Hello it is I, Imperious Wrath but I am thinking of changing the name to my Xbox and YouTube name...maybe not...yeah no!
This is my second mature fanfic and it's for a game making this my second game fanfic. My first game fanfic is Epic Rap Battles of History which is on a hiatus at the mo...
(King Tiger in the distance screams "Oh now he tells us!)
Fuck off and shut it...ahem anyway as I said this will be my second game fanfic though technically it won't be in the game section. Why you ask...that's because the game in question is Treasure Planet: Battle at Procyon so it will be in the film category under Treasure Planet. In my point of view the best animated film Disney produced back when I was a kid as to me nothing competes with it...Atlantis, the first one...maybe so but everything else Frozen, blueegh.
Any like I did with my Yu Gi Oh GX fanfic I will be giving you an intro chapter to explain what you are going to get. Mind you this will be long as there will be a lot of detail and I mean a lot of details so...let's get on with it.
Setting
After Treasure Planet of course and in the Intersteller Academy, final year for Jim to enter the Terran Royal Navy, basically starts at the beginning of Battle at Procyon but we will be expanding that.
Factions
The Terran Empire:
The faction that Jimbo is in, The Terran Empire is a first rate galactic powerhouse protected by the Royal Navy from threats both internal and external. The Royal Navy is the Empires greatest prize for the past 200 years and is a symbol of the Empire's strength.
The Empire is a Monarchy ruled by a human royal family as its head of state with a Parliament Government as its secondary leaders. It is a Galactic power of mixed species raging from Human, Canid, Felinid, Cragorian, Zirrelian and many other species.
The Royal Navy boasts the most experienced and trained crews in the galaxy from the smallest torpedo boats to the mighty StarHammer Man-o-Wars.
The Procyon Enclave:
The Terran Empire despite its strength and cultured advancement was not the only galactic powerhouse on the board. The Procyon Enclave is that power and they are different in nature, policies and reasoning.
Led by the Procyon Council known as the Brood Consul on their frozen homeworld of Laar, they seek to expand their borders for they are a military race that seek honourable glory in battle and death but not above using new styles of tactics which some could be considered deceitful. Anything to ensure victory for the Procyon peoples will any fleet commander consider using such tactics.
Their vessels are also a huge difference to the Royal Navy as since the Navy use single hulled ships powered by hemispherical Solar Sails, the Procyon Fleet use tri-hulled vessels powered by triangular Solnar Sails. Due to the climate of Laar, sunlight is a rarity so the Procyons first developed Lunar Sails and once they began colonising worlds rich with Solar light they included Solar technology to their sails resulting them using both Solar and Lunar energies. This gives them an advantage over power storage as they can store less for night voyages and use more of the sail collected energies on weaponry. The Procyon vessels from the smallest to the largest also have torpedo tubes giving them a ranged advantage over the Royal Navy.
The Procyon Expanse is a single race powerhouse with the Procyon race as the only species in the Expanse. They are a racoon appearing race, smaller than humans but with a 20% more muscle ratio. When first meeting a Procyon, they may appear diplomatic but you will get the sense of a predatory nature coming from them.
The Pirate Clans:
The most numerous and common threat found within both the Empire and the Expanse, pirates are the scourge of the galaxy. Preying on merchant ships, attacking small ports and in rare cases, capable of attacking military dockyards to acquire new battle ready ships and plunder in weapons.
They are the masters of conversion as the majority of their ships were once merchant ships and navy vessels.
At first the Pirates sailed under a single black flag, the Athereal Black, which was the sole standard of Pirates and was also used by the notorious Captain Nathaniel Flint during his time. Now there are ten separate clans, each with their own unique traits and flags. Each it lead by a Pirate Lord who commands multiple vessels along with his/her own, unlike captains who are voted by the crew, Pirate Lords are those who inherit the title from the previous Lords.
Each clan has their own style of using ships and methods of clan control.
