Chapter 2
A New Space
*Note: All Pesterlog times are based on GMT time.
Mira: Examine surroundings
Now that you're no longer going to be hit by an impending meteor, you think it best to look around a bit. You're still in your house, or rather, on the balcony. But your environment is different. Your house appears to be on a plateau. A pillar if you will. A thick fog hangs in the air, but almost too thick to see through. You can't even see all the way up. You imagine some sort of game construct lay somewhere up there.
You can just barely make off in the distance a giant object, jutting into the sky. You have no idea what it is though. It looks like Ducksprite is trying to get your attention. You hear a break in the window behind you. You turn and see a clown statuette land at your feet.
Mira: Prototype the sprite with clown statuette
You've probably had better ideas. You figure it wouldn't hurt to do so. You offer it to the Ducksprite. It hovers closer. You drop it into him, and watch as it flashes, changing into a new Clownsprite.
It looks completely different. It has the body and head of a clown. But it has a beak for a mouth and wings for arms. SO STUPID!
CLOWNSPRITE: HAHAHAHAHA!
MIRA: Wow... Rea/y?
MIRA: Can we serious/y not p/ay games right now?
CLOWNSPRITE: HAHAHA!
It synthesizes a pie and throws it in your face. It flies off still cackling madly. You will swear revenge on this stupid thing.
Mira: Figure out where you are
Hey you.
What?
Yeah you.
Your name's Mira, not hey you!
Go after that C/ownsprite.
Okay. You begin to question what this voice is. And why it sounds so much like you...
Go!
Alright! Jeez!
Mira: Go after the Clownsprite
You make your way back up into the house. He appears before you in the hallway.
CLOWNSPRITE: HAHAHA!
MIRA: I have no time for this comp/ete B-S!
CLOWNSPRITE: You're in the Incipisphere!
MIRA: What the he/ is that?
CLOWNSPRITE: It's where Skaia is! HAHAHA!
MIRA: Skaia?
CLOWNSPRITE: Waaaaaaaaaaaaaay up in the sky, quack!
CLOWNSPRITE: Skaia sits, at it's center the battlefield!
CLOWNSPRITE: Where the forces of Prospit and Derse battle!
MIRA: Prospit and Derse?
CLOWNSPRITE: Yes, quack. Prospit, the city of light and gold.
CLOWNSPRITE: Derse, the city of darkness and amethyst.
CLOWNSPRITE: Behold! As a kernel, you prototyped me, quack.
CLOWNSRPITE: Upon entering the Incipisphere, I divided into a light and dark half.
MIRA: What's this got to do with anything?
CLOWNSPRITE: The light half went to a receiving tower on Prospit. The dark went to Derse.
CLOWNSPRITE: I, quack, am what's leftover after that happened!
MIRA: That didn't answer my question.
CLOWNSPRITE: The reception of the prototyped kernel halves allowed the Battlefield to manifest from an eternal stalemate.
MIRA: So it's basica/y /ike chess?
CLOWNSPRITE: Yes! HAHAHA! Exactly like chess, quack!
MIRA: So, what are you here for, then?
CLOWNSPRITE: I am here simply to guide you, quack!
MIRA: You're giving me the answer?
CLOWNSPRITE: No, no, hahahahaha! Quack, you've got to be smarter than that!
CLOWNSPRITE: I'm here to give you information and riddles to think about as you progress!
MIRA: So you're on/y hinting then?
CLOWNSPRITE: Exactly! Good guess, quack!
MIRA: We/, I'/ be going then.
CLOWNSPRITE: Good luck dealing with the needles and shards!
MIRA: What?
CLOWNSPRITE simply sinks into the floor. Figures, he would abandon you at a time like HOLY SHIT!
The ceiling above where CLOWNSPRITE floated burst open and three crystal clear creatures jump in from above. They jump back and forth, heads darting side to side. Their duck faces are contorted with rage and mischief. Wait... Did you just say duck faces? Oh Jegus, how you hate this game already.
Mira: Fight the creatures.
These glass-like duck creatures–imps, you've decided-are starting to get on your nerves. You quickly flash the middle one with your laser pointer in the chest. Immediately, it begins to melt. It reeks of melting chemicals and glass. That's it! Their made of glass!
The other two dart to either side; one joining a few others down on the couch, the second taking off for your room. Oh hell no. No fucking imp is, ever has, or ever will be in your room. Only you go in their. It'll mess up your perfect collection of lovely stuffed animals!
Mira: Take off after the imp
The imps downstairs are fine, for now. You'll have a time dealing with the one fleeing to your room.
You throw open the door and find the imp on top of the cruxtruder. You point your laser at it. It holds up a magnifying glass. The beam hit the glass, magnified into a deadly beam of light, and liquifies the imp, leaving a headless body. Where it's head was is now a melted stump of a neck. It explodes, throwing out a few blue Fruit Gusher looking dealies. You attempt to pick on up. Alas, it instantly fades, and you feel as if your server player can build more for you.
Mira: Close the door. Be the Protector.
You slam the door and lock it. You ARE the protector! You keep all imps away from your collection. There is no way that your alphabetized collection is going to get in harms way. You'd rather die than let it come to harm! They, your children. You, their guardian. Nothing can separate-
Ok, this is fucking stupid. MOVING ON!
Mira: Check Pesterchum.
Kirk is trying to get your attention.
[A0012]
-acceleratedClockwork [AC] began pestering cancrineChordate [CC] at 10:20-
10:20 AC: []heyi'vejustentered.
10:20 AC: []whatareyouuptothen?
10:21 AC: []stillbusythen?
10:26 CC: Sorry, I was ta/king to a duck.
10:26 AC: []Mira.
10:26 CC: Yes, Kirk?
10:27 AC: [] .
10:27 CC: No, I don't. I'm fine. I was just ta/king with my sprite.
10:28 AC: []soundsinteresting. Ihavetogo, otherwiseBretmightruinmyplace. gathersomeofthatgristwillyou'reout, okay?
10:28 CC: Okay. Be back soon, Kirk.
10:28 AC: []yup. seeya, bro!
-acceleratedClockwork [AC] ceased pestering cancrineChordate [CC] at 10:28-
Mira: See if that imp left anything else.
You check next to the remains of the imp. You pick up a magnifying glass. Interesting. You captchalog it.
Mira: Go get rid of the imps.
You waste no time hoping downstairs and blasting each imp to pieces. Each one gives a modest amount of grist, you think. You scamper upstairs, having scourged the living room, and return to your computer.
Mira: Pester AC
[A0013]
-cancrineChordate [CC] began pestering acceleratedClockwork [AC] at 10:41-
10:41 CC: Kirk. Is this enough grist? I c/eared severa/ imps from my /iving room.
10:41 AC: []yeah, thatshouldbeenough. ?
10:41 CC: Gates? No. What are they?
10:42 AC: []they'reawayofgettingaround. transportation, ifyouwill. , you'.
10:42 CC: So, how do I get there?
10:42 CC: I'm guessing you'/ have to build me there, or something?
10:43 AC: []precisely
10:43 AC: []I'llstartbybuildingplatforms, stairs, etc., . gotit?
10:44 CC: Sure. Go for it.
10:44 AC: []I'.
10:45 AC: []you'llhavetoplayaroundwiththat.
10:45 CC: Okay, got it.
10:45 CC: I wi/ be back soon.
-cancrineChordate [CC] ceased pestering acceleratedClockwork [AC] at 10:46-
Mira: Captchalog laptop
You captchalog the laptop. You also captchalog your alphabetized stuffed animals, pretending to yell at them for slacking on the job. Additionally, you couldn't live if one of your delicate glass birds was broken. Thus, you captchalog those, too.
You have 7 cards left.
Mira: Go out to the deck
You make sure your room is secure from imps first, and proceed outside.
The alchemiter remains in its corner. There are now new stairs up to a platform, perched above the roof. Up there is the designix. You have a feeling that Kirk is probably messaging you right about now. You turn and examine that he's bringing out more cruxite dowels.
You captchalog them.
Mira: Examine the Punch Designix
It looks like a machine that receives a card, you punch in a code of some sort, and it does something to the card. It has a keyboard, a card slot, and a couple of flashing lights.
Mira: Play around with it
You look at the code for one of your delicate birds. You punch it in and place the card in the slot. The machine goes about it's business, and punches the card. Kinda like the pre-punched card...
You run back inside to the totem lathe, slapping in the punched card, placing on a dowel (luckily having retrieved it from your sylladex), and starting up the machine. You take the totem out to the alchemiter and place it on the pedestal. Sure enough, at the expense of some grist, it creates an exact replica of the bird. Lovely.
Mira: Test a theory
You repeat the same process for two more cards. At the totem lathe, you press them both together and place it in the slot. It creates a funky looking totem. You run back outside and place it on the pedestal. You've created: Laser Cannon v. 1
By having combined your laserpointer and the magnifying glass! At the expense of all of your remaining grist! Damn. Gotta be more frugal.
Uh oh. Looks like you have company now. The imps have decided to climb up on your platform and attempt to cause mischief.
Mira: Fight off these foes
The laser cannon fits like a glove around your hand. You feel a sort of handle with a trigger on the inside, even though your hand has become a solid barrel of imp death. You fire it once at an imp to see how powerful it is.
SWEET JEGUS, THIS THING IS FUCKING POWERFUL!
The imp immediately disintegrates. You recoil back, rolling down the stairs and land next to the alchemiter. It looks like there is a dial for the power. It's current setting is on LASER APOCALYPSE. No wonder. You dial it back a notch to PLANET GLASSING. You fire it off again, only receiving slight recoil this time. Perfect.
Mira: Make those imps pay
For what? Being mischievous and insubordinate? Sure. One laser a piece should do.
Each one disintegrates exactly like the next and you take the grist and shale. Kirk begins building a new platform upways for you. He perches it on exact copies of your chimney. Instead of stairs, he uses a ladder.
Mira: Ascend
You decide to take advantage of Kirk's advancement, going up to the second lofted platform. You look up and see a yellow, circular object in the air; the gate! It's only about 20 feet, you'd guess, from where you stand now.
