How to Wage a War: A How-Not-To Guide
1. Fighting
Ink, Dream and Geno faced off with an army of humans, regretting their life choices.
Ink, Dream and Geno had a magic paintbrush, a staff, and several thousand gaster blasters (that's how many Geno could make before he would pass out from magic exhaustion) between all of them.
The humans had swords, guns, and several bombs.
Advantage: Humans.
Meanwhile, Error and Nightmare looked out from the castle windows, sniper rifles ready.
Error looked at Nightmare. "How much you wanna bet the rainbow asshole doesn't make it through the day?"
Nightmare sighed. "I won't take that bet. The odds are too high in your favor, since I know you're gonna be the one betting he dies."
In another part of the castle, the children looked out from a window, shocked by the sheer number of humans.
Lux jumped on a table. "TAKING BETS FOR HOW LONG INK, DREAM AND GENO ARE GONNA LAST!"
Cray bet 20 G that they wouldn't last the day, whereas Goth and Palette bet 40 G that Geno - and only Geno - would make it through ok (mostly wishful thinking on their parts). 3rr0r bet 23 G that Ink would die within the first hour, and Gradient bet 60 that only Dream would make it through.
2. Defending
Gary Stu, Fresh and Blueberry played cards while waiting for Ink, Dream and Geno to either die or call them in.
Blueberry looked at his deck. "Fresh. Got any threes?"
"Go fish."
Blueberry nodded and grabbed the fishing rod, hooking a card with the sharp hook. He looked at it. "Dangit."
Fresh grinned and turned to Gary Stu. "Ey, Gary, got any twos?"
"Go fish."
3. Winning
Needless to say, none of the field guys except for Geno made it through alive.
The humans came this close to winning, and then got annihalited by the powers of Annoying.
Palette and Goth won 40 G, and spent it all on candy and sugar.
Gary Stu won the game of Go Fish.
