I'm trying a Halo/Mass Effect story, but I wanted to introduce two races. Each don't exists, but I wanted to introduce them. And there is a reason too it. I've never seen anyone do this, but I'm going to try it. This is general knowledge of the race; Airecantians.


Airecantian Empire

Faction Theme:

"Survival at all costs."

Type of Government:Constitutional Monarchy

Founding Document:Revolutionists Doctrine

Constitution: The People's Monarch

Head of State:Emperor

Head of Government:Emperor

Commander-in-Chief: Emperor

Executive Branch:Council of Lords

Legislative Branch:Council of Vassals

Judicial Branch:

Planetary Courts

Military Tribunals

Capital: Airecant

Official Languages:Airian/ Galactic Standard

Currency:Capital

State Religious Body:Nilisum/ Freedom of Religion

National Holidays:

Foundation of the Empire: March 1

End of the Belkan War:December 25

Emperor's birthday: Varies upon current Emperor

Emperor and Empress marriage: Varies upon current Emperor

Anthem: Dawn

Date of Establishment:24 CE

Date of Dissolution:N/A

Affiliation:United Orion Systems (UOS) (Alliance)

Biology

Appearance matches that of Humans. They do, however, grow much taller, at least seven feet, and possess incredible strength due to their high gravity world. They posses two hearts, another adaptability for their heavy gravity environment. When born, they grow quickly, taking only two years to grow into young adults, though they still require training and learning for another three years.

Due to the large amount of radiation they absorbed during the Belkan War, a mutation in their genes have given them the ability to live up to five thousand years compared to their seven hundred years before the war.

The Executive

The Empire is led first and foremost by the Emperor. This individual serves numerous roles; they are the head of state, the head of government, the leading figure within the executive office and also the Empire's commander-in-chief. In essence he is the ultimate authority within the Empire and as such is entrusted with an inordinate amount of power, influence and responsibility. But for the Airecantians there is no issue with this, for they had agreed to it over two thousand years ago. In order to assist the Emperor in running the Empire, there exists the Council of Lords. As the individual leaders of various Empire colonies, the Lords are greatly respected. Four times a month each and every Lord is required to meet, whether in person or holographically (as is preferred, for security reasons) with the Emperor to discuss the state of affairs. The Council of Lords can overrule the Emperor on policies they may not agree on.

The Legislature

The legislative branch of the Empire is composed of the Council of Vassals. These individuals diverge from Empire colonies just as Lords and are respected by all. The number of representatives in the Council of Vassals varies depending in colony's population. The Council meets whenever a potential new law is brought forward – this can be done by any Vassal, and is then discussed and voted on; this discussion generally includes the Emperor and the Council of Lords, though they are not allowed to vote on such issues. If the Emperor vehemently disagrees with the decision of the Council of Vassals, he can veto it, though this has only happened twice since the establishment of the Empire.

The Judiciary

The Empire's judiciary is split into two court systems; planetary courts and military tribunals. For any crimes that are not related the planetary courts have jurisdiction. These courts are comprised of individuals known as Alidans, the ten major leaders of the Empire whose authority is second only to the Emperor and his family. A typical court consists of two who rotate every three months. Their authority is not to be questioned and they may sentence how they please. If a crime is committed in Empire space, the criminal and the case itself are transferred to the closest planet. If a crime occurs outside of Empire space and the criminal extradited back to the Empire, the case will be heard in the planetary courts on Airecant. Any case involving members of the military, or military actions, are dealt with by the military tribunals. These consist of three Fleetmasters, chosen at random, and the Grand Fleetmaster who acts as an Arbitrator for the duration of the case. As with the planetary courts these matters are left totally down to the tribunal. They can mete out any punishment or sentence they see fit, including demotions, and are capable of having the Emperor removed from their position if necessary.

History:

2000 BCE: Emperor Kawlenga Galah controls half of Medieval Airecant.

800 BCE: Airecantians discover slipspace schismatics, jump starting a space age.

795 BCE:Airecantians reach their first moon Kirin, named after the ancient Airecantian goddess of wealth. The moon is large enough to support a breathable atmosphere.

732 BCE:Airecantians have established colonies on all planets in their home system.

727 BCE: A coup overthrows the Republic and establish a tyrannical government known as the 'Dictators'. They begin their campaign by building up their military and spreading across more systems for resources. At the notion of other life in the galaxy, they summonsed they needed a large military to defend themselves.

1 BCE:The 'Dictators' and Revolutionist begin the Aire Civil War.

23 CE: Aire Civil War ends with Revolutionist victorious. The 'Generals' and ten billion Airecantian supporters leave Airecantian territory.

24 CE:The Airecatian Empire is founded. Qwalin Keresk is crowned the first Emperor of Airecant and her colonies.

559 CE:Airecantian colony Presiua is attacked by Airecantian 'Dictator's' supporters who now call themselves Tallorians. Attack begins the Belkan War.

