Chapter 2- Vehicles and ships

Imperial space is divided into 13 sectors. Each sector has its own fleet that in turn is divided up into smaller fleets to patrol their assigned area.

Each sector fleet is roughly 83,000 ships. Divided into 20 fleets of 4,150 ships each with 10 sub fleets of 415 ships and each with 5 battle groups of 83.


Ship classes are as follows:

Heavy ship classes

Carrier- 7 Km: exactly what it sounds like, can carry 6 legions, thousands of fighters and vehicles etc. 10 of these ships can lay siege to a system. Slow and heavily armoured they have few weapons save for those used in point defensives. This is a support ship.

Destroyer- 6km: Only a few of these are currently in service, one of those being the Flagship of the fleet. The balance point between the Super dreadnaught and the carrier it is a relatively new class of ship and loving termed a CALD ship or Capable of Alduinian Levels of Destruction. The empire is now aiming to make more of these

Super Dreadnaught- 4km: the heavy hitter of the Imperial navy this ship is meant to smash through anything and everything that stands in its way. Thick armour plating is augmented by shields and much of the ships interior is devoted to power systems with a stupid number of redundancies. This ship is advertised to be able to ram its way through most other ships. Though not capable of doing this repeatedly it can ram another ship if necessary and is one of the slower ships in the Navy.

Dreadnaught- 2km: smaller on the scale compared to its elder brothers this is a slightly faster and more agile version of the super dreadnaught. More designed as a sniper it has longer range but lower shields when compared with the bigger classes.


Light Ship classes

Cruiser- 1km: these ships along with the Corvette and the Frigate are the main backbone of the Imperial navy. A balanced fighter it focuses of being a long to midrange skirmisher. Much like the sword, shield combo when compared to the dual handed or ranged heavier classes.

Frigate- 500-800 m: the dual wielder of the fleet this ship is meant to engage in mid to close range, with large shields and nasty weaponry but does not do well when pitted against foes at long range. Usually carries boarding parties.

Corvette- 300-450m: the knife fighter. This ship is fast, agile and packs a nasty punch. Designed to get in close and to deal damage while keeping out of the line of fire it has the most advanced plane jumping capabilities, able to perform micro jumps in a matter of seconds it opens the way for the Frigate to launch boarding craft.

Slaughterfish Boarding craft- 50m: troop transport, fired with boarders it larches onto the hull before burning through the armour to release the legionnaires onto the ship. Mostly called Slaughterfish because of their nasty "bite".

Hunter- 20-30m: five man fighter craft, these usually act as escorts and heavy hitters among fighter swarms

Dartwing Fighter- 15m: slim, sleek, fast, agile. These ships are the fighters of the fleet. Usually moving in swarms they are as impossible to hit as the bloody hawk in Solitude. A one man fighter these guys are pretty nasty once they get going and they are usually deployed by the thousand. Also used as an aerial scout craft they can cloak for brief amounts of time.

Shuttle AKA Netch- 20-40m a basic shuttle that comes in various sizes. Used to ferry people between ships and from ship to planet. Is also used as a planetary transport though teleportation is more common public transport. (doesn't work for between planets or from planet to ship. Has a distance restriction.) the nickname Netch comes from their size.


Fleets will combine these ships as needed depending on what they are being sent to do. Though they usually have at least one carrier and her attending dreadnaughts, and smaller classes. The fighter is the core of the fighting ideal. Get in close, hit them where it hurts, and dodge the blows; a test of skill.


Ground Vehicles

Dagon main battle tank- Big, loud this is a ground CALD vehicle. Named after the deadric prince of destruction for a reason. They are death on treads.

Durzog runner- similar to the Halo warthog, these wheeled jeeps are fast and armed, usually moved in packs they carry either a machine gun or a missile launcher. Can carry 4.

Masked Controlled artillery AKA Mudcrab- slow, lumbering and terrifying as hell, these are similar to Geth armatures or colossus. Basically a really big gun with legs, this is a remote controlled weapon. If seen run like hell.

Saber ground scout vehicle- a ghost and speeder love child. Quiet, fast, cloakable hovercraft but with little in the way of armour or weapons, simple ice spike and lightning. A get in get out vehicle. You will not see it, but it will see you. Favored by assassins, thieves and Nightingales.

Mammoth Troop transport- Exactly what it sounds like: A big armoured vehicle that can move troops, carries up to 20.


Animals

The uses of animals in the Nirnian empire is still common, among them are the uses of armoured trolls, gargoyles, death hounds, etc. all with the appropriate upgrades in armour to make them still effective.


A/N Hope these help. It took a lot of time and a great deal of help from Indecisive Bob to flush out the details. Enjoy!

Cheers! Mystborn

Coming soon: Armoured frost troll vs Krogan Mercenary! Stay tuned!