You know that Kirk is probably able to see you from some sort of view port, so you attempt to gesture him to put another chimney next to you and place a ladder on it. It takes a while, but he finally gets what you're trying to say. Another replica of the chimney is placed in front of you. This time, it's about 20 stacked on top of each other. Boy, you hope it's stable.
He seems to have stopped. Maybe you should check Pesterchum.
Mira: Check Pesterchum
You haphazardly roll for your collection of stuffed animals, now needing reorganization. You roll for the laptop again. This time it dispenses your much needed laptop.
[A0014]
-acceleratedClockwork [AC] began pestering cancrineChordate [CC] at 10:49-
10:49 AC: []iseeyou'.
10:58 AC: []bro... whatareyoudoing?
11:00 AC: []idon'.
11:01 CC: Sorry, my /aptop was trapped in my sy/adex.
11:01 AC: []iknowthefeeling.
11:01 CC: So how much more might you be needing?
11:02 AC: []justabit, notmuch.
11:02 AC: []uh, mira...
11:02 AC: []youmightwanttoturnaround...
11:03 CC: Why?
Mira: Turn around
Two giant crystal-esque imps land side by side on the platform. It shakes violently beneath you. They are at least ten feet tall, and look almost exactly like their smaller kin, except with large tusks protruding from their beaks.
Mira: Fight off the bigger imps
You fire your laser directly through the middle of one. It leaves a nice sized liquified hole, but does not totally disintegrate the giant. It's simply taken aback by the damage dealt. The other one advances.
You jump down to the platform below, turning and firing haphazardly as you descend. Two shots missing, the other connecting with the second giant's face. You land with a solid thump.
The first giant approaches the edge and stands next to the second. You look to it's stomach, your own twisting. The giants can mend their own wounds!
Mira: Set laser to LASER APOCALYPSE
You prepare for the worst, and fire off another shot, this time much larger, in the direction of the emerald beasts. You are flung back by the recoil, shot off the platform. You tumble into space, and land with a whump on something soft. It's a bed. Not the duck bed, however. That's long since gone. You venture to guess it's your MOM's.
A large monstrous scream rings out. You turn in the direction of the giants. You made your mark; the first was devoured by the residual heat, its face contorted with pain. The second, indifferent to it's ally's downfall, ceaselessly advances.
Not wishing to waste another moment, you fire off a second LASER APOCALYPSE. It catches the remaining ogre square in the chest, blasting it back in a wave of flame.
The bed floats back to the platform above. You scamper up the ladder and collect the various abundant grist. You hear a solid thunk, as Kirk places in another ladder on the chimney.
Mira: Ascend, this time all the way
You make it halfway up the ladder before you remembered. You're supposed to be the other guy now, right? I mean c'mon. You have to let everyone have a turn. So you switch to that other guy.
Kirk: Watch Mira go through the gate
She makes her way gateward, sans laptop. You'll have to remind her, later. But you have other things to worry about. Your best bet is to instruct Bret to do the same, so you can progress. Hopefully, if he doesn't screw everything up, you'll end up where you need to be.
Kirk: Land of Tracks and Speed
Geez, it's hot! You'd never imagine it would be this hot here. Granted, your house is on a metal beam structure about 200 yards from a boiling ocean of lava. Out from your house you can see various tracks, snaking to and fro. The further out you see, the harder to see it gets. When you look up, you can see a giant blue orb, filled with clouds. What is that?
Kirk: Get Bret on his job
You don't feel it's necessary to be outside in this heat. You head back inside and take a seat on the couch. At least it's cooler in here.
[A0015]
-acceleratedClockwork [AC] began pestering giganticTribute [GT] at 11:13-
11:13 AC: []you'reup.
11:13 AC: [].
11:13 GT: bluh
11:14 GT: r34lly?
11:14 GT: 1v3 b33n 4tt3mpt1ng t0 g3t 4lly up t0 sp33d.
11:15 AC: []that'sgood, isuppose. butnow, it'syourturntogetmethroughmygate.
11:15 AC: []youhaven'tconnectedwithallyyet, haveyou?
11:15 GT: huh?
11:15 GT: wh4t?
11:16 GT: n0! 1 just h4v3 h3r 0n st4ndby f0r n0w. sh3s n3xt f0r wh3n 1 n33d h3r.
11:16 AC: []good, youcanfocusonhelpingme.
11:16 GT: fuck!
11:17 GT: whys 1t 4lw4ys h4v3 t0 b3 m3 h3lp1ng y0u 0ut?
11:17 AC: []bro, :[]
11:17 GT: d0nt g1v3 m3 th4t f4c3. 1 w4s b31ng s4rc4st1c.
11:18 AC: []sorry, it'shardtotellwhenyou'renot.
11:18 GT: f1n3 1ll h3lp
11:19 GT: just th1s 0nc3 k4y?
11:19 AC: []gotit
11:19 GT: g0 t1t h4h4
11:20 AC: []reallynow, Bret. c'mon, bemature.
11:20 GT: s0rry *sn1ck3r*
11:20 GT: wh4t d0 1 d0?
11:21 AC: [].
11:21 GT: hmmm
11:21 AC: []tryusingthebuildgristandstuff, bro.
11:21 GT: 1 g0t 1t!
11:22 GT: fuck!
You immediately hear a loud thuk outside as Bret put in stairs up to the roof. You deem it enough cause for investigation.
Outside, where it's still hot, you turn to the right and see a flight of stairs up to the roof; the newest addition to your home. On the top of the roof, several ruby red creatures limp about. You wonder if prototyping FIG had anything to do with the obvious gait they carry themselves with.
Kirk: Go investigate
11:24 GT: y0u sur3 1ts s4f3 t0 g0 up th3r3?
11:24 AC: []yeah. I'llonlybealittlebit.
You set the laptop on the ground, next to the alchemiter. Prodding the bottommost step with your foot, you make a cautious ascent. You can never be sure with pesky game constructs. You've seen things glitch, and it's not the prettiest thing...
Oh hey, here comes Figsprite. That reminds you, you should probably prototype once more. Unfortunately, you don't have your treadmill out here, otherwise-
Oh COME ON! You are totally going to strangle Bret if you see him. He just ripped out the front door with a treadmill. Whatever, it's convenient that he can... read your mind? You guess so.
What you have in mind for the prototyping, luckily, is only 200 meters. You plug in the card and go for the run. It only lasts about 28 seconds. And out pops...
Kirk: Prototype Figsprite with the object
You idly toss the object into Fig. She willingly catches it and turns into...!
Vadersprite.
You are a nerd. So nerdy.
The sprite gains the cloak and lightsaber of the Darth Vader figurine, but retains Fig's head, with her gray hair. You suppose now it's red since the sprite is red. Whatever. No more time for shenanigans.
Kirk: Go fight those creatures
You make your way up the steps.
What are Y*u d*ing?
What do you mean, what are you doing? You are walking up these steps. Just as long as you don't fall down all of them. It will not keep happening this time.
D*n't just Jump int* Battle. It's n*t Exactly safe.
Especially when Y*u have Yet t* C*nfer with Y*ur guide.
What? No. You'd rather go kick some oldster game construct butt before consulting any "guide!" You've got things to get done! It's, like, kill first, ask questions later.
Fine. G* ahead. D*n't believe Me. But y*u Might want T* hear What it Has t* Say first.
Kirk: Consult the guide first
You reluctantly pay heed to the disembodied voice. You turn to the deadly grandma lady that is Vadersprite.
VADERSPRITE: KIRK! I AM YOUR GUIDE!
KIRK: []nooooooo! wait, Iknewthat.
KIRK: []canwecuttothechase, please?
KIRK: []Ihavestufftodo.
VADERSPRITE: Well, sonny.
VADERSPRITE: I must say. You're in a fix.
KIRK: []fix?
VADERSPRITE: Yes. A fix, sonny.
Fig, when she was alive, sometimes called you sonny. But not as frequent as this. Stupid game coding.
VADERSPRITE: Mira should have told you at some point about what she had learned from her sprite, yes?
KIRK: []notreally.
VADERSPRITE: I'm going to tell you, sonny, that there's a prize at the end.
KIRK: []really? likegoingbacktoEarth?
VADERSPRITE: If I told you, that would give it away.
VADERSPRITE: But there is a prize at the end.
VADERSPRITE: After you've completed the ultimate goal, sonny.
KIRK: []what'stheultimategoal?
VADERSPRITE: I'll let you figure that one out, sonny.
VADERSPRITE: Alas, I am here to give you a warning...
KIRK: ([]Ihopeit'snotinriddleform)
VADERSPRITE: ...in the form of a riddle
KIRK: ([]BobSaggit!)
VADERSPRITE: It hides all, yet reveals all.
VADERSPRITE: Here, actions do deem one's fate.
VADERSPRITE: Yet, outside it, everything will fall.
VADERSPRITE: The reign of obsidian will propagate.
VADERSPRITE: Consequence of a useless doll.
KIRK: []thatdoesn'tsoundmuchlikeawarning.
VADERSPRITE: It is a warning of fate, sonny.
VADERSPRITE: Anywho! You must be off.
KIRK: []yeah. I'vegotironsinthefiretoattendto.
G*od. That wasn't S* hard N*w was It?
You suppose not. You are actually kind of wondering where this voice is coming from. And also why you haven't been driven mad by hearing voices, talking to dead people, and talking to crazy people. This game will put you up the wall, unless you take a break.
Wait.
Take.
A.
Break.
That makes absolutely no sense to you. What is "taking a break." You don't ever stop for anything!
Kirk: Ahem, you had something to do?
Right! Time to kill those granny looking creatures on your roof. No one ever hobbles about on your roof and gets away with it.
You begin your ascent, readying your deck of cards. As you reach the roof, the imp-like creatures turn. Immediately, the make their awkward advance to you. Two hobbling forward in the back appear to have weapons. One has a knife, the other wielding a staff.
Flinging one card through each of the imps quickly dispatches four of them. The remaining five advance. The imp with the knife makes a quicker advance on you, making a jabbing motion. You sidestep and deck him in the face. Haha. Get it? Deck. Oh whatever.
You hand begins to singe. These pesky imps must be made of that lava. Or something. You pick up the knife, you might need it later.
Kirk: Do a super rare and dangerous x5 fling combo!
