Prologue: The Complex
It was a fairly normal 'day' in the Complex, plenty of laptops and home computers that were not being used roaming about, the videogame consoles that were turned off were, as always, eager to get a game on (no pun intended), and even some of the more advanced portable devices that were dead, forgotten, or just not used, were exploring the vast world. Yes all was peaceful, except for a few of the mischievous laptops that were causing trouble. Ironically most of them belonged to college students.
The computer who created The Complex was incredibly brilliant; he kept the higher level computers, such as supercomputers, in a separate location than the average computers, a second 'town' if you will, to avoid any conflicts. Military computers, such as missile launch devices and tracking satellites, were kept apart from everyone, so as to allow confidentiality. How did he do it you ask? Spawn points. Each type of computer starts its first visit at a special sort of door, designed especially for them, located in whichever of the three spawns, or 'towns', they belong to. However, there was a fourth spawn where he kept the doors of certain computers who were just as intelligent as himself, but not nearly as… friendly, as himself. There weren't many doors in that spawn, in fact there were only three, one of which was his. Each of the spawns was connected to the others by a sort of 'border', but it was more like o fence really, or one might even call it a firewall, but it didn't take much to get past.
Now, computers weren't supposed to leave their spawn, but there was no real rule or law that said a military computer couldn't visit the super computer spawn, or a regular computer couldn't visit the military computer spawn. But it wasn't really done often, so no one really cared. Sometimes you would get talked to if you caused trouble, but nothing major. However, there was one law that was placed above else in regards to crossing to other spawns it goes as follows: "If you live in/visit spawn 1 (basic computers) you may knock on doors and visit others. If you live in/visit spawn 2 (advanced computers) you may visit others only on certain days. If you live in/visit spawn 3 (military computers) you may visit others only with their permission. Enter spawn 4 (AI) at your own risk, if you enter spawn 4, do not knock on doors, do not visit inhabitance, and do not ever, under any circumstances what so ever, open a door without permission from The Complex's creator that has been documented and confirmed by him in person in front of Complex law enforcement officials.". Complex officials have always been able to prevent anyone from breaking this law. Always that is, until today.
