Volume 1, Chapter 2: Escape and Understanding
v-0O0-v
NARRATOR POV
Moving out of the weapons cache, the four go down a stairwell and arrive on a landing pad. They first notice a squad of Grineer entering from another pathway coming out of a tunnel. The two groups locked eyes. "TENNO SKOOOOM!"
"Uh oh, looks like we have company," Spyte stated.
"Let's take them out, before they say anything," Astrid proclaimed as she fired her pistol at a Lancer.
At that point a skirmish broke out between the two groups. Astrid, sadly, missed half of her shots, with some barely doing any sort of damage to the Grineer. Hiccup was also facing the same problem, except he figured out that calming down, and aiming down the pistol's sights made for better results. Spyte and Heather were hurling kunais as accurate as they could at the Grineer
"Gah, I got this," Astrid stated. She hopped over the barrel she was using as cover and pulled out her Scindo axe. Eyeing the first Grineer Lancer she saw closest to her left, she rolled towards him and did a spinning slide attack, slicing off the Grineer's legs. Noticing their comrade's sliced up body, the five other Grineer Lancers switched focus on to Astrid, cocking their Grakatas to fire at her. Before they could shoot her, Astrid tumbled behind a crate to her left as cover.
Getting, the opportunity to breathe, Astrid pulled out her Lato and peeked out to fire at the Lancers, managing to hit two, one on the right shoulder and one on the left thigh. Unfortunately, they could still fight. What the Grineer didn't notice was that the three other Tenno they were supposed to capture flanked right behind them. Hiccup, while running, fired three shots from his lato in his right hand at one of the Lancers Astrid shot, hitting his torso three times, followed by slashing at him with his Skana in his left hand in a downward arc. Spyte kept launching kunais at the three remaining lancers, rolling from crate to crate as cover, managing to get a headshot at one Lancer with the other two sustaining light injuries. Heather, noticing that there were two left, dodged their bullets behind a barrel and used [Ability: Mind Control] on the Lancer on the right. That Lancer stopped firing at the Tenno for a second, before switching to his brother, firing his Grakata four times, which confused him greatly as he did not want to do this. "Last one's mine!" Astrid shouted from behind him. To add to his stupor, a rip line shot right out, pulling with a high velocity. He collided with the wall for a split second, right before Astrid BONKED his head with the flat of her Scindo.
"Well that looks like the end of that," Astrid stated with a smile on her face as she swung her Scindo up to rest on her right shoulder.
At that moment, a communicator on a dead Lancer activated, "Salvage team, why have you not reported in?" Vor stated.
"We better get going, before that guy catches us again," Spyte proclaimed with some worry in his tone.
The others nodded in agreement, looking to the yellow objective symbol leading the way.
v-0O0-v
HEATHER POV
After that little skirmish with the...Grineer, I think that's what they're called, we stumbled across a room hidden behind tons of foilage on our way to extraction. Sadly, it was locked. But luckily, the door looked so withered by the plants that we were able to bust our way in. Inside, there was a round door but with writing on it...hold on a minute. That doesn't seem like anything I've seen before, Norse, Latin, Greek, English, or French. Weird. But there was one word that kept repeating. Tenno, or what to me looks like it.
"Hey guys, I can't read any of this writing for certain on the door," I informed.
"Well, at least that we know for sure," Spyte replied.
We then began scrounging around the room to look for anything we could use to open the locked door with.
Hiccup must have done something, because there was cracking sound coming from where he was standing. That cracked snaked its way to the door, revealing four right-hand-shaped holes on the door. Okay...that was weird.
"Hmm, this looks like it's in the shape of a hand." Astrid commented, after walking over to get a closer look at the new reveal. "Think we should put our hands in these?"
"Uh, yea, let's see what happens," Hiccup admitted, stepping up to put his right hand into one of the four holes, to which the rest of us followed suit.
After all four of us put in our hands, the holes slid back. A second later, we heard clicks and clacks, showing that something was happening. We stepped back a bit and grabbed our weapons, preparing for what could possibly come out. When around 30 seconds passed, we saw the door lift up.
When nothing popped out after a few seconds, I whispered to my friends, "I'll go check it out," as I slowly crept up to the dark passage.