These clans are,
The Ethereal Raiders:
Flag: The standard Ethereal Black (The TP pirate flag)
Not a true clan but they are the most numerous raging from solo raiders to smugglers, they prefer to use fast vessels such as Sloops, Schooners and Barques. Ships converted from captured merchant vessels yet they do however build their own specialised vessel known only as the Fast Attack. The first ship design unique to the pirates and also the same type once commanded by Flint himself during his hay day, some raiders will captain larger and heavier armed vessels like the Galleon but only by those willing to face off the guns of the Royal Navy.
They operate in Terran territory as they avoid Procyon territory due to fact that, they will not survive long against the torpedo armed tri-hulled vessels of the Expanse.
The Fell Strikers:
Flag: The Red Gaze (A black flag with a skull with red eyes in front of two crossed bones)
One of the first clans to be formed and the first to be commanded by a Pirate Lord, they are a clan that specialises in blade and bolt tactics where they strike fast and leave with their spoils before the authorities arrive. They are the smallest of the ten clans and prefer to operate from small bases that they can switch between so they are not in one place and also from mobile base such as captured Navy Tenders. They also offer their services to other clans in return of twenty-five percent of the profits meaning they are not the richest clan but do control a steady supply of wealth to support their operations.
The vessels they use are Sloops, Schooners and Tenders but they also have Assualt Cutters, converted pirate variants from the Navy variants, and Gunboats that captured Procyon Gunboats converted to superior use. The Strikers are in fact the first Pirate clan to use a captured Procyon warship and some of the other Pirate clans pay the strikers reasonable caches of gold to acquire these gunboats for their own fleets.
They operate in both Terran and Procyon territories.
The Necromancers:
Flag: The Crossed Blades (A black and red four squared flag the a pair of cutlasses crossing each other under leafy red stone)
Despite their name the Necromancers do not dabble in raising the dead and such other black magic superstitions but are instead the only clan dedicated to repairing and conversation of ships as their trade though they do take part in raids now and then but why do it all the time when you can just convert another clans captured vessels in exchange for the some of the loot. However they can be picky over the payment as if you do not pay enough to have a ship repaired or converted, they will do the job but instead of giving it back to you they will steal it and add it to their own fleet. Therefore those who wish to have a prize converted and made usable must be willing to pay three times the amount of the ship to the Necromancers to prevent them using it against them once they finished with it.
As a result to this trade the Necromancer fleet has more Tenders than any other clan, they also utilize heavy armed vessels for the defence of their Tenders. The vessels they use are Barques, Carrack's, which are the second unique design to the pirates as they function similar to Terran and Procyon Frigates. Tenders which are their main vessels in their fleet and Galleons for a tougher hard hitting defence, they also have another defence method. If a vessel is too badly damaged for use with solar sails, simply patch it up. Place Laser Cannons on every nook and cranny and use it as an improvised weapons barge. Many Terran and Procyon captains became victims to these barges, often mistaking them for wrecks until the guns hammer their ships into pieces.
They operate in both Terran and Procyon territories.
The Reapers:
Flag: The Grim Watchmen (A red flag with a pair of white Grim Reapers looking in opposite directions)
The Reapers are one of the most well known clans with the Terran Admiralty not because of raids but by the fact of their trade. The Reaper clan is the foremost Pirate force dedicated to the trade of Privateer meaning if you find a pirate vessel sailing into a Navy port flying the Grim Watchmen then you will automatically know they are meeting with the authorities to collect a privateer contract or a reward after completing one. As such their sole main income of profits is contract work from either wealthy Pirate Lords who can afford it or Terran Admirals when they need an extra set of guns that could not be supplied in time by the navy. However this does create problems as much of the admiralty dislike the idea of paying pirates to do a job instead of hunting them down but the worth of the Reapers use in aid came out during the Terran-Procyon wars from the capture of Duke Fenras and the defence of a vital supply post that was critical to Terran efforts in the third Terran-Procyon War.
As a result the Reapers developed a sort of amnesty with the Terran Empire thus resulting Reaper bases and ports to be more open and less secretive about their location. Merchants, especially those who are brave or daft enough, find these ports and do business and naval vessels, accompanied by others, also visit these bases with offers of contracts. The Reapers have one golden rule, never attack a navy ship or merchant that is approaching you as to do so would be bad for business.
