Space Warships
Union of Free Nations
Name: Agamemnon-Class
Type: Space Flagship Carrier
Manufacturer: Union of Free Nations
Operator: Union of Free Nations
Overall Length: 300 meters
Accommodation: Bridge, Mobile Weapon Hangar
Propulsion: MPD Thrusters
Armor: Titanium/Steel Alloy
Armaments: 2 x Dual Linear Cannons, Many x Vulcan Guns
Mobile Weapons:
12 x TS-MA2 Moebius
OR
12 x VMS-15 Realdo (Refit)
OR
12 x SVMS-01 Union Flag (Refit)
OR
12 x Any Combination of the Above
The Agamemnon-class carrier is a large, wedge-shaped warship designed and built at the same time as the TS-MA2 Moebius, and serves as a carrier and support craft that can carry 12 mobile armors and deploy them rapidly using the linear catapults on either edge of the ship. Since the vessel also serves as a flagship, it has extensive bridge facilities for this service. The Agamemnon is only lightly armed and must rely on escorts for protection. With the development of the VMS-15 Realdo a number of these carriers were converted to carry mobile suits.
Name: Virginia-Class Carrier
Type: Space Mobile Suit Carrier
Manufacturer: Union of Free Nations
Operator: Union of Free Nations
Overall Length: 300 meters
Accommodation: Bridge, Mobile Suit Hanger, Gravity Block
Armor: Titanium/Steel Alloy
Propulsion: MPD Thrusters
Armaments: 2 x Linear Cannons, 13 x Hardpoints to mount Linear Cannons or Missile Launchers
Mobile Weapons:
12 x VMS-15 Realdo
OR
12 x SVMS-01 Union Flag
The Virginia-class carrier is a space carrier designed at the same time as the VMS-15 Realdo as a mobile suit support craft that can be separated into three basic components. Starting from the aft of the ship is the cylindrical engine block. Just fore of the engines is the gravity block where crew quarters and other basic accommodations can be found. The bow of the ship consists of two distinct hanger sections connected to the gravity block by a section of the ship that contains the bridge and other command functions. Each hanger section is designed to hold 6 mobile suits and includes equipment to rearm and repair mobile suits, facilities to hold spare equipment, fuel, and parts, and machine shops to fabricate missing parts.
The Virginia-class has a low acceleration and top speed as well as poor mobility, and a lack of CIWS weapons renders the Virginia a poor combatant against small high-speed enemies such as mobile suits. Instead, the Virginia-class's designers intended the carrier's mobile suits to deal with enemy fighters while the Virginia-class supports from the rear with heavy artillery. The weapons include 2 linear cannons, one built into each hanger, and 13 hardpoints that can be used to mount additional linear cannons or missile launchers depending on the ship's mission profile. Three hardpoints are located on the forward section, four on the gravity block, two on the hull that connects the gravity block and the engine block (one above and one below), and four on the engine block.
Because of the importance of mobile suits during the Bloody Valentine War, combined with the heavy firepower the Virginia can wield, the carrier has become the focus of the Union's ship building efforts. Similarly Virginia-class carriers will be used to form task force units comprised solely of the carriers. About the only fleet role the carrier has yet to take part of is that of fleet flagship due to its communications and command systems not being as extensive as the Agamemnon's. Its speculated that those systems will be upgraded so that the Agamemnon can be retired after the war.
Name: Nelson-Class Destroyer
Type: Cruiser
Manufacturer: Union of Free Nations
Operator: Union of Free Nations
Overall Length: 250 meters
Accommodation: Bridge, Mobile Weapon Hangar, Gravity Block
Propulsion: MPD Thrusters
Armor: Titanium/Steel Alloy
Armaments: 3 x Dual Linear Cannons, 1 x Single Linear Cannon, 8 x Dual Machine Cannons, 6 x Missile Launchers
Mobile Weapons:
4 x TS-MA2 Moebius
OR
4 x VMS-15 Realdo (Refit)
OR
4 x SVMS-01 Union Flag (Refit)
OR
4 x Any Combination of the Above
Developed as part of the Union's Fleet Reconstruction Plan the Nelson-class serves as the Union's primary battleship. The Nelson is equipped with 3 dual linear cannon turrets and a single barrel linear cannon turret. These weapons are of a smaller caliber than the Agamemnon's, however their greater number and placement allows the Nelson to perform a more powerful broadside or attack enemy ships in multiple directions. As a secondary weapon the Nelson is equipped with 8 dual machine cannon turrets, four above the ship's midline and four beneath the ship's midline, that serve primarily as anti-air defenses, however their placement does not adequately cover the Nelson, a weakness that a skilled mobile suit pilot can exploit. To round out the Nelson's armaments are six missile launchers located on the bow of the ship and are designed to fire anti-ship wombat missiles.
The Nelson is built with two hangers with four hanger doors. The first hanger located closest to the bridge is the shuttle hanger used to carry small space transport craft. The second, lower, and larger hanger is the mobile weapon hanger. The Nelson was built to accommodate and carry four Moebius mobile armors, whose duties were to protect the Nelson from enemy superiority fighters while the Nelson battled the enemy ships. In the early days of the war, after it was discovered how inadequate mobile armors were against ZAFT's mobile suits, it became common to outfit the Nelson-class with mobile suits whenever possible. However with the need to field as many units as available many of the Nelson-class still carry Moebius units.
Name: Drake-Class Escort
Type: Escort Ship
Manufacturer: Union of Free Nations
Operator: Union of Free Nations
Overall Length: 130 meters
Accommodation: Bridge, Shuttle Hangar
Propulsion: MPD Thrusters
Armor: Titanium/Steel Alloy
Armaments:3 x 75mm Vulcan Cannons, 6 x Torpedo Launchers, 4 x 10-Tube Missile Launchers
Mobile Weapons:
4 x TS-MA2 Moebius
OR
4 x VMS-15 Realdo (Refit)
OR
4 x Any Combination of the Above
The Drake-class escort ship is the smallest space warship fielded by the Union military. As its name implies it is an escort ship for the Union's larger military vessels, and is not built for direct ship-to-ship or even ship-to-mobile weapon combat. Because of its size, thin armor, and grade of engines the Drake could be built and operated cheaply, allowing the Union to build them in large numbers. For defense the Drake is equipped with three 75mm Vulcan cannons, and while these cannons can adequately cover the Drake's small size and shoot down missiles, they lack the tracking speed or power to stop a determined mobile suit attack. The one real advantage of the Drake is that it carries a large missile payload. With their missile payloads Drakes are commonly used to bombard the enemy from the rear of the Union's battle lines, but once the missiles are spent the Drake has little to offer the field of battle. Often the Drake will be used to scout the edges of friendly fleets to make sure the enemy does not sneak up on the fleet.
The Drake-class has only one hanger which is only large enough to hold a few shuttles. If a Drake-class is assigned mobile weapons than the mobile weapons must be strapped to the outside of the ship's hull. The Drake's ability to carry extra munitions, fuel, or spare parts for the mobile weapons is extremely limited, forcing it to remain within a limited distance of a carrier or field base which can take care of repairs and supplies.
Name: Archangel-Class Assault Ship
Type: Assault Ship
Manufacturer: Morgenroete Inc.
Operator: Union of Free Nations
Overall Length: 420 meters
Accommodation: Bridge, 2 x Mobile Weapons Hangar
Propulsion: 6 x Large MPD Thrusters, 8 x Small MPD Thrusters
Armor: Laminated Armor
Armaments:2 x "Lohengrin" Positron Blaster Cannon, 2 x "Gottfried Mk.71" 225cm High-energy Beam Cannon, 2 x "Valiant Mk.8" 110cm Linear Cannon, 24 x Surface-to-ship Missile Launcher, 16 x Surface-to-air Missile Launcher, 16 x "Igelstellung" 75mm Automatic Multi-barrel CIWS, 6 x Anti-Beam Depth Charge
Mobile Weapons:
Mobile Weapons for Planned Initial Deployment
GAT-X102 Duel
GAT-X103 Buster
GAT-X105 Strike
GAT-X207 Blitz
GAT-X303 Aegis
TS-MA2mod.00 Moebius Zero
2 x SVMS-01OP Union Flag Orbit Package Type
8 x Mobile Suits or Mobile Weapons
The Archangel-class assault ship, given the experimental model number LCAM-01XA, is a new experimental battleship designed and built through the combined efforts of the Union's MSWAD and the technology developer/military contractor Morgenroete, Incorporated. Thanks to the advanced technology developed by Morgenroete the Archangel is fitted with the absolute latest technology that is not available anywhere outside of ZAFT or Orb, making the Archangel the most advanced ship in the Union's fleet and arguably the Earth Sphere. Amongst the new technologies incorporated in the Archangel are high-energy beam cannons, a technology that is only found in ZAFT vessels and Orb's new Izumo-class ship, the Valiant Mk.8 linear cannon which is more efficient and powerful than any linear cannons made previously, the positron blaster cannon which harnesses positrons to create the most powerful ship-mounted weapons, and finally laminated armor which is a not only more resistant to physical impacts but spreads the heat generated from beam weapons across the entire hull allowing the Archangel to survive multiple hits from beam weapons. The Archangel's armaments are rounded out with 24 surface-to-ship missile launcher, 16 surface-to-air missile launchers, and 16 multi-barrel CIWS guns which allow the Archangel to effectively fight against enemy ships and mobile suits. The Archangel also features a high number of efficient plasma engines which give it top-notch acceleration, speed, and mobility to match ZAFT's Nazca-class.
The true power of the Archangel, however, is the two hangers which can each hold four mobile weapons, most notably the mobile suits of the G-Project. Theoretically the advanced technology of the G-Weapons, which is greater than anything seen in use by ZAFT, should allow a Natural to fight evenly with a Coordinator in a GINN. If the theory holds true than the Archangel and its mobile suits would be the first combat group within the Union's military, or any of the military forces that makes up the loose Earth Alliance, that can fight equally against a comparative strength ZAFT combat group.
Unlike any other warship used in space, the Archangel was designed with the ability to descend to Earth by spreading an ablative gel along its ventral side. On Earth the Archangel can take advantage of one of its most interesting features in the propulsion system which features new technology that allows the ship to fly at low altitudes over land and water. Although not capable of hovering in a single position, or capable of the speeds of most aircraft, the Archangel is still capable of cruising through any environment while maintaining full combat capability giving it unmatched versatility. The one thing the ship is not capable of on its own is escaping Earth's gravity and flying into space without the use of boosters to increase its thrust.
Advanced European Union
Name: Salamis-class
Type: Cruiser
Manufacturer: Advanced European Union
Operator: Advanced European Union
Overall Length: 288 Meters
Overall Width: 68.5 Meters
Overall Height: 61.3 Meters
Accommodation: Bridge, Mobile Suit Hanger, Catapult Launch Sled, Flight Deck
Propulsion: MPD Thrusters
Armor: Titanium/Steel Alloy
Armaments: 2 x 2-Barrel 350mm Linear Cannons, 5 x Single Barrel 200mm Linear Cannons, 6 x 2-Barrel Machine Guns, 4 x Machine Guns, 8 x Internal Missile Launchers
Mobile Weapons: 4 x AEU-05/68 AEU Hellion Perpetuum
The Salamis-class was developed as the Advanced European Union's answer to the Union's space armament plan. At the time of its introduction the Salamis-class cruiser was comparably armed to its contemporaries, possessing two more main guns and machine guns than the Nelson. The turrets that could rotate 180 degrees in any direction its design allowed the Salamis to utilize its maximum firepower while presenting the smallest target profile. Its greatest weakness is that its primary cannons have a limited elevation of 45 degrees, rendering all but one of the primary cannons useless against enemies that attack straight from port or starboard.
The Salamis-class cruiser is built with a single mobile suit hanger, built into the ship's bow that is designed to hold and support four mobile suits. When deployed the mobile suits are lifted one by one to the flight deck on the bow of the hull, where they are launched via a catapult sled.
Because the AEU's space program lagged behind that of the Union and the HRL, the Salamis-class cruiser was not built in the same numbers as its contemporaries, thus the need to focus on quality over quantity. Despite their supposed quality, ZAFT's Laurasia-class frigate proved to be faster, possessed better armor, and mounted more powerful weapons. Many Salamis-class cruisers were destroyed during the Battle of Yggdrasil and Operation Uroboros through the combined might of the Laurasia-class frigate and the GINN mobile suit. Production of new warships has slowed to a crawl due to ZAFT's control over the orbital elevator. Many of the remaining Salamis-class cruisers are stationed at Artemis base.
Name: Magellan-class
Type: Battleship
Manufacturer: Advanced European Union
Operator: Advanced European Union
Overall Length: 327 Meters
Overall Width: 102 Meters
Overall Height: 96 Meters
Accommodation: Bridge
Propulsion: MPD Thrusters
Armor: Titanium/Steel Alloy
Armaments: 7 x 2-Barrel 350mm Linear Cannons, 16 x 2-Barrel Machine Guns, 4 x Internal Missile Launchers
Mobile Weapons: 0
The Magellan-class is the battleship and flagship of the AEU's space forces. Designed specifically for ship to ship battles the Magellan-class mounts the highest number of main cannons of any space warship with a total of seven 2-barrel 350mm linear cannons mounted on 180 degree rotating turrets and possessing the capability of elevating 45 degrees. Three of the turrets are mounted on the dorsal and ventral bow hull, two on the dorsal hull and one on the ventral. Four of the turrets are mounted on the side of the ship, two to port, two to starboard, two aft, and two forward. This placement allows the Magellan to face enemy ships from any angle of approach with significant firepower. As an anti-air defense the Magellan-class is equipped with 16 2-barrel machine gun turrets that are clustered around the Magellan's command tower. The armaments are rounded out by four internal missile launchers used for anti-ship long range bombardment.
Unlike most other space warships the Magellan does not possess a hanger to carry mobile weapons, though like the Drake-class mobile suits can be strapped to the exterior if needed. However that system has proven to be both inefficient and dangerous. Typically the Magellan relies on its machine gun turrets and mobile suits carried by escorting Salamis-class cruisers for anti-mobile weapon defense. However because of the placement of the machine gun turrets the Magellan has holes in its defense that a well-equipped mobile suit could take advantage of to destroy a Magellan.
The Magellan-class was never built in large numbers and many of them were destroyed during the Battle of Yggdrasil and Operation Uroboros through the combined might of the Laurasia-class frigate and the GINN mobile suit. What few that remain are stationed at Artemis base.
Human Reform League
Name: EDI-40-II Laohu
Type: Space Mobile Weapon Carrier
Manufacturer: Human Reform League
Operator: Human Reform League
Overall Length: 240 meters
Accommodation: Bridge, 3 x Mobile Weapon Hangar
Propulsion: MPD Thrusters
Armor: Titanium/Steel Alloy
Armaments:3 x Linear Cannons, 3 x 20-Tube Missile Launcher
Mobile Weapons: 15 x MSJ-06II-E Tieren Space Type
The Laohu is the only combat vessel of the Human Reform League's space fleet. Compared to many other space vessels the Laohu has a slow acceleration and top speed as well as possessing poor maneuverability, overall making it a poor combatant. The Laohu's most redeeming feature is that it possesses three hangers, which are further divided into five sections, and allows the carrier to carry fifteen mobile suits, more than any other comparable sized ship. Of course as a carrier the ship has all of the equipment and facilities to keep the mobile suits combat fit and ready for a moderate to a protracted period of time, depending on how much combat the vessel sees. However the Laohu was not designed for long-distance travel or prolonged patrol missions, being limited in accommodations available for its human operators. Even the bridge is unusually small for a combat vessel of its size, being designed for a pilot, co-pilot, gunner, and two passengers.
The Laohu possesses three engine pods, at the fore of each is mounted a single linear cannon which can only be fired forward. The carrier also possesses three 20-tube missile launchers, one built into the forward section of each hanger. One of the more unusual features of the Laohu is that the bridge module can disconnect and be flown independently of the carrier's body, allowing it to be used as an escape vessel, although a slow one.
ZAFT
Name: Laurasia-Class Frigate
Type: Space Combat Frigate
Manufacturer: ZAFT
Operator: ZAFT, Serpent Tail
Overall Length: 235 Meters
Accommodation: Bridge, Mobile Weapon Hangar
Propulsion: MPD Thrusters
Armor: E-Carbon
Armaments:2 x 937mm Dual High-Energy Cannon, 450mm Dual Railgun, 2 x 450mm Railgun, 2 x 125mm Smoothbore Cannon, 6 x 58mm CIWS, 4 x 450mm Multipurpose Vertical Launch System
Mobile Weapons: 6 x Mobile Suits: ZGMF-1017 GINN, ZGMF-515 CGUE
The Laurasia line of warships is the first ever to be designed, developed, and manufactured by ZAFT when the PLANTs began preparations for the predicted conflict that would occur between Naturals and Coordinators. Because the resources available to the PLANTs are limited compared to the superpowers of Earth, ZAFT needed a warship that could surpass and defeat any enemy ship in a one-on-one engagement, or in scenarios where the ZAFT forces are outnumbered. To that end the Laurasia frigate met all expectations.
In terms of speed and maneuverability the Laurasia matched the Union's warships, even surpassing them by a small margin. With armor composed of the new E-Carbon the hull's strength exceeds that of the Agamemnon, the ship with the strongest armor before the advent of the Laurasia. For offense the Laurasia is equipped with one 450mm dual railgun turret mounted on the aft, two 125mm defensive smoothbore cannon turrets mounted near the aft, and two 450 railgun turrets mounted at the front of the bow beneath the bridge. More importantly the Laurasia is equipped with a pair of 937mm dual high-energy cannon turrets, mounted near the aft. These cannons are the first practical use beam cannons to be fielded by any nation. Because conventional ship armor is useless against heavy beam attacks, the Laurasia's beam cannons, combined with its railguns, give the Laurasia unmatched offensive power.
Arguably the Laurasia's most important feature is the mobile suit hanger pod that hangs underneath the ship's main body. The hanger is designed to hold six ZAFT model mobile suits plus the equipment and materials to supply and repair the mobile suits. The mobile suits are accelerated out of the hanger via a linear catapult, allowing the mobile suit to reach top combat speed seconds after exiting the hanger. If needed the hanger can detach, deploy wings, and become an atmospheric re-entry pod to deploy mobile suits to the Earth's surface.
At least one Laurasia-class frigate is known to be used by the mercenary group Serpent Tail.