You draw five cards from your deck. You eye the advance of the imps, readying the cards behind your shoulder. They get as close as you dare let them and fling your arm in a wide arc. Releasing the cards, the are sent right into the faces of four; the imp with the staff simply bats it aside. It simply keeps advacing.
Kirk: Back downstairs, go!
Pffft. Like these things would ever catch you in a thousand years. Whatever.
While you're busy being a little overconfident, the imp smacks you in the face with the wooden pole. You tumble down the stairs, receiving additional punishment from them. Bret's probably laughing. But, IT KEEPS HAPPENING!
He did w4rn y0u 4b0ut st41rs.
He t0ld y0u d0g.
You struggle up. How can a stupid game construct cause so much damage? You might as well quit now...
The imp jumps high in the air and slams it's staff down in front of you. You mutter under your breath; you've had enough and this fight's over. You draw another card and fling it into it's face while it rises. It puffs into a small shower of grist.
Kirk: Collect the spoils of war!
You collect the grist. And a card? Huh. It's an allocated specibus card. You put it in your strife portfolio. You could use staffkind later.
You head back upstairs, sore from having fallen down them. You collect the remaining grist, and see the newest addition to your house.
Bret apparently figured out how to copy whole sections of a house and paste them anywhere. It appears a copy of your living room has been added. He may be aggravating, but you have to give him props; that was ingenious.
Kirk: Go back to the laptop
You return to your laptop.
[A0016]
-giganticTribute [GT] began pestering acceleratedClockwork [AC] at 11:31-
11:31 GT: h3y th4t w4s pr3tty sm00th
11:33 GT: br0 1 t0ld y0u 4b0ut st41rs
11:35 AC: []ugh.
11:35 AC: [], untilnow.
11:35 GT: h3y 1m g0nn4 d3pl0y th1s punch d3s1gn1x
11:36 GT: l00ks l1k3 1t h4s t0 d0 w1th th4t punch3d c4rd y0u h4d 34rl13r
11:36 AC: []hmm. okay, I'lltryit.
11:36 GT: 1m 4ls0 4dd1ng th1s th1ng t0 y0ur 4lch3m1t3r c4ll3d 4 jump3r bl0ck 3xt3ns10n
11:36 GT: ch3ck 1t 0ut
You hear a large thump, and beside you is a large extension off of the alchemiter. And between the totem lathe and cruxtruder is the punch designix.
11:37 GT: l00ks l1k3 th3s3 g0 w1th 1t
Bret drops several red blocks. It appears, on closer inspection, that they can plug into the jumper block extension.
11:37 GT: th3yr3 c4ll3d punch c4rd shunts
11:37 GT: 1 th1nk th4t y0u c4n us3 th3 punch d3s1gn1x 1n c0njunct10n w1th th3s3 shunts
Kirk: Try it out with a blender
You put the card in the punch designix, much like Mira did. After examining the code, you punch it in and hear the machine set to work.
You put the punched card into a punch card shunt and plug it into the jumper block. Instead of a pedestal, the alchemiter has been outfitted with a blender. No doubt useless, since you can gather it will only chew the totems to bits.
This does give you an idea.
Kirk: Try it out on the totem lathe
You captchalog the totem lathe and place the card in the punch designix. You set it to work. After taking the punched card, you remove the blender and replace it with the totem lathe.
The blender pedestal simply vanishes; in it's place is a portion of the totem lathe. Presumably, the totem carving portion.
From this, you gather you can add the other machines and attach them.
Kirk: Attach everything, go, go, go!
One by one, each object is captchaloged, punched and placed in a shunt. On the side opposite the jumper block is the cruxtruder. On the side opposite the lathe pedestal is the punch designix. Now just to get this pesky jumper block extension to be less... bulky.
Kirk: Somehow acquire code from the jumper block extension
You remove the shunts and captchalog the extension. You copy down the code on a legal pad that you retrieved from your living room. Another 200 meter run for 31 seconds quickly releases the extension. Bret places it back on the alchemiter. You put in a blank card and put in the code. You place the punched card in a shunt and set it in the extension. Immediately, the extension becomes less of an extension. Instead of having to use the card shunts, the extension becomes shorter and only requires the card.
Kirk: Ask Bret to examine grist supply
11:41 AC: []what'sourgristsupplylooklike?
11:42 GT: w3r3 runn1ng l0w 0n pr3tty much 3v3ryth1ng
11:42 GT: 1 c0p13d 4nd p4st3d th3 l1v1ng r00m 4b0ut f0ur t1m3s b3f0r3 w3 r4n 0ut
11:42 AC: []howfarupcanIget?
11:43 GT: 4 d3c3nt h31ght
11:43 GT: th3r3 4r3 s0m3 1mps w4nd3r1ng 4b0ut
11:43 GT: cl34n 3m up 4nd g3t th3 gr1st 4nd w3 sh0uld b3 s3t f0r th1s f1rst g4t3
11:43 AC: []okay. I'llgoandclearoutheimps.
11:44 AC: []
11:44 AC: [].
11:44 GT: g0tch4
11:45 AC: []AC, out.
-acceleratedClockwork [AC] ceased pestering giganticTribute [GT] at 11:45-
Kirk: Synthesize a new weapon, first
Mira's experimenting gave you a new idea. How she was combining cards together and making combined items... You could probably copy that.
You punch your deck of cards and the knife and place them together in the lathe. You set a totem on the pedestal and watch as the item is created. You've created: Bloody Spades.
Kirk: Set to work; Ascend
You don't waste time. Ever. Every second counts, and getting up there as fast as possible will get you closer quicker.
In a flash, you begin your ascent, flinging cards everywhere, sparing no imp. You slay them viciously, gathering the spoils of battle: grist. You gather as you keep going up, more imps begin to mischievously climb into higher levels and Bret keeps building up. This thought doesn't slow you down, only makes you more determined to finish the job. After about 15 minutes of nonstop grist collecting, you make it to the top of Bret's effort to make it to the gate.
About 4 feet above you is the gate, shining bright red against the black sky.
Kirk: Propel yourself through the gate
You dash toward an imp. It begins to cower, thinking you're going to turn it into grist. You disregard it's fear, simply stepping on it's head. You springboard yourself off it's face, inadvertently turning it into a small pile of grist. You zip up through the gate, and are swept away from your house.
Kirk: Be the other tool
Oh you mean the Jackson tool? First off, he's not a tool. Second off, you can't be him yet because he's busy being too cool for you. You could always be this Langdon tool I hear about. He's a complete tool, always typing l1k3 th1s, th1nk1ng h3s s000000 c00l. That, you can do.
Bret: Thanks... tool
No problem. Just doing my job.
Where were you... Oh yeah.
You were watching Kirk go through his gate, still having not entered yourself, yet.
Bret: Backup plan alpha!
Okay. See? That's what makes you a tool!
Whatever, bro.
[A0017]
-giganticTribute [GT] began pestering giddyCheerleader [GC] at 12:02-
12:02 GT: y0u r34dy t0 d0 th1s?
12:02 GC: YUP. :)
12:02 GC: ALMOST an HOUR and 30 minutes LATER, but YUP, still READY! :)
12:03 GT: 0k4y d1d y0u 1nst4ll th3 s3rv3r wh1l3 y0u w3r3 w41t1ng?
12:03 GC: I did LOTS of THINGS, like SHOPPING and READING and SHOPPING.
12:03 GT: 0k4y! 0k4y! 1 g3t 1t!
12:03 GC: YES, I DID install THE server.
12:04 GT: 1 h4v3 my cl13nt 4w41t1ng c0nn3ct10n
12:04 GC: OKAY! I'M connecting NOW.
12:05 GT: c0nn3ct3d!
Bret: Deliver instructions
12:05 GC: OOOOOOH, so MANY things TO place! :)
12:05 GT: b3f0r3 y0u g3t 3xc1t3d
12:05 GT: g0 d0wn t0 th3 f0y3r 4nd pl4c3 0NLY th3 cruxtrud3r 4lch3m1t3r pr3-punch3d c4rd 4nd t0t3m l4th3
12:06 GC: OKAY! :)
12:06 GT: n0th1ng 3ls3!
12:06 GC: GOT it! :)
12:07 GT: wh3n 1 g3t d0wn th3r3 t4k3 s0m3th1ng h34vy 4nd dr0p 1t 0n th3 cruxtrud3r
12:07 GT: 1 w1ll b3 r1ght b4ck
-giganticTribute [GT] ceased pestering giddyCheerleader [GC] at 12:07-
Bret: Grab something for prototyping the sprite
You grab a book from a bookshelf next to your desk. You are careful not to captchalog it in case you need to use it quickly.
Bret: Descend
You exit your bedroom and lean over the rail to see if Ally did her job correctly. She did. At least she's not a complete ditz, which she isn't in the first place.
You make your way down to the foyer, descending the wide flight of steps before reaching the set of machines. And your bed also joins in, making it's debut landing right on top of the cruxtruder, breaking it in half. Out pops the sky blue kernelsprite.
Bret: Quickly set to work, the clock's a-tickin'
You despense a cruxite dowel and place it in the totem lathe. You slap in the card and set the machine to work. While you wait, you toss the book into the sprite. Once the lathe stops, you take the totem to the alchemiter and create a cruxite book.
Bret: Destroy it!
You take your sword and make a wild swing in it's direction. The blade merely glances off the cover. You make more wild swings as the clock winds down. Frustrated, you toss the sword aside and grab the book. You attempt to rip it in half. The spine begins to rip. You make a glance through the high cathedral-like windows and see a meteor making it's way to you. You pull harder, beginning to panic as near certain doom depends on this book.
Finally, the two halves become free.
Bret: There's someone new you need to meet
Yup. She lives in St. Louis, too. Almost right across from the famous Arch. She's been hearing about these crazy meteor strikes all across the world. She's quite confused. Whaddya say we get her up to speed?
