Sytericans
They are the organic race that makes up half of the Sharian empire. Their home world is the planet Syter in the Shar system. Their DNA is a mixture of a variety of life forms such as shoggoth, Godzilla, and Ghidorah. They have a connection to the immaterium that allows them to have psychic abilities. They are natural shapeshifters and can shift their height from eight meters tall to two meters tall, allowing them to interact with smaller beings. They can derive nutrients from organic and inorganic sources, even using the process of photosynthesis like plants.
Population Bonus: +10 food +10 influence
Description:
Their usual appearance is that of a purple bipedal form with a head with two curved horns, six green glowing eyes arranged vertically, two nostrils, a mouth filled with sharp 20 cm long fangs, two arms, hands with five digits ending in sharp claws, and two digitigrade legs with four toes. Their bodies are covered in a carapace of small black chitin plates that serve as natural body armor.
Their ability to change their form allows them to appear as what they desire, which is important for recruited members who wish to retain their original appearance. Sytericans can choose what gender they want to be, either male or female.
Magical Skills:
There are different magical spells used by Sytericans in combat or for other tasks. These are some of the common ones used.
Devouring Plague – This is a spell wherein strange microscopic creatures manifest spread out on a target, breaking them down and multiplying at an exponential rate. It can damage organic or even metallic materials. The caster starts this spell by sacrificing a bit of his own blood and flesh to provide the material to create the plague of microbes. The spell can be accelerated by the application of more magical energy by the caster.
Mental Enslavement – This is spell used for mind control on single target or on a small group of foes. This spell can last for hours or until the caster breaks his or her hold on the target.
Regenerative Pulse - The sorcerer/sorceress will focus his/her magic on a single person or on a group of people, healing wounds and restoring the energy of the target/s.
Gravity Alteration – The caster shoots forth a tesseract shaped mass of energy that can either unleash a temporary effect of zero gravity or multiply the force of gravity in the area affected by the spell.
Magnified Suffering – The caster sends out magical energy into a target/s that will hit the nervous system. This will send a constant barrage of stimuli throughout the nervous system of the target/s creating a feeling of constant terrible pain. This spell is non-lethal unless it is done over a much longer period of time.
Teleportation – The caster focuses his/her magic to teleport himself/herself or objects to a set of coordinates some distance away. The caster of the spell will vanish into a glowing purple portal and then reappear at his/her destination through another portal.
Psychic Barrier – This spell creates a large, blue dome of magical energy that deflects or blocks enemy projectiles. The caster can also focus the barrier into an energy field covering his/her body like a personal shield.
Flesh Empowerment – The caster uses his/her magic to increase the abilities of his/her own body or those of others over the duration of the spell. There will be an increase in agility, speed, strength, power, and other such abilities.
Precognition – The caster will try to focus his magic on predicting the near future in order to avoid possible threats on the battlefield. This attempt at divining fate cannot be one hundred percent accurate. Therefore, one should not rely on it too much.
Disillusioning – The caster pulses his/her magic in area to reveal any disguises or illusions hiding away. This allows one to discover carefully hidden traps or secrets at his/her immediate location in a 10-meter radius. The caster will still be able to sense the revealed items or foes several hours later.
Mayhem Bringer – This is a powerful spell used to cause disruption in organic or mechanical systems. The caster shoots for a red glowing orb that explodes into small storm of magical energy, affecting those caught in its 12-meter diameter area-of-effect.
Reanimation – This is a particularly dark spell that only can be legally cast by high ranking, government regulated officers. The caster sends out his/her magic in beam of green energy on a fresh corpse, this will turn the corpse into a living being that is sustained by the necromancer's magic. The spell is useful in creating disposable controllable thralls from corpses of enemies or for citizens who wish to serve society even after their deaths. Members of the Empress' family are capable of performing a full ressurection of a soul, complete with the original body and memories.
Traditions:
The Sytericans are a balanced, fierce, and evolving people. They are also religious and are devout worshipers of the divine empress and her family, particularly prince Skriezer Skalton Iskander Yamar who takes on a Syterican form. He is given the title, "Elder Magician" due to his immense knowledge, powers, and wisdom greater than the average Syterican.
Sytericans have a preference for planets with life. On such worlds they settle on, massive cities of flesh and stone are built, flowing with magic and complex biology. Though there is a lot of organic constructs, there is little if any wastes present. This is due to the large amount of Eldritch Ooze that contains various microorganisms that consume and recycle any waste products produced.