"Right behind you Heth," Hiccup silently declared following my steps. My other friends also trailed behind together.
Time to find out the great unknown.
With my Kunai in my hand, I placed one foot in front of the other as I went forward. When a minute or two passed, I suddenly saw a sparkle of light at the end of the hallway.
"Guys, I see light," I stated, still taking my slow pace towards it.
"I see it too now. Alright, remain cautious as we head to it," Hiccup advised.
"Right," I replied.
The closer and closer we got to the light, I tried to focus my eyes . With the blurriness gone, I saw a small symbol lying on a pedestal with some light shone on it. Upon closer inspection, I noticed something quite familiar about it. It was the Berk Training Academy Symbol, featuring Toothless.
"Hiccup! Astrid! Spyte! You guys might wanna check this out," I called as I held the small stone disk.
"Yea Heather?" I turned to see Astrid walking to my left, Hiccup to my right, and Spyte also to my right.
"Doesn't this seem familiar to you guys?" I said as I presented the disk to them.
Hiccup and the others stood still at what they just saw. Their mouths were gaping as they saw that all familiar symbol on that stone disk.
"It's the Berk Training Academy Symbol!" Astrid shouted as she stepped the tiniest bit closer and closer. "But it looks so old. There's some mold on it though. Hold on! Didn't that Lotus Lady say that it's been generations?"
Looks of realization dawned on all our faces. We have slept through many generations. That meant that we are out of place and in the wrong time. We don't even know what happened to cause us to sleep through so many centuries and come out as clueless as newborn babes.
"We can't help ourselves if we just stay here. We need to leave and see how and, more importantly, if we can get back to our time and home," Hiccup declared with downtrodden look on his face. "Lotus might and should be able to explain all of this to us after we extract out of here." Hiccup then took the stone disk out of Heather's hands and put it into his trans-dimensional storage device (T-DSD for short).
"Back to work then. Let's get out of here," Spyte stated as he noticed some vines blocking another passage. He then cut them with his Kunais and went in as the darkness swallowed him again.
v-0O0-v
NARRATOR POV
After around 10 or so minutes of stumbling through the tunnel system, the four found the exit. It even lead them to their extraction point, a docking platform. What they found on the platform was some sort of new craft.
Lotus then chimed in on their holo-displays in their Warframes, "There it is. Your ship. An old Delta-Liset class ship. Hurry. Vor's Reinforcements must be on their way.
The Liset is a spaceship that, when its antennae are straight, has an overall shape that may vaguely be compared to a horseshoe crab or stingray. The Delta model is made to allow for up to four members to live in it instead of the Alpha model, which is made to handle one. Therefore, the Delta model is four times bigger, sizing up to one FIFA World Cup soccer field
"Uhh, Lotus. How are we going to extract with that thing. It's not even something we have even seen before," Astrid addressed.
"There is no need to worry Tenno. All spacecraft have their very own onboard Ship Cephalon. More will be explained later after you extract. But time is of the essence. Squads of Grineer marines are already coming," Lotus reported with some worry in her tone before turning off the holo-display.
"Move it guys, we don't want to be overwhelmed when those Grineer arrive." Astrid commanded before hopping off the staircase they were on and making a mad dash towards the docking platform. The others were following her within seconds.
Lotus chimed in for a second time once they reached the platform, "Disengage the suppression system so we can restart the ship. You'll need to bypass the security panel on the platform." A yellow objective marker then appeared over a security panel 10 feet away from the stingray shaped Liset.
Spyte then took a look at it and was slightly confused as to how to hack before figuring out that it was a timing puzzle, clicking a button as a rotating lock hovered over and locked in metal pads into place.
"Finished bypassing the suppression system," Spyte announced as he got up and moved back to form up with his friends.
At that moment Ordis, the Liset's Ship Cephalon appeared on the right side of their Warframe's holo-display. "Stop touching me you...what? Are my sensors deceiving me? Operators, is that you?"
Ordis is a Cephalon of Orokin origin who serves aboard the Orbiter. His visual form is that of a cracked hexahedron which emits radio wave-like ripples as he speaks.