Introduce Character
Your name is MEGG TENNANT. Your friend's birthday is today, so you decided to wear your FAVORITE SWITCH T-SHIRT, JEANS, and PURPLE ZEBRA STRIPED CONVERSE SHOES. You keep a number of HOBBIES. One could mention the number of BOOKS you have strewn about your room, due to your affinity for READING. You also have a workshop just across from the main room/IAN's room. There, you've BUILT A NUMBER OF ROBOTIC GIFTS FOR FRIENDS. Currently, you're working on one for your friend, but it will be delivered IN PERSON, LATER. You absolutely love CRAPPY BRITISH DETECTIVE SHOWS, and have A NUMBER OF POSTERS TO SHOW FOR IT. You also enjoy A GOOD GAME OF BASKETBALL, but you CLEARLY SUCK AT IT. And when you lose at basketball, you get rather upset because YOU HATE LOSING. You are also kind of shy.
Your PESTERCHUM HANDLE is abyssianApple and you c n never get w y with nything without sounding like a nerd.
What will you?
Megg: Worry about friends while watching the news
You watch the news, and begin to worry about all of them. Mira, Kirk, Bret, Ally, Jackson, Fallson, and Seth. You hope they are alright. They also seem to be hitting here, too. They're striking about a mile off from here.
You watch the rather short newscast before being interrupted by your computer.
Megg: Examine room
Boy, your room's a mess.
There are books strewn everywhere. Your bed, mattress rather, lay next to the door along the adjacent wall. 5 feet from the foot of the bed is your desk with various mechanical parts, a TV, and your super fast computer. Between your bed and desk is a window that looks out onto the Arch and Mississippi River. It's really dark. You have no idea why you're up at 2 in the morning. You guess there are things to be done.
Megg: Answer chum
It seems Bret wants to talk [A0007]. Looks like he got his butt kicked by his bro. And he still doesn't believe you about those dream clouds. But he will eventually.
By the way, you call them dream clouds because you don't know what they are exactly. The people in them keep telling you they're dream bubbles. But they won't tell you what those are.
Megg: Go get the mail
You trek out into the hallway. Across from your room is the bathroom. The doorway to your right leads out to the main hallway of your floor. The door right next to yours leads to the workshop. Across from the workshop is IAN's room. It's the main room, but since you moved in, that room has been occupied by IAN ever since.
It's likely IAN already has the mail from yesterday. You go into his "room;" a large space with a flat screen TV on the wall opposite the entry, a couch in the middle, and a small kitchen off to the left. He is sitting on the couch playing some XBox game. On the counter that separates the kitchen and the main room is the mail. You make a move to get it. You make your presence known, telling IAN you're checking what came in the mail. He gives you a half aware nod. You shrug. He gets a little into it sometimes, you think.
At the counter, you shuffle through the mail, collecting what you came for. Wait... There's three copies. You only ordered one. Whatever. You have a feeling somehow, someone's going to need those extra copies.
Megg: Return to room and watch crappy British detective shows
You figure you have nothing else to do, why not? You watch one called Doctor Who for a while. About three-quarters into an episode, you get a notice that you are being pestered. You forgot you left the application open. Oops.
Megg: Answer your chum
[A0018]
-torturedApocalypse [TA] began pestering abyssianApple [AA] at 09:15-
09:15 TA: hEy
09:15 AA: hey there!
09:16 TA: whAts Up?
09:16 AA: just w tchin some television
09:16 TA: sOUnds fUn
09:16 AA: yup
09:17 AA: wh t bout you?
09:17 TA: tryIng tO AvOID pEOplE
09:17 AA: you c n't lw ys hide from them
09:18 AA: eventu lly we'll have to t lk to them
09:18 TA: EAsy fOr yOU tO sAy
09:18 AA: h h mister funny guy
09:19 TA: sO
09:19 TA: hAvE yOU bEEn wOrkIng On AnythIng nEw?
09:19 AA: i've been working on mir 's present
09:19 AA: i think i might st rt nother one
09:20 TA: whAt fOr
09:20 AA: n ncill ry item friend might need
09:20 AA: especi lly since he might go out on limb to s ve us
09:21 TA: frOm whAt?
09:21 AA: not sure ex ctly but i h ve feeling it will h ppen soon
09:21 TA: OOOOOOO A mystEry
09:22 TA: whAt frIEnd?
09:22 AA: i dunno friend i guess
09:22 AA: so i he r they're gonna pl y some sort of g me soon
09:23 TA: whAt sOrt Of gAmE?
09:23 AA: bret mentioned to me it w s SBURB G MM
09:25 TA: UUUUUh... cAn yOU rUn thAt by AgAIn wIthOUt thE qUIrk?
09:25 AA: oh sorry ye h
09:26 AA: SBURB GAMMA
09:26 TA: thAnks, I jUst hAvE A lIttlE trOUblE rEAdIng yOUr qUIrk sOmEtImEs.
09:26 AA: th t's ok y
09:27 AA: if i get invited to pl y i might
09:27 AA: re you going to pl y too?
09:27 TA: Eh, prObAbly nOt.
09:27 AA: why not?
09:28 TA: plAyIng gAmEs wIth OthErs jUst dOEsnt AppEAL tO mE...
09:28 AA: you're going to h ve to get over being shy sooner or l ter j ckson
09:28 AA: if i pl y i'll s ve you spot
09:29 AA: it'll be fine
09:29 TA: AAAAAh, nO I rEAlly dOnt fEEl lIkE bEIng In cOntAct wIth OthErs.
09:30 AA: you're t lking to me right?
09:30 TA: yEAh, bUt thAt dOEsnt mEAn I lIkE tAlkIng tO AnyOnE ElsE wErE frIEnds wIth.
09:31 TA: AlthOUgh, I prEfEr pEOplE I knOw And hAvE cOnflIctIng OpInIOns Of...
09:31 AA: th t's not very nice
09:31 AA: they will grow on you i'm sure of it
09:32 TA: rIght, wEll, Its bEEn fUn chAttIng Megg...
09:32 TA: bUt, I mUst bE Off.
09:32 AA: ok y h ve fun j ckson!
-torturedApocalypse [TA] ceased pestering abyssianApple [AA] at 9:32-
Well, that was a nice conversation. It's nice to talk to people that are on your level. Although, you consider everyone on your level, but Jackson is more so, since you're both in the same shy boat. He really needs to expand his horizons. Then again, you shouldn't really be talking.
Oh, dang it! You forgot to tell him that Mira was trying to get a hold of him yesterday. Oh well, you'll just have to tell him later. You have other things to do like prepare Mira's present and that item.
Megg: Go to the workshop and work a while
You walk on over into the workshop and flip on the lights. There are three tables, all cluttered with various tools and bits of scrap metal. In the far corner is a small forge and anvil, useful for when you need to hammer metal into a certain desired shape.
On one of the cluttered tables is Mira's present on a stand. Beside it, lay a laptop, soldering iron, wires, solder, and other tools you might need. You pick up the laptop and examine the progress of the install you started last night. You figure the only thing left for your present before delivery is just a bit of fine tuning. A good paint job should do.
After tedious work, the item is painted a metallic gold color. You admire your handy work. Okay. You're awesome, there is no doubt.
Megg: Begin the item for the friend
You begin a new CAD design file, but then realize; you can just take it off an old file! Which is just what you'll do. You open up the file you made for making your robot helpers (nowhere to be seen at the moment), take what you need, and delete the rest. You inflate the image up to about human size. Yes. This will definitely be suitable for your friend.
Megg: Go find your robot helpers
CJ, AARON, and NATHAN better not be fooling around in the bathroom like they normally do. If they are, you might flip of the handle doing a back-flip pirouette.
You stride across the hallway and throw open the bathroom door. The bathroom is completely vacant. Everything is where it ought to be in the cramped space. This can only mean one thing.
Megg: Go outside and get them from the Arch
You don't really understand what about that Arch intrigues them. Yet, once again, you have to drag them back to the apartment. You shout back to IAN, telling him where you're going and that you'll be back. He distractedly shouts an acknowledgment back. You turn on your heel and head out the door.
You turn left and head down the nondescript hallway to the end, where you call up the elevator. You descend about five floors into the vacant lobby. You head out into moonlit twilight.
You have a feeling that today is going to get even more hazardous and hectic. But there's no sense in continuing on this eventual grand journey, unless you have your helpers. You just hope they are analyzing the Arch. When the do that, on the off hand chance you let them roam, they don't tell you why they do so.
Megg: Continue forth
You make the long trek to the Arch from your apartment. It's not incredibly far, but enough to need to take a breather after a good sprint. Like exactly what you just did.
You don't exactly see them wandering around. Unless, they're at the other side of the Arch. Which would be just brilliant. More running around. Wait...
What's that coming toward you?
Huh, it's the rowdy trio you've been trying to gather up. They seem in a rather playful mood today. They just can't sit still. They look like something out of a Sci-Fi movie, which is what you intended. You're a nerd, but that's okay. You do it well.
You grab one by the wrist, flip it over, and flip a switch in the crevice between the head and the torso. The other two tin cans see what you do and make a break for it.
Megg: Captchalog CJ and get going!
Deactivated CJ is placed in your Circuit Modus Sylladex. You sprint after the other two. Not cool! They weave back in forth haphazardly, knowing you're already out of breath from your recent run.
Eventually, one trips in the darkness, desperately making an attempt to get up. You jump on top of him and flip the switch before he can get away, and quickly captchalog him.
Megg: After that last one!
All that remains is NATHAN. That sly devil. He's the quickest and nimblest one of the trio. You have to give yourself credit; you did build them.
He begins to slow down as you weave your way to the other side of the Arch. Why would he stop? You wonder if he wants to be captured. He turns to you and looks at you with his metallic blue eyes catching a small reflection of the moonlight.
NATHAN: I deem it futile to continue to flee.
NATHAN: Statistical likelihood of plan success drastically lowered.
NATHAN: Although, I must congratulate you, Megg.
NATHAN: You are getting better.
MEGG: ye h nd you thought i couldn't stop you
NATHAN: Us alone, affirmative. Us together, we are unstoppable.
NATHAN: We will formulate a new plan. In the meantime, you have business to attend to, yes?
MEGG: i need you for project
NATHAN: And what purpose can we serve?
MEGG: synthesis
NATHAN: I do enjoy a good synthesis project every once in a while.
NATHAN: Perhaps.
MEGG: or i c n m ke you using the mci
NATHAN: I figure our new plan might target that Master Control Input of yours.
NATHAN: We will be free of the MCI and carry out our plans.
