Prologue:

The heroic battles were fought for the mother Skyrim. With the rise of the dragons, a new threat was posed not only to Skyrim, but the whole planet of Nirn. The Dragonborn came to light as the first dragon was defeated near Whiterun, and then the battles continued. The ground shook from all the shock and pain from the shouts with such a force that it triggered an unseen mechanism deep beneath the ground, beneath the ravaged cold lands.

Many Falmers died when the caves shacked from the pain of magic forces. Fleeing towards the old Dwemer ruins that activated more machines with the unstable underground, more Falmer warriors died. As the dwemer machines were activated, they rushed into the battle. One of the dwemer spheres stopped though only to look at something that his masters once wished to do: to save their child. What it saw was a little elf all curled up in a pool of magic inside the golden metal.

The automaton had to kill the invaders, but at the same time it had the urge to save its master. At last, it reached towards the control panel of the machine and perform a couple of movements. The wheel work started to turn and twist into complicated positions as the blue blobs of light appeared and reached towards the sleeping child, breathing in life after a long, cold slumber. The movements stopped, and a giant glassy door opened revealing a one year-old child on the ground, no longer sunken in the pool of mystical forces. The machine reached for the child with its metallic hands and carried it to safety, away from the bloodshed wars of the betrayed and tricksters. As it rushed out of the danger, the child awoken and began to cry for its hungry and in need of parental guidance. The machine shifted its attention to the little master, processing its memory bank for the information needed to tend the master's needs as well as guidance.

As they passed through the hallways, the dwemer automatons awoke for their master is here and safe. They followed the machine, guiding it to the section of the fortress that could be locked away safely from the outside world as well as any future danger. Inside the hallways, there were provisions left by the previous dwemers such as books or food stored inside the magical cupboards. The followers entered the fortress and sealed the doors shut so that the enemy won't reach their leader.

The machines communicated to each other for further actions. They divided into groups: one patrolled the hallways, leaving two guarding the door, other group was in charge of farming the necessary food for the master, others cooked and cleaned the fortress, four machines were in charge for keeping the library organized as well as collected any scrolls, and the last group, including the one who found the child, were to advise the master and fulfill its needs.

As the groups were formed, they immediately turned to their duties. The child was carried into a room that was being prepared for her. As the cleaners finished with the place, the child was put into the crib beside the wall of a much lit room that felt quite empty.

By the time the child was put into the crib, the dwemer sphere recovered a memory segment it was looking for. The creators used to calmly and gently pick up the child, feed it to soft yet nutritious food, and would play with her for a while until she needed a good night sleep. Judging by the cries and the child's expression, the machine decided to feed the child to warm milk. The other two caretakers rushed to get the food as the one told them what to do. They did not bring the milk, but they brought a bowl of mashed vegetables that was mixed perfectly. It was green, which made the child curious as she stopped crying. A spoon was brought to her mouth, and she gladly accepted it. As she tasted the unknown substance, she began to happily enjoy the meal as well as make happy noises. The machines were satisfied that their master was happy though were puzzled by the fact that she did not had any name except for a bracelet. "Arcane" was carved into the tiny bracelet, so the dwarven beings decided to call their master "Arcane".

At age of 6, Arcane was educated by the same dwemer machine that rescued her. She decided to call it Vector. To her surprise, Vector was different than the other dwemer machines. It was able to understand her with such an ease, and sometimes she thought that Vector was very understanding.

Even when she was young she was quite intelligent. She was puzzled herself, too, but reached to a conclusion that it must've been her dwemer blood. She studied everything she could find in the ruins, but only the books on dwemer culture were present as well as the study of the arcane arts. Of course, she did stumble upon the rarest books that detailed other things such as the Daedra, Divines, or other historic events that happened around Tamriel. However, after hours of study, she was finally able to find the goal that the dwemers yearned to achieve: they were working on a power that was supposed to be equal to those of the Divines and the Daedra. However, afterwards there was nothing on the matter or the dwemers; there were just no records at all. She questioned the machines, but they only had a black hole in their memory; they always thought that their master was always here, in their den. Therefore, she never found the answer.