I admit, I thought it would take a few more chapters before people actually start reading this. So, thank you everyone that did, and another to those that left a review.
I want to explain something, Grimm in this fic is a Constrictor Snake Faunus, not Venomous. The main reason I did this is because I wanted to do something different. Whenever people think of Snake, they think Poison. And they are a lot deadlier. But Constrictors are not pushovers either. They have to be strong enough to crush bones and fast enough to catch prey in the first place.
Like I said, I thought it would be something different then making him just poison everything. Having said that, he could end up with a Poison based Semblance.
Speaking of which, there is a Poll on my profile with a few ideas I had for a Semblance. Please go and Vote, I want to know what people think before I commit to it.
The next chapter will take longer to come out because I want to see how people vote to get an idea what you all think for the Semblance.
Anyway, enjoy the chapter and please let me know what you think :)
0o0
Disclaimer: I don't own RWBY :(
0o0
Chapter 2- Level Up!
0o0
(!)
Quest Alert!
Work! Work1 Work!
Objective: Sort 1000 Dust Crystals before the timer runs out.
Bonus Objective: Sort 2000 Dust Crystals before the timer runs out
Rewards: 1sp, 5exp, 10L
Bonus Rewards: 1sp, 10exp, 15L
Timer: 60:00 (1 hour) Time will start when you begin work.
[Yes] [No]
(!)
The moment I stepped outside the Quest Alert appeared and I excepted without a second thought. I needed all the exp, sp and Linen I can get, and it was an easy Quest. So, with a thought the Alert disappeared, to reveal everyone staring at me.
Everyone, Faunus, and Human were just stood there staring at me with wide eyes. At first, I thought they had seen the Alert Window, and I started to panic. But then, slowly, they started to get back to work. I still caught a few glancing at me, but no one said anything.
I was also hit with a new experience, one that was hard to explain. Since being reborn in this body I had developed a habit of flicking my tongue out, not unlike a snake. Until now that was all it was, a habit. So, when I did it a moment ago I was shocked to be hit with the smell of every person around me at once, hitting me like a hammer to the head.
(!)
The Skill 'Track' has Level up X4!
Track: Level 5- (Active) The noise knows, and so does the tongue. Using your tongue, you can cross the boundary between smell and taste, allowing you to track smalls like a snake. You can use this to track: Animals, Humans/Faunus, and Grimm. You are now able to differentiate between individuals you are familiar with.
(!)
Blinking in surprise at the notification, I closed the Window while trying not to show any reaction. Without thinking I almost flicked my tongue again, but hesitated, suddenly nervous about being overloaded by the number of smells again before closing my eyes and doing it.
It wasn't as bad, but it still made me a bit dizzy. The Levelling made a noticeably difference.
I didn't move for a full minute, just standing in place and flicking my tongue, slowly getting used to the influx of smells before I started to slowly make my way over to a to the conveyor Sliver was working at, grabbing a stool as I went so I could reach it. I hate being short, it is a pain in the arse.
Being this close I was able to pick up Sliver's scent from the rest and took a moment make sure I would remember it. I didn't miss the way she froze when I approached, her hands stopping over the conveyor for a moment before she quickly started again. I also noticed the words floating above her head.
Sliver Run
Level: 2
Title: Reluctant Thief
Health: (250/250)
Aura: (Locked)
A quick glance around showed similar information floating over everyone else's heads before I focused back on Silver, and when I did I felt something in my head 'click', before more information appeared in a window in front of me.
Level: 1
Title: Reluctant Thief
Name: Sliver Run
Health: (200/200)
Aura: (Locked)
Age: 10
Race: Faunus- Bear
Stats
STR: 5
DEX: 2
VIT: 3
INT: 4
WIS: 1
CHA: 2
So, I am guessing these are the average stats for a ten-year-old, though there didn't seem to be that much of a difference between us before I used my Stat Points. Assuming she is the average for a kid I might have to be carful when those Stat Points I added take effect.
Getting rid of the Window, climbed up onto the stood and without a word started working. A countdown appearing in the right corner of my vision.
Between my hands and my tail, I can work fast. Having an extra limb helps a lot for this sort of thing and I soon got into it, only paying the Crystals half my attention as I used the other half to look around and try and get am idea of other people's stats.
I watched as a man with a monkey tail walked by pushing a cart back into the Mine and focused on him, reading the information that was brought up.
Level: 4 (Locked)
Title: Miner
Name: Milo Granit
Health: (200/200)
Aura: (Locked)
Age: 28
Race: Faunus- Monkey
Stats
STR: 13
DEX: 17
VIT: 7
INT: 10
WIS: 7
CHA: 8
Next was a woman coming up from the Mine with a pickaxe, covered in dirt with Cat ears on her head.
Level: 6
Title: Miner
Name: Tulip Grace
Health: (200/200)
Aura: (5000/5000)
Age: 32
Race: Faunus- Cat
Stats
STR: 26
DEX: 35
VIT: 18
INT: 24
WIS: 20
CHA: 21
That was a big difference between the two adults, and the Cat woman had he Aura unlocked. Though maybe that was why? She might have had training, or maybe just having your Aura unlocked made a difference. The was also the fact the Monkey Faunus's Level was Locked at 4.
I continued to observe the people around me, quickly noticing the difference between those with and those without Aura. All those with Aura locked were at least Level 5, and those that didn't were lower and would Lock at Level 4. Those with Aura had much better Stats then those without too. Than there was the Racial factor. Different Faunus seemed to have naturally higher stats in areas their animal half would be higher in.
Cats, Monkeys, and Rabbits had naturally higher DEX, while Bears and Boars had naturally higher STR. It reminded me of my own Snake Body perk. Constrictor's were naturally strong, so they could crush prey, and snakes in general were fast and flexible. The few Humans I saw seemed to be average compared to the Faunus, with little diversity in their stats.
The only Stat that wasn't consistent was CHA. Women seemed to be naturally higher then men, but other then that it bounced around all over the place.
The Skill Track Level up another 5 times before slowing down
Without realising it an hour soon passed by and my thoughts were interrupted by the Window that popped up in front of me.
(!)
Quest Alert!
Work! Work1 Work!
Objective: Sort 1000 Dust Crystals before the timer runs out.