On the left side of the holo-display, Lotus herself also appeared. "Enemy reinforcements are here. Ship Cephalon Ordis, we require immediate extraction."
"The Operators are in danger? I will need a few moments to cycle through the engines," Ordis dutifully replied.
Something started to interrupt the user interface. It was Vor on the holo-display. "Tenno, are you afraid? You cannot hide from these old eyes. I've marked you. You will return to me, one way or another." He then signed off, allowing the four Berkian Tenno to escape.
"Better hurry up, Ordis! I don't want to be captured again!," Spyte states as he was throwing his [MK1-Kunai] at incoming Grineer Marines. He was starting to hit the Grineer more accurately now. Seeing that his kunai was flying a tad short over the long distance between him and the Grineer, he adjusted to compensate for the travel time, just like that with a bow and arrow. Shck! Shck! Shck! Three kunai successfully landed and embedded themselves into a [Grineer Lancer]'s chest. With blood dripping from those opened wounds, he started to die from the sharp kunai ripping into his abdomen.
"Ship battery is at 65% Operator, please wait a little bit longer," Ordis replied.
"I'm not sure we have a 'little bit longer.' We're getting overwhelmed here!" Astrid shouted as she was aiming down her [Lato]. She hits one [Grineer Butcher] charging at her straight in the jaw. Another shot went to his Ferrite chest armor. More shots followed. "Heather, I need help with those two snipers over there."
Heather was looking around the platform and landed on two female Grineers with [Vulkar] snipers. The [Grineer Ballistas] were pinning the Tenno down behind some crates. "I see them," she said. She focused onto one Ballista and used [Nyx Ability: Mind Control] to force her to shoot her fellow Ballista. The other didn't see it coming, she got shot in the leg and then abdomen. 'Kill confirmed' Heather thought. 'Now to take care of the other Grineer.' Heather them order her controlled Ballista to fire upon the advancing [Grineer Lancers] and [Grineer Butchers]. One shot, one Lancer dead. Another shot, a Butcher dead. At that point, three Lancers saw the mind controlled Ballista, they opened fire on her with [Grakatas]. Bullets tore through her and her cybernetic augments. The link broke.'Drat!' Heather thought.
An incoming message from the Lotus, "Tenno, the ship is ready. It's time to leave." A ramp lowered from the Liset.
"You heard the lady, let's go gang," Hiccup ordered as he was firing off his [Lato] at the oncoming Grineer marines.
As the four Berkian Tenno boarded the ship, an entire platoon of Grinner rushed from the catwalk and down to the landing platform. Jeers from the Grineer of "TENNO SKOOM" and other insults filled up the cave where they stood.
At that point, a Grineer sergeant's communicator started broadcasting. "Do not worry my marines, they will be ours once again. Otherwise, I will have your heads for failing me once again," Captain Vor told them. The Grineer grunts nodded silently in compliance to their captain.
v-0O0-v
HICCUP POV
After we boarded our escape ship, we were greeted by an enthusiastic being, named Cephalon, Ordis. He was overjoyous with having his operators back. He showed us all segments of the Liset. There was the foundry segment, where we could craft items. There is the arsenal segment where we could equip/unequip different mods, weapons, and our warframes as we see fit. We also have our communications segment, where we could send and receive transmissions as well as access a digital marketplace to buy things. Furthermore we have, an incubator segment which manages the incubation, the maturation, and the health of companions that we may meet on our journey. Another segment is the void relic segment, where we could refine these ancient Void Relics that are Orokin objects that ca be opened to reveal valuable treasure enclosed within by completing Void Fissure missions. I still don't know what the Orokin are, but maybe the Lotus will explain that later. Next we have the mods segment, which allows us the ability to use and fuse mods, which allows us to slightly alter the characteristics of our Warframes and weapons. Lastly, we each have our own personal quarter or rooms. Ordis told us that we can decorate and customize this segment however we want. As long we are not messy. Even though he is a bit faulty, with a random message here and there in a different voice, Ordis is fun to talk with. Five minutes after we got, the Lotus reached out to us again, explaining what has happened for the most part.
