BERMUDA
SOME TIME IN THE PAST
A ship called the master key just
off the Florida coast has run into some oncoming weather and a
mysterious fog. The First mate looks at the navigation instruments
and the compass is going crazy. In fact nothing on the panel seems to
be working. He calls for the captain who rushes to the bridge.
"Captain," the first officer says, "the controls
aren't working and I don't know where we are! The compass is
going wild!" As the crew looks on, the fog begins to thicken,
and then it begins to change colors to a purplish tint.
The
captain grabs the radio mic and yells, "Mayday! Mayday! Can
anyone out there hear me! This is the Master Key and we need
assistance. Help!" The radio goes dead, so the captain drops the
mic.
The crew stands in fear. A large swirly light is coming
towards the ship as it gets brighter. The crew begin to panic. Then
within seconds there's a huge flash...
Then a dead silence.
The fog had begun to clear and the seas calmed. The ship had disappeared.
PEGASUS GALAXY
ATLANTIS
PRESENT
Dr. Weir is sitting at large table
in the conference room awaiting the arrival of the others who soon
join her. Once everyone arrives Dr Weir says, "Now we can get
down to this briefing. In 3 hours you all are scheduled for an off
world visit to planet psr318. Teyla has told me that her people have
never visited the planet so this will be unknown territories for us
all. I just wanted to tell everyone to be ready for anything. For all
we know the wraith might be there waiting and we don't wanna spook
the neighbors if there is anyone else. We wanna make allies not
enemies. Ok, you're all free to go. Briefing over." Everyone
stands up and begins to leave.
3 hours later Major Sheppard's
team is set to go. Dr Weir gives the go ahead and the control begins
to dial the gate. A large swoosh fills the room as the gate connects.
One by one, the team enters thru the wormhole.
At the other end,
on the distant planet, Major Sheppard and the others begin to survey
there surroundings. It is an open area with some rock formations and
forest. There are no signs of wraith or any battle activity. The
group proceeds to the forest. Within 20 mins, the ruins of a city are
spotted. There appears to be no sign of life. Areas are over grown
and structures are laying over. Dr McKay and Lt Ford enter a building
that is still mostly intact while Sheppard and Teyla explore another
structure. McKay and Lt Ford find themselves in a very large room
with several doors and a few things that appear to be computers.
McKay studies one of the computers and hooks in his laptop. He begins
to try and see if he can get some power. Within seconds the place
begins to light up. Buzzing and beeps fill the room quickly. Sheppard
and Teyla join them in the room.
"Well lets see what we've
got..." McKay says. "From what I can tell all these doors
are controlled by these computers. Those rooms are large storage
areas."
Ford interrupts, "maybe they have weapons in
some of them we can use against the wraith."
"Well lets
see," McKay says. He begins to punch buttons and within seconds
one of the doors opens. Clouds of dust begin to roll.
"Been
closed for awhile," Sheppard says.
As they enter the room,
lights begin to come on. The room is filled with cabinets crates.
"Nuttin of use in here," McKay punches few more buttons
and a larger door opens.
Everyone enters and all stop. Sheppard,
McKay and ford's eyes pop in amazement. Inside very large room are
what appears to be wrecks of ships. Not space ships, but sea ships
and airplanes all from earth. All appear to be from different times.
"The question to ask here is how did ships from earth get
millions miles to here in the pegasus galaxy?" Sheppard says.
"Maybe something in there data banks can tell us something
about how," McKay begins to flip through screens at a rapid
pace. "Hmmm," McKay says, "from what I can tell all
these ships were brought here by accident. A one way trip. It was an
experiment being done by the inhabitants of this planet. They were
conducting a study of earths oceans and sea life. These ships crossed
into the fields and were trapped."
"Where abouts on
earth did they come from?" ford asked.
"Well you're
not going to believe this," McKay says, "just off the
Florida keys. The Bermuda Triangle to be more precise."
"Well,"
Sheppard says, "that mystery's solved. So what happened to the
missing crews from the ships?"
"According to the
database they couldn't return to earth and there own times,"
McKay pointed out, "so they had to live out lives here. They
even mixed with the population here. The population died out over
time. The civilization is long gone."
"So where's the
device they used to study Earth? If we find it maybe we can use it to
go home." Sheppard says.
McKay says "According to the
data it's located in the next room. There's a large platform which
sort of acted as a wormhole. Very much like the stargate. But at the
same time its like something from star trek. A very large
transporter. It was used to retrieve samples from the ocean. But the
project was abandoned to keep any more stray ships and planes from
being caught in the beam. This room was kept as a storage. The crew
salvaged anything they could use from the wrecks."
