Warcraft/MTG Companion!
MTG Cards inspired by Warcraft!
*******************************************
I do not own MTG, Warcraft, Blizzard, Or Wizards of the Coast.
By the way, I may pull up some old rules for some of these cards, but I'm trying to make the cards around the game. I'm still trying to figure out how I can work buildings, since I have some neat ideas for them. *****************************************
Alliance Section 1 (Units):
Footman 1WW Soldier 1/2
Tap: Prevent all damage that would be dealt to footman until end of turn.
"They are Azeroth's first and final line of defense."
Dwarven Rifleman 1RW Dwarf Soldier 2/3
Tap: Deal 2 damage to target creature or player
"We aim to defend the pride of Khaz Modan."
Knight of Azeroth 3WW Knight 3/4
Haste
First Strike
"The Silver Hand is no more, yet the proud Knights of Azeroth will
stand forever."
Peasant 1W Peasant 1/1
Tap: Add one colorless mana to your mana pool
Tap: Sacrifice land. Add one mana to your mana pool of the color of
the sacrificed land.
"They are the backbone of the human resistance"
Dwarf Gyrocopter 2RW Dwarf Construct 0/3
1: Deal 1 damage to target attacking or blocking creature
As long as Gyrocopter is in play, all players play with their hands
revealed.
"Pilot to Bombadier, Pssh, Bombadier here."
Dwarf Mortar Team 3RW Dwarf 4/1
Tap: Deal 4 damage to target attacking or blocking creature.
Tap: Destroy target artifact creature
"He's T-N-T. I'm Dy-no-mite."
Siege Engine 4RRWW Dwarf Construct 8/4
Trample
Siege Engine cannot attack unless opponent controls an artifact.
Siege Engine can block as though it had flying.
Siege Engine does not tap when it attacks.
Siege Engine can only block or be blocked by artifact creatures.
Priest Apprentice 1W Cleric 1/1
Tap: Prevent the next 1 damage that would be dealt to target creature or player.
As long as Priest Apprentice is in play, all Clerics gain Tap: Prevent the next 1 damage that would be dealt to target creature or player.
"Sponge, Scalpel, Magic Wand, ZTTTT..."
Priest Adept 2W Cleric 1/2
Tap: Remove all Counters from target creature.
As long as Priest Adept is in play, all Clerics gain Tap: Remove all Counters from target creature.
"Head into the Light"
Priest Master 2WW Cleric 1/3
Tap: Target creature gets -2/-1 until end of turn and loses all landwalk abilities until end of turn.
As long as Priest Master is in play, all Clerics gain Tap: Target creature gets -2/-1 until end of turn and loses all landwalk abilities until end of turn.
"There is peace and serenity within the light."
Sorceress Apprentice 1GU Elf Wizard 1/2
Tap: Tap target creature
As long as Sorceress Apprentice is in play, all Wizards gain Tap: Tap target creature.
"I don't remember casting slow on you."
Sorceress Adept 2GU Elf Wizard 1/3
Tap: Target creature is unblockable until end of turn.
As long as Sorceress Adept is in play, all Wizards gain Tap: Target creature is unblockable until end of turn.
"Click me baby, one more time."
Sorceress Master 3GU Elf Wizard 2/3
Tap: Target creature loses all abilities and creature types and becomes a colorless 1/1 sheep creature until end of turn.
As long as Sorceress Master is in play, all Wizards gain Tap: Target creature loses all abilities and creature types and becomes a colorless 1/1 sheep creature until end of turn.
Muradin the Mountain King 5RRWW Dwarf Legend 3/5
Tap: Deal 2 damage and tap target creature
Tap: Deal 4 damage to target creature or player
8: Mountain King gains +3/+3 until end of turn Whenever Mountain King deals combat damage, tap damaged creature
"It's not the size of the hammer that matters, it's how you wield it."
Archmage Antonius 5UUWW Wizard Legend 1/4
Tap: Pay X mana. Put into play an X/X Water Elemental token creature
with haste until end of turn.
