Monstrous Shinobi

Yu-Gi-Oh GX/Naruto

Write: Darksider82

Beta: Wingedseerwolf

The Deck Monsters (19)

Naruto Uzumaki (level 4, Attribute Wind, Ninja type, Attack 1600 Defence800) As long a "Naruto Uzumaki" is in play only this Card can be Targeted by an Attack.

Sasuke Uchiha (Level 4 Attribute Fire, Ninja Type Attack 1500 Defence 1200) Once per turn look at one card in your opponent's hand

Sakura Haruno (level 2,Attribute Earth, Ninja Tuner Type, Attack 400 Defence 900) This card can be special summoned from your deck if "Naruto Uzumaki" or "Sasuke Uchiha" are in play.

Shikamaru Nara (level 3, Dark attribute, Ninja type, Attack 1000 Defence 1000) This monster can take control of an opposing monster till the end Phase as long as it's level is equal or below your own.

Ino Yamanaka (level 2, Fire Attribute, Ninja Type, Attack 600 Defence 500) If you control a face-up Tuner monster You can Special Summon this card from your Graveyard.

Chouji Akimichi ( level 4, Earth Attribute, Attack 1400 Defence 1200) If "Shikamaru Nara", " Ino Yamanaka" or "Asuma Sarutobi" is attacked you can special summon this card from your hand or Graveyard.

Tsunade Senju of the sanin (Level 7, Attribute Earth, Ninja Type Attack 3000 Defense 1400). During battle between this attacking card and a Defence Position monster whose DEF is lower than the ATK of this card deal piercing damage, This card cannot attack directly.

Jiraiya of the sanin (level 7, Attribute Earth, Ninja Type , Attack 2600 Defense 2400) This Monstercannot be targeted by an attack as long as there's another monster on your side of the field.

Orochimaru of the sanin (level 8, Attribute Wind, Ninja Type, Attack 2800 Defence 2100) BY skipping the battle phase this card can gain control of an opposing monster, looses 200 Attack & Defence points per turn this ability is active and cannot attack while controlling a monster.

Sabaku no Gaara ( Level 4, Attribute Wind, Ninja Type Attack 1600 Defence 2000) When attacked this card switches two defence mode.

Suna Kunoichi Temari ( Level 4, Wind Attribute, Ninja Type, Attack 1600 Defence 1100) Once summoned all facedown monsters are flipped face up.

Suna Shinobi Kankuro (Level 3, Dark Attribute, Ninja Tuner Type, Attack 800 Defence 1400) by discarding one card this monster can randomly take one card from your opponents hand and add it to your own.

Hayate gecko ( Level 6, Dark attribute, Ninja Type, Attack 2200 Defence 400) Once per turn you can attack twice but loose 400 Attack pints at the end phase per use of ability.

Yugao Uzuki ( Level 5, Dark attribute, Ninja Type 1900, Defence 1800) If "Hayate Gecko" is on the field you can special summon this card from your hand or deck but cannot attack on the turn it's summoned.

Konohamaru (level 1, Fire Attribute, Ninja Tuner Type, Attack 400 Defence 200) When used in a synchro summon draw one card.

Anko Mitarashi (level 5, Dark attribute, Ninja Type, Attack 2100, Defence 1300) BY discarding one card this Monster can be special summoned to your field.

Ninja Dog Pakkun ( level 1, Earth Attribute, Beast Type Tuner, Attack 100, Defence 100) Once per turn you can look at one facedown card on the field.

Gamakichi (level 1, Water Attribute, Aqua Type, Attack 300 Defence 300) When used in a Synchro summon it can be treated as a level 2 monster.

Hinata Hyuga (level 2, Water Attribute, Ninja Tuner type, Attack 1200 Defence 900) When used in a synchro summon increase the attack of the Synchro by 500 Attack points if it's a Water Attribute Monster.

Synchro's (7)

Kakashi Hatake (level 6, Attribute Light, Ninja type, Attack 2400 Defense 1900 One Tuner Monster + one or more non Tuner Monster(s) Once per turn you can copy an ability of a monster in play till the draw phase of your next turn.

Kurama The Nine Tailed Fox (Synchro monster, Level 10, Attribute Fire, Divine Type, Attack 4000 Defense 3700, One tuner monster +Naruto Uzumaki +One non tuner type monster(s).) Once per turn this Monster can remove one card on your opponents side of the field or hand from play, This card cannot be targeted by Effects, spell or Trap cards.

Gamabunta (Synchro Monster, Level 9, Attribute water, Aqua type, Attack 3200, Defence 2500) One Tuner+Jiraiya). This card can attack all monsters on your opponents field it cannot attack directly, This card is only in play for one turn when destroyed you can resummon Jiraya of the sanin from your graveyard.

Katsuuya (Synchro monster, Level 9, Attribute Water, Aqua type, Attack 2800 Defense3500. (One tuner type monster+ Tsunade Senju.) for one turn all monsters on your side of the field are immune to spell and Trap Cards, This card is only in play for one turn when destroyed you can resummon "Tsunade of the Sanin".

Manda (Synchro monster, Level 9, Attribute Earth, Reptile type, Attack 3200 Defence 3000) By sacrificing monsters equal to Manda's level this card can attack directly. This card is only in play for one turn when destroyed you can resummon "Orochimaru of the Sanin".