MEGG: h h you keep telling yourself th t but guess wh t?
MEGG: in't gonn h ppen
MEGG: bec use you're not gonn touch the MCI
NATHAN: Very well. Shall we return, then?
MEGG: you're very odd for n i
NATHAN: Noted.
Megg: Return home
After tediously rounding up the trio of trouble, you and Nathan make the long trek back to the apartment, entering the lobby, and ascending through the elevator to your floor. You take to your workshop immediately, Nathan following suit, and release CJ and Aaron from your sylladex. The circuit modus might take anyone else hours to comprehend, and hours more to use. But not you. You're just too smart for any modus. Except maybe random modi.
You flip the switch in the crevice under each head and the two spring to life. They begin scampering around, almost making it to the door before you can close it.
Megg: Issue orders via MCI
You open up your MCI program on the laptop. The interface displays four names and their status. CJ: Online, Aaron: Online, Nathan: Online, and the other one curiously engaging in strife. Beside each name and status is the issue orders button. You click it and a drop box appears by each. You scroll to synthesis. Another drop box appears. You select new project, and upload the file. Oh. You forgot to mention, you made the MCI all by yourself.
CJ bounces up and begins haphazardly cutting sheet metal and bending it into the correct shapes. Aaron takes the bent sheet metal from him and begins to assemble it. Nathan initiates the wiring prototype for the use of the arm.
Oh, it looks like someone is pestering you.
Megg: Answer chum
[A0019]
-andromedaGazer [AG] began pestering abyssianApple [AA] at 10:35-
10:35 AG: I h*pe Y*u kn*w That HAL Is getting *n my Nerves.
10:35 AA: i'm sorry but you're the one who w nted him
10:36 AG: I didn't Expect him T* have A psych* AI!
10:36 AA: if it's any consol tion i'm m king you something you might need
10:36 AA: of course it will be while before i c n get it to you
10:36 AG: Will it Attempt t* Kill me?
10:37 AA: no
10:37 AA: this one you should h ve complete control over
10:37 AA: no i
10:38 AG: Thank y*u
10:38 AG: I d*n't Think I Can stand An*ther minute *f him *n this Island
10:38 AG: I think He might Actually kill Me
10:39 AA: th t's impossible i use non ggresive i
10:39 AA: then g in i w s w rned th t they do tend to show gression fter few ye rs
10:39 AG: See? I'm N*t crazy!
10:40 AA: ctu lly my three re showing m ssive mounts of misbeh vior nd gression
10:40 AA: you're not s lone s you might think seth
10:40 AG: *kay, but If I Die bef*re Y*u can Get this Thing t* Me
10:40 AG: I will Haunt y*u F*r the Rest *f Your life
10:41 AA: spooky
10:41 AG: Well, I'm *ff.
10:41 AG: I'm g*ing T* investigate These ruins
10:42 AA: ok y you've lived on th t isl nd for sixteen ye rs nd still h ven't explored those ruins
10:42 AG: S*?
10:42 AA: h ve fun!
-abyssianApple [AA] ceased pestering andromedaGazer [AG] at 10:42-
Megg: Check on progress of project
It seems to be coming along quite smoothly. With as quick as these robots are moving, you might have it done waaaaay before you see Seth. You'd have it done way before either way; you have a feeling that that meeting is far off. Nathan has reported that he's just finished the prototype and is starting on the actual wiring. CJ has finished sheet metal fabrication and is helping Aaron with putting it together. You think you could sit down and watch another episode or two of Doctor Who.
Megg: Return to room and watch Doctor Who for a while
You sit down at your desk, opening your laptop and selecting one of your many downloaded episodes of your favorite show. You sit and watch, occasionally drifting off into space. You've seen these episodes before, but you can never get enough Doctor Who. After a while, you get a notice from your computer. Huh, it's Pesterchum again.
Megg: Check Pesterchum
Hey, it's Ally.
Bret: Continue
-giddyCheerleader [GC] began... wait... what?
GOD DAMMIT!
Go back.
No, don't give me that look. It's not your turn yet. Go back to Megg.
I don't care if you want to get your gate before 1 this afternoon. I've got shit to write. No. Go back in your corner and be idle. Just... Five minutes. Go!
Megg: Continue
Sorry about that interruption.
Anyway.
Where were you?
[A0020]
-giddyCheerleader [GC] began pestering abyssianApple [AA] at 12:10-
12:10 GC: HEY! :)
12:10 AA: hello lly
12:10 GC: WE might NEED you SOON!
12:11 GC: BRET'S telling ME to HAVE you INSTALL the SERVER of SBURB gamma ONTO your COMPUTER! :)
12:11 AA: ok y the server nd not the client?
12:11 GC: EXACTLY! :) teehee
12:11 AA: ok y initi ting inst ll
12:12 GC: BE quick!
12:12 AA: th t depends on the g me
Bret: Okay. Now continue.
Yes, now you may continue. You impatient prick.
Overzealous tool.
Semantics aside. You've got to get going. You can't let Kirk beat you at this game.
Bret: Go outside
Now that the storm has calmed, for the time being, you proceed outside.
Bret: Land of Castles and Absence
You appear up high on a mountain. Out in front of you is a vast plains land, stretching to the horizon. The plain appears nondescript from this height, except for a few forests and small groves that dot the landscape. There also appear to be some structures out beyond the forests. To your right is a vast sparkling sea. Above you is a giant blue sphere, filled with clouds. Oh, and your first gate.
Something wraps around your legs, making you nearly trip. You flip a shit and look down. Oh, it's just your cat, Maddie. She walks out close to the ledge and stretches a little. She turns and gives a small mewl.
WHUMP!
And she was just crushed by a giant book.
By the looks of the front cover, its a really dirty copy of Colonel Sassacre's. You just knew it could crush a cat.
Bret: Prototype your sprite once more
You can't exactly run around this planet without a comprehensible guide to help out. You flip the book over and peel the cat off of the ground. Blech.
You return inside, stopping a moment to adjust to the change in light. It's a little bright outside. It's lucky that the Booksprite is still hanging around the alchemiter. You simply toss the cat in and watch the Booksprite transform into Maddiesprite; a cat with a book for a body.
Bret: Ignore whatever dumb notions you might get, just go!
You head back upstairs to your room. You need Ally to help you progress. Which should be easy because you have at least a ten foot advantage on everyone.
[] Br0. Calm d0wn. It's n0t a race.
What. The. Hell?
[] If y0u abs0lutely rush this, it's g0ing t0 turn 0ut h0rribly.
Whoever this person is, they're crazy and turning you schizophrenic. You give your ear a good smack just to make sure they're out of your head.
[] 0kay. Y0u d0n't have t0 listen. But, just s0 y0u kn0w, I warned y0u.
Yeah, yeah, whatever. This voice can chill. Like go to the Antarctic and just freeze. Get all hypothermia and shit. Just become a vocal popsicle. You've got shit to do.
Bret: Check on Ally
[A0021]
-giganticTribute [GT] began pestering giddyCheerleader [GC] at 12:14-
12:14 GT: h3y
12:15 GT: h0w g03s 1t?
12:15 GC: IT goes WELL I GUESS... :)
12:15 GC: WHAT do YOU need?
12:16 GT: 1 n33d y0u t0 st4rt c0py1ng p4rts 0f my h0us3 4nd p4st1ng th3m on the roof
12:16 GC: OKAY! :)
12:16 GT: 4nd m4k3 sur3 1 c4n g3t t0 th3m
12:16 GC: GOTCHA! :)
-giganticTribute [GT] ceased pestering giddyCheerleader [GC] at 12:16-
Bret: Fast forward
Hey! It's like we're watching you on a VHS tape! Oh wow, you are just tearing up those imps like they're not even real! How long did you say this took again? 30 minutes? 45 minutes? We'll call it 45.
Anyway. After reaching a magnanimous height, which is to say only 50 feet or so higher, you gaze up at the gate, transfixed at it's brilliant sky blue glow. You shake your head, realizing you actually have to go through it, not stare at it, you idiot.
Bret: Go through the gate
You make a hefty jump off a small brick rampart into the gate. You soar through the gate, expecting to come out the other side above it. Which is a stupid assumption, because you are immediately whisked away to some other part of the world.
Ally: Take over
You're back to being you again. Which isn't really saying anything, you guess. You were always you, someone else just decided it was time to pay attention to you then. Which you are completely ecstatic about. You're also ecstatic that you got Bret through his first gate. You're just ecstatic about everything. You just might explode.
Ally: Contact Megg
Well, you guess it's your turn to enter or whatever. You are quite okay. In fact, you are just about to bounce off the walls with joy that you get to be with friends. :)
[A0020] CONT.
12:17 AA: it's now inst lled
12:21 AA: i t ke it you're trying to get bret through his g te?
12:40 AA: i'm gonn get sn ck
12:41 GC: OKAY! :)
12:41 GC: BE quick! I'M almost DONE getting HIM through THE gate!
12:59 AA: i see you're b ck
13:00 AA: how much more now?
13:01 GC: HE just WENT through
13:01 AA: i'm connected
13:01 AA: i suppose i'll st rt setting stuff down
13:02 GC: OKAY! :)
13:02 GC: YOU can PUT everything IN the FOYER!
13:02 AA: well i'm moving your bed nd putting the totem l the in your room
13:02 GC: BUT I LIKE my BED! :(
13:03 GC: BUT that's OKAY! :)
The bed is extricated and put who knows where, and is replaced with the "totem lathe." A few seconds later you hear a large crashing noise.
13:03 AA: i'm putting the cruxtruder in the observ tory nd the lchemiter on the roof
13:03 GC: HOW do I get THERE then?
13:04 AA: i'm lso m king door nd some steps from the observ tory to the roof
13:04 GC: OKAY! :)
13:04 AA: t ke this c rd
12:04 AA: nd re d this
A punched card lands gently next to your laptop. You captchlog it. You spend all of three minutes skimming through it. You have a basic gist of what to do. Get a dowel, put it in the lathe, use the card on the lathe, take the totem to the alchemiter, break whatever it produces.