Bonus Objective: Sort 2000 Dust Crystals before the timer runs out
Rewards: 1sp, 5exp, 10L
Bonus Rewards: 1sp, 10exp, 15L
Timer: 60:00 (1 hour) Time will start when you begin work.
You Sorted…2004 Crystals before the time ran out!
Complete!
Bonus Objective Complete!
(!)
(!)
+1 DEX for working quickly
(!)
Well, that was easier than I expected, and the increase to DEX is nice.
With the boost in finances I got from my first Quest I didn't need to worry for a while, but at the same time if anyone noticed I had money but wasn't working it would send up a red flag. So, I got back to work while discreetly glancing around and noting Levels and Stats.
0o0
By the end of the day I got another 2 DEX, though it was already taking longer between Notifications. That was the price I pay for using Stat Points.
No one approached me while I worked, though as I was observing them I caught many of them doing the same to me. I guess chocking out a Beowolf as a 4 your old is a bit odd, and possibly worrying. But what was I supposed to do? Let Grandma Lilly be torn apart because no one thought to push her to safety?
Speaking of Grandma Lilly, I haven't seen her all day.
Frowning I turned to Sliver as we walked towards the Mess Hall. "Where is Grandma Lilly?" I asked. One of the reasons I didn't talk much was the fact I hated my voice. It was high and childish, and it bugged me. Hopefully it would get better when my voice broke.
Flinching at the sound of my voice, Sliver gave a small shrug. "Med bay, the stress got to her yesterday and she passed out. Lucky for her, she's been here so long and saved up enough to miss a day or two." She said, before quickly increasing her pace and walking away.
(!)
Quest Alert!
Visit Grandma Lilly
Objective: Visit Grandma Lilly and make sure she is ok.
Bonus Objective: ?
Rewards: 10exp
Bonus Rewards: ?
[Yes] [No]
(!)
Without missing a step, I selected [Yes] and changed direction, making my way to the Med Bay. It wasn't hard to find Grandma Lilly, there were only five beds and they were all in the same room. She had been laid down in the bed furthest from the door next to a window.
I walked over slowly, suddenly feeling nervous. While I got on with most of the people here, Sliver being the exception for obvious reasons, Grandma Lilly was special. It didn't bother me that the others looked nervous or scared around me, but if Lilly looked at me like that it would hurt more then I cared to admit.
She was awake when I moved to stand next to the bed, frowning slightly at the fact my head was level with the bed and I couldn't see properly.
"Still have a chip on your shoulder about being short?" Lilly asked without turning to look at me, though I just see the quick of her lips.
I grabbed the chair next to her bed and moved it closer, before climbing up. It was easier then you would think when you had a long tail to help pull you up. "What do you think?" I asked when I was finally up and could see her.
Level: 58
Title: The Raging Boar
Name: Lilly Crow
Health: (10/200)
Aura: (10/50,000)
Age: 68
Race: Faunus- Boar
Stats
STR: 132 (6)
DEX: 97 (3)
VIT: 103 (2)
INT: 121
WIS: 156
CHA: 24
Holy shit! Grandma Lilly has badarse Stats…or did. Her STR, DEX and VIT were all slashed. So were her Health and Aura meters. There is no way she wasn't a Huntress, not with Stats like that!
"Your 4 Grimm, you're supposed to be short." Lilly said with a chuckle, turning to face me and reach a hand. She slowly ran her hand through my black hair for a moment, only for it to suddenly moved and smack me in the back of the head.
"Ow! What the hell was that for?" I asked, leaning away, and rubbing where she hit me.
"Language! Stupid boy. What were you thinking? Jumping on a Beowolf's back like that? you could have gotten yourself killed!" she scolded me, trying to reach over, and hit me again but unable to reach after I moved back.
"It worked didn't it? I wasn't going to let it kill you." I said, frowning.
Matching my frown with her own, Lilly gave up on trying to hit me again and leaned back into the bed. "Doesn't mean it wasn't stupid! I'm an old woman working in a Schnee Dust Mine, it's a miracle I'm not dead already. You've got your whole life ahead of you and you almost wasted it." she said, still frowning.
"I strangle a Beowolf to death, save your life, and all you do is hit me? Isn't that child abuse or something?" I complain.
"Ha! Don't even bother. If you can strangle a Beowolf you're not a child. Even if Beowolf are cannon fodder. Just imaging what would happen if you had your Aura unlocked…" Lilly started to say, before trailing off at the last part with a slight frown. "It is Locked right?" she asked, eyes narrowing slightly as they moved over my form.
"Yep, still Locked. Don't suppose you could help me with that?" I asked without thinking.
She was considering it, I could see it as she bit her lower lip. "…I would if I could." She finally said, before letting out a sigh. "I'm not as young as I use to be Grimm, I don't have it in me to unlock someone's Aura anymore. I'm just too old." Lilly explained.
Surprised that she didn't brush my comment odd like I expected, I reached over and grabbed her hand in mine, rubbing it with my thumb. "You're not old." I said.
"Ha! Don't try and sweet talk me Grimm, I know what I am…" Lilly said, suddenly seeming very tired but smiling for a moment at my words before it slipped away. Her grip on my hand suddenly got tighter, but not enough to be painful. "Grimm…I want you to do something for me, something important." She said in a serious tone, all playfulness gone.
Wincing slightly as her grip increased again, I moved closer and nodded. "Anything." I said.
"Leave…" Lilly said, her eyes hard and lips thin.
"W-what?" I asked, blinking in confusion. I was not expecting this.
Groaning slightly as she forced herself to sit up, never letting go of my hand, Lilly twisted enough to face me. "Leave this place Grimm, leave and never come back. Your young, strong, and smart beyond your years. You don't belong here. Your mother's gone, you have no family here, nothing to keep you here. Don't let that mark on your shoulder become a Slave Brand like it has for so many others." She said, nodding to the tattoo on my arm at the end.
I got it the day I started working, the same Snowflake overlapping a pickaxe that everyone else in this place had. A mark that said I belonged to the Schnee Dust Company. Though unlike most because of my scales it couldn't be put on my shoulder, instead being placed on the inside of my right forearm. A Frown crossed my lips. I never intended to stay here longer than necessary, but I was no where near ready to set out on my own.
"Grandma Lilly…where would I even go? I'm not strong enough to leave, not yet." I tried to reason, only to wince when her grip once again tightened on my hand.