Name: Nazca-Class Destroyer
Type: Battleship
Manufacturer: ZAFT
Operator: ZAFT
Overall Length: 255 Meters
Accommodation: Bridge, Mobile Weapon Hangar
Propulsion: 4 x MPD Thrusters, 8 x MPD Thrusters
Armor: E-Carbon
Armaments:2 x 177cm High-Energy Beam Cannon, 2 x 250mm Dual High-Energy Beam Cannon, 10 x 58mm CIWS, 5 x 450mm Multipurpose Vertical Launch System
Mobile Weapons:
6 x Mobile Suits
ZGMF-1017 GINN
ZGMF-515 CGUE
As the Bloody Valentine War progressed, ZAFT introduced the Nazca-class battleship to supplement the Laurasia-class frigate. ZAFT took the technology used to make the Laurasia such a formidable ship, and refined it so that the technology consumed less energy yet obtained equal, if not greater results. This allowed ZAFT engineers to incorporate two 100mm dual beam cannon turrets and two 177mm beam cannons, so although the Nazca is equipped with fewer cannons than the Laurasia, the greater number and higher efficiency of the beam cannons gives it comparable offensive strength. Additionally the anti-air defense of the Nazca is greater with ten 58mm CIWS guns spread across the hull. The one area where the Nazca is unquestionably superior is the engines. The Nazca was designed with a greater number of engines, with an emphasis on getting the engines to run smoothly and efficiently. With its high performance engines the Nazca is the swiftest vessel fielded, easily outpacing the Laurasia or any Earth Alliance vessel.
Like the Laurasia the Nazca has a single mobile suit hanger that accommodates 6 mobile suits. However the hanger has been placed in the center of the ship, making it harder to target, as does the placement of the bridge.
Name: Lesseps-Class Land Battleship
Type: Land Battleship
Manufacturer: ZAFT
Operator: ZAFT
Overall Length: 250 Meters
Accommodation: Bridge, Mobile Weapon Hangar
Propulsion: Scale System
Armor: E-Carbon
Armaments:3 x 40cm Dual Linear Cannons, 32 x Vertical Missile Launchers, 10 x Torpedo Launchers, 34 x Smoke/chaff/flare dispenser
Mobile Weapons: TMF/A-802 BuCUE, TMF/S-3 GINN OCHER Type, TFA-2 ZuOOT
The Lesseps-class land battleship is a warship ship designed by ZAFT to serve as a mobile base and mobile suit carrier on the Earth's surface. Its abilities make it the backbone of ZAFT's powerbase in Africa.
The Lesseps is designed to travel half-submerged in water, sand, or loose soil, using the arrays of microscopic scale motors on its lower hull to liquefy the ground and propel the ship forward. In addition to its powerful cannons and missile launchers, the Lesseps is equipped with underground torpedoes which use their own scale motors to burrow through the ground. Its primary function, however, is as a mobile suit carrier, and vessels of this type are classified as land carriers by the Earth Alliance forces.
The scale system is a propulsion system which uses the vibrations of tiny scales to move through water, sand, or loose soil. These scales are somewhat delicate, so the system cannot be used in the high-pressure environment of the deep sea, but unlike a conventional screw propeller it allows an underwater vehicle to move in any direction with equal ease. On the ground, this scale system allows ZAFT's land battleships to cruise through desert sands as if they were sailing through water.
Name: Petire-Class Land Cruiser
Type: Land Cruiser
Manufacturer: ZAFT
Operator: ZAFT
Overall Length: 175 Meters
Accommodation: Bridge, Mobile Weapon Hangar
Propulsion: Scale System
Armor: E-Carbon
Armaments: 2 x 10cm Linear Cannons, 16 x Missile Launchers, 4 x 2-Barrel 200mm Linear Cannons
Mobile Weapons: TMF/A-802 BuCUE, TMF/S-3 GINN OCHER Type, TFA-2 ZuOOT
Besides fielding the large Lesseps-class, ZAFT also created the Petrie-class land battleship to accompany the larger ships for military supremacy on the ground.
Like its large "brother", the Lesseps-class land battleship, the Petrie-class is well armed with its weaponry including four 2-barrel cannons, with two mounted on each side of the ship. Other armaments include two cannons, one on the front and one on the rear side, and lastly 16 missile launchers, which allow the ship to fire a large number of missiles in a short amount of time.
The Petrie-class also serves as a mobile suit carrier, with the ship carrying several TMF/A-802 BuCUEs, TFA-2 ZuOOT, and TMF/S-3 GINN OCHER Types.
Name: Vosgulov-class Submarine
Type: Attack Submarine
Manufacturer: ZAFT
Operator: ZAFT
Overall Length: 270 Meters
Accommodation: Bridge, Mobile Weapon Hangar, 3 x Vertical Mobile Suit Catapult, 4 x Underwater Mobile Suit Catapult, 2 x Support Catapult
Propulsion: Hydro Jet Thrusters
Armor: E-Carbon
Armaments: 12 x Anti-Air Missile Pod, 12 x Torpedo Launcher
Mobile Weapons:
6 x General Purpose/Aerial Mobile Suits
ZGMF-1017 GINN
ZGMF-515 CGUE
AMF-101 DINN
8 x Amphibious Mobile Suits
UMF-4A GOOhN
UMF-5 ZnO
The Vosgulov-class submarine is a ZAFT naval mobile suit carrier submarine (and the only naval vessel of their forces), which gave the ZAFT forces based on Earth the complete control of the seas.
Since it is a submarine, the ship is armed only with 12 anti-air missile pods, which give the submarine attack capabilities over the water and 12 torpedo tubes for underwater battle or attack from underwater. Its main weapons however are the mobile suits it carries. Typically, its 3 vertical linear catapults are used to launch AMF-101 DINN aerial combat mobile suits, and the four underwater catapults (which function like oversize torpedo tubes) can each launch two UMF-4A GOOhN or UMF-5 ZnO amphibious mobile suits. Two small support catapults are additionally used to launch Guul support crafts for mobile suits which can't fly on their own.
Celestial Being
Name: CBS-70 Ptolemaios
Type: Celestial Being Mobile Suit Transport
Manufacturer: Celestial Being
Operator: Celestial Being
Overall Height: 251 Meters
Overall Length: 374 Meters
Overall Width: 184 Meters
Accommodation: Bridge, Tactical Room, Linear Catapult, 4 x Mobile Suit Container
Power Plant: GN Drives (Number depending on number of Gundams stored in their containers), Large GN Particle Storage Tank
Propulsion: 2 x Primary GN Engines, 8 x Mobile Suit Container GN Engines
Armor: E-Carbon, GN Composite Armor
Special Equipment: GN Field, Optical Camouflage
Armaments: Base Weapons: None
1 x Assault Container
2 x GN Beam Cannons
2 x GN Beam Guns
2 x 3-Tube Medium GN Missile Launcher:
4 x Medium GN Missiles per Tube
2 x 1-Tube Large GN Missile Launcher:
4 x Large GN Missiles per Tube
2 x Assault Container
4 x GN Cannons
4 x GN Beam Guns
4 x 3-Tube Medium GN Missile Launcher:
4 x Medium GN Missiles per Tube
4 x 1-Tube Large GN Missile Launcher:
4 x Large GN Missiles per Tube
3 x Assault Container
6 x GN Cannons
6 x GN Beam Guns
6 x 3-Tube Medium GN Missile Launcher:
4 x Medium GN Missiles per Tube
6 x 1-Tube Large GN Missile Launcher:
4 x Large GN Missiles per Tube
4 x Assault Container
8 x GN Cannons
8 x GN Beam Guns
8 x 3-Tube Medium GN Missile Launcher:
4 x Medium GN Missiles per Tube
8 x 1-Tube Large GN Missile Launcher:
4 x Large GN Missiles per Tube
Mobile Weapons: 4 x Gundams
Ptolemaios, more commonly referred to as Ptolemy, is Celestial Being's tactical mobile suit carrier. Like all Celestial Being-built units, it's reliant on GN Particles; however, it doesn't have its own GN Drive. It instead taps into a large internal particle storage tank that's periodically recharged by a Gundam's GN Drive. Because Ptolemy wasn't made to be a warship, it has no built-in weapons. While it may not be formidable in combat, it has its own defense systems and equipment to operate and survive in combat situations.
Ptolemy was built with a large rotatable peripheral docking ring. The ring itself has 4 docking ports. Each of the ports is docked with mobile suit containers that contain units GN-001 - GN 005. Ptolemy was designed to be compact and economic of its size, therefore the Gundams utilize only a single linear catapult (a MS launcher that uses magnetics). The catapult's opening is on top of Ptolemy. Whenever a Gundam needs to sortie, the docking ring would rotate the specific Gundam on top and slide it down from the container to launch from the forward ship hatch.
Each of the MS containers were designed with their own propulsion system, powered by GN particles. While docked, they help provide additional propulsion power and siphon GN particles from the Gundams to help recharge Ptolemy. A power connector in each of the docking bays allows Ptolemy to connect to the GN Drives within the Gundams to recharge. When all 4 Gundams are launched from the ship, the amount of energy available is severely limited. At least one Gundam must periodically return to dock to ensure particle reserves are optimal.
Ptolemy's best defenses are its speed, stealth, and GN Field. Ptolemy is the fastest and most maneuverable ship of its time. The ship utilizes the mobile suit containers and two large GN Engines for propulsion and steering. As a benefit to the GN particles it vents throughout its hull, Ptolemy is invisible to all sensors. The particles will disrupt any nearby sensors and communications to quietly slip away from enemy detection. The only way to detect Ptolemy is through the use of wide-area sensor networks. Because the ship could only disrupt a limited area of space, a vast sensor network that was designed to notice blanks in movement patterns would clue off the enemy where Ptolemy is located. Even when intercepted, the enemy can only see Ptolemy in line-of-sight and can't get too close to Ptolemy or risk a series of electronic failures, especially communications. When forced into combat, Ptolemy can vent higher concentrations of particles to deploy its GN Field (relative to its particle reserves); however it's not an absolute defense as it can still suffer hull damage from close range enemy fire and beam attacks (relative to destructive yield).
Because of the outbreak of the Bloody Valentine War it became too dangerous for Celestial Being to operate the Ptolemy with its base equipment. Celestial Being's commander, Sumeragi Lee Noriega, ordered new equipment to be constructed to enhance the Ptolemy's combat abilities.
The first upgrade is the inclusion of the optical camouflage equipment that is included in the Gundams. Optical Camouflage uses a holographic projection system that creates an illusionary image of its surroundings to avoid visual detection, invisibility. The camouflage isn't an invisibility cloak, rather an advance projection system to blend in its surroundings like a chameleon. When performing missions Celestial Being to be hidden, the optical camouflage blends the unit into its surroundings; the camouflage isn't perfect. The camouflage isn't an active cloaking field; it's only applicable when the unit is completely stationary. Should the unit move during cloak, the optical camouflage would unveil the unit to the naked eye, but not to sensors. When it comes to The Ptolemy, the system is only meant to avoid visual detection from visual sensors and observation satellites at far distances; not from close range. Upon close range observation, the camouflage is obvious to the naked eye as the holographic grid creates overlapping image folds at the edge of the camouflage; even if a ship is completely stationary for absolute invisibility, it is still able to reveal itself should any particle weapons fire through the cloak.
The new equipment is the Assault Container. Assault Container is an experimental tactical miniature mobile suit carrier; its primary function is carrying Gundams and the still in-development GN Arms for transportation. The unit itself is powered by GN Particles and has a particle storage tank for reserve power; however, it requires a GN Drive to fully power and utilize its full potential. While the unit is a form of mobile suit transportation, it also serves as an auxiliary support unit in combat situations.
The shape of the ship was inspired by early generation hyper-sonic plane designs. The rear section of the unit has a hatch that opens to dock its Gundam and the future GN Arms. When docking with the units, the Gundam must enter first to interface with the container's power systems. The GN Arms follows last and fully incorporates its rear thrusters as part of the container's overall propulsion system when fully docked. The ship was designed for atmospheric exit and re-entry; this eliminates the Gundam's weakness of returning to Ptolemy without a covert orbital elevator ride to return to space. GN Particle vents are built throughout the external frame for generating a GN Field for defensive shielding; the field can be used to amplify the container's physical power to ram through certain targets.
The container has its own 2-seat bridge. From there, the pilot has full controls with propulsion, navigation, and weapons control. When the GN Arms is docked, the cockpit is connected to the container bridge by the pilot's seat. When the pilot needs to leave the container, a lever will deliver the pilot back into GN Arms to exit. The ship itself has a GN Drive docking port, designed to lock onto the cone for siphoning its particles. If the Gundam itself is damaged, CB engineers can refit the GN Drive itself to power the container.
The container is armed with a 2 GN Beam Cannons for attacking "hard" targets, 2 GN Beam Guns for attacking "soft" targets, and 8 missile tubes with each tube containing 4 missiles.
By January of CE 71 only two assault containers had been completed by the time Celestial Being began their interventions, with two more in production.
Name: CBS-68 Euclides
Type: Celestial Being Maintenance Ship
Manufacturer: Celestial Being
Operator: Fereshte
Overall Height: 231 Meters
Overall Length: 374 Meters
Overall Width: 184 Meters
Accommodation: Bridge, Tactical Room, Linear Catapult, 4 x Mobile Suit Container
Power Plant: GN Drives, Large GN Particle Storage Tank
Propulsion: 4 x GN Verniers, 4 x Plasma Engines
Armor: E-Carbon, GN Composite Armor
Special Equipment: GN Field, GN Stealth System, 4 x Robotic Repair Modules
Armaments: None
Euclides is limited series non-combat type ship; its sole purpose is to provide engineering repairs and maintenance upon CBS-70 Ptolemaios. The ship is fully prepared with facilities for mid-space repair and resupply of Ptolemy. At the bow of the ship, 4 robotic repair modules are attached to the rotatable docking ring. They're expandable to adjust the overall mass of the ship they need to repair. Because of that, Euclides can even repair CBS-74 Ptolemaios 2. The ship's interior is similar in design to Ptolemy's, suggesting Celestial Being engineers' preference to reuse certain designs. Unlike other examples of Celestial Being engineering Euclides was also designed with a hybrid propulsion system; it has 4 GN verniers and 4 hydrogen fueled plasma engines. The reason for this is because the Euclides was expected to operate while only one GN Drive was available that could be sent out with one of Fereshte's Gundams at any time. To balance the high particle need of the ship the plasma engines were incorporated to reduce overall particle usage.
Civilians
Name: Marseille III-class
Type: Transport Ship
Operator: Union, AEU, HRL, Civilians, PLANTs, Junk Guild, Any spacefaring group/nation/organization
Overall Height: 275 Meters
Overall Length: 374 Meters
Overall Width: 284 Meters
Accommodation: Bridge, Cargo Hold/Hanger
Propulsion: 2 x Primary Plasma Engines, 6 x Secondary Plasma Engines
Armor: Titanium/Steel Alloy
Optional Equipment: Manipulator Arms
Armaments: None
Mobile Weapons: None
The Marseille III-class is a space transport ship built as a collaborative effort through several vehicle manufacturing firms, and is the most commonly employed space transport in the Earth Sphere. There is not a single faction that has not made use of at least one Marseille III. The ship was designed to operate with a minimal crew, capable of being operated by 4 individuals if they have the appropriate skill sets. This allows for the majority of the ship's space to be reserved for the massive cargo hold. As a civilian use transport the Marseille III does not possess any weapons, nor was it designed to carry mobile weapons though it is common to carry worker pods such as Mistrals. However; if the operator so desires it is a simple matter to refit the transports to carry military grade machines. Another common modification is to mount large manipulator arms on the hull to aid in salvage operations.
Mobile Weapons
Union of Free Nations
Name: TS-MA2 Moebius
Type: Mass Production Mobile Armor
Manufacturer: Adukurf Mechano-Industries
Operator: Union of Free Nations, Civilians
Overall Length: 12 meters
Accommodation: Cockpit
Propulsion: Hydrogen Engines
Armor: Titanium/Steel Alloy
Armaments:2 x 40mm Vulcan Guns
Optional Armaments: Linear Cannon, 4 x Missile Launchers, or a Nuclear Missile Launcher, or a Gatling Cannon
The TS-MA2 Moebius is a mobile armor developed by the Union 15 years before the outbreak of the Bloody Valentine War as a space superiority fighter. At its introduction the Moebius was the fastest most heavily armed mobile weapon available to any military and was officially an even match for the AEU's AEU-05/57 Hellion Initium, the only comparable mobile weapon of the day. The Moebius served as the primary frontline unit for the Union's space forces for a decade until advancing mobile suit technology called for the Moebius's replacement by a more advanced unit. By the Bloody Valentine War the Moebius was still in service, delegated to roles such as backline defense and service as a mobile weapons platform. Undoubtedly the most infamous act of the Moebius would be the nuclear bombing of the agricultural PLANT Junius 7, where a single TS-MA2 Moebius launched a single nuclear missile that struck the PLANT, killing 243,721 Coordinators. The act was not officially sanctioned by any command group in the Union's government or military and was carried out by Blue Cosmos extremists that controlled the Agamemnon carrier Roosevelt, from which the Moebius launched.
Official statistics on paper rates the Moebius as a unit that equals the GINN at a five to one ratio, meaning that on the field of battle it takes five Moebius mobile armors to equal one GINN mobile suit. However many soldiers believe that this is just propaganda to increase morale of the civilians who know that the Union's military alone outnumbers ZAFT. In truth the technological difference between the two units and the difference between their pilots makes it so that a single GINN is equal to as few as 20 to as many as 100 Moebius units.
Name: VMS-15 Union Realdo
Type: Mass Production Transformable Mobile Suit
First Deployed: CE 65
Manufacturer: Bell Factory
Operator: Union of Free Nations
Head Height: 17.7 meters
Empty Weight: 60 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Plasma Jet Engines
Armor: Titanium/Steel Alloy
Armaments: Sonic Knife, Defense Rod, 20mm Machine Gun
Optional Armaments: Linear Rifle, Missile Launcher, Rocket Launcher
The Realdo is a flight capable mobile suit that is capable of transforming into a high speed jet fighter mode. Both modes are capable of aerial flight with the mobile suit mode providing greater mobility and the jet fighter mode providing greater speed. The Realdo's linear rifle can be used in both modes. However the sonic blade used for close combat and the defense rod are limited to use only in mobile suit mode. The mode the Realdo uses for missions is selected and set beforehand.
