YOU HAVE SEVEN DAYS.

Next chapter yay!

I just want to say that I nearly passed out when I saw how many hits this had not even 24 hrs after I posted it. You guys are the best.

Also, I need to mention that I am going to take major artistic liberties with the Reaper's Game. It'll work differently in this story than it did in the game, because in the game the area covered was a shopping district in Tokyo. I am just going to adjust some things to make it plausible in a place like suburban Ohio. I am also not going with the popular headcanon where Lima and Westerville are two hours away. That would make no fucking sense at all in canon.

If you haven't played TWEWY none of that will even matter to you lol. I just assume I'm not the only TWEWY fangirl here.

Blaine may seem OOC, but keep in mind that he has lost a part of his personality and may not be 100% himself. It's kind of the whole point of the entry fee, that it's something you hold tight to so that without it, you re-learn how important it is, or maybe learn not to rely on it so much, etcetc

I have to tell you that I wrote most of this in one day. It was my day off don't judge me lol. Also I have a massive fucking toothache so if anything didn't turn out right I'm sorry and I'll fix it later when my jaw doesn't feel like it's gonna split like a hotdog in the microwave. On to the fanfic!

OoOoOoOoO

CHAPTER TWO. Help I'm Alive.

I tremble, they're gonna eat me alive

If I stumble they're gonna eat me alive

Can you hear my heart beating like a hammer?

Beating like a hammer

OoOoOoO

Blaine wakes up, but does not want to open his eyes just yet.

He doesn't really remember laying down outside in the grass, but that's where he is right now so he must have done so at some point. He can feel the early summer sun, he can feel a gentle breeze. If he concentrates he can just barely hear some kind of very distant music, but only in his right ear. How weird is that?

He'd had a weird dream where he was hit by a truck and died and was being forced to play something called the Reaper's Game to get his life back. It had been really strange, because certain parts of the dream had been very distinct. Like the pain from being hit, and the oppressive feeling of nothingness not long after. Then being in a light-filled room, dazed, while an invisible woman talked to him. He doesn't remember much of what she said. He does remember after that, though, when he saw a boy crying.

That had been the clearest part of the dream. That boy's eyes, the look of pure terror on his angelic face.

With a sigh at the memory, Blaine opens his eyes.

He is a bit shocked to realize he isn't laying in the grass of his back yard, or somewhere on Dalton's campus. In fact, he doesn't have any idea where he is. He sits up, maybe a bit too fast, because he has to duck his head down to combat a sudden bout of dizziness.

He hears cars. Wind whips around him every time one goes by. He must be next to a road. How did he fall asleep next to a busy road...? When did he even get here?

Blaine looks up, the spinning having settled a little. The road looks familiar; it's the main road that connects his hometown of Westerville to the next town over, which is Lima. The name comes into his head; US Highway 40. He can see a couple of other people sitting here and there in the grassy median, others having taken off running. But he doesn't focus on other people for very long.

A flock of sparrows are flying around, but they don't look like the extremely common brown birds Blaine knows so well. They look dead, with missing feathers and lifeless, glowing eyes. The birds are diving at people, pecking and scratching.

People are screaming in abject terror. Blaine just feels rooted to the spot, unable to work up the nerve to get up and run. He knows he was supposed to do something... It was really important...

...A partner. He has to find a partner. Somehow he finds the idea of going up to a total stranger and asking them to be his partner more terrifying than the road kill birds on a rampage.

He looks around, filled with a kind of horror he hasn't felt before. This feeling is worse than stage fright or the nervousness he usually associates with any interaction with his father. He is so scared he's starting to shake, he's breaking out in a cold sweat, and he doesn't remember the rules to the Game. It occurs to him then that it had not been a dream after all.

OoOoOoO

Kurt stumbles over his own feet, finds his balance, and keeps running.

He has to find a partner.

Almost everyone else has one or has already been picked off by the Noise. Kurt refuses to lose five minutes into the Game.

He has ten minutes to find someone.