"Listen to me Grimm, you need to leave now, while you can. The attacks are getting closer and closer and more Grimm are getting passed the patrols. A Hoard is building and when it is big enough it will sweep over this place like a flood and wash everything away. This Mine's days are numbered and when it falls the Schnee Dust Company will abandon everyone here and brush it off as a minor loss. I've seen it happen before, you need to leave." She explained, her face like stone.
I couldn't keep the shook off my face, though it was only there for a moment. It was the first time I felt Gamer's Mind activate, and it was an odd experience. My face turned to stone to match Lilly's, who seemed unsurprised by the oddly adult look on my 4-year-old face. "How long?" I finally asked, knowing not to question her.
"Weeks, a Month at most. You need to leave before it hits, or they will follow you." She said.
(!)
Quest Alert!
Outrun the Flood!
Objective: A hoard of Grimm are building right outside your door.
Brake into the Mines Storage Room and steal enough food to keep alive after leaving [ ]
Find or make a weapon [ ]
Leave before the Grimm overrun the Mine. [ ]
Rewards: 100exp for every task complete, Live.
Mandatory Quest!
Timer: 23d, 12h, 57:32
(!)
I glared at the Window that popped up before closing it and turning my attention back to Lilly.
"But what about everyone else? Am I supposed to just leave them? I need to warn them before-" I started to say, only to be interpreted.
"No! If you tell anyone it will cause a panic and only bring the Grimm now. The Schnee will gather up all the Dust they can and leave everyone to die. You can't tell anyone. Go to the Storage Room, grab as much food as you can, get something to defend yourself and run." Lilly practically ordered me this time, her voice harsh and eyes stone.
"I can't leave, I'm not strong enough. And I can't leave you here." I said, trying to get her to understand. My memory of my passed life was covered in fog, my mother in this life gone. I had no one I was close to but her, and the thought of being on my own in this world terrified me. I didn't even know where I was in the world, or the laws. For all I know there could be places I would be arrested just for being a Faunus. It would surprise me, not with what I could remember from the Anime.
"Listen to me Grimm. You. Are. Strong. Stronger then you think. You are a survivor, a natural predator. As for me…I'm not going to be here, so you don't need to worry about me. I'm sorry." The last part was little more then a whisper, forcing me to lean in closer to hear what she said.
Which is why I didn't have enough time to reach when Lilly pulled me closer, her free hand gripping my forehead and holding me in place as a pale-yellow light started to radiate from her body. "For it is in passing that we achieve immortality. Through this, we become a paragon of virtue and glory to rise above all. Infinite in distance and unbound by death, I release your soul, and by my shoulder, protect thee." Lilly chanted quietly, the glow getting brighter. My body started to glow with its own, dark grey light, a glow that clung to me even as for own faded.
(!)
Quest Alert!
Visit Grandma Lilly
Objective: Visit Grandma Lilly and make sure she is ok.
Bonus Objective: Have Lilly unlock your Aura
Rewards: 10exp
Bonus Rewards: Aura Unlocked
Complete!
Bonus Objective Complete!
(!)
(!)
Alert!
Your Aura has been Unlocked!
Aura: (Passive/Active) The power of the Soul, Aura can be used as a Shield to protect against damage. Aura acts as a second Health Bar and power source for your Semblance. (Warning) If Aura bar hits 0, regain will be cancelled for 2 hours. (Warning) If Aura bar hits 0, Status Effect Dazed will come into effect.
(Note) Aura Stat is now available. You have 1 stat point to allot.
(!)
Achievement Alert!
Release the Soul!
Your Aura has been unlocked!
Rewards: 500exp
(!)
Achievement Alert!
Early Bloomer!
Your Aura was Unlocked before Level 5!
Rewards: 1000exp
(!)
Level Up!
+10sp
(!)
Achievement Alert!
Grow!
You gained your first Level!
Rewards: 500exp
(!)
I didn't pay much attention to the Notifications.
My eyes were glued on Grandma Lilly, and the fading words floating above her head.
Name: Lilly Crow
Health: (0/200)
Aura: (0/50,000)
As I watched the words faded completely, alone with the light in her eyes as a final rattling breath escaped her lips before falling still.
I was still there an hour later when Dr Whitey came in to check on Lilly, silent tears falling down my face and her hand still gripped in my own.
0o0
They buried Lilly the next day, in an area just outside the Mine site in the forest. Other than the people digging and burying the hole I was the only one there to see her odd. Just like when they buried my mother. No one had time to go to a funeral, they needed to keep working or they didn't eat.
There was no headstone or no marker to show she was there other than the disturbed earth. The two men burying her didn't even stick around after they finished. But I stayed, even as the snow started to fall I stayed.
I can't remember by passed life, not clearly. I don't know if there was anyone I cared about that died. I can't even remember my family's names and faces. The people here were all I had, and now I didn't even have that.
The sky was starting to go dark when I finally left, the snow falling faster and making it hard for my small legs to move through it. By the time I got back the Day workers were switching out with the Night, most heading to the Mess Hall while others went straight to bed.
I didn't spar them a second glance. I also didn't follow either group. Instead I stuck to the edge, following the fence around and straying in the shadows. My black hair and scales helping me blend in.
(!)
New Skill!
Sneak: Level 1- (Active) Silent and Deadly. The ability to move without being seen or heard. While using this Skill, you can go unnoticed: You are unnoticed by those that are the same Level or lower. (Warning) Drawing attention to yourself will cause Sneak to fail. (Sudden movements, talking/shouting.
(!)
Quickly closing the Notification, I carefully made my way towards the Storage Room at the far edge of the Mine, out of the way from everything else and heavily guarded. The night before I had put my few belongings into my Inventory, though it wasn't much. A spare set of overalls, two blankets and a sowing kit that used to be my mothers.
After sleeping the Stat Points, I spent kicked in. I was noticeably stronger and faster after a single night, like I hit a growth spurt. Small but solid muscles formed, sleek instead of bulky to match my Snake like appears I assume. There had been a little pain, but it passed after a few stretches.
