ii. Story Assumptions and Sources
The reader is encouraged to have been previously familiar with the materials that this adaptation of Pokémon draws inspiration from. Barring this circumstance, readers are welcome to investigate elements that they were unfamiliar with before by following the provided links in the Sources section of every chapter and at the bottom of this page.
Inheritance from Spheres of Influence:
Manga: Epic battles as well as the intention for a visual adaptation, Pokémon can learn more than four moves, six ball carrying limit is non-binding, character personalities.
Games: Team Rocket from RGBY, Team Aqua/Magma from RSE, Team Galactic from DPPt, characters from Unova, Cipher and Shadow Pokémon from Colosseum and XD, Pokémon World, HAPPI, and Wigglytuff's Guild from Mystery Dungeon series, and the Ranger Union from the Ranger series.
Anime: Aura, anime physics is applied, no blood, Pokémon League structure, Unova exists as a region, money is scarcely discussed.
Movies: M1-M15, with movies considered canonical.
Our World: Classical physics to explain attacks, quantum mechanics to explain energy and Aura, astrophysics to explain the creation of the universe, different religions to provide meaning to existence, spirituality to explain meaning for living.
Reader's Responsibility:
The Aura is With Me story begins before Ash gets his eighth badge in the Sinnoh region, before Team Galactic completes their final operation, and after M12.
Manga: Reader should have read the first chapter of Pokémon Adventures to get an impression of what Satoshi Tajiri says is how he envisioned the Pokémon universe to be
Games: Reader should have played through Generation I, II, III, IV, and V games, optionally played Colosseum, XD, Mystery Dungeon Blue Rescue Team, Explorers of Sky, Pokémon Ranger
Anime: Reader should have watched up to episode 615 or DP 135, Gateway to Ruin and are encouraged to have watched Japanese episodes with subtitles
Movies: Reader should have watched movies M1-M12
Our World: Reader should have basic understandings of gravity, magnetism, spacial bodies like planets and galaxies, a vague understanding of dimensions, an exposure to more than one religion, and a willingness to think spiritually
Time:
1 second = 1 second.
60 second minutes.
60 minute hours.
24 hour days.
30 day months.
12 month calendar.
360 day years.
8 episodes is roughly equivalent to 1 month.
Average walking distance traveled per day is 10 km.
Timeline begins when Ash is born. 0 years ago/after = Ash birthday.
This story does not begin at a specific year like 1995 or 2012 and time is measured relatively to Ash's birthday at year 0.
Character Ages:
Ash's birthday is assumed to be August 28th. Everyone has their own birthdates relative to Ash.
Ash is 10 years and some days old at the time of leaving Pallet. That puts him at 16 years and 5 months old.
Misty is 11 years and 6 months old at the time of meeting Ash. That puts her at turning 18 in two weeks.
Brock is 12 years and 9 months at the time of meeting Ash. That puts him at nineteen years old.
Tracey is 12 years and 8 months at the time of meeting Ash. That puts him at nineteen years old.
May is 11 years and 6 months old at the time of meeting Ash. That puts her at 15 years and 2 months old.
Max is 7 years old at the time of meeting Ash. That puts him at 10 years and 7 months old.
Dawn is 10 years and 6 months old at the time of meeting Ash. That puts her at 12 years old.
Other character's ages will be revealed only in terms of years within the text and by use of the timeline.
Completed, 06/06/13
Uploaded, 06/06/13
| first draft/rough estimates for distance/altered Year length |
RE: edit. 12/27/13
| edited distance travelled |
