DTN S3E2 METAGAME THINKING
turns away
Succet
sat against the new god
and advisors
froze
and
imprisoned him
for heresey
the superstitious guards
said the Goblinking
lay in the
chest of the shadows
charismatic
advisor known as
ARGLISS
assumed the THRONE
perclaiming his
SOUTH KING
and dungeoneer of
THEIR GOD
and in one (1) fowl swoop!
he re-united their
troubled people
and lead a force
to a new religion
one (1) that could be used
whatever laws he choose
though the will of their
NEW GOD
impwhile
one (1) noticed
the new king
systemmatically
changed the entire
culture in a few
breached strokes
bending them in the direction
his personal
DEALS
the new goblinking was
Sa-soul
as a doppleganger
he wondered what he
brought into this region
less than a decade ago
used by the Goblins
while able to hide his
form his brilliant
MIND
the dopplegangers
found out
Succet became advisor to the
King
and when the opportunity
to become more
presented itself
he seized it
despite his brilliance
and unploting mind
the sea opens at once
the truth of this deity
seems
in truth this deity
it was nothing more than
a wayward
Hunter turned to
stone by a copper
priced room
SEAL
uh...
Frightened by the
CREATURE
Eyes went wide
and arms over his
HEAD
in a meager attempt
to protect himself
it was in this pose that
the most unfortunately
petrified
Cockatrice
the goblins that
followed
interpreting the stone
Goblets fearful
expression concluded
the new and powerful
Goblin God was
Demanding a favor
and emotion
could be explain
in this awkward
Statue
the majority of Goblins
followed
the random goblin king
sized it
er... minority
broken off and befalled
on the resistance movement
they continued to follow
their own religion
and dispised for the new King
forsworn and forsaken crown
they are not alone in their
opposition to the
DUNGEON
stare
look up a little
go back to reading
the goblins found themselves
leaving off ferocious attacks
and uncanny strategies
after Argliss
finded the throne
a new Goblin king has struct
a pact
and the Hobgoblins that remain
and now they serve the goblin
God King as instructors
and advisors and enforcers
using wards and howlers as
MAGIC
they created fast attack units
like nothing ever seen
the Goblins couldn't even
conceive of
their new allies and
tactics and new Goblin God
driven back the bugbears
asserting their control over
the majority
the region
now the goblins
ARGLISS
fights a two front war
for the first time in their
history
the rabble goblins in the south
BUGBEARS in the north
harrassmenship away
and now Argliss's empire
bugbit using it
every bit of cunning and
TRICKERY
at their disposal
for all their bravado
under Argliss are friendly
and in control of the region
DOMINATED
by an iron fist in the
REGION
and an island on that
can not be
OPPRESSED
what else?
but the region is not
all goblins
blows
religions
in addition to the goblinoids
outer-beast call this
region home
dire wolves, a few undead
traps that the goblin
can not see straight
looks
more than a few
etheral marauders
were trapped in this region
around the time of this
EARTHQUAKE
for most parts
they make their home
the Northeastern section
of the dungeon
whether they brought in
by the celestials
that curtail the act of
activities of the goblinoids
or are simply here due to
the aftermath
of the earthquake
this region is home to a
number (#) of blink dogs
they can be found throughout
the dungeon
except for the domain
of the Goblin King
here they are hunted as
VERMIN
the goblins the blink dogs
are mainly found in the
norther room
eastern sections of the
dungeon
the most unique thing in
dungeon is the Goblin King's
mount
a Yeth hound
how
came
to
be
trapped
in this region
unknown
shortly after Argliss
rised to power
it arrived and immediately
charred
charged
his hobgoblines
taskmasters with capturing
and turning it into
his personal mount
while most of the traps
were designed to
contain and hold
occupants of the dungeon
full of puzzels
and suffer less of the
CELESTIALS
real hands
if that weren't enough
to the northwest
you'd be more than trapped
be made to secure
his kingdom
lastly to secure
darkness a halfling
adventure
searches for a powerful
artifact
that has slipped through
the goblin kings grasp
looks directly at you
twist neck
knods head
looks back quick
the Halfling
found throughout the region
is a halfling adventurer
named Bartleby
or Bartlebi
it is very likely that you
that you will encounter him
long before you fine
what(ch) you(re) looking
for
Bartleby a
along with the goblinoids
and inhabitants of the
dungeon
a military halfling named
Bartleby
while the halfling normally
is found
he is by no means stationary
you have a chance of
encountering him
where in the dungeon
(or maybe
we're in the dungeon)
how the halfling entered
the dungeon is
UNKNOWN
he is in league with
the Goblin King
and searches for a
Mysterious artifact
of alledgly great power
while the goblins know
the halfling (...)
they don't know much
any attempt to gleam
information
of the captured goblin
halfling is in the dungeon
and a deck system is
...
that he is attacked
otherwise they are to
leave him alone
looks closer at reading
rolls eyes
looks up
Well that's a lot of
BACKSTORY
that you have no reason
to know
but uh...
I guess thats
METAGAME THINKING
term us