564 CE:Emperor Qwalin is killed during the second battle of Presiua. His son, Alito Keresk is crowned Emperor at the age of ten standard years.

1059 CE:The Tallorians are defeated during the Tentues Blitz, the largest and bloodiest battle in the Belkan War and Airecantian history.

1287 CE:Norlan is rendered lifeless when the Empire detonate a Nova-Class nuclear device in the planet's orbit, destroying the Tallorian force occupying the Fortress World.

1559 CE:Battle of Instillation 07. Tallorians find Halo and prepare to fire it. The battle ends in a Airecantian victory with 85% of the Tallorian navy destroyed.

1559 CE:End of the Belkan War.

1560 CE:Alito Keresk marries Mayrkial Danal.

1562 CE:Kilel Keresk is born.

1586 CE: Scial Keresk is born.

2555 CE: Airecantians make First Contact with Covenant Revolutionists and provide assistance during the Great Schism.

Emperor Kawlenga Galah

Kawlenga Galah was the king of one of the many city-states that controlled Airecant. His tactical know how and brutal efficiency in war granted him half of the planet itself. Unfortunately, his three sons wanted the throne, and this led to Kawlenga becoming poisoned. At his death, his sons battled over his empire, tearing it apart.

The Aire Civil War

The Aire Civil War started on 1 CE when revolutionaries attacked the Airecantian homeworld. The 'Generals' responded with the destruction of a revolutionist colony. Outraged and finally out of patience, billions of others rose up, adding even more fuel to the fire. After twenty two years, the revolutionist pushed the 'Generals' out of Airecantian territory, over ten billion Airecantians following them.

Belkan War (Thousand Year War)

Perhaps the most devastating war fought by Airecantains, this war started on 559 CE, when the 'Generals' attacked the colony Presiua, an Empire 'Garden' world, 'Garden' being its actual term. The 'Dictators', however, now called themselves Tallorians, an ancient Airian dialect meaning 'Those who walk a different path', refusing to retain the name Airecantian. The battle ended with Presiua under Tallorian control.

Qwalin Keresk, the current emperor, sent a force to retake the planet, which took five years at the cost of his life. His son, Alito Keresk, was then crowned Emperor at only ten standard years.

The war continued for centuries, neither side gaining an advantage until the battle of Dagal. The battle was the single largest loss in Airecantian history, the Empire losing nearly five fleets: over twenty two million vessels and trillions of men. At that, the Empire was on a slow retreat, doing anything in their power to slow down the Tallorians.

Then the Tentues Blitz came.

On 1287 CE, the Tallorians were able to pinpoint the general area of the Airecantian Capital and sent the largest attack force in Aire and Tallorian history to take the entire Panthalassa Nebula. The Blitz, contrary to its name, lasted two months until the Tallorians were pushed out of the nebula. The battle had been costly on both sides, with dead in the trillions, over a hundred million ships destroyed, three moons rendered lifeless, and Airecant itself devastated. Despite the devastation, the Empire had come out on top, with slightly less losses than the Tallorians. This battle was the turning point in the war.

The war lasted five more centuries until the Tallorians found Instillation 07, one of the many Halo rings the Forerunners had created to purge all life in the galaxy. The Tallorians intended to use the ring their last trump card, but it failed; the Empire sent what was left of their fleet to take the ring from the Tallorians. As ground forces began engaging each other, the Flood, a parasitic organism that can control lifeless of living bodies, broke out of containment. Empire forces were able to control the flow of the Flood, cornering them and glassing them. At this a Forerunner AI called 2395 Reverent Warrior introduced itself to the Airecantians, urging them to destroy the ring. After destroying the Tallorian navy in orbit, the Empire sent a slipspace bomb at the array, tearing the station into pieces.

A day later, the Tallorians had halted all engagements with the Empire. Their colonies were now in revolt, tired of fighting a war they knew they were losing. The Tallorians had sent what was left of their military to maintain peace, but they ultimately failed. The Tallorian Empire fell, with four separate factions fighting for control of its remains.

The Belkan War was over.

The Great Reconstruction

Though the Belkan War was over, Emperor Keresk understood the gravity of the situation. The Empire had been devastated by this millennia long war, with trillions dead, hundreds of colonies destroyed, a government that was in tatters; it was using all its power to keep itself functioning at the point.

Emperor Keresk started with the rebuilding of colonies that had survived the war, aiming to give Airecantians jobs and making these planets livable again. Planets that were completely destroyed were left for later. Once he had a stable enough economy, he put another plan in motion.

The population had been steadily climbing after the war had ended, but Keresk took it to the extreme. He encouraged Airecantian couples to reproduce, giving them a certain amount of incentives on how many children they had.