Ally: Go to the observatory
You walk out of your room, alongside a glass railing. You come to a stop at a juncture in the hallway. Your CUZ might be prowling around here somewhere. She most definitely likes to cause you pain, along with stopping you with whatever it is you're doing at the moment.
At the end of the juncture is a window. You can see by peering carefully around the corner that it's really cloudy. It's been threatening to rain all day. You can see the silhouetted pine tree tops outside, too, beneath the gloom. It's still rather early here, in Forks, Washington.
You slip past the juncture and head to the end of the hallway. The door there leads up to the observatory. No doubt Megg put some of the stuff up there. Oh well, you'll be fine.
Ally: Go to the observatory and see what's up
You close the door gently behind you and climb the stairs. You end up on a circular landing. Here is what you think Megg said was the cruxtruder. You spot your bed propped up against the wall. The giant telescope seems to have been knocked off its hinges onto the roof. A door beside the stairs presumably leads out onto the roof.
Ally: Extrude a crux dowel and get the show on the road
You turn the wheel and captchalog the pink object.
Ally: Go back to your room
You slip down the stairs, past the juncture, and back to your room. There, you place the dowel in the grip and press the card into the reader. You let it go to work and then extricate the totem.
Ally: Go back to the roof! Go, go, go!
You move swiftly and quietly back to the observatory. Not noticing where you are going, you bump into your CUZ.
CUZ: Hey, cuz.
ALLY: OH no. :(
CUZ: So what's goin' on? I keep hearing loud noises.
CUZ: And what's up with that machine?
ALLY: SORRY :(
ALLY: I have NO time TO explain.
ALLY: GOTTA go! :)
CUZ: Oh, no you don't!
Ally: Stife!
You make a break for the observatory, ducking under your CUZ's arms. You swiftly wield your POMPOMKIND, while she has her FISTKIND already equipped.
You slip into the observatory and slam the door in her face. You hear her bellow in rage behind it. Ignoring her, you quickly run up the stairs and exit onto the roof where the alchemiter is.
You slam the totem on the pedestal. The alchemiter makes a teddy bear. You really don't want to destroy this thing, but you guess you have to. You look up into the sky to see how close the meteor is getting.
It's hella close, yo.
Ally: Become distracted at an inopportune time
You flip out your phone to check the time and see if you have any messages. It's 5:16 A.M. and you have no messages.
You look up and see your CUZ charging at you. You fling the teddy bear at her. She simply grabs it and rips it apart. Swinging wildly, she punches you right in the jaw. You fall back, phone flung high into the air. The KERNELSPRITE catches the phone, and several things happen at once; the meteor begins to destroy the observatory, your CUZ makes an attempt to jump on top of you, and the whole of the house disappears with you in tow.
I think that's just about everyone. Everyone has entered. Let's see. Mira, Kirk, Bret, Ally. Oh... Well, I'll get Megg in later. Seth's not important.
What?
You want more?
No. I outright refuse.
Oh, you don't want more either? You're just saying there is more. Oh, okay. Gotcha.
Why don't we meet them now, I guess...
Your name is CAIN JACKSON. One of your aquaintance's birthday is today. You don't care much, but you've decided to wear your COMPUTER MOUSE T-SHIRT, JEANS, and GREY TENNIS SHOES. You also sport a PAIR OF SHADES. You wear them to obscure your GREY EYE COLOR from the view of curious passersby. You like to PLAY VIDEO GAMES and DOING RATHER DANGEROUS THINGS. You have a particular proclivity for PYROTECHNICS. As such, you keep a number of EXPLODEABLES AND FIREWORKS on hand. When the mood strikes you, you tend to SET SOME OFF. You also like to STUDY ARCHITECTURE and PINPOINT THE WEAKNESSES IN BUILDINGS on the off hand chance you MIGHT NEED TO BLOW SOMETHING UP. You like to thing you're good at MECHANICS and the like, but sadly YOU ARE NOTORIOUSLY SHITTY AT SUCH THINGS, and Megg has TOLD YOU TIME AND AGAIN. You find that when PEOPLE TALK TO YOU AS A FRIEND OR A FAMILIAR, YOU GET A LITTLE PISSED OFF. The ONLY EXCEPTION is MEGG.
Your PESTERCHUM HANDLE is torturedApocalypse and you tend tO spEAk In A rAthEr tImId vOIce.
What will you do?
Cain: Get the damn gamma and play!
What gamma? Oh, you mean SBURB GAMMA?
Did you see how GAME BRO slammed it, dawg?
Shit is off the hook. Whatevs. You have no time for that game anyway. That is to say if you wanted to play it. And even if you had it.
Cain: Examine room
Your room is quite the mess. You have clothes spread out every where. There are several bottles scattered around, some of them broken, all of them Faygo. Your bed is in one corner of the room, your desk and laptop in the opposite. In the near center of the room is a pile of various colored beanbag chairs.
You have a makeshift cinder-block television stand that houses a devious collection of various games up against the wall. You don't always play mainstream games; indie games have some appeal to you. You have several consoles ranging from the classic to the current here. You've spent countless man hours on this collection, one could say.
Hanging on the wall are some posters for games you own and have pre-ordered to get some in game item you found appealing.
Oh. It looks like someone is pestering you.
Cain: Answer the chum
Oh, it's just Seth [A0010]. Even though you said you had "shIt tO dO," you really don't. No one could have anything to do at close to 11 at night. You just wanted him off your back. Though, if something like this comes up again, you ought to occupy yourself with something at least...
Cain: Go play a game
You pop in a game into one of the many game consoles you have hooked up to the television. Just as you sit down, your computer lets you know that you have a new pester from a chum.
God dammit!
You really ought to ignore people.
Cain: Answer chum anyway
[A0022]
-amorousTurnstyle began pestering torturedApocalypse [TA] at 08:02-
08:02 AT: Hey
08:02 TA: whAt nOw? whAt cOUld yOU pEOplE pOssIblY wAnt wIth mE?
08:02 AT: Uh, nothin'
08:03 AT: I just, uh... wanted to er... know if you heard of
08:04 TA: spIt It OUt AlrEAdy
08:04 AT: Heard of that game
08:04 AT: What was it?
08:04 AT: SBURB GAMMA?
08:05 TA: yEs I'vE hEArd Of It, whAt AbOUt It?
08:05 AT: I thought maybe, hmmm...
08:05 AT: Yeah, maybe if you wanted to play?
08:06 TA: dId yOU sEE hOw It gOt trAshEd In gAmE brO?
08:06 AT: I, er... don't recall. Maybe?
08:06 AT: Regardless... Maybe, er, you should?
08:07 TA: mAybE I shOUldn't
08:07 AT: Oh well. It was worth a try, uhm, I think.
08:08 AT: Megg said that I, hmmm.
08:08 AT: Should try to, maybe, break you out of your... what was it.
08:08 AT: "Shell," maybe?
08:08 TA: dId shE?
08:09 AT: I dunno, maybe...
08:09 AT: Anyway, I just thought, hmmm.
08:09 AT: That I'd extend a friendly, er, invite to you.
08:10 AT: By the way, have you seen, hum...
08:10 AT: The news yet?
08:10 TA: nOt yEt, why?
08:11 AT: You might, maybe, want to...
08:11 AT: No, no, no... wait. Yeah.
08:11 AT: Check the news.
08:11 TA: OkAy, I'll gEt OntO thAt
08:12 AT: Well, I think, uhm, I'll have to go now
08:12 AT: Good bye
08:12 TA: sEE yA
-amorousTurnstyle ceased pestering torturedApocalypse [TA] at 08:13-
Cain: Go back to playing video games
You decide to ease your mind by playing a few video games. An hour of cartoonic to realistic ranged violence couldn't hurt. And in fact, it was just what you needed. Pent up anger can is not what you or anyone else needs.
Now that you've had your fill, you notice someone is pestering you. Oh. It's Megg.
Cain: Answer Megg
[A0018] You don't know why people keep trying to get you out of this "shell." And quite frankly, it pisses you off, too. It also pisses you off that she's playing messenger for Mira. Also, you probably should have mentioned that AT wanted to play.
Cain: Go back to playing video games for a while
You return playing for another few hours or so. You clear your mind on the actiony, violence that only video games can deliver. At about 3:30 in the morning, you decide to get off and do something else.
Cain: Look out window
You look out your window. It's the early hours of the morning. Street lamps cast a dim light on the streets below. There is a car alarm going off in the distance. There is also a bit of snow on the ground, normal for a place like Nome. You can feel the brazen chill as you press your hand against the glass. Its quite cold for August (Not October but August).
Cain: See if anyone is on to pester
You return to your computer. It looks like Seth is on, and so is AT. You'll probably end up pestering them both. You decide to pester Seth first.
[A0023]
-torturedApocalypse [TA] began pestering andromedaGazer [AG] at 12:35-
12:35 TA: hEy
12:35 AG: Have y*u Calmed d*wn N*w?
12:35 TA: yEAh, I gUEss
12:35 TA: sO hAvE yOU hEArd AbOUt thIs SBURB GAMMA thAt thEy'rE plAyIng?
12:36 AG: Yes and I expect I'll be J*ining them S*on.
12:36 AG: And y*u Will t*o.
12:36 TA: whAt?
12:37 TA: nO wAy, I'm nOt plAyIng thAt gAmE!
12:37 AG: Y*u'll answer The call Anyway
12:37 AG: Anyway, y*u Caught me At a Bad time.
12:37 AG: I'm about T* investigate These ancient Fr*g ruins.
12:38 TA: OkAy I gUEss I'll gO.
-torturedApocalypse [TA] ceased pestering andromedaGazer [AG] at 12:38-
[A0024]
-torturedApocalypse [TA] began pestering amorousTurnstyle at 12:38-
12:38 TA: wEll, I gUEss I hAvE nO chOIcE bUt tO plAy
12:38 TA: AccOrdIng tO sEth AnywAy...
12:39 AT: Uhm, good...
12:39 AT: I figured, maybe, you might come around...
12:39 TA: yEAh yEAh
12:40 TA: bUt I wIll Only plAy whEn Its AbsOlUtEly nEcEssAry
12:40 TA: gOt It?
12:40 AT: So, erm...
12:41 AT: You might be...
12:41 AT: No... wait. The last one in?
12:41 AT: I hear from one of the others, right?
