(A/N): Hello to everyone! If you've clicked that link to come in here, it means you've found my idea even remotely interesting and perhaps, you're interested in participating?
You're not? Then move right along to the story which begins in the next chapter. If you are interested in participating however:
Carry on reading and find out what it takes to enter this rabbit hole of fun.
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Special thanks to Cyberweasel89 for helping me with this thing! She's been an awesome help with this and I could never have done this without all her expertise.
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EDIT (8/6/15):
I'd like to take this opportunity to announce that Standing United will be set in the same timeline as Cyberweasel's upcoming Children Of Hades, so don't fret if a few characters do not appear in my story because odds are, she'll be more than happy to accommodate some of you! You can bet on crossovers happening!
Seeing as I'm already in way over my head with a cast of almost 14 characters, not including side characters, I'm reaching my limit.
I'd also like to take the opportunity to say that I am no longer accepting male characters, from this point on, females only.
And also to clarify, only one character per individual. It's ok to submit more than one to give us options to choose from but ultimately, only one will be accepted per person.
I do sincerely apologize for not being receptive to everyone and responding to all of you; I've sifted through a tremendous number of submissions (around 38 characters total) these last two weeks and it's been my greatest challenge thus far in my writing career.
Please, give me some time and I'll get to you as soon as I can.
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EDIT (8/6/2015):
Clarified a few sections further for a few readers who were having trouble understanding some things.
Name: Self-explanatory. You can have a middle or last name if you want. Bear in mind that DanMachi doesn't really have "race" as it relates to Asian or Caucasian or things like that. You name can be English or even German or Russian. Get creative.
Sex: Self-explanatory. Amazons can only be female, though. Going against a race's more common sex (female dwarves, female boaz, male Cat People, etc.) is also encouraged.
Age: Self-explanatory. Don't worry about life-span. Just go for it. Not ridiculously young, though. Wouldn't make sense for an eight year old to be an Adventurer, but hey, Bell is only 14 (seriously).
Race: The races that I've seen so far are Human, Elf, Cat, Boaz, Pallum, Dwarf, Werewolf and Runarl (Fox people), among others. You can hybridize up to two races if you'd like so long as you point out the parentage. Bear in mind that race will affect stats. To help you guys out, I will point out the bonuses each race gets as well as the cons. If you decide to hybridize, I'll make the best of both worlds. Also, this race list is complete, meaning that there are no other races in the world of DanMachi (that we have seen).
For the love of god, please read this section; it pains me to reject decently crafted characters because they happen to be things like Orcs which do not exist in this world.
- Humans don't get a bonus to anything but they are the most balanced race with no deficiencies in any stat. It's also for this reason that they are generally considered the weakest race, since being specialized is far more useful.
- Though Elves are stated to only have a bonus to Magic, I'm going to allow them to have a bonus to Dexterity and Agility as well to kind of keep the whole elven archer theme going. They level up Endurance and Strength slower than ANY other race as well. Elves also have enhanced senses in comparison to most of the other races, mostly hearing and magic-sensing. Dark Elves and High Elves are both sub-races, with Dark Elves being dark-skinned and High Elves being royalty.
- Dwarves are essentially the same as in any other RPG type world. They have great Endurance and Strength but lack in Agility and Dexterity, as well as magic.
- Pallum is essentially a race of shorter individuals. Really hobbits in everything but name. The only ones we are truly familiar with are Lili and Finn (Captain of the Loki Familia) but we don't know anything about their bonuses or the like. It could be presumed that they focus on Dexterity, seeing as Lili has relative skill with a crossbow and it's stated crossbows are a specially-made Pallum weapon intended to compensate for their small size.
- Amazons are an all-female race of dark-skinned warriors. They mate with male humans and bear full-blooded Amazons despite this, having to leave their villages as part of a rite of passage to find a man and do so. They specialize in Strength and Endurance, average Dexterity and Agility, but generally weak Magic. I will, however, allow them to bear full-blooded Amazon children with Elves as well, just to make things more fun.
- Cat People (yes, that's ACTUALLY the name) level up Agility and Dexterity faster and naturally are the fastest and most agile race. They also have the worst Strength and Endurance of all the races with the exception of Pallum. Due to their ears, they have a much better sense of hearing than any other race.
- Chienthropes are dog people. They specialize in Endurance and Agility, and naturally have bloodhound like senses of smell and enhanced hearing. Like dogs, they are fiercely loyal to friends.
- Hume Bunnies are rabbit people. They are THE speed kings of the DanMachi world, generally lacking in other stats, except a relatively high Magic, but are very prone to gaining the Luck Development Ability to make up for it. Like rabbits, they tend to be a bit... loose.
- Runarl are essentially fox people. Their focus is mainly Agility and Magic. Like foxes, they take repaying debts very seriously.
- Werewolves do not abide by the usual rules of the species. They do not transform into wolves during full moons. They also have wolf ears and a tail. It can be presumed that they have enhanced senses, notably their sense of smell. These guys are better at Strength and Agility based on that but will lack in Magic, Endurance and Dexterity.
- War Tigers are tiger people. Unlike their Cat People cousins, their main focus is Strength, Endurance, and Agility, but generally are lacking in Dexterity and Magic.
- Boaz are essentially boar people. I'd assume that they specialize in Strength and Endurance considering that's what a boar is known most for but they will lack in Agility and Dexterity, as well as Magic.
- Spirits are the favored race of the Gods, and like them, cannot have children. They are based around a single element and take a form associated with that element, like gnomes for Earth. They specialize solely in Magic, and can cast their own brand of Magic unique to their species, but generally can't cast outside of their natural element.
- Half-Elves and Half-Dwarves: Both are the only revealed halfbreed races so far. Half-Elves are elves with shorter ears and probably more rounded stats than a full-blooded Elf. Half-Dwarves are taller and thinner than a Dwarf, and also have more rounded stats due to their half-Human heritage. Though these are the only revealed canon half-breeds, other combinations of two races are allowed within reason.
Familia: Feel free to pick any you want though the story will very likely focus on Hestia and Loki's familias. Also, if you intend for your character to join at a level higher than 1 to Hestia's familia, seeing as the story is already in progress, your character will have to go through process called Conversion. It is basically a small ritual which will allow your character to join another familia with the drawback of being unable to change to another one for a year. The same goes for Loki (unless you're already a part of it).
Level: You are not allowed to create a character higher than level 3 for the sake of the story's flow. Don't worry, level 3 is decently strong especially outside of the city of Orario. The maximum level is 10, but the highest any one in the history of DanMachi's world has ever been able to go is 7. Among other things, this determines how many skills and spells you can have at a time. Also one thing to note about leveling up: it is mostly at random. It's not just leveling your skills to S and then leveling up like in Skyrim. Leveling up actually has a lot to do with the feats you accomplish. An example of this is that Aiz leveled up to 6 by saving Bell in the anime. She leveled up from that because it was a heroic act, which deemed her worthy of leveling up.
Basic Abilities: This section is gonna be a little bit strange to calculate so I'll try to explain it as best I can. In this world, you only level up when your god/goddess "updates your status" and until you do so, you can level up all of your abilities to a maximum of a grade of S (S is the highest, I is the lowest I've seen thus far). Once you update, your stats will reset but will have greater "hidden values" in each stat. Even if two Adventurers have the same value in Strength, the one of higher level is still much stronger due to these hidden values that carry over. To put this into perspective, I'll do an example below:
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Arno is an assassin. He specializes in making swift and precise attacks with his daggers and is also skilled in throwing weapons. From this, we can deduce that Arno trains his Agility and Dexterity to great levels in order to keep himself ahead of the game because it is his style. Here's an example stat page with an explanation of each stat and how to level each of them up:
- Strength: Determines how much melee damage you do with most weapons and determines how strong you are overall. This is leveled up by landing melee attacks on enemies.
- Dexterity: Determines how accurate and skilled you are with ranged weapons of all kinds and weapons of skill. This is leveled up by landing hits with ranged weapons or performing sneak attacks.
- Endurance: Determines how much damage you can take before getting knocked out or killed. This is leveled up by blocking attacks or getting hit and surviving.
- Agility: Determines how fast and agile you are. This is leveled up by fleeing from enemies or dodging attacks.
- Magic: Determines how powerful your spells are as well as how skilled you are at using them. This is leveled up by casting spells.
For Arno's case, he relies on speed and precision to defeat his enemies. From this, we can determine that he focuses on Dexterity and Agility above all else.
- Strength: G200
- Dexterity: A825
- Endurance: F320
- Agility: A852
- Magic: H180
The numbers are a lot more random than they actually appear to be but again, it's just an example. As you level up, you get a greater hidden value for each stat. Now any smart adventurer would level every single stat to S and then update but you know, that's pretty boring don't you think? For the sake of no one becoming Superman (we all know how broken that guy is), let's roll with just what stats your class will use. I don't want any class exceeding three stats at a high level (and they better be for a logical reason too). If you don't understand the numbers system, just leave a grade for the skills and we'll work it out for you.
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Development Abilities: These are essentially abilities that your character can develop upon leveling up. You will begin to gain these at level 2 and onwards. Exactly which abilities develop depends on your feats and what you do. Think of these as kind of the profession or mastery system in an MMORPG. On Level up, you can get one automatically, choose from several at a time, or both. I'll give a good example below to explain.
Aiz Wallenstein has three development abilities:
- Abnormal Resistance (increases her resistance against poison. Poison is common in the Dungeon, so this Development Ability is widely picked around Level 3 for how useful it is)
- Swordsmanship (dictates how skilled she is with a sword and also gives her bonus damage when using a sword)
However, there are very rare abilities like the next one:
- Hunter (dictates how easily she can handle monsters and gives her bonus damage based on the rank).
Hunter is considered rare because it requires the person to have slain a HUGE number of monsters before Level 2. Aiz has a reputation of slaying an untold number of monsters during her career as an Adventurer even before level 2 so it makes sense for her to have it.
These abilities level up very slowly in comparison to your stats so this is more of a long period bonus than an immediately noticeable one. Most only rank up when you Level Up, and may not even do so then. Since we don't know that many of them in the current universe, I'll allow all of you to choose from the existing ones so long as you can logically explain why they have it. I'm also going to allow each character to have a "profession". Meaning something that they can do when they aren't in the dungeon to make some money. I'll put a few options I've conjured up below:
- Tailoring- Dictates skill at weaving cloth armor. The higher the grade, the better quality the user can produce. At higher levels, the user can imbue magical properties into the armor they create using Drop Items.
- Artist- Dictates skill at things such as drawing and painting. The higher the grade, the better quality works they can produce and hence, the more money they can make from selling them.
- Performer- Dictates skill in dancing, singing or acting. The higher the grade, the better quality material the user can produce and hence, the more famous they become and the more they get paid to do them.
Bear in mind that Development Abilities do not mean the same thing as knowledge. A Ranger can know what different herbs do by just studying them but does not require a development ability to make use of that knowledge. Development Abilities can also apply to an action that you think your character is specifically good at. An example of this is something like Running, which would make your character noticeably faster and overall better at running than others. If you have a question about this, feel free to shoot me a message and I'll try to explain further.
Spells: As I've discovered in this world, spells here are cookie cutter single use spells. Unlike in a lot of other universes where being able to use ice spells implies that you have a mastery over the element and as such are able to do other things besides just shoot a bolt, this world says that there is a spell for everything instead. That was a fatal error on my previous attempt at this thing.
Spells however are broad with there literally being a spell for just about anything. A few things to note about spells:
- They have chants (though the length can vary depending on the power of the spell) as well as cast times. If you guys want to create a chant, feel free to do so otherwise, I will try my best to come up with something cool.
- They expend the user's stamina; there is no mana in this world. Using a spell will tire you based on how much you use it and how powerful it is. The magic stat can help to reduce the strain on the body.
- They usually have single uses but have numerous applications. An example is Bell's Firebolt. Though it appears to be a projectile and nothing more, he could use it to do things such as ignite oil, shoot it into natural gas to make it explode or even dry out water.
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The name of the game here is to think of creative uses of the spells you choose. A basic rule of thumb is "the spell only does one thing, it all depends on where and how you apply it."
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For melee characters, I will allow a maximum of two spells as long as they make sense. For caster focused characters, level 3 adventurers commonly have around six or seven spells so that's your limit for that level. And please...try to stick to one element or a theme. I don't want there being someone who's basically the damn Avatar.