"I am glad that you are safe and mostly unharmed my Tenno. The solar system has changed while you were in cryo-stasis. It has been a millennium since you last awoke. There are three factions that have formed over time, the Grineer, the Corpus, and the Infested. I will talk about them in the order that I mentioned them. More will be explained later. For now, know that I will do what is best to keep you as safe as possible."
"The Grineer are clones of man, the products of ancient, half-remembered Orokin technology, and Grineer soldiers are produced in industrial quantities along with their weapons and equipment. They are all genetically defective to some degree, their genome both originally stunted by their creators to ensure obedience, and further damaged by the invasive cloning procedures used to birth each generation century after century. As a result, they have a life cycle that is limited to only a fraction of a normal lifespan, and are prone to a host of degenerative disorders such as decaying limbs and skin or reduced intelligence; they compensate for this by the widespread use of crude cybernetic prosthetics and augmentations, and indeed, it could be argued that the Grineer are better at fixing broken bodies than they are at creating ones that function to begin with. Most of their equipment, weapons, and armor is technologically crude but undeniably effective, and many Tenno have fallen because they underestimated the firepower of Grineer machines.
Their nominal "homeworld" is a feral, overgrown, barely habitable Earth over which they hold only the weakest measure of control, as they strive to poison its hardy ecology and make it more suitable for themselves. Despite their efforts, some areas of the planet remain completely outside of their control, such as the Ostron safe haven and trading hub of Cetus or the secret Steel Meridian enclave known as Iron Wake.
They are people acting on an ultimate xenophobia, fueled by hereditary madness, and a burning hate of anything and anyone not like themselves. In the end, should they succeed, there will only be Grineer left alive in the Origin System.
In battle, the Grineer use heavy armor coupled with attrition and ambush tactics. While they are fairly weak individually, they are a potent threat in groups, able to lay down withering streams of fire at all ranges from behind cover. Specialist troops use more advanced weapons, and many are even issued comparatively advanced reactive armor and cybernetics to give them an edge.
The armor on an average Grineer deserves special mention because it makes them the faction with the highest resistance to damage (aside from the Tenno). Coupled with several elemental resistances and the fact that even the relatively common Elite Lancer is heavily armored makes them the most durable faction, with their Medium and Heavy units becoming absolute bullet sponges at higher levels. The Grineer also make notable use of rudimentary teleportation, either to transport small strike forces on daring missions even within hostile territory held by the rival Corpus, or on an individual level; their Flameblades utilize it to blink close to the enemy for a vicious melee attack, and Commanders employ an ability similar to the SwitchTeleport ability of the warframe [Loki] to leave the victim confused and in the midst of the Grineer troops. Infamous Grineer officers who utilize teleportation are Tyl Regor, who blinks constantly to evade and confuse the player in his battle, and Captain Vor, who uses teleportation in battle to keep distance from the player (though the latter's abilities might originate from his Janus Key).
Now, on to the Corpus.
The Corpus are a conglomeration of plutocratic commercial and industrial interests unified by a single trade language and a common goal - the acquisition and trading of ancient Orokin technologies and Warframes. They are the second enemy faction encountered by the player. Their arsenal is a potent mix of energy weapons and robotic troops. Many Tenno have made the mistake of firing at a Corpus crewmember's head only to have the bullet deflected, and many more have fallen to the close-in charge of a MOA's plasma barrage.
Despite being more technologically advanced than the Grineer, the Corpus crews and snipers employ many of the same attrition and ambush tactics of the Grineer; however, they supplement these with automated 'security proxies' known as MOAs and Ospreys. In addition, their experimentation and integration of Orokin and Warframe technology have allowed them to create highly dangerous robotic creatures such as Alad V's Zanuka proxy, which can easily capture unwary Tenno.
MOAs are bipedal turrets carrying either rapidly firing plasma guns or high-power railguns. Rather than taking cover, which would be impractical given the in-line mounting of their weapons, these screeching killers will simply close the distance, continuously laying out a barrage of fire whilst letting their shields take the brunt of the beating. Fortunately, their personal defense shielding is relatively fragile, as is their physical frame. Ospreys, on the other hand, are flying proxies that serve primarily as a support role. They can lay mines, or launch shield-draining leeches. They can even hover over groups of Corpus crew and MOAs, protecting them all with a layer of rapidly regenerating shielding that can double the effectiveness of Corpus shields.