There are four guards around the Storage Room, a large metal warehouse with a slanted roof. Two of the guards stood at the only entrance while the other two walked around the building in opposite directions. The two sets would switch when the ones patrolling made it back to the front. All four were Level 5 with there Aura unlocked, though they didn't have much of it
I watched them for about an hour from behind a tree, counting. My new Sneak Skill levelled up Level 8 while I watched them. It took the two patrolling guards an average of 10 minutes. 1 of those minutes is round the front where they have line of sight on the door. That gave me 9 minutes to get passed the guards, grab some food and a weapon, and get out again.
Biting my lip, I watched as the two patrolling guards turned the corners. Then I ran, abandoning all notion of stealth. With my new speed I was able to cross the 100 feet between where I was hiding and the two Guards at the door before they had time to react, leaping into the air to covering the last 10 feet.
Oscar Mill
Level: 5
Title: Guard
Health: (200/200)
Aura: (1000/1000)
Milo Snap
Level: 5
Title: Guard
Health: (200/200)
Aura: (1000/1000)
Before I hit the ground, I struct. My tail shot out and wrapped around the Guard on the left's neck while my right arm wrapped around the neck of the one on the right. All three off us fell to the floor in a tangle of limbs, but my grip on both their necks didn't break. The guns they had been holding fell out of their grips and they let them go in favour of trying to pull my limbs off their necks.
My grip was strong enough that it stopped them screaming to alert the other guards, my eyes never leaving the two countdowns in the corner of my eye that appeared when I first started strangling them. In the last 10 seconds of the countdown their struggles seemed to double in strength as if sensing they were about to pass out.
(!)
Damage Calculator!
Critical! (X2 damage)
200 Damage! Unconscious!
(26 + 4 = 30. 30 X 3 = 90. 90 X 2 = 180.+20 = 200)
(!)
Damage Calculator!
Critical!
200 Damage! Unconscious!
(!)
Oscar Mill – (Unconscious- Timer: 04:56)
Level: 5
Title: Guard
Health: (200/200)
Aura: (800/1000)
Milo Snap – (Unconscious- Timer: 04:56)
Level: 5
Title: Guard
Health: (200/200)
Aura: (800/1000)
(!)
The Skill 'Strangle' Has Levelled up X3!
(!)
6 minutes until the Patrolling guards would come and find them. Letting out a sigh of relief when they finally went limp, I quickly confirmed that they were out before jumping back to my feet and slipping into the warehouse.
The inside of the Storage Room was just one big room with support pillars and several rows of shelves. There were small windows near the roof to let in light, but there was little coming in and it was hard to see.
(!)
New Skill!
Night Vision: Level 1- (Passive) Day or night, it's all the same to me. You can see a little in the dark.
(!)
…ok, that's convenient. I still couldn't see much, but at least I wasn't going to walk into anything by accident. The first set of shelves were full of weapons. Swords, Knives, Bow and Arrows, Guns and a lot more. All simply, nothing overly complicated or expensive looking.
I was tempted to take it all, very tempted, but restrained myself. If I take everything in sight, when the guards came to investigate and saw the place cleaned out they would chance me. If I only took a little they would be annoyed, but it wouldn't be important enough to go after me, at least not for long.
The problem is, I didn't have long to choose.
Basic Knife: 10 Damage
I've never used a sword or spear in my life and am reluctant to put my life in a weapon I'm not familiar with. I had a little experience with rifles in my past life, but only in shooting ranges. I was a good shot but couldn't tell you much about them or how they worked. They were also loud and limited by how much ammo you have.
After wasting a full minute considering what to take I grabbed a pair of simple knives with sheaves, practically throwing them into my Inventory before running to the next set of shelves. The food was near the back of the Wearhouse, but there were a few other things I grabbed as I passed. Several lengths of ropes, three more blankets, a whetstone for sharpening blades, a flint steel for making fires and two canteen bottles that could be clipped on your belt. The last thing I grabbed was a blank leather-bound book and several pencils, you never know after all.
By the time I got to the food I only had 3 minutes.
I grabbed as much dried meat as I could when I saw it, barely sparing a look at what sort it was.
(!)
The Skill 'Sneak' Has Levelled up X2!
(!)
Ignoring the alert, I quickly made my way back to the door. After checking that the coast was clear, I made a run for it back to where I had been hiding before. Not 10 seconds later the two Guards were found and all hell broke loose.
I watched as they called it in on their radios and another 5 guards came running while the first two tried to wake the two unconscious men. I waited until they went into the storage room before moving away.
0o0
Getting away from the Mine was easy enough, most of the Guards were gathered around the Storage Room so I only had to get passed the ones Patrolling the forest surrounding it. I got another 4 levels in Sneak, 6 in Night Vision, and 1 in Strangle before I was in the clear. The last one was because a guard spotted me. The reduced Timer to knock him out that came with levelling up the skill made it a lot easier.
The snow was still falling and did a good job covering my tracks, but it also slowed me down. While my DEX is 23, it didn't make a difference if I physically couldn't move through the snow because it's up to my waist. There was also the fact I'm Cold Blooded and walking through the snow, so I would need to find shelter soon or risk Hypothermia.
Eventually I found said shelter in the form of a cave. It was half covered by the snow and only went about twenty feet deep, but dry and free of snow. I didn't have any wood to burn, so instead I took out all the blankets I stole and cocooned myself as far back as possible to wait for the snow to stop.
(!)
Quest Alert!
Outrun the Flood!
Objective: A hoard of Grimm are building right outside your door.
Brake into the Mines Storage Room and steal enough food to keep alive after leaving [X]
Find or make a weapon [X]
Leave before the Grimm overrun the Mine. [X]
Rewards: 100exp for every task complete, Live.
Mandatory Quest!
Complete!
(!)
Level Up!
+5sp
(!)
(!)
Quest Alert!
Into the Woods!
Objective: Survive the Grimm Infested Forest long enough to be found or you find a Town/City.
Rewards: 2000exp, 5 sp, 500L
Mandatory Quest!
(!)
Blinking at the number of Alerts that popped up one after the other, I frowned in annoyance before closing them one at a time. When that was done I opened my Stats page and looked over the changes now that my Aura was unlocked. Once I was sure how it worked, I once again spent the Stat Points I had saved throughout the day.
Stats
STR: 28 (-2) = 26
DEX: 25 (-2) = 23
VIT: 5 (-2) = 3
AUR: 1P (+17) 18P – 1R
INT: 20
WIS: 21
CHA: 5
Stat Points: 17 (0)
As it stood, my Aura was my life. It was my only defence, and literally my life line. I needed to get it as high as I can, then I could worry about the regain.