In terms of use of Vessels, the Reapers are a jack of all trades type clan meaning they will use every single available pirate vessel that is out there from the fastest to the heavily armed.
They operate in both Terran and Procyon territories, depending on the contract.
The Marauders:
Flag: The Dagger's Point (A red flag with a black trim at the top and bottom of the flag, it also consists of four daggers who's blade tips touch each other atop a black spot)
The Marauders are the sister clan to the Reapers as when both clans were formed the Pirate Lords of each were relatives to each other. The Marauder clan functions differently to the Reapers as much of their crews are trained ex-servicemen of the navy but disliked the orders or the hesitation of their commanders. The clan is involved in a raid style war against the Procyon Expanse as their sole focus to fighting against the Procs. This is due to an incident in the past as when the Marauders where still forming a Procyon invasion fleet stumbled upon the Pirate Lord's fleet and destroyed it leaving no survivors. As a result the Marauder clan declared all out war on the Procyon's which continue to this day. However such a war needs resources and ships so the Marauders rely on two methods, support and donations from the Reapers and raids on the Terran Navy. But these are not normal raids, at first they raid merchant ports and steal their ships but they leave the crews and cargo behind and only taking the ships. This baffled the authorities and the Navy itself as they end up finding that the stolen ships end up fighting the Procyons.
As a result the Marauder fleet is compressed with Sloops, Gunboats, Schooners, Barques and Galleons at first but then they began raiding Navy Shipyards. The first of which were the Mason Shipyards in which the Marauders stole several of the new Assault Cutter ships without a shot being fired but in their place they left unarmed pirate weapon barges filled to the brim with scavenged Procyon tech. To the authorities they realised that this was a form of compensation by the Marauders for their raid. Because of this the Terran Empire now knows that if a shipyard had been raided and what was stolen is replaced with salvaged Procyon technology, it was the Marauders. However a recent raid at the Jonah Shipyards alarmed them as though the Marauders did their usual, this time it was scavenged Procyon sonar equipment but it was what they stole that alarmed them, ten finished and ready to be armed Man-o-War hulls. What the Marauders intend to do with them is no secret but it revealed that now the Pirate clans will have access to a new and powerful variant of vessel to convert.
The vessels used by the clan are Sloops, Gunboat, Schooners, Assault Cutters, Barques, Carracks and now a new pirate variant of the Man-o-War.
They operate in both Terran and Procyon territories, compensated raids in the Terran territories and open war in the Procyon territories.
The Bruticals:
Flag: The Crimson Brute (Red and Black flag with six squares, top and bottom side squares depict white crossed swords, centre top depicts two skull and crossbones and centre bottom depicts a red figure flanked by a white sword)
The Bruticals are the largest Pirate clan in existence but they are also the most cruellest and barbaric of them all, even by Pirate standards. The Bruticals have one philosophy, might is right and the show this through complete savagery as the destroy anything that gets in their way. They have no interest in weakness and as a result they tend to wage clan wars with the other clans and it is during these wars that merchants and navy officers become more wary as this will force the unlucky clan to become desperate and raid for as much resources as they can until the Brutical onslaught has been subdued. When it comes to raids, the Bruticals leave no survivors and many harbour towns and ports are razed to the ground with nothing left standing with grizzly and mutilated warnings left in their wake.
The most common opponent to the Bruticals are the Reapers as many contracts include raids and attacks on Brutical ships and forward bases in order to contain the Brutical threat but due to the mass amount of large ships bristling with heavy weaponry the Bruticals remain a force to be reckoned with.
The vessels they use are Barques, Carracks and Galleons which is the most common ship they have meaning if you bump into a Brutical fleet, more than half will be Galleons filled to the core with fighters and cannons.
They operate in both Terran and Procyon territories yet hostilities in the Terran Empire are increasing in alarming speed.