He takes his phone out of his pocket to look at the timer.

9:36...9:35...9:34...9:33...

Now he only has nine minutes left to find someone. He feels panic welling up inside him again, but he forces it down with the expertise only earned through years of hiding tears from bullies. He crams the phone back in his pocket.

And he trips again, but this time over someone just sitting there like an idiot. Kurt flails a little as he goes down, right on top of the other guy, who is caught completely by surprise.

"Ow! Oh, my God, you scared me..." the boy Kurt tripped over says.

Kurt opens his mouth to reply, but is halfway through asking him if he's okay before he remembers. Kurt grabs the boy by the front of his blazer, meaning to dust it off a bit before he starts looking again.

But then he spots the Player Pin.

You're a Player! Kurt says as best he can without his voice. He moves his lips and everything to speak, but no sound comes out. It's hard to break the habit, and it's especially hard to say something and expect to hear your own voice, but instead you get nothing.

The other boy looks a little lost and more than a little scared. Kurt recognizes him from before the Game started; the cute guy that had smiled at him. It had been a vaguely flirty smile, too, and Kurt had thought maybe he'd been smiling at someone else, someone just behind Kurt. It's not like it's never happened before.

Kurt gives him a gentle shake to get his attention. The other boy lets out a little indignant sound. Do you have a partner yet? Kurt asks.

"Uhh... Sorry?"

Kurt rolls his eyes with practiced ease. God this kid is slow. He decides it would be best to over-enunciate. YOU'RE. A. PLAYER. RIGHT?

The other boy frowns for a second. It is rather adorable. "Am I a Player? A Player... OH. Right." His eyes get very wide. "I remember now...! The Game, I have to find a partner..."

Kurt sticks his hand out in greeting, clearly a few steps ahead of this poor guy. The other boy takes it warily.

As soon as they grip the other's hand, a spark seems to fly between them like an electrical current. It stings and burns and Kurt's whole arm tingles after they let go, the thin hair standing on end.

"What the Hell was that?" The other boy blurts out, clearly unnerved.

Never mind that, Kurt begins, before remembering again. He shakes his head to himself and stands up. He offers a hand to the other boy, who takes it.

Once they're both standing, Kurt puts a hand against his chest, signifying himself. I'm Kurt, he says, hoping the other boy will get it, because he really wants to know his name.

"...What?"

Another eyeroll. This is going to be a long week. KURT. MY. NAME. IS. KUUURRRRT.

"Kurt... Your name is Kurt?"

YES! Kurt says, exasperated.

"Oh. Well. Um. I'm... My name's Blaine. How come you aren't talking?" Blaine asks nervously.

IT. WAS. MY. ENTRY. FEE.

"Your entry fee? Like, they took away your voice?" Blaine asks. He looks a little overwhelmed. Kurt can't help but think that this Blaine is not the same as the boy who smiled at him before the Game started. "I don't remember what they took from me. I don't really know what I value most-"

A sparrow shoots itself at Blaine just then, squawking loudly as it dive bombs at his head.

Look out, you idiot! Kurt tries to say, shoving Blaine out of the bird's trajectory. He ignores Blaine's indignant cry as he hits the ground and reaches into the pocket of his jeans and finds a couple of pins. Upon taking them out, he looks over the designs, deciding to judge a book by its cover. It is very difficult to pick one when they're all so tacky.

Blaine is swatting helplessly at the birds attacking him; they've already drawn blood as they peck and scratch at him. He puts his arms over his head and runs behind Kurt for protection. "Oh my God oh my God oh my God! What the hell is wrong with everything? What do we do?"

The flock zeroes in on them and moves to attack. Kurt takes two random pins and thrusts them into Blaine's shaking hands. After Blaine closes his fingers over the pins, Kurt puts his hand on top to get his partner's attention. We have to FIGHT THEM. You have to use Psychs. Remember?

Blaine looks up at Kurt, and Kurt makes a note of the color of Blaine's eyes; a really deep, rich amber. "We have to fight them. Use Psychs."