Letting out I sigh I closed the Stat Page, then my eye and let myself drift off to sleep. I am going to need it, if that last Quest is anything to go on things aren't going to be easy.
0o0
6 Year's Old
0o0
I watched quietly as the pack of Beowolfs wondered into the clearing from my perch in the tree, crouched and hidden behind the leaves. There were 5 of them and an Alpha, a normal enough grouping for Beowolfs if a little small to have an Alpha travel with them.
Beowolf: Level 10
Health: 5000/5000
Armour: 10
Stats
STR: 40
DEX: 25
INT: 2
Alpha Beowolf: Level 15
Health: 9000/9000
Armour: 20
Stats
STR: 65
DEX: 30
INT: 4
In the two years I have been living in this forest, I have never seen a Beowolf or Alpha Beowolf with different levels or stats. They were always the same. In fact, all Grimm were. Beowolfs were always level 10, Alpha Beowolfs 20, Boarbatusk were 13, Ursa 15 and Ursa Major 25. The 'Armour' was a pain though, basically for every attack it nullified the Armour number. All Grimm had Armour naturally.
Of course, the way around it was to aim at the points not covered.
You would think this would mean Levelling up was easy…it's not!
Tur out Beowolfs gave 5exp…5! They were the most common Grimm I ran into and I got 5 exp every time I killed one. Boarbatusk gave 10 and Ursa 15, but I hardly ran into them. The first time I killed one of each I got double exp, but after that it fell to a trickle. I had managed to kill an Alpha once and got 200exp, but I almost died in the process. They are never alone and usually have anywhere between 5 to 15 Beowolf following them.
Beowolfs might be 'trash mobs', but when you are fighting 10 at once and their big brother they don't seem so easy anymore. Their strength was in numbers, like the animal they seemed to be based off.
I have never even tried to fight an Ursa Major, the last time I saw one it was big enough to swallow me whole.
Everything I learned I wrote down in the notebook I stole, though in a moment of paranoia I avoided game references. Things like Stats, hp and so on. That way when I finally made it back to civilisation if anyone saw it they wouldn't think me crazy. I stuck with things like behaviours, attack patterns, things that you would see if someone without the Gamer ability wrote it. I even added sketches of the few kinds of Grimm I saw, along with close ups of body parts like mouths and claws.
So, after two years of picking off Grimm for scraps of exp, my this is what my stats looked like.
Level: 9 (8910-9000)
Title: Feral Child
Name: Grimm Reaper
Health: (200/200) Regain 19/Min
Aura: (6400/6400) Regain 270/Min
Age: 6
Race: Faunus- Snake
Money: 1075L
Semblance: (Locked) (Unlock at Level 10)
Climate: Normal
Luck Meter: 0
Stats
STR: 47
DEX: 45
VIT: 27
AUR: 43P – 27R
INT: 23
WIS: 31
CHA: 5
Stat Points: 74
Luck Meter: 0
Perks
Reincarnation: You have been given a second chance with most of your memories. Skills learned in your previous life can affect new skills learned in this one. Start with 20 Intellagnce and Wisdom due to experience from passed life.
Gamer's Mind: (Passive) Allows the Player to perceive their reality in the form of a Video Game. This gives the Player accesses to 'Menu', 'Stat Screen', Etc. Also helps you keep calm under stressful situations and gives immunity to 'most' psychological/mental based attacks. (Warning) May be affected Semblances.
Gamer's Body: (Passive) The Player's Body is changed to simulate that of a Video Game Avatar. The Player is unable to die unless their HP is reduced to 0, regardless of Wounds. All physical injuries heal, up to and including loss of limbs. Both Health and Aura are 100% healed by sleeping in a bed and Most aliments will be healed. (Warning) Player is still susceptible to 'Fatal Critical', e.g. fatal head wounds, instant kills. (Warning) Certain Status effects may affect Gamer's Body's ability to Heal.
Gamer's Eyes: (Passive/Active) Allows the player to see the 'Level', Health, Aura, and 'Title' of others. Active allows you to also see the Stats and Perks. (Warning) Gamer's Eyes can only process the information up to 20 levels above the player.
Inventory: (Passive/Active) Your Own Pocket Dimension.
Aura: (Passive/Active) The power of the Soul, Aura can be used as a Shield to protect against damage. Aura acts as a second Health Bar and power source for your Semblance. Buff: When Active, Base Stats x2 to STR, DEX and VIT. Cost: 100a per sec. (Warning) If Aura bar hits 0, regain will be cancelled for 2 hours. (Warning) If Aura bar hits 0, Status Effect Dazed will come into effect.
Snake Body: (Passive) You are a Snake Faunus. (Buff) all Stat Points added to STR and DEX are doubled.
Snake Blood: (Passive) You are a Snake Faunus. You are immune to all Poison but 'Deadly Poison'.
Cold Blooded: (Passive) You are part Reptile. (Buff) +8 to Strength, Dexterity and Vitality while in 'Hot' Climate. (Debuff) -8 to Strength, Dexterity and Vitality when in a 'Cold Climate'. (Warning) Cold Blooded Debuff and Buff Affects increases by 1 for every Level.
Skills
Semblance: (Locked) The personal special ability of the Player's Soul. While some may be similar, no two Semblance's are the same. (Note: Semblance currently Locked. Unlock at Level 10).
Bite: Level 25- (Active) You have teeth and know how to use them. Does 15 + STR.
Attack: Level 37- (Active) You Have hands, feet and…a tail, and know how to use them. Does 25 Damage +STR.
Sneak: Level 50-MAX (Active) Silent and Deadly. The ability to move without being seen or heard. While using this Skill, you can go unnoticed: You are unnoticed by those that are 20 levels higher or lower. (Warning) Drawing attention to yourself will cause Sneak to fail. (Sudden movements, talking/shouting.
Night Vision: Level 50-MAX (Passive) Day or night, it's all the same to me. You can see in the dark perfectly.
Knife Fighter: Level 50-MAX (Active) Slice and Dice! Do +50 damage for slashes and +100 damage for stabs with Knifes/Daggers. Can be Duel Wielded. May causes Bleeding. (Note) 10 Damage per/sec until Treated.