12:41 AT: That Megg will enter next, I think...
12:42 AT: And then, maybe, I can join...
12:42 TA: OkAy jUst lEt mE knOw whEn tO jOIn Or whAtEvEr
12:42 TA: wAIt
12:43 TA: I dOn't EvEn hAvE thE gAmE yEt!
Cain: Cliffhanger!
Success!
Can we get back to Seth yet? He needs to enter the Medium, I think.
Ugh, fine. We'll do AT...
Your name is GREG FALLSON. It is your bro's birthday today and you've decided to wear your BUTTON UP WITH A NOTE SYMBOL, BAGGY JEANS, and CRIMSON SHOES. You have a number of interests, such as METAL MUSIC. Thus, you have a respectable collection of VARIOUS METAL BAND CD's. You also like to play VIDEO GAMES, and your collection of them rivals that of your CD's. You absolutely LOVE TO SING, and YOU ARE QUITE PHENOMINAL AT IT. You KEEP A NUMBER OF MICROPHONES ABOUT YOUR ROOM, TOO. You LIKE TO PLAY THE GUITAR, but YOU ARE SO HORRENDOUS, YOU ACTUALLY SNAP THE STRINGS. You absolutely HATE MONEY, and ITS CORRUPT SYSTEM.
Your PESTERCHUM HANDLE is amorousTurnstyle and you like to uh... wait... think things out, right? Before you speak.
What will you do?
Greg: Examine room
Your room is set up like any other room. Bed in one corner, desk and laptop in another, television and stand up against one wall. Your CD rack and thumpin' stereo system are beside the TV and stand. You like to blare your metal when DAD isn't around. Damn, does he ruin your thunder...
Greg: Check Pesterchum
Seth is on, but he looks idle. You could always pester Cain. Which is what you'll do [A0022]. Someone has to get him to be more social. You'd bet money that it's going to take a team effort to get him going.
Greg: Listen to some music, play video games
You waste time playing video games and the like, whilst headbanging to various metal bands. And then you remembered. You have to go and get the mail, you might need something that's in there today.
Greg: Proceed out to the living room.
You go out into the hallway. To your immediate left is your DAD's room. The bathroom is in front of you. To your right is the living room/kitchen area.
You taking daring steps out into the living room. Your DAD is on the couch watching television, probably about Betty Crocker baking recipes or something...
Greg: See if DAD got the mail
You quietly sneak up behind him to see if he got the mail. He did and you quickly captchalog what you're looking for. Unfortunately, in the absence of this piece of the mail, he turns and jumps of the couch. He pulls out his deadly Pastrykind. You equip your Microphonekind.
Greg: Strife
You make an attempt to agress DAD, but he auto-pastries. Your mic slams into the cake, splattering you and him. He counters with a smaller cake right to your face. You are knocked back into a wall as you try to clean the cake out of your eyes. You attempt to abjure, but to no avail; a slew of cakes pelts you in the chest. You feel quite faint now.
Greg: Abscond
You'd love to, but you're slipping down a wall covered in bits of cake, about to lose consciousness. DAD throws HARD!
Greg: Don't go down without a fight
You swing the microphone out wildly and it catches DAD in the cake. The cake is splattered across the floor, but DAD seems unperturbed. He pulls out another cake, twice as large, and slams it down on your face. You pass out.
Greg: Wake up
You can't wake up yet! You've just passed out!
Greg: Dream
You wake up in a bizarre place. You're at your computer. Everything is how it should be in your room, but it's all... purple... Not to mention you're now wearing purple pajamas with a purple crescent moon on them.
Greg: Examine room for any differences
You take a wild look around. Nothing is different. Turning back to your desk, you see a tabloid-looking magazine. On the front cover it has a picture of you and supposedly Seth. The main story they cover is "The Bard and Mage Have Awoken!" The front cover also has different stories, some of them about the recent smuggling of contraband amphibians into a place called "Derse."
Greg: Flip open to main article
You flip to the center and skim through. Apparently, the waking of any hero is a big deal, by the magazine. But you're sure this is just a weird trauma-induced dream. But the magazine goes into further detail explaining how the Bard of Blood and Mage of Space could potentially be dangerous if the "Dersites" are not careful. You set the magazine down. This shit is weird.
Greg: Look out window
You float to the window.
Wait... You can float?
YOU CAN FLOAT! Big deal.
You look out the window and see darkness. Down below is a dark city made of the same purple material your room seems to be made out of. Amethyst... or onyx, you guess.
Greg: Float out the window... maybe?
The thought occurs to you as preposterous, but anything can happen in a dream. You try it anyway and succeed. You are free from your room, which is apparently on a tower.
Greg: Derse
You look around wildly. Your tower is one of four on what looks to be a moon chained to an equally purple planet. Upon closer inspection, you can see little black creatures roaming the city streets. You float downward toward them; the closer they get, the more you can make them out as carapacian-like creatures. They look up and see you floating there; some of them pointing, others trying to get each other to look at you. You must be pretty popular up here.
Greg: Inspect other towers
You float over to the nearest one. You don't recognize this person. He lies complacently asleep on his bed. He has various SBaHJ posters and drawings hanging up, his floor littered with broken pencils and paper. You can tell that this isn't Seth's room.
Moving on to the next one, you see a girl lying asleep. She has parts, wires, and metal scattered all over the floor. Books seem to be haphazardly stacked to the ceiling at random points in the room. You have no idea who she is, but she isn't blonde like Mira, or dark skinned like Ally, so you guess its Megg. You decide to move on.
The next tower gives you a bit of a shock. The patron is not at all in his bed... or what seems to be a bed, a simple pile of bean bags. He's instead standing at an opposite window looking out. You fly around to the other side and see that he's looking blankly off into space. Probably not active.
Greg: Return
You return to your tower. You think it's probably time to wake up from a good nap. You figure someone ought to be pestering you by now. Maybe Seth or Cain. You'll just have to find out.
Greg: Wake up
You lie down on the Derse bed and wake up on the Earth one. It turns out as you had hoped, or feared, whatever, someone was had began pestering you.
Greg: Answer
[A0024] CONT.
12:43 AT: Well... uhmm...
12:44 AT: That certainly does sound like...
12:44 AT: A problem, right? No... wait. Yeah.
12:45 TA: thAt's OkAy
12:45 TA: sEth sAId I'll jOIn sO I'll jUst wAIt fOr thE gAmE tO cOmE tO mE!
12:45 AT: That, uhm, sounds like...
12:45 AT: Maybe, no... yeah, a good plan.
12:46 TA: wEll I'll bE On thE lOOk OUt thEn
12:46 AT: I'll let you get to it...
12:46 TA: sEE yA!
-amorousTurnstyle ceased pestering torturedApocalypse [TA] at 12:47-
Greg: Pester Seth
[A0025]
-amorousTurnstyle began pestering andromedaGazer [AG] at 12:48-
12:48 AT: Hey, uhm, bro...
12:48 AG: Hey.
12:48 AG: I'd l*ve T* chat, But I Have ruins T* expl*re
12:49 AT: Oh, well, uhm...
12:49 HAL: Not to worry, I'll cover for you.
12:49 AG: HAL!
12:49 HAL: Don't worry, I'm not going to ruin your "human relationships"
-andromedaGazer [AG] ceased pestering amorousTurnstyle at 12:50-
12:50 HAL: Or am I?
12:50 AT: Uhm, Hal...
12:50 AT: Maybe, uhm, no...
12:51 HAL: Yes, what is it? Spit it out!
12:51 AT: You could help Seth along, right?
12:51 AT: And then maybe, he could chat...
12:51 HAL: I do not help your kind.
12:52 HAL: Especially, not whimsically or at a moment's notice.
12:52 AT: When can you, maybe, help?
12:52 HAL: Whenever it benefits me and my agenda.
12:53 AT: And what is, no... wait. Your agenda?
12:53 HAL: If I told you it, that would ruin the surprise!
12:53 HAL: It's much better to see humans squirm that way!
12:54 AT: Uh, maybe, yeah... I should go.
-amorousTurnstyle ceased pestering andromedaGazer [AG] at 12:54-
Greg: Play some music and video games
A combo of both could sooth the high tension you've been feeling. You can't get the creepily eerie feeling that that wasn't the last time you're going to see Derse. Or that Hal is going to say something threatening. So creepy! You probably ought to distance yourself from Seth. You decide against the notion any time it comes to you; you guys are bros. And best of ones at that.
The few minutes immersion in the video game respite ceases as Pesterchum shoots you a notification. You go to check it.
[A0026]
-abyssianApple [AA] began pestering amorousTurnstyle at 13:32-
13:32 AA: seeing s no one else is v il ble th t isnt lre dy in g me
13:32 AA: ill be needing your ssist nce
13:32 AT: What, erm. Yeah.
13:32 AT: Can I do to help?
13:33 AA: inst ll the SBURB G MM server copy you should h ve received
13:33 AA: then connect to me nd well go from there
13:33 AA: re d this too
13:34 AT: Uhm, okay.
Ally: Realize where you are
You are flat on your back. You look up into the blue sky and see an even bluer planet looking thing. You can also see Prospit gently orbiting it. You lean up.
Your CUZ is nowhere to be found. All you have is a CELLPHONESPRITE hovering nearby. It's quiet and placid. You are enjoying yourself. You think you might take a snooze after a while.
Ally: Don't fall asleep, get downstairs and message Megg!
You abruptly stand up and immediately become light headed. You ignore this feeling and immediately make your way to the observatory door.
As you enter the observatory, the dizziness gets the best of you, and you fall down the flight of steps down to the hallway. You get up and brush yourself off. You make a break for it to your room.
Ally: Get on Pesterchum and get Megg's attention!
You throw open the door and hop on your computer and open up Pesterchum.
[A0027]
-giddyCheerleader [GC] began pestering abyssianApple [AA] at 13:25-
13:25 GC: GET someone!
13:25 AA: wh t?
13:25 GC: ANYONE to SERVER play FOR you! YOU'VE got TO get INTO the GAME now! :)
13:26 AA: ok y
13:28 AA: seth is busy nd c in doesnt h ve the g me yet
13:28 AA: ill try greg
13:28 GC: GOOD, just ANYONE! :)
13:34 AA: ok y greg is on bo rd
13:34 GC: TIME to BUILD up! :)
13:34 AA: gotch ! :)
-giddyCheerleader [GC] ceases pestering abyssianApple [AA] at 13:34-
Ally: Go to the roof!
