A/N: Hi guys. So the idea for this story came to my mind while I was absolutely not productive. I know there is not many stories of this kind, but I'm writting what I want to share with you. I will use my creatures from Spore and my choices from Mass Effect. I might change some things relating to both games. It's Fanfiction and I can do anything! I encourage constructive and non-offensive criticism.
ALERT! THIS CHAPTER HAS BEEN REWRITTEN! I ADDED AND CHANGED SOME THINGS WITHOUT BREAKING THE STORYLINE ENTIRELY, AND FIXED SOME DATES AND NUMBERS TO MAKE IT MORE REALISTIC. HOPE YOU LIKE IT.
Well, now after all of this,
Enjoy!
STORYLINE
3 000 000 000 BCE (BCE - Before Current Era) (Genesis):
Sudden appearance of Carvins on the borders of the Outer Council space and Attican Traverse. They are omnivorous species, though their preferation is rather meat. Their unique traits are: having two hearts, ability to breathe underwater, remarkable intelligence, wings for short-timed gliding, really fast reproductive system and life expectancy over a thousand years. Carvins quickly secure their position on the continent and are well known by other species as strong, stealthy, agile and extremely dangerous predators. In the direct fight, when wounded, they can become enraged and their damage resistance is increased during this state while their fighting strategy becomes more brutal.
Our lives depend on fighting
We fight for survival
Without survival there is no life
A Carvin saying
300 000 000 BCE (Pre-tribe Age)
While Carvins remain the most successful predators on the planet, some of the other species begin to develop social groups and soon become sapient. They form their own tribes and slowly but steadily start to pose a threat to the Carvins.
There's always someone who will desire what is yours
If you can't fight back
It means you weren't worthy of it in the first place
A Carvin saying
40 000 BCE (Tribe Age):
In order to adapt to the new type of foe, Carvins themselves form their first social communities. After some time, Carvins secured their position and created their first village. They learned how to control the fire and use it wisely. Their pack instincts are getting even stronger and they create an efficient and tolerancji society. Knowing how to fight becomes a necesity in the village and the younglings are taught of this art from the beggining of their lives. Long lives and fast reproductive system makes Carvins grow in strength very fast.
The world is full of danger
A danger that we can't face alone
That's why we have eachother
One of the first lessons given to Carvin younglings by their parents.
15 000 BCE (Domination Age):
Long fights between the other tribes results in success of the Carvins and the beggining of their domination on the continent. Vorgen tribe is remembered by them as an honorable enemy to the Carvins.
There is litte honor and gain from defeating a weak enemy
Rules of Warfare - rule 15
6 000 (Rise of the civilization)
After Carvin tribes started to compete with one another, some of them became more advanced and formed the first civilizations. This would make the beggining of a rapid transition of the stronger tribes into proper civilizations.
Strong people need a strong goverment to lead them.
If the goverment is weaker than the people
Then order shall never come to be.
Inscription in one of the ancient palaces.
4 371 BCE (Bronze Age):
Discovery of bronze and inventing a wheel caused a technological jump forward. Though buildings are mostly made of wood since using stone was expensive due to the low durability of bronze tools. Carvin communities grow larger and split up into small nations and city-states that constantly competed with eachother for land, resources and influence. However the conquered states showed a trend to quite easily integrate to the culture of their new masters.
Death and Glory!
Carvin military warcry
2 608 BCE (Iron Age):
Replacing bronze tools with their iron equivalent opens many new posibilities. Stone and bricks are now the main building materials. Many new types of weapons were created, as the conflicts became more frequent and brutal. Two big players emerge from the fighting nations: Carvin Republic and Carvin Federation. These two states begin to rapidly attack and conquer the weaker nations around, or ally the stronger ones in order to create coalitions against eachother.
A strong nation should be like iron
Hard enough to fight and hurt their enemies,
But elastic enough to change and adapt at will
Quirox Na'Zuul - the first ruler of Carvin Republic
1 120 BCE (Peace Age):
The Republic and Federation decided to cease their conquests for a moment. The culture had it's golden age during this period. Many non-military things were invented or discovered. Astronomy grew with the invention of telescope and 7 planets were identified. The industrial sector has grown as well, possibly in order to prepare the two factions for the upcoming conflicts. Some weaker states were annexed either by the Big Two, or their allies and vassals.
Our species naturally strive towards conflict
It is natural for us
With our mentality it is unavoidable
And the winner will be the one who realizes it first
Izvar Ri'Tuun - Carvin philosopher
987 BCE (The Age of Proxy Wars)
In order to gain more support, both the Republic and the Federation have taken a different approach. They shifted their focus towards smaller and neutral states fighting eachother. They would support the opposing sides to achieve local victories and gain allies. The strategy is successful and both the Republic and Federation achieve successes in various parts of the soon-to-be frontline,
If the war cannot be won in the hearts of the people,
It will not be won on the battlefield either.