Throw: Level 46- (Active) SMACK! +20 Damage to thrown weapons. My cause Daze if Target is hit in head.
Climb: Level 50-MAX (Active) Find higher ground! You are an -Excellent- climber. You can climb up seemingly flat surfaces!
Racial Skills
Flexible: MAX (Active) You look like a snake on the outside and inside. Your bones are both strong and flexible, you are a natural Contortionist.
Snake Eyes: Level MAX- (Active) Your eyes unnerve people. Stare the target in the eye for the Timer and cause the Status Effect Daze. If you are 5 or more Levels above target this move will cause the Status Effect Paralyze for 00:01 seconds. Timer: 00:30.
Track: Level 50-MAX (Active) The noise knows, and so does the tongue. Using your tongue, you can cross the boundary between smell and taste, allowing you to track smalls like a snake. You can use this to track: Animals, Humans/Faunus, and Grimm. You can tell everything you need to know by smell.
Grab: Level 50-MAX (Active) Fall back on your Animal heritage and use your tail for what it was meant for. Grab someone/something with your tail and Squeeze! Prevents opponent from using Physical attacks while coiled in your tail (Warning) Grab can be broken if Opponent's STR is equal or Greater than User's. (Warning) If Grab is broken, the Status Effect Dazed will be placed on the user. Does 7 +STR damage +5 every 1 minute. (Note) Can be used with any body part that is wrapped around opponent, but for Half the damage done with tail.
Strangle: Level 50-MAX (Active) Fall back on your Animal heritage and use your tail for what it was meant for. Grab someone/something with your tail and Squeeze! Wrap your tail around the Targets Neck and slowly Strangle them. (Warning) Your strength needs to be at Least 5 STR higher than your targets for Strangle to work. (Note) If Strangle is held for Timer, this move will cause the Status Effect (Unconscious). Does 10+STR damage, +10 every 1 minute. Timer: 00:10. (Note) Can be used with any body part that is wrapped around opponent, but for Half the damage done with tail.
Crush: Level 50-MAX (Active) (Conditional) Fall back on your Animal heritage and use your tail for what it was meant for. Grab someone/something with your tail and Squeeze! A Move that can only be used in Conjuncture with Grab. Tighten your grip and Break bones. (Warning) Your strength needs to be at Least 15 STR higher than your targets for Crush to work. (Note) If Successful, this move will cause the Status Effect (Broken Bone*). Does 100+STR Damage. (Note) Can be used with any body part that is wrapped around opponent, but for Half the damage done with tail.
Titles
Little Monster: You killed a Grimm with your bare hands as a little kid. +20 damage to all Physical attacks while this Title is equipped.
Feral Child: You have lived in the wilderness on your own for over a year. +5sp when you Level up while in the wild and this Title is equipped.
Knowledge
Hunting- Level MAX
Textiles- Level 40
Craft: Level 36
Whittling: Level MAX
Art: Level 39
Music: Level 38
Grimmology- Level 13
Herbology- Level 32
Cooking- Level 17
Trapping- Level MAX
Butchery: Level MAX
That was what my Stats looked like after 2 years in a Grimm infested forest in the middle of nowhere, and the reason I sometimes cried myself to sleep at night.
It had taken me a month when I first left the Mine to find somewhere that wasn't a Cold Climate, so I could finally get right of the Debuff from Cold Blooded. Between hunting for food, avoiding Grimm that were too strong for me and just the simple fact I had no idea where I was or where I needed to go, it took a while to get going.
For the first year I only hunted animals. Which by the way gave 1exp…it took a long time to level up. Especially when the Quests I got stopped giving experience as often. So long story short, it has been a had few years. On the plus side it gave me more then enough time to Level up the few Skills I had, and I got a new tab for 'Knowledge'. Basically, Knowledge was like a lot of skills piled together, so instead of having twenty skills for cooking it is all in one giant skill folder.
But after two yeas of chipping away, I was finally about to cross a new threshold! Just 90exp more and I will finally be Level 10 and unlock my Semblance! I've been on my own for two year…there's not a lot to get excited about.
The old overalls that used to be my only cloths were gone, destroyed by wear and tear after two years exposed to the elements. Luckily, I can make my own.
Turns out I can skin and butcher anything from a rabbit to a deer along with everything in between. While I can't remember the details clearly from my last life, the moment I out my knife to the first rabbit I caught my head was filled with information. I remembered being taught, even though I don't remember the details of the one teaching me, by my dad how to skin and cut up different animals in my first life.
The notification had appeared a moment later, with the level already at 42. The same thing happened when I started trying to make my own cloths, only I only started at level 23. My head had filled with memories of sitting with my grandma fixing cloths.
The end results? All my cloths were now made from animal fur. A sleeveless vest, a pair of trousers and even a cloak with a hood I made from a bearskin. They were warm, strong, and mostly waterproof. Though after it rained I needed to change and dry them or the smell became overpowering.
They followed the scent trail I set up for them to the clearing just like I planned, the Alpha staying back while the Beowolfs started spreading out to search. I left trails all over the clearing to confuse them, the pack spacing out more as they moved around. While it was true that Grimm were drawn to negative emotions, at least as far as I have been able to observe, they couldn't track with it. they knew I was nearby but not my exactly location, so they used their noises to search.
I held my breath as one of them moved towards the centre of the clearing, noise to the ground as it followed one of my trails. Right into my trap. With a very dog like high-pitched yip of surprise the ground under its feet gave in a five-foot circle around the Grimm and it fell in before falling silent.
(!)
Instant Kill!
+5exp
(!)
While it might seem a little cartoonish, Pitfall traps are very effective when you fill them with sharpened stakes. If they are deep enough and a a Grimm falls in it is usually an Instant Kill.
Surprised by the trap, three other Beowolfs stepped on others and fell in too.
(!)
Instant Kill!
+5exp
(!)
Instant Kill!
+5exp
(!)
Instant Kill!
+5exp
(!)
Four down, seven to go.
While not the smartest creatures, Beowolfs can learn. It took four of them dying to do it, but they learn. Realising they had wondered into a trap the remaining Beowolfs stopped moving around, while to Alpha growled and backed away a little but didn't leave.
I memorized where every Pitfall in the clearing was and quickly spotted a Beowolf inches away from one. Reaching into the fur pouch on my waste, I pulled out a small rock and grinned.