The Realdo's upper torso is capable of disconnecting from its lower torso where the cockpit is located. Both units are capable of independent flight, a feature that had been designed as a method of escape for pilots if their mobile suit becomes heavily damaged. It also has a practical combat purpose. The Realdo grabs onto an enemy suit, then the lower torso and cockpit disconnects and flies away while the upper torso self-destructs.
The Realdo is incapable of in-flight transformation. The unit's flight mode functionality is comparable to that of a fighter aircraft, and its simple backwards-collapse variation is manually accomplished with the aid of a ground crew. This feature is semi-automated in all derivative designs currently known.
The plane-like plate structure typically incorporated into the chest and shoulder design of units within the production line is in the Realdo uniquely secured along the back of its upper torso. The drum cockpit and abdomen are vertically rotated backwards in flight mode; the angle of the upper torso does not change with regard to the legs. The linear rifle may in flight mode be secured to the anterior sleeve of the back-plate, which extends above and behind the unit's head. "VMS" stands for "Variable Mobile Suit.
The drum cockpit is equipped with a single 20mm machine gun that is used as an anti-missile and anti-personal weapon. This is a featured carried over to all Union machines equipped with a drum cockpit.
Name: VMS-15 Union Realdo Space Type
Type: Mass Production Space-use Mobile Suit
First Deployed: CE 65
Manufacturer: Bell Factory
Operator: Union of Free Nations
Head Height: 17.7 meters
Empty Weight: 60 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Plasma Engines
Armor: Titanium/Steel Alloy
Armaments: Sonic Knife, Defense Rod, 20mm Machine Gun
Optional Armaments: Linear Rifle
The Realdo Space Type is almost exact in features and abilities with the VMS-15 Union Realdo series. The main difference is that the MS has been modified to adapt in space. The cockpit is air pressurized and its systems were modified to adapt the harshness of space. The flight pack and jet thrusters have been removed and several rocket thrusters have been placed around the Realdo Space Type's body.
Despite its model number the Space Type Realdo is no longer a transformable mobile suit.
Name: MA-11HT Union Realdo Hover Tank
Type: Artillery Mobile Armor
First Deployed: CE 65
Manufacturer: Bell Factory
Operator: Union of Free Nations
Head Height: 11.5 meters
Empty Weight: 78.3 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: 4 x Hover Engines
Armor: Titanium/Steel Alloy
Armaments: 270mm Linear Cannon, 3-Barrel Machine Gun, 3-Tube Missile Launcher, 20mm Machine Gun
Alternate Armaments: 2 x 150mm Linear Cannon, 2 x 60mm Linear Guns
The MA-11HT Union Realdo Hover Tank is a mass produced mobile armor designed to serve as the Union's primary ground artillery unit. To ease mass production the Realdo Hover Tank uses the base torso model as the VMS-15 Union Realdo, however it has been modified to serve as the stabilizing mount of the 270mm linear cannon. The arms of the Realdo have been modified by replacing the forearms with weapons mounts for a 3-barrel machine gun and a 3-tube missile launcher. The legs of the Realdo has been replaced by four hover thrusters that allow the Hover Tank to move at high speeds across relatively flat terrain whether it is pavement, desert sand, or marshland; however obstructed terrain such as a forest or rocky planes can greatly hinder the Hover Tank's movement.
The Realdo Hover Tank can be equipped with alternate weapons that are less power but possess a greater rate of fire for dealing with high-target combat missions.
Name: SVMS-01 Union Flag
Type: Mass Production Transformable Mobile Suit
First Deployed: CE 70
Manufacturer: Iris Corporation
Operator: Union of Free Nations
Head Height: 17.9 meters
Empty Weight: 76.1 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Solar Energy System
Propulsion: 4 x Plasma-Jet Engines
Armor: E-Carbon (Stores Hydrogen)
Armaments: 2 x Sonic Blade, Defense Rod, 20mm Machine Gun
Optional Armaments: 120mm Linear Rifle, Missile Launchers
The Flag is a high performance mobile suit that is capable of transforming into a high speed jet fighter mode. Both modes are capable of aerial flight with the mobile suit mode providing greater mobility and the jet fighter mode providing greater speed and stability. Four hydrogen plasma jets are used for flight. The Flag's linear rifle can be used in both the mobile suit and jet fighter mode. For the latter, it also has the function of generating a "sharp shaped" electromagnetic field on the front of the jet and it is for this reason that the Flag can travel at high velocities despite its shape not being aerodynamic. The mode the Flag uses for missions is usually selected and set beforehand, yet ace pilots, such as Graham Aker, have shown that it is possible for a skilled enough pilot to transform the Flag between mobile suit mode and jet fighter mode in mid-flight, a maneuver that Union pilots respectfully call the "Graham Special" in honor of the first man to perform the feat.
One interesting feature about the Flag is its fuel system. The hydrogen that it uses as fuel is infused into the molecular bonds of the carbon that makes up the machine's frame, removing the risk of explosions and eliminating the need for extra space for fuel tanks. This is a technology that was unavailable until after studying captured GINNs.
It features several improvements upon the Realdo's design including better armaments and a more aerodynamic frame structure giving the Flag a higher performance standard and a less bulky appearance. One new feature it possesses is the ability to receive energy from it's the Union's Orbital Elevator; however this ability is limited outside of the Union's territory do to limits in the range of wireless energy transmissions.
For melee combat, the unit is equipped with a vibration based sonic blade which possesses the ability to focus plasma into a sword shape. A vibroblade, also known as a sonic blade, is a hand-carried weapon. The blade vibrated at a very high frequency to increase its cutting ability. While having very little visible movement the vibroblade is actually striking the target thousands, perhaps millions of times per second. Each strike, chips away a bit more armor. This happens so fast that the blade appears to "slice" through armor. Some solid blades come in a dagger like form while some others can be mounted on rifles.
In addition the unit, when wielding the weapon, can focus plasma into a sword shape around the blade; the length of the blade changes depending on the power output. This focusing mechanism for the plasma is taken from technology which was produced during the process of beam saber development.
There are several variants of the SVMS-01 Union Flag created for many specific purposes. These variants can include specialized units for specific environments such as space, sky, and ground.
To intimidate enemies, all Flags possess an AI that programs the visor to make an eye pattern.
Name: SVMS-01E Union Flag Graham Aker Custom
Type: Custom Transformable Mobile Suit
First Deployed: CE 71
Manufacturer: MSWAD
Operator: Union of Free Nations
Head Height: 17.9 meters
Empty Weight: 66.6 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Solar Energy System
Propulsion: 4 x Plasma-Jet Engines
Armor: E-Carbon (Stores Hydrogen)
Armaments: 2 x Sonic Blade, Defense Rod, 20mm Machine Gun
Optional Armaments: XLR-04 200mm Experimental Linear Rifle, Missile Launchers
The SVMS-01E Union Flag Graham Aker Custom is a high performance model Flag built from the ground up as a counter to advanced mobile suits and is piloted by Union Ace Graham Aker. Built from the ground up the Custom Flag's armor is thinner than standard so as to reduce weight and to increase overall speed and fuel efficiency. The joints have been reinforced to better handle stress, as has the backpack thrusters which are slightly larger and more powerful than standard models. The designers have done everything they could to reduce pilot stress, however when the machine is operating at full performance standards the pilot will still feel 12G of force during high speed maneuvers. When the Custom Flag is carrying the proper amount of fuel, meaning not a full load, than the machine can achieve speeds up to twice that of a normal Flag, making it the fastest fighter in the air. When the Gundam's appeared on scene an anti-beam coating was applied to the Flag's frame to offer some protection against their beam weapons.
In combat most of the Custom Flag's weapons are the same as the standard Flag's, with the exception of its new linear rifle. Designed by the Iris Corporation the XLR-04 200mm Experimental Linear Rifle is capable of altering its firing speed and power. Low power shots are designed for rapid fire to restrict enemy movements. High power shots take several seconds to charge, possess greater velocity, and is overall far more powerful than a Flag's standard 120mm linear rifle and is easily capable of breaking a GINN's armor.
Overall the Custom Flag is a mobile suit designed to attack the enemy at disarming speeds with high attack power. However, because of its thinner armor the Custom Flag is less able to withstand a hit from an enemy attack and must instead rely on its defense rod and high mobility, preferably the latter, as its primary means of defending itself. When the Over Flag is introduced Graham would switch out the XLR-04 200mm Experimental Linear Rifle in favor of the new Trident Striker.
Name: SVMS-01O Over Flag
Type: Transformable Mobile Suit
First Deployed: CE 71
Manufacturer: MSWAD
Operator: Union of Free Nations
Head Height: 17.9 meters
Empty Weight: 66.6 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Solar Energy System
Propulsion: 4 x Plasma-Jet Engines
Armor: E-Carbon (Stores Hydrogen)
Armaments: 2 x Sonic Blade, Defense Rod, 20mm Machine Gun
Optional Armaments: Trident Striker, Missile Launchers
The SVMS-01O Over Flag is a production model Flag based off of the SVMS-01E Union Flag Graham Aker Custom. The Over Flag is virtually identical to the Custom Flag except in two areas. First, because pilots of Graham's caliber are rare the power of the unit's thrusters was decreased slightly to reduce G-force stress, though it is still more powerful than the standard Flag. Second, Over Flags are equipped with the new Trident Striker linear rifle, a weapon based on the Custom Flag's XLR-04 200mm Experimental Linear Rifle that has been redesigned for greater efficiency. Instead of a single barrel that could alter power output the Trident Striker possesses three barrels, two designed for 60mm ammunition and a third designed for 200mm rounds. These barrels act as the two power modes of the weapon with the 60mm rounds fired at a high rate to restrict movement and the 200mm round fired with much greater power.
Initial Over Flag production was limited to 14 units that were given to some of the Union's best pilots that were brought together to form the Over Flag Squadron, an elite unit of pilots and machines led by Graham Aker and designed to take on the most difficult of missions, namely to capture a Gundam and to combat ZAFT's stolen G-Weapons.
Name: SVMS-01OP Union Flag Orbit Package
Type: Mass Production Space-Type Mobile Suit
First Deployed: CE 70
Manufacturer: Iris Corporation
Operator: Union of Free Nations
Head Height: 17.9 meters
Empty Weight: 76.1 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Solar Energy System
Propulsion: 4 x Plasma-Rocket Engines
Armor: E-Carbon (Stores Hydrogen)
Armaments: 2 x Sonic Blade, Defense Rod, 20mm Machine Gun
Optional Armaments: 120mm Linear Rifle, Missile Launchers
This unit is a space use variation of the Union Flag, with the transformation function removed and uses plasma rocket thrusters instead of the standard Flag's MPD backpack unit. It uses the same armaments as the basic Flag.
Name: SVMS-01OP Union Flag Ground Package Shell Type
Type: Mass Production Ground-Type Mobile Suit
First Deployed: CE 70
Manufacturer: Iris Corporation
Operator: Union of Free Nations
Head Height: 18.5 meters
Empty Weight: 86.0 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Solar Energy System
Propulsion: Plasma Thrusters
Armor: E-Carbon (Stores Hydrogen)
Armaments:2 x Sonic Blade, Large Defense Rod, 20mm Machine Gun, 200mm Linear Cannon, 2 x Rocket Launcher, 4 x Rockets per Launcher
Optional Armaments: 120mm Linear Machine Gun, Missile Launchers
A variation of SVMS-01 Union Flag with its flight pack removed for a full armor system named Ground Package Type 1. This system is unique in the sense that by absorbing and evaporating heat, the armor reduces damage to the main unit. The outer surface is covered by a layer of nanomachines, which are able to change the color of the armor. These nanomachines are programmed with various color and camouflage patterns. The legs, for better land combat capacity, the knee and heel motors have been replaced with more powerful models. Although the Shell flag loses its ability to fly without the flight unit, the machine is still capable of hovering above the ground for several seconds. The units used for ground combat tend to have this role assigned to them permanently.
The standard linear rifle has been replaced by the 120mm linear machine gun which has been designed for use in harsh Earth environments, such as the tropical jungle or desert, where a standard linear rifle would need constant maintenance. In place of the flight pack the Flag Ground Package is equipped with a pair of rocket launchers with four rockets per tube.
Name: SVMS-01OP Union Flag Aero Sky Package Type
Type: Mass Production Transformable Areal Mobile Suit
First Deployed: CE 70
Manufacturer: Iris Corporation
Operator: Union of Free Nations
Head Height: 17.9 meters
Empty Weight: 76.1 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Solar Energy System
Propulsion: 4 x Plasma-Jet Thrusters
Armor: E-Carbon (Stores Hydrogen)
Armaments: 2 x 60mm Linear Gauntlets, 4 x Guided Missiles
Special Equipment: Advanced Avionic Sensor System
The Aero Flag is a special Union Flag variation designed for maximum performance in its aerial jet mode. The gun portion of the nose section has been replaced with an Aero Cowl, boosting the machine's aerial capacity. Also, the hands have been replaced with 60 mm linear guns for aerial combat. Unlike other Flag variant, the Aero Flag cannot engage in close combat due to the lack of hands to hold sonic blades. The most well-known of the Aero Flags is probably the unit attached to Elmendorf Air Force Base attached to JOSH-A. They're called "the North Shield." In particular, unit member Joshua Edwards has a particularly brilliant record of military achievement. Some have even appraised him as greater than Graham Aker.
Name: SVMS-01AW Union Flag Orbit Package Astro Work Type
Type: Mass Production Transformable Areal Mobile Suit
First Deployed: CE 70
Manufacturer: Iris Corporation
Operator: Union of Free Nations
Head Height: 19.9 meters
Empty Weight: 77.2 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Solar Energy System
Propulsion: 4 x Plasma-Jet Thrusters
Armor: E-Carbon (Stores Hydrogen)
Armaments: 20mm Machine Gun
Special Equipment: Various Colony Construction equipment
The SVMS-01AW Union Flag Orbit Package Astro Work Type is a variation of the Flag Orbit Package inspired by ZAFT's Work GINN. There are two main differences between the Astro Work type and the Orbit Package. The Astro Work type has been refitted with a new propulsion system with additional vernier thrusters that allow the machine to store extra fuel. This equipment is designed for long period cruising and performing small precise adjustments in construction and asteroid fields. Additionally the hands have been replaced by pincer claws for grabbing construction materials.
G-Weapons
Lewis Halberton, an Admiral of the Union Space Forces and commander of the 8th Fleet, predicted in CE 67 that GINNs piloted by Coordinators would be able to overpower any known model of mobile suit operated by Naturals. Because of rising tensions between the nations of Earth Admiral Halberton believed it was only a matter of time before war broke out, a war that he believed the PLANTs would win. In CE 68, with permission from the Union government, Admiral Halberton established the G Project, the goal of which is to produce advanced mobile suits codenamed the G-Weapons.
The G-Weapons incorporated numerous technologies that were reversed-engineered from captured GINNs such the ultracompact batteries, molecular hydrogen bonding to the armor to store fuel for the hydrogen reactor for the plasma thrusters, and the GINN's advanced AMBAC system. In many ways the frame of the G-Weapons appears to resemble the GINN than it does the Union's Realdo or Flag. One Union originated technology is the solar energy system which allows the G-Weapons to recharge their batteries via wireless energy transmissions from the Union's orbital elevator; however this is limited to proximity to a wireless energy transmission station. Without such proximity the G-Weapons need a base of operations to return to for recharge.
Most importantly is several new technologies developed by Morgenroete, Inc. that was hired by Admiral Halberton for assistance with problems that Union researchers were unable to solve, such as inventing mobile suit sized beam weaponry which had previously only been seen on ZAFT warships. The ranged beam weapons, built into the form of beam rifles, fired highly-charged energy particle and had theoretically unlimited ammunition as long as there was power available. The melee beam weapon, the beam saber, generates plasma contained by high-energy exotic particles to form a blade-shaped I-field (via manipulation of electromagnetic fields). For defense, the new Phase Shift armor was invented, which granted the new suits enhanced protection against physical attacks. This was a special advantage since ZAFT mobile suits only used shell firing weapons and swords with physical blades. Several additional, and somewhat experimental, technologies were invented that were only incorporated into a single prototype to test combat and cost effectiveness.
Name: GAT-X102 Duel
Type: Prototype Close Combat Mobile Suit
First Deployed: CE 71
Manufacturer: Morgenroete Incorporated
Operator: Union of Free Nations, ZAFT
Head Height: 17.5 meters
Empty Weight: 69.1 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery, Solar Energy System
Propulsion: 2 x Hydrogen-Fuel Plasma Engines
Armor: Phase Shift Armor
Standard Armaments: 2 x "Igelstellung'"75mm Multi-barrel CIWS, 2 x Beam Saber
Optional Armaments: 57mm High-energy Beam Rifle with 175mm Grenade Launcher, Hyper Bazooka
The first prototype of the G-Weapons is the GAT-X102 Duel. The design of the Duel is the simplest of the G-Weapons and the frame has been optimized for close combat.
The armament of the Duel is rather simple and consists of two head-mounted "Igelstellung" 75mm multi-barrel CIWS guns, which would later become standard weaponry on most suits to shoot down incoming missiles and close enemy units. For close combat, the suit features two beam sabers, which are usually mounted behind the shoulders of the suit. For ranged combat the Duel also uses a 57mm high-energy beam rifle with an attached 175mm grenade launcher. Additionally a hyper bazooka, which fired high-yield explosive warheads, was designed for use by the Duel, but it was left behind after ZAFT stole the mobile suit. For defense the suit mounts a single physical shield that has been treated with an anti-beam coating, allowing it to survive beam attacks for as long as the coating lasts.
Name: GAT-X103 Buster
Type: Prototype Artillery Mobile Suit
First Deployed: CE 71
Manufacturer: Morgenroete Incorporated
Operator: Union of Free Nations, ZAFT
Head Height: 18.86 meters
Empty Weight: 84.2 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: 2 x Hydrogen-Fuel Plasma Engines
Armor: Phase Shift Armor
Standard Armaments:350mm Gun Launcher, 94mm High-Energy Rifle, 2 x 220mm 6-Barrel Missile Pod
The GAT-X103 Buster Gundam is the second of the five prototype G-Weapons. This unit is an artillery mobile suit designed to complement its brother the Duel.
Designed as a long-range artillery mobile suit, the Buster's armament consists solely of long range weapons, including a gun launcher, a high-energy rifle and two missile pods. The 350mm gun launcher is a large caliber weapon that launches an electromagnetically accelerated physical round with such force that it can rip through the armor of a GINN. Specialized munitions include armor piercing rounds and explosive rounds. The 94mm high energy rifle is a large beam rifle designed specifically for penetrating the armor of warships, but can just as easily destroy a mobile suit. Both the 350mm gun launcher and the 94mm high energy rifle are mounted on movable arms that are connected to the waist and allow the weapons to be stored on the mobile suit's back and prevent the buster from dropping the large weapons. Additionally the two weapons can dock and depending on configuration can form either a hyper impulse long range sniper rifle or an anti-armor shotgun. The shoulder mounted missile pods are equipped with 220mm guided missiles.