Tap: Pay X mana. Divide X damage among any amount of creatures you
choose.
Whenever a spell uses X, add 1 to any X value.
X: X target creatures are unblockable until end of turn.
"I shall revenge the fallen mages of Dalaran with sweat, tears, and
mana."
Uther Lightbringer of the Silver Hand 5WWWW Cleric Legend 4/4
Tap: Prevent all damage to Paladin until end of turn.
Tap: Prevent or heal the next 4 damage dealt to target creature or player.
Reduce all combat damage by 1.
X: As an additional cost discard X cards from your hand. Return X creatures from your graveyard to your hand.
"I shall revenge the fallen. The Silver Hand shall rise again."
Kael the Blood Mage 5GGRR Elf Wizard Legend 2/4
X Tap: Deal X damage to target creature or player, prevent the next X damage to Blood Elf this turn.
Tap: Deal 5 damage to target creature or player. This damage cannot be prevented.
8: Put into play a red 8/8 Phoenix Legend token with haste and flying. At end of turn remove Phoenix Legend token from play and put into place into play a red 1/1 Phoenix Egg Token. If Phoenix Egg is still in play at the beginning of your next turn, remove Pheonix Egg and put into play a red 8/8 Phoenix Legend token with haste and trample. Repeat these abilities as long as either token is in play. Ability cannot be activated from the graveyard, but the affect still applies.
Gryphon Rider 4WR Gryphon 4/5
Flying
Gryphon Rider may deal damage when attacking as though it were not blocked.
"They take to the skies to defend the greatest kingdom ever to exist.
Dragonhawk Rider 3GRW Elf 2/5
Flying
Tap: Tap target creature with flying
Tap: Target creature cannot block flying.
"Tell Blizzard we would make a great action figure!"
Spellbinder 3GRW Elf Wizard 2/4
Tap: Put target token creature owned by an opponent under your control. Target token deals damage to Spellbinder equal to tokens toughness.
If spellbinder blocks a creature that is tapped, spellbinder deals double damage to target creature
"I've got Magic Hands."
MTG Cards inspired by Warcraft!
*******************************************
I do not own MTG, Warcraft, Blizzard, Or Wizards of the Coast.
By the way, I may pull up some old rules for some of these cards, but I'm trying to make the cards around the game. I'm still trying to figure out how I can work buildings, since I have some neat ideas for them. *****************************************
Alliance Section 1 (Units):
Footman 1WW Soldier 1/2
Tap: Prevent all damage that would be dealt to footman until end of turn.
"They are Azeroth's first and final line of defense."
Dwarven Rifleman 1RW Dwarf Soldier 2/3
Tap: Deal 2 damage to target creature or player
"We aim to defend the pride of Khaz Modan."
Knight of Azeroth 3WW Knight 3/4
Haste
First Strike
"The Silver Hand is no more, yet the proud Knights of Azeroth will
stand forever."
Peasant 1W Peasant 1/1
Tap: Add one colorless mana to your mana pool
Tap: Sacrifice land. Add one mana to your mana pool of the color of
the sacrificed land.
"They are the backbone of the human resistance"
Dwarf Gyrocopter 2RW Dwarf Construct 0/3
1: Deal 1 damage to target attacking or blocking creature
As long as Gyrocopter is in play, all players play with their hands
revealed.
"Pilot to Bombadier, Pssh, Bombadier here."
Dwarf Mortar Team 3RW Dwarf 4/1
Tap: Deal 4 damage to target attacking or blocking creature.
Tap: Destroy target artifact creature
"He's T-N-T. I'm Dy-no-mite."
Siege Engine 4RRWW Dwarf Construct 8/4
Trample
Siege Engine cannot attack unless opponent controls an artifact.
Siege Engine can block as though it had flying.
Siege Engine does not tap when it attacks.
Siege Engine can only block or be blocked by artifact creatures.
Priest Apprentice 1W Cleric 1/1
Tap: Prevent the next 1 damage that would be dealt to target creature or player.