The Corpus also have stationary turrets activated by ceiling-mounted cameras, which are the bane of fleet-footed Tenno the system over, as they also activate shield-draining lasers that knock players to the ground.
And lastly, the Infested.
The Infested are Corpus and Grineer units who have been taken over by the techno-organic parasites (or Technocytes) of the Infestation, a biomechanical pathogen used by the Orokin. The majority of Infested seem to be former Corpus Crewmen or Grineer Lancers, or "Mutalist" versions of Corpus robotic proxies. The oldest individuals, the infested Ancients, are creatures overtaken by the plague so long ago that their original form is unrecognizable, perhaps dating back to the Old War itself. Pray that you do not run into the Infested early on in you journey. But if you do, keep a good distance away from them.
As I mentioned beforehand, more will be explained later. I will do what I must to keep my Tenno alive and well. Any questions now?"
"Yes, how did we get these suits you call Warframes and what makes us Tenno?" Astrid asked.
Lotus' reply was that "the Tenno are descendants of an ancient and mystical civilization of lost warriors from the Orokin era on Earth. Preserved in cryopods for centuries, the Tenno now awaken to a new war, fighting and resisting warring factions as the sole bearers of the Orokin-created Warframes. While the memories of the Tenno have faded over time, their mastery of guns, blades, and Warframe exo-armor has not.
Fragments of history suggest that discipline and chivalry are the cornerstone values of the Tenno: is this true today? The Tenno are emerging into a world unfamiliar to them. One sees a noble warrior, building his strength against an oppressive regime. Another sees an opportunistic mercenary, exploiting the Warframe's superiority for wealth. Regardless of their future, the Tenno stand united against a common foe, loyal only to each other.
The combat abilities provided by Warframes are vastly superior to both the Corpus' high technology and the Grineer's vast numbers; even the most inexperienced Tenno can fight their way through hordes of basic foot soldiers alone, and teams of experienced Tenno can best even the deadliest enemy threats.
Awakening from a deep slumber to a hostile world, the Tenno know little of themselves.
Each Tenno bears a primary weapon, a sidearm, and a melee weapon. Their arsenal includes rifles of various types, shotguns, pistols, swords, and exotic melee weapons such as staves, axes, and power gauntlets. Different Warframes offer their own unique powers, ranging from Volt's burst of superhuman agility to Frost's deadly avalanche. Also, Warframe armor's modular nature allows for major upgrades and wide customization options. Utilizing the arms, armor, and powers at their disposal, Tenno squads have adapted to wildly different situations using only a moment of downtime between missions.
That goes on to my next topic of discussion. I have already commanded your ship cephalon to program coordinates to a designated dojo for you. There will be a prepared arsenal of weapons, modifications, and other assistance to choose from in order to fit each of your own unique battle style. Dojos allow for research of technology, weaponry, and gear, for trading of any resource found by Tennp, a place for dueling, planning, and other group activities, as well as an obstacle course to be created. These are just some of the possible uses for a dojo, as time goes on, you will find many more uses for it.
"I have a question," I heard from Spyte who was behind me. "Will we be able to enter this dojo once we reach it or do we need something for it?
"Yes, you will each need a dojo key to enter. Luckily I have already installed the dojo key blueprint into your foundry segment. All you need to do is to activate the creation process. The dojo will recognize the key and allow you entrance. Keep in mind that only those with that specific key is allowed entrance into the dojo. So keep it with you at all times or at a safe place when not using it. Each key is specific for each dojo. There are many dojo in this system." Lotus explained
"Next question, you mentioned the Orokin before. What are they?" I asked
"The Orokin Empire was an ancient civilization that ruled over the Origin System in the distant past. During what was known as the Orokin Era, they built technological masterpieces that surpass even present day technology while exercising complete dominion over the known world. Although details about the Orokin are scarce, they are almost entirely responsible for the current state of the Origin System.
Now onto their culture.