One weakness of the Buster is that it is not equipped with any close range weapons.
Name: GAT-X105 Strike
Type: Prototype General Purpose Mobile Suit
First Deployed: CE 71
Manufacturer: Morgenroete Incorporated
Operator: Union of Free Nations
Head Height: 17.72 meters
Empty Weight: 64.8 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Hydrogen-Fuel Plasma Engines
Armor: Phase Shift Armor
Standard Armaments:2 x "Igelstellung'"75mm Multi-barrel CIWS, 2 x "Armor Schneider" Combat Knife
Optional Armaments: 57mm High-energy Beam Rifle, Hyper Bazooka, Shield
Special Equipment: Striker Pack Hardpoints
Striker Packs:
AQM/E-X01 Aile: 2 x Beam Saber
AQM/E-X02 Sword: "Schwert Gewehr" 15.78m Anti-ship Sword, "Panzer Eisen" Rocket Anchor,"Midas Messer" Beam Boomerang
AQM/E-X03 Launcher: "Agni" 320mm Hyper Impulse Beam Cannon, 120mm Anti-ship Vulcan Gun, 2 x 350mm Gun Launcher
The GAT-X105 Strike is the third of the five prototypes. It uses the same basic frame as the Duel and Buster, as indicated by the "X100" series number; however the Strike differs in that it possesses hardpoints that allow it to quickly mount or disconnect special equipment known as Striker Packs that increases the Strike's combat potential. The Strike's only built in armaments are the Igelstellung CIWS and Armor Schneider combat knives but it can be equipped with a beam rifle, the Duel's hyper bazooka, and a shield.
The Aile Strike is designed for general combat. Thanks to the enhanced powerful vernier thrusters built into the Aile Striker the Strike becomes an all-purpose combat mobile suit with enhanced speed and maneuverability compared to its base capabilities. The Strike's close combat abilities are enhanced by a pair of beam sabers. Despite the strength of the thrusters do not enough to give the Strike a lot of flight capabilities inside Earth's atmosphere.
The Sword Strike is designed for close combat. The "Schwert Gewehr" 15.78m anti-ship sword is the Sword Strike's largest and primary weapon. It is a large physical blade that has a laser emitter along the cutting edge. The large blade is designed to easily slice mobile suits in half or to cut off sections of a ship such as the guns. Although Schwert Gewehr was designed to double as laser rifle, the Strike's is a prototype model lacking this feature. A "Panzer Eisen" rocket anchor weapon is built into the Sword Strike's shield. It has a grappling claw that can catch enemy units to pull them into the Sword Strike's combat range. Stored on the Sword Strike's left should armor is a single "Midas Messer" beam boomerang. It is a throwing weapon with a beam blade that uses the physics of a boomerang to return to the owner, often catching enemy units by surprise.
When equipped with the Launcher Striker the GAT-X105 Strike becomes a heavy assault mobile suit designed for taking down fortresses and heavily armored targets. Besides the standard armament of the Strike the Launcher Striker adds the large hyper impulse cannon, an anti-ship Vulcan gun and a pair of gun launchers mounted on the right shoulder armor to the armament of the suit. These last two weapons serve a more defensive use against enemy mobile suits and missiles. The primary weapon of the Launcher Strike is a powerful arm mounted "Agni" 320mm hyper impulse beam cannon mounted on the back and held by the left arm. The power of the "Agni" is comparable to the "Gottfried" beam cannons of the Archangel.
Name: GAT-X207 Blitz
Type: Prototype Special Operations Mobile Suit
First Deployed: CE 71
Manufacturer: Morgenroete Incorporated
Operator: Union of Free Nations, ZAFT
Head Height: 18.63 meters
Empty Weight: 73.5 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Hydrogen-Fuel Plasma Engines
Armor: Phase Shift Armor
Standard Armaments:2 x "Igelstellung'"75mm Multi-barrel CIWS, "Gleipnir" Anchor, "Trikeros" Offense/Defense System: 50mm High-Energy Beam Rifle, 3 x Lancer Darts, Beam Saber
Special Equipment: Mirage Colloid
The GAT-X207 Blitz is the fourth of the five prototypes. Its "X-200" series number indicates that it is a special operations mobile suit that incorporates the experimental Mirage Colloid technology.
Colloid particles are a particulate gas made up of microscopic prisms. These prisms can be used to bend different forms of energy, allowing it to be used for a variety of military purposes. The Mirage Colloid of the Blitz is a stealth system. Particles are released around the Blitz and held in place by magnetic suspension. The Mirage Colloid particles bend both light and radar waves, rendering the mobile suit completely invisible to both visual and electronic surveillance. However the magnetic suspension requires a significant amount of power and will drain the battery after 80 minutes of continual use. Also because the magnetic suspension system uses the same energy circuits as the Phase Shift armor the Phase Shift armor cannot be activated while the mobile suit is cloaked.
For combat the Blitz uses the "Trikeros" Offense/Defense System which is built into the right arm and includes a shield, a 50 mm beam rifle, a beam saber, and 3 lancer darts which are rocket propelled missiles that do not explode but rather pierce the enemy with their sharpened ends. If need be a lancer dart can be used as a spear. Additionally the Blitz has the "Gleipnir" anchor which is similar to the "Panzer Eisen" rocket anchor.
Name: GAT-X303 Aegis
Type: Prototype Transformable Mobile Suit
First Deployed: CE 71
Manufacturer: Morgenroete Incorporated
Operator: Union of Free Nations, ZAFT
Head Height: 18.63 meters
Empty Weight: 73.5 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Hydrogen-Fuel Plasma Engines
Armor: Phase Shift Armor
Standard Armaments:2 x "Igelstellung'"75mm Multi-barrel CIWS, 4 x Beam Saber, "Scylla" 580mm Energy Cannon
Optional Armament: 60mm Beam Rifle, Shield
The GAT-X303 Aegis is the fifth of the five prototypes. Its "X300" series number indicates that it is built on a transformable frame.
The Aegis is a commander-type mobile suit with very advanced sensors and heavy attack power. It can transform into a high speed mobile armor configuration armed with a "Scylla" 580mm energy cannon. The cannon is designed to be powerful enough to destroy even a warship. Additionally, the suit also features a hand-held 60mm beam rifle. For close-range combat, the Aegis is equipped with 4 beam sabers. As these weapons are mounted on the forearms and feet rather than hand-carried, all four can be wielded simultaneously, in either mobile suit or mobile armor configuration. Like most other mobile suits, the Aegis is equipped with two "Igelstellung" 75mm multi-barrel CIWS in its head. Lastly for defense the suit mounts a single shield on its left arm.
Advanced European Union
Name: AEU-05 AEU Hellion
Type: Mass Production Transformable Mobile Suit
First Deployed: CE 68
Manufacturer: Actaeon Industries
Operator: Advanced European Union, Moralia, PMC Trust, Various Minor Countries, Civilians
Head Height: 15.4 meters
Empty Weight: 58.5 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Plasma Jet Engines
Armor: Titanium/Steel Alloy
Armaments:2 x Sonic Knife, Defense Rod
Optional Armaments: 120mmLinear Rifle, 2 x 3-Tube Missile Pod, 360mm Linear Launcher
The AEU-05 AEU Hellion is the mass production mobile suit commonly used in the Advanced European Union. Initially developed in the CE 50's, the Hellion's base design and armaments have been upgraded periodically to keep up with modern technology. The Hellion is a flight capable mobile suit that can transform between a mobile suit mode and a fighter jet mode; however the mode must be selected before the start of the mission and set in place with the aid of a ground crew.
The Hellion line began in CE 57 with the AEU-05/57 AEU Hellion Initium, a flight capable mobile suit that could be modified for space use and used smoothbore weapons. In CE 64, the improved AEU-05/64 AEU Hellion Medium was introduced. It replaced the smoothbore gun with a new linear rifle, could also use a bazooka-like linear launcher, and had a more efficient flight system. Five years later in CE 68, the design was refined further to the AEU-05/68 AEU Hellion Perpetuum. This version is the current definitive Hellion, and is usually referred to as simply "AEU-05 AEU Hellion".
The Hellion is manufactured in large numbers and exported outside of the AEU member nations. For that reason, there are cases in which they are used by terrorists and various factions, making it the second most common distributed mobile suit in the world. This includes the PMC Trust, small military armies, and terrorists. There are many variations on the head portion and armaments depending on the operator.
The Hellion can be easily modified for space use by replacing the plasma jet engines with rocket thrusters.
Name: AEU-05G AEU Hellion Ground Type
Type: Mass Production Transformable Mobile Suit
First Deployed: CE 68
Manufacturer: Actaeon Industries
Operator: Advanced European Union
Head Height: 15.4 meters
Empty Weight: 67.0 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Plasma Jet Engines
Armor: Titanium/Steel Alloy
Armaments: 2 x Sonic Knife, Defense Rod
Optional Armaments: 120mm Linear Rifle, 2 x 3-Tube Missile Pod, 2 x 105mm Linear Gun, 360mm Linear Launcher
The Hellion Ground Type is a Hellion designed with heavier armor, additional weapons, and a smaller flight pack. While the Hellion Ground Type is capable of high speed low altitude hovering, true flight and its transformation process has been sacrificed. To increase defense a movable armor plate has been placed on the front of the torso and covers the cockpit in combat. To further increase combat ability two 105mm linear guns are mounted on either side of the cockpit. The Hellion Ground Type is the model most commonly employed in Moralia. Moralia's Hellions are painted blue while AEU mobile suits are painted the standard green.
Name: AEU-05 AEU Hellion Bombardment Type
Type: Mass Production Aerial Bombardment Mobile Suit
First Deployed: CE 68
Manufacturer: Actaeon Industries
Operator: Advanced European Union
Head Height: 15.4 meters
Empty Weight: 60.7 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Plasma Jet Engines
Armor: Titanium/Steel Alloy
Armaments:2 x 60mm Linear Gauntlets, 60mm Linear Rifle, Bombing Unit
Special Equipment: Advanced Avionics Sensor System
The Hellion Bombardment Type is a Hellion variant designed to bombard the enemy with heavy unguided missiles. This Hellion model is designed to operate primarily in flight mode and has replaced the forearms with 60mm linear gauntlets. A bombing unit is attached between the unit's legs and has stabilizing fins mounted on its rear. Under the mobile suit's wings is a new more sophisticated avionics sensor system.
Name: AEU-05 AEU Hellion Reconnaissance Type
Type: Mass Production Reconnaissance Mobile Suit
First Deployed: CE 68
Manufacturer: Actaeon Industries
Operator: Advanced European Union
Head Height: 15.4 meters
Empty Weight: 58.5 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Plasma Jet Engines
Armor: Titanium/Steel Alloy
Armaments:60mm Linear Rifle
Special Equipment: Radome
A Hellion variant designed for reconnaissance missions. Its only weapon is a single linear rifle mounted on the nose. It is equipped with a radome for gathering data on its back. The unit can be operated only in flight mode.
Name: AEU-09 AEU Enact
Type: Mass Production Transformable Mobile Suit
Manufacturer: Actaeon Industries
Operator: Advanced European Union
Head Height: 17.6 meters
Empty Weight: 66.8 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Solar Energy System
Propulsion: 4 x Plasma Jet Engines
Armor: E-Carbon (Stores Hydrogen)
Armaments: 2 x Sonic Knife, Defense Rod
Optional Armaments: 120mm Linear Rifle
The Enact is the latest model mobile suit developed by the AEU; however because of the situation with their orbital elevator, La Tour, in ZAFT's possession, they are hesitant to fully bring the machine off the production lines, afraid that ZAFT would see it as a sign of aggression and shut off, or at least severely restrict their power.
Much like the Union based its Realdo off the AEU's Hellion; the AEU based its Enact off the Union Flag, though it can be argued that only the exterior of the mobile suit is original while the technology, such as the solar energy receiver, transformation system, and the sonic knife/plasma sword, is an exact copy of the Flag. However the Enact's supporters insist that the machine, because of its later introduction, features slightly superior technology making it more efficient and smoother to handle.
Much like the Flag the Enact has a number of technologies reverse engineered from ZAFT equipment, such as E-Carbon that can store Hydrogen via a molecular bond. The Enact also features one of the most sophisticated flight systems and theoretically can perform midair transformations with a capable pilot at the controls.
Alongside the base Enact there is the Commander type Enact which features a slightly more powerful sensor and communications system and is noticeable amongst its fellows by the placement of a crest on top of the unit's head.
Name: AEU-09 AEU Enact Space Type
Type: Mass Production Space-Use Mobile Suit
Manufacturer: Actaeon Industries
Operator: Advanced European Union
Head Height: 17.6 meters
Empty Weight: 66.8 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Solar Energy System
Propulsion: 4 x Plasma Rocket Engines
Armor: E-Carbon (Stores Hydrogen)
Armaments: 2 x Sonic Knife, Defense Rod
Optional Armaments: 120mm Linear Rifle
The AEU-09 AEU Enact Space Type is a variant of the AEU Enact optimized for operating in space. The primary modification is the removal of the flight pack equipment with four plasma rocket engines.
Name: AEU-09/LS AEU Enact Land Striker Package
Type: High Mobility Assault Mobile Suit
Manufacturer: Actaeon Industries
Operator: Advanced European Union
Head Height: 8.1 meters
Empty Weight: 117.1 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Solar Energy System
Propulsion: 4 x Plasma Jet Engines, 2 x Hovercraft Engines
Armor: E-Carbon (Stores Hydrogen)
Special Equipment: Sand Chariot
Standard Armaments: 2 x Sonic Blade/Plasma Sword, Defense Rod, Smoke Discharger, 200mm Linear Cannon
Optional Armaments: 100mm Linear Machine Gun
The AEU-09/LS AEU Enact Land Striker Package is a variant of the base Enact that has yet to go beyond the design and testing stage. The machine is a base Enact that has been modified by the addition of the sand chariot hovercraft equipment. The cockpit and torso of the Enact are rotated so that the legs are stretched out behind, locked into the sand chariot. The hovercraft greatly improves upon the Enact's ground mobility, allowing the mobile suit to move at high speed over sand or water. It is believed that much like the Enact was based off of the Flag; the sand chariot's design was created by observing the MA-115HT Union Realdo Hover Tank and TMS/A-802 BuCUE and combining the best of their mobility characteristics into a single machine.
The Enact's offensive armaments have also been improved by the addition of a 200mm linear cannon built into the sand chariot for mid-range artillery attacks and a new hand operated 100 linear machine gun that has a greater firing rate than the standard linear rifle. To confuse the enemy and to make retreats the Enact Land Striker Package includes a smoke discharger. While the Enact Land Striker Package still possesses the same sonic blades as the original, its lower stature makes it a less powerful melee combat suit.
Human Reform League
Name: MSJ-06II-A Tieren Ground Type
Type: Mass Production Ground-Use Mobile Suit
First Deployed: CE 65
Manufacturer: Human Reform League
Operator: Human Reform League
Head Height: 18.3 meters
Empty Weight: 121.3 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Legs
Armor: Steel/Titanium Alloy
Standard Armaments:200mm x 25mm Smoothbore Gun, 30mm Machine Gun, Carbon Blade, Leg Shield
Optional Armaments: Bazooka
Replacing the MSJ-04 Fanton in CE 65, theMSJ-06II-A Tieren Ground Type is the mainstay mobile suit of the Human Reform League. Though the unit's heavy armor and firepower are relics from an older generation of combat vehicles, the preservation of these throwback features translates to practical dependability in general-purpose warfare, the reasoning behind its continued deployment. Of all mobile suits it is the Tieren that has the highest safety rating and a greater pilot survival ratio than any other mobile suit.
The Human Reform League gets maximum use out of the mobile suit's frame by using it in a large number of purpose-specific variations. The Tieren's cockpit is screenless and relatively cramped. The piloting display is head-mounted in the pilot's mask.
The primary weapon of the Tieren is a 200mm x 25mm smoothbore gun that is mounted on the right arm and is drum fed ammunition. Though not as powerful as the linear rifles used by the other major powers the smoothbore gun is cheaper to produce, easier to maintain, and carries a greater amount of ammo per drum. The barrel is fixed with a 12.7 mm coaxial machine gun and is able to equip different rounds to suit different combat situations.
As an anti-personnel weapon the Tieren is equipped with a 30mm machine gun mounted in the left shoulder. This weapon is commonly used against incoming missiles and enemy infantry.
For close range combat the Tieren is equipped with a carbon blade. A low-cost melee weapon resembling a katar, but with a double-ended bow-shaped blade that parallels the grip. Its performance in battle is inferior to that of a sonic blade. Normally the blade is docked on the panel behind the waist when not in use. The carbon blade was chosen for the Tieren's close combat weapon as it can be used to the fullest with the Tieren's strength and weight behind it.
The Tieren is typically equipped with three shields, one on each shoulder and one on the left leg that can be used as a weapons mount.
Name: MSJ-06II-AC Tieren Antiaircraft Cannon Type
Type: Mass Production Anti-Aircraft Mobile Suit
First Deployed: CE 67
Manufacturer: Human Reform League
Operator: Human Reform League
Head Height: 19.6 meters
Empty Weight: 141.2 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Legs
Armor: Steel/Titanium Alloy
Standard Armaments:4 x 155mmX50 anti-aircraft cannon, 4 x 4-tube anti-air missile, 60mm 6-barrel air-cooled vulcan with carbon blade, 30mm machinegun, smoke discharger
A Tieren variant customized for artillery use, capable of highly accurate targeting from well beyond standard range. The Tieren Antiaircraft Cannon Type is designed to combat the various transformable mobile suits used by other nations. The Tieren's signature mono-eye system has been substituted with a pair of rotatable optical sensors on the sides of the chest protrusion. The enlarged chest also contains a second cockpit seat for a gunner. At nearly twice the mass of the Gundam Virtue, the mainstay mobile suit of the Human Reform League is comparable in design to a bipedal tank, markedly less advanced and less maneuverable than the mass-production types of the other major powers. The nickname "Ciwei" means "Hedgehog" in Mandarin Chinese. It was given to units by soldiers in the field.