Hizuren Sarutobi (Synchro monster, Level 8, Attribute Earth, Ninja type, Attack 3000 Def 3000) One Tuner Monster + one or more non Tuner Monster(s). all shinobi type monsters gain 300 Attack and defence point's when this card is in play excluding himself, If destroyed you can special summon a monster from your graveyard as long as it's Attack points are half of "Hiruzen Sarutobi's".

Shukaku the One tailed Racoon (Synchro Summon, level 7,Attribute Wind, Beast type. Attack 2100 Defence 3000 One tuner monster +Subaku no Garra.) When attacked it can switch to defence mode and end the battle phase, cannot be targeted by trap cards.

Spells (11)

Lovers Unite ( Normal spell - If either pair of Hayate Gecko &Yugao uzuki or Asuma Sarutobi & Kurenai Yuhi are in play you may transfer the attack Point of Yugao Uzuki or Kurenai Yuhi to their lover till the end phase.)

Bonds of Teacher and Student (Normal spell - If Hiruzen Sarutobi is in play you can special summon 1 of the following from your hand, Tsunade Senju of the sanin, Jiraya of the sanin, Orochimaru of the sanin.)

Chidori (Equip spell – When equip to either Hatake Kakshi or Sasuke Uchiha deal piercing damage when attacking a Monster in Defence Mode.)

Rasengan (Equip Spell – When equip to either Jiraya of the Sanin or Naruto Uzumaki, you can destroy any monster in defence mode skipping the damage step.)

Power of the sannin (Normal spell - should Orochimaru, Tsunade and Jiraiya all be in play by paying half your life points destroy all cards on the field, skip your battle phase.)

Konoha (Field spell - All Shinobi Type monsters gain 400 Attack and Defence Points.)

Pot of greed (normal spell, Draw 2 Card)

Graceful charity (normal spell, Draw 3 cards, then discard 2 cards.)

Monster Reborn (normal spell, Target 1 monster in either player's Graveyard Special Summon it.)

Great breakthrough (Normal Spell, Return all Spell and Trap Cards on the field to their owners hands.)

Kunai (Equip Spell, gains 500 Attack & Defence points.)

Trap (10)

Shiki fuujin (Normal Trap – By Sacrificing Hiruzen Sarutobi remove from play all cards on the field.)

Magical Cylinder (Normal Trap Card, When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its Attack.)

Explosive tag (counter trap, Negate the activation of a spell or trap card)

Draining Shield (Normal Trap, When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's Attack.)

Urgent Tuning (Normal Trap, Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. Send the appropriate Synchro Material Monsters to the Graveyard.)

Four flame pillar prison (Normal trap: Choose 3 Monster zones on your opponents field no monsters summoned in play or summoned in those Zones can attack for 3 turns.)

Kuchiyose: Edo Tensei (continuous trap) Ressurect any monster from your graveyard that monster cannot be destroyed by effects, spell or trap cards for every turn this Monster is on the field you lose 500 Lifepoints.

Restriction seal (Normal trap - During the battle phase opponents monsters attack is cut in half.)

Ninja's Revenge (counter Trap – If a Shinobi type monster has been destroyed deal half it's attack points as damage to your opponent.

Negate Attack (Normal Trap- Activate only when a opponent's monster declares an attack. Negate the attack and end the Battle Phase.)

Thanks to Lightningblade49 for helping me with the deck.

Now on with a short prologue

Uchiha's Obito, Madara and Sasuke were dead. The Juubi, Shinju the Ame no Hitotsu no Kami or the Ten tailed one eyed god had self destructed and collapsed upon itself.

With a mighty roar, the mighty primordial entity shattered the world forever destroying all who were in its path. Except one Namikaze Uzumaki Naruto, Otsutsuki Asura reborn the psuedeo Juubi jinchuriki due to his absorption of fragments of the nine bijuu that Ōtsutsuki Hagoromo the Rikudo Sennin or Sage of the six paths had formed when he ripped the Juubi asunder.

In his arms, lay one Huuga Hinata. Hinata, the one good thing, he had realised that he always had in his life without knowing it and now she was gone.

"Kid, we can give you a new start." A grating voice said, entering his mindscape Naruto found himself looking at the nine bijuu.

"Kid, we can send you to another world. They don't settle things with a fight but with a card game called duel monsters...The only reason we know of this is because some of our cousins you could say are duel monsters...They can send you to someone who can prepare for you for the struugles to come...We are also going to give you the memories of the time between this world and the world you're heading to."

Naruto, nodded and soon enough he was beginning to dissolve into light.

"Wonder how quickly he'll realise that it isn't a new world but this one a few thousand years in the future." Shukaku rambled causing snickers and giggles to erupt from his elder siblings.

(Maximillion Compound on the ruins of the former Shinobi HQ)

Maximillion J. Pegasus, CEO, President of Industrial Illusions lay on his black leather sofa watching his 72' plasma tv watching cartoons. Pegasus was a man of many guilty pleasures but this was his greatest vice.

"I wish you here with me my love." He thought as he watched Jerry set up a skateboard at the bottom of a set of stairs before provoking Tom into charging down the stairs recklessly.

It was through cartoons that Pegasus created his cards, his toon deck he had made on the basis of mimicking powerful cards and too an extent it worked.

Suddenly, he heard a deafening bang and bright light as a young boy collapsed on his front lawn. Pegasus rushed out of his house, to find the boy groaning but slowly and eventually getting to his feet. "How are you? You okay? What's your name?" He asked rapidly.