Details about Orokin culture are scarce, but it is evident from their architecture and relics that they were obsessed with splendor, luxury, beauty and excess. The Orokin favored white, gold, black and blue in their aesthetics, and tended to construct massive structures adorned with innumerable golden ornaments complemented by long hallways and extremely high ceilings. Orokin-made items all share this luxurious design, from tea sets and clothing to even their most basic infantry rifles, and their distinctive relics have continued to influence cultures all the way up to the present day. Some high-ranking Orokin even modified their own bodies to obtain a more aesthetically wild and beautiful appearance than would ever be naturally possible.
Despite their futuristic splendor, much of Orokin culture was heavily influenced by ancient cultures, with much emphasis placed on honor, propriety, loyalty to one's superiors and acceptance of the status quo. The Orokin in particular held seven virtues to be of utmost importance, namely speed, power, cunning, agility, endurance, cooperation, and stealth. In addition, the Orokin practiced many ancient pastimes, such as the playing of komi Lunaro and use of a musical instrument known as a shawzin.
Orokin society was highly stratified, with only those at the very top being regarded as actual Orokin. The Orokin constructed a caste of genetically engineered slaves to serve their most basic industrial and military needs, while the rest of the empire was made up of less wealthy and advanced populations performing technological and economic services which would eventually congeal into the Corpus. A small conclave of warriors known as the Dax served as the Orokin's most elite soldiers. The Dax were enhanced with technology to be more lethal and agile in combat, while also made mentally unable to disobey their masters.
What's more interesting is their technology.
The Orokin represented and continue to represent the height of technological achievement in the Origin System. Of particular note is their mastery of biological engineering, allowing them to modify their own bodies, construct armies of cloned slave labor, invent a living weapon that proved to be nigh-uncontrollable, produce terraforming drones that could adapt to any obstacle they encountered, convert invaders into unwavering allies and create almost indestructible humanoid warriors for the Tenno to command. On a larger scale, the Orokin constructed massive solar rails enabling fast interplanetary and even interstellar travel, terraformed some of the most inhospitable planets in the system, and learned how to navigate the alien dimension known as the Void.
Orokin obsession with luxury and domination often combined with their unparalleled technology to form highly disturbing results. The Orokin ruined much of the Origin System in their search for resources to feed their addiction to excess, which was ultimately the cause for the Sentients' war against them. Of particular note is the ritual known as Continuity, which the Orokin would use to obtain effective immortality. The ritual allows an individual to transfer their consciousness to another's body by filling them with torment and despair until the host is nothing more than an empty husk. This is likely the process through which the Grineer Queens survived as long as they did, although they were eventually forced to practice the ritual upon defective Grineer bodies.
Does that satisfy your inquisition about the Orokin young Hiccup?"
"Yes, thank you Lotus. I appreciate it." I gave.
"Last question, here," Heather spoke up. "Even though you told us all about what is happening around us. You haven't told us what we are specifically here for. You just 'woke' us up and bring us into a drastically different time and place where we came from. I mean, what's up with that?"
"That is a good question, young Heather." Lotus replied.
At the height of their Empire's reign, the Orokin became embroiled in a war with the Sentients: a creation of theirs long ago sent to the Tau System to prepare for colonization, whose advanced technologies allowed them to quickly adapt to every attempt by the Orokin to defeat them. Each attempt by the Orokin to defeat the Sentients failed, so they turned in desperation to their last hope: the Tenno.
The Tenno were created in an incident long before the war, during the so-called "Void Era", when a ship called the Zariman Ten Zero became involved in a void-jump accident that sent it lost in the chaotic sub-dimensional space known as the Void. When the ship reemerged from the Void and was recovered years later, the only survivors found were children, whose exposure to the Void's energies had twisted and changed them, giving them inexplicable powers and abilities. Feared and reviled, the survivors of the Zariman nonetheless were of great interest to the Orokin.
Initial experiments on how to harness the children's powers though led to several fatal accidents, which showed the danger their uncontrolled powers could wreak both on themselves and on others. It was the work of an Orokin researcher named Margulis that led to a breakthrough; through dreams, the children could focus and control their powers. However, this research would then be taken from her after she was executed for trying to protect the children, and used to create a process known as Transference; the children's consciousnesses and powers could be remotely channeled through a surrogate body called a Warframe: a specially-made techno-organic humanoid battle frame designed to enhance and focus the children's powers, using a device known as a Somatic Link. The survivors would be placed in Somatic Link pods in a facility known as the Reservoir located on the Moon, to control their surrogate bodies in a secure location away from their enemies.