Name: MSJ-06II-LC Tieren Long-Range Cannon Type
Type: Mass Production Artillery Mobile Suit
First Deployed: CE 65
Manufacturer: Human Reform League
Operator: Human Reform League
Head Height: 20.2 meters
Empty Weight: 142.0 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Legs
Armor: Steel/Titanium Alloy
Standard Armaments: 300mm x 50mm Smoothbore Cannon, 30mm Machine Gun
A Tieren variant customized for artillery use, capable of highly accurate targeting from well beyond several kilometers. In terms of torso structure, it is drastically different from other units of the Tieren line. The central chest structure is shifted ventrally to allow the base mount of the unit's smoothbore cannon to occupy the standard position of the Ground Type's dorsal box. As the top surface of the torso is cleared for a barrel rest, the Tieren's signature mono-eye system has been substituted with a pair of rotatable optical sensors on the sides of the chest protrusion. The enlarged chest also contains a second cockpit seat for a gunner. The cannon is used with the unit's partially variable tripod position, wherein balance, stability of aim, and recoil handling are improved by locking the knee joints and deploying an extra anchor-leg from the expanded posterior of the torso. Already low on maneuverability due to extremely high mass, the unit is rendered completely immobile in tripod position, and is thus defensively incapable of independent action.
Name: MSJ-06II-E Tieren Space Type
Type: Mass Production Space-Use Mobile Suit
First Deployed: CE 65
Manufacturer: Human Reform League
Operator: Human Reform League
Head Height: 18.2 meters
Empty Weight: 127.5 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Plasma Rocket Thrusters
Armor: Steel/Titanium Alloy
Standard Armaments: 200mm x 25mm Smoothbore Gun, 30mm Machine Gun
Optional Armament: Carbon Net Launcher, Gel Launcher, Grappling Cable
Like the Ground Type the Space type has more in line with a heavily armored assault vehicle that happens to have arms and legs. Though the unit's heavy armor and firepower are relics from an older generation of combat vehicles, the preservation of these throwback features translates to practical dependability in general-purpose warfare, the reasoning behind its continued deployment. The Tieren's cockpit is screenless and relatively cramped. The piloting display is head-mounted in the pilot's helmet.
Though the Space Type variant deviates little from the overall structure of the standard Tieren, the addition of nine rotatable thrusters permits adequate multi-directional maneuverability in weightlessness for function in space combat, with primary thrust provided by the installations on the dorsal box. The water used by the unit as a propellant is supplied from the tanks within the lower legs, which serve also as substitutes to the Ground Type's leg shield. The portions of the tanks that protrude from the knees are detachable for refueling.
The Tieren is noticeably slower and less mobile than the mobile suits used by the other factions, a weakness that ZAFT takes full advantage when engaging the Tieren. However the Tieren Space Type's armor is strong enough to handle the GINN's weapons so there is a high chance of pilot survival. The advantage the Tieren typically has is numbers. Because so many Tierens operate from Laohu carriers, there is typically anywhere up to 15 Tieren Space Types per engagement. In combat involving a mix of allied mobile suits, Tierens are typically regulated to back-row fire support while allied units attack at close range.
In addition to the standard Space Type, there is a Commander Space Type variant. The Commander variant differs from the standard Space type in that it has a different head piece. A second difference is that the two shoulder thrusters have been replaced by two large shields, each mounting two additional thrusters.
MSJ-06II-C Tieren High Mobility Type
High Mobility Ground Mobile Suit
Profile
First Deployed
CE 69
Manufacturer
Human Reform League
Operator
Human Reform League
General Characteristics
Head Height
18.3 meters
Empty Weight
101.1 Metric Tons
Accommodation
Cockpit in Torso
Power Plant
Hydrogen Fuel Reactor
Propulsion
Plasma Jet Thrusters
2 x Hover Jet Thrusters
Armor
Steel/Titanium Alloy
Standard Armaments
200mm x 25mm Smoothbore Gun
30mm Machine Gun
Carbon Blade
Special Equipment
High Mobility Pack
The MSJ-06II-C Tieren High Mobility Type is a new model Tieren designed to use new equipment that allows for high mobility. The High Mobility Type differs from the Ground Type in that is includes a high mobility pack that gives the Tieren a limited form of flight. This allows the Tieren to reach mission locations and combat zones quickly. When engaging in combat the large wings of the high mobility pack fold upwards vertically to stay out of the way.
The shield leg of the Tieren Ground Type is removed and in its place are large hover jet thrusters on both legs for enhanced accelerated hovering and attitude control.
Overall the Tieren High Mobility Type is much faster and better suited for combat against advanced mobile suits then the Tieren Ground Type. However faults have been found in the mobile suit's high mobility pack and control system which has kept it in the limited production phase. Currently the Human Reform League is developing a new model based of this machine's data.
Name: MSJ-06YIII-B Tieren Kyitwo
Type: Prototype All Terrain Mobile Suit
First Deployed: CE 70
Manufacturer: Human Reform League
Operator: Human Reform League
Head Height: 18.5 meters
Empty Weight: 115.6 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Plasma Jet Thrusters, Hover Jet Thrusters
Armor: Steel/Titanium Alloy
Standard Armaments:500mm Multistep Acceleration Gun, 200mm x 25mm Smoothbore Gun, 30mm Machine Gun, 30mm Machine Gun Turret, Carbon Blade
The Tieren Kyitwo is an "all-terrain trial type" that belongs to HRL's Next Generation Development Technical Laboratory. It was originally planned to lead into the next-generation mainstay unit, the MSJ-07, but the development of that unit was halted after the start of the Bloody Valentine War. Instead, the Kyitwo's technology was used to develop the MSJ-06II-SP Tieren Taozi. Unlike all previous mobile suits produced by Earth's three superpowers, this Tieren was designed to operate both over land and in outer space without having to change equipment.
As a test unit, the Kyitwo has a 2-seat cockpit. The front seat utilizes the same Surround Monitor system as the Taozi, while rear seat used the normal Tieren equipment and helmet display.
Name: MSJ-06YII-SP Tieren Taozi
Type: Prototype All Terrain Mobile Suit
First Deployed: Slated for CE 71
Manufacturer: Human Reform League
Operator: Human Reform League
Head Height: 18.7 meters
Empty Weight: 112.1 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Plasma Jet Thrusters, Hover Jet Thrusters
Armor: E-Carbon
Standard Armaments:200mm x 25mm Smoothbore Gun, 30mm Machine Gun
The Tieren Taozi is a vast improvement over previous HRL mobile suits in terms of versatility and capability. Unlike previous models of the Tieren series of mobile suits which were all designed for specific combat purpose in a specific type of terrain the Tieren Taozi is capable of functioning at full capacity both in space and on Earth. Custom-crafted from the ground up to best express the physical and cognitive enhancements of the super-soldier Soma Peries, the Taozi is a highly-maneuverable general-purpose mobile suit that performs with comparable superiority to standard-model Tieren variants in any terrain.
In space the Taozi is capable of greater acceleration and maneuverability than the standard Tieren Space Type. With a Super Soldier at the controls the Taozi can make incredibly precise directional adjustments at speeds that would cause a Natural to black out. Like the Tieren Space Type the Taozi mounts an extra fuel container. However unlike the Space Type the Taozi only mounts one on the back instead of two, one on each knee. Primary propulsion is supplied from the back of the unit's lower legs, with selective activation of the prominent thrusters upon its movable shoulder-mounted shield plates for directional guidance. Fine control is permitted with an additional six thrusters. The water used by the unit as propellant is stored in the tank attached behind its waist. All limbs may be purged if necessary.
On Earth the Taozi is capable of the same hovering and maneuvering capabilities as the Tieren High mobility type. One feature that the Taozi keeps from previous Tieren models is its weapon selection which is composed of the same relatively outdated smoothbore cannon and machine gun used by all Tieren Space Type MS's
In addition to a secondary T-shaped mono-eye rail along the top of its head, the unit is installed with an acutely responsive sensor system and an onboard processor capable of keeping up with the dramatically increased data load. Due to the extreme strain the pilot is subjected to at the rates of acceleration the unit can reach; only a fully trained super-soldier can safely exploit the unit's full potential. Shortly after its introduction, the unit's head-mounted display is replaced with a more standard screen interface.
ZAFT
Name: ZGMF-1017 GINN
Type: Mass Production General Purpose Mobile Suit
First Deployed: CE 67
Manufacturer: Asimov Design Bureau
Operator: ZAFT, Civilians, Earth Alliance
Head Height: 21.43 meters
Empty Weight: 78.5 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: 2 x Hydrogen-Fuel Plasma Engines
Armor: E-Carbon (Stores Hydrogen)
Standard Armaments:MA-M3 Heavy Sonic Sword, MMI-M8A3 76mm Linear Assault Rifle
Optional Armaments: 2 x M68 "Pardus" 3-barrel missile launcher, 2 x M66 "Canus" short-range guided missile launcher, two missiles per launcher, M69 "Barrus" heavy ion cannon, 1 x M68 "Cattus" 500mm recoilless rifle
The GINN is a durable, basic mobile suit that ZAFT rolled out in CE 67. One of the most distinctive technological features of these mobile suits is its use of the new E-Carbon Alloy which is stronger than previous materials used in mobile suit armor. It has two large thruster-filled "wings" on its back that utilizes a hydrogen based fuel for propulsion and carries basic and dependable weapons - a 76mm linear rifle and a 10-meter-long conic sword form its primary armament. The GINN can also be equipped with a three-round missile launcher on each leg and "D-Class" assault weapons consisting of heavy arm/leg-mounted missile launchers, a recoiless cannon and heavy particle cannons.
For power the GINN relies on a combination of a hydrogen fuel reactor and an ultracompact battery that provides energy. The hydrogen fuel reactor is used primarily to power the plasma engines while the battery provides power to the rest of the GINN's systems. Despite the limitations inherent in the nature of battery technology ZAFT has been able to develop a high-efficiency energy cell that can provide a mobile suit with energy for several hours depending on what actions the mobile suit takes. However GINNs are still considered short range flight mobile suits, requiring a base of operations to return to so that the battery can be recharged.
The GINN is also more versatile than its closest contemporary as to what environments it can operate in. Unlike Earth Forces mobile suits which require significant equipment change-outs to operate in different environments the GINN can operate effectively in space, on the ground, and can even be submerged in shallow water without suffering significant operation disruptions, however the GINN operates at maximum efficiency in the vacuum of space. In preparation for the expected invasion of Earth, ZAFT developed several mission specific GINNs that can operate with maximum efficiency in environments where the standard GINN can't, such as the desert or underwater operations. However these machines usually served as backup to mobile suits designed from the ground up to operate in these environments.
Apart from these mission specific variants ZAFT also customizes the personal machines of certain ace pilots, upgrading the performance to match the skills of the pilot. Combat data from these machines is used in ZAFT's research to create newer, superior mobile suits.
Overall the technologies and weapons of the GINN make it a more powerful and efficient mobile suit than any known previous model and when combined with the natural skills of a Coordinator it dominates on the field.
Because ZAFT has deployed a large number of these machines it is not surprising that some have fallen into the hands of others. Each faction of the Earth Alliance has at least one GINN, either captured in battle or salvaged, that they are studying in order to reverse-engineer ZAFT's technology. A few GINNs have also fallen into civilian hands, namely the Junk Guild and several mercenary groups who sell their services to the highest bidder. One of the most notable groups that use the GINN is the mercenary group Serpent Tail that possesses two customized GINNs.
Name: ZGMF-515 CGUE
Type: Commander Type Mobile Suit
First Deployed: CE 70
Manufacturer: Asimov Design Bureau
Operator: ZAFT
Head Height: 21.43 meters
Empty Weight: 80.22 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Ultracompact Energy Battery
Propulsion: Hydrogen Fuel Reactor, Hydrogen-Fuel Engines
Armor: E-Carbon
Standard Armaments:MA-M4A Heavy Sonic Sword, M7070 Shield-plus-28mm Vulcan System
Optional Armaments: MMI-M7S 76mm Linear Assault Rifle
The ZGMF-515 CGUE is a mobile suit designed for use by commanders developed from data gathered from customized GINNS used by ace pilots.
Since it was designed for use by ace pilots and commanders, the CGUE is faster and more maneuverable than a ZGMF-1017 GINN, on which it is based. It also features a more efficient battery that has a longer lifespan. However in an atmosphere it must rely on the Guul subflight lifter to stay airborne. Also the CGUE uses improved versions of the GINN's armaments. For ranged combat the CGUE uses an MMI-M7S 76mm linear assault rifle, while for close combat an MA-M4A heavy sonic sword is stored on the back of the suit. The CGUE's linear assault rifle fires a type of armor piercing round designated "APSV," this round is extraordinarily powerful, but is incapable of dealing significant damage to enemies protected by Phase Shift armor. A new addition to the armament of the CGUE is the M7070 shield-plus-28mm vulcan system mounted on the left arm, which not only serves as a shield but also mounts a small caliber machine that is used mainly for defensive purposes.
As a unit designed for commanders one of the CGUE's most important features is the improved communications and sensor system. For commanders it is imperative to have as much data and to be able to communicate with subordinates.
Name: ZGMF-LRR704B GINN Long Range Reconnaissance Type
Type: Mass Production General Purpose Mobile Suit
First Deployed: CE 68
Manufacturer: Asimov Design Bureau
Operator: ZAFT
Head Height: 21.43 meters
Empty Weight: 78.5 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Hydrogen-Fuel Engines
Armor: E-Carbon
Standard Armaments:Linear Sniper Rifle
The ZGMF-LRR704B GINN is a variant of the standard GINN equipped for collecting and gathering data. For that purpose the GINN is fitted with numerous sensor gathering tools including multiple radomes and high definition cameras. The Long Range Reconnaissance Type is also outfitted with both a larger battery and fuel tank, granting the mobile suit a far greater operating period than the standard model. The cockpit has also been enlarged to include a copilot station dedicated to the operation of the sensor equipment. The Long Range Reconnaissance Type is not suited to combat, being slower and less maneuverable than the standard. In case it enters a combat situation the mobile suit is equipped with a long range linear sniper rifle which takes advantage of the mobile suit's advanced sensor equipment.
Name: ZGMF-1017M GINN High Maneuver Type
Type: Mass Production General Purpose Mobile Suit
First Deployed: CE 70
Manufacturer: ZAFT
Operator: ZAFT
Head Height: 21.13 meters
Empty Weight: 80.42 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Lightwave Pulse Thrusters
Armor: E-Carbon
Standard Armaments:MA-M3 Heavy Sonic Sword, JDP2-MMX22 experimental 27mm armor assault rifle
The ZGMF-1017M GINN High Maneuver Type is a new model of GINN that ZAFT is experimenting with. One of the new technologies incorporated in the High Maneuver Type are the lightwave pulse thrusters, a new thruster technology that does not rely on fossil fuels or hydrogen yet grants the GINN HMT 30 percent greater acceleration and speed over the standard GINN. The GINN HMT's mobility if further improved by multiple thrusters that are mounted across the body.
For weapons the GINN HMT is equipped with the JDP2-MMX22 experimental 27mm armor assault rifle that can mount the MA-M3 sword as a bayonet.
Despite its superior performance only a small number of GINN HMTs have been produced due to their high cost. While new units are deployed each week ZAFT is continuing their research to develop a new mass production general purpose mobile suit.
Name: ZGMF-1017AS GINN Assault Type
Type: Mass Production Heavy Assault Mobile Suit
First Deployed: CE 67
Manufacturer: Asimov Design Bureau
Operator: ZAFT
Head Height: 21.43 meters
Empty Weight: 92.3 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: 2 x Hydrogen-Fuel Plasma Engines
Armor: E-Carbon (Stores Hydrogen)
Standard Armaments:MA-M3 Heavy Sonic Sword, 2 x Shoulder Mounted Gatling Guns, 2 x M68 "Pardus" 3-barrel missile launcher, 2 x Wrist mounted dual rocket-propelled grenade launcher, JDP2-MMX22 experimental 27mm armor assault rifle
The GINN Assault Type is a mobile suit designed for heavy combat and thus is equipped with heavier armor, several built-in assault weapons, and additional thrusters to compensate for the lost maneuverability caused by the extra weight. Its weight slows it down making it less suitable against high-speed mobile weapons but its thick armor gives it greatly improved defense against the Earth Alliance's weapons. Many of the GINN AS's weapons are reminiscent of the anti-fortress D-Equipment used by regular GINNs.
Relatively few GINN Assault Types are fielded by ZAFT, the organization preferring to launcher the faster standard GINN to counter enemy mobile weapons.
Name: TMF/S-3 GINN OCHER Type
Type: Mass Production Desert-use Mobile Suit
First Deployed: CE 70
Manufacturer: Asimov Design Bureau
Operator: ZAFT
Head Height: 21.43 meters
Empty Weight: 78.5 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: 2 x Hydrogen-Fuel Plasma Engines
Armor: E-Carbon (Stores Hydrogen)
Standard Armaments: MD-M5 Heavy Axe, MMI-M8A3 76mm Linear Assault Rifle, MMI-XM17 experimental 37.5mm hyper-velocity rifle
Special Equipment: 3 x Smoke Dispenser, Tight-Beam Ultrasonic Scanner, Pulse Compression Subsurface Radar
During the Bloody Valentine War, ZAFT created several variants of its standard ZGMF-1017 GINN mobile suit, among them variants for use in different terrains on Earth. One such variant is the GINN OCHER Type (Operation Commando Hard Environment Reinforced), which was designed to be used in harsh desert environment. For use in desert environments the GINN OCHER Type's frame has been heavily modified from the standard. To prevent overheating the GINN OCHER Type features improved cooling systems. To prevent sand clogging the mobile suit is fitted with sand filters throughout its interior and sleeves over the joints. Additionally the thrusters of the GINN have been downsized; making them less powerful but still potent enough to improve the mobile suit's leaping ability.
The standard armament of a GINN OCHER Type consists of three smoke dispensers, mounted on the right shoulder of the suit, which are capable of releasing smoke to cover the area around the suit. For close combat the suit mounts a heavy axe, which does not use sonic technology due to complication of maintaining the sophisticated technology in a desert. Besides these fixed weaponry, the GINN OCHER Type can also use an MMI-XM17 experimental 37.5mm hyper-velocity rifle and a heavy assault machine gun.
With the tight-beam ultrasonic scanner and pule compression subsurface radar the GINN OCHER Type has some of the most advanced scanning equipment designed to take advantage of the desert terrain, making it ZAFT's most valuable scouts in those regions.
