UFWO Info

This chapter will not include anything story wise except information about the game and the headset.

Info: The Neurotech

The Neurotech headset is one of the advanced VR Headsets. Made by Athesda Gaming, it sends a small electric shock through the user's nervous system to read body features and should they change so will the person's avatar in game. This only happens when the neural link is activated so any change to the body while the user is using it will not show on the avatar. Like other neural headsets it blocks certain signals from reaching the brain and almost all brain signals are sent to it. When the avatar is injured, the headgear sends signals to stimulate pain usually weakened then what it will be in real life. If the pain would be at the highest realistic value it could cause permanent brain damage and even a neural shutdown killing the person in mere seconds. Taking off the headgear without deactivating the neural link will have similar results. The Headset contains a graphene battery allowing very fast charging. The battery is charged from the solar cell imbedded into it and heat absorption constantly charging the battery.

UnForgotten Warriors Online

Lore:

Long ago, in a world called Relm, there was constant battle for power between the Order of Aserang, the armies of Ardomando and the armies of Eianguard in mystical lands which they did not understand. They colonised a large portion of the land for their well-being ruled over the lands of the Orc's and Elves who were taken by surprise. After years of war, King Ardomando died and a new king arose, known as Telamyrr the Peaceful who decided to end the war and gave some land back to the natives. Now all is peaceful with little tension between the kings but when monsters arise, chaos strikes the cities creating panic and fear.

About the Game:

UnForgotten Warriors Online (U.F.W.O) is a VRMMO created by Athesda Gaming. Most monsters and some places are based on Classic Mythology (Greek and Roman). In game, people can form a party with a maximum of seven players. Then a maximum of seven parties can team up to form an Alliance. They can also form clans which can go up to 200 players (originally a clan can hold 50 members this can be upgraded by paying money). However a whole clan can never team up. Instead clans can be formed to have bank with limitless space shared between the members of the clan. Clans can also attack other clans in a clan war. The currency in this game is gold coins.

Fighter Type:

1. Mage

· Magic-based class

· 2 elements used

· Armour Type: Robes (Type of Light Armour)

· Weapon use: Staff/ Wand, small melee weapons, small ranged weapons (Type of Secondary ranged weapons)

2. Ranged

· Range-based class

· 1 element used

· Armour type: Light/Medium

· Weapon use: Main Ranged weapons, small melee

3. Melee

· Melee-based class

· 1 element used

· Armour Type: All

· Weapon Use: Main melee, Secondary ranged

Note on Weapons: All weapons can be used as melee and ranged but by using them inappropriately, their durability decreases faster.

Mage Fighter Types

Lv. 10 necessary

1. Supporter

· Better Passive effects

2. Summoner

· Better Summoning spells

3. Curser

· Better Curse attacks (attacks that give off negative effects)

4. Transformer

· Transforming attacks available

5. Attacker

· More damaging spells

6. Enchanter

· Better enchantments

Range Fighter Types

Lv. 10 necessary

1. Archer

· Better use of Bows and Crossbows

· Cannot use Bombs or Guns, or Blowguns

2. Gunner

· Better use of Guns

· Cannot use Bombs or Blowguns or Bows or Crossbows

3. Bomber:

· Better use of Bombs

· Cannot use Guns or Blowguns or Bows or Crossbows

4. Blower

· Better use of Blowguns

· Cannot use Bombs or Guns or Bows or Crossbows

Melee Fighter Types

Lv. 10 necessary

1. Infantry

· Light Armour

· 1/1.5h weapons/ Polearms

· Small Ranged weapons

· Speed-Based

2. Hoplite

· Light Armour

· 1/1.5h melee weapons/ 1h Pole arms

· Light Shield

· Small Ranged weapons

· Speed-Defence-based

3. Duel Wielder

· Light/ Mid-Class/Heavy Armour

· 1h melee (duel wield)

· Small Ranged Weapons

· Speed/Strength-Damage- Based

4. Paladin

· Mid-Class/Heavy Armour

· All 1/1.5h weapons

· Mid-Class/Heavy Shield

· All Secondary Range

· Strength- Defence-Based

5. Berserker

· Heavy Armour

· 1.5/2h weapons

· All Secondary Range

· Strength-Damage-Defence-Based

1.5 handed weapons are Light 2h weapons which can be used with only 1 hand giving a reach advantage over 1h weapons but are heavier and have a slower swing.