The Jackals:
Flag: The Fools Head (Black flag with a human skull atop crossed swords, basically the Jack Rackham flag)
The Jackals are the second smallest clan within the Pirate faction and also the most cowardly with only a few captains actually acting as pirates. The Jackals are mostly disgruntled and delinquent navy servicemen who want to take the easy road to the high life but as a result make the most mistakes. To ensure survival by longevity they co-operate with the Ethereal Raiders to ensure they gain profits and a steady supply of resources but this only last so long as they tend to bolt at the first sign of the fight becoming problematic. As a result they are seen as master cowards but despite that it does mean that Jackal captains are most long lived of all the pirates, mostly.
The ships they use are Sloops, Schooners, Assault Cutters and Carracks. The Carracks are commanded by those who have earned it and at times they will leave the Jackals and join another clan when offered an invite so as to not waste quality spacers in a foolish faction.
They operate in Terran territories.
The Slashers:
Flag: Side Seeing Pete (Red and Black flag with a side facing skull and crossbones in a circle, colours mirrored against each other from top left corner to bottom right corner)
The Slashers are a cut throat mob of raiders who will attack anything they will come across but they are not reckless. If they find that their target is better prepared they will retreat only to gather reinforcements and attack again. They have the philosophy of waste not as anything is up for grabs, even busted and broken robots and navigation instruments. They will not hesitate to leave a warning such as a merchant having his leg cut off as an example as to not trifle with them and not underestimate them in any way. For maximum effectiveness and acquiring a target and gathering reinforcements, Slashers tend to use small, fast and agile vessels such as Gunboats, Schooners and Fast Attack and use such vessels in huge groups to deadly effect.
They operate in both Terran and Procyon territories.
The Gorgers:
Flag: The Crimson Wall (Black flag depicting five armed red figures atop three white skull and crossbones)
The Gorgers are a sub-clan to the Bruticals but do act independently, they operate similar to the Bruticals but use cunning and schemes in their methods. They use small craft to lure confident prey into traps such as disguised weapons barges or an asteroid field where not all asteroids are normal but are modified weapons platforms. This trickery allows them to lure prey into a position they hold advantage and engage with cannon fire from barge or asteroid and once the prey is weakened and crippled. The Gorgers come out of hiding and feast on the weakened target like locusts to grain. Because of this the Gorgers are the defensive measure for the Bruticals as when a Brutical fleet is off on the hunt the Gorgers are the ones defending their bases and stockades.
The vessels used as Schooners, Barques and in some rare cases a Tender as Gorgers will need a mobile base to finish up the prey and add it to their own arsenal. Gorgers also act as the jailers for the Bruticals so some Tenders are refitted as mobile pens for prisoners to deal with later.
They operate in both Terran and Procyon territories.
The Skull Takers:
Flag: Penetrating Jack (Red and Black flag with skull in a circle, colours mirrored against each other from corner to corner)
The Skull Takers are head hunters with a mean streak and operate near etherium currents as their preferred prey is the Acturian merchant fleets. They also happen to collect the heads of certain individuals and use the skulls as ornaments on their ships. Hence the name of their clan as they literally take the skulls of those who are unfortunate to find their skull favoured by a Skull Taker, they operate also alongside Slashers due to similarities in their style of hunting and use of swift, agile vessels brimmed with cannons and boarding claws. They are also common around the frontier of the Terran Empire but when the Procyon and Terran fleets engage one another they wait the conflict out before hunting again, sometimes they will join the battlefield once both sides are weary from the fight and like carrion they engaged the weak and desperate.
The vessels they use are Gunboats, Assault Cutters and Barques. Anything they can use that can deliver a devastating frontal barrage.
They operate in the Terran and in between the Terran and Procyon territories.
(If you want to know what the Pirate flags actually look like, you can find out in the Battle at Procyon game that is available on steam at a reasonable price but unfortunately the multiplayer doesn't work well but you can do skirmish battles along with the games campaign)
And that is the Pirate clans, I could do the Navy and the Procyons but I will do them after certain chapters along with ship information for type and brief history behind them. This is a work in progress as I do have College, my own book and three other fanfictions to do. Again one is now in hiatus.
Please let me know what you think and I will do the first chapter as quickly as I can.
Thanks :)