Right, Kurt says impatiently. Let's just hope these work.

Kurt takes one of his two pins in hand and it suddenly grows very warm. He isn't really sure how he knows how to work it, but he does and the pin's Psych activates. A strange tingling sensation erupts up his arm, as if he'd just dunked it down into a barrel of Novocaine.

His eyes find a rusted hubcap laying abandoned on the side of the road, clearly weathered and sun-bleached. Reaching out with the Psych, Kurt manages to pick it up.

To Blaine, it merely looks as though Kurt is standing there making angry eyes at the hubcap that has somehow started to float in midair. He doesn't know the first thing about using Psychs so he just hides behind his hands, praying for this to be over quick.

Kurt flings the hubcap at the flock of approaching Sparrow Noise; some of them fly away, others are hit by the flying object and erupt into a cloud of static as they're erased.

Got 'em, Kurt says smugly. He watches the rest of the Noise fly away to attack someone who doesn't know what they're doing. He turns on the balls of his feet, finding Blaine exactly where he left him.

A lot of help you were, you big wuss, Kurt can't help but think. He walks over to his partner, then crouches in the dirt and grass right in front of him. Blaine does not take his hands away from his eyes.

"Are they gone?"

Kurt nudges Blaine with his hand, and Blaine peeks at him from between his fingers. They're gone. For now, Kurt says.

"Thank God. That was terrifying. I don't know how you didn't freak out. I am so totally useless, I'm sorry." Blaine says, looking dejected, trying to cover it up with an apologetic smile.

Kurt clicks his tongue; he can at least make that much sound, and he gives Blaine a sympathetic look. It's okay, he says. He understands that Blaine is just overwhelmed and that whatever was taken from him must really be effecting him. Either that or the boy that had smiled at Kurt really is super confident and sure of himself, and he has a twin brother named Blaine who is a total coward.

OoOoOoO

The Noise have all but dissipated; there are no other Players around. Kurt and Blaine decide to hide under a nearby underpass until they see that it's swarming with Noise.

"Oh holy shit!" Blaine hisses as they approach. He grabs Kurt's hand and starts marching purposefully in the other direction, mumbling about how this is all going to take years of therapy to get over.

As they retreat, both of their cell phones go off with the same annoying "beep-beep" as before. They stop walking and Blaine lets go of Kurt's hand so they can check their phones.

Blaine pokes the screen on his phone and it comes out of its sleep mode; there is a new message above the time and date.

CONGRATULATIONS ON FINDING A PARTNER.

MISSION ONE

REACH THE COURTHOUSE. YOU HAVE 200 MINUTES. FAIL AND FACE ERASURE.

-THE REAPERS

"The courthouse? D'you think they mean-?" Blaine is interrupted by a very sharp pain in the palm of his right hand. "OW!" he cries, shaking his hand out as if he just shut his fingers in a car door or something.

Kurt is having a similar problem, but he is opting to hold his right hand in his left, right at the wrist and squeeze it, his eyes shut tight. He is clearly cursing up a storm, but is speaking too fast for Blaine to read his lips.

After a few seconds, the pain dulls down quite a bit, and Blaine looks down at his hand. There are numbers there; 3:20:00, seemingly etched into the air just above the palm of his hand. They look like numbers from a digital alarm clock, and as he stares at it, the numbers start counting down like a timer. Three hours and twenty minutes; or, two-hundred minutes.

"This is our timer for the mission," Blaine guesses out loud. Kurt nods in agreement; he then holds his hand out, palm up. Blaine can see his timer, which displays the exact same thing. Kurt writes a zero in the air over his timer, then draws his finger across his neck with a grimace.

If the timer hits zero, they're done for.

"Guh-..." Blaine chokes. The pain throbs each time a second ticks down. It is very distracting. "W-well. I guess we'd better get to the courthouse, then."

Kurt nods sardonically. No shit, he says. Clearly the pain is making him grouchy.

Blaine frowns at the rudeness but lets it go unsaid. "Okay. Well, do you know where the courthouse is?"