Species

Elves: A species with high mana levels, fast incantations and more powerful magic. It has average speed but low strength and vitality. At level 50 Elves have the option to become Winged Elves or Mystic Elves.

Humans: A species with average speed, strength and vitality. At level 50 Humans have the option to become Assassins or Guardians.

Orcs: A very strong species with average vitality but are very slow. At level 50 Orcs have the option to become Mega Orcs or Great Orcs.

Special Species

Winged Elves: Similar to Elves but have non-mana dependant flight which means players can keep flying as long as they have energy. Due to this they are considered to be faster than normal elves.

Mystic Elves: A powerful species that very high mana levels and extremely strong spells. Mystic Elves also unlock some species restricted magic from the Elements.

Assassins: A type of Humans specifically trained to be fast and stealthy. Assassins also have 'Assassin vision'. They also gain bonus damage from surprise attacks and can easily steal without being noticed.

Guardians: A type of Humans specifically trained to be stronger than normal humans. They gain bonus defence from armour and shield. Guardians also have the 'Guardian`s Wall' skill.

Mega Orcs: A powerful species of orcs blessed with very high strength and a high vitality. Their powerful strength makes them deadly when it comes to melee combat.

Great Orcs: A powerful species of orcs blessed with very high vitality giving the player the ability to tank large amounts of damage.

Elements:

Fire:

· Contains Incantations and Charges.

· Can Summon Fire Demon

· Transformers can become Fire Giants

· Contact with Elemental attack creates burning effect

· Fire Flight unlocked at lv 60

Water:

· Contains Incantations and Charging

· Can Summon Water Spirit

· Transformers can become Frost Giants

· Acid-based attacks provide damage over time

· Frost-Based attacks provide slowness or freezing

· Water Boosts unlocked at lv 60

Electric:

· Contains Incantations and Charging

· Can Summon Shock Spirit

· Attacks provide shock effect

· Some attacks cause stunning

· Electro-teleportation unlocked at lv 60

Wind:

· Contains Incantations and Charging

· Can Summon Wind Spirit

· Charge attacks are significantly faster than basic charging

· Wind Hovering Unlocked at lv 60

Earth:

· Contains Incantations and Charging

· Can Summon Stone Golem

· Transformers can become Earth giants

· Charging is stronger than basic.

· Defensive-charging available

Grass:

· Contains Incantations only

· Can Summon Tree monster

· Some attacks can give poison or stun

· Contains Minor Healing

Life:

· Contains Incantations

· Contains Major Healing and regeneration increase

· Contains Life Leech

· Revival Incantation Unlocked at lv 60

Death (Necromancy):

· Mage only element

· Contains Incantations

· Can summon zombies, skeletons and spirits

· Transformers can become Skeleton Lords

· Some attacks can cause burning effects

· Zombification incantation Unlocked at lv 60

Dark Magic:

· Mage only element

· Contains Incantations

· Contains all curse types.

· Contains Very powerful attacks that consume the users health

Advanced Charging:

· Cannot be used by Mages

· Contains Charging

· Faster and Stronger charge attacks.

· Defensive Charging

· Charge flight unlocked at lv 60.

Skills:

Basic Charging: A skill that allows stronger and faster attacks than the basic attack. It can also be used to enhance movement speed. Any form of charging cannot be used on wands or staffs. Basic charging is available to all players however players with elements that contain charging replace this with an elemental charge.

Species-locked skills: These are skills specific to a certain species. One such skill is 'Assassin Vision' which at the cost of mana allows the player to see enemies, NPC`s and players. This skill also allows players to see if a player has a bounty on his head. Another skill is 'Guardian`s Wall' which at the cost of mana allows players to create an unbreakable barrier by slamming either their weapon or shield on the ground.

Secret/Rare Skills: These are skills which can only be obtained from achievements or equipment.