The Empire's population skyrocketed in the coming years.

As he continued to rebuild the Empire's infrastructure, Keresk began building up the military. After the war, the military had sat, silently protecting colonies, but the strain was all too clear. Technology was in desperate need of repairs and upgrades, training could not be considered training anymore. The Empire's military was nothing more than a large collection of rundown ships and undisciplined soldiers.

That didn't last long.

Within ten years, the Empire military was using updated equipment and soldiers were now properly trained, disciplined, and brutal. Though their strength was not what it was before, it was none the less, better.

Emperor Keresk was successful in his reconstruction. By 2312 CE, the Empire was entering a new height of power. Their military was nearly four times larger than it had been at the beginning of the war, their population in the mid trillions, and with thousands of colonie, and more always being established, they were in a golden age. That golden age continues even into 2555.

Great Schism

The Empire first made contact with the Covenant on April 2, 2555 CE when a Separatist fleet appeared in orbit of the Empire colony Mankoldon. Limited communication was had between the two, with the Empire sending resources to the Separatist to repair their fleet. The Empire wanted nothing to do with aliens and attempted to get the Separatist out of Empire territory as quickly as possible. Near a month later Covenant Loyalist tracked the runaway fleet to the colony, attacking both the Separatist and Airecantian Empire. Two weeks of heavy space and ground combat and the Loyalists were destroyed. In response of the attack the Empire declared war on the Loyalists. Four years of heavy fighting later and the Loyalist leaders were killed on Doisac by a joint UNSC/ Separatist/ Empire taskforce, ending the war. It was later renamed the Coalition-Covenant War.

After the war, the UNSC, Revolutionists, and Empire formed an inter-galactic alliance: the United Orion Systems.

Navy

The navy of the Airecantian Empire is extremely formidable. Despite the leaps made by the United Nations Space Command, Republic of United Species in recent years the Empire still accounts for the largest single portion of the UOS joint fleet and thanks to nearly a millennia of reconstruction and improvement before its introduction to the Galactic stage, as well as their unfortunately violent history, they posses some of the largest and most powerful ships in the UOS.

An important part of the Empire Navy's success comes from the sheer number and size of vessels they bring to engagements. Fleet sizes range from hundreds to millions depending on the battle's importance, with ship sizes ranging from twelve, twenty eight, and one hundred forty four kilometers in length.

Most ship engagements take place within a few hundred kilometers to a few dozen, with Airecatian ships broadsiding enemy vessels. They were less effective at range but could still match with UNSC and Citadel ships on those terms.

Officers:

Grand Fleetmaster - Commander of all Fleets

Fleetmaster - Command a number of Fleets

Supreme Commander - One for each Fleet

Fleet Commander - Leads separate Flotillas of a Fleet

High Admiral - Leads smaller Flotillas

Shipmaster - Leads individual ship

Enlisted:

Division Captain

Senior Serviceman

Serviceman First Class

First Ten Fleets

Oil Shaork (Our Shield)

Commanding Officer: - Emperor Keresk -

Area of Operation: Panthalassa Nebula (Home Nebula)

Resources: Very High

Oil Svlak (Our Sword)

Commanding Officer: - Classified -

Area of Operation: Alpha Capital

Resources: High

Third Defense Fleet

Commanding Officer: - Classified -

Area of Operation: Inner Colonies

Resources: Moderate

Fourth Defense Fleet

Commanding Officer: - Classified -

Area of Operation: Inner Colonies

Resources: Moderate

Fifth Defense Fleet

Commanding Officer: - Classified -

Area of Operation: Inner Colonies

Resources: Moderate

Sixth Defense Fleet

Commanding Officer: - Classified -

Area of Operation: Outer colonies

Resources: Moderate

Seventh Defense Fleet

Commanding Officer: - Classified -

Area of Operation: Outer Colonies

Resources: Moderate

Eighth Exploration Fleet

Commanding Officer: - Classified -

Area of Operation: Frontier

Resources: Moderately High

Ninth Response Fleet

Commanding Officer: - Classified -

Area of Operation: None (Rapid Response)

Resources: High

Tenth Response Fleet

Commanding Officer: - Classified -

Area of Operation: None (Rapid Response)

Resources: High

Ship Classes

Battle Station: Emperor-Class

Procurement: High

Battle Platform: Leviathan-Class

Procurement: High

Assault Ship: Fortress-Class

Procurement: High

Heavy Battleship: Hunter-Class

Procurement: High

Naming Conventions: None (Shipmaster's decision)

Army

Trained extensively – every Airecantian serves their entire lives in the service, mainly in the military, while others are trained extensively if not joining the military, at the age of three. All Airecantians are soldiers first, ready to fight and die for the Empire. Soldiers in the Empire Army are known for being devastating in their assaults and are compared to immovable objects in their defense.