Skills: Now HERE is the section that completely confused me at first. Skills in this world aren't attacks; they're abilities that adventurers develop based on their desires and needs. I'll give you a prime example of such a thing:
- Bell's Realis Phrase developed mostly from his feelings for wanting to catch up quickly to Aiz. As he didn't want to do so for simple rivalry, but rather to protect her out of love, this was considered a noble application for the Skill and as a result of this desire, he developed it.
- Bell's Argonaut developed from his sheer desire to become a hero.
Skills primarily are meant to supplement the character's other abilities or provide a passive effect that is triggered by conditions or always on. Some, though rare, are "Active Trigger" and can be used at will, like Bell's Argonaut, which is actively triggered to charge any attack. Another thing to note is that Skills must have some kind of drawback. For example, Bell's Realis Phrase does not have any effect on his growth when he is not under emotional duress, rendering it otherwise useless.
Here's some examples of each of the three types:
Conditional - These Skills are triggered automatically based on outside and situational conditions. For example, it may trigger automatically only when the user takes damage, faints, sees an ally faint, or just in a pinch or dire situation. Something like "Martyr" would bring all allies up to full strength automatically only when the person with the Skill fell unconscious, fainted, was knocked out, or killed in combat, or something like "Fight or Flight," which boosts speed immensely in a dire situation for the purposes of fleeing. Triggers for this type of skill can include emotions as well, so anger for example can trigger something like Berserk, which causes the user to get a drastic increase to Strength when enraged.
Active Trigger - Active Trigger Skills are always off unless triggered intentionally, but are never attacks, instead just supplementing other attacks or performing a supportive function like sensing things. An example would be "Bide," which would make the user set into a state of total relaxation to suppress any and all reactions and feelings, and the more pain, emotions, or urges they suppress during that time, the more they can dish out on their next attack. Another example would be "Endure," which would allow one to temporarily dull pain, stop bleeding, and keep wounds closed just long enough to finish the fight, but would crash afterwards.
Passive - Passive Skills are always on no matter what, though that doesn't mean their effects are constantly shown. Something like "In Shining Armor" would give a knight character resistance to magic, or something like "Lightfoot" would make someone's movements silent.
Weapons: Limit of two, and generally not too different from each other. It wouldn't make much sense to devote equal time and skill to both a bow and sword, especially when one is Strength and the other Dexterity. Picture the second weapon as a backup that you aren't so proficient with in comparison to your primary one.
Equipment: Adventuring gear as well as other things relating to their role. Armor is the best example, but also things like blacksmithing tools, weapon cleaning kits, alchemist brewing sets, cooking tools, maybe even a Magic Item, etc.
Appearance: Writing is using words to paint a vivid image in motion to convey ideas, meanings, and emotions, so character appearances need to be known. Things like hair color, eye color, hair styles, skin color, height, weight, body shape, figure, bust size, general expression, and common outfits are all a must. If you aren't good at describing people, directing me to a picture will suffice. Oh, default clothing when not in adventuring gear also goes here, so we have an idea of what they wear while just chilling in the city or something.
Personality: This section needs the most attention. Things like the character's positive traits, negative traits, quirks, mannerisms, phobias, hobbies, ideals, philosophies, and even just general attitude are all a must. Justifications for why they have those traits help, but can generally inferred from their Background. Note that no one should be perfect. Since DanMachi has no ultimate villain, conflict should obviously come from small things, inner and past demons (figuratively, of course) and character interaction. Drama and conflict, especially within a single Familia, are not a bad thing.
Background: No novels, obviously, but a good description of the highlights of your character's past are needed. Things like where they came from (and not just location, but lifestyle and family life), how they ended up where they are today, any major events that shaped them, and how they came to join their Familia. If there's anything from your character's past that could come back to haunt them or simply needs to be dealt with in the future, even just for them to find peace or strengthen their resolve, detail it briefly but clearly.
Relationships: This is how they interact with people, especially the rest of the cast. In a world with no true villain, character interaction is far more vital in this story than others, since conflicts form that way. When you invent your character, I want you to run through the whole selected cast and give me an idea of how they would get along with that person. Would they be a romance interest? A friendly rivalry? Hell, do they flat-out hate each other? It would give me an idea that isn't based solely on differences in personality or ideals. Below, you'll see each of the characters in the final section of the chapter. Go ahead and check them out. You can follow this format below to write out that section:
- Your God/Goddess:
- Takashi Mashiro:
- Hanna Lee:
- Ami Lee:
- Ayame Aledria:
- Akio Homura:
- Mira Hitsuka:
- Vanna Stillwind:
- Nana Ito:
- Matilda Flynn:
Notes: If there's anything you want to point out about your character that just doesn't seem to fit in with the other sections, drop it here in the same format as shown below. Random facts like favorite pastimes, blood type or just some little fun facts to and some spice to them is welcome here.
EDIT (8/9/2015):
Even more characters have been added to be introduced into the story. For all those in question on whether your character has made it or not, you now have some time to do some revisions if you have not appeared in this list. This list represents characters who have been fully edited and ready to be used in the story without any kind of setback. If you do not see yourself here and I have not responded to you, the character is in review until further notice by either myself or Cyberweasel89. You can message either of us if you have any questions.
Here are the characters who have made it into the cast so far. I'll update this section as more come into the mix as I've only placed the characters I've totally worked out. If you've been sent a message saying that you have been accepted and don't see your character in the roster, rest assured it's coming; it's still in progress as Cyberweasel and I have a load of conversions and other things to work out behind the scenes.
In addition to the information, if any changes happen in story, I will update them here as well.
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Name: Takashi Mashiro
Sex: Male
Race: Elf
Age: 22
Familia: Hestia
Personality: A textbook example of the silent, heroic type. Takashi has always been an elf of few words but when the situation gets tough, he always manages to maintain a calm mind. Very difficult to intimidate and usually a cold and emotionless person though he does have a kind streak. He shows this side especially to Hestia, seeing as she is the only one to have made a bond with him since the death of his parents opened up his softer side, which he often shows only to her. He's very affectionate and will do anything for the people he cares about. He has a deep fear of being entrapped by fire due to an early childhood experience and even though he is a loner by nature, he does suffer from lack of a real relationship apart from his goddess.
Takashi also has a very strong sense of justice, actively taking on tasks for the good of others and risking his life to protect even strangers should the situation arise. He likes to eat good food as well and is happiest when he has his favorite meal in front of him along with good elvish mead. He also has a competitive streak, having no qualms in accepting a challenge from others.
Takashi does however have a much darker nature inside of him and does his best to keep his rage in check, otherwise, it turns him into a ruthless killer and armed with his skillset, it will make him a force to be reckoned with.
Appearance: 5' 10" and weighs 140 pounds. Athletic build with defined muscles though never reaches a large or bulking size. Spiky black hair left to flare over his golden eyes. Has slightly longer elf ears than usual. Commonly wears long sleeved clothing due to his dislike of being cold. Always carries an amulet that he wears around his neck (his mother made it for him) which is comprised of a sapphire pendant and a golden chain. He never removes it unless he is going into water or bathing.
Background: Born in an elvish village in the northern mountains, Takashi trained with a bow when he was first able to wield it. At the age of 14, he was already adept enough to hunt for his family if his father was unable to do so. His father also taught him survival skills, knowing that one day, Takashi would have to venture out on his own to find his own path. However, tragedy struck when a group of bandits raided the village. In the chaos, Takashi's father was killed and his mother kidnapped and sold into slavery. Takashi barely managed to escape and spent the next 7 years fending and surviving on his own. It isn't until he nears the city of Orario that his tale truly begins...
Level: 3
Basic Abilities:
- Strength: G320
- Dexterity: S973
- Endurance: D520
- Agility: S968
- Magic: C610
Development Abilities:
- Archery: H (Acquired this and Hunter at level 1)
- Alchemy: G
- Hunter: I
- Abnormal Resistance: I (Acquired at level 3)
Spells:
- Greensprout: Allows the user to sprout and grow plants rapidly.
- Inner Beast: Allows the user to shapeshift into their spirit animal.
In Takashi's case, it is the form of a snow white wolf.
While in beast form, the user cannot speak and cannot make use of their usual abilities or skills but their stats do carry over and are enhanced according to the form taken. One thing to note about this spell is that unlike others, it does not strain the user's body to maintain nor does it require a chant. Another thing to notice about this spell is that it is more difficult to cast and maintain when inexperienced. While in beast form (especially if it is a feral beast or one with very powerful primal instincts), the user is subject to to losing their logical mind due to them now relying much more on their primal instincts. They cannot shift out of the form unless they have the like mind to undo the spell mentally, which means anger and rage will cause them to lose themselves and truly, become a beast. (Acquired after reading the grimoire given to him by Ellis Allons)
Skills:
- Hawk-Eye: Passively grants the user much greater accuracy and depth perception. Also allows the user to enter a state of focus, allowing them to aim their shots much faster.
- Swift: Passively makes the user noticeably faster than the standard adventurer. When in a pinch, the user can accelerate their speed drastically. This speed is great enough to outpace the human eye and even give elven eyes issues with keeping up. Overuse of this skill tires the user out quickly.
- Animal Whispering: Allows the user to communicate with animals. The user can detect and decipher animal brainwaves into his/her own dialect and vice versa. Animals are also naturally much less hostile to the person possessing this skill. This skill does not affect feral animals or animals with mind control spells afflicting them.
Weapons:
- Elven Mirkwood Bow: Buys this bow from his friend in Rivira. This shortbow is virtually unbreakable as is its bowstring. It is also much lighter than the standard shortbow, despite its much higher capacity of causing damage. Receives this bow after his first one is broken in the dungeon.
- Hunting Dagger
Equipment:
- Ranger's Armor
- Alchemist's Kit
- Quiver
Relationships:
- Hestia: Loves her like his second mother and will do absolutely anything for her. Hestia is the deepest bond that he has and she is the only one he confides in until he meets the rest of his familia.
- Hanna Lee: Respects her abilities and is interested in seeing how she develops as an adventurer. Tries to guide her along the right path, showing her that revenge is not the way to go.
- Amie Lee: Respects Amie's love for her older sister and admires how far she goes for her. He views Amie like a little sister, often going out of his way to ensure she is alright more than any other member of the familia.
- Vanna Stillwind: Considers her a worthy rival as they compete to be the best rangers they can be. Aside from a friendly rivalry, considers her one of his closest friends after having spent a lot of time fighting side by side with her and trusts her with his life. She is the only person who Takashi believes can out shoot him with a bow.
- Nana Ito: Begrudgingly views her like a mean older sister and gets very irritated at her constant teasing. After having saved her life, he cares deeply for her and despite the cold way he treats her at times, he goes to her for advice, especially about women. Nana is the only person to have ever gotten Takashi to open up about his feelings, a feat that not even Hestia has accomplished.
- Akio Homura: Considers him a trustworthy ally and views him like a brother. Due to the tremendous amount of time they spent together in the Dungeon, he also trusts Akio with his life. Takashi also trusts in Akio's judgment, following his plans to the syllable and believing in his ability to call shots and make decisions for the group. Despite Akio looking up to Takashi like a leader, Takashi believes Akio himself is a far better leader than he could ever be.
- Ayame Aledria: Trusts her fully after the ordeal they went through in the dungeon when they first met. Takashi shows great concern for her, most notably due to their similar backgrounds and common enemy. Initially, he sees her an a great ally and a good friend. However, he shows sign of an even deeper interest in her and often gets tongue tied when she is the topic of conversation.
- Mira Hitsuka: Finds her clumsy nature amusing at times but fully respects her combat prowess. Takashi is also the one who introduced her to the leatherworker that made her armor. Trusts her deeply and shows an interest in learning more about her mysterious past.
- Matilda Flynn: Saved her from a swarm of Killer Ants. Spent four months with her and considers her a friend and a valuable ally. Despite considering her attractive, he is the only one who seems to be immune to her advances, often turning down her offers of perversion without batting an eye. This however does not stop it from irritating him slightly whenever she DOES makes advances at him.
Notes:
- Has a pet dire wolf named Fang. Fang is a large black wolf, more than capable of carrying two people on her back and is strong enough to fend for herself in most cases. Fang was tamed as a result of Takashi's Animal Whispering skill. She effectively serves as Takashi's supporter and is his closest friend apart from Hestia.
- Brews potions and sells them in when not adventuring and is one of the authorities on herbs and potions in Orario.
- Volunteers in Nana's Flower Shop, usually as a delivery boy or a caretaker.