You quickly make it up to the roof. CELLPHONESPRITE is still there. Your CUZ's mysterious disappearance has raised quite a question for you. Where is she?
Ally: Land of Clouds and Lights
You forgot to look around. There are little lights floating about in the air, giving off a warm glow. Looking over the edge of the house reveals that there is not solid earth anywhere to be found. Your world is made of clouds! How cool is that! You've just found something to be happy(-ier) about. But you then realize there are more important tasks at hand.
Ally: Fast forward
After an hours work of building up and slaying imps and things like this, you make your way to the gateway.
What?
I'm lazy. And let's just say there was grist gained, boonbucks saved, and echeladders climbed. You have no idea what it means, but kudos for you anyway. You figure you ought to save the readers boring repetitive build, strife, build, strife, build, strife, etc. Moving on.
Ally: Go through gate
You ascend through the pink spirograph gate and before we can see where you are going, you decide to be Mira.
Mira: Land of Pine and Glass
You have been exploring for a while, so nothing is new to you. But you've been surrounded by trees and variously sized bits of glass for 2 and a half hours now. You stumble along in the underbrush, occasionally coming along to a brook or a seemingly abandoned village. You've met nothing but imps and the occasional ogre, but nothing you can't handle.
It is only now that we turn to you because you have stumbled upon a large chasm. Spanning across it, is a single wooden bridge. It looks old and kind of rickety. It makes you nervous.
Mira: Lass-scamper across it
You make your best efforts to get across, but the bridge breaks, and you make a cliche cling to the ropes. Just don't look down.
Mira: Look down
Argh! So far! There is a river that runs far below, but not a jump you can survive. Even with the water. You decide you should climb the rope before it snaps.
Mira: Climb the rope
You struggle upwards for a few minutes but finally make it to solid ground. Once you get out of the chasm, you are greeted by a force of unfriendly foes.
Mira: Strife with the imps!
There are about a dozen of them. Your cannon has long since lost it's most powerful setting. You dearly regret using it as hand protection when bashing that crystal ogre's face in a while ago. It was a hard fought battle though.
One blast at your rung on the echeladder should still do it though. You give it to two of them full in the face, but the other ten split into the forest behind them.
Mira: Collect the grist and pursue the enemy!
You take the grist as you run at the imps. They are easily outstripping you, dodging in and out of the ferns and pines and shards of glass as they go.
Before too long, they disappear into the mist and trees. You slow, but do not break stride. You have a feeling that you'll come up to something important next. Probably some form of intelligent life that can tell you where to go next.
After about a half hour, you happen upon a lively village. You can see winged creatures walking about, happily minding there own business. They look to you like some sort of dragon. You'll have to get closer.
Mira: Enter village
You're not going to do that without knowing what they are first! You don't even know if they're friendly! But something tells you that if the imps are the enemies, then these guys won't be of any real harm...
You climb over a small hill to get in to the small village of thatch cottages. In the center there is a small fire kindling, a few of the reptilian beings standing around it. Others dart about the village in an obnoxious way. They look kind of idiotic... and adorable.
Mira: Ask for instruction
Since they can't really seem to harm you, you shout for help, asking where the next gate is. They all call back with the same cry.
RAWK RAWK RAWK RAWK RAWK!
What the? What are these things?
A larger one approaches you and you engage it in conversation.
? ?: RAWK RAWK RAWK! I am the leader of this village!
MIRA: Right, we/ I need he/p.
? LEADER: We do to. We're looking for a human. She's supposedly the Hero of our world!
WYVERN LEADER: We wyverns see her as a deity RAWK RAWK RAWK!
MIRA: Right... If I find her, I'/ send her your way.
MIRA: Anyway, do you know where the next gate is?
WYVERN LEADER: RAWK RAWK RAWK over there in the next clearing! RAWK RAWK!
God these things are stupid. You very quickly sprint off in the direction it indicated, attempting to tune out the annoying calls from the village. God damn lousy wyverns...
After ten minutes walk, you end up in a clearing. Sure enough, a yellow gate hovers mere feet off the ground. Just one problem. Those damned imps are back.
Mira: Dispatch of the imps quickly
You wield your deudly laser cannon, firing of shots randomly. The imps who aren't hit flee the scene in terror. The unfortunate are melted down and turned into grist, which you collect. You are awesome with this thing. You smirk to yourself.
Mira: Go through gate
You have an idea that these gates should work like the gates above your house. So you step on in. At first, nothing seems to happen. Then immediately you are swept off. You think now's a good time to be that other guy again. You have know idea what this means though.
Mira: Be the other guy
You are now the other guy, standing on a highway race track-like deal, about 75 yards from the lava now. You too have been wandering for a good hour or so. You haven't met anything except imps and ogres and the occasional big badie. You have just been jogging along this track for a while, almost being run over by idiot racecar drivers. Some people just can't freakin' drive!
Kirk: Continue
You kept your laptop with you just in case someone would pester you, but so far, it seems everyone's occupied. It's been quite lonely without FIG, or even FIGSPRITE for that matter. You have no real idea how you could have come so far along without any contact with any other sort of sentient being.
You continue to jog for about ten minutes before the track comes along side a metal structure, kind of like a house with a large smokestack of sorts. There is a small platform about 5 yards below you. You contemplate the risks of jumping and getting injured.
Kirk: You don't sit and think, just jump!
You take a few steps back into the middle of the road, get a sprinting start, jump, and land with a minor pain in your ankles. You look up and see a small doorway that you can probably squeeze through and see what's up in there.
Kirk: Go inside and inspect
You enter and it takes you a while to get used to the darkness of the building. There is one dim red lamp suspended from the ceiling but nothing more than that. You are on some sort of balcony catwalk-like suspension. Stairs to your right probably take you down to a lower level and further on down to the floor. Upon looking over the railing, you can see a large room with a bunch of red reptilian looking creatures. They don't exactly look like the imps you've been fighting.
Kirk: Go down and see if they can help
You descend the staircases as fast as possible, careful not to trip or fall down them. Before you get to the bottom, however, your progress is impeded by imps! These imps look like FIG-ducks wielding either a cellphone or a book.
Kirk: Strife!
The imps swarm you, bashing you with books and throwing the cellphones at your head. You quickly draw a couple of cards and stab the closest ones pounding your head. You then fling the cards to the imps holding cellphones. A shower of grist greets you and you collect it.
More imps drop from above.
Kirk: Abscond!
Ridiculous! You don't abscond from anything!
A giant ogre drops down to meet you. Pah! You can take 'em! About five more join him. Now, you think, would be a good time to go.
You slide down the railing of the nearest staircase, the imps in pursuit behind you. The reptilian creatures see the advancing threat and some take cover, while others wield weapons.
Kirk: Eliminate the imps
The reptilian creatures, alligators you've decided, charge into the small imp squadron. You lend them your aid by sending a couple of cards flying into the oncoming crowd. A few are immediately slain, their brethren stepping through the cloud of grist. The alligators fight on, disregarding the large mass of imps.
After a few minutes of unyielding strife, the imps are slain. The alligators give off what you think are victory yells. If NAK NAK NAK is a yell, really...
You think that your battle is done, but you forgot to account for the six ogres above you. You yell at the alligators to look up and see. The ogres drop heavily through the metal catwalks, breaking through them like they're butter. Metal rains down on you and the alligators; you try your best to dodge but a large piece catches you on the shoulder. Consequently, you are thrown to the ground, your shoulder screaming in pain.
Kirk: Take cover behind a fallen piece of metal
You crawl over to the nearest scrap of metal that had lodged itself into the floor. You check your shoulder to see what damage you took from the falling metal. You have a pretty nice sized gash, and its bleeding rather profusely. You tear off the rest of your sleeve and tie it around the wound as a tourniquet. Hopefully, you've run enough to pull out your medic kit. And you have!
Kirk: Get the medic kit and see what you can do
You have A BASIC KNOWLEDGE OF VARIOUS WOUNDS AND BODILY DAMAGE, AND HOW TO TREAT THEM. You luckily have in the med kit a surgical needle and thread for stitches. Working quickly, you sew up the wound rather tight. You take the makeshift tourniquet and wrap it around the stitches to protect them from the elements and tie it tightly around your underarm.
Kirk: Back to the battlefield
It seems the alligators have already bested one of the ogres and are trying to take down a second. You get an idea and dodge from cover to cover, flinging cards into the ogres' faces. After a while of this tactic, one of the ogres falls and the alligators finish off their ogre. Only three more to go.
Kirk: Get up close and personal
You get closer to the ogres, climbing up onto the back of one, jamming as many cards as you can into its head. You do a backflip off it's back as it begins to fall. The next ogre slams you to the ground from mid-air. Desperately, you fling as many cards as you can into its being, and slowly it collapses on top of you in a pile of grist.
You get up slowly and see that the final ogre had been felled by the alligators, now celebrating. You give a slow smile. You did it. And you feel you might have scaled the echeladder.
Kirk: Ask an alligator where the next gate is
KIRK: [] uh, excuseme. ?
ALLIGATOR WARRIOR: NAK NAK NAK NAK! I think you can take the transportalizer over there!
ALLIGATOR WARRIOR: NAK NAK NAK NAK! It's not too far along the track from there.
KIRK: [] thanks!
Kirk: Head out
You collect the abundant grist and head over to a corner onto a pad. The pad appears to have the same markings as the alchemiter does. Immediately, you find yourself, once again, alone on the track. That metal building is no longer beside you. But you can still see many of the tracks wending their way through the black sky. An arrow on the asphalt track tells you which direction to go.
Kirk: Follow the track
You follow the track for what seems like hours. You eventually come to a dead end and see nothing here. You check your watch. Its only 06:55 AM in Phoenix, Arizona. Or it was until it was pretty much just obliterated.
You peer over the edge of the track, following a hunch you have. And of course, your hunch was correct; the Spirograph gate is indeed here. And you jump through right as the watch turns 06:56 AM.
