactory Pokégirls that might prove resistant to self-termination.
The Hunters were designed to hunt down and eliminate problematic Pokégirls, whether individuals or groups. They are tireless predators when seeking out their targets and relatively normal Pokégirls otherwise. Hunters can be from any species of Pokégirl that was specifically created by Sukebe.
The loss of Sukebe has left the Hunter types at loose ends. Each responded to this new condition in different ways. Some have kept hunting their previously assigned targets while other have stopped and gone on to seek other pursuits.
All Hunters, regardless of actual libido, are sexually aggressive and do not hesitate to communicate their status to their Tamer or to the members of his harem.
All Hunters eat meat. In fact, to use one of their most potent abilities, Ingest, they must feed off of a target. Once they do this, they gain the ability to shapechange themselves into their target for twenty four hours. This was developed to allow them to take out a member of a group and then assume its identity to infiltrate the rest of the group. They keep their own powers, however, as well as Type, Strengths and Weaknesses. If they ingest brain matter from their target, they gain its memories for the same interval. Note that Hunters with total recall keep the memories forever.
In a harem, Hunters will not necessarily reveal their extra abilities, and so even an approximate idea of the number of Hunters existent is impossible to determine.
They were never produced in large numbers and were deliberately given reduced rates of fertility. As all Hunters have longevity, and as of 300 AS, none have currently become Pokéwomen.
Hunters are ferocious mothers and refuse to be separated from their young. They will kill their Tamer or anyone else who tries to interfere with their offspring and flee with the young if necessary.
Hunters will try to seek out a Tamer before going feral and with their teleport ability have a very good chance of attaining this goal. Feral Hunters are much more sexually aggressive and will seek out a human male to regain their sanity. They will destroy anything that stands in their way of attaining Taming.
It is suspected that a feral Wildcat Hunter was responsible for the destruction of a series of harems in the northwest Indigo Plateau over a six month period. All of the attacks followed the same pattern: the harem was destroyed and then the Tamer was Tamed to death over a period of several days. In each of the cases, evidence indicated that the Tamer frequently accessed his or her Pokédex and other net capable items. It is suspected that the Wildcat Hunter had been hit with an extremely powerful Psychic attack and had become confused about its location and therefore was unable to successfully teleport.
Using a Pokédex on a Hunter will not reveal anything out of the ordinary.
The Hunter class was designed comparatively quickly and so all Hunters show a personality quirk. Personality quirks vary from individual to individual, and even parthenogenic litter mates do not have the same quirk unless the mother's personality was also included. Some examples of quirks include extreme superstition, various phobias, and various "locked in" speech patterns, such as using the royal we or the inability to use personal pronouns.
Existence of the Hunter is not commonly known and it is suspected that some Hunters are actively working to keep things that way.