- Takashi is very skilled with wind instruments, most notably the ocarina and the flute. This is also his favorite pastime.
- Takashi's favorite type of food is spicy.
- Takashi doesn't ordinarily drink, but does enjoy Elven brews.
- Takashi's blood type is O-.
Changes Post Timeskip:
- Takashi has fallen in love with Ayame.
- Takashi spent half a year in wolf form and hasn't shifted back to elf form since then.
- Takashi's hair grew out more and he grew slightly taller.
- Takashi has mastered the Inner Beast spell, now fully able to control himself whilst in it.
- Takashi's skill in Alchemy and Archery went up by one letter grade due to tremendous practice during the timeskip.
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Name: Nana Ito
Race: Half Cat/Half Elf (Cat mother, Elf father)
Age: 22
Sex: Female
Familia: Hestia
Level: 3
Appearance: Shoulder blade length Silver ombre'd into rose gold coloured hair. Fair skin and pale grey eyes. Has cat ears (due to the cat side of her heritage being the dominant one) but does not have a tail. 5' 8" and 132lbs. Nicely toned body with decent amounts of curves. 32C. Usually dressed in a fashion forward casual look comprised of a t-shirt or loose blouse tucked into tailored pants, shorts or skirts (depending on her mood). She is always wearing some sort of heels.
Personality: Nosy, flirtatious and overall a tease. Despite this, Nana has strong maternal instincts, especially when it comes to her younger half sister Hikari. She tends to be selfish at times but in most cases but will eventually open up to those who spend a lot of time with her. It is difficult to get beyond her facade of smiles and laughs because beneath it lies an injured soul with a tremendous amount of pain lying in her past. She enjoys being successful and is happiest when things work out for the best and everyone gets their fair share (especially herself). Has a phobia of rejection.
Background: Has a very hazy memory of her childhood, doesn't know her mother but has faint dreams of how she looks. She grew up with her father, who only paid attention to her when she did a good deed. Nana became very independent, street smart and kept to herself, largely pretending as if her father didn't. She continued to train until she believed herself able to search look for her mother. She decides that her goal is to reunite and figure out who this mother figure is as well as to investigate a rumor of a half-sister due to her father having an affair. In her travels, she became a dancer and as a result, is very well known by locals. She then happens upon Orario, where she hopes to become stronger to one day, meet her mother and find her half sister.
Basic Abilities:
- Strength: C611
- Endurance: F340
- Dexterity: S901
- Agility: A887
- Magic: B786
Development Abilities:
- Whipmanship: I
- Performer: G
- Sorcery: I
Spells:
- Circle Of Flame- Surrounds a target or creates an area of intense flame. Targets inside will suffer tremendous fire damage and cannot move unless they are willing to run through the flames, which are hotter than the immediate area within the circle.
- Flame On- Imbues all weapons and armor for a set duration. While weapons are enchanted, they deal bonus fire damage and can leave lingering flames, causing damage over time in addition to increasing the cutting power of all blades heated up. While armor is enchanted, greatly increases the armor value and gives a moderate boost to Endurance and all attackers suffer fire damage upon striking a bearer. While enchanted, all bearers become extremely resistant to fire and wind. This spell can be cast on the multiple people though the more people enchanted, the more the spell strains the user.
Skills:
- Dancer's Alacrity: Grants increased reflexes and gives a greater threshold to Agility and Dexterity, to a maximum of SS. In addition, in a pinch, grants the user a tremendous burst of speed.
- Grifter's Instinct: A passive skill that allows the user to detect when a person is lying. It also gifts them with better analytical skills, more easily able to break down scenarios and what they see and work through them, and gives them better intuition and gut instincts. Also gives the person good in general money and financial tasks.
- The Inferno Within: In dire situations or when emotions run high, fire spells get hotter to the point of even changing color. Depending on how intense the emotion is, the fire will increase in intensity, shifting from blue to even white. White is the highest temperature which is capable of evaporating water instantly.
Relationships:
- Hestia: Loves her like her mother/sister interchangeably as the situation changes. Loves to play with her and often likes to come up with mischievous plans with her, especially when it comes to Takashi.
- Takashi Mashiro: Looks at him like a little brother. Despite this, she absolutely adores teasing him, often making joking advances towards him as well as teasing him about his feelings for women. Despite being mischievous, she cares deeply for him and will do anything for his sake, especially after he saved her life.
- Hanna Lee: Views her almost like a daughter rather than a little sister. Hanna comes to her for advice on most matters and looks up to her like an idol.
- Amie Lee: Same as Hanna, except more like a daughter due to her younger age as well as her relative frailty. Nana is often the one who takes care of Amie whenever her sister is not around.
- Ayame Aledria: Greatly respects her control over magic and views her as one of the most valuable members of the familia. Nana always looks out for Ayame, playing a big sister role but to a lesser extent than Takashi due to Ayame's inherent independence. This does not stop her from trying to play matchmaker however and will actively scheme with Hestia and Vanna to get her to open up to Takashi.
- Akio Homura: Like Takashi, Nana loves to tease Akio, especially about Relia who he spends the most time with. However, she does not give him advice as she believes he is smart enough to make his own decisions. She trusts him deeply, viewing him as a great comrade and an excellent tactical mind, believing in all of his plans and never once questioning them.
- Mira Hitsuka: Loves her to pieces and considers her a blood relative due to their similar heritage. Is often with Mira having fun, especially going to a tavern and dancing with her. Greatly respects Mira skill with her scythe as well as her mastery of magic. She also finds Mira's clumsiness particularly amusing.
- Vanna Stillwind: Admire's Vanna's goal of becoming the best ranger in all of Orario and does everything she can to help her achieve it. She likes to scheme with Vanna about many things, especially when it comes to Ayame and Takashi.
- Matilda Flynn: Adores Matilda's almost childlike ignorance of the concept of modesty and absolutely loves to work with her to tease others. Despite considering her very silly and a klutz most times, she admires her ability in healing magic. She however, tries not to trust Matilda with delicate tasks due to her almost supernatural talent of ending up in compromising positions and/or naked in some shape or respect.
Notes:
- Owns and runs a flower shop called Kānēshon, which is erected in Hestia's honor.
- Nana, unlike other Cats, can willingly suppress the arousal that ordinarily occurs when her ears are rubbed. She trained herself to do this.
- Nana loves shopping.
- Nana's personal favorite pastime is dancing in private.
Changes Post Timeskip:
- Nana now owns the most successful flower shop in all of Orario, the Kānēshon and Hestia has become the "mascot" for the shop.
- Nana's skill as a performer went up one grade due to lots of practice as well as performances.
- Nana spent most of her time taking care of the shop and performing rather than in the dungeon unlike the rest of the familia.
- Nana misses Takashi more than most of the familia; she grew to love him as her brother.
- Nana lost to Mira in a sparring match, claiming that she's "too damn good with that scythe".
- Grew very close to everyone in the familia, especially to Mira, Hestia and Matilda.
- Adopted a wolf puppy after finding him on a trip to the mountains. With no family in sight, she assumed his parents were killed by poachers and took him home one month before the end of the timeskip. She names him Kei. Kei is a grey wolf with an unusually bright coat of fur, making him appear almost silver.
~ o ~
Name: Vanna Stillwind
Race: Human
Sex: Female
Age: 18
Familia: Hestia
Appearance: 5' 6" 120lbs. Athletic build though not clearly defined. Long chocolate brown hair, dark brown eyes and skin just slightly paler than cream. Usually wears conservative clothing, revealing only her legs often times if she isn't covered from head to toe. Has a tendency to wear a cloak and cover her head. Modest bust size, though not well endowed. Never removes her father's ring unless she's going into water or bathing.
Personality: For the most part, Vanna is a warm individual, completely contrast to her abilities. She is initially very distrustful of others, especially people who are overly friendly towards her. She tends to always have one foot in the door with people unless they prove themselves trustworthy. Though she is kind to those close to her, she is not selfless and will absolutely choose to save herself instead of a friend if there is no other choice. She also likes to be helpful, often volunteering wherever she can to help others.
Background: Vanna trained from the day she was first able to wield a bow by her father, who was a level 5 adventurer under the familia of Apollo. At the age of 16, Vanna's father passed away from a terminal illness, leaving her on her own. Leaving everything she had behind, she began her journey to find her own path to greatness. During the two years she wandered, she became a very accomplished archer and even developed a reputation for her accuracy with it. By the time she arrived to Orario, she was already well known as one of the best shots around. Vanna hopes to one day return to her hometown when she is strong enough to face her mother, who never accepted that it was her destiny to become an adventurer.
Level: 3 (Becomes Level 4 during the timeskip)
Basic Abilities:
- Strength: G250
- Dexterity: S950
- Endurance: G210
- Agility: A820
- Magic: B740
Development Abilities:
- Archery: H
- Fletching: H
- Hunter: I
- Sorcery: I (Acquired at Level 4)
Spells:
- Freeze: Allows the user to freeze any body of water within range.
- Icebolt: Allows the user to fire a bolt of ice. If cast multiple times on the same target, has a chance to freeze the target solid.
- Snowstorm: Allows the user to conjure a snowstorm. (Acquired after earning a grimoire from Eliss Allons upon reaching level 4 and surpassing Takashi)
Skills:
- Let Fly: Causes the user to enter an adrenaline fueled state, increasing the speed at which they can fire arrows as well as aim them. While in this state, the user's senses are augmented and drastically increases damage output by allowing them to quickly load and fire arrows without pause.
- Fleetfoot: Naturally grants the user greater balance and agility, especially in trees. When in a pinch, grants the user a tremendous burst of speed and greater reaction times to escape.
- True Aim: Allows the user to imbue their next shot with their energy. If the shot connects, it will pierce the target (unless it is very sturdy) and deal tremendous damage. The more energy channeled, the more powerful the shot. The arrow will not stop until it hits a wall.
Relationships:
- Hestia: Loves her like a mother but dislikes her perverted tendencies. Considers Hestia wise but immature.
- Hanna Lee: Respects her abilities and is interested in seeing how she develops as an adventurer. Tries to guide her along the right path, showing her that revenge is not the way to go especially after having overcome the desire for the latter herself. Also shows a particular interest in her ability to control electricity.
- Amie Lee: Respects Amie's love for her older sister and admires how far she goes for her. Tries to teach Amie that Hanna's view of the world is not something she should follow as revenge leads to many more hardships.
- Nana Ito: Begrudgingly views her like a mean older sister and gets very irritated at her constant teasing of men. This however does not stop her from scheming with her about things concerning Akio and Takashi. Views Nana as her partner in crime but also looks up to her as an idol due to her strong maternal instincts as well as her ability as an adventurer.
- Akio Homura: Considers him a trustworthy ally and views him like a brother. Due to the tremendous amount of time they spent together in the Dungeon, she also trusts Akio with her life much like Takashi. She will however question Akio's plans at times due to her much more independent nature.
- Ayame Aledria: Trusts her fully after the ordeal they went through in the dungeon when they first met, especially after she saved Takashi's life. She sees her an a great ally and a good friend.
- Mira Hitsuka: Finds her clumsy nature hilarious though rarely shows her amusement. Trusts her deeply and shows an interest in learning more about her mysterious past.
- Matilda Flynn: Finds her excessive clumsiness irritating and embarrassing. Is also jealous of how much more...endowed she is in comparison to herself. Despite this, after seeing how proficient she is at being a healer, she fully trusts in her...though doesn't do so with the most positive of attitudes.
Notes:
- Works as a fletcher in the Tower Of Babel when not adventuring.
- Volunteers at the Kānēshon when not fletching, usually as a cashier.
- Vanna enjoys food, often being the one who eats the most and yet...does not gain weight.
- Has a deep appreciation for musical talent.
- Vanna wants to challenge Takashi to a shootout one day.
Changes Post Timeskip:
- Vanna is now the strongest member of the familia as she is the only one who has passed Level 3.
- Vanna has become the lead hunter in Takashi's absence, fulfilling a similar role as he did for the administration.
- Trained extensively, causing her Archery to grow a grade.
- Took lessons in magic from Riveria, causing her to develop the Sorcery development ability upon reaching Level 4.
- Vanna has grown closer to everyone and has completely dropped the hardass persona, now much more easygoing and social.
- Vanna developed feelings for Akio, but realizes that Relia is the one who has his affections and has learned to view him as her best friend.