Kurt shrugs.

"Well that's great, then. Maybe we can ask someone for directions!" Blaine says, his voice full of panic. He waves his arms around as he speaks, apparently fond of gesticulating. "Oh wait, we can't, we're DEAD. I guess we can just close our eyes, spin in a circle, and where ever we stop, that's the direction we'll head and hope for the best!"

Unbeknownst to Blaine, who is pacing in agitation, Kurt is also having a nice little rant.

Don't you yell at me, you prick, it's not MY fault! Why do you assume that I should just automatically know where the courthouse is from here?

"We should have just let the Noise finish us off!" Blaine cries, hands flying into his heavily gelled hair. He turns to look at Kurt, who jabs him in the chest with his finger before he can say anything.

If you would stop freaking out we could figure out where we are-

"There's no way we'll get there in time!" Blaine whines helplessly, only able to catch the last part of what Kurt said. "And you know, it would have helped if they weren't so damn vague about everything-"

-I hope you know we have wasted fifteen minutes so you could have a little hissy fit! Kurt says, grabbing Blaine by the tie and yanking on it to get him to stop pacing.

Blaine is suddenly quiet, his eyes wide and scared again. His hands seem to automatically go up in a gesture of resignation. Whatever his retort was going to be seems stuck in his throat. He opens and closes his mouth a few times, his expression comparable to a deer in headlights. Kurt regrets grabbing at him and being so forceful, but really. He had to do something.

"Oh, this is just precious."

At the sound of an unfamiliar voice, Kurt and Blaine jump a little and look up; there is someone standing on the overpass they had been walking away from. Neither can really make out who it is, but there is no mistaking the ugly black wings coming from the figure's back. A Reaper.

"Don't stop on my account," the stranger calls, "This is almost more entertaining than watching those two female partners make out. Almost."

Kurt is very confused. A quick glance at Blaine confirms that he isn't the only one who is.

"Now you're just being boring... I guess I'll just have to take care of this now." And the stranger vanishes.

Only to reappear a few feet away from Kurt and Blaine. Blaine cries out and stumbles back a few steps.

"Sorry," says the Reaper, not really sounding sorry. "The name's Jesse St James, a Reaper. You?"

Kurt, being unable to speak, merely glares. Blaine, now scared shitless, just stands there looking nervous.

Jesse the Reaper sighs deeply. "Ugh... You Players are all the same. It kind of sad, actually. I always try to be nice at first, but you Players just assume I'm a bad guy because I'm a Reaper."

"They told us the Reapers would try to erase us," Blaine says quietly.

"I know that, idiot," Jesse snaps, causing Blaine to recoil. "Anyway, I always like to wait until you Players get your hopes up, thinking that you can maybe actually win the Game before I make my move. It's so much more fun to crush someone when they're that much closer to the finish line. The expression on their face alone is worth it."

Kurt rolls his eyes for what might be the millionth time that day. They are wasting time. He grabs Blaine by the arm and starts walking away from Jesse the Reaper.

"Hey! Where d'you think you're going? I could erase you right now you little brat!"

Kurt tugs hard on Blaine's arm to get him to keep up; he seems to want to keep looking back at Jesse as though afraid to turn his back on him. "Kurt," Blaine says, "Kurt, I don't think we should just... That guy's a Reaper, he could take us out in like two seconds. And we don't even know where to go. We're just gonna get more lost."

Kurt looks back at Blaine, then gives him another tug to get him walking next to him. They make eye contact and Kurt says Don't worry. He already he said he wouldn't. And I have a plan for our mission.

Kurt only has to repeat himself twice for Blaine to catch on. He'll call that progress.

They smile at each other, and their previous argument is forgotten.

OoOoOoO

Meanwhile, Jesse watches the two walk away towards a cherry picker sitting on the side of the road. He laughs humorlessly to himself, amazed at the ingenuity. Most Players just run around like chickens with their heads cut off, hoping to head in the right direction. Though those two got off to a rough start and spent precious time arguing, their apparent plan of getting high up enough to figure out where they are will save them a lot of time.