Rules of Warfare - 3
616 BCE (Beggining of the War Age):
Conflicts began again. Many new war machines were created. Although everything changed when gunpowder was discovered. Both factions added a military service as a necesity to their education system. Ranged combat had a much wider role than just a support for a direct combat soldiers. Looking for new sources of the gunpowder, both factions invested in exploring new lands and conquering other smaller nation states.
A good soldier must know how to fight using anything available
Rules of Warfare - rule 37
453 BCE (Steam age):
With the invention of the steam engine by the Federation scientists, its properties were soon harnessed by the military. The Republic forces have been decimated after the massacre in the Garthan valley. The Federation introduced their prototype armored vehicles which did their job very good. Carvin Republic desperately mobilizes their scientists and engineers to create an enemy for a new monster of their enemies. After a short time, both sides have their vehicles dominating on the battlefield.
If enemy doesn't play by the rules, them neither should you.
Rules of Warfare - rule 18
421 BCE (Sky Age):
The battles have reached the sky of Carvistorn. Carvin Republic this time surprises their enemies with creation of aircraft. Flying vehicles were divided to two groups: light - that fought infantry, and heavy - that was obliterating the vehicles with their heavy cannons and bombs. Federation recieved a severe blow, but soon light aircraft changed it's role: to fight enemy aircraft, as both sides soon employ more and more advanced forms of planes.
The war is not about what weapon you use.
It's about how you use it.
Rules of war - rule 21
386 BCE (End of the War Age): A terrifying coincidence caused two factions drop nukes on eachother's capital cities. The power of this weapon shocked everyone and two factions have decided to unite and create the The Great Carvin Empire which was ruled by the highest military officers from both sides. They were known as High Generals and all of them were creating a Council that ruled all of the Carvins.
There is no point in killing a brother if there are certanly more dangerous things to fight.
One of the first lessons given to the Carvin younglings by their parents
374 BCE (Science Age): Reunited under one flag, The Great Carvinian Empire was now having a Golden Age of science. Invention of microscope or even more practical vehicles were only a pinch of how many other things were invented and discovered. What became a really controversial topic was that all of the creatures of the planet Carvistorn were mutating when treated with radioactive materials, while Carvins were left untouched. Another topic was that they had a more organized genetic code. This created a lot of question about the origin of the Carvins.
Progress means change
Change means survival
Stagnation means death
Platir Te'Rook - motto of the Carvin scientists
359 BCE (Space Age): A first satellite is launched into space. This causes most of the scientific labs to focuse on finding a more effective way to travel through space.
Space is the ultimate challenge for any conqueror
341 BCE (Travelling Age): A crashed spaceship is discovered underground. Scientists have commited succesful attempt of recreating it's intersellar drive. Soon after, the first Carvin spaceship is launched into space to explore the solar system. Many other parts of the ship were recreated like: long-range communicator, life support systems or weapon systems. This creates even more controversies about the origin of the Carvins. Special scientific groups are formed to study this case.
326 BCE: Fifth attempt of creating an independent base on the Carvistorn's moon Inviraton succeeds. Many companies are now ready to spend fortune on expanding the base or even establishing more. The High General Council decides that they need to explore their solar system before going any further. Their system was named after the first Carvin who stepped on the Carvistorn's moon: Lexaant.
293 BCE: Another great discovery creates a big commotion on the Carvn homeworld. The neighboring planet, Mantar is confirmed to have a breathable atmosphere, though High Generals suggest to stabilize it with the Carvistorn's plants. A colonization ship is soon launched to establish another colony on the planet. Many scientists are flying there as well to study the alien flora.
285: BCE: A new material was discovered on Mantar. Reantanium is proved to be a very strong and hard metal. It's use is now limited to the military, until there will be other sources of it. All ships are ordered to return to the homeworld to recieve a new armor.
You can wear the tougest armor,
But it won't be useful if you collapse under its weight
Rules of Warfare - rule 14
266 BCE: First orbital shipyard is launched on the orbit of Carvistorn. The other shipyard for Mantar is still in construction. Both of them are big enough to build ships of the size from 10 meter starfighters to 2 kilometer cruisers. Carvins set up a different system of determining ships.
Starfighters- are usually 10 meters long or a bit longer. Their major objective is to fight the enemy aircraft. They are armed with four cannons and a weak homing torpedo launcher
Bombers - are usualy 12 meters long and are designed to attack the larger enemy ships or doing a bombing run on the planets. Their armament contains two cannons and two homing proton torpedo launchers.
Corvettes - are usually of size between 150 and 200 meters. Their main objective is to defend the bigger ships from the enemy aircraft or provide support for other larger units.