~ o ~
Name: Ayame Aledria
Age: 19
Race: Elf
Familia: Hestia (Formerly Ares)
Level: 2 (Becomes Level 3 during the timeskip)
Appearance: Long, snow white hair. Crystal white eyes and a skin tone just a few shades shy of salmon. Prefers to wear a white sundress that exposes a moderate amount of skin most times but is known to sometimes wear long sleeved clothing, especially during winter times. 5' 6" and weighs 110 lbs. Has quite a defined figure despite not training much physically. Smaller than average bust size, but is by no means an ironing board.
Personality: Very shy and quiet, preferring to spend most of her time alone or with Meiryo. Extremely wise for her age and very independent due to her previous lifestyle of being a drifter. She is however very kind towards whom she is comfortable with. She can also be very blunt, often not able to tell when a comment is offensive or not. She has a fear of drowning, as she did not learn how to swim at any point in her life. She is also very slow to let people in, often pushing them away long before they reach her mental and emotional walls. Spends most of her spare time drawing and painting.
Background: Born to the Aledria elf clan that hails from the south and under the rule of the God, Apollo, Ayame was orphaned at an early age when her village was burned to the ground and her parents executed before her eyes. The Aledria elf clan had a reputation of delving very deeply into the magical arts, often calling on dark magic. After managing to escape her burning village, Ayame wandered the forests until she happened upon her lifelong companion, a rare Orario Ghostfeather hawk named Meiryo. The hawk is an extremely rare breed with very few sightings and is known for it's high intelligence. Ayame soon developed a very deep bond with the bird and he in turn cared for her until the day they formed a magical bond. Ayame's magical power evolved rapidly during her travels with Meiryo but the hawk always guided her to never take the path of revenge and instead, to protect the weak from ever having to suffer from the things she did in her own childhood. At the age of 19, Ayame happened upon Orario where she hopes to grow strong enough to bring the bandits who wiped out her clan to justice.
Basic Abilities:
- Strength: H237
- Endurance: C634
- Dexterity: H287
- Agility: D527
- Magic: S986
Development Abilities:
- Sorcery: H
- Tailoring: G
- Arts: G
Spells:
- Condensation: Allows the user to create water using water vapour. Also allows the user to gather water from various sources.
- Whirlwind- Allows the user to generate powerful gusts of wind. Can be focused to maintain a constant flow of wind.
- Rainstorm- Allows the user to create rainstorms.
- Thunderbolt- Fires a large bolt of lightning at the target. Has a very high chance of stunning and paralyzing the target.
Skills:
- Distress Barrier: In a pinch, creates a shield out of wind energy that shields the user. The shield is powerful but does not last for a long time. Can be channeled onto another target but requires full attention and focus to do so.
- Tempest: While the user is maintaining a storm, successive casts while it is active will cause the storm to become more violent. The more casts that are done, the more violent the storm. Capable of causing hurricane level storms with enough casts.
- Lifestream: Allows the user to create a rainstorm with magical properties. Any ally touched by the water will be healed of all external injuries. If the water is imbibed, it will heal any internal injury, cure any poison or debilitating effects and also grant the imbiber increased stamina and Endurance for a short time. Does not affect any being that she does not consider an ally. Initially can only be triggered by extreme emotional duress but afterwards, can be accessed with concentration. (Gains this skill during the timeskip upon reaching level 3)
Weapons:
- Elven Staff
Equipment:
- Elven Robes
- Crimson Cloak
Relationships:
- Hestia: Likes that Hestia is a lot more easygoing than Ares, her previous God. Appreciates her kindness and enthusiasm and often seeks wisdom from her. Ayame also teaches Hestia how to draw, forming a student-teacher relationship.
- Takashi Mashiro: After Takashi saved her life in the dungeon and after having had to survive for a night stranded on the 17th floor with him, she grew to trust in him despite her usual inability to trust strangers. She treats Takashi with kindness and with her own version of warmth. She enjoys spending time with him, even if it's just in meditation. Has shown signs of developing feelings for him, though she prefers to keep them hidden knowing full well what it could do to him if she were to distract him on his life's mission. Considers him her closest friend and a very valuable ally.
- Hanna Lee: Empathizes with Hanna's desire for revenge but tries to show her a different way just as Meiryo showed her before. She has a genuine interest in watching Hanna's magical powers develop and considers her a prodigy at being an adventurer despite being so young. Considers her a good friend.
- Amie Lee: Growing up without siblings of her own, Ayame has grown to look at Amie as her own little sister. She often cares for Amie and always keeps her in mind when casting spells that can unintentionally harm the party. She enjoys spending time with Amie, especially since she is one of her favorite subjects to draw due to her innocent nature and youthful appearance.
- Akio Homura: Initially did not trust him but eventually warmed up to him, especially after defeating the floor boss. She respects his intelligence as a leader and also his kindness as a friend. She does not like the fact that he believes that Takashi is above him, as she thinks Akio has his own merits that separate him and make him a unique individual. Considers him a good friend and a vital member of the familia.
- Mira Hitsuka: Ayame does not like happy go lucky individuals but still finds it within her heart to tolerate Mira. She admire's Mira's kind heart but dislikes whenever Mira tries to spend time with her when she wants to be alone. She respects her combat prowess and considers her the strongest of the fighters in the familia.
- Vanna Stillwind: Likes to watch her rivalry with Takashi and always encourages her to do her best in everything. Even though they are good friends, Ayame does not confide in her.
- Nana Ito: Looks up to Nana as a maternal figure due to Nana possessing many qualities that her actual mother had. Always goes to her for advice, especially about emotions and personal matters. Trusts Nana the most with her secrets and considers her the closest thing to both a mother and a sister.
- Matilda Flynn: Appreciates her silly disposition as well as her helpful nature but cannot understand her desire for sexual pleasure. Shows very slight signs of jealousy whenever Matilda gets too close to Takashi but still trusts her, especially since she saved them on the 17th floor.
Notes:
- Has a pet Orarian Ghostfeather hawk named Meiryo. Meiryo is an incredibly rare breed of hawk that has a very long lifespan.
- Can see cryptic images of the future, though only in her dreams.
- Volunteers in Nana's flower shop, usually as a cashier or caretaker.
- Ayame is a very talented artist and her favorite pastime is drawing scenery or people that she meets.
- Does not drink alcohol but is open to try when she is with the right crowd.
Changes Post Timeskip:
- Ayame focused on improving her skill in art and tailoring, causing both grades to go up one letter.
- Ayame has developed strong feelings for Takashi, especially after having many dreams about him but her inability to allow herself to be happy has put a mental block on those feelings. She also misses him the most out of any other character, even Hestia.
- Ayame's bond with Meiryo has evolved her the ability to speak to him telepathically, now allowing her to communicate with him at a much further range.
- Ayame has become the co-owner of Nana's flower shop.
- Ayame still blames herself for the death of Emadriel, causing her to feel guilty whenever she thinks of Takashi.
- Ayame acquired a grimoire from a hostile Adventurer while she was on the 19th floor. This taught her Thunderbolt.
~ o ~
Name: Mira Hitsuka
Age: 19
Race: Half Cat, Half Runarl
Sex: Female
Familia: Hestia
Level: 3
Appearance: Average body figure and average height. Athletic build with toned arms and legs but never truly reaching muscular levels. Light, velvet skin tone, long rose pink hair with soft curls, pale pink eyes. When not dressed in her armor, she wears a casual dress comprised of a ribbon choker on the neck with another ribbon that holds the white dress together. It is not form fitting but its flowy enough to show body figure. Has a modest bust size, though is not considered "busty".
Personality: Friendly and warm-hearted. Has a happy go lucky disposition most times. Has a tendency to worry about comrades and friends, especially ones she grows close to. She can be very witty when faced with enemies, often thinking of the most clever ways to outsmart them. She is always itching for a fight, absolutely loving to put her scythe to use. In the heat of battle however, she would be more protective of friends, especially those that are weaker than her. Despite her thirst for a challenge, she can be a bit of a klutz at times, especially with menial tasks such as carrying a tray of drinks to a table or even running down stairs. Has hemophobia though only when the blood is in excess.
Background: Born on the southern section of the continent, Mira trained from an early age by her father in the art of sorcery. It didn't take long for Mira to make a name for herself, quickly becoming a very sought after Supporter amongst most adventurers. However, tragedy would strike when she was attacked by a band of elf rogues outside Orario, which would start her along the path of destruction when she took her first life with her treasured scythe. After staining her hands with the blood of another, Mira dedicated her life to never slaying an innocent again. She left Orario for several years until she truly believed she could be strong without having to resort to killing others...and to control the darker side within. She ultimately wishes to one day find her mother, who she knows is still alive as well as investigate a rumor about having a half sister.
Basic Abilities:
- Strength: B734
- Endurance: H198
- Dexterity: F367
- Agility: C622
- Magic: A812
Development Abilities:
- Theurgy: H
- Sorcery: H
- Scythemanship: H
Spells:
- Lightmend: Heals for a decent amount and then heals more over time.
- Purify: Removes all debilitating effects on the target.
- Darken: Imbues the target with dark energy. If done to a weapon, causes the weapon to inflict a burst of shadow damage on the next attack. If done to an enemy, causes the target to be afflicted with dark energy and to suffer shadow damage.
- Shadowbolt: Fires a bolt of shadow energy at the target. Requires a very short chant and can be spammed. If it strikes a target under the influence of a debuff of any kind, does double damage.
Skills:
- Innervation- Allows the user to recover their stamina rapidly, allowing more spellcasts. After the duration is over, the user will become exhausted and cannot cast spells until they recover fully from the fatigue.
- Tainting Reap- Any target hit by this skill cannot regenerate or be healed for a limited time. The more hits landed on the target with this skill, the longer the period they cannot regenerate. Successive hits will do progressively more damage to a cap.
- Fairy Cannon- Whenever the user casts a spell, drastically increases its potency. For offensive magic, this effect is doubled.
Weapons:
- Heavily Customized Scythe
Equipment:
- Customized Light Armor
Relationships:
- Hestia: Appreciates how much more easygoing Hestia is and loves to have fun with her. She considers Hestia her partner in crime, often scheming to do fun things with her like drink and dance. Everything else aside, she loves her goddess and is glad to have converted from Ares's familia, saying that it's too "serious" for her tastes.
- Takashi Mashiro: Adores teasing and making fun of him but deeply respects his skills as a Ranger. She always takes his opinion into account and rarely ever oversteps her boundaries with him after discovering what his lifelong mission is. She is very supportive of him and whenever she isn't teasing him, she can be seen trying to cheer him up with hugs or making him food.
- Hanna Lee: Greatly dislikes her negative outlook on life and generally doesn't get along that well with her. When the situation calls for it, she will risk her life for her just as anyone else in the familia. Otherwise, they interact very rarely.
- Amie Lee: Unlike Hanna, Mira adores Amie, considering her the "cutest thing ever". She always looks out for her and tries to cheer her up whenever she isn't feeling joyful. Considers her a baby sister.
- Ayame Aledria: Deeply admires Ayame's mastery of magic and respects her intelligence and experience as an adventurer. She tries to get Ayame to come out of her shell but is often ignored. Still considers her a good friend.
- Akio Homura: Looks to him for better guidance in tactics and combat experience. Despite him being younger than her, Mira believes that Akio is a great leader and is also the only one capable of leading the familia ahead. She enjoys spending time with him and tries to get him to stop being so shy at times.
- Vanna Stillwind: Respects her skills as an archer and mastery over ice magic. She also appreciates that she can be serious but considers her a hardass on any other day. Nevertheless, considers her a valuable ally and tries her best to help her through anything she needs help with.
- Nana Ito: Adores Nana's playful attitude due to it being much like her own. She also loves watching Nana dance and entertain others though tends to be shy whenever Nana tries to get her involved in the fun.
- Matilda Flynn: Finds her misfortune and wardrobe malfunctions outright hilarious unless she is a victim of the clumsiness. She also likes the fact that Matilda is far more skilled at healing magic than she is, which lets her focus on fighting instead of healing. Considers Matilda a very valuable ally and a good friend.
Notes:
- Mira adores it when people pet her, and is particularly vulnerable to arousal when her ears are rubbed.
- Mira is a lightweight drinker.
- Despite her skill with a scythe, Mira does not consider herself the strongest fighter in the familia, believing that Vanna is the strongest.
- Mira dislikes healing others because of her energetic nature and love of fighting. She actually has no idea why she developed Lightmend in the first place.
- Mira works at Nana's flower shop as a delivery girl.