Although designed for desert combat the GINN OCHER Type is not as effective as the TMF/A-802 BuCUE and if often regulated to support roles to the animal-like mobile suit.
Name: UWMF/S-1 GINN WASP Type
Type: Underwater Reconnaissance Mobile Suit
First Deployed: CE 70
Manufacturer: Asimov Design Bureau
Operator: ZAFT
Head Height: 21.43 meters
Empty Weight: 78.5 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Hydro-jet thrusters
Armor: E-Carbon (Stores Hydrogen)
Standard Armaments: Rocket dart launcher, MMI-TT04 405mm Mk-II multipurpose torpedo launcher, Phonon maser cannon
Special Equipment: Active/passive sonar array, Electric field sensors, Towed sonar array canister and ultra-long-wave data communication system
During the Bloody Valentine War, ZAFT created several variants of its standard GINN mobile suit, among them variants for use in different terrains on Earth. One such variant is the GINN WASP Type (Water Adapted Search & Patrol), which was designed for underwater use, although most times it operates in shallow waters. Although it isn't as efficient in underwater battle as the amphibious UMF-4A GOOhN or UMF-5 ZnO, is still a formidable enemy and used to attack bases and units near the shoreline.
Besieds the outward appearance between a standard ZGMF-1017 GINN and a GINN WASP Type is nearly the same, converting a GINN into a WASP Type is an easy task. The WASP differs from the standard unit in the fact that it can operate in depths up to 100 meters. The biggest difference between the two designs however lies in its sensor capabilities. The WASP Type features three additional sensor units, which include an active/passive sonar array, granting it advanced sensor capabilities underwater, and electric field sensors, also known as Lorenzini sensors.
Since it is designed mainly for underwater combat, the GINN WASP Type doesn't feature any beam weaponry and instead is equipped among others with a phonon maser cannon, used in many other underwater mobile suits. The phonon maser is the standard energy weapon used by ZAFT's underwater mobile suits. A phonon maser is essentially the sound wave equivalent of a laser. Just as light is made up of electromagnetic oscillations whose peaks can be quantized into individual photons, sound waves can be similarly quantized into so-called phonons. Like the photons emitted by a laser, the phonons emitted by the maser are all in phase and of the same frequency, creating a coherent beam which can deliver large amounts of energy to its target. Because water transmits sound waves better than air the phonon maser is more effective underwater. Out in the air its range and power is reduced.
Name: ZGMF-1017 GINN Insurgent Type
Type: Insurgent-Use Mobile Suit
First Deployed: CE 70
Manufacturer: ZAFT
Operator: ZAFT
Head Height: 21.43 meters
Empty Weight: 78.5 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: 2 x Hydrogen-Fuel Plasma Engines
Armor: E-Carbon (Stores Hydrogen)
Standard Armaments:MA-M3 Heavy Sonic Sword, MMI-M8A3 76mm Linear Assault Rifle
Optional Armaments: 2 x M68 "Pardus" 3-barrel missile launcher, 2 x M66 "Canus" short-range guided missile launcher, two missiles per launcher, M69 "Barrus" heavy ion cannon, 1 x M68 "Cattus" 500mm recoilless rifle
The Insurgent type GINN is a GINN that has been modified for use on Earth. Many of the GINN's standard parts have been replaced with newly designed modular parts for the Insurgent type that allows the mobile suit to be quickly modified to operate in a plethora of terrestrial environments, including deserts, jungles, swamps, the artic, mountains, and urban environments. The most common modification is the inclusion of multiple external lights. By using nanomachine technology the GINN Insurgent Type's external color can be modified to better blend in with its surroundings. The Insurgent type has only been produced in limited numbers, reserved for use by ZAFT's Special Forces on Earth.
Name: TFA-2 ZuOOT
Type: Mass Production Transformable Artillery Mobile Suit
First Deployed: CE 70
Manufacturer: Asimov Design Bureau
Operator: ZAFT
Head Height: 17.86 Meters (Mobile Suit Mode), 13.57 Meters (Tank Mode)
Empty Weight: 83.59 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: 4 x Tank Treads
Armor: E-Carbon (Stores Hydrogen)
Standard Armaments: 2 x 2-Barrel Heavy Linear Cannon, 4 x Vulcan Gun, 2 x 2-Barrel 80mm Linear Cannon
Optional Armaments: 150mm Linear Assault Rifle
The TFA-2 ZuOOT is an early-model mobile suit designed for ground combat during the invasion of Earth by ZAFT. However due to its poor agility it is quickly relegated to a second-line artillery use in ZAFT's terrestrial arsenal, and are sometimes positioned on the outer decks of land battleships to serve as extra gun turrets. At El Alamein on May 30 of CE 70, a ZuOOT was piloted by Andrew Waltfeld's lieutenant Martin DaCosta in the Suez battle against a massive Earth Alliance tank corps.
Designed for heavy ground attack, the ZuOOT is heavily armed, but far less agile than the TMF/A-802 BuCUE. The suit is able to transform into a tank-like mode, which allows it to move on tank treads, granting it stability and making it a highly accurate artillery platform.
Weapons wise the ZuOOT is only mounted with shell firing weapons, which consist of two shoulder mounted 2-barrel heavy linear cannons, four head mounted Vulcan guns and a 2-barrel linear cannon, mounted on the left arm of the suit. If necessary, the ZuOOT can carry a heavy assault machine gun in its hand.
Name: TMF/A-802 BuCUE
Type: Mass Production Ground Assault Mobile Suit
First Deployed: CE 70
Manufacturer: Asimov Design Bureau
Operator: ZAFT
Head Height: 11.07 Meters
Empty Weight: 69.3 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: 4 x Caterpillar Treads
Armor: E-Carbon (Stores Hydrogen)
Optional Armaments: 2 x 2-Barrel 450mm Railgun, 13-Tube 400mm Missile Launcher
The TMF/A-802 BuCUE is an oddity amongst mobile suits as instead of being modeled after the bipedal human it more closely resembles a quadruped animal, most likely a dog but some customized units have more of a feline feel to them. This four-legged mobile suit is the main weapon of ZAFT's ground forces. Its quadruped design makes the BuCUE very stable even in difficult terrain like deserts and snowfields, and its legs are equipped with caterpillar tracks for high-speed movement in these environments. The turret hardpoint on its back can carry either powerful railguns or a large missile pod.
Name: AMF-101 DINN
Type: Mass Production Aerial Combat Mobile Suit
First Deployed: CE 70
Manufacturer: Asimov Design Bureau
Operator: ZAFT
Head Height: 18.93 Meters
Empty Weight: 37.33 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Plasma Jet Engines
Armor: E-Carbon (Stores Hydrogen)
Standard Armaments: 4 x 6-Tube Missile Launchers
Optional Armaments: MMI-M8A3 76mm Linear Assault Rifle, MMI-M100 190mm Anti-Aircraft Shotgun
The AMF-101 DINN is a mobile designed for sustained aerial combat on Earth. The DINN's design is similar to the ZGMF-1017 GINN, with the exception of the extendable wings used for flight and a helmet-like attachment used to increase the suit's aerodynamics. The DINN is constructed from a new E-Carbon alloy, different from any previous version, which sacrifices armor strength for being extremely light weight, making the DINN a very efficient flyer.
The DINN's basic armaments consist of an anti-aircraft shotgun and an assault machine gun also used by the ZGMF-515 CGUE. The DINN is also equipped with four multipurpose launchers in the chest which can be fitted with 6 small missiles each. DINNs are deployed all across the Earth and even in the PLANTs as part of the Home Defense Force.
Name: UMF-4A GOOhN
Type: Mass Production Amphibious Mobile Suit
First Deployed: CE 70
Manufacturer: Asimov Design Bureau
Operator: ZAFT
Head Height: 20.71 Meters
Empty Weight: 70.5 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Hydro-Jet Engines
Armor: E-Carbon (Stores Hydrogen)
Standard Armaments: 2 x Phonon maser high energy cannon, 2 x 533mm 7-barrel torpedo launcher, 2 x 1030mm Mk. 70 supercavitating missiles, 47mm rifle dart launcher
The UMF-A4 GOOhN is an underwater mobile suit developed for ZAFT's invasion of Earth, and deployed along major shipping routes in the Atlantic and Pacific Oceans. Used primarily for attacking enemy vessels and coastal bases, the GOOhN is designed for high speed and firepower, but its maneuverability is relatively low and it performs poorly on land. Its armament includes two phonon maser cannons built into the main body and a battery of rocket-propelled torpedo launchers built into the forearms which can be used both in and out of the water, as well as a pair of powerful supercavitating torpedoes for underwater attacks.
The phonon maser is the standard energy weapon used by ZAFT's underwater mobile suits. A phonon maser is essentially the sound wave equivalent of a laser. Just as light is made up of electromagnetic oscillations whose peaks can be quantized into individual photons, sound waves can be similarly quantized into so-called phonons. Like the photons emitted by a laser, the phonons emitted by the maser are all in phase and of the same frequency, creating a coherent beam which can deliver large amounts of energy to its target. Due to the fact that water is a better conductor of sound the phonon maser is most efficient when used underwater. It can be used out of the water; however its effective range is reduced to about 50 meters. Similarly its destructive power is also reduced, making it unsuitabile for a non-amphibious mobile suit.
Name: UMF-5 ZnO
Type: Mass Production Amphibious Mobile Suit
First Deployed: CE 70
Manufacturer: Asimov Design Bureau
Operator: ZAFT
Head Height: 21.37 Meters
Empty Weight: 79.42 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Hydro-Jet Engines
Armor: E-Carbon (Stores Hydrogen)
Standard Armaments: 2 x Phonon maser high energy cannon, 2 x 533mm 6-barrel torpedo launcher, 2 Grappling Claws
The UMF-5 ZnO, introduced several months after the GOOhN, is one of the mobile suits ZAFT designed for amphibious warfare. As an aquatic unit, the ZnO specializes in high-speed underwater maneuverability and can transform into a swim mode to travel at high speeds and ram enemy mobile suits or vessels. The ZnO's armament consists of hand-mounted phonon maser cannons, which are high-powered lasers that can travel through water. Other armaments include two 6-tube missile launchers mounted down the ZnO's chest and the ZnO's massive grappling claws. The ZnO's massive three-fingered hands are incapable of using the hand armaments of any mobile suit, instead the claws are designed to smash and rip enemy mobile suits apart. Additionally because of the hand-mounted phonon maser cannons if the ZnO can get an enemy into its grip, all it needs to do is fire the cannons to deal immense damage.
While the ZnO is still not as agile as a GINN on land, it is far more capable of terrestrial combat than the clumsy GOOhN. In combat, ZnOs are usually deployed from Vosgulov class submarines and operate in conjunction with GOOhNs and on occasion the UWMF-1/S GINN WASP Type.
Name: ZGMF-1017 Work GINN
Type: Mass Production Worker Mobile Suit
First Deployed: CE 67
Manufacturer: Asimov Design Bureau
Operator: ZAFT, Civilians
Head Height: 21.43 meters
Empty Weight: 74.3 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: 2 x Hydrogen-Fuel Plasma Engines
Armor: E-Carbon (Stores Hydrogen)
Standard Armaments: Towing Winch, Fine Manipulator Hand
Optional Armaments: Various Construction Equipment, Linear Rifle
The ZGMF-1017 Works GINN is a space worker variant of the military use ZGMF-1017 GINN. Since the suit is mainly used for maintenance work, salvaging, or construction, various equipment helpful at such work is mounted on the suit. This includes a towing winch in the crotch area of the suit as well as a three-fingered fine manipulator hand in place of the usual five-fingered hand. Lastly, the suit features two wing binders mounted on the back of the suit, each mounting two maneuvering thrusters for increased flight stability when working in space.
Civilians
Name: MW-01 Workloader
Type: Worker Mobile Suit
First Deployed: CE 61
Manufacturer: Various Civilian Industrial Firms
Operator: Civilians, Advanced European Union, Union of Free nation, Human Reform League
Head Height: 10.3 meters
Empty Weight: 43.2 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: 3 x heavy duty wheels
Armor: Steel/Titanium Alloy
Optional Equipment:Jackhammer, Drill, Shovel, Welding Torch, Bolt Gun, Hammer
Optional Armaments: Machine Gun, 4-Tube Short Range Missile Launcher
The workloader is a civilian mobile suit unit, with no combat capabilities on its own; it's a small tripedal mobile suit with a wheel at the base of each foot, generally used for hard manual labor that exceeds normal human capabilities. The unit itself does not appear like most mobile suits. The humanoid legs have been replaced by three wheeled legs, giving the machine the same mobility as any wheeled vehicle. The torso and head have been replaced by a window enclosed cabin with controls similar to any other construction vehicle. The arms are designed for heavy duty lifting and the hands possess three non-bending grasping claws.
A number of foreign militant groups have modified the units for military purposes. Militant groups that couldn't afford or get their hands on actual military mobile suit units resort to using these units for combat purposes. They can rig their units with a machine gun and a 4-tube missile launcher. Overall the unit is a weak substitution for an actual combat mobile suit unit and can be easily destroyed with minimal difficulty.
Name: MAW-01 Mistral
Type: Worker Mobile Suit
First Deployed: CE 61
Manufacturer: Various Civilian Industrial Firms
Operator: Civilians, Advanced European Union, Union of Free nation, Human Reform League, Orb Union, Junk Guild
Accommodation: Cockpit
Power Plant: Hydrogen Fuel Reactor
Propulsion: 2 x Small Plasma Thrusters
Armor: Steel/Titanium Alloy
Optional Equipment:Jackhammer, Drill, Welding Torch, Bolt Gun, Hammer
Optional Armaments: 2 x 40mm Vulcan Gun
The MAW-01 Mistral is a space use worker pod designed for industrial purposes.
Since the Mistral is designed mainly for working operations, it doesn't carry any weaponry. If needed however, it can be equipped with two 40mm Vulcan cannons for colony defense work but is horribly outclassed by any Mobile Suit or Mobile Armor. Their maneuverability is minimal; their thrusters are designed for precision movements rather than hard combat maneuvers. To perform its intended duty as a working pod, the Mistral is equipped with four telescoping arms, which, if needed, can be detached from the main body and maneuver independently.
Name: Chimera
Type: Worker Mobile Pod
First Deployed: CE 61
Manufacturer: Junk Guild
Operator: Junk Guild
Accommodation: Cockpit
Power Plant: Hydrogen Fuel Reactor
Propulsion: 2 x Small Plasma Thrusters
Armor: Steel/Titanium Alloy
Optional Equipment:Jackhammer, Drill, Welding Torch, Bolt Gun, Hammer, Storage Container
Chimera is the name given to MAW-01 Mistral units that are owned by and customized by the members of the Junk Guild. The Chimera is largely similar to the Mistral in terms of outward appearance, but since nearly every Chimera is a unique unit, each features different equipment and features. Because of this customization the performance rating for each individual Chimera can vary wildly from the base statistics.
Name: MSER-04 Anf
Type: Mass Production Ground-Use Mobile Suit
First Deployed: CE 65
Manufacturer: Human Reform League
Operator: Human Reform League, Advanced European Union, Union of Free Nations, Kingdom of Azadistan, Various Terrorist Groups
Head Height: 17.3 meters
Empty Weight: 134.9 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Diesel Engine
Propulsion: Legs
Armor: Steel/Titanium Alloy
Standard Armaments:200mm x 25mm Smoothbore Gun, 30mm Machine Gun
Beginning its life the Human Reform League MSJ-04 Fanton, the MSER-Anf's original specifications and armaments have been modified and the mobile suit has been sold to numerous independent nations. The Anf became a mainstay mobile suit for nations and independent factions that did not have the capability to construct their own mobile suits. Advanced nations that possess their own mobile suit force use purchased Anfs as aggressor units in training exercises. This process of modification and selling off began as early as the year CE 65, possibly earlier. The Anf is most commonly found in the Human Reform League, the Middle East, Africa, and South America (where it is used by local government forces and terrorists alike).
The Anf is armed with a machine gun under its eye, likely an anti-personnel weapon, and an arm-mounted cannon similar to the Tieren's. Before the HRL retired it from their own military, the Anf was known as the MSJ-04 Fanton. As with other HRL designed mobile weapons, the Anf features numerous throwback designs, such as heavier armor and less advanced weapons compared to other mobile suits of its era. Like its successor, the Tieren series, the Anf is comparable to a bipedal tank in terms of speed and maneuverability. The Anf's combat ability compared to the Fanton's is hard to determine. There are no known performance upgrades. The Anf does possess a more powerful anti-mobile suit smoothbore weapon, but on a similar note the Anf lacks the Fanton's shield and carbon spear, or any close-range weapon for that matter. The Anf's machine gun also gives it superior anti-personal combat ability, a useful trait for the war's the Anf would be used in after being sold.
Name: AEU-05/64 AEU Hellion Medium
Type: Mass Production Transformable Mobile Suit
First Deployed: CE 64
Manufacturer: Actaeon Industries
Operator: Advanced European Union, Civilians
Head Height: 15.2 meters
Empty Weight: 58.5 Metric Tons
Accommodation: Drum Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor
Propulsion: Plasma Jet Engines
Armor: Titanium/Steel Alloy
Armaments:2 x Sonic Knife, Defense Rod
Optional Armaments: Linear Rifle, 360mm Linear Launcher
The AEU-05/64 AEU Hellion Medium is the Hellion model in service to the AEU before it was upgraded to the AEU-05/68 Hellion Perpetuum. After the introduction of the Hellion Perpetuum many Hellion Mediums were upgraded while others were sold. Because it uses older technology the Hellion Medium is not as efficient nor does it handle has smoothly.
Many Hellion Mediums have fallen into the hands of terrorists.
Astray Units
The Astray mobile suits are a series of five prototype mobile suits developed and built by Morgenroete Inc. to be marketed to the Orb military. The designs for the prototypes are based heavily on the G Project prototypes, machines that Morgenroete had a primary role in their technology development. Despite the Union's efforts to compartmentalize and limit access to top secret information, it was simple for Morgenroete engineers to reverse engineer most of the machines' technologies, such as armor, propulsion, beam weapons, sensors, and AMBAC system, and incorporate them into the Astrays. One of the few technologies that Morgenroete was unable to copy and incorporate was Phase Shift Armor. To compensate the Astray units were designed for superior speed. Morgenroete developed a new material known as foaming metal that when combined with E-Carbon formed an alloy that had a minor reduction in defense and a significant decrease in weight. To further decrease mass the Astray units are equipped with less armor than their contemporaries. To increase speed Morgenroete managed to improve the propulsion systems allowing for greater acceleration.