Rock: 5 Damage
With a flick of my wrist the stone shot like a bullet right into its head with enough force to make it stumble back a step.
(!)
Damage Calculator!
25 Damage!
(5 + 20 = 25)
(!)
Instant Kill!
+5exp
(!)
Five down, but that was my last Pitfall.
It's times like this I wished I grabbed a gun, even if it wasn't practical. It would make this a lot easier.
The Alpha will stay out of the clearing until it is sure there are no more traps, so I needed to kill the five remaining Beowolfs before it realised it was safe. Bracing myself, drew a knife in each hand and leaped out the tree, clearing over a hundred feet and landing before the first Beowolf.
The annoying thing about Grimm was the bone armour. It made it hard to get critical hits because you can't get to the body through the armour. At least I can't with my current weapons anyway. Luckily Beowolfs were light on armour. Most of it was on their backs, arms, and head. Leaving their chests and throats open.
I didn't give it time to react, my arms darting out and slashing as many times as I could before stepping back.
(!)
Damage Calculator!
Critical! (X2 damage)
240 Damage X14 = 3360 damage
-10 damage X14 = 140
3220 Damage
120 Damage X17 = 2040 damage
-10 X 17 = 170
1870 Damage
Total: 5090 Damage!
(!)
Kill!
+5exp
(!)
Ok, so I have been doing this way too often. I memorized the perfect sequence of slashes and where to hit to kill a Beowolf with knifes. While stabbing did more damage there was a chance one of my knifes could get stuck.
I moved on before the now disintegrating body hit the floor, spinning on the ball of my left foot to face the Beowolf that came up behind me, my tail slamming into his faces as I did and knocking out several teeth.
(!)
Damage Calculator!
72 Damage
-10 damage
62 Damage
Critical! (X2 damage)
240 Damage X11 = 2640 damage
-10 X 11 = 110
2530 Damage
120 Damage X20 = 2400 damage
2200 Damage
-10 X 20 =200
Total: 4802 Damage!
Bleed!
(00:20 till death)
(!)
I did a backflip to get away, leaving it to bleed out.
By this point the last three Beowolf noticed me and started to charge. With a flick of my wrists by knifes shot forward and into both knees of the middle Beowolf, tripping it up.
(!)
Damage Calculator!
220 Damage! X2 = 440
-10 Damage X2 = 20
Total: 420 Damage!
Bleeding!
(07:40 Till Death)
(!)
Beowolf: Level 10
Health: 4580/5000
Armour: 10
It didn't kill it, but the Beowolf I hit wouldn't be walking anytime soon.
As the last two came at me I jumped between them and, using the same move I used on those guards two years ago, wrapped one are around the neck of one while my tail grabbed the other. However, instead of strangling them, I tightened my grip on both and gave a sharp twist and got two loud 'cracks!'.
(!)
Broken Bone!
Instant Kill!
X2
+10exp
(!)
Slowly getting to my feet and ignoring the Beowolf trying to crawl over to me in favour of the Alpha. It hadn't moved from its spot while I killed the Beowolfs, just standing there watching me with narrowed red eyes and bared teeth. Almost as if it was waiting for me to finish with its weaker kind.
(!)
Kill!
+5exp
(!)
That was another Beowolf dead, just one left and it wasn't going to be in the way. 10 Beowolfs without a scratch on me.
Narrowing my eyes as the Alpha stepped forward, looking over for weak points in its armour. While Beowolfs had large areas without Armour, Alpha's weren't that easy. They had Armour on their chests, spikes on their backs, along with their knees and elbows that can be used as weapons. Not that they usually do, even Alpha's are only so smart and tend to stick with simple biting and clawing. The difference is that they do more damage and take more to put down.
In an oddly similar move, we both crouched low as the space between us slowly closed.
Its STR was too high for me to Strangle or Grab it, my knifes were stuck in the Beowolfs knees and I used up my Pitfall Traps.
So, that left my fists.
Snit! Thud!
…or it would, if not for the fact the Alpha's head just exploded.
All I could do was stare as the now headless Alpha's body fell to its knees, before falling to the side limply. The large shard of ice that had killed it ending up imbedded in a tree several feet away from it.
Blinking slowly, my tongue flicked out and I finally noticed the smell of human close by, having been too distracted to notice while fighting.
Following the scent, I turned to the left where the attack had come from and stared as a blonde woman with her hair tied up and thin rimmed glasses. She wore a white shirt, black skirt, and a cape that looked to be torn at the end. In her hand was a riding crop.
We stared at each other, my yellow into her green, neither moving. After getting over my shock I started to glare, using all my willpower to hold back a scream of frustration.
"You. Stole. My. KILL!" I failed, yelling at her with my teeth bared.
Glynda Goodwitch
Level: 49
Title: The Good Witch
Health: (200/200)
Aura: 15,000
All Glynda Goodwitch could do was stare at me with wide eyes and mouth open in shock, seemingly unsure what to say.
0o0
Level: 9 (8970-9000)
Title: Feral Child
Name: Grimm Reaper
Health: (200/200) Regain 19/Min
Aura: (6400/6400) Regain 270/Min
Age: 6
Race: Faunus- Snake
Money: 1075L
Semblance: (Locked) (Unlock at Level 10)
Climate: Normal
Luck Meter: 0
Stats
STR: 47
DEX: 45
VIT: 27
AUR: 43P – 27R
INT: 23
WIS: 31
CHA: 5
Stat Points: 132
Luck Meter: 0
Perks
Reincarnation: You have been given a second chance with most of your memories. Skills learned in your previous life can affect new skills learned in this one. Start with 20 Intellagnce and Wisdom due to experience from passed life.
Gamer's Mind: (Passive) Allows the Player to perceive their reality in the form of a Video Game. This gives the Player accesses to 'Menu', 'Stat Screen', Etc. Also helps you keep calm under stressful situations and gives immunity to 'most' psychological/mental based attacks. (Warning) May be affected Semblances.
Gamer's Body: (Passive) The Player's Body is changed to simulate that of a Video Game Avatar. The Player is unable to die unless their HP is reduced to 0, regardless of Wounds. All physical injuries heal, up to and including loss of limbs. Both Health and Aura are 100% healed by sleeping in a bed and Most aliments will be healed. (Warning) Player is still susceptible to 'Fatal Critical', e.g. fatal head wounds, instant kills. (Warning) Certain Status effects may affect Gamer's Body's ability to Heal.