Changes Post Timeskip:
- Mira dedicated herself to getting better with her scythe, causing her to go up one skill grade in Scythemanship.
- Mira spent most of her time fighting in the dungeon and acquired a lot of drop items over the two years and keeps them as souvenirs.
- Mira became Ayame's "sister from another mother" and successfully managed to get Ayame to come out of her shell.
- Mira sparred with everyone during the timeskip and defeated all of them with the exception of Ayame, who defeated her with clever use of her spells.
- Mira grew very close to Nana, now calling her a sister.
~ o ~
Name: Akio Homura
Familia: Hestia
Race: Human
Age: 17
Sex: Male
Level: 2 (Becomes Level 3 during the timeskip)
Appearance: Tall (5' 11") and slender. Silver hair with very light skin. Usually seen in a standard tunic with trousers when not adventuring. Prefers the color blue.
Personality: Bright and cheerful, very high in confidence and bravery. Refuses to give up fights unless allies would be in danger. Serious during battles, but very carefree when off duty. Likes to help wherever he can but refuses to do anything that would cause him to have to swallow his pride. Has a phobia of enclosed spaces.
Background: A regular visitor in places all around Orario, Akio first came into contact with Hestia a mere month after Takashi joined as the first member of her familia. Akio came from a poor family in Orario and it wasn't long before he ventured out on his own, seeing nothing left for him in the city. He traveled to the east where he learned how to wield a blade as well as picking up on the art of leatherworking. The profession is something that he takes great pride in and is a hobby that he always tries to improve upon. After believing himself strong enough to join a familia, he happened upon Takashi on one of his hunting trips and then joined the familia after having a talk with Hestia herself. Akio's ultimate goal is to see Hestia's familia become the best of them all.
Basic Abilities:
- Strength: H295
- Dexterity: B713
- Endurance: H250
- Agility: B706
- Magic: F400
Development Abilities:
- Knifemanship: I
- Swordsmanship: I
- Leatherworker: H
- Throwing: I
Spells:
- Clone: Allows the caster to create clones of his/herself.
- Magnetize: Allows the user to push or pull metal objects with varying degrees of force.
- Force Burst: Causes the user to radiate a powerful pulse of kinetic energy from their hand or their body to blast objects away from them. (Acquires this spell upon reaching level 3)
Skills:
- Indomitable: The longer the user fights, the stronger their stats become to a cap. Also gives the user great balance and sturdiness while active.
- Ninja: Allows faster development of the Agility and Dexterity stats. Also gives both stats a maximum threshold of SSS instead of the standard S. Also naturally makes the user faster and more agile than the standard adventurer.
- Warlord's Instinct: Passively allows the user to process situations much more quickly. Also passively gives the entire party a slight boost to all stats.
Relationships:
- Hestia: Dedicates his life to protecting and serving her, even more so than Takashi due to her adopting him from the streets. Calls her his mother.
- Takashi Mashiro: Akio looks up to Takashi and fully trusts in his abilities, often not showing worry whenever Takashi ends up in a dire situation because he of all people knows what he's capable of. Akio considers Takashi his best friends and the two of them regular spend time together, whether its training or just going to the tavern to have a drink. Akio also holds the distinction of being one of two people who knows Takashi's full story.
- Hanna Lee: Greatly dislikes her negative outlook on life and generally doesn't get along that well with her. When the situation calls for it, he will risk her life for her just as anyone else in the familia. Otherwise, they interact very rarely. He does appreciate her ability to follow orders, though he does get irritated when she questions him sometimes.
- Amie Lee: Unlike Hanna, Akio interacts a lot with Amie and makes it a point of duty to fashion his plans around her due to her frailty compared to everyone else in the familia. He views her like a baby sister and constantly looks out for her well being. He does not like that she follows her older sister's desire for revenge, but understand that she only does so because of her love for Hanna.
- Ayame Aledria: Deeply admires Ayame's mastery of magic and respects her intelligence and experience as an adventurer. He sometimes tries to get Ayame to come out of her shell but is often ignored. Still considers her a good friend and is very indebted to her because she saved Takashi's life. He also supports the idea of Takashi and her becoming a couple, though he does not show it.
- Vanna Stillwind: Respects her skills as an archer and mastery over ice magic. He also appreciates that she can be serious but considers her a hardass on any other day. Nevertheless, considers her a valuable ally and tries her best to help her through anything she needs help with. He also trusts her completely, after having spent years with her.
- Nana Ito: Gets irritated at Nana's playful attitude, especially when she teases him or Takashi. He does however like watching Nana dance and entertain others though tends to be shy whenever Nana tries to get him involved in the fun. He goes to her for advice about women and looks at her like a big sister.
- Matilda Flynn: Finds her misfortune and wardrobe malfunctions outright hilarious unless he is a victim of the clumsiness (which he often is). He also likes the fact that Matilda is very skilled at healing magic, which lets him craft plans much more easily. Considers Matilda a very valuable ally and a good friend...though her inability to understand the concept of modesty irritates him...a lot.
Notes:
- Akio is very shy around beautiful women, which irritates him all the more when Matilda has one of her "mishaps" around him.
- Akio will only drink on a good occasion.
- Akio is very skilled at analyzing anything he reads, often being called a "bookworm" by others, especially Matilda.
Changes Post Timeskip:
- Akio trained extensively in throwing weapons, causing him to develop the Throwing development ability upon reaching level 3.
- Akio has now become the de-facto leader of the familia, often making many decisions for them and also leading the dungeon runs.
- Is in a relationship with Relia Lapis. They share a room together in the family's new home.
- Has for the most part come out of his shell, though he still gets flustered whenever he is around beautiful women.
- Is much more confident, now fully believing in his ability to lead as well as to fight.
~ o ~
Name: Amie Lee
Age: 16
Level: 1 (Becomes Level 2 during the timeskip)
Race: Human
Sex: Female
Appearance: Short blonde hair with dark pink eyes and a slender build. When not adventuring, she is usually seen in a pink dress.
Personality: Bubbly and cute. Can get angry easily. When someone she loves gets hurt she will want revenge and nothing will stop her.
Background: Born one year after her older sister Hanna, Amie always wanted to do her best to help her sister with whatever she desired to do. After her home was burned to the ground, she followed Hanna everywhere she went. Knowing full well that she was not as gifted as an adventurer as her older sister, Amie dedicated her life to helping Hanna throughout her adventures as her Supporter. She hopes that one day, she can help Hanna take revenge on the men who attempted to assassinate their entire family.
Basic Abilities:
- Strength: I62
- Endurance: I76
- Dexterity: I89
- Agility: E401
- Magic: B702
Development Abilities:
- Theurgy: I
Spells:
- Fifth Reflect: Reflect any offensive spell back at the caster with five times the potency. This can be self cast or cast over others.
- Repulse: Forms a reflective barrier that reverses kinetic force that strikes it. Anything that hits this barrier with a melee attack will receive the force threefold back at them.
Skills:
- Artel Assist: Allows the user to carry a tremendous amount of weight without slowing down.
- Tireless:Grants the user immunity to sleep effects and a drastic increase to overall stamina.
Weapons:
- None
Equipment:
- Tiger-Themed Onesie
Relationships:
- Hestia: Loves her like a second mother and will do almost anything she asks of her.
- Takashi Mashiro: Considers him a role model. She often looks to Takashi for advice in making decisions though often times, Takashi always tries to show her that revenge isn't a path worth walking and that she should encourage her sister to see that light. Even though she disagrees with him, she admires his skills and appreciates his care for her.
- Hanna Lee: Loves her older sister more than anything else in the world and will walk through hell itself if it meant she would be happy and safe. Always tries to support her in any possible way.
- Vanna Stillwind: Considers her a good friend and a skilled adventurer. After having spent a lot of time fighting side by side with her, he has learned to trust her. She however doesn't like how much of a hardass Vanna can be at times.
- Nana Ito: Views her like a older sister and is amused whenever she teases Akio or Takashi. Despite this, she cares deeply for her and always goes to her for comfort, viewing her as the closest thing to a mother she actually has.
- Ayame Aledria: Trusts her fully after the ordeal they went through in the dungeon. Because she saved Takashi's life, she feels indebted to her due to Takashi being one of her closest friends. She also approves of the idea of Takashi and Ayame becoming a couple, especially after seeing how flustered Takashi gets whenever she is the topic of conversation.
- Mira Hitsuka: Finds her clumsy nature amusing at times but fully respects her combat prowess. Believes she is the strongest fighter in the group and considers her a vital part of the familia.
- Matilda Flynn: Despite considering her pretty and adoring her happy go lucky nature, she dislikes when she tries to make Takashi one of the main victims of her "mishaps" and often times, she tries to tell her just what she's doing wrong. She does however consider her vital due to her prowess with healing magic and considers her a good friend...albeit one that causes loads of trouble.
Notes:
- Works as a caretaker at Nana's flower shop.
- Amie is very peaceful, the perfect foil for her older sister.
- Amie enjoys reading.
- Amie's favorite pastime is grooming Meiryo and Fang, due to her love of animals.
- Amie is very good at singing.
Changes Post Timeskip:
- Amie decided to rely less on Hanna, especially since Hanna became a mercenary for hire which often carried her out of the city.
- She grew very close to everyone, and is now seen as the baby sister figure by most of the cast.
- Misses Takashi greatly.
- Developed Theurgy and also learned a new spell.
- Focused on becoming stronger, mainly in her Endurance and Magic and as such, those are now her highest stats.
- Learned how to use a whip, taught to her by Nana.
~ o ~
Name: Hanna Lee
Familia: Hestia
Race: Human
Age: 17
Appearance: Long black to green ombre hair with green eyes. Short in stature (5' 5") and weighs 100 lbs. Has a decently athletic build but is by no means toned or large. Wears a black leather jacket over a green dress ending above the knees.
Personality: Can be brutally honest, sarcastic and sassy. However is also caring and selfless to those she knows. Loves to cause mischief wherever she can and especially enjoys playing what she likes to call "evil cupid" where she tries to hook her friends up with the people she knows they like. She has an excellent eye for judgment, often able to tell everything about a person by merely observing them. She is extremely protective of her younger sister Amie and will do anything for her no matter how difficult the task may be. She has a phobia of spiders.
Background: Born one year before her younger sister Amie, her father always believed her to be destined to become an adventurer. Even before she was able to hold a blade, he noted that she was a natural at reading magic arts as she was examining spellbooks and grimoires from an early age. After their home was burned to the ground, Hanna decided to put her training and knowledge to the test as she set out to fulfill her father's dream for her: to become the greatest adventurer in all of Orario. She also hopes to one day take revenge on the bandits that attempted to wipe out her family and to avenge her parents deaths.
Level: 3
Basic Abilities:
-Strength: F365
-Endurance: G210
-Dexterity: D534
-Agility: B789
-Magic: B717
Development Abilities:
- Knifemanship: G
- Blacksmith: I
- Throwing: I
Spells:
- Conduction: Allows the user to generate and conduct electricity through objects.
- Light Speed: When cast, causes the user to temporarily gain a drastic increase in speed.
Skills:
- Soundless: As long as the user wishes it, they will not make a sound when they move.
- Ninja: Allows for faster growth of the Dexterity and Agility skills. Also grants the user naturally increased agility and speed. Also allows for a maximum threshold of SSS in Dexterity and Agility as opposed to the usual S.
Weapons:
-Regular daggers
Equipment:
-Black leather armor
Relationships:
- Hestia: Loves Hestia like a mother but dislikes her perverted tendencies. She also dislikes Hestia's tendency to try and show her revenge isn't a good path to walk.
- Amie Lee: Loves her little sister and will do anything for her. Though she doesn't like how much Amie puts herself at risk for her sake, she slowly grows to trust in her abilities as she proves herself time and time again.
- Vanna Stillwind: Considers her a great asset to the familia. She likes her rivalry with Takashi and often cheers her on to become the best ranger she can be. She however does not like Vanna's tendency to be a hardass at times.
- Nana Ito: Begrudgingly views her like a mean older sister and gets very irritated at her constant teasing. She nevertheless goes to Nana for advice, especially concerning Amie's well being.
- Akio Homura: Considers him a trustworthy ally and views him like a brother. She does not like his tendency to try to advise her, believing him to have no idea what pain feels like.
- Ayame Aledria: Trusts her fully after the ordeal they went through in the dungeon when they first met, especially after she saved Takashi. She does not interact with Ayame much however, due to both of them preferring to stay alone.
