DTN S3E2 METAGAME THINKING

turns away

Succet

sat against the new god

and advisors

froze

and

imprisoned him

for heresey

the superstitious guards

said the Goblinking

lay in the

chest of the shadows

charismatic

advisor known as

ARGLISS

assumed the THRONE

perclaiming his

SOUTH KING

and dungeoneer of

THEIR GOD

and in one (1) fowl swoop!

he re-united their

troubled people

and lead a force

to a new religion

one (1) that could be used

whatever laws he choose

though the will of their

NEW GOD

impwhile

one (1) noticed

the new king

systemmatically

changed the entire

culture in a few

breached strokes

bending them in the direction

his personal

DEALS

the new goblinking was

Sa-soul

as a doppleganger

he wondered what he

brought into this region

less than a decade ago

used by the Goblins

while able to hide his

form his brilliant

MIND

the dopplegangers

found out

Succet became advisor to the

King

and when the opportunity

to become more

presented itself

he seized it

despite his brilliance

and unploting mind

the sea opens at once

the truth of this deity

seems

in truth this deity

it was nothing more than

a wayward

Hunter turned to

stone by a copper

priced room

SEAL

uh...

Frightened by the

CREATURE

Eyes went wide

and arms over his

HEAD

in a meager attempt

to protect himself

it was in this pose that

the most unfortunately

petrified

Cockatrice

the goblins that

followed

interpreting the stone

Goblets fearful

expression concluded

the new and powerful

Goblin God was

Demanding a favor

and emotion

could be explain

in this awkward

Statue

the majority of Goblins

followed

the random goblin king

sized it

er... minority

broken off and befalled

on the resistance movement

they continued to follow

their own religion

and dispised for the new King

forsworn and forsaken crown

they are not alone in their

opposition to the

DUNGEON

stare

look up a little

go back to reading

the goblins found themselves

leaving off ferocious attacks

and uncanny strategies

after Argliss

finded the throne

a new Goblin king has struct

a pact

and the Hobgoblins that remain

and now they serve the goblin

God King as instructors

and advisors and enforcers

using wards and howlers as

MAGIC

they created fast attack units

like nothing ever seen

the Goblins couldn't even

conceive of

their new allies and

tactics and new Goblin God

driven back the bugbears

asserting their control over

the majority

the region

now the goblins

ARGLISS

fights a two front war

for the first time in their

history

the rabble goblins in the south

BUGBEARS in the north

harrassmenship away

and now Argliss's empire

bugbit using it

every bit of cunning and

TRICKERY

at their disposal

for all their bravado

under Argliss are friendly

and in control of the region

DOMINATED

by an iron fist in the

REGION

and an island on that

can not be

OPPRESSED

what else?

but the region is not

all goblins

blows

religions

in addition to the goblinoids

outer-beast call this

region home

dire wolves, a few undead

traps that the goblin

can not see straight

looks

more than a few

etheral marauders

were trapped in this region

around the time of this

EARTHQUAKE

for most parts

they make their home

the Northeastern section

of the dungeon

whether they brought in

by the celestials

that curtail the act of

activities of the goblinoids

or are simply here due to

the aftermath

of the earthquake

this region is home to a

number (#) of blink dogs

they can be found throughout

the dungeon

except for the domain

of the Goblin King

here they are hunted as

VERMIN

the goblins the blink dogs

are mainly found in the

norther room

eastern sections of the

dungeon

the most unique thing in

dungeon is the Goblin King's

mount

a Yeth hound

how

came

to

be

trapped

in this region

unknown

shortly after Argliss

rised to power

it arrived and immediately

charred

charged

his hobgoblines

taskmasters with capturing

and turning it into

his personal mount

while most of the traps

were designed to

contain and hold

occupants of the dungeon

full of puzzels

and suffer less of the

CELESTIALS

real hands

if that weren't enough

to the northwest

you'd be more than trapped

be made to secure

his kingdom

lastly to secure

darkness a halfling

adventure

searches for a powerful

artifact

that has slipped through

the goblin kings grasp

looks directly at you

twist neck

knods head

looks back quick

the Halfling

found throughout the region

is a halfling adventurer

named Bartleby

or Bartlebi

it is very likely that you

that you will encounter him

long before you fine

what(ch) you(re) looking

for

Bartleby a

along with the goblinoids

and inhabitants of the

dungeon

a military halfling named

Bartleby

while the halfling normally

is found

he is by no means stationary

you have a chance of

encountering him

where in the dungeon

(or maybe

we're in the dungeon)

how the halfling entered

the dungeon is

UNKNOWN

he is in league with

the Goblin King

and searches for a

Mysterious artifact

of alledgly great power

while the goblins know

the halfling (...)

they don't know much

any attempt to gleam

information

of the captured goblin

halfling is in the dungeon

and a deck system is

...

that he is attacked

otherwise they are to

leave him alone

looks closer at reading

rolls eyes

looks up

Well that's a lot of

BACKSTORY

that you have no reason

to know

but uh...

I guess thats

METAGAME THINKING

term us