Jesse crosses his arms over his chest. He hates to admit that he's impressed, and decides he's going keep an eye on them.

OoOoOoO

Blaine holds on to the rail of the cherry picker's basket, looking out at the city just north of the road they are currently on. It looks familiar, and it only takes him about two seconds to realize that they are outside of Westerville.

'Home team advantage,' Blaine thinks happily. He looks down at Kurt, who is standing with one hand on his hip and the other shielding his eyes from the sun. "Looks like we need to head north to get into town," Blaine shouts down at Kurt, "I know this place really well, too, so once we get in the town itself I'll know how to get to the courthouse."

Kurt gives him a thumbs up as congratulations, then motions for Blaine to get down.

Blaine had had a hard time with the controls for the cherry picker at first, but once he got it figured out it wasn't a big deal. Now he lowers the basket with no problems, and gets his feet back on solid ground without injury. Kurt looks insanely relieved once Blaine leaps out of the basket.

Blaine dusts himself off, then shrugs out of his now dirty and torn blazer. "We should get moving," he says lightly. "Two and a half hours should be enough time to get to the courthouse, as long as we don't run into any trouble and as long as we take a few shortcuts."

Kurt isn't really listening; Blaine can tell by the faraway look on his face. He puts a hand on his partner's arm, stopping him. "Kurt? Are you okay?"

He shrugs. Then he looks down at his timer pointedly.

"Right," Blaine says darkly, "we should get going if we want to be on time."

They begin walking, heading north.

OoOoOoO

Blaine doesn't know what to do. There is a very awkward silence between him and Kurt; obviously, Kurt can't carry a conversation very well because he doesn't have a voice. Blaine was always taught to have manners, and good manners dictate that you maintain a conversation at all costs, so that you avoid situations like this.

There isn't any way to talk to Kurt right now without it being very difficult for both of them. Blaine was never very good at reading lips, and Kurt gets very impatient when he has to say everything slowly and deliberately just so that Blaine can follow along. Blaine spent the first few miles of their walk into town asking Kurt yes-or-no questions, all the while keeping an eye on his timer.

He didn't find out much, just that Kurt is going to be a senior next year, that he has a step-brother (it had taken some creative hand-charades for Blaine to understand that Kurt's sibling is his step-brother), and that he loves singing and fashion.

The timer's throbbing in his hand hits harder for one beat, going from feeling like a light poke to a hard finger jab and back to a poke. He looks at his hand again to check the time.

Apparently the harder throb signified the passing of an hour.

"Shit!" Blaine hisses. Kurt looks over at him, an eyebrow raised. He sees the time left on their timers and makes an appropriate face, one of shock and 'holy shit we're fucked'.

We have to start running! We only have about two hours now, and we're not even in town yet! Kurt says. He looks like the idea of running from here to the other end of town may be comparable to jumping the Grand Canyon; impossible.

Blaine feels hopeless now; if Kurt doesn't think they can do it, why even bother? Kurt starts tugging desperately on his arm, silently begging him to start running.

'We're dead men walking...' he gripes internally, 'figures they'd set us a mission we couldn't complete... and what is that sound...?' Blaine looks around, mildly annoyed, swearing he can hear some kind of rustling noise. Kurt keeps tugging on his arm and it is very distracting.

They struggle for a second before Kurt's grip slips and he falls back hard. He sits there for a second without moving; Blaine is watching for any sign of anger (while keeping an ear out for the suspicious sound). All he knows about Kurt from personal experience is that he can have quite a temper.

When a few more seconds pass and Kurt still hasn't even looked up, Blaine gets a little concerned. He steps closer. "Hey," he says softly, "are you okay? " Which, in hindsight, is a terrible question to ask. They're going to be erased, of course he isn't okay.

There is more rustling coming from a few feet away, where a clump of bushes sit. The leaves shake sporadically and Blaine is instantly on edge. Kurt still doesn't look up.