The Empire's Army is best known for their brute force when attacking enemy forces, preferring to overpower opponents and overwhelm opposing forces with their greater numbers. When bogged down, they switch tactics, either finding ways around an enemy, or bomb positions with artillery or orbital strikes. In some cases, Airecantian forces suicide charge heavily fortified positions with thousands of troops, intent on eventually forcing the other to retreat.

When put on the defensive, they hold positions until it is certain they cannot hold it any longer, in which they destroy anything that may give the opposing force an advantage. Records from the Belkan War state that the Empire military frequently burned entire planets to deny them to the Tallorians, either through glassing, shattering, or Nova-Class nuclear ordnance.

Hierarchy of the Empire Army

Fleet Commander - Commands naval and ground forces.

General

Commander

Major

Captain

Sergeant

Corporal

Other Branches

SIGMA: The BlackOps of the Empire, they are some of the most expertly trained operatives in the Empire, second only to the Imperial Guard. There is no rank in SIGMA; SIGMA teams take commands from the Emperor or Empress themselves.

Imperial Guards: The ancient guards of the Emperor and his family, they are the elite of the Empire military. Their only objective it to protect the Emperor's family. They can be sent of to the front lines in case war breaks out, and are comparable to what UNSC Spartans were to UNSC soldiers during the Human-Covenant War; Invincible War Machines.

Research and Development Detachment: Considered part of the military due to the fact that their work revolves almost entirely around producing new weapons, armour and so forth or pushing forward the current technology.

Department of Airecantian History and Archives: Comprised of historians and archivists, they are responsible for documenting every single thing that occurs within a the military or history in general. New recruits, deaths, battles, victories, losses; everything is written down; on holos and paper.

Office of Technology Recovery: A part of the R&D detachment, this branch specifically look to forward both military and civilian technology through alien reverse engineering. They investigate ruins of ancient civilizations or send specialists to recover alien technology, friend or foe.

Reserves: Comprised of the entire Airecantian populace, they are expected to answer the call of the Empire if the need arises.

Geography

Empire-controlled space is extensive, covering a few thousand colonies spanning hundreds of systems. Of all races, both Citadel and UOS, many consider that Empire space is perhaps the most secure. This could be, however, merely hopeful wishes due to the militaristic nature of the Airecantians. Some of the most well known and important colonies in Empire space include;

Airecant- Homeworld

Norlan- Largest Fortress World

Presiua- First attacked during the Belkan War

Kaspin- detonation of first solar wide nuclear device

Dagal- Sight of the greatest defeat in Aire History

Mankoldon- First Contact with Covenant Revolutionists

Karon- Empire RnD world

Diplomacy

The Empire has few enemies in the galaxy to fear, as many fear the retaliation of a power whose history included a millennia long war. More often then not, many leave the Empire alone, only attacking when they know the Empire can't retaliate. Few have ever been successful.

Allies:

United Nations Space Command

RAS (Republic of Allied Species)

Neutral:

Citadel Council

Krogen Clans

The Migrant Fleet

Enemies:

The Tallorian Empire (Dissolution as of 1559 CE)

Bartarian Hegemony

Miscellaneous Facts

• Airecantian soldiers frequently participate in the Urban Combat Series, a combat game similar to the Gladiatorial battles of ancient Human Romans.

• Dallis- a type of butterfly that appears only during Airecant's colder months. They are only seen on Airecant.

• Though Earth and Airecant are the same distance to their respective stars, Airecant is colder.

• During Airecant's cold season, it is advised that most species stay off planet or in shelter if on it, as only a minute of exposure can kill all but Krogen and Airecantians. Evo-suits are available, but are very expensive.

• Many ancient Airecantian ruins and documents were destroyed due to the Belkan War.

• Video Games are a rising trend for Airecantian youth.

• Hoverboarding is considered a National Sport.

• The Empire has only had two Emperors.

• It is normal for a family to have eight to twenty children.

• Emperor Alito Keresk has a very small family, consisting of two children; a boy and a girl.

• The Keresk family was almost completely destroyed during the Belkan War. Alito Keresk is the sole survivor of the family.

• Alito Keresk frequently takes medication for a number of ailments including stress, high blood pressure, migraines, and chest pain.

• Despite the near mimicry of their DNA, Airecantians and Humans cannot have children.

• Airecantians are omnivores, though they require much more meat in their diet then humans since carbohydrates are depleted much faster due to their war like nature.

• Airecantian canines are sharp enough to draw blood.

• Airecantian and Asari couples are very common, almost as common as Airecantian couples.

• The oldest living Airecantian is 2,649 years, with the second being the Emperor at age 2,054.

• Nilisum is the main religion of the Airecantian Empire, though not everyone is forced to practice it. It is, however, expected that Airecantians respect it.