Frigates - are medium-sized ships which are the main strength of the Carvins along with the cruisers. They are usually 400-500 meters long. Their job is to attack the smaller enemy ships. Frigates have mounted AA cannons that can keep it independent from corvettes or friendly fighters. Their usual commander is a captain or sometimes admiral
Cruisers - are also medium-sized ships that are designed to take out enemy ships of the same size or attack bigger ships in groups. They are 600-800 meters long, but don't have enough AA cannons to defend themselves from the big swarms of fighters. They can lead smaller fleets of frigates and corvettes to battle. Admirals are usually in command of them
Dreadnoughts - The biggest ships in the Carvin millitary. They can be bigger than 1,5 killometer and are specially designed to lead big fleets to battle. Dreadnoughts are filled with the best officers, engineers and shooters to provide a maximum effectiveness on the battlefield. It's main gun is the strongest one, but like all ships in the Carvin Navy (except fighters and bombers) they have other cannons on their sides to effectively ram the enemy fleet with ability to shoot forward, left, right, up and down. They are also equipped with the cannons on the back unlike the other ships, because their cost is enormous and Carvins are not interested in loosing their most valuable ships by an attack from behind. They are usually under controll of a High General.
222 BCE: The Carvin Navy has reached a number of 80 corvettes, 56 frigates, 32 cruisers and 4 Dreadnoughts. Carvins now possess two big shipyards and four minor ones for fighters, corvettes and frigates.
206 BCE (The Great Grox War): An unknown fleet arrives to the Lexaant system and starts attacking the Carvins without any warning. After a few days, the invaders send a transmission in which they call themselves 'The Grox Empire' and that 'they are here to reclaim what's theirs'. The Grox are outmatching Carvins technologically and during the first days, they conquer Mantar and Inviraton.
205 BCE: Carvins are desperately holding up on their homeworld, but in ground fight, they are decimating the Grox infantry which is not even made of the Grox soldiers. It seems that the cyborgs created an army of clones. The investigation shows that the Grox are cyborgs and can't survive on the planets with life.
205 BCE: General (not High General) Seviros fights the Grox main forces, keeping them off the Capital city. Their defense breaks as the Grox are launching an Anti-matter bomb and 6 500 000 soldiers die, though the general Seviros survives the massacre. The crater of the blow is has been called the Graveyard of the Freedom Defenders.
204 BCE: The Carvins are on the verge of extinction and many of the civilians and soldiers are captured. A desperate operation of stealing the Grox prototypical ship somehow succeeds. An elite group of operatives including the specialist Virox Ri'kaan has manadged to get on board the Grox aircraft carrier and stole the prototype. The ship of a size of a really big starfighter (about 26 meters) codename 'Assasin' has an advanced stealth systems and weapons strong enough to destroy a cruiser on one shot. Though it needs to recharge before taking another shot.
204 BCE: The code Grox999 is discovered by the Carvin spies and used properly. The remaining Carvin forces immobilized all of the Grox ships in the system. With the Assasin and what was left of the Carvin Navy, Carvins have manadged to take out or capture the biggest Grox ships. The rest of the invaders have either escaped through the near space anomaly or were destroyed.
203 BCE: The primary target for the Carvins is set by the living High Generals to be repopulation of their home planet. Fast reproductive system and the long life made this easier. General Seviros and his fellow soldiers though were critically wounded and his last wish was to put them all into cyrostasis and wake him up when there will be a posibility to save them. Most of the soldiers died even before entering the cryostasis, but Seviros and his elite soldiers including Virox Ri'Kaan lived and entered the cryostasis without any complications.
1 CE (Current Era): Carvistorn is restored to it's original state, except the big damages to the enviroment like the Graveyard of the Freedom Defenders. The process of recolonization of Inviraton and Mantar are in progress.
20 CE: With all three positions under control again, Carvins are attempting to restore their fleet. From the salvaged Grox ships, they acquire the laser technology, energy shields and better interstellar drives. Further study of their ships and databanks revealed a prototypical laser beam technology that was to be installed on the 'Assasin' class ships, though form the unknown reasons, it didn't happen. The miners of Reantanium on Mantar and workers of the first new shipyard are now the job with the highest payment.
60 CE: The other great shipyard is launched again on the orbit of Carvistorn. Two smaller ones are in construction to be launched on the orbit of it's moon Inviraton. Process of the terraformation of the moon and restablizing the ecosystem of Mantar are also in progress.
458 CE: Carvin Navy returns to it's glory, but this time with brand new weaponrary, armor, shields and engines. The High Generals are giving the order of exploring the other space systems.
562 CE: Carvins decide to recreate the cybernetic implants of the Grox for them. Though, the Law of Implanting was introduced and it contained the ban for all the implants that affect the brain or major organs in the body. Nevertheless, soon most of the Carvins had their arms, legs and tails with spikes changed on their cybernetic equivalents.