- Mira Hitsuka: Finds her clumsy nature amusing at times but fully respects her combat prowess.
- Matilda Flynn: Finds her incredibly irritating at times but likes her positive attitude towards most things.
Notes:
- Despite her negative outlook on life, Hanna enjoys all of the luxuries, especially drinking and gambling.
- Though she isn't particularly close to anyone, she has grown to look up to Takashi as an older brother and treats him with more respect than the others.
- Hanna sharpens her daggers every day, even if they are fully sharpened.
- Hanna is claustrophobic.
- Hanna's blood type is B.
Changes Post Timeskip:
- Hanna trained extensively and picked up throwing weapons to compensate for her melee only style of fighting.
- Has for the most part warmed up to everyone, though she still is close to no one.
- Has become a mercenary, often traveling to other parts of the province and leaving Amie in the care of the others.
~ o ~
Name: Dina Alodias
Age: 23
Sex: Female
Race: Elf
Familia: Hestia (Formerly Freya)
Level: 2
Appearance: Slim build, stands at 5' 8" and has a bust size of A and has curves where it counts. Has long silver hair, normally kept in a ponytail. Has deep brown eyes and a skin tone a few shades shy of light brown. Ordinarily seen in her robes when not adventuring but is known to change into a dancer's outfit when in the mood.
Personality: Cheerful yet reserved. Dina normally keeps to herself but ordinarily has no problems being around others. She trusts people easily and is always up to have some fun where its possible. She however does spend most of her time alone, usually preferring not to be disturbed at all when she wants some alone time. She considers anyone in her familia an ally and is very affectionate to those she considers close. Dina however does have a cold streak and she does not forgive anyone who wrongs her easily (if at all).
Basic Abilities:
- Strength: H134
- Endurance: H198
- Dexterity: F367
- Agility: C622
- Magic: S912
Development Abilities:
- Sorcery: I
- Theurgy: H
- Dancing: H
Spells:
- Barrier Of Light- Shields the caster or target with a barrier of light. Once the shield breaks or fades, the target cannot be shielded again for a short time.
- Blinding Bolt- Fires a bolt of light energy at the target. If the spell hits the target's eyes, it is blinded and disoriented for a short time.
- Magelight- Conjures a ball of light that slowly floats through the air, illuminating a wide area. The ball can stick to any surface and can also be held as a lantern.
- Inner Radiance- Causes the entire party to gain increased Endurance and coats their armor with light energy, increasing its effectiveness for a moderate duration.
Skills:
- Fairy Cannon- Increases the effect of all magic cast by the user. The effect is doubled for offensive magic.
- Spirit Of Purity- When in a pinch, drastically enhances the strength of all shields and buffs cast by the user. In addition, the entire party receives an increased healing from all sources.
Weapons:
- Elven Crescent Staff
Equipment:
- White Elven Mage Robes
Relationships: TO BE FILLED IN AFTER THE TIMESKIP.
Background: Born to a middle class Elf couple in Orario, Dina began her days as an adventurer at the young age of 10, under Freya's familia. She trained mostly with her mother, who was a level 5 adventurer known primarily for her mastery of light magic. Dina however had ambitions far beyond just following in her footsteps, instead wanting to become the best light mage in all of Orario. She went on regular trips to the dungeon with her parents and eventually became quite a competent mage, making her a very valuable supporter in the eyes of many.
However, Dina did not like Freya's rather sadistic approach to things and decided to leave to find her own path. At the age of 20, Dina traveled to Ares's militant nation to seek more knowledge. After spending three years there, Dina returned with a great deal more knowledge of the magical arts as well as combat which her skillset at the time wasn't particularly well suited for. Upon her return, she discovered that her parents retired as adventurers. Despite leaving against their wishes, they supported her decision to go to a different familia and decided to join Hestia's, her reasoning having mostly to do with the presence of Matilda Flynn, who was now a very well known cook as well as healer within Orario.
Notes:
- Dina loves dancing and considers it one of her main talents.
- Dina originally wanted to be a supporter but once she discovered her knack for magic, she decided to become an adventurer instead.
- Enjoys reading greatly.
~ o ~
Name: Scheide Argonar
Sex: Female
Age: 23
Race: Half Human, Half War Tiger
Familia: Hestia (Formerly Ares)
Level: 3
Appearance: Stands at 5' 9" and weights 150 lbs. Has an excellent figure due to her intense training and healthy eating habits and a bust size of 36C. At a glance, she appears cold and cruel, eyes are always desolate and dark even though they are pink. Her fashion is a mix of Victorian, lolita, and greatly emphasizes her tremendous sex appeal. She has snake bite piercings and an eyebrow piercing. Her eyeliner is winged and her lashes are long. Two of her teeth look vampire like, but not too long.
Personality: Fun and outgoing, but has a dark past, but she always hides it very well. Perverted and adores having sex. Sadistic in nature. Can be yandere but is usually tsundere. Always has sexual humor. When she's angered, she tends to go on a rampage and won't hesitate to hurt anyone who gets in her way, even members of her own familia. She doesn't care about anyone in the true sense of the word but does respect and admire skill when she sees it. In fact, skill is one of her biggest turn ons.
Basic Abilities:
- Strength: A834
- Endurance: C698
- Dexterity: F267
- Agility: B785
- Magic: F212
Development Abilities:
- Axemanship: H
- Blacksmith: H
- Dual Wielding: I
Spells:
- None
Skills:
- Berserk: When enraged, causes the user to receive a drastic increase to Strength. The angrier the user, the bigger the increase.
- Opportunist: Causes the user to deal significantly more damage to any enemy that is debilitated, lower in level or disabled.
- Tiger's Fury: When seriously injured, sends the user into a frenzy. While in this state, the user gains increased Strength, Agility and much greater reaction times. However, spending extended periods of time in this state will cause tremendous strain on the body. The user also loses the ability to tell friend from foe.
Weapons:
- Two One Handed Axes
Equipment:
- Chainmail Dress
Relationships: TO BE ADDED LATER.
Background: Born to a level 5 War Tiger father and a waitress, Scheide was given her Falna at the age of 7 by Ares himself. Training since that day and making regular trips to the dungeon, she grew into a fine warrior, a worthy successor to her father. However, with this skill came an insatiable bloodlust as she grew stronger. When she became level 3 at the age of 22, Scheide lost complete interest in following in her father's footsteps, opting instead to choose her own path. Scheide became a mercenary for hire, often taking on jobs as long as the pay was good and she developed a reputation amongst the shady crowds as one of the best, earning her the nickname "The Spitting Cobra" due to her tendency of wearing snake related gear. This was also due to the brutal ways she slayed her enemies, often mutilating and dismembering them without remorse.
Scheide would bring her days as a mercenary to an end after a great tragedy. Upon returning to her parents to announce her desire to leave forever, her father attacked her in a drunken rage, severely injuring her which triggered her Tiger's Fury skill. In her crazed rampage, Scheide killed both of her parents as well as her baby sister. Stricken at what her rage had done, she burned her house to the ground and decided to move to Orario. By the time she turned 23, she had no interest in remaining with Ares's familia, calling it "too much of the same thing" and she was tired of fighting for an unworthy cause. After spending several months in Orario, mostly bored with its people, she happened upon Hestia, who she knew was the one who had Takashi Mashiro as one of her familia. Interested in working with him and to see if someone could finally give her a good challenge, Scheide converts to Hestia's familia, awaiting Takashi's return.
Notes:
- She is a nymphomaniac and absolutely adores being a sadist during the act.
- Enjoys drinking.
- Though it takes a lot, she is actually capable of having an attachment to someone, though it requires loads of proving his/herself worthy.
- Though not inherently evil, she tends to be quite mean to others for no reason other than "because that's who she is".
- Scheide is bisexual.
~ o ~
Name: Matilda "Mattie" Flynn
Sex: Female
Age: 25
Race: Cat Person
Familia: Hestia (Formerly Apollo)
Level: 3
Appearance: Matilda stands at 5' 3" and weighs 108 pounds. She has long, chocolate hair that is naturally straight, soft, and thick, reaching down to her mid-back and switches hairstyles according to her mood. Her eyes are a blue-gray color with cat-like pupils and wears round, frameless spectacles over them, and refuses to take them off unless sleeping or bathing. Her skin is quite pale, with brown-furred cat ears and a matching brown-furred cat tail.
Matilda is extremely curvy, putting her in leagues even above goddesses like Demeter and Ishtar. Her measurements clock in at B 97 / W 58 / H 89 (B 38 / W 23 / H 35 ) with F-cup breasts, larger than even Demeter and Ishtar. Quite the opposite of what you'd expect from a streamlined and graceful cat. In fact, she's hardly graceful at all. In addition to a large rear, wide hips, and huge breasts, she also has rather plump thighs.
Personality: Matilda is a girl who, at first glance, seems like a total ditz. Seemingly oblivious to social norms, her own modesty, and personal space, extremely forgetful, and a huge klutz. Clumsy, she would trip on air, and her wipe-outs often lead to her damaging or outright destroying her clothing, sometimes ending up completely naked except her spectacles after a spill. She tends to ask inappropriate questions and invade personal spaces, touching people on the shoulders, arms, back, wrist, chest, groin, or elsewhere regardless of their dislike of being touched. She speaks freely of personal problems like her estrous cycle or calling her bathroom breaks, and also often goes on rants, tangents, and heavy expositions at the drop of a hat. She often strips naked with seemingly no regard for who is watching or how it makes them feel, with any attempts to explain bodily modesty being lost on her as a concept she says doesn't make sense.
Matilda tends to be overly emotional. While she is almost always smiling, she can and will break out into tears should it strike her. She often is very hard on herself, blaming herself for things that are not her fault and tending to ignore her positive qualities. If she takes a gamble and it fails, she can be devastated for days, but often tries to hide her inner worries. Casual, but polite, she has a habit of overusing please, thank you, you're welcome, sorry, and excuse me. Matilda is often too trusting of people who seem nice, and also seems incapable of holding a grudge, taking forgive and forget to an extreme. While usually quite polite, she has no qualms using profanity.
Despite all this, Matilda is surprisingly patient, open-minded, and accepting of all. If she sees someone in trouble, though, rather than stepping in to save them, she will offer herself to the attacker as a substitute. She feels that, you can hit her, spit on her, yell at and insult her, she doesn't mind. Better her than someone who doesn't deserve it or can't take it. She'll always just forgive whoever lashed out at her, and if all else fails, there's always a nice, bosomy cooldown hug. Possessing an unbreakable will, she won't ever give up, especially if it's on someone else, even if others have deemed them a lost cause. Matilda feels that no matter how far gone someone is, everyone deserves a second chance. There's always opportunity to change, and there is good in everyone that can make it happen. If someone thinks they are alone, she's quick to tell them they're not, because she's there. In their darkest hour, she wants to be the light that guides them home.
Wherever Matilda goes, people oddly seem to like her. Strangers she meets feel themselves looking at her bright smile and cheerful personality and can't help feeling like there's still hope for the people of the world to laugh, smile, love, trust, and hope. People often tell Matilda "he's normally not that nice around people," which baffles her. She seems oddly capable of bringing out the best in anyone and brightening the room with her presence.
Matilda is, and openly admits that, she's drawn to people who look lonely. Gentle, energetic, and patient with people, she will interact with them whether they want her to or not, believing no one should ever be alone, not even to think things through. To her, saying "I need to be alone right now" is a completely alien concept and totally unreasonable request. Despite her bright smile, Matilda gets lonely very easily herself, and so can't imagine why anyone would actually prefer solitude.
Matilda shows an odd child-like nature about the world. She sees beauty and wonder where others only see a perfectly unremarkable sight. Where others have lost hope for the future and feel they can no longer love, trust, or be loved or trusted, Matilda still smiles despite what she's been through, herself. She remains positive and ever optimistic. She is not, though, stupid. Matilda herself says that she knows the world is a bad place. But to her, it's a world half-full. The world has bad things, yes, but it has just as many, if not more, good things.
Next, Matilda's view of sex. It's an odd one. She is quick to offer the chance to touch her breasts to people she considers friends if they seem depressed or in a bad mood, and even seems disappointed if they refuse. Still a virgin, she really has no reasons to do so besides wanting others to be happy and wanting to live her life to the fullest (and, admittedly, she does go through heat for three days every month). Though she is proud of her body and likes to show it off, she will never use her figure or buxom bosom against men. She still has feminine pride, after all. Though she very much enjoys being naked, regardless of whether the people around her are naked with her or fully clothed, and actually finds any clothing except spectacles to be highly uncomfortable and restricting, she won't go naked in public intentionally. She will, however, strip naked in public if she has a reason for it (any reason, really) or is against her will. In particular, being a huge klutz, she is quite prone to losing most or all of her clothes while tripping or wiping out.