"Um... Kurt... I think there's something in that bush," Blaine whispers, not wanting to call attention to themselves.

Kurt scoffs.

"Look, I don't really get why you're upset right now. I mean, maybe it's the fact that we might not make it. But that's life I guess. And sitting there moping isn't gonna help either. You got pissed at me earlier for freaking out and wasting time. Now you're sitting here, pouting, wasting time. But there really is something in the bushes, Kurt, I think it's one of those Noise things. I can see its creepy glowing eyes...!"

Kurt still doesn't look up, just hugs his knees to his chest and hides his face in his arms.

"You can't be serious right now," Blaine says, "You're gonna let that thing get me."

Again, Kurt doesn't so much as stir. Blaine begins to fidget.

"Kurt," his voice sounds so pathetic, "please... I don't know how to do this and... I'm, um... scared."

Kurt looks up slowly. He regards Blaine, then turns to look at the rustling bushes. The hard look in his eyes melts away and he grabs a stick. He looks up at Blaine again, who is very confused.

However, when Kurt begins to write something in the dirt, Blaine catches on. He moves behind Kurt to read what he's writing.

USE THE PINS I GAVE YOU, IDIOT

Blaine frowns. He does not think the name calling is necessary. Kurt taps his shin with the stick to get his attention; he has written something else.

HURRY UP.

Knowing they haven't really got time to spare here, Blaine digs in the pockets of his uniform slacks and produces the two pins Kurt gave him earlier as well as a few that have been in his pocket since he woke up, but tried not to think about.

He clutches one of them, just like he saw Kurt do earlier. He tries to concentrate, he tries to feel something. But nothing happens. He looks down at the pin; an image of a hand. He saw Kurt use one like this earlier against the Sparrow Noise.

Apparently it isn't going to work for him.

Kurt is swinging his arms, attempting to get Blaine's attention again. Blaine looks over at him, desperate for any advice.

LIGHTNING BOLT, Kurt says, drawing the shape of a lightning bolt in the air. USE. THE. .BOLT.

Blaine turns around, but almost wishes he hadn't. A decomposing raccoon is slowly emerging from the bushes, hissing and spitting like it's rabid. Which it probably is. He might puke. He can see what might be rotting flesh bones through clumps of matted fur. This is going to haunt his nightmares for the rest of his life. Which apparently isn't going to be very long.

The raccoon crouches down in a position to jump. Blaine clutches the Lightning Bolt pin tightly, and he can feel it get hot. He can feel it building up with energy. He just doesn't know how to release it.

The metal pin is starting to burn his hand. He has to fight the urge to drop it. He bites his lip and tries to remember what that lady told him about Psychs, about how they worked. He still can't remember how to release it, though. There's something he's missing-

The Raccoon Noise leaps at Blaine, bearing its teeth and claws, ready to take him apart. Blaine cries out and, due to his workout-of-choice being boxing, his first instinct is to punch with his right hand.

The punch misses the raccoon by a mile, but the Psych is apparently unleashed by the motion and a bolt of lightning runs from the pin in Blaine's hand to the Noise, zapping it in midair. The raccoon falls to the ground with a thud, looking thoroughly unhappy.

"Why didn't that finish it off?" Blaine cries hysterically. He doesn't have much time to panic, though, before a bicycle of all things goes flying through the air, colliding with the raccoon. It screams in the throes of death before it's gone.

Blaine stares at the bicycle laying on the ground before him. He is, to say the least, dumbstruck. He turns to look at Kurt, who is smiling proudly at him.

Good job, Kurt says, his eyes dancing in the afternoon light. You did it!

He did it all right. He looks down at the now innocent-looking pin in his hand. It has a lightning design on it, bright electric blue on yellow. The colors clash so much, it's no wonder Kurt gave it to him. "Well, I did half of it," he says, and looks to Kurt, who is twirling his stick like a baton. "Thank you for helping me. Where'd the bike come from?"