Name: MBF-01 Astray Gold Frame
Type: Prototype General Purpose Mobile Suit
First Deployed: CE 71
Manufacturer: Morgenroete Incorporated
Operator: Sahaku Family
Head Height: 17.53 meters
Empty Weight: 49.8 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Hydrogen-Fuel Plasma Engines
Armor: E-Carbon/Foaming Metal Alloy (Stores Hydrogen)
Standard Armaments:2 x "Igelstellung'"75mm Multi-barrel CIWS, 2 x Beam Saber
Special Equipment: Hand Plugs compatible with Orb and Earth Alliance Technology
Optional Armaments: Type 71 Beam Rifle, Shield, Hyper Bazooka
In CE 71, the Orb Union's Morgenroete Incorporated built five Astray prototype mobile suits at Heliopolis which were based off of technology taken from the G Project that they assisted the Earth Alliance's Union in creating. They successfully copied the EA's beam rifle and saber technology, but Morgenroete did not have access to the Phase Shift armor design, and compensated by making the Gundam Astray units lighter and more agile than their Union counterparts.
On January 25, CE 71, ZAFT's attack on Heliopolis to steal the Alliance Gundams also unknowingly interrupted the Astray project. In order to hide their progress, Orb's military decided to destroy the Astray lab. Coordinator Rondo Ghina Sahaku, an Orb nobleman, disagreed and attempted to save all three suits. He commandeered the Gold Frame and used a hyper bazooka left behind by the stolen GAT-X102 Duel to blow a hole in Heliopolis that Gold Frame could fly out through. Unfortunately, Rondo Ghina forgot to calibrate Gold Frame's right arm, which was damaged in the process. He discarded the damaged arm (but kept the bazooka), and escaped the dying colony.
Name: MBF-02 Astray Red Frame
Type: Prototype General Purpose Mobile Suit
First Deployed: CE 71
Manufacturer: Morgenroete Incorporated
Operator: Junk Guild
Head Height: 17.53 meters
Empty Weight: 49.8 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Hydrogen-Fuel Plasma Engines
Armor: E-Carbon/Foaming Metal Alloy (Stores Hydrogen)
Standard Armaments:2 x "Igelstellung'"75mm Multi-barrel CIWS, 2 x Beam Saber, "Gerbera Straight" katana
Optional Armaments: Type 71 Beam Rifle, Shield
In CE 71, the Orb Union's Morgenroete Incorporated built five Astray prototype mobile suits at Heliopolis which were based off of technology taken from the G Project that they assisted the Earth Alliance's Union in creating. They successfully copied the EA's beam rifle and saber technology, but Morgenroete did not have access to the Phase Shift armor design, and compensated by making the Gundam Astray units lighter and more agile than their Union counterparts.
On January 25, CE 71, ZAFT's attack on Heliopolis to steal the Alliance Gundams also unknowingly interrupted the Astray project. In order hide their progress, Orb's military decided to destroy the Astray lab. Coordinator Rondo Ghina Sahaku, an Orb nobleman, disagreed and attempted to save all three suits. He uploaded all the Astray data into Red Frame's computer, including the latest Natural-use OS. This proved fortunate for Junk Guild merchant/technician/pilot Lowe Guele, who discovered Red Frame (as well as Blue Frame and Gold Frame's discarded right arm) shortly afterward, while searching the remains of Heliopolis for valuable salvage. Lowe initially clashed with Gai Murakumo of the Serpent Tail mercenary company, who had been hired to eliminate all evidence of the Astray program, but the two joined forces when Gai's employer double-crossed him; having seen the mobile suits, Gai himself had become evidence of the program's existence.
Originally, the Astray Red Frame was armed with the standard armament of the other prototype Astray suits. These weapons include two head-mounted "Igelstellung" 75mm multi-barrel CIWS, two back-mounted beam sabers for close combat, a Type 71 beam rifle and a single physical shield. Red Frame pilot Lowe Guele eventually added another piece of armament to the Red Frame standard armament, which is the "Gerbera Straight" katana.
Name: MBF-03 Astray Blue Frame
Type: Prototype General Purpose Mobile Suit
First Deployed: CE 71
Manufacturer: Morgenroete Incorporated
Operator: Serpent Tail
Head Height: 17.53 meters
Empty Weight: 49.8 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: Hydrogen Fuel Reactor, Ultracompact Energy Battery
Propulsion: Hydrogen-Fuel Plasma Engines
Armor: E-Carbon/Foaming Metal Alloy (Stores Hydrogen)
Standard Armaments:2 x "Igelstellung'"75mm Multi-barrel CIWS, 2 x Beam Saber
Optional Armaments: Type 71 Beam Rifle, Shield, 8-Barrel Missile Launcher, 2 x M68 "Pardus" 3-barrel missile launcher, 2 x Combat Knife, 2 x M68 "Cattus" 500mm recoilless rifle
In CE 71, the Orb Union's Morgenroete Incorporated built five Astray prototype mobile suits at Heliopolis which were based off of technology taken from the G Project that they assisted the Earth Alliance's Union in creating. They successfully copied the EA's beam rifle and saber technology, but Morgenroete did not have access to the Phase Shift armor design, and compensated by making the Gundam Astray units lighter and more agile than their Union counterparts.
On January 25, CE 71, ZAFT's attack on Heliopolis to steal the Alliance Gundams also unknowingly interrupted the Astray project. In order hide their progress, Orb's military decided to destroy the Astray lab. Coordinator Rondo Gina Sahaku, an Orb nobleman, disagreed and attempted to save the 3 completed suits. He uploaded specifications into Blue Frame's computer for use of a variety of optional weapons and equipment, including weapons used by ZAFT mobile suits and equipment that were slated to be built for the mobile suit's use. Blue Frame was soon located by Junk Guild technician Lowe Guele, who found himself having to use it to protect himself from Coordinator mercenary pilot Gai Murakumo of the Serpent Tail company, who had been hired to eliminate all evidence of the Astray program. Over the course of the conflict, Lowe abandoned the Blue Frame in a ploy to disable Gai's Mobile Armor. When Serpent Tail was double-crossed by their employer (having seen the suits, Gai himself had become evidence of their existence), Gai commandeered the empty Blue Frame to defeat them, and after Lowe confronted him in Red Frame, Gai decided to leave the Junk Techs alone. Gai kept Blue Frame for his own use, using Serpent Tail's resources to continually modify the mobile suit so that it can be used in any combat situation.
Of the three the Blue Frame was designed to test various equipment configurations. For this purpose the Blue Frame has numerous hardpoints that allow it to mount any weapon used by ZAFT's GINN, or any equipment designed to be compatible.
Celestial Being
Gundams
Celestial Being uses a unique set of mobile suits they have constructed that they refer to as Gundams. What makes these mobile suits unique is the GN Drive that forms the core of Celestial Being's technology. The GN Drive is capable of sustaining independent function for an indefinite period of time without the need to refuel, indicating that a GN Drive could operate indefinitely. The GN Drive produces GN particles which are used to power the Gundams and all of their functions. The mobile suit's performance is directly proportional to the amount of GN particles that are available, the more particles the greater the performance. GN particles are highly versatile, used to power the Gundams' beam weapons, electromagnetic stealth measure to disrupt radar, a physical barrier, propellant for GN Verniers, a coat that improves the cutting ability of physical blades, and to reinforce armor. Another special ability of GN Particles is the reduction of weight, or rather the pull of gravity on mass. This property is used within the atmosphere in order to help the mobility and movement of the mobile suit. For propulsion the GN Drive incorporates an on-board propulsion system which recycles its particle exhaust for high-speed, virtually unlimited acceleration. This exhaust also disrupts the use of conventional radar and a range of wireless communications.
With Celestial Being's current technology the GN Drive does not have the capacity to produce GN particles at a rate that supports long term combat situations. To overcome this weakness Celestial Being developed the GN condenser. A GN condenser holds onto excess GN Particles for the mobile suit to fuel various functions within its frame without the need to redirect GN Particles from other systems. In its raw form, however, it resembles almost a dark-grayish transparent crystal or glass, possibly making it a type of diamondoid. This highly durable material has roughly the same tensile strength and durability as e-carbon and can similarly be weaponized, capable of retaining intense heats and generating beam energy. GN Condensers can be divided into 2 different sub-classes: the first and most commons are the numerous, miniature condensers that are distributed throughout a GN mobile suit's body. Physically, they appear as orb-shaped devices, and are used to supply power to different sections suit and keep an excess amount of GN Particles stored for future use. The second is a high-capacity variant used to power their ships while the Gundams are deployed.
The GN Drives possess a single secret function that is not listed anywhere in Celestial Being or Veda, the Trans-Am system. The system was originally drafted by Aeolia Schenberg to grant Celestial Being's Gundam Meisters full utilization of their GN Drives and was a secret feature hidden inside the black boxes of the five original GN Drives. The system itself was rigged to unlock by a system trap inside Veda that automatically executed itself once Aeolia was killed.
Under normal operation, the GN Drives generated particles at a preset rate while the drives themselves store excess GN Particles inside the GN Condensers. With Trans-Am, the GN Drives operate at their full power by releasing all of the stored particles and increasing the GN Drive operation rate to its maximum output. These released GN Particles saturate the frame of the MS, which renders a glowing pink-reddish hue on the entire mobile suit. These particles that cover the whole mobile suit improve the mobile suit's defense and at the same time increase the amount of thrust produced. Overall, the abilities of the mobile suit are increased to three times its normal specifications. However, using Trans-Am also comes with several considerable risks.
Celestial Being fields four, secretly five, Gundams. All four units possess weapons that allow them to fight in any possible situation though each unit is designed to fill a specific combat role. Aside from the basic GN technologies listed above, the Gundams (and all Celestial Being units) share two technologies developed by Celestial Being. The optical camouflage and GN composite armor.
GN composite armor functions by applying GN Field in small empty spaces underneath the mobile suit's armor, which greatly strengthens the armor.
Trans-Am is considered a "double-edged sword." Once activated and all the released energy and particles dissipate, the GN Drives must recharge the spent energy and the unit will perform at a dramatically reduced capacity until the energy is replaced. This leaves a mobile suit extremely vulnerable to any remaining opposition once Trans-Am ends. Because all limiters on the GN Drive are removed, the drive can also potentially self-destruct in a massive explosion if it is pushed too hard.
Name: GN-001 Gundam Exia
Type: Close Quarters Combat Mobile Suit
Completed: CE 69
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Celestial Being
Head Height: 18.3 meters
Empty Weight: 57.2 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon, GN Composite Armor
Standard Armaments: 2 x GN Vulcan, Seven Sword System: 2 x GN Beam Saber, 2 x GN Beam Dagger, GN Long Blade, GN Short Blade, GN Sword
Optional Equipment: Shield, Avalanche Pack: Avalanche Dash Pack
Special Equipment: Optical Camouflage, Trans-Am System
Exia overall is a close quarters combat mobile suit and third generation Gundam. The unit is the successor to its second generation predecessor, GNY-001 Gundam Astraea; much of Exia's design was heavily influenced from Astraea. While there are strong similarities to Astraea, Exia has its own differences from weapons to systems.
Exia was created as a high-mobility unit to greatly supplement its close combat role. In order to maximize its potential in speed and movement, its legs was given the best human articulation as possible to improve its Active Mass Balance Auto Control (AMBAC). The trade-off is the reduction of armor parts in several joints that reveal its internal frame; its MS frame is more vulnerable against enemy attacks. However, the pilot can defend against enemy attacks with Exia's GN Shield. This has served Exia well as it has the lowest hit-rate amongst the four 3rd-generation Gundams.
The Seven Swords System refers to the wide array of GN Blades that was designed and used on the Exia. While redundancy and flexibility was built into the weapons selection for multiple scenarios and specializations in close combat situations. The development of solid state swords was to anticipate against enemy units that could potentially rival the Gundams. The sheath of GN Particles surrounding the blade interacts, disrupts, and cancels out the particles of a GN Field for direct penetration. While Exia was designed for melee combat, the unit was also designed to utilize a series of special equipment to adapt to various missions.
The GN Sword a solid GN blade attached to a miniature forearm shield, which serves as the Exia's primary weapon, and the largest blade amongst the Seven Swords. It works by applying a GN Field over the solid sword which greatly increases the sharpness and cutting power. The blade can be vertically folded along the forearm, exposing the muzzle of a beam rifle.
The GN beam sabers are mounted on the back of the shoulders. The beam saber is a hilt with the ability to activate a beam blade by generating a positron field filled with GN Particles. While they are generally stronger than GN solid blades, one disadvantage is their performance varies depending on the surrounding atmospheric conditions. High humidity in the air disrupts GN Particle cohesion, reducing the overall effectiveness of GN beam weapons.
The GN beam daggers possess the same power output as the beam sabers but were designed to generate a smaller and more concentrated beam that is harder to diffuse. This weapon type became obsolete in the future as the ability to manipulate beam saber length blades was achieved.
The GN blades are named the GN Long Blade and GN Short Blade respectively. These are Exia's customized solid swords that differ in size from the main GN Sword. Because the GN Sword has difficulty doing damage without a certain amount of swing and space due to its size, these were designed in order to give the Exia solid blades that can be used in a variety of situations that the GN Sword has difficulty with. They possess the ability to cut through 2 meters of conventional E-Carbon armor.
The GN Vulcans are smaller cousins to the GN Beam weapon. Typically locations include head and wrist mounted system, both ensuring a wide field of fire. Purely secondary weapons, they are used to engage soft targets, and in a defensive capacity. Their anti-mobile suit capability is virtually nil, especially against another GN powered unit. While there is no meaningful chance of penetrating another mobile suit's armor, there is always a chance that a lucky round could damage joints or sensors. They can also be used in a "spray and pray" fashion once an enemy's armor has been breached, exposing their tender innards. So despite their low power, GN Vulcans can still be a threat no experienced pilot would ignore. While low damage potential limits their offensive utility, the tradeoff is a high rate of fire. This is very useful when engaging small, fast, maneuverable targets such as missiles
The Avalanche Pack and Avalanche Dash Pack are designed to increase the combat capabilities and versatility of Exia. The Avalanche Pack is a high speed armor pack. Exia's speed output was still weaker than high-speed fighters, for missions requiring greater speed, the Avalanche armor is filled with additional thrusters and GN Condensers to give Exia temporary aerial supremacy. The armor package would later be upgraded to the Avalanche Dash Pack, giving Exia advance speed and high mobility movement for mid-air combat.
Name: GN-001/hs-A01 Gundam Avalanche Exia
Type: High Speed Close Quarters Combat Mobile Suit
Completed: CE 71
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Celestial Being
Head Height: 18.3 meters
Empty Weight: 57.2 Metric Tons
Max Weight: 62.1 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon, GN Composite Armor
Standard Armaments: 2 x GN Vulcan, Seven Sword System: 2 x GN Beam Saber, 2 x GN Beam Dagger, GN Long Blade, GN Short Blade, GN Sword
Special Equipment: Optical Camouflage, Trans-Am System
On its own the Exia is capable of atmospheric flight at a fairly high speed; however Celestial Being is aware that the most powerful factions of the Earth Sphere have the technology to build fighter craft capable of greater speed. To counter this possibility, and to allow Exia to perform a greater number of missions with superior performance, the high mobility equipment hs-A01 Avalanche was created. The optional equipment consists of a series of large-capacity GN particle condenser attachments, which act to store GN particles that are used to power additional GN verniers. When the equipment is activated the GN particles are released in a single 10-minute burst of ultra-high speed. Higher output is possible, but the strain it places on the body of the pilot becomes severe. As the condensers require a full hour to charge, repeated use of the burst function is impossible. Because of this limit the Avalanche equipment is only used when the mission calls for it. The standard Seven Swords armaments can be mounted in new shoulder holsters and can be quickly deployed for use.
Name: GN-001/hs-A01D Gundam Avalanche Exia`
Type: High Speed Close Quarters Combat Mobile Suit
Completed: CE 71
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Celestial Being
Head Height: 18.3 meters
Empty Weight: 57.2 Metric Tons
Max Weight: 66.0 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon, GN Composite Armor
Standard Armaments: 2 x GN Vulcan, Seven Sword System: 4 x GN Beam Saber, 2 x GN Beam Dagger, GN Long Blade, GN Short Blade, GN Sword
Special Equipment: Optical Camouflage, Trans-Am System
The GN-001/hs-A01D Gundam Avalanche Exia`, or as its more commonly referred to as the Avalanche Exia Dash, is a further improvement upon the base Avalanche equipment. The GN verniers have been modified so that they can be used for the high speed burst of the standard Avalanche equipment, or, by adjusting vernier output for a new high mobility mode. The Avalanche Dash's combat abilities are further increased by additional equipment mounted on the legs containing GN beam sabers powered by dedicated condensers. Because of the high particle output of the Avalanche equipment it is still highly dependent on GN condensers and thus can only be used to its maximum potential for a limited time period.
Name: GN-002 Gundam Dynames
Type: Long Range Sniper Mobile Suit
Completed: CE 66
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Celestial Being
Head Height: 18.2 meters
Empty Weight: 59.2 Metric Tons
Accommodation: Cockpit in Torso, Docking Port in Haro
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon, GN Composite Armor
Standard Armaments:GN Sniper Rifle, 2 x GN Beam Pistol, 6 x 4-Tube GN Micro Missile Launcher, 2 x GN Beam Saber, GN Small Shield
Optional Equipment: Full Shield Defense System: 6 x GN Beam Pistol; Super Substratospheric Altitude Gun: Tail Unit; Torpedo Pack
Special Equipment: Optical Camouflage, Sniper Mode, Trans-Am System
Dynames is a mobile suit that specializes in long-ranged sniping. It's the successor of GNY-002 Gundam Sadalsuud, a Gundam that specializes in advanced reconnaissance. While the unit retains similarities to Sadalsuud, Dynames is different than its predecessor.
Dynames retains strong design aesthetics to Sadalsuud, almost twin-like superficially. However, Sadalsuud wasn't designed for advanced combat, it was designed for infiltration and scouting. Although Dynames inherited its sensor technology through Sadalsuud, the majority of the sensors was removed and replaced with armor plating and weaponry during its creation. Ironically, Sadalsuud can search and detect targets of interest far beyond what Dynames can do. To compensate for sensory limitations, Veda and Celestial Being's CIC team provides tactical data through their own systems to support Dynames in combat.