746 CE: New Reantanium deposits were discovered in the neighboring star system. Two colony ships were sent on two planets to extract the precious material for Carvins.
822 CE: A new 'smart' armor was introduced to the millitary. It contains high quality Reantanium plating, personal shield generators, radar, thermovision and smart aiming syster that connected the weapon's sight to the soldier's helmet making him shoot more accurate when shooting from the hip. Upgrades for the cybernetic implants were also increasing the stability of all weapons.
1237 CE: 'Giving Life' program for the planets is launched. All of the new colonies of which planet's didn't have a breathable atmosphere, recieved it's support to terraform it with new advanced technology extracted from the Grox ships databanks. Though the databases contained usually the ways of defending themseves from these ways.
1590 CE: Carvins control 18 star systems on the Outer Council Space and the Attican Traverse. The number of the planets controlled is 37 and almost all of them are highly fortified.
1637 CE: A planetary electromagnetic cannon is created. This expensive weapon has an ability to disable the entire ships from the surface of the planet. All of the major colonies are recieving this weapon with higher priority.
1855 CE: The Carvin Millitary has reached it's Golden Era again, but this time with new types of ships, troops and vehicles. Taking an example from the Grox, Carvins built the aircraft carriers that could hold up to 100 stargfighters and 60 bombers at first. New Assasin class ship was even more expensive in building than Dreadnoughts, but it didn't stop them from building these types of ships mainly because of their firepower combined with advanced stealth systems. The laser and high quality shield technologies were implemented to all ships. Every part of military recieved some upgrades.
Navy:
Fighters - were now armed in four laser cannons and one laser beam, though it could shoot every 6 seconds and it's duration lasted for half a second.
Bombers - recieved the stronger torpedos and bombs.
Corvettes - targeting computers were upgraded.
Frigates - engines were upgraded to provide higher mobility.
Cruisers - recieved a big laser beam as a main cannon and better engines for increased mobility
Dreadnought - recieved a big laser beam as a main cannon and better engines for increased mobility. A small fighter hangar was installed there as well to fit about 20 fighters and 5 bombers.
Assasins - recieved a powerful jamming technology to disrupt the scanners of the enemy ships feeding them with false informations. All Carvin ships had installed a filter to prevent them from loosing their scanners as well.
Ground Forces:
Infantry - recieved advanced targeting systems, necessary grapple hook and new energy weapons.
Light ground transports - new repulsor engines and shield generators
Heavy ground transports - added small rocket launchers and shield generators
Tanks - increased the fire rate of the main gun without reducing it's strength, added shield generator and a changable movement modes: on tracks and using repulsor engines.
Mobile Artillery Platform (MAP) - improved movement systems appreciaby. Firepower was also increased.
1936 CE: General Seviros and his soldiers are taken out of cyrostasis pods. They recieve basic cybernetic implants and are slowly getting used to the new world. General Seviros recieves a rank of a High General for his service in the Great Grox War.
2000 CE: Many long-range recievers were installed all over the Carvin Empire. Carvins accidentaly connect to the galactic 'extranet' and use it to eavesdropp what's going on in the galaxy. The moles placed across the extranet indicated that there are 3 biggest powers known in the galaxy: Turians, Salarians and Asari. Other minor races didn't caught their attention except the Krogan. Carvins continued on eavesdropping the extranet.
2119 CE: All forces of the Carvin Empire
Fighters - N/A
Bombers - N/A
Corvettes - 257
Frigates - 184
Cruisers - 128
Dreadoughts - 36
Assasins - 12
Carriers - 27
2169 CE: A race known as Humans joins the Citadel races after a short conflict with Turians. Carvins are gathering data about them and see them as potential enemy or strong ally.
2183 CE: The battle of the Citadel occurs and the Council is saved from the unknown ship called Sovereign. The AI known as Geth are reported to follow it for unknown reasons. One name is shown everywhere in the extranet: Commander Shepard. Though after a few weeks from the battle, there are reports of his death.
2185 CE: Organization known as Cerberus finishes their Lazarus Project, though no data could be gathered by Carvin Intelligence Group (CIG). There are also reports on noticing the existence of the Carvin Empire. Navy is mobilized on the borders of the Carvin Empire and long-range scanners are installed on the orbits of the planets.
A/N: So this is a little introduction to my species. I WILL explain their true origin, their abilities and why they might seem so overpowered. Don't worry :). If you wanna see the pre-cybernetified Carvins on Sporepedia, go to search, tick 'all' and search 'therealbonker'. Carvin should be the only creature to be shown.
Let me know what do you think so far. Carry on and see you guys in the next chapter!
Bonker out!
