HOW TO GUIDE- SURVIVING THE SGC
By Mackenise Jackson
Important Info- see chapter one
Within the following pages, we have gather information on various people, events and places that play a vital role within the SGC. The information contain it this book, is important to your survive. We suggest you make sure you understand it. We will have also so added groups of ten rules, which are spread throughout the book (9)
Yours in survival SG-2
888
Here are the first set of simple rules we feel are of vital important to you survive.
1.If you don't have a last name (1), you will die. No questions asked.
2.If you are evil or Daniel Jackson you will die multiple times
3.If you are on the good side you will die only once. (2)
4.If you are not part of the main personnel, your chances of dying increase
5.Plan A never works (3), so always have back up plans.
6.If you are working with Sgt Siler, you will be injured. No questions asked.
7.If you happen to eat the last piece of pie, cake, cup of blue jell-o, or drink the last of the coffee you are likely to suffer an unpleasant (4) fate at the hands of SG-1. (5)
8.Sgt Siler's giant wrench has no function, though it is suggested you reframe from playing a practical jokes with it (6).
9.It is also suggested when Dr Frasier sends for you, because your physical is due. You should report ASAP. (7)
10.Nicknames given to our alien allies by Colonel Jack O'Neill are not to be used by anyone else (8)
888
(1)A last name also doesn't guarantee survival (just increase the likelihood)
(2)You will die but there is always the chance of reappearing in some form or another within the Stargate universe.
(3)Plans B, C and D are also unlikely to work, so plan for this possibly
(4)Unpleasant means a slow and painful dead.
(5)If you have drunk the last of the coffee, you suffer (4) at the hands of the whole base.
(6)If you feel the need to play such jokes, please have the medical staff on stand by.
(7)The Doc's needles tend to grow the longer she has to wait for you to appear.
(8)You will suffer an unpleasant fate (please refer to (4))
(9)Flash cards are a great way to learn these rules.
An: Please R&R, and let me know what you think.
Next chapter contains info on the famous SG-1 that the new recruits will need to survive.