Furthermore, Matilda is quite the tease. She seems largely oblivious to just the effect she has on guys with her affectionate nature. She is prone to grabbing guys' crotches for reasons that range from getting them to follow her somewhere to checking if they have wood, and is also not above tracing her finger over a guy's chest or the groin seam of his pants teasingly. With her smile and tendency for her barely-covered (if at all) breasts to rub up against guys when she gets into their bubble, and her tendency to wear little to no clothing, Matilda is often the cause for many cold showers, something she doesn't seem to be aware of. She's not a loose woman or easy, just... far too innocent and naive for her own good.
She is, however, a romantic. While not actively seeking out a boyfriend, Matilda is a bit of a love freak, though believes in all kinds of love, like friendship, family, romantic, and unconditional. She is, for one, not at all against male-on-female perversion. Being hit on or flirted with makes her feel sexy, and she finds it quite flattering. Any guy who would accidentally fall into her breasts only gets a smile and a motherly hug, and any who might walk in on her while changing are greeted cheerfully like it's nothing out of the ordinary, and any surprise walk-ins while she's bathing instead just get a (completely serious) offer for them to join her. People she is close to tend to get her most affectionate side, like hugging their arm while walking beside them, and hopping into their lap to sit or sleep. She loves cooking and often cooks for the Hestia Familia, doing so in an apron, spectacles,and nothing else, not even getting dressed again (or taking off the apron, for that matter) for the resulting meal.
Matilda has a number of phobias. These include skeletons, spiders, tornadoes, being alone, her biological father, boats over water, bridges over water, open water, and water deep enough to drown in (she can't swim). Though a heavy insomniac who can only sleep every three nights, she can sleep normally if sharing a bed with someone, but tends to spoon them in her sleep, either pressing herself against their back and draping her hand down to their chest or groin, or pressing her back against them and subconsciously moving their hand to place it on her breast in her sleep. Sleeping on your back will not save you from her softness, either, as she will just press herself up against your side with your arm between her breasts. If whoever is sharing her bed with her attempts to get up and leave in the middle of the night, she will grab their arm in her sleep and beg them to stay with a very distraught "Please don't leave me!" It is evident she has some mild abandonment issues.
Matilda actually believes love is a weakness. But she believes it in a completely positive way. We don't say "rising into love," and to Matilda, there's a very good reason for that. There's in it the idea of the fall. And it goes back to very basic concepts. There's always a curious tie between the fall… and the creation. Taking a ghastly risk is the condition of there being life. To Matilda, all life is an act of faith, and an act of gamble. The moment you take a step, you do so on an act of faith, because you really don't know that the floor's not going to give out under your feet. The moment you take a journey, that's an act of faith. The moment you open up to another person in a relationship, that's an act of faith. You've given yourself up. But to Matilda, this is the most powerful thing that can be done. Surrender. And to her, love is an act of surrender to another person. "Take me. Do anything you like with me." While Matilda secretly doesn't believe she deserves love, or anyone could truly love her, she tends to symbolize this belief by taking someone's hand and placing it on her breast for them. This is the mark of her having fallen for someone. She won't ask her usual "Wanna touch my boobs?" when she feels they need cheering up. She just places his hand there, herself.
And last but not least, Matilda is a full-blooded Cat Person. She has several feline urges she can't control, and is more open about them than most Cat People. Her ears and tail are extremely sensitive erogenous zones, with even a simple touch causing her to moan in pleasure. Due to her hypersensitive sense of touch, her ears and tail are even more sensitive than most Cat People. She is irresistibly drawn to chasing small, scurrying things like mice, dangling string, light beams, and often stares at birds while letting out a chittering feline noise, entranced. Catnip gets her extremely high and overly playful, and admittedly, while she does love bathing and dancing around during a nice rain shower, she hates being wet and doesn't know how to swim. She does admit that she prefers meat, fish, and poultry products over more herbivorous meals, and also absolutely adores milk and other dairy products, but her taste in food is quite broad (and she's quite the big eater). Like all cats, she is a cuddle bug, and is often one to hug, glomp, cuddle, and especially sit in the laps of people she likes, regardless of her breasts getting in the way. Unlike most cats, however, she is quite clumsy, and also has extreme insomnia. She can only sleep normally every three nights unless she shares a bed with someone, which isn't easy since she's quite the cuddle bug in her (naked) sleep.
Though like a playful kitten in personality, Matilda is still an adult cat in body. She even goes through an estrous cycle instead of a menstrual cycle. For three days every month, Matilda gets extremely... aroused. Let's leave it at that.
Background: Matilda was born to Maria Flynn and Ryan Flynn, two Cat People living in Daedalus Street, the wide residential area for the poor class in Orario. They had four children. Ken Flynn was the eldest brother. A year later, Matilda and Max Flynn were born as twins. Three years later, Tiffany Flynn was born as the second daughter.
Ryan Flynn was a retired Level-6 Adventurer, specializing in magic as a wizard, and refused to do any real work besides crafting Magic Items with his high Mystery Development Ability. Mrs. Flynn, on the other hand, had to work three separate jobs. Aside from crafting Matilda her frying pan and spectacles, he never really did anything nice for her. All three "kittens" were subjected to various forms of abuse. Tiffany got lucky with just verbal and emotional abuse. Max and Ken got that, plus physical abuse. Matilda got all that, plus sexual abuse. From age 4 to age 10, Ryan Flynn would anally rape Matilda whenever their mother wasn't home. He only stopped because, when Matilda was ten years old, Maria Flynn divorced him, and instead married a respectable War Tiger from the Guild.
Moving out with all four children and leaving Ryan to a much nicer neighborhood that a well-payed member of the Guild could easily afford, Matilda adored her new stepfather, Rob. Though at first he insisted the children not call him "Dad" because he didn't want to replace Ryan, after accidentally calling him such just twice, Rob sat down with Matilda and said he really didn't mind her calling him such, since no matter how he looked at it, she was his daughter. Much cuddling followed.
It was at the age of 22, with her mother having kept her children at home quite a while aside from school and some part-time jobs because she was very protective of them after leaving their birth father, Matilda decided she no longer wanted to work in a general store, but rather, become an Adventurer herself. Supportive of his step-daughter, Rob happily used his Guild connections to craft her a wooden pole from some wood from a Treant for her weapon. Roughly three years as an Adventurer and Matilda is Level 2 and specializing in general white magic. When few Familia would take her in given how... curvy... she was for a Cat Person, the oppai loli goddess of family, hearths, and architecture happily took her in, and she's been with the Hestia Familia ever since.
She still visits her three siblings, mother, and stepfather every few days to check in on them. Her skill in domestic chores like cooking and cleaning are largely because, before she was old enough to work, all four of the Flynn children helped out around the house because their mother was too busy with work to cook or clean and their father was too lazy to cook or clean.
Though she often hides it, she's still quite traumatized by the treatment her birth father gave her, and gets lonely very easily. She may be smiling nearly all the time, and it is a genuine smile, but it is still a broken and empty smile. Matilda smiles even when she's sad or depressed, and even hides any inner worries, just so people won't worry about her. Though she hides her worries with a smile very well, she is ironically an extremely bad liar. She may be quick to cheer others up and try to get them to have fun, but Matilda herself is very lonely and struggles to maintain her constant positive attitude at times. Though her sleep cycle of only sleeping every three nights has naturally given her heavy bags under her eyes, she hides them with make up, and whenever her monthly heat reaches its peak, she hides herself away until it passes so she doesn't force herself on anyone. She also finds her blue-gray, cat-like eyes ugly, which is why she rarely takes her corrective lenses off in front of others.
Basic Abilities:
- Strength: G212
- Dexterity: C626
- Endurance: I74
- Agility: S999
- Magic: A843
Development Abilities:
- Cooking: I
- Theurgy: I
- Abnormal Resistance: I
Spells:
- Nurturing Care: A mid-level healing spell that heals light to critical wounds. Requires close proximity, if not physical contact, but can work on more than one person so long as those people are in physical contact or close proximity at the time of casting. Does not work on the caster.
Chant: "In your darkest hour, the light of another will be your beacon! When you feel you are lost, the advice of a loved one will guide you home! Nurturing Care!"
- Purifying Purge: A high-level curing spell that purges any abnormalities from the body, like poison and other negative effects. Can be cast at a maximum distance of two meters, but is purely single target only and cannot be cast on the caster.
Chant: "Let flesh be purified, and all inner demons be banished from this lowly vessel! Sterilizing flame, cleansing water, banishing wind, nurturing earth, illuminating light, calming darkness! Purifying Purge!"
- Hope Bringer: A multi-purpose and high-level Buff. While the buff is not extreme, it is very versatile. The spell can be cast on as many targets as the caster wishes at a time, and boosts whatever Basic or Development Abilities that target desperately needs boosted at that time, making it highly adaptable.
Chant: "As the dove takes off into the sky! As the rooster crows to signal the new dawn! As a rainbow arcs after the storm! As tomorrow always comes! Fill the destitute with belief in change! Hope Bringer!"
- Righteous Fury: A mid-level defensive barrier spell, Righteous Fury is a general-purpose and highly versatile barrier. Depending on how the chant is done, the barrier can change shape and effect, and can be placed in various positions depending on where the caster directs it toward at the time of chant, meaning it can even function as a step when needed. It is mid-level, however, so it cannot stand against attacks too powerful, but depending on the chant, can block and even reflect either physical or magical attacks. It is, however, a spell that can only be cast directly in front of or near the caster, so if the user wants to defend someone else, they must position themselves accordingly.
Chant: "As one gets up when another falls! As one's knuckles go white at the unfair treatment of another! As one charges in to fight on the behalf of a friend! Not all anger is unhealthy! Rage, take [shape]! Temper, stand [strong physical attacks; resolute magic attacks]! [Optional for reflecting: Avenge thy loved one!] Righteous Fury!"
Skills:
- Insomnia: Passively makes the user immune to falling asleep in battle via spells.
- Thick Fat: A Passive Skill, Thick Fat halves the damage from spells of the fire and ice elements. The reason Matilda acquired it is pretty obvious.
- Endure: One says happy thoughts can speed up recovering. An Active Trigger Skill, Endure uses purely the power of positive thinking to dull the user's pain, stop bleeding, and keep wounds temporarily closed. However, once the battle is over and adrenaline wears off, the user will crash, and hard. It can get stronger depending on how potent the happy memories the user can think of are.
Weapons:
- Matilda wields a plain, non-descript, long, smooth wooden pole as long as she is. Useful as a walking stick, but she also uses it as a magic staff and, in a pinch, a quarterstaff. Carved from the Drop Item wood of a Treant, the pole, dubbed "Wishing Pole," is light as a feather, as hard as iron, but can't be burned by fire or rot from water, and is extremely tough and hard to break for wood, but doesn't hit very hard.
Equipment:
Armor: Matilda, in the Dungeon, often wears whatever she can afford, but due to a hypersensitive sense of touch, prefers to wear tight clothing that shows a lot of skin. Specifically, Matilda very much enjoys exposing as much cleavage as possible, showing her legs, and baring her midriff. She will typically wear little more than a leather strap or belt-like object, or even bandages as sarashi in a pinch, as a band across her breasts (jiggling be damned), some bikini-like leather bottoms with a thong for the back occasionally traded for a micro-skirt like garment (nothing underneath it, naturally) and prefers going barefoot, rarely wearing anything more. Though she may cover herself with a long mantle when necessary, she is quick to shed even these few articles of clothing whenever she can, and often ends up getting them damaged or even destroyed in the Dungeon. She could splurge for something sturdier, but with her funds and limited available wardrobe given her hypersensitivity and figure, she'd just prefer buying replacement gear after each instance of clothing damage.
Relationships: Matilda is very friendly, open toward, touchy-feely, and affectionate with everyone. She really doesn't seem to care who sees her naked or how sensitive they are about being touched or getting their personal space invaded, and is just as willing to invite any of them into the bath or bed with her or the chance to touch her breasts as any of the others (almost).
- Hestia : Matilda calls Hestia "Aunty Hesty" and largely views her as a maternal figure. Being much shorter than Matilda, "Aunty Hesty" is prone to being picked up and hugged between the Cat Person cleric's bountiful bosom.