As long as Priest Apprentice is in play, all Clerics gain Tap: Prevent the next 1 damage that would be dealt to target creature or player.
"Sponge, Scalpel, Magic Wand, ZTTTT..."
Priest Adept 2W Cleric 1/2
Tap: Remove all Counters from target creature.
As long as Priest Adept is in play, all Clerics gain Tap: Remove all Counters from target creature.
"Head into the Light"
Priest Master 2WW Cleric 1/3
Tap: Target creature gets -2/-1 until end of turn and loses all landwalk abilities until end of turn.
As long as Priest Master is in play, all Clerics gain Tap: Target creature gets -2/-1 until end of turn and loses all landwalk abilities until end of turn.
"There is peace and serenity within the light."
Sorceress Apprentice 1GU Elf Wizard 1/2
Tap: Tap target creature
As long as Sorceress Apprentice is in play, all Wizards gain Tap: Tap target creature.
"I don't remember casting slow on you."
Sorceress Adept 2GU Elf Wizard 1/3
Tap: Target creature is unblockable until end of turn.
As long as Sorceress Adept is in play, all Wizards gain Tap: Target creature is unblockable until end of turn.
"Click me baby, one more time."
Sorceress Master 3GU Elf Wizard 2/3
Tap: Target creature loses all abilities and creature types and becomes a colorless 1/1 sheep creature until end of turn.
As long as Sorceress Master is in play, all Wizards gain Tap: Target creature loses all abilities and creature types and becomes a colorless 1/1 sheep creature until end of turn.
Muradin the Mountain King 5RRWW Dwarf Legend 3/5
Tap: Deal 2 damage and tap target creature
Tap: Deal 4 damage to target creature or player
8: Mountain King gains +3/+3 until end of turn Whenever Mountain King deals combat damage, tap damaged creature
"It's not the size of the hammer that matters, it's how you wield it."
Archmage Antonius 5UUWW Wizard Legend 1/4
Tap: Pay X mana. Put into play an X/X Water Elemental token creature
with haste until end of turn.
Tap: Pay X mana. Divide X damage among any amount of creatures you
choose.
Whenever a spell uses X, add 1 to any X value.
X: X target creatures are unblockable until end of turn.
"I shall revenge the fallen mages of Dalaran with sweat, tears, and
mana."
Uther Lightbringer of the Silver Hand 5WWWW Cleric Legend 4/4
Tap: Prevent all damage to Paladin until end of turn.
Tap: Prevent or heal the next 4 damage dealt to target creature or player.
Reduce all combat damage by 1.
X: As an additional cost discard X cards from your hand. Return X creatures from your graveyard to your hand.
"I shall revenge the fallen. The Silver Hand shall rise again."
Kael the Blood Mage 5GGRR Elf Wizard Legend 2/4
X Tap: Deal X damage to target creature or player, prevent the next X damage to Blood Elf this turn.
Tap: Deal 5 damage to target creature or player. This damage cannot be prevented.
8: Put into play a red 8/8 Phoenix Legend token with haste and flying. At end of turn remove Phoenix Legend token from play and put into place into play a red 1/1 Phoenix Egg Token. If Phoenix Egg is still in play at the beginning of your next turn, remove Pheonix Egg and put into play a red 8/8 Phoenix Legend token with haste and trample. Repeat these abilities as long as either token is in play. Ability cannot be activated from the graveyard, but the affect still applies.
Gryphon Rider 4WR Gryphon 4/5
Flying
Gryphon Rider may deal damage when attacking as though it were not blocked.
"They take to the skies to defend the greatest kingdom ever to exist.
Dragonhawk Rider 3GRW Elf 2/5
Flying
Tap: Tap target creature with flying
Tap: Target creature cannot block flying.
"Tell Blizzard we would make a great action figure!"
Spellbinder 3GRW Elf Wizard 2/4
Tap: Put target token creature owned by an opponent under your control. Target token deals damage to Spellbinder equal to tokens toughness.
If spellbinder blocks a creature that is tapped, spellbinder deals double damage to target creature
"I've got Magic Hands."