It was sitting against that tree, Kurt says, pointing at a nearby oak tree with the stick. Blaine finds it odd that he doesn't have to work as hard to read his lips, but just chalks it up to getting used to it.

"How convenient. Do you want the pegs or the handle bars?"

What?

"Stand on the pegs or sit on the handle bars? We can ride the bike and make better time."

Kurt looks at the bike, then back at Blaine. Blaine can see Kurt finding his drive again, finding that little spark of hope.

And why do I have to be the passenger? he asks as he walks by Blaine to get the bike.

"I'm like, way heavier than you. If I stood on the pegs or sat on the handle bars while you peddled it would totally throw you off balance. You're super light so you get to be the passenger," Blaine puts his pin back in his pocket. "Unless you think we should just not take the bike. I'm sorry, it was a stupid idea. You don't want me making decisions like that for you. I'm sorry," Blaine sighs, frustrated with himself. Then he looks over to Kurt.

Kurt is holding the bike up by the handle bars and staring at Blaine, looking mildly amused. I think it would be best if I stood on the pegs, he says, and makes a grand gesture at the seat of the bike. After you.

Blaine hesitates. Then he smiles, a little shyly, before walking over to Kurt and the bike.

OoOoOoO

In the end, they make it into the downtown area of Westerville with forty-five minutes left and the courthouse in sight.

Kurt clings to Blaine' shoulders and tried to keep from slipping off the pegs on the back wheel. He can hear Blaine panting, having possibly gotten the workout of his young life by peddling the bike as hard and fast as possible nearly ten miles with a passenger. Kurt genuinely feels awful, because Blaine is gasping for breath, his face is red and he's sweating through his dress shirt. On top of the fact that earlier Kurt pushed him into the dirt and he was attacked by zombie birds, Blaine's clothes are not having the best of luck today.

"Left!" Blaine cries, giving Kurt a heads-up before turning left down Michigan Street. They learned early on that it would be best for Blaine to give Kurt a warning before they took a turn, so that Kurt could lean with Blaine and keep them both upright. Needless to say, on their first attempt they ended up falling over pretty quick.

The courthouse is looming up ahead, and Blaine seems to be forcing himself to keep the bike moving. It's not like they have an option.

Kurt squeezes his shoulders carefully. He wishes he could say something encouraging. He wishes he could have convinced him to switch a few miles back, but he wouldn't pay attention to the pokes in his side.

Finally, finally, they got onto the sidewalk of Main Street, which will lead them directly to the courthouse. Kurt pats Blaine on the head; it is the only encouragement he can think of.

"Almost... there...!" Blaine gasps.

As they roll up to the steps in front, Blaine allows them to coast, and they come to a stop. The bike starts falling sideways and Blaine nearly goes down with it; Kurt reaches out and grabs him, putting an arm around his waist to keep him upright.

They struggle up the steps, Kurt practically dragging the winded Blaine along. He keeps sputtering, trying to say something but can't catch his breath enough to say it.

Kurt dumps him unceremoniously at the lime-covered statue standing outside the courthouse. Blaine manages to catch himself before he hits the concrete too hard, and sits against the statue. Kurt drops next to him.

They look down at their hands in tandem, happy to see the timers gone.

"We, huh-... We did it." Blaine chokes. "We made it."

Kurt hugs Blaine then, not really caring about how his partner might take it. In fact, Blaine just seems happy for the contact and immediately hugs Kurt back.

"One day down," Blaine says into Kurt's shoulder.

Kurt nods and tries to ignore the butterflies in his stomach as Blaine hugs him tighter.

OoOoOoO

end of chapter two

fuck my jaw hurts

ugh. I have no idea if this turned out as good as the first chapter. if it didn't please let me know so I can fix it. The next chapters are going to have more content and conflict and stuff. This was their first mission, which in the game was always 'go to this building'. The other missions are gonna be more complicated than that.

I'll put the notes and shit up tomorrow, I need to get to bed. After I take three tylenol and some Oragel. fuckin wisdom teeth :x

bedtime. laters.