- Takashi Mashiro : Matilda is very fond of Takashi, often quick to heal him, cook him a meal, or draw him a bath (with her) after a return from hunting outside the city whether he needs it or not. Out of all the people she offers to touch her boobs, join her in the bath, sleep in her bed with her, touches the crotch, chest, back, or arms of, climbs into the lap of, or simply hugs, glomps, or cuddles, Takashi is often her most common victim. He very often gets an arm, face, back, or chest full of bosom regardless of his protests. She even calls him "Takkun," a portmanteau of "Takashi" and the honorific "-kun." She often wonders why he appears to be immune to her offers, whereas other men would get flustered or have a nosebleed.
- Nanna Ito: Matilda is a bit more playful with Nanna than others due to the gypsy being half Cat Person. She's generally oblivious to Nanna's flirting, thinking she's just being playful, and is similarly obvious to her nosiness, being a bit too open to any of the gypsy's questions. She often tries to urge Nanna to open up more and calls her "Nan-chan" since she felt "Nanny" sounded like a grandmother or babysitter.
- Vanna Stillwind: Matilda often wishes, and tells Vanna, that she should trust her more, being a healer and all. She goes out of her way to be extra friendly to Vanna, despite this being the behavior that makes her most distrustful. Matilda naively believes that if you make it clear you like people, they won't be able to resist liking you back. As per her nicknaming habit, she calls her "Snowbell" or just "Snowy." Better than "Ice Queen," at least.
- Ayame Aledria: As "wanting to be alone" is a completely alien concept to Matilda, she doesn't understand why Ayame is such a loner, and wishes she wasn't so shy and quiet. She often tries to get her to have fun and spend time with the rest of the Familia. She's nicknamed Ayame "Whitey" for her white hair, white eyes, and tendency to wear white.
- Mira Hitsuka: Matilda gets along well with Mira given their Cat Person heritage, somewhat similar personalities, and the way they're both clumsy (though unlike Matilda, Mira is never rendered naked from her clumsiness and bad luck). She calls her "Pinky" for her pink hair and eyes.
- Akio Homura: Matilda often asks Akio to make leather battle gear to replace her frequently destroyed versions, but insists on paying him. She has no qualms upon changing into it right in front of him with him watching, and like most people, is quick to offer him gropage as thanks or if she thinks he might be feeling down. She does it to him more often than others, but not as much as Takashi. She loves how fun and carefree he is, but thinks his pride is a bit unhealthy. His nickname? Blueballs for his preference for blue. Go figure.
- Amie Lee: Matilda absolutely adores Amie. She treats her like a baby sister and is often one to hug her tightly to her enormous bosom, glomp her, fuss over her well being, etc. She tends to either call her "Bubbles" or "Taiga" for her personality and tiger onesie.
- Hanna Lee: Matilda likes Hanna because her brutal honesty, sassiness, and sarcasm reminds her of her mother and younger sister (who inherited it from their mother). Despite being much younger than her (though taller), Matilda views Hanna as an older sister. She does, however, worry about Hanna's obsession with revenge. She believes revenge is only a path to destruction and that it is always better to simply let go of your anger and grudges. Obligatory nickname? Sassafrass.
Notes:
- Matilda is heteromantic pansexual.
- Matilda has a maternal grandfather, Ike the Berserker, who is a Level 6 Adventurer on a quest outside of Orario right now. He's rumored to be absolutely unstoppable with an axe.
- Matilda has surprisingly good rhythmic skills, and though clumsy, is a surprisingly good (though jiggly) dancer.
- Despite being 25, Matilda looks quite young for her age, about 18.
- Despite seeming ditzy, Matilda is simply very forgetful. She actually has a gifted-level IQ, but is a right-brainer more suited to art, literature, music, abstract and non-linear thinking, and the creative and emotional aspects of intelligence, rather than language, logic, numbers, critical thinking, and reasoning.
- Matilda inherited chronic nosebleeds from her mother and maternal grandfather. She gets nosebleeds extremely easily, even from a bad tap or cold and dry weather.
- Besides the aforementioned touch and taste, Matilda's hearing and smell are also hypersensitive. She's especially sensitive to whistles, rave-like environments, and too many exotic smells in one place.
- Matilda prefers not to drink for a simple reason: She's a lightweight, and even just one drink gets her wasted. When it comes to what kind of drunk Matilda is, she's "the stripper."
- Matilda's favorite foods are fried rice, baked potato soup, pasta of any kind, medium-rare steak, grilled fish, roasted chicken, and most kinds of meat in general, actually. She hates drinking pure water, but she can never get enough milk and also enjoys apple juice and hot cocoa. When it comes to sweets, she generally dislikes cakes, but adores nearly everything else, especially ice cream and cookies. She has an odd dislike of foods that are solid with filling in them and sauces. Her absolute favorite flavor in the world, however, is cinnamon sugar, and she likes it better than even chocolate.
Changes Post Timeskip:
- Trained extensively in healing magic, upping her Theurgy one grade.
- Became the main cook for the entire familia, replacing Vanna.
- Volunteers at the Hostess Of Fertility as the cook on days when needed.
- Misses Takashi greatly and worries about Ayame's mental stability; she is fully aware of the story of her father and his family.
~ o ~
Created By: Justicez
Name: Amaya Megumi
Sex: Female
Age: 22
Race: Runarl
Familia: Hestia(Formerly Apollo)
Level: 3
Basic Abilities:
Strength:
Dexterity:
Endurance:
Agility:
Magic:
Development Abilities:
Tailoring : H
Cooking : H
Dual-Wielding- I
Spells:
- Yin Yang Imbue– Chanted spell. Imbues the caster's weapons with condensed shadow and light energy(one on each weapon), granting a boost in weapon strength and durability. The shadow energy can also be released as a long ranged attack, but thereby ending the effect. Spell is draining at initial usage.
Chant: "May the light and darkness, two forces in perfect harmony, the Yin and the Yang, surround these weapons and strengthen them. Grant them the power to smite and protect those around me. Yin Yang Blades!"
- War Cry– Chanted spell. Lets loose a loud shout on the battlefield, increasing allies' Morale and Attack Power and attracting the attention of nearby monsters, causing them to attack the user instead. The more desperate the battle, the better the effect on allies.
Chant: "As the earth sustains life even through even the harshest of disasters and conflicts, may this shout bring hope to my allies and cause all enemies to look upon me as a symbol to be crushed! WAR CRY!"
Skills:
Maternal Instincts : A passive skill that gives the user an increased understanding of people in more difficult moods and gives them a better success rate at calming them down. People around the user will feel much calmer and secure as well. User will be better at traditional household pursuits such as tailoring, gardening and so on.
Rock in the Ocean : As the rock on the coast stands strong even as ocean's batter it, if the caster is the focus of more than two enemies, a passive boost will be given to the user. The skill increases proportionally based on the number of enemies up to a maximum of 1 rank in endurance(5 opponents)
Bushido: Grants the user the drastically augmented endurance and surety of the Onna Bugeisha in protecting their family, friends and honour, giving a greater threshold to the endurance and dexterity stats up to a maximum of SS.
Weapons:
- Katana
- Wakizashi
- Pair of bladed war fans
Equipment:
- Light red Domaru armour on her torso (a lighter, less heavy version of the O-yoroi armour that most Samurai wear), forgoing the Head armour as she doesn't like how stuffy it is and is uncomfortable on her ears
Appearance: About 5'9, 140 pounds. Fair skinned with long raven black hair, which is normally tied up into a bun when out on explorations and left down during leisure, normally with a large red ribbon behind her head, although colour does change based on her mood.
Physique is reasonably toned with defined muscles in her arms due to her weapon choice. Normally wears a Midnight blue Short Yukata which comes down to about mid-thigh which exposes a moderate amount of her bust(C cup) during leisure times, but will wear a more formal long red Yukata for more official functions or when the weather is a bit cooler. She tends to tailor her own clothes, however, as she only knows how to make traditional garb like Kimonos and Yukatas, she seeks others out when desiring something different.
Personality: A kind and helpful person with a calm aura around her, An avid reader in her spare time and is fairly knowledgeable about the world around her. Generally thought of to be like a reliable and kind older sister/motherly figure to most, and tends to worry over her friends and family around her. Is a mediator between disputes to those around her and most trust her judgement. However has times when she appears to be a bit more distant, especially when reminded about her parents. Has a soft spot for children.
Background: Born an only child in a traditional Runarl village in the southern part of the continent, Amaya came from a happy, if slightly traditional background. She was trained by her father in the family art of the sword, primarily the katana and wakizashi, by contrast, her mother taught her more traditional skills like tailoring, cooking and etiquette which she enjoyed greatly as she loved spending time with her parents. This upbringing also tempered her, making her a calm and dependable individual who enjoyed spending time with family and friends. She frequently helped around her village with taking care of the younger kids.
Growing up, Amaya was happy and contented, having loving parents and friendly faces around, however, that all changed one day when she was 16. Her parents, while out on a visit to a nearby village, went missing. She and the rest of the village searched for many nights until finally, they found her parents corpses close together in the middle of a bloodied field where many other corpses laid. It appeared that her parents were involved in a fight and although had killed their attackers, had been mortally wounded, it was of some solace to Amaya that they died as they held each other.
Her once warm home which housed many memories with her and her family suddenly seemed cold and the memories brought nothing but pain as she pined for her parents. A few months after their demise, and with the urging of those around her, Amaya locked up her family home and left the village, seeking out her next step in life.
Relationships:
Hestia : Looks up to the Goddess of the Familia, thinks of her almost as a shorter, slightly childish older sister whom she greatly adores.
Takashi : Gets along well with the quiet elf. Enjoys being in his company, having similar temperaments and ages. Has some minor feelings for the elf that could blossom in time to come, however his distance from most others apart from Hestia makes it a little hard to get close to him.
Loki : Fairly neutral in her dealing with the goddess, although gets quite annoyed when Loki tries to flirt with her and trying to grab at her.
Nana : Gets along with Nana and can put up with her moods, though draws the line when she becomes a little too grabby.
Hanna and Amie Lee : Amaya treats the two sisters as she though they were her own sisters, and although Hanna's personality makes her come off as seeming a bit rude to Amaya, she takes it in her stride, knowing that Hanna doesn't (always) mean ill by her actions.
Zekko : She is on fairly good terms with Zekko. Appreciates his concern for those around him and tries to help him when he has something troubling him.
Matilda : Amaya's relationship with Matilda is complicated. Amaya knows that Matilda is a kind soul, but her complete lack of modesty does throw her for a loop. Being raised in a traditional background, Amaya struggles to figure out how to get along with the happy go lucky girl.
Notes:
- Visits the orphanage in the city once a week
- Coming from a traditional background, Amaya is proficient in traditional dances and playing the lute.
- Doesn't consume alcohol as she has never really acquired a taste for it.
- Amaya was born in the spring season.
- Her favourite foods are most rice-based dishes and sushi. She detests anything spicy as she never really built up a tolerance to it. Drinks wise, she enjoys green tea.
- Inheriting a fair fortune from her parents, she is not left wanting for many things except a good book and good food. However, she still takes up a part time job at the Benevolent Mistress to fill her time. She also sometimes volunteers at the Kaneshon.
- Aiko, a small red fox whom Amaya rescued while on her travels after leaving the village. Normally can be found at Amaya's side, though when lazy, she drapes herself around Amaya's neck like a scarf. Capable of relaying messages to others.
SPECIAL NOTE:
The story is approaching a two year timeskip and all the characters listed above are the ones who have been chosen to be introduced before that timeskip. Bear in mind that this timeskip is important to the plot because it will allow the rest of the cast to be introduced, meaning the anime cast.
Yes, Bell and everyone will be a part of this as well.
For those of you who have not appeared here, now is your chance to give your character another run through to ensure everything's all set. It also gives you a chance to properly fill out the relationships section as now, there are more characters in the main lineup and you've probably gotten an acceptable amount of information from the content so far to make an accurate judgement of how they are.
Go ahead and give your characters another run through and ensure it's all set up for the story. If you have any questions, Cyberweasel89 and I are here and ready to respond via PMs. Please do us both a favor and read the guidelines carefully; at this point, especially since the submission guidelines are this long and detailed, we expect that certain things are understood fully. We don't want to see completely fundamental things wrong, such as people with guns or a race we have not listed here.
PLEASE, ask questions if you are not sure. We EMBRACE the interest.