These operators, newly christened as the "Tenno", were taught the ways of war. With the combination of advanced technologies and esoteric powers, the Tenno began to turn the tide against the Sentients, allowing them to vanquish the Orokin's enemies across many battles.
The end of the Sentient threat should have been the end of the Orokin's struggles, but it was not to be. The Tenno since the beginning had always held a grudge against the Orokin for executing Margulis, whom they had always considered as their foster mother. And as the Orokin were celebrating their victory by bestowing the Tenno with honors the Warframes struck, assassinating the Orokin's leadership and throwing the empire into chaos, an event that would herald the end of the Orokin Empire.
In the backdrop of the Orokin's collapse, the machinations of the Sentients continued; a plan had long been hatched to infiltrate the Orokin and destroy the Tenno. The agent given the task, named Natah, grew close to the Tenno she was supposed to destroy. Betraying her own kind, Natah used her considerable powers to hide the Moon within the Void, keeping the Reservoir and the Tenno they hold hidden from the Sentients, and the Warframes scattered throughout the Origin System were made to sleep in cryostasis. Natah, taking on the mantle of the Tenno's caretaker and guide, remade herself as the Lotus, keeping watch over the sleeping Tenno until the time they would wake once again. The reason why you don't remember anything transpiring is that you were frozen in cryostasis for the longest time.
Upon revival from cryostasis, I will guide my Tenno. Asserting preservation of my people by any means necessary, I dispatch and guide Tenno through missions of espionage, sabotage, defense, extermination, interception and rescue. On these missions, I guide Tenno using audio commands much like what has transpired recently.
Some weapons bear my emblem to distinguish them as being unique or Tenno-altered while other weapons bear the symbol simply as a trademark of Tenno construction.
Hostage Operatives liberated during Rescue missions are human and wear jumpsuits that bear my emblem, which indicates that I have many non-Tenno agents carrying out my orders. This is also indicated by my mention of various spy-cells and supply-raiding operatives, as well as the non-Tenno NPCs crewing the Relay stations.
I do hope this is also enough."
"So basically, something drastic happened back in our own time period that caused us to go into a deep sleep. You found us and our potential to become strong warriors to try and keep us safe. Now you wake us up in order to keep a "solar system" filled with conflict balanced and peaceful for other inhabitants. Is that right?"
"Precisely so," was Lotus's only answer.
"Well that's interesting enough," I state after hearing this pressing notion. "May we have some extra time to rest and recover Lotus. All of this is new to us and I do not think we are ready to go out and make a difference."
"That is acceptable young Hiccup. I will give you a week to recover, no more and no less. Afterwards, I believe you will be ready to face my missions that I have set out for you. That reminds me, you need to remove those Ascaris that Captain Vor has marked you with. It will only take a second." Lotus then sent Ordis a signal that nullified the things that were chained to our legs. "Now Vor will not be able to track you. Your first mission after you recovery is to prepare to engage with Vor. You will will engage, not with Vor first, but his forces on the areas around his headquarters on Earth. After this preparation, you shall take care of Captain Vor once and for all. Until, then I leave you to the care of your ship cephalon. He will know how to reach me should you request something of me. Good luck my young Tenno. I will be with you always." And with that she disappeared from the holo-display.
v-0O0-v
A/N: Hey guy, sorry for the long wait for the update. School stuff came and I had no time. But hopefully, now that I got somewhat use to university life and my schedule is somewhat more free, I will be able to update more frequently. I hope you enjoyed this new chapter. As usual, here's the disclaimer: HTTYD and Warframe do not belong to me, Cressida Cowell/Dreamworks and Digital Extremes respectively. Additionally, I will be doing something I think is new to me. I will mention those who have favorited, followed, and or review this fanfic as thanks and appreciation. Feel free to ask me anything in the review section. I open to pretty much anything within reason. :)
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Aztemps, AmourRabin, Luis Manuel Amorim
Reviews: Corrupted Winter Command