The team
makes there way to the other end of the room where McKay opens
another door. Inside is a large control room. In the center of the
floor stands a very large orb, about size of a football field maybe
larger. There were computers in the corner of the room, where McKay
was inspecting the controls. He hooks in his lap top and begins to
access the database.
"Wow, this stuff is really great! They
were able to use it to gather data from different time periods in
earths history! Only thing is the machine wasn't originally
designed to jump time, only to survey the oceans. The beam was a
wormhole with a temporal rift open. Each time it was used, the rifts
weren't able to be controlled, so they never knew when the opening
would appear. That explains the different ships from different
periods of earths history."
"Is there any way to fix
this thing and use it to go to a specific time instead of a random
one?" Sheppard asks.
"Well I don't know. I'd have to
get a team here and go over the rest of the data and see what can be
done." McKay says.
"Well, lets contact Atlantis and see
what Weir thinks."
McKay and the team return to the stargate
and dial home. Back at Atlantis, the group meets and Dr Weir agrees
to let McKay assemble a team.
McKay and his team return to the
planet. Several hours later McKay dials up the gate and radios in
that Sheppard and team should return to the planet. He has made a big
discovery. Within half hour they're all back on the planet and
standing before McKay.
"What's this big thing you found?"
Sheppard asks.
"Well you see I got to thinking this kind of
device had to use an enormous amount of power, just as the stargate
does, to reach earth," McKay says.
"I thought about
that as well. Is there any chance of there being a ZPM here?"
"Well, no." McKay says. "The inhabitants actually
built a generator that harnessed the planets sunlight which made it
just as powerful as a zpm. I have gone over the device and well we
cant fix the time problem. But we may be able to use the technologies
from the generator on Atlantis."
"The question is, will
it be compatible with Atlantis systems?" ask Sheppard
"Well,
I would have to run a few simulations and see," McKay says, "but
I cant do that here. I need to go back to Atlantis."
Minutes
later, McKay and the team are on thier way back to the gate, when
they hear a buzzing sound overhead.
"It's a Dart! Take
cover!" Sheppard yells.
Several more wraith ships appear and
begin to fire at the pinned team.
"Man, what a time for
these things to show up!" Ford yells. We have to get back to the
city."
They fire upon the ships while running into the woods
to the city. They arrive safely under the cover of the buildings.
"We need a plan," Teyla says.
"Well, for one,"
Sheppard says, "we cant let the wraith get into the city. If
they access the transporter device they might be able to figure out
how to use it for travel, and earth would be in big trouble. So we
cant let it fall into their hands."
"Then we have to
destroy it," Ford says.
McKay started to scoff at Fords
idea, "What about the generator?"
"We have to
destroy it. We haven't got time to get it out. It all has to go."
Sheppard says "Ford and I will set up c4 around the device. We
need to draw the wraith here and then set it off after we make our
way back to the gate. Kill two birds with one stone so to speak."
McKay looks upset "I am sorry Rodney," Sheppard says
"but its got to be. We'll find another power source somewhere
else. We have the whole galaxy to look in."
The c4 charges
are set to blow like a fourth of July celebration.
"Now we
need to lure the wraith here," says Sheppard.
Outside they
go, shooting in the air, drawing the attention to the buildings high
above. At least a dozen darts can be seen. One fires a beam, but Ford
and Teyla jump out of the way just in time. The ships are all
hovering above. The team makes a break for it.
"Alright,
when we get to the gate, Rodney dial the gate. Teyla, you and Ford
hold back any stragglers. I'll push the switches to blow the C4."
They are at the gate the wormhole is made and Rodney sends the
idc signal, then proceeds thru the gate. Teyla and Ford follow. Just
as Sheppard enters he pushes the detonator button and sees a huge
explosion.
The ships above the area are instantly disintagrated.
those are the last images just as Sheppard jumps thru the gate. Back
at Atlantis the team convenes for a debriefing. McKay is still upset
about losing the generator. Dr Weir tells him "We'll find one
soon McKay. It wouldn't have done any good if we did bring it back.
It wouldn't have been compatible. The two technologies were
entirely different. Look at it this way. The Bermuda triangle has
finally been explained. It's too bad we could never tell the public
back home.
Back on the planet the wraith ships have left and any sign of them gone. The place now lays in ruins, but deep beneath the city of ruins and rubble, unknown to the world is a hidden laboratory containing 4 kryo chambers, containing individuals waiting to be released one day. What secrets could they hold and could they have a way to power the Atlantis city fully well that's a story for another time.