Dynames is largely a counterpart to GN-001 Gundam Exia. While Exia is themed heavily on melee combat, Dynames is the opposite. Dynames' weapon-of-choice is its GN Sniper Rifle to provide mid-to-long ranged fire support. As its primary armament, Dynames is almost exclusively used as a support sniper, taking up a well-hidden position(s) and dispatching targets from afar while Exia draws the attention and fire of the enemies. If forced into short-ranged combat, Dynames switches from the rifle to its GN Pistols, stored in container that can be optionally mounted on the legs, wielded and used gun-kata style. In very short range, Dynames prefers to use its GN Missiles, using its beam sabers only as a last resort. While Dynames is focused on sniping, the unit was also designed to utilize a series of special equipment to adapt to various missions.
For specialized ultra-long-ranged precision firing (though rarely used), Dynames has a special costumed particle rifle, which it is capable of firing on orbital targets from the ground, the Super Substratospheric Altitude Gun. To prepare for shooting alone, the pilot needs to connect the weapon to a large GN Condenser and network with other computer systems to make the necessary calculations for accurate shooting. Because the blast is very powerful, Dynames' rear is connected to one of Kyrios' Tail Unit as a stabilizer to absorb the shock of the discharge. It takes roughly 30 seconds to recharge for the next shot.
Dynames can change equipment for the Torpedo Pack. The equipment is specialized for underwater assault missions. To enhance Dynames' sensors, a sonar system and goggles are equipped for extended sensory capabilities underwater. The sniper rifle is replaced with a torpedo launcher as particle weapons are weakened in water.
Name: GN-002DG014 Gundam Dynames Torpedo
Type: Underwater-use Sniper Mobile Suit
Completed: CE 70
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Celestial Being
Head Height: 18.2 meters
Empty Weight: 59.2 Metric Tons
Max Weight: 66.0 Metric Tons
Accommodation: Cockpit in Torso, Docking Port for Haro
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon, GN Composite Armor
Standard Armaments:6 x 4-Tube GN Micro Missile Launcher, 2 x GN Beam Saber, DG014 Torpedo Launcher
Special Equipment: Optical Camouflage, Sniper Mode, Trans-Am System
With a sensor array mounted on its left shoulder & face, the Dynames Torpedo is designed for anti-underwater combat. Its primary weapon, replacing the GN Rifle, is the massive DG014 Torpedo Launcher that covers the entire right arm and has a length greater than the Gundam's height. Using the Torpedo equipment, Dynames can shoot submerged enemies without entering the water. The main features of the Mobile Suit can be said to be two - the cannon that fires GN Torpedoes and the sensor that seeks out enemies and directs the torpedoes towards them.
Name: GN-003 Gundam Kyrios
Type: Transformable High-Speed Mobile Suit
Completed: CE 66
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Celestial Being
Head Height: 18.2 meters
Empty Weight: 54.8 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon, GN Composite Armor
Standard Armaments: GN Submachine Gun, 2 x GN Beam Saber, GN Shield: Heat Blade
Optional Equipment: Tail Unit: 18 x GN Bomb, 14 x GN Missile Launcher: 2 x 3-Tube Hand Missile Launcher; Gust Pack
Special Equipment: Optical Camouflage, Transformable Frame, Trans-Am System
The Kyrios is capable of changing into a high-speed fighter and is the only such unit Celestial Being possesses. As such, its capacity to accelerate far outstrips conventional mobile suits and lends a strong advantage in hit-and-run tactics. The weapons container used with its flight mode can be armed to support the unit through multiple missions. It's a multi-purpose mobile suit and capable of melee combat as well.
Fighter Mode: While in this mode, Kyrios can double as a jet fighter/bomber. During missions that require fast hit-and-run tactics, a "tail unit" loaded with guided missiles can be utilized to either destroy incoming aerial units or specific ground targets. It can also carry unguided bombs within the underbelly of the tail unit. Because of Kyrios' GN Drive, the fighter is capable of carrying weight that no mobile suit can transport, and thus the tail unit cannot be equipped to any of the flight capable mobile suits used by the rest of the world.
Without the tail unit/booster and their weapon compliments, Kyrios resorts to dog fighting using its GN Submachine Gun.
Mobile Suit Mode: While in mobile suit mode, Kyrios often performs high speed maneuvers of hit-and-run tactics while firing a barrage with its GN sub-machine gun to cause chaos on the ground. For close combat the Kyrios is equipped with 2 GN beam sabers and a unique GN Shield. The GN Shield transforms into a pincer claw to capture its targets and destroy them with a hidden blade between the claws that incinerates metal upon contact.
The GN submachine gun is a double-barrel sub-machine gun, it can rapid fire a hail of small particle beams against enemy targets.
Kyrios' shield has hidden offensive features. The tip of this custom arm-mounted GN Shield can be transform into a pincer-claw with an electro-blade in the middle to ensure capture and destruction. In order to destroy the enemy target, the GN Shield will unveil its plasma-charged blade that can melt through metal and can cause electrical shock to people. The shield is used to dock with the unit's left knee-fin during variable flight mode.
The tail unit is an optional container of roughly the same volume as the Kyrios, dockable between the suit's legs during variable flight mode. Capable of carrying 30 megaton explosives and/or functioning as a 14-tube missile battery. It is usually discarded after usage in order to reduce overall weight.
The hand missile launcher is a three-tube missile launcher that carries three missiles per tube. Unlike the tail unit the hand missile launchers are attached to the Kryios's arms and can be used either in fighter mode, where it is equipped to the machine's sides, or mobile suit mode.
Name: GN-003/afG02 Gundam Kyrios Gust
Type: Transformable High-Speed Mobile Suit
Completed: CE 70
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Celestial Being
Head Height: 31.2 meters
Overall Length: 47.7 meters
Max Weight: 84.2 Metric Tons (Gust Equipment: 29.4 Metric Tons)
Accommodation: Cockpit in Torso
Power Plant: GN Drive
Propulsion: 2 x High-Output Large GN Vernier
Armor: E-Carbon, GN Composite Armor
Standard Armaments: 2 x GN Beam Saber, GN Long Barrel Cannon
Special Equipment: Optical Camouflage, Transformable Frame, Trans-Am System
The Gust Pack is equipment exclusive to the Kyrios designed to increase the mobile suit's speed and firepower. The Gust Pack was composed of three distinct parts; a pair of high-output large GN vernier boosters, a new sensor package that replaces the fighter mode's standard nose unit, and a GN long barrel cannon that replaces Kyrios's standard GN submachine gun. The generated thrust from the boosters gives the Kyrios Gust unrivaled speed compared to either the other Gundams or any mobile suit using conventional technology. It allows the unit to fly at extremely high speeds, and while it can no longer make sharp turns it could turn fairly well due to the equipment having been mounted on the legs. The new nose unit contains a highly efficient composite sensor array that acquires data that is fed to the targeting system. The GN long barrel cannon was built using data from the Dynames's GN sniper rifle and Virtue's GN bazooka, and possesses range and firepower second to those units respectively. One of the weaknesses of the equipment is that it prevents the Kyrios from being equipped with a tail unit. Despite possessing high combat potential the equipment has a high particle consumption rate, and to avoid depleting the GN particle supply a remarkably efficient system of control is used. Still, the equipment is deemed too inefficient for protracted engagements and is reserved for missions where there is an emphasis on speed. Currently Celestial Being is developing new equipment based on the Gust equipment that is designed for heavy combat.
Name: GN-004 Gundam Nadleeh
Type: General Purpose Trial System Mobile Suit
Completed: CE 66
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Celestial Being
Head Height: 18.1 meters
Empty Weight: 54.0 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon, GN Composite Armor
Standard Armaments: GN Bazooka (From Virtue), 2 x GN 2-Barrel Cannon (From Virtue), 2 x GN Beam Saber
Optional Equipment: GN Beam Rifle, GN Shield, Akwos Pack, Virtue Pack
Special Equipment: Optical Camouflage, Trial System, Trans-Am System
Gundam Nadleeh is Celestial Being's secret Gundam, hidden beneath the armor of the GN-005 Virtue. Unlike the other Gundams Nadleeh could only be used to its full potential by its assigned pilot, Tieria Erde. To activate Nadleeh, Tieria must utilize his quantum brainwaves to interface with his cockpit to discard Virtue's armor. Designed to serve as Tieria's "trump card," Nadleeh is capable of using Virtue's shoulder cannons as hand-held guns; its regular complements, GN Shield and GN Beam Rifle (derived from Gundam Plutone) are stored inside Ptolemy in case of emergencies.
In regular combat, Nadleeh is a high speed melee combat unit, though it's unclear if Nadleeh comparable to Exia in this regard. When Nadleeh is unleashed in battle from Virtue, Nadleeh would reach for its cannons to clear the battlefield with heavy beam firing. When launched just-as in battle, Nadleeh can use fire-and-shield tactics with its shield and beam rifle. For melee combat, the unit has a pair of beam sabers for close range combat. It's unclear of the complete range of Nadleeh's abilities as the unit was rarely deployed for battle. The true power of Nadleeh lies not in a firefight, but in its Trial System.
The system was designed to generate strong pulse waves that disable/paralyze any mobile suit (or mobile armor) that's utilizing Veda without Celestial Being's permission. Should an enemy manage to steal Celestial Being's mobile suit technology and/or replicate it, their technology is deeply tied to Veda (a networked system for mobile suit system controls and tactical support) and Trial was designed to prevent Gundams and/or Celestial Being Mobile Suit tech being misused by the wrong hands. Trial can only be activated by those who can use quantum (brain)waves, this can be achieved by a Veda-approved Innovade or a Haro (Hanaya) linked with Veda and the cockpit of their Gundam. When activated, the cockpit GUI would turn red, showing the words TRIAL with holographic red system screens throughout the cockpit. The user must be constantly linked with Veda to continue the duration of Trial, should the connection with Veda be severed, Trial deactivates and all disable units are capable of returning to combat.
To be used the system does not actually need to be approved of by any member of Celestial Being aside from the Innovade approved to use it. They have full authority to use Trial as they see fit, effectively making them judge, jury, and executioner.
The Akwos equipment gives Nadleeh the appearance of a Roman centurion, with additional armor and a helmet in place of its "hair". Several blade antennas are attached to its elbows and knees. Its main weapon is the GN Mask Sword, a large solid blade that looks like a Gundam face with its V-fin joined together to form the long blade. This sword can be attached to Nadleeh's shield, and be can split into a large V-fin antenna in order to disperse massive amounts of GN particles. This configuration greatly improves the effectiveness of Nadleeh's Trial System. Despite the benefits, the Akwos armor is attached directly to Nadleeh, meaning that Virtue cannot be used. Since Virtue's heavy firepower is needed this equipment is rarely used.
Nadleeh has a noticeably lower particle storage capacity, so its combat ability is notably lower than the other four Third Generation Gundams.
Name: GN-005 Gundam Virtue
Type: Heavy Assault Mobile Suit
Completed: CE 69
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Celestial Being
Head Height: 18.4 meters
Empty Weight: 66.4 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon, GN Composite Armor
Standard Armaments: GN Bazooka, 2 x GN 2-Barrel Cannon, 2 x GN Beam Saber
Optional Equipment: GN Bazooka (Spare)
Special Equipment: Optical Camouflage, GN Field, Burst Mode, Trans-Am System
Virtue was made specifically for its Innovade pilot - Tieria Erde. The cockpit's interface allows Tieria to communicate with Virtue via quantum brainwaves primarily to discard its armor and use the Trial System as the Gundam Nadleeh.
At more than twice the armor volume of any other Gundam, Virtue's firepower and defenses are unmatched among its contemporaries. Virtue relies on its overwhelming firepower to destroy its enemies from mid-to-long range, with almost no capabilities in melee combat. Because Virtue's GN Bazooka requires a recharge time after each shot, it depends on its armor and GN Field for protection while recharging. Should opponents attack Virtue while recharging, it can still attack using its dual GN Cannons; these same countermeasures are also Virtue's greatest weakness. While the GN Bazooka can be fired through the GN Field, the GN Cannons can't, requiring Virtue to drop the field while it fires. Its bulky mass, heavy armor, and weaponry also makes Virtue a liability in close-range or high-speed combat.
If the Virtue enters a combat situation where heavy armor and slow speed are a disadvantage, its armor and weapons can be purged to release Nadleeh for high speed combat.
The GN Field is a defensive shielding technology developed by Celestial Being. The field is created by GN particles thickly concentrating in a local area of space. The GN particles are shaped and focused into a spherical form for full defensive coverage over the unit(s); however, the field itself is not restricted to spherical forms. The field itself can wrap around any shape or size, so long as the necessary amount of particles can form around the surface it was generated/formed over. When the GN particles concentrate enough, the particles become dense enough to physically repel most forms of ballistics, beam weaponry, and intense temperatures.
Relative to the strength of the generated field, it can be weak enough for a ballistic shell to puncture through or directly repel and deflect beam weaponry. The strength of the field is reflected by the particle's color intensity. The brighter and thicker the particles over the unit, the stronger the field is.
While the field provides absolute defensive coverage, it can be penetrated by an opposing particle beam that is proportionally stronger than the field; however, a larger weakness is solid GN-particles infused blades. GN particle-infused solid-state-blades with their own GN Field possess the capability to pierce the opposing GN Field and potentially cancel the entire field itself. Focused attacks on one area of the field can also weaken the field's ability to block or deflect the attack.
In "Burst Mode," the chest plate of Virtue opens, exposing the GN Drive core. Virtue attaches the GN Bazooka to the GN Drive and the Bazooka extends an inner barrel, making the weapon almost twice as long. GN Particles are directly vented and compressed into the GN Bazooka for firing. The resulting firepower of "Burst Mode" is so great that Virtue wrestles with the weapon to maintain firing stability. The fired beam itself is 2-3 times larger when usually fired and can extend at greater distances for surprise attacks. "Burst Mode" can be only be used after a short particle charge and drains most of Virtue's particles although in Trans-Am it has more leftover particles for other usages.
Name: GNY-001F Gundam Astraea Type F
Type: Prototype General Purpose Mobile Suit
Completed: CE 70
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Fereshte
Head Height: 18.3 Meters
Empty Weight: 55.1 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon
Standard Armaments: 2 x GN Beam Saber
Optional Equipment: GN Beam Rifle, GN Shield, GN Hammer, 3-Tube GN Hand Missile Launcher, GN Launcher, Second GN Launcher, 2 x GN Pistol mounted in Leg Holsters, NGN Bazooka, Proto-GN Sword
Special Equipment: Trans-Am System
The base GNY-001 Gundam Astraea was the first Second Generation Gundam that served as a general purpose machine to test new technologies, specifically weapons technology, for the Third Generation Gundams, and its frame serves as the predecessor for Gundam Exia. The Type F was modified by the addition of a mask to hide its face and a new red on brown paint job. The standard armaments of the Astraea are two GN beam sabers, but the Gundam can be equipped with a number of second generation weapons designed to test third generation concepts, such as the GN launcher that predated the GN bazooka or the GN Proto-Sword.
Name: GNY-002F Gundam Sadalsuud Type F
Type: Prototype Reconnaissance Mobile Suit
Completed: CE 70
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Fereshte
Head Height: 18.2 Meters
Empty Weight: 51.2 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon
Standard Armaments: 2 x GN Beam Saber, Sensor Shield
Optional Equipment: GN Revolve Bazooka, GN Sniper Rifle
Special Equipment: Trans-Am System, Advanced Sensor System
The base GNY-002 Gundam Sadalsuud is a Second Generation Gundam designed to test sensor technology for the Third Generation Gundams. Its most unique feature was a shoulder mounted sensor shield. The Type F was modified by adding a mask to hide the Gundam face, a second sensor shield mounted on the other shoulder, and a new blue paint scheme. Apart from possessing a more advanced sensor system the Sadalsuud could be equipped with either a GN revolve bazooka or the Dynames's GN sniper rifle.
Name: GNY-003F Gundam Abulhool Type F
Type: Prototype Transformable Aerial Mobile Suit
Completed: CE 70
First Deployed: CE 71
Manufacturer: Celestial Being
Operator: Fereshte
Head Height: 18.2 Meters
Empty Weight: 39.8 Metric Tons
Accommodation: Cockpit in Torso
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon
Standard Armaments: 2 x GN Vulcan
Optional Equipment: 2 x 3-Tube GN Missile Launcher
Special Equipment: Trans-Am System
The base GNY-003 Gundam Abulhool is a Second Generation Gundam designed to test Celestial Being's transformable frame concept. The Type F version was modified by changing its color scheme to black with orange highlights. Because neither of its two heads has a Gundam-style face there was no need for masks to be added. Both versions are limited in their armaments. Its base armaments are only a pair of GN Vulcans, and it can be equipped with a pair of 3-tube GN missile launchers.
Name: GNY-004 Gundam Pluton
Type: Prototype Trial System Mobile Suit
Completed: CE 56
First Deployed: CE 57
Manufacturer: Celestial Being
Operator: Krung Thep, Fereshte
Head Height: 19.0 Meters
Empty Weight: 60.9 Metric Tons
Accommodation: Cockpit in Torso, Docking Port for Haro
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon, GN Composite Armor
Standard Armaments: 2 x Beam Saber
Optional Equipment: GN Beam Rifle, GN Shield
Special Equipment: Trans-Am System, Core Fighter System, GN Field, Self Destruct System, Trial System
The GNY-004 Gundam Pluton is the only Fereshte Gundam that has not gone through Type F modifications and operates using its original equipment. The Pluton was designed to serve as the test bed for several highly experimental technologies such as the Core Fighter System, GN Composite Armor, GN Field, Self Destruct System, and the Trial System. Several of these technologies, such as the Core Fighter System, would be abandoned; others such as the GN composite armor would be incorporated into all future Gundams, and still others would be used in some Gundams but not all.
Name: GN-000 0 Gundam
Type: Prototype General Purpose Mobile Suit
Completed: CE 54
Manufacturer: Celestial Being
Operator: Celestial Being
Head Height: 18.0 Meters
Empty Weight: 53.4 Metric Tons
Accommodation: Cockpit in Torso, Docking Port for Haro
Power Plant: GN Drive
Propulsion: GN Vernier
Armor: E-Carbon, GN Composite Armor
Standard Armaments: GN Beam Saber, GN Beam Rifle, GN Shield
Special Equipment: Trans-Am System, GN Feather System
The GN-000 0 Gundam is the first GN Drive powered mobile suit developed and built by Celestial Being. It is the first practical application of GN technology. As such the 0 Gundam is a highly experimental machine used as a test-bed for GN Drive related technology. The 0 Gundam serves as the basis for all future GN Drive powered mobile suit.