Gamer's Eyes: (Passive/Active) Allows the player to see the 'Level', Health, Aura, and 'Title' of others. Active allows you to also see the Stats and Perks. (Warning) Gamer's Eyes can only process the information up to 20 levels above the player.
Inventory: (Passive/Active) Your Own Pocket Dimension.
Aura: (Passive/Active) The power of the Soul, Aura can be used as a Shield to protect against damage. Aura acts as a second Health Bar and power source for your Semblance. Buff: When Active, Base Stats x2 to STR, DEX and VIT. Cost: 100a per sec. (Warning) If Aura bar hits 0, regain will be cancelled for 2 hours. (Warning) If Aura bar hits 0, Status Effect Dazed will come into effect.
Snake Body: (Passive) You are a Snake Faunus. (Buff) all Stat Points added to STR and DEX are doubled.
Snake Blood: (Passive) You are a Snake Faunus. You are immune to all Poison but 'Deadly Poison'.
Cold Blooded: (Passive) You are part Reptile. (Buff) +8 to Strength, Dexterity and Vitality while in 'Hot' Climate. (Debuff) -8 to Strength, Dexterity and Vitality when in a 'Cold Climate'. (Warning) Cold Blooded Debuff and Buff Affects increases by 1 for every Level.
Skills
Semblance: (Locked) The personal special ability of the Player's Soul. While some may be similar, no two Semblance's are the same. (Note: Semblance currently Locked. Unlock at Level 10).
Bite: Level 25- (Active) You have teeth and know how to use them. Does 15 + STR.
Attack: Level MAX- (Active) You Have hands, feet and…a tail, and know how to use them. Does 50 Damage +STR.
Sneak: Level 50-MAX (Active) Silent and Deadly. The ability to move without being seen or heard. While using this Skill, you can go unnoticed: You are unnoticed by those that are 20 levels higher or lower. (Warning) Drawing attention to yourself will cause Sneak to fail. (Sudden movements, talking/shouting.
Night Vision: Level 50-MAX (Passive) Day or night, it's all the same to me. You can see in the dark perfectly.
Knife Fighter: Level 50-MAX (Active) Slice and Dice! Do 50 damage for slashes and 100 damage for stabs with Knifes/Daggers. Can be Duel Wielded. May causes Bleeding. (Note) 10 Damage per/sec until Treated.
Throw: Level 46- (Active) SMACK! +20 Damage to thrown weapons. My cause Daze if Target is hit in head.
Climb: Level 50-MAX (Active) Find higher ground! You are an -Excellent- climber. You can climb up seemingly flat surfaces!
Racial Skills
Flexible: MAX (Active) You look like a snake on the outside and inside. Your bones are both strong and flexible, you are a natural Contortionist.
Snake Eyes: Level MAX- (Active) Your eyes unnerve people. Stare the target in the eye for the Timer and cause the Status Effect Daze. If you are 5 or more Levels above target this move will cause the Status Effect Paralyze for 00:01 seconds. Timer: 00:30.
Track: Level 50-MAX (Active) The noise knows, and so does the tongue. Using your tongue, you can cross the boundary between smell and taste, allowing you to track smalls like a snake. You can use this to track: Animals, Humans/Faunus, and Grimm. You can tell everything you need to know by smell.
Grab: Level 50-MAX (Active) Fall back on your Animal heritage and use your tail for what it was meant for. Grab someone/something with your tail and Squeeze! Prevents opponent from using Physical attacks while coiled in your tail (Warning) Grab can be broken if Opponent's STR is equal or Greater than User's. (Warning) If Grab is broken, the Status Effect Dazed will be placed on the user. Does 7 +STR damage +5 every 1 minute. (Note) Can be used with any body part that is wrapped around opponent, but for Half the damage done with tail.
Strangle: Level 50-MAX (Active) Fall back on your Animal heritage and use your tail for what it was meant for. Grab someone/something with your tail and Squeeze! Wrap your tail around the Targets Neck and slowly Strangle them. (Warning) Your strength needs to be at Least 5 STR higher than your targets for Strangle to work. (Note) If Strangle is held for Timer, this move will cause the Status Effect (Unconscious). Does 10+STR damage, +10 every 1 minute. Timer: 00:10. (Note) Can be used with any body part that is wrapped around opponent, but for Half the damage done with tail.
Crush: Level 50-MAX (Active) (Conditional) Fall back on your Animal heritage and use your tail for what it was meant for. Grab someone/something with your tail and Squeeze! A Move that can only be used in Conjuncture with Grab. Tighten your grip and Break bones. (Warning) Your strength needs to be at Least 15 STR higher than your targets for Crush to work. (Note) If Successful, this move will cause the Status Effect (Broken Bone*). Does 100+STR Damage. (Note) Can be used with any body part that is wrapped around opponent, but for Half the damage done with tail.
Titles
Little Monster: You killed a Grimm with your bare hands as a little kid. +20 damage to all Physical attacks while this Title is equipped.
Feral Child: You have lived in the wilderness on your own for over a year. +5sp when you Level up while in the wild and this Title is equipped.
Knowledge
Hunting- Level MAX
Textiles- Level 40
Craft: Level 36
Art: Level 39
Grimmology- Level 13
Herbology- Level 32
Cooking- Level 17
Trapping- Level MAX
Butchery: Level MAX
0o0
Hope you like it sorry to leave you hanging at the end. Also, I wanted to give you all a scale for Levels.
Level 1-4: Civilian with Locked Aura
Level 5-10: Think Juniors men, they have Aura but are just really weak/ Signal academy first year student.
Level 11-20: Average Beacon academy Student.
Level 21-30: the range of teams RWBY and JNPR (minus Jaune of course) when they first arrive at Beacon/ experience Beacon Student.
Level 31-40: Average Hunter/Huntress Level.
Level 41-50: Beacon Professor Level.
Level 51-60: Qrow, Raven, Glynda at start of RWY Level.
That should be enough for now. Before anyone starts about how Grimm is at the same level as Juniors men, remember he is 6. It also balances when you think about how OP stats are.
Anyway, let me know what you think, and please go to the poll and vote.
